The Way To Design 3
The Way To Design 3
The Way To Design 3
Chapter
Chapter
Chapter
Chapter
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Afterword
The Way To Design 5
Since this is a book about breaking out of narrow constraints,
attic and basement into usable living spaces, but even with
morning with only two full bathrooms. And there was a pair
t was in pairs that we grew up. & Roebuck because it had been sent to the wrong
Two girls. Two boys. Two girls. store, even real cars that we probably shouldn’t
Then two more girls. And lastly, have been driving at ages 13 and 11.
two more boys: me and my younger brother Mike. During the 1979 oil crisis, Mike and I set
Mike and I got the smallest bedroom, since we up a toy gas station on our front sidewalk and
were the youngest dyad of the crop. And that lined up every little car and scale model that
room wasn’t much bigger than a peapod. we owned. There must have been close to 100
But Mike and I were so close that we didn’t cars, including the last one in line, which had a
need a lot of space between us. We’d often lose to-scale handwritten sign on its rear bumper that
ourselves for hours playing with cars: Matchbox read, “Last car in line. No gas.” The Worcester
cars, Hot Wheels, Fisher Price and Tonka trucks, Telegram came by and got a photo of the Vassallo
cars we built from LEGOs, a go-kart that Dad fleet. The caption described Mike and I as,
bought at a deep discount at the Auburn Sears “Playing for Real.”
P R OL OGU E - P L A Y I NG FO R R E A L
For anyone belonging to this unbearable
tribe of nitpicky craftspersons, this is an amazing
moment to be a designer.
But there isn’t much substantive insight about analyze what we collected. We held mini-design
what’s required of designers to become successful sprints and prototyped numerous versions of what
founders, gleaned from the frontline stories of you’re reading in myriad forms. All in an attempt
those who’ve lived to tell the tale. I wanted to to plot the trail signs and marker-buoys of design’s
do something about this void, and I decided to terra incognita—how to go from designer to
approach the problem as a design challenge. designer founder. What follows is what we learned.
As a product designer-turned-entrepreneur-
turned-investor, I think that design is non-
negotiable for building the great companies of
the future. I want to help designers who want to This work is intended for entrepreneurial
become entrepreneurs and entrepreneurs who designers, for designers who want to know more
want to create design-empowered organizations. about what it takes to start a company, and for
So, like any good design thinker, I started off non-designer entrepreneurs and executives who
by forming a research team, to explore the real-life want to understand how to make design a core
stories of design entrepreneurs. Over the past nine value of their business.
months, we interviewed scores of designers, design After reading this, some designers may decide
scholars, and most importantly, designer founders that becoming a founder is not for them, and
(including the cofounders of Pinterest and Airbnb). there’s no shame in that. But for designers who
We set up a war room at Foundation Capital to are thinking about undertaking the entrepreneur’s
journey, I want you to know what will be required curiosity, and an incurable itch to improve
of you. I also want you to know that there things—and use it to elevate the way people live.
has never been a better time in history to be a You can use your mutant powers to transform—
designer with grand dreams. You might not know for the better—how we travel, eat, take pictures,
it, but you have it in you to do impossible things. share, collect, connect, cure diseases, vote, love,
You can take your designer’s brew of creativity, create. You can play—for real
To create processes
for creating great things.
ears ago, when Larry Page was asked Intel, Microsoft, and Amazon, they’re stories of
what Google’s design aesthetic was, business executives and engineers. Design was
he replied, “Pine,” referring to an old an afterthought.
command line email program that was known But things have changed dramatically in
primarily for its speed. And when we look at just a few short years. Industry giants, like
the origin stories of established tech giants like Samsung, GE, and IBM, have spent hundreds
hear the term “design,” what comes to mind are things like a
ohn Arnold, perhaps the originator profound level, and what I’m talking about
of the design movement at Stanford, when I talk about design in this book. It’s not
taught a course called “How to Ask aesthetics. It’s knowing what questions to ask
a Question.” His belief was that “Each of man's and how to ask them, be it about a small product
advances was started by a question….Knowing or a planetary system.
