Digital Age in Semiotics and Communication
Digital Age in Semiotics and Communication
Digital Age in Semiotics and Communication
Registered Office:
New Bulgarian University
Southeast European Center for Semiotic Studies;
Office 707, Building 2; 21 Montevideo St, Sofia 1618, Bulgaria
Phone: +359 2/8110 111
Email: [email protected]
Editorial board:
Mihail Vuzharov
Reni Iankova
Silvana Milenova
Language editor:
Miranda Alksnis
Collaborator:
Viktorija Lankauskaitė
Periodicity
The journal will be published biannually by the Southeast European Center
for Semiotic Studies and the New Bulgarian University Publishing House.
Purpose
The purpose of the journal is to provide a collaborative work field for schol-
ars interested in researching new phenomena in the dynamic digital world.
Our main purpose is to build a scientific bridge between the fields of semi-
otics, communications, social sciences and the problems of the digital era.
We believe that our collaborations can raise the level of understanding for
modern digital phenomena, providing both a solid theoretical framework
and profound applied research.
The pilot issue summarizes the whole research program of the Center and
the journal in particular. It is open to various problems concerning devel-
opments in digital culture and phenomena. We are interested in working
with scholars from different research and applied fields, such as semiotics
(both applied and theoretical), communication studies, marketing and ad-
vertising, linguistics and literary studies, anthropology and ethnography,
cognitive science and psychology, and computer science.
More specifically, our interest is directed to:
• New forms of knowledge;
• New media and the immersive e-consumption of experience;
• New forms of social relations in the age of social media;
• New habits of communication and self-expression/representation;
• Online corporate communications;
• Digital narratology and e-fiction;
• Digital grammatology;
• Digital audio-visualisation;
• Internet linguistics.
Before being the title of our new journal, Digital age in semiotics and
communication was a short definition of the research program of the South-
east European Center for Semiotic Studies at the New Bulgarian University.
Or rather, it was a project for such a research program, following the pub-
lication of some successful articles on new media, the big demand for such
topics in our university courses, and the convergence of four PhD can-
didates in semiotics with topics on digital culture. Furthermore, we have
organized two round tables with the same title, one in 2016 at the 3rd ICON
conference in Kaunas and one in 2017 at the 13th World Congress of the
International Association for Semiotic Studies (IASS), and finally we have
dedicated an entire Early Fall School of Semiotics to it this past September.
From the participants in these events come the papers of the first issue of
the journal, as well as the consolidated impression that such a research per-
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 7–15
8 Kristian Bankov
spective could canalize a lot of contributions that were frequent but outside
a unified program – until now.
Of course, today speaking of a “unified program” in the humanities is a
utopian act, given the nature of our communities, the hyper-productivity
of our colleagues, the orientation towards projects, a shortage of funding,
and predatory open-access publishing. Digital age in semiotics and commu-
nication is the first specialized semiotic journal dedicated to the deep cul-
tural transformations after the advent of the internet, and thus provides a
platform for a long term collaboration with those fellow semioticians who
intend to dedicate their research predominantly to such a topic. It is con-
ceived as a platform for a kind of intellectual crowd sourcing for new semi-
otic ideas, adequate to new cultural realities, thus opening our discipline to
the cultural agenda of the XXI century.
But what are the new ideas we seek? This is an important question because
it touches not only theoretical issues, but a vision for the future role of our
discipline as well. The new ideas we are looking for are obviously related to
the application of semiotic theory to the problems of digital culture. Our
statistical observation is that the big figures of present day semiotics are
not very eager to deal with internet, social media, mobile communication,
etc. It is enough to see the topics of the series “Semiotics and its Masters”
during the last two world congresses of the IASS (2014 and 2017) where
among about 40 titles we see one or two exceptions. Definitely such lecture
series represent the highest quality of scholarly research and present many
new ideas. The identity of our discipline relies on the work of these scholars
and what we invite here for is not in opposition with them. It’s just that the
new ideas of the “semiotic masters” are about “old” subjects, like the value
of past masters, or a theoretic clarification of the ideas of Peirce or Grei-
mas, the language of science and mathematics, the statute of biosemiotics,
reflections on the notions of text and sign, etc. Here we invite new ideas
on new cultural realities. On the one hand this might be application of the
existing semiotic models to the cultural consequence of the advent of the
internet. Such are all papers in the present issue, in addition to those that
do not apply any semiotic model. This is why we included “and communi-
cation” in the title: with the incredible proliferation of the new communica-
tive forms we may even postpone the semiotic synthesis. It is important to
involve “internet natives” in semiotic research, scholars with digital habitus
who will not be inclined to distort the new cultural reality in order to fit the
old schemes, but rather question the old schemes in order to improve them
with regard to new cultural realities. And this is the long term strategy of
FROM TEXT TO INTERACTION... 9
our project – may we think of a new semiotic paradigm, different from the
major existing paradigms and more adequate to the digital age?
