Colostle - Rules Reference Sheet
Colostle - Rules Reference Sheet
Colostle - Rules Reference Sheet
♥ Friendly ♦ Not friendly ♠ You avoid it! ♣ You are caught in it!
6
6
TRAP!
ANOTHER ADVENTURER
♥ Taken to a new area ♦ Taken to the rafters ♠ Easily navigable ♣ Difficult and deep
7
7
CAVE
GARGOYLE!
♥ They don’t notice you ♦ You are taken prisoner ♠ Thriving ♣ Abandoned
10 10
CAMP OF NON-HUMANOID PEOPLE CITY
JACK You find an item! Consult the ITEM table to discover what you find!
♣ Electric
8-K Defence
♥ Rumble
CARD DRAWN REWARD
♦ Ice
♠ Helm
FIGHTING
♥ Magic Attack
♦ Creative Attack
FIGHTING - RULES
♠ Unarmed Attack - an attack using the body or fists. attack and is of the same suit, that is a CRITICAL HIT! You
can come up with how you used your attack to disable
♣ Weapon Attack - an attack using a weapon. Your your enemy. A CRITICAL HIT decreases the opponent’s
character - or an opponent - will have been assigned remaining attacks by 1. (Enemies cannot CRITICAL HIT
weaponry when you created them. If your character or against you)
opponent does not possess a weapon, this card is treated
like an Unarmed Attack. WINNING - You are victorious in COMBAT if you defeated
the majority of your opponent’s incoming attacks. For
♥ Magic Attack - an attack using any of the 3 types of example, if you were fighting a medium Rook, you would
magic (ice, electric or rumble). If your character or need to have defeated 2 out of 3 of it’s incoming attacks.
opponent does not possess magic, this card is treated like
an Unarmed Attack. If you win in COMBAT against a Rook, you may take the
Rook’s reward AND add one point to your EXPLORATION or
♦ Creative Attack - an opportunity for you to come up with COMBAT score.
something a little different. Maybe an attack combines
weaponry and magic to create an electric sword. Or If you win in COMBAT against a human, you gain 1 treasure.
perhaps you throw an item or kick sand to blind your Keep track of your treasures, as you may be able to trade
opponent. with them later on.
CLASHES - If your card number EQUALS that of the incoming WOUNDS - At the end of COMBAT you must count up
attack, that is a CLASH and your player does not receive a the number of wounds your character has taken. For
WOUND. each wound your character has, you must remove
one point from either your EXPLORATION or COMBAT
CRITICAL HITS - If your counter-attack beats the incoming scores. losing the use of a hand or walking with a limp.
ORACLES
RED No, and its worse than expected No No, but there is an upside
10 Deceive... A strange and complicated machine Someone reveals their true identity
J Defeat... A locked door to another Room A Rook appears - but something’s strange...