what questions to ask and how to ask them is I met designer founder Nate Weiner at a design
sometimes more important than the eventual event at Stanford and later invested in his startup.
answers.” That’s what design is at the most When I interviewed him for this project,
Nate told me that, at his company Pocket, In a world in which you can build anything,
the automatic retort to any questions regarding the onus for entrepreneurs has shifted from figuring
feasibility is, “Anything is a possible.” Because, out if you can build something, to understanding
“Can we do this is? is the wrong question to ask. whether it’s worth building it in the first place.
It’s, Why should we do this? How should we do And that’s why design is now more than the
this?...It doesn’t matter what ideas you have, window dressing. Design is The What. What should
it’s all about, Does this solve the problem?” you be building? What’s the right opportunity to go
o take one example, if you haven’t re-engage with your friends, which Facebook hopes
logged on to Facebook in more than 30 will lead you to come back more often. This very
days, you’ll get an email that will link simple solution—a design solution—of letting you in
you through to your account without you needing to for 24 hours without a password addresses the very
remember your password. You’ll have 24 hours to basic human trait of forgetfulness.
package sold by expensive sales reps and Today, 20 years later, you can design a
accompanied by a one-week training course in product with the freeware version of SketchUp,
Boston. My prototypes cost $50,000 and were make your first rapid prototype on your own
made in machine shops on equipment that ran desktop MakerBot, raise $100,000 in crowd-
upwards of half a million dollars. When we funding on Kickstarter, purchase $5,000 soft
were ready to release for mass manufacture, tools from PCH, set up virtual distribution with
we sent drawings and, in some cases, 3D files Shipwire or Amazon or both, and market and sell
to toolmakers who spent 12 weeks hogging directly to your customers off your own website
out hardened steel tools that cost no less than and in your own voice.
$100,000 per part.
Slowly, my product would wind its way
through the labyrinth of distribution, ultimately
landing in retail stores which required their own The tools really are in your hands now.
care and feeding: point of purchase displays, But the cardinal question that every aspiring
end caps, promotional materials, and, in some designer founder needs to answer before
cases, training. And for all of this hard work, you embarking on their entrepreneurial odyssey
might earn 40 points of gross margin, less than has changed. It is no longer: Can you build the
the end retailer that served as a shelf and not product? The starting point is now: Why are you
much more. building it at all?
Solve a problem that you really care To own the design….That was what I
about....Because there are going to wanted to do every day….It’s fun
be days [when] you, literally, are not to be judged by the actual value of
going to want to go anymore. And the your work rather than someone’s
only thing that will get you through perceived value of your work.
that is caring about that problem. It’s fun to have no layers between….
Because if all you're here for is, I just It’s amazing when what you should
hope that we can make a big exit— be doing is exactly what you think
and that's it, that's not going to is the most valuable thing to do with
get you out of bed on those hard days. your time
t’s been more than five years since responsible for raising consumer expectations
his passing and yet: pull out your for thoughtfully made products, than the late
smartphone, book an Airbnb for Apple cofounder.
the weekend, Slack your coworker a message, Some of my interviewees for this project lead
or ogle the Tesla self-driving by—and Jobs’ huge tech companies; some are rising designer
perfectly beveled shadow looms large. We live founders. In both cases, time and again, Steve
in the design-esteemed world that Steve Jobs Jobs came up as reference point, illustration, or
ushered in. No individual has influenced the exemplar. He remains the most idolized modern
role of design in tech more, or is more founder and product-design obsessive
DESIGN A
SYSTEM FOR GET SMART
R E P E ATA B L E G E N I U S ON BUSINESS
that he once got into with Jobs because Jobs insisted that
e derisively referred to the sales copying machines, because their ideas about
and marketing executives who product design amounted to clueless facsimiles
dictated product decisions at of what had come before.
