My Complete Project
My Complete Project
My Complete Project
1.0 INTRODUCTION
In this 21st century, the term “technology” is an important issue in many fields including
education. This is because technology has become the knowledge transfer highway in most
countries. Technology integration nowadays has gone through innovations and transformed our
societies that has totally changed the way people think, work and live (Grabe, 2007). As part of
this, schools and other educational institutions which are supposed to prepare students to live in
“a knowledge society” need to consider ICT integration in their curriculum (Ghavifekr, Afshari
the use of computer-based communication that incorporates into daily classroom instructional
process. In conjunction with preparing students for the current digital era, teachers are seen as
the key players in using ICT in their daily classrooms. This is due to the capability of ICT in
providing dynamic and proactive teaching-learning environment (Arnseth & Hatlevik, 2012).
While, the aim of ICT integration is to improve and increase the quality, accessibility and cost-
efficiency of the delivery of instruction to students, it also refers to benefits from networking the
learning communities to face the challenges of current globalization (Albirini, 2006, p.6).
Process of adoption of ICT is not a single step, but it is ongoing and continuous steps that fully
The development and generalization of technology development has affected the function
of educational institutions and a need to raise technology-user individuals for many fields with
industry at the top has emerged (Akpinar, 2003). Also, it is seen that increasing the use of
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hardware and software in the field of education positively affected learning environment after
1980s (Akkoyunlu, 1995). In this sense, it is observed that educational environments have also
changed after 1980s with the increase in computer equipment and software (Akkoyunlu, 1995).
Multimedia is multi-sensory that stimulates multiple senses of the audience at a time. Its
interactive nature enables teachers to control the content and flow of information. In Pakistan,
the use of multimedia in classroom teaching is very limited due to multiple reasons. These
reasons include high cost of multimedia, computers, and other related infrastructure, and lack of
computer-literate teachers and technical staff. Teachers’ attitude towards its use is another
problem. Gilakjani (2012) mentioned three reasons and the rationale for the use of multimedia in
the classroom. According to him, its use increases students’ interest level, enhances their
understanding, and increases their memorizing ability. There are different learning styles for
different students and multimedia provides a variety of learning styles at the same time to cater
multimedia definition of Brook (1997), on the other hand, the use of platforms like movies,
slides, music and light for purposes such as education or advertisement are emphasized.
written media is presented with audial, visual and animation media, and high definition and
The researchers intends to study the effect of Computer technology and multimedia
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1.2 STATEMENT OF THE PROBLEM
environment which requires for proper planning and policy making. Researchers and
policymakers must both have the same insight about the future plan. Dudeney (2010) noted that
However, infrastructure and facility of ICT is then needed to supply to the schools
throughout the nation. A key factor in use of ICT is sufficient computer labs and ICT equipment.
This is to ensure that subject teachers are easily access to ICT tools whenever needed (Hennessy,
Ruthven, & Brindley, 2005). Lack of adequate ICT equipment and internet access is one of the
key problems that schools specifically in rural areas are facing now.
In most institutions, technical difficulties sought to become a major problem and a source
of frustration for students and lecturer which lead to cause interruptions in teaching and learning
process. If there is lack of technical assistance and no repair on it. The effect is that lecturers will
be discouraged from using computers because of fear of equipment failure since they are not
given any assistance on the issue. These problems include low connectivity, virus attack and
The objective of the study is to find out the effect of computer technology and multimedia
teaching techniques on office technology management students. Main objectives are as follows:
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ii. To compare the performance of student when multimedia teaching techniques was used with
iv. To explore the importance of computer technology and multimedia teaching techniques.
teaching techniques.
i. What are the relationship between computer technology and multimedia teaching
ii. What are the effect of computer technology and multimedia teaching techniques on office
iii. What are the relevance of computer technology and multimedia teaching techniques on
H01: There is no significant relationship between computer technology and multimedia teaching
H02: There is no significant difference between effect of computer technology and multimedia
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1.6 SIGNIFICANCE OF THE STUDY
The study is to examine what effect of computer technology and multimedia teaching
techniques on office technology management student’s academic performance. The study will be
It will be of benefit to the Institution by making the students, lecturers and those concerns
with design of curriculum, time table schedule and class activities of the student to have little
work to do. It will also be of benefit to lecturers in such a way that, they can teach at the comfort
of their place without stressing of going up and down in the class room.
It be of benefit to student because student will listen and watch the lectures online and
have the materials downloaded which will give chance to revisit or listen to it over and over.
The study is to examine the effects of effect of computer technology and multimedia
research will be carried out with the use of questionnaires and will be quantified with the use of
statistical procedures:
Information: Feeling reluctance by some of the respondents to answer the questions as desired
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Multimedia is multi-sensory that stimulates multiple senses of the audience at a time.
Multimedia is the use of a computer to present and combine text, graphics, audio, and video with
links and tools that let the user navigate, interact, create, and communicate.
Technology refers to methods, systems, and devices which are the result of scientific knowledge
Computer is an electronic machine that can store and deal with large amounts of information.
subjects. Teachers and education officials typically measure achievement using classroom
Student is primarily a person enrolled in a school or other educational institution and who is
under learning with goals of acquiring knowledge, developing professions and achieving
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CHAPTER TWO
LITERATURE REVIEW
sound, graphic, text and animation. The development of such applications supports education
system by improving knowledge sharing process and at the same time influence people to think
creatively. There are many multimedia applications in the market that serve for educational
purposes that can be used freely or with some fees. Each application has certain area or subject
taught which is following a certain syllabus and the syllabus may vary for different courses.
Currently, department of computer science in UiTM Negeri Sembilan has developed three
multimedia applications which are Greenfoot, Visualization makes Array Easy (VAE) and e-
Tajweed for education purpose. Different approaches are used to develop the application;
nevertheless, the feedbacks from users are reasonably good. The objective of this paper is to
compare the development process of the three applications in terms of constructivist approach;
integration of formal and informal activities; integration of social learning and the delivery hours
needed for the teaching and learning process in order to identify the best approach that can be
education. Thanks to multimedia practices, students can learn brand new information. Dwyer
states that students can gain the knowledge and information that would be impossible to getting
traditional ways besides they could find the opportunity to prepare their own products with
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multimedia technique (1993, translated by Çeliköz, 1998). As a result, it could be asserted that
the use of multimedia possesses the aim of helping students with different skills and learning
styles. Also, Dwyer points out that multimedia providethe opportunity for every student to work
individually. In other words, a student can work on the subject(s) she/he believes she/he needs to
in the way she/he desires (Dwyer, 1993; trans by Çeliköz, 1998). Also, it can be observed that
multimedia gains authenticity and variety in learning and instruction. Semerci (1999)
expressesthe fact that the message via multimedia reaches the receivers in various ways andthus,
it provides a richer learning environment. The subjects being taught could be transmitted to the
students with web-based audio, visuals, video and animations in a way that could not be taught in
classrooms authentically with other techniques. This way, closeness to reality could be provided
and complete learning could be achieved (Semerci, 1999). Also, multimedia eases education in
terms of data used, storage, share and transportation of the visual and non-visual written
material, graphs, audios and other materials (Bitter, 1989; cited in Semerci, 1999). Moreover,
2000). Another contribution multimedia makes into education is the increase in academic
achievement of the students. When compared to traditional instruction, multimedia use increases
the academic achievement of the students. The use of multimedia affects education positively
(Akkoyunlu and Yılmaz, 2005).From the literature, it could be asserted that multimedia use eases
and objectifies learning as it presents more than one technological factor to the learner and it
For the purpose of this study in light of ICT integration to enhance a quality teaching and
learning experience in schools , two theories of Diffusion of Innovations by Rogers (2003) and
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Technology Acceptance Model (TAM) by Davis (2003), has been identified and adapted to the
research setting as the conceptual framework for this research (Figure 1). Rogers’s theory stated
as the process by which an innovation is communicated through certain channels and over time
among the members of a social system. The process will starts with “knowledge” ofthe first
channel that represents characteristics of the decision making unit by the ICT users in order to
integrate the technology. And it ends with “confirmation” by the users to accept the technology
and integrate it accordingly. The TAM theory comprises of various parts which is representing
the process of ICT acceptance by the users including; behavioral intension, perceived usefulness
and perceived ease of use. While, perceived usefulness refers to the degree to which person
believes on the benefit from the use of a particular technologyby improving the job performance,
perceived ease of use refers to the importance of a technology in being user-friendly for the
technologyin helping understanding the value and efficacy of a particular system. It is also
considered as one of the most influential theories in contemporary information systems research.
