Assignment Questions

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Q1) What does HCI stand for?

A. Human-Computer Interaction
B. Human-Centred Interaction
C. Human-Computer Interface
D. Human-Centred Interface
Answer: A

Q2) Which discipline is the basic discipline in HCI according to ACM SIGCHI?
A. Psychology
B. Sociology
C. Computer Science
D. Industrial Design

Answer: C

Q3) What is the difference between UI and UX design?


A. UI design focuses on the functionality of the interface, while UX design
focuses on the aesthetic characteristics.
B. UI design determines the impressions, while UX design creates the look and
feel of the product.
C. UI design creates an interface's look and feel, while UX design determines
the functionality of the interface and experiences.
D. UI design handles the conceptual aspects, while UX design focuses on the
visual elements.

Answer: C
Q4) What is wireframing in UX?
A. A diagram representing the skeleton of a website or application's UI and
core functionality.
B. A tool used by UI designers to update themselves on design trends.
C. A method used by UX designers to conduct market research and review.
D. A technique used by HCI researchers to understand the limitations and
capabilities of humans and computers.
Answer: A

Q5) What is the goal of HCI?


A. To improve the interactions between users and computers.
B. To create systems that are inefficient and confusing.
C. To minimize the barrier between the human's cognitive model and the
computer's understanding of the user's task.
D. To design interfaces that decrease productivity and increase risks in safety-
critical systems.
Answer: A
Q6) What is Usability Engineering?
A. An approach to the development of software and systems which involves
user participation from the outset and guarantees the usefulness of the
product through the use of a usability specification and metrics.
B. A process of deriving, specifying, measuring, constructing and evaluating
usability features into products and systems.
C. The systematic analysis based on heuristics and/or experimental evaluation
of the interaction between people and the products including the environment
of use.
D. The measure of the quality of a user's experience when interacting with a
product or system.
Answer: A
Q7) What are the three major components of Usability in Design?
A. Appearance, Visual Quality, and Technology
B. User Experience, User Interface, and Interaction Design
C. Intuitiveness, Efficiency, and Satisfaction
D. Creative Design, Computer Science, and Cognitive Science
Answer: B

Q8) What are the five attributes that contribute to usability according to
Nielsen (1993)?
A. Learnability, Efficiency, Memorability, Errors, and Satisfaction
B. Appearance, Visual Quality, Technology, Interaction, and Use Quality
C. Intuitiveness, Compatibility, Attitude, Flexibility, and Effectiveness
D. Processor, Predictor, and Participant
Answer: A

Q9) What is the difference between Usability Engineering and Usability


Testing?
A. Usability Engineering is a methodical approach to producing user interface,
experience, function, and aesthetics, while Usability Testing is part of the
process of UE.
B. Usability Engineering is the process of deriving, specifying, measuring,
constructing and evaluating usability features into products and systems, while
Usability Testing is the scientific verification of the specified usability
parameters with respect to the User’s needs, capabilities, expectations, safety
& satisfaction.
C. Usability Engineering focuses on design & relationship between UE & Human
Computer Interaction, Interaction Design, Experience Design, and GUI Design,
while Usability Testing tests a component of the design under controlled
conditions - actual users.
Q7) What are the four tightly integrated systems in human capabilities in HCI?
A. Sensation, perception, cognition, and action
B. Input, output, behaviour, and expression
C. Short-term memory, long-term memory, sensory memory, and rehearsal
D. Neuroscience, memory, visualization, and design
Answer: A. Sensation, perception, cognition, and action

Q8) What is the capacity of short-term memory according to George A. Miller's


experiments?
A. 3-5 items
B. 5-9 items
C. 9-12 items
D. 12-15 items
Answer: B. 5-9 items

Q9) What is iconic memory?


A. The memory of visual sensory information
B. The memory of auditory sensory information
C. The memory of olfactory sensory information
D. The memory of tactile sensory information
Answer: A. The memory of visual sensory information

Q10) What is the process of grouping items to form larger items in order to
increase the capacity of short-term memory called?
A. Rehearsal B. Encoding C. Chunking D. Transfer
Answer: C. Chunking
Q11) What must be done in order for most memories to transfer from short-
term to long-term memory?
A. Conscious effort must be made to affect the transfer
B. The memory must be repeated at least 10 times
C. The memory must be emotionally significant
D. The memory must be associated with a strong smell
Answer: A. Conscious effort must be made to affect the transfer

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