incumbents like IBM and Xerox as “toner Even though, for the health of your startup,
heads,” after the black powder that goes into and for your own self-interest, you need to get
Jobs said.
company name, NeXT, and the exact angle (°) to be used for
he stories that get told about Jobs are switching focal points and letting go of his fixation
always of how exacting he was, down on simply the product. Jobs knew how to zoom
to the type of wood tables he wanted out from his microscopic attention to detail and
for the Apple Stores. But the underreported consider the big-picture needs of Apple—then
feature of his success was how adept he was at zoom back in again. He was unyielding in his
people, rally them around his cause, and then create the
’m not saying that a startup needs create value—it has to be an integral part of
design in equal measures at every your company’s journey.
turn. If your user-credentials By far the most important thing you can
database has been hacked, it’s Engineering, I do to empower design within your organization is
need more power (i.e., two-factor authentication)! to have a designer in your founding team.
But for design to be more than a spiffy website In fact, when I asked Evan Sharp how essential
and clever logo—for design to be a meaningful having a designer cofounder is he said, “You
approach to how you solve problems and thereby can’t do it any other way….If the goal is to have
head, and think, I don’t know how you make that happen.
paper bicycle.
ll the stuff you’re asked to do early on begin to gain purchase on the problem, until it
when you choose to become a product eventually bends under the force of your creative
designer seem almost impossible. effort. And before you know it, you’re cruising
But the more you do it, the less impossible the around on a paper bicycle.
impossible seems. Over time, you get more This is the sort of mentality that a
comfortable doing what seemingly can’t be designer—someone who has learned to design
done, because you learn from experience that if by designing—will bring to the founding table.
you work and prototype and then re-work, you Adrian James, cofounder of Omada, says that
DEO used to display their most that design is a finite and definite thing—a
celebrated products in glass trophy bullseye you hit and then call it a day.
cases. They had every reason to be The truth is very much the contrary. Design
proud of their designs. Their portfolio includes isn’t something that can be bottled under glass
much-lauded products like Apple’s first mouse, or kept genied inside of physical artifacts. The
Eli Lilly insulin injection pens, the Palm V, product is a point, not the point. Or, as I like to
Swiffer cleaning products, a portable heart say: Product-market fit is a liquid not a solid.
defibrillator, and countless other things you’ve Meaning, achieving product-market fit is a great
probably used. But the danger in fetishizing “the thing, but it’s a transitory achievement—a false
product” is that this creates the false impression summit of sorts. The competitive landscape
implications, and I know why we would Cisco exec, who’d had decades of experience in
do that. However! Can we stop and think the industry. With a devilish-seeming smile, he
about what happens if we destroy the handed us a tear sheet of features and functions,
trust our users have in the system?” jam-packed with detailed telephonic terminology
and requirements that reflected zero compassion
I witnessed the very opposite of this attitude for the audience that mattered most—the user.
at the beginning of my last project at IDEO. I We hacked through this dense jungle of clueless
led the team that designed Cisco’s first line of priorities to arrive at something easy to use, even
VoIP desk phones. This was their first phone. if it was your first time making a call.
Their first product that wouldn’t live on a rack The 7900 series became the bestselling and
in a data center or a closet, but would instead be last great desk phone in history because my team
far more personal. I mean, this is a product that and I went out of our way to understand the
literally touches your face throughout the day. existing beliefs that new users were bringing to
And when Cisco came to us in 1998, they didn’t the table. We met them where they lived, rather
have any idea how to develop a consumer product than expecting them to come visit our narrow
or really anything with a user interface. What they assumptions. Doing this during the design
did know about phones they had learned from a process requires an uncanny ability to forget
former Nortel marketing executive, who they’d everything you know about the problem and the
hired a few weeks before retaining us, in order to solution you’re developing.