However, the theory has evolved with more specific variables explaining how a user can accept a
technology over the years. The proposed framework includes various factors directly associated
with the core aim of the study that explains how knowledge and perceptions will affect the
perceived usefulness and ease of use of ICT integration. The factors embedded in the conceptual
framework have been meticulously interlaced, so that the interrelationship among them
integrate ICT by teachers is the main variable that supports the key elements in the above
addition, the intention of teachers to use the technology is strongly influenced by their
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perceptions on usefulness of the system as well as perceived ease of use and determines their
actual use of ICT. The proposed framework has guided this research in investigating the factors
enhancing their collaborative learning skills as well as developing transversal skills that
stimulates social skills, problem solving, self-reliance, responsibility and the capacity for
reflection and initiative. All these elements are core values that students need to achieve in an
active teaching and learning environment (Ghavifekret al., 2014). Similarly, in Malaysia the
government has implemented the integration of ICT in learning and teaching process in early
1970’s. This is due to the importance of technology literate which produce critical thinking
workforce to face and involve the country in the global economy (Hamidi, Meshkat, Rezaee,
&Jafari, 2011).Accordingly, many schools were upgraded with computer’s lab, the internet
connection, smart white boards, LCD and other ICT tools and equipment. Despite all these, the
problem faced was the teachers’ skill and aptitude, technical support and stability of the system
in order to implement the policy successfully. However, the government is still improving and
upgrading the systems to be fully utilizing by ICT. As a developing country, exploration of the
factors that affecting Malaysian teachers’ ICT usage in schools can help to increase the
Malaysia in October 2011. In order to raise the education standards, government developed a
new national education blueprint; the latest one is the Education Blueprint 2013-2025. This
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blueprint provides the plan for the sustainable educational transformation of the Malaysia
education system until 2025 (Ministry of Education, 2012). This document also includes the plan
to raise the role of ICT in the whole education system. In order to complete the transformation
mission, Blueprint proposed 11 strategic and operational shifts. ICT has been mentioned on the
7thshift , which requires scaling up quality learning in Malaysia by providing internet access and
virtual learning environment via 1BestariNet for all schools in Malaysia by 2013 (Ministry of
Education, 2012). It ensures possibilities of maximizing the implementation of ICT for self-
guided learning.
incompetence of teachers and inadequateness of hardware and software was also recognized by
the Malaysian education authority (Education and Manpower Bureau, 2008). It indicates that the
ICT culture in schools should be improved with using ICT among teachers in terms of training
(Hussain, Morgan, & Al-Jumeily, 2011).The main goal of ICT implementation in education
proclaimed the vision and missions of the government to promote ICT in education for the
following intentions:
1) To surround schools with dynamic and innovative learning environments for students to
2) To enable students to gain wider range of knowledge and be able to access to internet for
efficiently
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The new era of ICT in education should be developed rapidly to appropriate extent in
order to matching the capability of students as well as teachers in educational experience due to
the development of new information technology. Results of a study by Abd Rahim and Shamsiah
(2008) suggest that trainee teachers in Malaysia have confidence to integrate ICT in their
teaching practices. And the male teachers are more confident than female teachers in using ICT
ICT in teaching, because they can handle technical subjects and their experience enable them to
integrate ICT effectively in teaching (Abd Rahim &Shamsiah, 2008; Yunus, 2007). Furthermore,
only minority of teachers in Malaysia professionally know the basic of ICT. The majority of
them just had average knowledge in ICT, and even a group of the teachers are poor in the related
knowledge among teachers is one of the key factors for Malaysia society to make successful
With the development of learning technologies in the late 20th century, education system
has changed rapidly. This is due to the capability of technology to provide a proactive, easy
access and comprehensive teaching and learning environment. Nowadays, Ministry of education
in all over the world has provide a lot of facilities and training in order to enhance the use of
advanced technologies in the countries’ teaching and learning process. A high budget has been
placed in order to provide the equipment needed by teachers to improve the education system.
Despite all the efforts, most of the countries are facing similar problem whereby the teachers are
not maximizing the usage of the technology provided (Albirini, 2006). This has become a serious
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matter as many previous researches have proven the usage of ICT in teaching and learning
process could improve students’ achievement (Nakayima, 2011, Jamieson-Proctor et al., 2013).
Many, researchers have taken an effort to analyses the factors that affecting teachers’ acceptance
It shows that, the major barrier ofthe implementation was the teachers’ belief as the
teachers are the person who implements the change in their teaching and learning process.
belief and the use of ICT are high. Teachers’ role is getting more important especially in usage of
ICT in pedagogy which could increase the achievement of the students, their creativity and
thinking skills. Furthermore, a research by Chien, Wu and Hsu (2014) has shown that students in
school are having high expectation on ICT integration in classroom as the new generation are
born and grown with technologies and could be define as the digital –native phenomenon.
The younger the students, the higher their expectation are on ICT integration in
classroom. It also proved that the integration of ICT is mostly dependent on the personal factors
which define as self-perceptions. This research also shows that the acceptance of ICT of teachers
and students in classroom and outside of classroom whereby both are more likely to use
technologies outside the classroom. They found that the barriers of ICT integration in classroom
are confidence, competence and attitudes of teachers reduce the percentage of ICT integration.
Results of a previous research (Cox & Marshall, 2007) shows that teachers only need a
traditional –centered approach when developing ICT skills in the classroom. The teachers are
having high confidence and competency in using ICT in classroom even though it does not
represents the types of ICT used. This is because they believe that ICT is a tool could help in
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This factor has reform the teaching method to integrate ICT in order to create and
construct knowledge for the students. The research shows that the relationship between
competency and confidence could reflect the between training and pedagogically focused
approaches in ICT professional development. With this, the school management could make sure
that there are sufficient supports for the teachers to integrate ICT in the classroom. However,
teachers’ efficacy in urban schools changes as the years of experience of working and age of
It shows that the teachers’ efficacy are decreasing as the years of experience and age
increases but somehow the decrease and the efficacy belief depend on the school management.
School management here means the opportunities for collegial interaction, and the use of the
instructional resources. Schools that could provide opportunities for teachers to reflect on
teaching and learning with their colleagues and for administrators and teachers to collaborate and
communicate, as well as support the use of instructional resources. From this research, the
teachers efficacy belief is depend on the school management and culture. Therefore, if the school
has always implant the culture to change and teachers are always sent for training for upgrading
themselves, and then the integration of ICT in classroom will be easier to be enhanced in the
classroom.
The time it takes to earn the degree in education today is based on an increasingly
outdated model: so many hours in a classroom entitle a student to a receipt in the form of a
grade, and so many receipts can be redeemed for acredential in the form of a degree... Education
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today is just beginning to think of shifting the basis of certification from time served to skills and
knowledge obtained.
explanations, informing, and instructing. They usually use chalk to write something on the
blackboard. These technique needs slightly to be modified regarding with the development of the
technology. The using of multimedia in classroom cannot be denied anymore. That will make
possible for teachers giving more opportunity to students being happier and more enjoy during
the course.
Traditional classrooms have different settings from the multimedia classrooms. Students
seat in rows and a chalkboard in the front. The teacher is standing in front of the class giving a
lecture. Compared with traditional classrooms, multimedia classrooms setting differ greatly from
traditional classrooms. Traditional classrooms have the seats in rows and a chalkboard in the
front. In the multimedia classrooms, students’ seat can be modified according to the situation
needed. Inside the classrooms, all the equipment is available and makes the students feel
comfortable to study. They sit at wide tables in comfortable chairs and have plenty of room to
spread work. Furthermore, they also have the opportunity to move the furniture around for group
discussions. A large teaching station is located at the front and to one side of the room. Inside the
station cabinet there are controls for the rooms built – in equipment. The use of multimedia
described here makes use of print texts, film and Internet to develop and enhance linguistics and
knowledge. Through their interactions with multimedia texts on topic of interest, students
become increasingly familiar with academic vocabulary and language structures. As they pursue
sustained study of one content area through focus discipline research, the students become
actively engaged in the process of meaning construction within and across different media.
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Working though the complex intermingling of meanings, embedded within different texts
encourages students to make connections as they build a wider range of schemata, which are then
available to help them grasp future texts. Using print, film and Internet as resources for studying
provides students with opportunities to gather information through stimuli that will stimulate
their imaginations, engage their interest and introduce them to the raw materials for analysis and
Students develop solid foundation in several subject areas and become “content experts”
in one. Thus they greatly increase their overall knowledge base, as well as their English language
and critical literacy skills, facilitating their performance in future college courses. Although
various studies support the application of multimedia in the classroom, Liu, Jones and Hem street
(1998) point out that the design of multimedia is useful when technology is to have any effect on
learning. One of the main purposes of software in writing is to facilitate the development of
academic writing skills for students through the use of the objects matter for writing
assignments. The program is presented as a simulation game to interest and motivation. Students
Computer technology has given us Internet, which has various uses. Dealing with
education, Internet presents the students a wide range of collection of English language texts in
many discipline departments. Before the general use of computers in colleges and universities to
teach writing, students met in a traditional classroom and were taught to write standard essay.