One possible direction for such an inquiry is to have a closer look at the
“semiotic ontologies” which ground the major currents in semiotics. Eco,
for instance, attempts this in the first chapter of Kant and the Platypus (Eco
2000) called “On being”. There he interprets very freely Aristotle, taking
two key phrases from his work: “being can be said in many ways” (21) and
“Being is everything that can be spoken of ” (9). From there Eco constructs
a strong pragmatic framework, which puts the speaking and language as
the major theoretic “gate” where Being is semiotically captured. After this
it is not difficult for him to demonstrate that the major philosophic ideas of
the Western tradition are nothing else but part of the infinite endeavors to
put Being into words, being this the only possible way to approach it.
Another important foundation of semiotic theory comes from A. J. Gre-
imas. If Eco puts the pragmatic dimension of the verbal language at the
center of his foundation (as well as Lotman in the center of the Semio-
sphere), Greimas focuses his entire paradigm on the abstract immanent
side of the linguistic phenomena, from where he expands semiotic inquiry
towards a universal grammar of signification. Here again a strong theoretic
“gate” is constructed, everything relevant for the semiotic interest is cap-
tured by the unavoidability of meaning. Greimas often quotes the famous
aphorism by Merleau-Ponty that “we are doomed to meaning (condamnés
au sens)”, which means that whatever phenomena comes to being in the
human world necessarily assumes a meaningful form, for which verbal lan-
guage prepares our cognition.
But the great step in this paradigm shift is achieved when a basic unit of
signification is taken not as the word and its semantic implications, nor the
statement and its ontological claims of truthfulness, but the text. The text is
the methodological “gate” of this approach, the occurrence of signification
when we have to study it scientifically (see Marrone 2010: 3-80), i.e. as lin-
guists and not as bad philosophers (Greimas 1970: 10). “Outside the text,
there is no salvation”, says one of Greimas’ most famous slogans, but that is
exactly where we are going to look for it.
During the golden years of structuralism and semiotics the textualist
perspective was so powerful that some philosophers, not bad at all, worked
on it in dialog with semiotics, often being critical but still strengthening
the semiotic ontology of the text. Among many I would mention Derrida
and Ricoeur, both important “gatekeepers” within unique and influential
paradigms. Derrida invented the writing/differance “gate” in order to be
able to deconstruct any kind of discourse the others made, as well as his
10 Kristian Bankov
media, and psychoanalysis. Think of the Moscow and the Prague linguistic
circles, Barthes, Eco, Lotman (in part), Kristeva, etc. In this sense, semi-
otics as a research discipline is in debt to the great cultural innovation of
the last decades – the advent of the internet. Obviously when we live in a
different time, doing theory has a different meaning, after the managerial
turn of the academic system, obsessed with scientific metrics, pushes us
to write articles rather than monographs, humanities are more and more
marginalized, we are paid to be teachers rather than researchers. Still, here
we are, founding the first journal entirely dedicated to a semiotic innova-
tion, adequate to the theoretic challenges of present-day culture.