drive the functional spec from their side. I’ve worked with some of the most talented
I’ll never forget our first meeting with this new designers out there. What distinguishes them is
You have no agreed upon design process. Your team has started documenting their You have style guides for different areas of Your team's process is clearly defined and all
There is no standardized workflow. Check-ins, design decisions. You have a working style design maintained by product/ engineering/ designers use it as a guiding framework for
critiques, and reviews are ad hoc, if they even guide and a clear way to share files with fellow marketing. You have a process in place to their work. You have defined principles and
PROCESS happen at all. designers and handoff assets to engineers. onboard new designers to your team, values, clear owners of the visual language,
& D O C U M E N TAT I O N equipping them them with the tools they need interaction standards, and more. The team
to work effectively. shares work regularly and actively seeks
feedback on their process.
Your design team's methods of communication In addition to face-to-face conversations, your Your design team has agreed upon rules for Your team has done facilitation training
By Heather Phillips, Design are fluid, most conversations happen in person, design team now has different modes of communicating effectively. Designers are clear and difficult conversation training. Designers
Manager at Designer Fund. CO M M U N I C AT I O N
and in collaborative working sessions with your communication—Slack for quick feedback, in their feedback and understand how to give follow well-defined rules around critique—
cross-functional team. Wake for in-depth feedback, etc. You're still it so people are receptive. In the broader designers are clear about asking for the type
& CO L L A B O R AT I O N learning to how to communicate most company, people are open, regularly seeking of feedback they want. You effectively
This version of the framework effectively within your growing team. feedback and input from design. communicate with external partners about
was presented at Source, a design how to best work with design.
leadership summit hosted by
You don't have a formal critique process. Your design team has time set aside each week Your team hosts critiques at key points of the Design managers are responsible for scheduling
Designer Fund and Foundation Designers help facilitate feedback from for critiques in which they share progress and design process, and invites key stakeholders to and facilitating critiques for their respective
Capital, on February 10, 2017. other members of your team in addition to elicit feedback from other designers. participate. These critiques have a schedule for teams. The design team proactively assesses all
seeking outside perspectives from designers Impromptu conversations are happening in who is presenting and clear rules for work produced by the company, even work
CRITIQUE in the community. between weekly critiques to keep momentum. engagement. You use this opportunity to outside of design, and has a process in place for
& FEEDBACK educate non-designers on how to give improving it. Works in progress are visible to the
productive feedback. In addition, you introduce broader company by way of pin-ups, internal
more scalable methods of collecting feedback tools, and design team announcements.
over Slack, Wake, etc.
You have opportunities to learn from your Your design team has budget for professional You bring in industry experts to develop your In addition to professional development
colleagues, but there's no other design development to put towards internal team. Designers participate in opportunities opportunities made available to your entire
DEVELOPMENT expertise at the company so you have to workshops, coaching and attending external like Bridge and are encouraged to set up plans design team, your Head of Design has
& COACHING find it elsewhere. conferences and classes. for skill development with their managers. a dedicated leadership coach, and the
company offers similar services to
up-and-coming design leaders.
You have yet to hire an in-house recruiter. You have an in-house recruiter to help You have an in-house recruiter focused Design roles, levels and compensation are
Designers on the team are responsible for with sourcing and scheduling, but the on building your design team. You have clearly defined. You have a dedicated design
preparing job descriptions, defining the design team drives the interview process created a clear hiring plan and corresponding recruiter and a refined process for assessing
RECRUITING interview process, and sourcing from their own and defines assessment criteria. Designers job descriptions. Information is readily candidates. Interviewers have undergone
& LEVELING design networks. at your company are active in the broader available about your design team's culture training—questions and design challenges have
community and use their connections as a and process to share with candidates and been vetted to avoid bias. Your design team
source of referrals. attract inbound applicants. has a website to showcase the team and ethos.