Instruction was personified commonly by the teachers standing behind a lectern or by the teacher
marking errors on student texts (Blair, 1997). With the rapid proliferation of the personal
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computer, many institutions of higher education created “computerized writing courses”
emphasizing word processing skills and collaborative critiquing; believing that using the
technology “democratizes the classroom discussion, allowing students to transcend the limits of
the traditional Computer technology has given us Internet, which is an electronic medium in
The Print text used in presenting students with sophisticated reading that contains
cognitively demanding language and introduces a wide range of vocabulary. However, these
texts may be difficult to understand. This is suggested to present in printed and visual text. By
reading print texts will the benefit of immediate visual provided by pictures or slide show. In
writing class of using multimedia, students watch the selected video novel. After watching
students are asked questions about the video and assigned essay topics, then divided into
brainstorming groups. They discuss and develop the topics in their group. They then make rough
draft before presenting in front of other groups. It is obviously that in the multimedia classroom
students are engaged to learn how to brainstorm, how to use groups for draft and how to critique
other presentations .However, to benefit from the Internet, the students have to learn to navigate
and then evaluate the information found there. The students must know how to use search
engines, web browsers, and met sites evaluate information in terms of its validity and reliability,
as well as its relevance to the topic (Carlson, 1995). Therefore to guide the students in
determining whether an Internet source is reliable and credible, students should consider the
source and time frame, as well as the evidence supporting the information provided. As the
students become more comfortable surfing the Internet, they discover it can be used to develop
not only content area knowledge but also to improve their language skills. They know how to
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compose an essay, using information from the sources they have found in the Internet; also they
A study conducted by Kasper (1997) illustrate that teaching English using multimedia
such as print, film, video, Internet to students encourage them to write a critical analysis on
discussions is very positive. They express confidence in their ability to use English. They
attribute this improvement to the multimedia model that the texts teach them English and provide
helpful information in other courses and the film and Internet help them make material easier to
understand because they see, hear, and read about the topic.
Film can be used to provide a visual material. The students can read a print text and
watch the film later, according to Kasper and Singer (1997), the film can clarify comprehension,
consolidate concepts and reinforce learning. It is expected to the students to fully understand
both visual and verbal comprehension. By watching the complete film the students expected to
understand various areas of academic discourse such as psychology, environmental science and
others to broaden the verbal and written perspective (Kasper and Singer, 1997). A study case
from Florida International University (1994), has examined a multimedia classroom, the students
watching the video novels Tom Jones (the new six part A & E version) and The Scarlet
Pimpernel (Anthony Andrews and Jane Seymour). After viewing it, the class asked questions
about the movie and assigned essay topics, to help them the teacher asked the students to
brainstorm.
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2.2 THEORECTICAL FRAMEWORK
The use of multimedia resources in teacher education programs has grown exponentially
in recent years. The fundamental educational advantage of multimedia learning using, for
example CDROMS, videos and websites, is that these resources provide integrated visually and
linguistically rich sensory input that enhance the users’ learning experiences (Mayer, 1997).
effective to reproduce, and can be updated easily. However, there are scant appropriate resources
available in some areas of teacher education preparation, such as science education. Thus, staff
wishing to capitalize on the educational benefits of technologically based resources may need to
develop their own resource materials. In order to optimise the success of a multimedia resource,
The purpose of this paper is to present the theoretical frameworks that were used by the
authors to guide the development of a set of multimedia resources in science education. The goal
of this project was to enhance the teaching and learning of science education by undergraduate
students in early childhood and primary teacher education courses. The project team comprised
the authors (CMD, JJW) who have had extensive experience in science education throughout the
school years, and worked in pre-service and in-service teacher science teacher education
programs. The authors’ roles ncluded the design, trial and modification of resources. The more
complex technical aspects of the project were outsourced to staff with expertise and experience
in video production, CDROM development, and website design. This paper first provides
background on learning from educational multimedia and science education. It then provides an
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overview of the multimedia resources that were developed. We conclude with an evaluation of
the design of these resources needs to support contemporary approaches to learning and teaching
where learners are viewed as active constructors of knowledge and teachers are facilitators of
that learning process (Fenstermacher, 1986). Such a view is antithetical to the conception of
learners as passive recipients of knowledge that is dispensed by the teacher (Fletcher & Lowe,
1993) an assumption in many educational multimedia materials. The educator’s task is to provide
evaluating new experiences in the light of prior knowledge. The implications for the design and
use of educational multimedia resources are that the resources need to promote active
engagement in students and avoid being simply information repositories (Grabe & Grabe, 1998).
Hence, educators need to be vigilant that the technologically based learning environments that
they design have instructional integrity. Mayer (1997) has proposed explanations for learning in
constructor who actively selects and connects pieces of visual and verbal knowledge. The basic
theme of generative theory of multimedia learning is that the design of multimedia instruction
affects the degree to which learners engage in the cognitive processes required for meaningful
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Mayer’s theory is based on a theory of meaningful learning, which draws on Wittrock
and others’ work on generative theory and Paivio and others’ work on dual coding theory (See
Mayer, 1997). Generative theory contributes the understanding that “meaningful learning occurs
when learners select relevant information from what is presented, organize the pieces of
information into a coherent mental representation, and integrate the newly constructed
representation with others” (Mayer, 1997, p. 4). Dual coding theory explains that “cognitive
processes occur within two separate information processing systems: a visual system for
processing visual knowledge and a verbal system for processing verbal knowledge (Mayer,
1997, p. 4). The elements of generative theory and dual coding theory are evident in the graphic
learners “selecting words and selecting images from the presented material, organising words
and organising images into coherent mental representations, and integrating the resulting verbal
Mayer’s theory has been well supported in an extensive series of experiments with
various materials (Mayer, 1997). While Mayer’s work provides some insight learning in
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knowledge of how people learn from the technology. Stemler (1997) also distinguishes between
the learning process and the technology in multimedia but argues strongly that ‘interactive
multimedia is a process, rather than a technology, that places new learning potential into the
hands of learners.
Laurillard (1999) emphasises the need to ensure that multimedia products are interactive
in that students are required to attend and discuss information thereby generating a stimulating
education experience. Mayer’s model illustrates the sensitivity of the learner to the sensory
environment and how specific information is represented, organised, and retrieved. Video-based
so far as the user can stop, rewind or scan through and freeze frames at will.
Such dynamic information in which video elements, script elements (transcriptions) and
interactive questioning should provide cues that help the user develop rich mental models of the
situation depicted. This richness emerges from the considerable computational efficiency in the
The implications for designers of instructional multimedia are that the learning process
should be foremost in the design process, and the technology should be used selectively to
enhance the learning process. According to Stemler (1997), successful instructional multimedia;
(b) Helps the learner to find and organise pertinent information, and
(c) Helps the learner to integrate information into his or her knowledge base.
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This process of attending, organising, and integrating is closely aligned with Mayer’s
model of selecting, organising and attending. Stemler (1997) argues that multimedia supports
(a) Screen design (visual elements: colour, text, graphics, and animation),
His literature review provides extensive guidelines for the design of various types of
To address the need for an effective learning experience for students in this context, a
multipronged approach was necessary. Hence, this project involved the design, preparation and
provides undergraduate early childhood and primary education students (pre-service teachers)
and postgraduate (pre-service and in-service) students with insights into authentic learning
experiences (Flinders & Eisner, 1994) that will enable them to develop the content knowledge,
pedagogical knowledge and confidence to teach science effectively to children. Specifically, the
1. Produce a series of videos that display an exemplary range of teaching practices in schools and
link the use of the video, and structure support for problem solving in curriculum design;
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3. Implement the innovative strategy with primary and early childhood pre-service teachers,
Thus, this project was designed to lead to a more coherent approach to pre-service
teacher education in science across the various courses offered at QUT and also contribute to
staff development for academic and part-time academic staff in the Schools of Mathematics
Science and Technology Education and Early Childhood. It also provides the base for delivery of
the course in open-learning and more flexible modes. The focus of this paper is on the
development of the theory-based multimedia resources rather than the teaching strategy
The multimedia resources selected for development were videos, CDROMS, and a
website. Videos were essential to provide students with learning experiences that are often not
in teachers’ sense of self-efficacy (e.g., Bandura, 1977; 1997). The CDROMs were developed to
encourage students to engage more deeply with the theoretical ideas of contemporary science
education than they otherwise would through traditional print-based materials. Thus, the
CDROMs were designed to show theory in practice. The website was designed to provide
students with ready access to a range of science resources and to encourage students to explore
further. Underpinning all the multimedia resources were principles of effective educational
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2.2.3 Pedagogical Content Knowledge in Science
An extensive review of the literature was necessary to identify the key themes in
contemporary science education that needed to be explicit in videos, would form the structure in
the CDROMs, and would be incorporated into a website. Six themes emerged representing our
beliefs about what science is and why students need to learn science, how students learn in
general and in science in particular, effective teaching strategies and the environment of the
classroom or situation where learning will occur. These themes formed the basis for the
Learners, Content, Learning Environment, and Learning Science. These themes are compatible
Working Scientifically
More recent syllabus developments have adopted the notion of “working scientifically”
to describe the way that students should approach the learning of science (Australian Education
Council, 1994). Working scientifically suggests that effective learning of science involves
Problem Finding, Investigating, Collecting Data, Recording Data, Interpreting Data, Evaluating
Children as Learners
This component addresses general theories and strategies that guide the learner and
provide insights into children’s learning within a constructivist framework. Theories about
children as learners are numerous with no less than fifty relevant to teaching (Kearsley, 2002).