The proposal for reflection here came after a discussion with Simone
Arcagni in Sozopol, where interactivity was placed in the center of what he
called “the post cinema galaxy” (together with immersion, technology, web
and software; Arcagni 2016: 36 ff). Contemporary analysts provide various
models for the culture of the digital age, all of them considering interactiv-
ity as its central distinctive feature. Thus for example Manovich compares
one time’s notion of document or a text with what goes on today:
In software culture, we no longer have “documents,” “works,”
“messages” or “recordings” in twentieth-century terms. Instead
of fixed documents that could be analyzed by examining their
structure and content (a typical move of the twentieth-century
cultural analysis and theory, from Russian Formalism to Liter-
ary Darwinism), we now interact with dynamic “software per-
formances.” (2013: 33)
The penetration of such a “software mediation” into our experience of
the world has deep cultural consequences: the cultural content “behaves”
in an interactive manner, our cognitive habits are changing, and those of
the internet native generations are incompatible with traditional notions of
education, knowledge and society. Both de Kerckhove and Carr examine
the psychosocial consequences of the age of interactivity, seen as an out-
sourcing of the mind’s effort of thinking into external processing devices.
De Kerckhove’s (2011) strong statement in opposition to Carr, is that today
“interactivity is a condition, not an option”, that the connective mind is bet-
ter than the previous ones. Carr sees in this cultural interactive condition
a degradation in attention and depth of thought. Interactivity requires a
permanent taking of decisions, which are interruptions of attention com-
pared to the inferential walks of the mind of the linear text’s interpreter
(2010: 115 ff).
12 Kristian Bankov
References
Arcagni, S. 2016. Visioni digitali. Video, web e tecnologie. Torino: Einau-
di.
Carr, N. 2010. The Shallows: What the Internet is Doing to Our Brains.
New York: W. W. Norton & Company.
Eco, U. 2000[1997]. Kant and the Platypus. Essays on Language and Cog-
nition (transl. by A. McEwen). New York NY: Harcourt.
de Kerckhove, D. 2011. The Augmented Mind Milano: 40KBooks (Kin-
dle book).
Greimas, A. J. 1970. Du Sens. Paris: Le Seuil
Manovich, L. 2013. Software Takes Command. New York and London:
Bloomsbury.
Marrone, G. 2010. L’invenzione del testo, Bari: Laterza.
Ricoeur, P. 1970. What Is a Text?. in From Text to Action: Essays in Her-
meneutics, II , trans. K. Blamey and J. B. Thompson, 105–124. Evanston, IL:
Northwestern University Press.
Ricoeur, P. 1984. Time and Narrative, Vol. 1. Trans. Kathleen McLaugh-
lin and David Pellauer. Chicago: The University of Chicago Press.
Ricoeur, Paul. 1991. From Text to Action: Essays in Hermeneutics, II ,
trans. K. Blamey and J. B. Thompson. Evanston, IL: Northwestern Univer-
sity Press.
Rifkin, J. 2000. The Age of Access: The New Culture of Hypercapitalism,
Where all of Life is a Paid–For Experience. New York: Penguin/Putnam.
Sonesson, G. 2017. “Mastering phenomenological semiotics with Hus-
serl and Peirce” in Cobley, P. and Bankov, K. (eds). Semiotics and its Masters
Vol. 1. Berlin: De Gruyter Mouton.
17
PERSONALIZATION ALGORITHMS –
LIMITING THE SCOPE OF DISCOVERY?
HOW ALGORITHMS FORCE OUT SERENDIPITY
Mihail Vuzharov
New Bulgarian University, Bulgaria
[email protected]
Abstract
The Digital has become ubiquitous and inevitable. Each day, fewer
non-digitals remain, as others become digital immigrants, and finally be-
ing succeeded by digital natives. Billions of devices are now connected, as
remote access and IoT-added-value have become commonplace. Cloud
services have supplanted old-school digital products, personal data has be-
come more valuable than most other resources, while our attention span
has been shrinking, constantly besieged by millions of signals.
It is now virtually impossible for anyone to exist outside of the Digital;
it is virtually impossible not to rely on online services, not to have our data
collected, not to have information tailored especially for our personal con-
sumption, based on our unique digital footprints. UX Design paradigms
have been shifting, moving us further from simple interaction, departing
from on-screen interfaces, and simultaneously eliminating the need for a
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 19–33
20 Mihail Vuzharov
user’s encyclopedic competence (as per Eco) and even going past naviga-
tional competence (as per Bankov).