Your entire company still fits in one room. Your design team sits together, ensuring plenty Designers have a 'home base' for heads-down Design is influencing the space for the entire
As a designer, you're seated next to the of opportunities to collaborate with one work. There is a design team common area for company. This impacts decisions around the
SPACE engineer who's building what you're designing. another, as well as cross-functional teammates. dedicated design sprints. Designers have floorplan, furnishing, the proximity of different
& S E AT I N G You're likely in a co-working or temporary You have areas to pin up work in progress, and access to a resource library and tools for departments and how they interact within the
office space, you haven't invested in your hold collaborative work sessions. You have a printing, prototyping, and other forms of space. Design permeates the entire culture.
environment in a meaningful way. design library with resources and inspiration. creative expression.
ach day now we generate 2.5 In the intervening period, design thinking
quintillion bytes of data—from internet has enjoyed endless press coverage. Universities,
posts, mobile phone activity, IoT businesses, non-profits, and science labs run
sensors, purchase transactions, and more. So much design sprints based on its principles. The
data that over 90% of it in existence was created in concept is even taught at some elementary
just the last two years. Two years of Twitter tweets schools. It’s perhaps inevitable that when an
produce more words than are contained in all the idea gets this popular, it becomes a victim of its
books ever printed, combined. This year, 85% own success. And I think, to some degree, this
of the 1.2 trillion photos taken will be captured has happened with design thinking. People who
on smartphones. The first camera phone was are barely trained in the process become
manufactured in 2000. At about the same time that so-called design-thinking instructors.
David’s “design thinking” lightbulb was going off, Practitioners struggle to define the term clearly.
in 2002 a full human genome sequence cost $100 And, worst of all, some of the core tenets of
million. These days it can be done for $1,000. And design thinking have, in my observations, been
by 2020 it’ll cost less than a movie ticket. watered down or misapplied.
What’s more, as the world has grown more in other words, that design thinking needs
complex, I believe that the version of design tuning up and updating (Design Thinking 2.0,
thinking that we’ve been working with for the anyone?). Therefore, in the spirit of suggestions
past generation needs to evolve, in order to for further thought/study/debate, let me offer two
account for these dramatic changes. I think, directions for a critical refresh
s one colleague pungently put it, community of design thinkers should self-impose
“Empathy is a rathole.” I’m not sure I an 18-month moratorium on using the word.
would go quite so far, but for the sake There are other reasons to be cautious of
of semantic integrity, alone, I think that we as a being overly led by empathy. For one, empathy
owns one and it’s projected that by the figure will climb
WAT E R L I N E
OBSERVE...
C R E AT E . . .
VISION / MISSION
of life. Patterns are the accumulated habits or driving the events we’re captive to. It’s there,
behavioral “memories” that result from repeated, at the tip of the iceberg, that we expend most
unconsidered reaction to events. Systemic of our energies and attention, and like the
structures are how the components of the system Titanic, it’s there that we run aground because
are organized. These structures generate the we don’t see the truth of the problem—the
patterns and events that confront us. Mental variables and influences lying below the surface.
models are the assumptions we have about how We take actions without understanding the
the world works; they give birth to systemic impact of those actions on the system, making
structures. Values are the vision we have for our the situation worse.
future—what we aspire to. They’re the basis for As an apocryphal illustration, let’s say, there’s
our mental models. a cup of coffee made at Philz that isn’t perfect
Mostly we live at the level of events, because (WUT!). That would be an event. A pattern
it’s easier to notice events than it is to discern would be noticing that there’s a higher frequency
hidden patterns and systemic structures. Even of imperfect coffees that are produced during
though it’s underlying systems that are actually shift changes from the morning to afternoon
to delay going to market. “We took a systems- Rather than attempt to design a wholly new,
design approach,” said CTO Derek Dorresteyn, perfect solution, oftentimes it’s better to find
“We optimized all of these things to work in areas where an incremental change will lead to
concert together to get to the goal, which was the significant renovation in the system. The smallest
user experience. If we went to market too early, nudge for the biggest effect.
we would get locked into certain technological “Everything is networked now,” in the
approaches….So we could only make a change world according to Evan Sharp. “All of culture,
in the future by changing three things at once all of communications, it all is going through
instead of just one.” networks.” Therefore, at the scale of seven
billion people, “any small little improvement
you make has massive aggregate value.”