Given that the central role of teaching is to enable the child to become a learner (Fenstermacher,
1986), this component focuses on ways an effective learning experience can be generated. Six
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Active Engagement,
Child-Centred Learning,
Children’s Explanations,
Individual Differences,
Social Learning.
Learning Science
Knowing how to explain scientific concepts in ways that help students understand is an
extra skill that has been described by Schulman (1986) as pedagogical content knowledge.
Knowing the types of ideas that students have concerning particular concepts, knowing where
students have difficulty in understanding concepts and knowing how to relate new scientific
concepts to existing knowledge is the most important skill of a good teacher. Pedagogical
content knowledge is as important as the actual content knowledge that teachers should have
(Osborne & Simon, 1996). Some ways of addressing these issues in learning science follow:
Teaching Strategies
Effective teaching involves establishing learning environments and situations that enable
learners to engage with the content (e.g. Ciardiello, 1998; Gattis, 1998). While there are
numerous teaching strategies that facilitate this process, the strategies that predominate in
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Effective learning environments permit and encourage children to engage in reflective
experiences in which they work together and support each other. There are opportunities to
discuss ideas, undertake investigations and use a variety of tools and information resources in
their guided pursuit of learning. Important aspects of the learning environment are: Classroom
Climate, Classroom Organisation, Informal Learning and the use of a range of Resources.
Content
Scientific literacy is an awareness of the key ideas, conventions and methods of science
so that a scientifically literate person has access to scientific knowledge, is able to use that
knowledge as a citizen and contribute to decision making in a technological and scientific society
(Bybee, 1997). Scientific knowledge is burgeoning at a tremendous rate and new disciplines are
forming which draw upon basic scientific ideas in new and integrated ways. Teachers must be
able to introduce students to science that is relevant and meaningful in their lives. Hence, several
The six components and their associated subcomponents illustrative of effective science
conceptualise the practice of teaching. This framework was used to guide the planning and
implementation of the lessons, which were video taped. Two videos were produced from the
filming of a series of three lessons in lower and upper primary classes to provide explicit and
authentic examples of classroom science teaching. These videos focussed on the topics of
“Floating and Sinking” (Diezmann & Watters, 2001a) (90 mins) and “Finding out about the
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Past” (Watters & Diezmann, 2001a) (60 mins). A further shortened video was produced to
highlight critical elements of teaching science (Diezmann & Watters, 2002). The authors and
teachers collaboratively planned these lesson to ensure that six component-model of science
Additionally the CDROMs (Diezmann & Watters, 2001b; Watters & Diezmann, 2001b)
and website (Watters & Diezmann, 2002) adopted this framework to provide a structure for
effective science teaching. The CDROMS were designed to show key theoretical ideas in
practice by using video examples from the lower primary or upper primary videos. Full lesson
plans are available on the CDs to provide a context for the video excerpts. A hypertext
which visual and textual elements were combined with interactive question-response options.
The main menu on the CDROMs was the Science Classroom (See Figure 2). This screen
provides a visual introduction to the content and enables the user to select various options. The
visually symmetrical layout emphasises a non-hierarchical structure. Thus if the student selects
28
Figure 2. The Science Classroom.
Each sub-component screen provides an overview of the key aspects of that component.
For example in the Working Scientifically screen, the following sub-components are shown on
Interpreting Data.
29
The sub-component menu for working scientifically.
These subcomponent screens feature video and transcript information. There are two
additional screens associated with each subcomponent screen that can be accessed from the
vertical tabs on the right-hand side of the screen. One screen provides a succinct description of
the subcomponent for students who may be unfamiliar with the terminology.
The other screen provides a stimulus question about the video excerpt to support
students’ analysis of episodes for meaning and to facilitate reflection on how they might react in
a similar situation (see Figure 5). A question response section is also included on this screen.
These responses can be saved, exported to a word processor or printed. Students can also copy
from this screen or the definition screen to construct reports or embed into assignment work. The
opportunity for students to examine the video episodes and respond to particular focus questions
facilitates interactivity.
likely that the rapid societal and technological changes can have a huge impact on how students
30
think and learn. Neuroscientists are advancing their research into areas relevant to education. Dr.
Gary Small, one of America's leading neuroscientists and experts on brain function and
behaviour in a new book called ‘iBrain: Surviving the Technological Alteration of the Modern
Mind’ argues that daily exposure to digital technologies such as the internet and smart phones
can alter how the brain works (Small, 2008). According to him, as we continue to learn, our
brains continue to develop and create new pathways and new connections which are continually
Recently, social networking applications such as blogs, wikis, and twitter have seen an
watching television or listening to a lecture can cause a huge change in the demographics,
interests, needs, expectations and work habits of today’s student population. When technology
and its impact is ubiquitous and pervasive in all aspects of our life, our classrooms need to reflect
Schools must try to bridge the gap between classrooms and real-world scenarios. In the
world of pervasive Internet, and the Web 2.0 social networking technologies, learners are also
evolving into a new genre—the so-called “digital natives” who want to be in constant
communication with their peers, expect individualized instruction and a personalized learning
Researchers at the University of Maryland on the impact of cell phones, social media and the
Internet on American college students, 200 students were asked to give up all media for one full
day (The New York Times, April 23, 2010). The study found that after 24 hours many of them
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showed signs of withdrawal, craving and anxiety along with an inability to function well without
their media and social links; these, in fact, are symptoms similar to drug and alcohol addictions.
Today's technologically savvy new generation of students have often taught themselves technical
skills and digital literacy; they use technologies—internet, mobile phones, instant messaging, and
the like— for socialisation, entertainment, etc and do not see technology as something foreign.
They consider technology to be part of their lives. It does not make sense to deprive learners of
technology while they are at school; they will want and readily accept technology at school.
As a result of such significant impact of new technology tools, most of today’s students
enrolled into HE institutions think and process information fundamentally different from their
predecessors; they may not be satisfied with the traditional transmission approach of the lecture
approach and knowledge transmission; they would prefer to interact with the instructor and to be
in constant communication with their peers, and learn best in highly customisable environments
in which knowledge can be created and shared collaboratively. Further, they would expect
instruction and a personalized, engaging learning environment, new models of learner support,
Dey, Burn, and Gerdes (2009) lament that students arrive on campuses ready to engage
information in new ways, only to find faculty who are reluctant to alter their traditional and
entrenched teaching approaches. It will soon be not a surprise if students question conventional
practices as an effective approach to engage them in critical and creative thinking and learning.
employing technologies familiar to students for designing and developing learning environments,
educators can better stimulate their active involvement in experiential and authentic learning in
32
engaging ways. Incorporating the concept of Web 2.0 into our courses, both on—campus and
online—will help elicit learner participation beyond the standard textual expectations and engage
The classrooms have to change to reflect what goes on around outside, and to bridge the
gap between classrooms and real-world conditions such as changing workplace demands. As
Tapscott (2009) points out, the net generation (students born during 1977-1997) is forcing a
reshaping the learning styles of many students in higher education.” As a result, advances in
technology create new opportunities for higher education; emerging technologies can be used to
deliver instruction matched to the learning styles of the new genre of students. Therefore it is
critical for Higher education to make use of modern technologies in a manner that encourages
educators. It has become necessary for them to learn more about their students and to put that
understanding to work in the design and implementation of their teaching and learning
environments. Unfortunately, the new learner characteristics and needs are not recognised by
some or most of the teachers. Gabriel (2008) notes a recurring complaint among university
teachers that most of today’s students come underprepared to university; the simple reason for
this view is that most of today’s students are not interested in sitting down in traditional
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Affordances of technology in student learning. For the past two decades, ICTs have
transformed the ways teachers teach and students learn in different parts of the world. The role of
computer in education has been largely viewed as an instructional tool and for providing a richer
and more exciting learning environment (Duffy and Cunningham, 1996). Other major
affordances that qualify technology as a learning tool are: authenticity, interactivity, flexibility,
and lifelong learning. The technology-supported strategies also help to solve the problem of
Machnaik (2002) argues that students learn from thinking in meaningful ways “when
computers support knowledge construction, explorations, learning by doing and conversing” (p.