Communication structures define communication outcomes. Commu-
nication structures literally shape our world, as Benedict Anderson would
argue. While his analysis turns to the printing press as a causal mecha-
nism for the formation of the nation states, one could argue that the al-
gorithm-based structure of information delivery means a departure from
the potential for serendipitous discovery, changing our systems of expecta-
tions, the way we think, and the way we perceive the world.
If the entire system is based on our past, a mirror image of ourselves,
this would mean that we are more likely to receive answers pertaining to a
world that is entirely within our scope. The farther we depart from ency-
clopedic competence, and then from navigational competence (where we
were at least able to browse into areas unknown), the farther we are moving
from the unfamiliar. There is an event horizon, the information beyond
which is completely outside our reach, and this event horizon is more and
more tightly enclosing us.
Essentially, our entire information inflow is based on a user model, de-
rived by various algorithms, deep learning mechanisms and AI systems – a
veritable black box, which, in turn, weaves a personalized and unique Dy-
namic Text for a very special Echian “model reader” – the “model user”. We
will try to demonstrate how this relationship may lead to a limited outlook.
While Internet users may agree that their online experiences vary, as
they generally tend to, the truth is somewhat more complex – and far less
transparent. The Internet is different for each of us; in fact, since between
2006 and 2010, the Internet has become almost fully personalized. This
paper looks at the structure of today’s Internet – more precisely, User Ex-
perience Design, personalization and recommendation, algorithms and
artificial intelligence – and at the way its information delivery design in-
fluences users. Far from claiming the discovery of a novel phenomenon,
our text will attempt to apply semiotic methods to existing hypotheses and
analyses, in order to help clarify how certain subtle (at first glance) changes
in structure and infrastructure may have led to rather profound changes in
individual perception, and thus in the very fabric of society.
Mundane Internet use can be described as serving a few main purposes:
connecting with others (including email, chat, social media); getting infor-
PERSONALIZATION ALGORITHMS... 21
Personalization
Personalization is typically presented in terms of relevance and user sat-
isfaction, i.e. showing only search results (in Google’s case), social media
posts (Facebook), product recommendations (Amazon), etc., which are
relevant (i.e. useful, appropriate) to the specific user. This is a leading fea-
ture of most online services, since relevance is one of the most important
keywords in what we now call the Attention Economy.
This need for relevance is born out of the sheer amount of data available
online; the Internet has come to contain a veritable – and unfathomable –
universe of information, feeding the need for contextual reduction of avail-
able information down to applicable micro-universes and, effectively, their
rendition into legible discourse universes (such as, for example, the list of
search results for a certain search term by a specific Google user).
In order to fulfill their stated purpose (a topic we will revisit later) and
to deliver a better user experience, online services, such as Facebook and
Google, utilize proprietary algorithms, meant to provide an improved and
customized information flow to their users.
Google launched its personalized search in 2005, first in beta, then only
to subscribed and logged-in users. This new search would take into account
all of the information available about the logged-in user and would attempt
to provide the most relevant search results to any search query. Then, in
1
Similarweb – 100 Top Websites (last accessed September 2017 from https://www.simi-
larweb.com/top-websites)
2
Comscore Mobile Metrix (last accessed September 2017 from https://www.comscore.
com/Products/Audience-Analytics/Mobile-Metrix)
22 Mihail Vuzharov
3
Personalized Search for Everyone. 2009. (last accessed September 2017 from https://
googleblog.blogspot.it/2009/12/personalized-search-for-everyone.html)
4
The Evolution of Facebook News Feed. (last accessed January 2018 from http://mashable.
com/2013/03/12/facebook-news-feed-evolution/#d7dXN2ZeQPqf)
PERSONALIZATION ALGORITHMS... 23
ed with regard to the persistent flow of new behavioral data. In other words,
the user model is an attempt at a digitally reconstructed approximation of
the user’s individual encyclopedic competence and system of expectations.
extent that not using Facebook services bears a relatively high social price.
