Business Model Canvas Sony Written Report
Business Model Canvas Sony Written Report
Business Model Canvas Sony Written Report
CORPORATION
Sites to download
music
Intellectual
resources Movies and
Talent, Theatres
Technicians, Lab
programs, Television
Computer science
laboratories, Other social
Innovations, media platforms
Network
Financial
resources
125,300
employees,
Shops, Content
providers, Patent
Manufacturing Services
Key Partners
Key Resources
Physical resources
● Facilities
- Sony has a lot of facilities. It is a global brand in which it is managed by
SONY direct. Many branches are spread all over the world in places like
south Korea, China, Philippines, Japan, U.S, France, Spain and many more.
These facilities accommodate distribution of Sony products worldwide.
Intellectual resources
● Talent
- Talent is an intellectual resource since it is the innate ability of each staff to
decide how a product must be made.
● Technicians
- Sony also hires many technicians in the store as they are knowledgeable with
the inside of the different sony devices. They are also responsible for repair,
and modification of these products.
● Lab programs
- Before a product is released, Sony has laboratories where these products are
initially tested before being marketed.
● Computer science laboratories
- Computer science laboratories allow many of these products to be created
before they are tested. These are also used to study more about the device
and its parts and functions.
● Innovations
- These are the generated ideas of Sony to create a product that suits the
demands of people. Example of this is the ps5. The ps5 has next gen console
features in which it supports cinematic 4k pixels graphics, 60 frames per
second to allow smooth movement, and many more features that the
customer looks forward to.
● Network
- Many branches of Sony have intelligence networks, hence this is why many
branches worldwide receive information on the products. Networks are
important because they are one of the foundations that hold Sony together.
Without them, information dissemination with other corporations will be
difficult.
Financial resources
● 125,300 employees
Value Propositions
Customer Relationships
Get through
Co-creation – They collaborate with other firms hence; they can also attract
market from neighboring fields from companies they collaborate with.
Keep through
Personal impact – Sony moves their customers emotionally. They create internal
effect to the customers making them stick to the brand more.
Reputation – Since this company has a huge name amongst any other
technological firms, Sony keeps their integrity and reputation clean, credible,
safe, and customer-friendly.
Trend-follower – Sony creates timely products that their market will surely love.
Grow through
Exploration – Sony explores and innovates from time to time. They always
exceed customer’s expectations whenever they release new product and
enhance the existing ones.
Digital Brand Awareness – Sony never failed to inform their customers about
their product. Even on their advertisements, they often show the materials that
they use to finish a certain product. Sony is also transparent with the process of
their production from beginning to end.
Channels
● Websites - Sony has its own website which entails all the background
information of their brand, its sales, and the list of products and its price.
● Regional and Local Branches - These are their physical branches across the
country and the globe, these branches sell all their available products with its real
prices.
● Retailers - Retailers are merchandisers or who buys and sells the product with a
higher price to earn profit.
● Dealers - Dealers are the ones who sell products with a deal, it’s either
exchanging products or other services.
● Digital and physical shops - These are the shops who sell different digital
brands like Apple, Samsung and the like. These stores normally sell with a higher
price but with less profit.
● Sites to download music - Normally on other digital inclined sites, these ads
suddenly pop up for a specific time.
Customer Segments
Everyone – The target customers of Sony refers to everyone, both individual and
corporate customers.
Casual Gamers – One of the specific target customer of Sony is the casual
gamers, both genders and there is no limitation with the age as long as it is
gamer.
Cost Structure
● Facilities – real property, leaseholds or other interests owned, leased or
operated by Sony
● Research and Development (R&D) – a tool that helps the business of Sony to
grow and improve; it also helps in identifying the target market and developing
products that would fit their customer needs
● Licenses, Patents, Original Artwork – the rights of Sony to own, use, or sell
their inventions and product
● Network Infrastructure – the resources of Sony that enable network or internet
connectivity, management, business operations and communication
● Manufacturing – the process of turning raw materials into finished goods
through the use of tools and machines
Revenue Streams
● Sales of products - They get revenues from their products such as the
smartphones, televisions, laptops, etc.
● Through content access charges - Some of their extra features, contents and
all other data that are included in the product have extra charges
● Membership related charges - Dues or charges collected by joining an
organization that provides services and extra benefits by SONY.
● Movies and Music Business - These are the revenues from Sony
Entertainment in which you’ll need a premium account to access all of its
features.
● Services - This includes all of the revenues from Sony Life, Sony Assurance and
Sony Bank and Sony Financial Holdings.
Resources:
8K brilliance with immersive sound, incredibly real. (n.d.). Retrieved January 26, 2021,
from https://www.sony.com.ph/
Cleverism. (2016). Sony | Jobs, Benefits, Business Model, Founding Story. Retrieved
26 January, 2021 from https://www.cleverism.com/company/sony/
Jimenez, N. (2020, November 19). List of retailers where to pre-order the Sony
PlayStation 5 in the Philippines. GIZGUIDE. https://www.gizguide.com/2020/11/list-of-
stores-preorder-ps5-philippines.html?m=1
Parijat, S. (2020). PS5 Price Will “Provide the Best Possible Value Proposition” –
PlayStation CEO. News. Gaming Bolt. Retrieved January 26, 2021 from
https://gamingbolt.com/ps5-price-will-provide-the-best-possible-value-proposition-
playstation-ceo
Rodriguez, C. (2020). Sony to offer best possible value proposition for the PS5.
Business. Gaming. Micky. Retrieved January 26, 2021 from https://micky.com.au/sony-
to-offer-best-possible-value-proposition-for-the-ps5/
Says:, A., Says:, M., Says:, V., Says:, K., Says:, G., Says:, T., . . . Says:, R. (2020,
December 11). What is the Business Model Canvas? Explained + template. Retrieved
January 16, 2021, from https://www.toolshero.com/strategy/business-model-canvas/
Sony Announces Plans to Address Reform of PC and TV Businesses. (n.d.). Retrieved
January 26, 2021, from https://www.sony.net/SonyInfo/News/Press/201402/14-019E/