7). Meaningful learning will result when technologies engage learners in knowledge
collaboration, not competition; and reflection, not prescription (Jonassen, Howland, Moore, and
Marra, 2003). The related skills include skills in managing complex information, of higher order
cognitive processes, and of self irected lifelong learning, and ability to organise, evaluate and
monitor the progress of their own learning. Online learning by its very nature requires active
student engagement in learning activities and a great degree of learner discipline, motivation, and
control.
teaching and learning strategies (e.g., Bitter and Pierson, 2002; Lever-Duffy, and McDonald,
2008). Internet-based tools can facilitate communication, interaction, and collaborative learning
in ways that were not possible before (The Node, 2001). Interactive features of technology help
to create challenging activities that enable learners to link new information to old; acquire
34
meaningful knowledge; and use their metacognitive abilities; hence, it is the instructional
strategy, not the technology that influences the quality of learning (Bonk and Reynolds, 1997).
Nowadays, the widespread acceptance and use of social software, learning is increasingly
software (e.g. Wikis, Weblogs, ePortfolios, Social Bookmarks, Social networks like YouTube,
FaceBook, Flickr, and Second Life). Richardson (2008) reports: Web 2.0 can exploit the
internet's educational potential for social learning and teaching, as well as informal learning, and
Greenhow, Robelia, and Hughes (2009) argue that Web 2.0 technologies are well suited to
enhancing the education research community’s purpose of generating and sharing knowledge.
The affordances of Web 2.0 seem to fit with modern thinking about the nature of learning for the
information age and the corresponding educational practice expected by the ‘digital native’
i. Offering new opportunities for learners to take more control of their learning and access their
ii. Encouraging pupils to have a greater creative input into how they present their work;
iii. Allowing more collaborative ways of working, with community creation, dialogue and
knowledge sharing;
iv. Giving pupils the opportunity to showcase their achievements to an authentic audience, often
classrooms. Interactivity through the use of communication tools, especially the asynchronous
type such as electronic mail, and online discussion makes it possible for learners to interact with
35
peers and tutors, to provide responses of higher quality during interaction to share useful
resources, and to provide for collaborative problem solving without space and time constraints.
The asynchronous communication forum such as the discussion board lends more structure to
discussion and engages reflective thinking (Jonassen, 2000). The asynchronicity offers students a
considerable advantage to think, process information, reflect, construct meaning at one’s own
pace, and respond when they wish as a written message in a clear and concise manner.
and the need to rely on memory to process large amount of facts and ideas. The synchronous
tools such as Chat and Videoconferencing do not have all these luxuries, yet if properly used
they can replicate the face-to-face classroom, support real-time personalized learning in
There exists a range of technology tools to introduce the possibility for socialization
mobile devices, virtual environments such as Second Life, and/or Web 2.0 applications.
they can be effectively utilised in this re-engineering process because they have the potential to
support interactive pedagogies. A shift is now possible from static content (e.g., text,
illustrations, graphs, charts, photos, or maps) towards supporting knowledge production through
interactive learning environments (e.g., with animation, video, or interactive illustrations) and
thus, facilitating flexible and distributed engaged learning that provide wider educational
opportunities. For discussing content, online discussion forums and web conferencing have
worked well. Blogs and wikis are excellent tools for reflection and sharing Technologies in
36
general become the information source, offer many ways to enrich the learning experience,
motivate learners and meet the diversity in their backgrounds, and allow teachers to facilitate and
monitor collaborative learning activities, to keep records, to track student progress as well as to
provide timely feedback to the students. Thus teachers can utilise the potential of technology as a
scaffolding instructional tool. Chen and Bradshaw (2007) also support the view that both
supportive and reflective scaffolding promote students to transfer the application of abstract
principles to real-world problems. Scaffolding helps to reduce the complexity of tasks and focus
learners’ attention.
The potential of the internet and new communications technology in connecting learners
and in advancing interactive and engaged learning is well documented in the literature. Parker,
Bianchi, and Cheah (2008) report: “There is a strong case in the literature for increased student
Technology, when reflexively applied, may enhance pedagogy, and affect learning
outcomes.” Regarding the role and impact of technology, Chen, Ruberg, and Martin (2008),
based on the analysis of their data from a three-year national professional development project
involving 149 schools in the US, report: “Technology holds great potential for students to
develop deeper knowledge and execute reflective thoughts by the specific tasks that they
otherwise will not have access to. Technology also provides capabilities to complement students’
learning styles and multiple intelligences.… The advancement of technology creates new
In an empirical study by Reed, Ayersman, and Kraus (1997), it was found that learners
with different learning styles performed the same in a hypertext learning environment, which
37
could indicate that hypermedia learning environments accommodate all learning styles and the
“Technology is a tool that can help teachers embody best practices to create an enriched
and collaborative learning environment, meet a variety of learning style needs, support learning
transfer, assist with the attainment of long term memory and deep understanding, address high
level thinking, make education equitable, and incorporate real world problems and authentic
Dr Liam Boyle (2008) asserts that technology can be used to support the following
Similar views were outlined by Norton and Gonzales (1998: 29) asserted that:
knowledge and experience, builds connections to the outside world, and supports development of
higher order thinking skills, prepares learners for lifelong learning, and promotes educational
equity.
Several educators (e.g., Stamatis, Kefalas, and Kargidis, 1999; Nunes and Fowell, 1996a)
have discussed various benefits of online learning, and are summarised below:
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iii. Teaching in a variety of ways to support different learning styles
v. Meaningful communication between students and teachers, and between students resulting in
The study conducted over a 10-year period by Sandholtz etal. (1997) on the Apple
Classrooms of Tomorrow (ACOT) shows that technology when used as an integrated tool with
the curriculum has the potential to change education in a beneficial way. ACOT’s research has
demonstrated that the introduction of technology to classrooms can significantly increase the
potential for learning especially when it is used to support collaboration, information access, and
the expression and representation of students’ thoughts and ideas. In ACOT classrooms,
technology is viewed as a tool for learning and a medium for thinking, collaborating, and
communicating. A major observation made over this period of ACOT’s research was a positive
impact on the lower achieving students; ICT use helped them learn and practise a variety of
skills, and energised their affective attributes such as attitude to learning, self esteem and
motivation levels.
The capability of flexibility and fluidity of online learning encourages learners to pace
their own learning processes and to pave a way in knowledge construction which best suits them
(based on individual learning styles and preferences), defying the “one size fits all” approach
inherent in traditional education. The learners can decide for themselves when, where, and how
to work with their material. The introduction of Internet-based learning has helped overcome the
time and distance limitations associated with learning in a traditional environment (Burgess,
39
2004). Campuses have responded by offering administrative material via cell phone, packaging
and distributing course content via PDAs, and offering various content through new Podcasting
A recent study on the use of podcasts conducted at the State University of New York
Fredonia to compare the performance of students who attended a traditional classroom lecture
and those who viewed it from iTunes University indicated that students who listened to a lecture
via iTunes outperformed those who attended in it person. The ability to pause and rewind
podcast lectures gave the upper hand to college students who viewed it from iTunes University.
The simple logic behind this out performance is that these students could learn from the podcast
Ring and Mathieux (2002) suggest that online learning should have high authenticity
(i.e., students should learn in the context of the workplace), high interactivity, and high
collaboration. Computer technology has the potential to develop authentic problems and
environments which represent the same type of cognitive challenges as those in the real world
through the use of simulations. Learners tend to actively engage in challenging problems which
are personally relevant or interesting to them. In the context of online learning, it is important to
note that researchers agree that computers, and specifically Web-based learning environments,
can provide alternatives to real-life settings (Collins, 1999:68; Jonassen, 2002: [online]). With
authentic learning environments where they have opportunities for collaboration while working
on real-life tasks (Hancock and Betts, 2002; Jacobsen, 2001; Johnston and Cooley, 2001;
NCREL, 1995).
40
Online learning is apt for self-regulated learning which is a self-initiated action for the
learning. The literature indicates that ICT can facilitate active learning, provide meaningful
experiences and promote lifelong learning (Damoense, 2003; Grabe and Grabe, 2004).