This will cut against the grain of most designers’
So how are designers supposed to address this instincts, because the end-result will likely be far
onslaught of socioeconomic, techno-political from an ideal proposed design, but designing for
complexity? I think the trick is to analyze systems the real world means dealing with the practical
with an eye towards finding leverage points— constraints of that reality and trying to make
the second key concept in systems thinking. refinements in the face of compromise.
year before, which broke the one set in . More than
or me, Mike embodied one of the core and the value of persistence in the face of adversity.
themes of this book: the power of scale. In a conversation I had with him right at the end, he
At 4’11”, 100 lbs., my brother always said: “Let’s go. Let’s get out of here.” His premature
demonstrated strength that far exceeded his size, death put so many things into perspective. It was
and compassion that far exceeded what is common. a reminder of what really matters in life, including
He went on grand adventures—cruising the Alaskan taking on challenges of import and scale.
waterways, heli-hiking the Bugaboo Mountains, As the world grows more complex and
seeing the Great Pyramids of Egypt. He understood uncertain, I believe that designers have both a
the role of kindness as a massive force multiplier, moral obligation and a unique ability to take on
Design, which I’ve had on a slow boil for to inspiring young minds.
several years, become real. It was then This project would have been impossible without
that we pulled together a team at Foundation Capital the unsel sh input of scores of designer founders,
to treat the initial question as a design challenge. I owe design scholars, and designers. Starting with model
them my first and biggest thanks. Thank you, Melissa designer founders Joe Gebbia and Evan Sharp. Design
Miranda, for being an incredible partner on this legends and dear friends Diego Rodriguez and Bernie
project and leading the designer-founders research. Roth. As well as the invaluable contributions of Adam
Thank you to Sang Ngo for the gift of your synthesis Ting, Adam Wolpert, Adrian James, Alexis Finch,
and prose, and for making me sound 100x better than Barry Katz, Bob Baxley, Caleb Elston, Daniel Scriv-
I ever could on my own. Thank you, Meg Sloan, for ner, Dave Baggeroer, David Sherwin, Deepak Thomas,
your insight and for pushing us all to think bigger. Derek Dorresteyn, Gabe Trion, Gabrielle Guthrie,
Thank you to Catherine Harrell for raising the excel- Gentry Underwood, Greg Duffy, Ian Taylor, Jesse
lence quotient on everything you touched. Thank you, Genet, John Proksch-Whaley, Jon Fox, Jon Logan,
Melissa Costello and Robyn Basso, for making sure Josh Brewer, Junji Hase, Katy Mamen, Keenan Cum-
Thank you, Ben Blumenfeld and Enrique Allen, Kyle Doerksen, Loren Baxter, Marc Fenigstein, Mark
for sharing, so generously, your own experiences in Kawano, Nate Weiner, Ravi Akella, Richard Whitney,
support of designer founders. Thank you, Christopher Santhi Analytis, Sarvesh Regmi, Scott Klemmer,
DeLorenzo, for the joyous and brilliant illustrations. Shanna Tellerman, Shireen Yates, Ti any Card, Ti any
Thank you to my brother Mike for your grace and Chu, Tricia Choi, Wei Lien Dang, and Xander Pollock.
grit, and for being my first fellow traveler in life. To Thank you for sharing your stories and your wisdom,
Steve Jobs for transforming the role of design forever especially when so many of you were in the midst of
and for the better. To David Kelley, for opening my your own crazy- busy entrepreneurial journeys