Colostle - Rules Reference Sheet

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EXPLORATION

CARD PROMPT CARD PROMPT


DRAWN DRAWN
♥ Unarmed ♦ Armed ♠ Untouched ♣ Evidence of raids
ACE ACE
CULTIST LARGE TREASURE

♥ Easy Prey ♦ Dangerous ♠ Intact/Locked ♣ Ruined


2 2
ANIMAL TO HUNT MASSIVE DOOR

♥ Friendly ♦ Not friendly ♠ Intact ♣ Ruined


3 3
CALLING STAIRCASE

♥ Trustworthy ♦ Untrustworthy ♠ Somewhat intact ♣ Mostly rubble


4 4
PERSON NEEDS YOU TO FIND SOMETHING ANCIENT RUINS
Check ITEM table for reward.

♥ Seems safe ♦ Something’s off... ♠ Functional ♣ Damaged


5
5 DEAD BODY STRANGE MECHANISM
Check ITEM or EVENT tables

♥ Friendly ♦ Not friendly ♠ You avoid it! ♣ You are caught in it!
6
6
TRAP!
ANOTHER ADVENTURER

♥ Taken to a new area ♦ Taken to the rafters ♠ Easily navigable ♣ Difficult and deep
7
7
CAVE
GARGOYLE!

♥ Safe ♦ Event ♠ Calm ♣ Stormy


8
8 THE SEA
SMALL SETTLEMENT
Check ITEM or EVENT tables
♠ Something you were ♣ A clue to the next
looking for step on your quest
♥ Safe ♦ Bandit camp 9
9 CALLING
MASSIVE SKELETON

♥ They don’t notice you ♦ You are taken prisoner ♠ Thriving ♣ Abandoned
10 10
CAMP OF NON-HUMANOID PEOPLE CITY

JACK You find an item! Consult the ITEM table to discover what you find!

QUEEN Medium Rook

KING Massive Rook

CARD DRAWN ITEM PROMPT CARD DRAWN EVENT PROMPT

ACE TREASURE (FOR TRADING) ACE YOU MEET A FRIEND


2 SUPPLIES 2 A STORM
3 KNOWLEDGE 3 SOMETHING FALLS FROM THE ‘CEILING’
4 HERBS/INGREDIENTS to heal one WOUND 4 YOU FALL
5 KEY 5 A LOUD NOISE
6 VEHICLE 6 A STRANGE FEELING
7 A TAME ANIMAL 7 SUN SETS OR RISES
8 POTION 8 A FIRE STARTS
9 MACHINE PART 9 SOMETHING BREAKS
10 MAP 10 YOUR WAY IS BLOCKED
JACK WEAPON JACK YOU ARE SURROUNDED
QUEEN ARTEFACT/IDOL QUEEN HUNGER SETS IN
KING 2 TREASURES (FOR TRADING) KING CREATE/REPAIR SOMETHING
COMBAT
CREATING YOUR OPPONENT - Another Person

CARD DRAWN INTENTION CARD DRAWN WEAPON TYPE

♠ Kill you 1-6 Ranged

♣ Steal from you


7-K Melee

♥ Flee from you

♦ Hide something from you

CREATING YOUR OPPONENT - A Rook

CARD DRAWN MAGIC TYPE CARD DRAWN BODY TYPE

♠ None 1-7 Attack

♣ Electric
8-K Defence

♥ Rumble
CARD DRAWN REWARD
♦ Ice
♠ Helm

CARD DRAWN WEAPON TYPE ♣ Arm

1-6 Ranged ♥ Rookling

7-K Melee ♦ Weapon

FIGHTING

OPPONENT COMBAT SCORE CARD DRAWN ATTACK TYPE

ANOTHER PERSON 1 ♠ Unarmed Attack


MEDIUM ROOK 3
MASSIVE ROOK 5
♣ Weapon Attack

♥ Magic Attack

♦ Creative Attack

FIGHTING - RULES

♠ Unarmed Attack - an attack using the body or fists. attack and is of the same suit, that is a CRITICAL HIT! You
can come up with how you used your attack to disable
♣ Weapon Attack - an attack using a weapon. Your your enemy. A CRITICAL HIT decreases the opponent’s
character - or an opponent - will have been assigned remaining attacks by 1. (Enemies cannot CRITICAL HIT
weaponry when you created them. If your character or against you)
opponent does not possess a weapon, this card is treated
like an Unarmed Attack. WINNING - You are victorious in COMBAT if you defeated
the majority of your opponent’s incoming attacks. For
♥ Magic Attack - an attack using any of the 3 types of example, if you were fighting a medium Rook, you would
magic (ice, electric or rumble). If your character or need to have defeated 2 out of 3 of it’s incoming attacks.
opponent does not possess magic, this card is treated like
an Unarmed Attack. If you win in COMBAT against a Rook, you may take the
Rook’s reward AND add one point to your EXPLORATION or
♦ Creative Attack - an opportunity for you to come up with COMBAT score.
something a little different. Maybe an attack combines
weaponry and magic to create an electric sword. Or If you win in COMBAT against a human, you gain 1 treasure.
perhaps you throw an item or kick sand to blind your Keep track of your treasures, as you may be able to trade
opponent. with them later on.

CLASHES - If your card number EQUALS that of the incoming WOUNDS - At the end of COMBAT you must count up
attack, that is a CLASH and your player does not receive a the number of wounds your character has taken. For
WOUND. each wound your character has, you must remove
one point from either your EXPLORATION or COMBAT
CRITICAL HITS - If your counter-attack beats the incoming scores. losing the use of a hand or walking with a limp.
ORACLES

CARD DRAWN ACE - 4 5-9 10 -K

RED No, and its worse than expected No No, but there is an upside

BLACK Yes, with a complication Yes Yes, with a bonus

CARD STORYTELLING - INCITE STORYTELLING - SUBJECT STORYTELLING - TWIST


DRAWN
ACE Protect... Rookling or Rooklings Betrayal

2 Assist... Archaeological dig at ancient ruins Love

3 Destroy... Rook fighting arena A murder

4 Investigate... A massive Rook husk Explosion!

5 Escort... Someone experimenting with Rookstones Treasure

6 Rescue someone from... A powerful artefact Key item found

7 Find or locate... A castle hold manned by soldiers Dark secret

8 Escape from... Shady dealings Clue to an ancient mystery

9 Smuggle... Meeting of cultists A kidnapping

10 Deceive... A strange and complicated machine Someone reveals their true identity

J Defeat... A locked door to another Room A Rook appears - but something’s strange...

Q Stop... A unique Rookstone A chase!

K Capture... A Royal formal event An injury

CARD NPC - NAME NPC - LOOK NPC - CHARACTERISTIC


DRAWN
ACE Nelia Beautiful A joker, always quipping

2 Thorug Rugged Suspicious

3 Berek Scarred Weary

4 Fen-Reley Old Timid/Quiet

5 Soriq Muscle-bound Dominating/Intimidating

6 Alis Delicate Firey/Passionate

7 Dreya Wild and Feral Arrogant and over-confident

8 Yeleris Posh and fancy Tough and reliable

9 Perelli Cute and small Stoic

10 Quen Big Intelligent and strategic

J Taura Wiry and thin Shrewd, quiet and brooding

Q Reneen Injured Wise and experienced

K Mirriq A child Desperate for adventure

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