For many students, online communication with tutors seems more convenient than the
more intimidating demands of face-to-face communication; this is particularly true with shy
students who are reluctant to ask questions directly. Students who usually remain quiet in class
become active in online discussion and collaboration. Some students often feel more comfortable
to discuss personal concerns in writing than orally. With these communication tools, all these can
be easily accomplished by off campus students and adult learners who normally come to class
A major concern was technology’s inability to provide the ‘human touch’ that is
considered central to the facilitation of higher order thinking skills. This scenario, however, is
changing a lot through the use of new advances in computer mediated communication
technologies such as video conferencing, Web 2.0 technologies, etc. The incorporation of Web
2.0 technologies into educational settings is also changing the way we think about teaching and
learning by enabling students to access courses and materials anytime, anyplace. For example,
Webware suites, such as Google.docs and even virtual worlds, like Second Life, can be used to
Besides, it must be noted that the Web and the Internet in general are likely to change
significantly in the coming years. Increasing bandwidth and processing power will make
activities such as video conferencing and real time visual manipulation of data across large
distances a reality. This will undoubtedly impact greatly on online educational practice.
41
Technology as a catalyst for the long-awaited educational transformation in higher
education. The proliferation of communication technologies over the past two decade, offering
new modes for learning and communication, has posed a great challenge to the continued
dominance5 of traditional didactic pedagogy (with lecture as the main instructional strategy) in
higher education domain because of its limited scope in today’s information age with too much
information which changes too fast for the traditional forms of knowledge or expertise to be
valid. The process of learning is considered more important than its product. Knowledge has a
half-life which gets shorter all the time. As a result, the pedagogy should focus on collaboration,
interactivity, information literacy and authenticity in student learning activities for which
Emphasis has shifted from course completion to competence. Employees today need to
possess relevant skills set to solve problems that are not previously encountered and provide
perspectives that would put their organisations ahead of competitions against an ever-changing
global scene (adapted from Reigeluth, 1999). This requirement is also a pointer to the need for
workers to adopt life-long learning attitudes. Today employers require high quality graduates
who possess the knowledge and skills to succeed in the workplace and who have the ability to
manage their career development through lifelong learning. The editorial section of the “eSchool
News” Online Journal (2009) lists the generally accepted essential skills for the 21st century
as:
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(e) Effective written and oral communication;
It is becoming clear to many, including students, that traditional methods are unable to
address the need for higher-order learning experiences and outcomes demanded of a changing
knowledge- and communication-based society. Students favour flexible and distributed learning
that is delivered and supported through means which do not require them to attend particular
classes or events at specific times or locations. These issues represent a serious challenge for
In order to accommodate these changing views, there is a critical need for a paradigm
shift from that passive teacher-centred approach (transmission of information and skills) to a
engaged and construct meanings). Wilson (2005) states that it requires a paradigm shift in the
more qualitative, non-reductive understanding of human agency and activity, assisted by various
New technology increases the potential for constructivist learning processes. The
instructional methodologies that were difficult to implement due to the inability to provide the
much needed individualized attention to students, have now become more practical with recent
advances in information and communication technologies. Some of these technology tools are
email, discussion forums, conferencing, web sites, search engines, etc. According to Melloy
(1997) a fascinating synergy can emerge between learner-centred and collaborative models and
instructional technologies. Further, technology has the potential to expand the breadth and depth
43
of the curriculum to a great extent; for example, students can now access information far beyond
the scope of their instructors and traditional textbooks. Curricula can be customised to students'
specific learning styles. Instructional technology has the potential to enhance knowledge
construction and to equip today’s learners with the kind of skills required for all aspects of their
lives, rather than just focusing on content mastery, thus bringing about a transformation in the
new pedagogies, because developments in areas such as social networking tools, artificial
intelligence6, virtual reality and multimedia affect the kind of information available online, and
how we interact with each other; by this, control of the learning environment is shifting from the
Thus, emerging developments in ICT will undoubtedly have the potential to revolutionise
higher education. However, it has to be noted that technology does not altogether replace
More than ever before, there is a critical need for connecting research to teaching practice
by teachers in order to adopt the ideals of the scholarship of teaching and learning (SoTL), and
optimise their roles and expertises. The scholarship of teaching and learning is about improving
SoTL helps to add new strategies and practices to our teaching repertoire. To be successful in
research projects and to develop quality work requires iterative processes; in turn, it requires
active collaboration with colleagues and experts in the field at its various stages of development.
44
Collecting and analyzing data, authoring, publishing and archiving information are all integral to
the everyday work of researchers—with collaboration, and search and discovery augmenting the
entire process (Microsoft Microsoft External Research Fact Sheet, 2009). Technology supported
collaborative platforms could be used more effectively to promote research activities by sharing
evolving data and ideas, to reflect on others’ views and to refine one’s own ideas. The
Scholarship of Teaching and Learning is greatly enhanced by the creative, cooperative and
Technology helps researchers and students especially who are novices in research plan
and reflect on their research work. According to Microsoft’s External Research Team on the use
iii. Help ensure that data storage is reliable and secure for the long term;
discovery.
With these technology affordances in mind, Microsoft (2009) has developed a toolkit
called Zentity to help universities and research communities worldwide to use it as a repository
platform for their research outputs. It allows them to present data in new ways. From research
perspective (Microsoft Zentity, 2009), it is a great platform for research organizations to capture
their research output and the relationships between the various entities to be stored—dynamically
45
stored, navigated, visualized, and so on. It is flexible enough to evolve as their data evolves, as
From the perspective of teaching (Hasegawa, Tanida, and Kashihara, 2008) teachers can
provide samples of exemplary research work, especially of students from previous cohorts with
well organised formats that comprise salient elements that include “Background”, “Purpose”,
“Ideas”, “Products”, “Experiment”, and “Findings” of the research. This can help students who
different stages in research projects such as Setting Research Theme, Discussion and
the LMS, ‘cloud computing’ tools such the Google Docs7 and Microsoft’s SkyDrive8 provide
user-friendly environment / platform for this type of collaboration. These tools are also crucial in
collaboration
The Polytechnic, Ibadan was established in 1970 as a successor to the erstwhile Technical
College, Ibadan under the provisions of a principal edict 1970. This edict as under gone several
amendments in other to make The polytechnic, Ibadan relevant to the present day need of Oyo
The primary function of The Polytechnic is to provide for students training and
Commerce. The Polytechnic has been producing majorly middle-level man power that has been
making available contributions to the social and economic development of the country. Over the
years The Polytechnic, Ibadan has also produced high- level man power in many of the
46
disciplines taught in the institution such as urban and regional planning, mass communication,
public administration e.t.c. the primary focus of the The Polytechnic is training that is practical
oriented. The institution has been performing this function creditable well for over forty years.
The graduates of The Polytechnic, Ibadan have found in almost all areas of Endeavour both
within and outside the country. Some of them have become captain of industries and commerce.
By the amendment to the principal edict of The Polytechnic, which came into force on
17th march, 1987, four satellite campuses of The polytechnic were created. They took off during
1981/82 session and were sited at Eruwa, Saki, Ire, and Esa-oke. Each of the campuses were
headed by a Director who is responsible to the Rector for the administration and discipline of the
campuses. However, with the creation of Osun State, the campuses at Iree and Esa-Oke have
become the property of Osun State government are today known as Osun State Polytechnic Iree
and Osun State college of technology Esa-oke . it is important to point out that the then technical
college was situated as the south campus while the then University of Ife (now Obafemi
Since 1975/76 academic session, The Polytechnic, Ibadan has been operating on Faculty
Financial and Management studies and Business and Communication studies. The faculties run
However, by 2017/18 academic session, the two remaining satellite campuses sited at
Eruwa and Saki became a full fledge institution and running accredited courses and are today
known as The Oke-Ogun Polytechnic, Saki and Adeseun Ogundoyin Polytechnic, Eruwa.
47
The principal officers of the Polytechnic of Ibadan constitute the core of the management
THE RECTOR- who is the chief academic and executive officer of the institution. He is
responsible to the governing council for the day to day administration and discipline of the
Polytechnic.
DEPUTY RECTOR: he is the next in rank to the rector. He perform functions and duties as
may be assigned to him by the rector. He looks after the institution in the absent of the rector.
REGISTRAR: is the chief administration officer and he is responsible to the rector for the
BURSAR: is the chief financial officer and is responsible to the rector for the day-to-day
CHIEF LIBRARIAN: is responsible to the rector for proper administration, stocking of the
DIRECTOR OF WORKS AND SERVICES: is responsible to the rector for the maintenance
48
CHAPTER THREE
Methodology
3.1 Introduction
This section discussed the methodology used in the study. The description is depend on
the following subheadings, research design, population of the study, sample and sampling
techniques, research instrument, validity of the instrument, reliability of the instrument procedure
The research design adopted in this study was survey descriptive research design. This
was because all variables under investigation have already occurred. Hence, there was no need
for the manipulation of any variable and that the cause and effect relationship was measured to
investigate effects of multimedia techniques on office technology and management with The
The study comprises students and staffs of The Polytechnic, Ibadan. Population of
Systematic sampling techniques was adopted and the researcher selected even in the total
population. 50 respondents would be used. The researcher used the batting methods to select and
49
3rd was selected which means every 3rd were selected from the total population. In all a total of 50
The questionnaire was used as the instrument of data collection. A questionnaire consists
of a list of questions relating to aims of the study and the research questions to be verified
(Nawanna 1990, p. 111). The questionnaire for this study contains two sections, demographic
and psycho-graphic questions examines the logical and carefully selected questions aimed at
sourcing reasonable and accurate answers from respondents such that can help solve the research
problem.
Okoro (2001, p. 12) posits that “validity refers to the accuracy of an instrument i.e have
well it measures what it is suppose to measure.” In order to establish the validity of the
instruments the researcher used professionals who used face validity to check the items in the
questionnaire. A copy of the proposed questionnaire was subsequently given to the researcher
supervisor for his observation comments and approval before it was administered on the
respondents.
This was carried out to determine the consistency of the instrument for the collection of
data, 50 copies of observation forms were recorded on participants at The Polytechnic, Ibadan.
The method used to established the reliability coefficient was the test-re-test. The instrument was
administered twice on the same participants. This was done after two weeks interval Pearson
50
product moment correlation coefficient (r) formula was used to determined and obtain the
correlation coefficient of 0.77 for the instrument. Hence, the instrument is considered adequate
and suitable for the study. The value obtained is in agreement with the views of Isyaku (2010)
Questionnaire being the data collection instrument were personally administered and
retrieved by the researcher on face-to-face interaction. The questionnaires that were distributed
The data was collected through the administration questionnaires and analyzed using
descriptive statistics of simple percentages to analyze the bio-data of the respondent sample to
test of independent sample were used for research hypotheses at 0.05 level of significance
51
CHAPTER FOUR
4.0 INTRODUCTION
This chapter is primary concerned with the presentation and analysis of data collected
from the various respondents. A total number of fifty (50) copies of questionnaire were
distributed and were all properly administered and collected from randomly selected population
As a result of this, focus was based on the views of the respondents with the attempt to
analyze the data collected through simple percentages of the respondents in accordance with
Table 1: Gender
Male 17 34
Female 33 66
Total 50 100
The above table shows that 17 (34%) of the respondents are Male while 33 (66%) of the
respondents are female. It can be deduced that male has the majority of response.
52
Table 2: Marital status
Single 38 76
Married 11 22
Divorce 1 2
Total 50 100
The table above shows, that 38 (76%) of the respondent are single, 11 (22%) were
married, while 1 (2%) were divorced. It is deduced that majority of the respondent were single.
Table 3: Age
Below 25 years 27 54
26-35 years 19 38
36-45 years 4 8
46 years Above - -
Total 50 100
The table above shows, that 27 (54%) of the respondents are below 25 years, 19 (38%)
are between 26-35 years, 4 (8%) are between 36 – 45 years, while none of the respondents are
between 46 years above. It shows that majority of the respondents are below 25years.
53
Variable Frequency Percentage
SSCE/GCE 19 38
NCE/OND 23 46
HND/BSC 6 12
Others 2 4
Total 50 100
The table above shows, that 19 (38%) of the respondents holds SSCE, 23 (46%) of
Table 5: Religious
Islam 23 46
Christian 27 54
Others - -
Total 50 100
The table above shows, that 23 (46%) of the respondent were practicing Islam, 27 (54%)
of the respondent were practicing Christian while none of the respondents choose others. It
54
0 – 5 years 41 82
6 – 10 5 10
11 – 15 4 8
16 above - -
Total 50 100
The table above shows, that 41 (82%) of the respondent are between 0 – 5years, 5 (10%)
of the respondent are between 6 – 10years, 4 (8%) of the respondents are 11 – 15 years while
none of the respondents choosed 16 years above. It shows that majority of respondents are
between 0 – 5years.
Table 7: Nature
Lecturer 3 6
Students 47 94
Total 50 100
The table above shows, that 3 (6%) of the respondent are lecturing while 47 (94%) of the
respondents are students. It shows that majority of the respondents are students.
Table 8: Introduction of computer technology and multimedia teaching techniques are effective
in OTM Department.
55
Agreed 24 48
Undecided 1 2
Disagreed 16 32
Strong Disagreed 2 4
Total 50 100
Source: Field survey (2021)
The table above shows, that 7 (14%) of the respondent Strongly Agreed, 24 (48%) of the
respondent Agreed, 1 (2%) of the respondent Undecided, 16 (32%) of the respondent Disagreed,
while 2 (4%) of the respondent Strongly Disagreed. It can be deduced that majority of the
Table 9: Proper planning aid Technology-based teaching and learning in academic environment?
It table above shows that 13 (26%) of respondent Strongly Agreed, 6 (12%) of the
agreed while 26 (52%) of the respondent agreed. It can be deduced that majority of the
respondents strongly disagreed that proper planning aid technology-based teaching and learning
in academic environment.
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Table 10: Lack of adequate ICT equipment and internet access is one of the major problem
Strongly disagreed 9 18
Disagreed 7 14
Undecided 1 2
Strongly agreed 21 42
Agreed 12 24
Total 50 100
It table above shows that 21 (42%) of respondent Strongly Agreed, 7 (14%) of the
agreed while 12 (24%) of the respondent agreed. It can be deduced that majority of the
respondents strongly agreed that lack of adequate ICT equipment and internet access is one of
Table 11: Computer technology and multimedia teaching techniques on office technology and
It table above shows that 7 (14%) of respondent Strongly Agreed, 11 (22%) of the
strongly agreed while 19 (38%) of the respondent agreed. It can be deduced that majority of the
respondents agreed that computer technology and multimedia teaching techniques on office
Question 12: Computer technology and multimedia teaching techniques on office technology
It table above shows that 11 (22%) of respondent Strongly Agreed, 9 (18%) of the
agreed while 10 (20%) of the respondent agreed. It can be deduced that majority of the
respondents strongly disagreed that Computer technology and multimedia teaching techniques on
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Question 13: Computer technology and multimedia teaching as relationship with student
academic performance?
Strongly disagreed 1 2
Disagreed 2 4
Undecided - -
Strongly agreed 33 66
Agreed 14 28
Total 50 100
It table above shows that 33 (66%) of respondent Strongly Agreed, 2 (4%) of the
respondent disagreed, none of respondent chooses undecided, 1 (2%) of the respondents strongly
agreed while 14 (28%) of the respondent agreed. It can be deduced that majority of the
respondents strongly agreed that Computer technology and multimedia teaching as relationship
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Question 14: There is significant difference between multimedia based teaching and traditional
It table above shows that 7 (14%) of respondent Strongly Agreed, 9 (18%) of the
agreed while 21 (42%) of the respondent agreed. It can be deduced that majority of the
respondents agreed that there is significant difference between multimedia based teaching and
Question 15: Computer technology and multimedia teaching techniques is costly and time
consuming.
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It table above shows that 1 (2%) of respondent Strongly disagreed, 2 (4%) of the
agreed while 29 (58%) of the respondent agreed. It can be deduced that majority of the
respondents agreed that Computer technology and multimedia teaching techniques is costly and
time consuming.
Question 16: Multimedia teaching eases education in terms of data used, storage, share and
transportation of the visual and non-visual written materials, graphs, audios and other materials.
Strongly disagreed 13 26
Disagreed 6 12
Undecided 1 2
Strongly agreed 19 38
Agreed 11 22
Total 50 100
It table above shows that 13 (26%) of the respondent strongly disagreed, 6 (12%) of the
agreed while 11(22%) of respondents agreed. It is deduced that majority of the respondents
strongly disagreed that multimedia teaching eases education in terms of data used, storage, share
and transportation of the visual and non-visual written materials, graphs, audios and other
materials.
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Question 17: Educational advantage of multimedia learning using, for using CDROMS, videos
and websites, is that these resources provide integrated visually and linguistically rich sensory
Strongly disagreed 4 8
Disagreed 1 2
Undecided 2 4
Strongly agreed 11 22
Agreed 32 64
Total 50 100
It table above shows that 4 (8%) of respondent Strongly disagreed, 1 (2%) of the
agreed while 32 (64%) of the respondent Strongly agreed. It can be deduced that majority of the
respondents support that educational advantage of multimedia learning using, for using
CDROMS, videos and websites, is that these resources provide integrated visually and
linguistically rich sensory input that enhance the users’ learning experience.
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Question 18: Computer Technology and multimedia teaching is to enhance learning and viewed
as active constructors of knowledge by which teachers are facilitators of that learning process.
Strongly disagreed 1 2
Disagreed 2 4
Undecided 1 2
Strongly agreed 12 24
Agreed 34 68
Total 50 100
It table above shows that 1 (2%) of respondent Strongly disagreed, 2 (4%) of the
disagreed while 34 (68%) of the respondent agreed. It can be deduced that majority of the
respondents agreed that Computer Technology and multimedia teaching is to enhance learning
and viewed as active constructors of knowledge by which teachers are facilitators of that learning
process.
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Question 19: Student attitude towards computer technology and multimedia teaching techniques
Strongly disagreed 17 34
Disagreed 11 22
Undecided 2 4
Strongly agreed 11 22
Agreed 9 18
Total 50 100
It table above shows that 17 (34%) of respondent Strongly disagreed, 11 (22%) of the
agreed while 9 (18%) of the respondent agreed. It can be deduced that majority of the
respondents strongly disagreed that student attitude towards computer technology and
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Question 20: Computer technology and multimedia teaching techniques contributes to
It table above shows that 10 (20%) of respondent strongly disagreed, 9 (18%) of the
agreed while 19 (38%) of the respondent agreed. It can be deduced that majority of the
respondents agreed that Computer technology and multimedia teaching techniques contributes to
Question 21: Computer technology and multimedia teaching techniques are central to teaching
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It table above shows that 24 (48%) of respondent strongly disagreed, 9 (18%) of the
agreed while 5 (10%) of the respondent agreed. It can be deduced that majority of the
respondents strongly disagreed that Computer technology and multimedia teaching techniques
Research hypothesis are assumption put forward for the purpose of helping and guiding
in aiming at a reasonable conclusion. These assumptions are believed to be true and correct
originally but the result of the project work may be otherwise. Hence, there is need to test each of
the question put forward. The statistical hypotheses are the alternative hypothesis (H 1) and null
hypothesis (H0). The alternative hypothesis is the assumption that there is a relationship between
the hypothesis and sample result. While the null hypothesis is an assumption that there is no
However, the Chi-square method will be use in testing the hypothesis and the formular
x
2
∑ ¿¿
Where X2 = Chi-Square
fo = Frequency Observed
fe = Frequency Expected
∑ ¿ Summation
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4.2 TEST OF HYPOTESIS
HYPOTHESIS ONE
H0: There is no significant relationship between computer technology and multimedia teaching
H1: There is significant relationship between computer technology and multimedia teaching
(n – 1) = (2 – 1) = 1
X2 calculated = 21.6
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X2 tabulated = 3.841
Therefore, the respondent agreed that there is significant relationship between computer
H2: Computer technology and multimedia teaching techniques has meaningful contribution on
Strongly disagreed 19 38
Disagreed 9 18
Undecided 1 2
Strongly agreed 11 22
Agreed 10 20
Total 50 100
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Variables Fo Fe Fo – Fe (Fo – Fe)2 ¿
Strongly Agree 11 10 1 1 0.1
Agreed 10 10 0 0 0
Undecided 1 10 -9 81 8.1
Disagreed 9 10 -1 1 0.1
Strongly Disagreed 19 10 9 81 8.1
Total 50 50 - 16.4
Agree of freedom
(n – 1) = (2 – 1) = 1
X2 calculated = 16.4
X2 tabulated = 3.841
while the null hypothesis is rejected. Therefore, all the respondent agreed that Computer
academic performance
Based on the research findings, it was found that majority of the respondents are Male,
single and fall below 25years. It also reveal that majority of respondents are students that holds
It was deduced from research findings that introduction of computer technology and
multimedia teaching techniques are effective in OTM Department and its properly planning aid
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The majority also strongly agreed that lack of adequate ICT equipment and internet
access is one of the major problem affecting usage of multimedia while majority of the
respondents agreed that computer technology and multimedia teaching techniques on office
It was also deduced that majority of the respondents strongly disagreed that Computer
technology and multimedia teaching techniques on office technology assist student academic
performance which shows that it has relationship with student academic performance.
It was also found that there is significant difference between multimedia based teaching
and traditional instruction on student academic performance and majority of respondents agreed
that Computer technology and multimedia teaching techniques is costly and time consuming.
It was also discovered that majority of the respondents strongly disagreed that multimedia
teaching eases education in terms of data used, storage, share and transportation of the visual and
non-visual written materials, graphs, audios and other materials d. It can be deduced that
majority of the respondents support that educational advantage of multimedia learning using, for
using CDROMS, videos and websites and the resources provide integrated visually and
linguistically rich sensory input that enhance the users’ learning experience.
Computer Technology and multimedia teaching also enhance learning and viewed as
active constructors of knowledge by which teachers are facilitators of that learning process while
some student attitude towards computer technology and multimedia teaching techniques are not
encouraging.
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CHAPTER FIVE
performance of Office technology and management with reference to The Polytechnic, Ibadan
reveals that Multimedia teaching and Multimedia elements have paramount importance in
teaching of students at higher level, with the help of multimedia, both the lecturer and students
gain a lot. With the introduction of this concept into the teaching lectuer can present different
phenomena and processes vividly, simulate complex content, and present different levels of
abstraction. This helps in meaningful and authentic learning. “Multimedia is characterized by the
presence of text, pictures, sound, animation, and video; some or all of which are organized into a
coherent program” data communication is possible through multiple channels and if information
is presented through more than one channels, it will improve learning. Multimedia is multi-
sensory that stimulates multiple senses of the audience at a time. Its interactive nature enables
The hypothesis tested shows that there is significant relationship between computer
Hypothesis also revealed that computer technology and multimedia teaching techniques
This new inventions assist with different styles and approaches to learning and helps
students construct their own knowledge, contribution of multimedia into education is the
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increase in academic achievement of the students when compared to traditional instruction,
multimedia use increases the academic achievement of the students. The use of multimedia
affects education positively when designed properly compared to traditional instruction, in terms
of academic achievement.
5.2 CONCLUSION
This study shows that technology-based teaching and learning is more effective in
compare to traditional classroom. This is because, using ICT tools and equipment will prepare an
active learning environment that is more interesting and effective for both teachers and students.
Multimedia is an innovative and effective teaching and learning tool, because it helps
students motivate their learning process and helps them understand the information presented. It
helps teacher’s present information in an effective way. Learners become active participants in
Computer technology and multimedia teaching is more effective than the traditional one.
It is more effective for the cognitive and attitude development of the students than the traditional
method.
It helps to develop higher order cognitive skills and appeal the student psyche towards
learning. The use of animations, sound, and video and audio clips makes the lessons attractive
and affective.
5.3 RECOMMENDATIONS
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1. For students’ better academic achievement and positive attitude development, Computer
3. Multimedia should be provided to schools for effective learning and teaching science subjects.
4. Computer technology and multimedia teaching should moves toward the constructivist
approach of learning in which learner plays an active role in the teaching and learning process,
5. From the effect of multimedia on student achievement, which requires computer skills of the
teachers; it could be stated that teachers should not be behind in terms of technology knowledge.
6. Materials with today’s technology for social studies lesson should be chosen and developed.
7. The technological groundwork of the schools should be improved and schools should be
8. The number of movies, slides, animations, photographs and voice records used for the
9. Students should be integrated more into the learning process by enabling them to prepare some
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5.4 SUGGESTION FOR FURTHER STUDIES
This research work is not absolutely in its conclusion about the effects of computer
Students academic performance. Therefore, there is need for further studies into students
attitudes toward using computer technology and multimedia teaching in tertiary institutions.
The limited area of this study was that, it is very difficult to reach all the entity involves
in the case study of this research due to lack of time and unavailability of them.
Other difficulties includes the few available of the people involve and inability to see any
74
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QUESTIONNAIRE
Polytechnic, Ibadan).
Dear Respondents,
This question is part of a research project being carried out in partial fulfilment
for the award of Higher National Diploma [HND] for below named student in the Department of
Please kindly tick appropriate space provide below and it should be treated
confidentially, because the assume information provide will be used to carry out research work.
Thank you.
SECTION A
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6. Years in service: 0-5( ) 6-10( ) 11-15( ) 16and above ( )
SECTION B
S/N ITEMS SA A SD D UN
academic performance.
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16. Multimedia teaching eases education in terms of data
materials
experience
learning process.
Ibadan
83