With the added value of high quality personalization across the board, the
two services have achieved supremacy over most other end-user services,
while their unsurpassed ability to collect, analyze, package and sell user
data has made them into powerful one-stop-shops for advertisers.
While this development bodes well for the companies, it has a frustrat-
ing side effect: it turns the algorithms, which work behind the scenes to
provide the personalized information flow to users, into double agents.
Their loyalty has no alternative but to shift from the (freeloading) user to
the (paying) client, at least to some extent, seeing as these high-quality free
online services are, after all, only a part of actual commercial entities (and
quite gainful ones, at that), rather than not-for-profit organizations (as a
counterpoint, we should mention Wikipedia, which has managed to re-
main free and independent from advertisers and the corresponding market
forces). Since the objective of these companies (both companies are listed)
is first and foremost profit, business interests come first.
An additional deficiency of algorithms tends to remain unnoticed, al-
though recently there has been an upsurge in research on the topic: al-
gorithms are not neutral, are imperfect, and are subject to their creators’
fallibilities. (O’Neil 2017). This can be related to the point above: when an
algorithm is created to serve a certain primary purpose (while also satisfy-
ing a certain other secondary requirement), it will tend to lead to skewed
outcomes, as opposed to a neutral algorithm (which is, most likely, un-
conceivable, since this would require a programmer without competing
allegiances).
What this implies is that, if the ideal (neutral) algorithms were applied
to the semantic micro-universe of a specific user’s web experience, in order
to reduce the available information down to an applicable discourse uni-
verse, they would produce a snapshot that would correspond only to the
user’s properties and desires. However, since algorithms are imperfect, they
would tend to render a more limited version of this potential discourse
universe, since it would have to meet the conditions for two separate agents
– the user and the algorithm’s distortion (due to its primary purpose, its
creator’s fallibilities, etc.).
A Semiotic Model
Our personal Internet’s Dynamic Text, then, would be authored by way
of the user model and intended to be read by the ideal actuation of the user
model, namely the model user (recall Eco’s Model Reader).
In order to arrange the process more legibly, let us turn to Eco’s three
intentions, as analyzed by Valentina Pisanti: the intentio auctoris (what the
empirical author intends to say), the intentio operis (what the text wants to
say with reference to its underlying signification system and by virtue of
its textual coherence) and the intentio lectoris (what readers make the text
say with reference to their own system of expectations, their wishes, drives,
beliefs, and so on). (Pisanty 2015, 54). Additionally, to clarify the essence
of the intentio operis, Pisanti maps the three intentions onto Perice’s triadic
model:
PERSONALIZATION ALGORITHMS... 29
Our primary interest is the triadic relationship of the three Echian in-
tentions, represented in the diagram above, as opposed to the Peircean fun-
damental, which Pisanti has utilized as a stepping stone.
Based on our reflections earlier in this text, it can be suggested that there
would exist a feedback loop, where the intentio auctoris would ideally di-
rectly feed into the intentio lectoris (since the reader’s own model is the
basis of the Dynamic Text – authoring it, in a way). However, as we have
already argued, the user model is skewed: the intentio auctoris has been
intercepted and adulterated by an external agent – the algorithm (with its
inherent biases and imperfections) which acts as a sieve, effectively render-
ing the intentio auctoris a debasement of the model of the intentio lectoris
(Fig. 2). Thus, the empirical reader is presented with a localization, a spe-
cific (probably unique) frame of the encyclopedia that is otherwise avail-
able, the frame having been fashioned to suit the model user created (and
compromised) by the algorithms (due to the nature of information that is
important to the Services that collect it and feed it into the model itself). In
fact, the External Agent appears to have violated the relationship between
the three intentions, as it has positioned itself in such a way as to influence
each of them: as it collects data from an initial state of the intentio lectoris, it
creates a contaminated version of the potential intentio auctoris, essential-
ly rendering a Dynamic Text whose intentio operis reflects the distortions
brought into the cycle. Effectively, the model user, based on a reductionist
user model is but a facsimile of the empirical user.
In most day-to-day communication, “the interpreter’s main objective is
to identify the Intentio auctoris starting from the perceptible clues which
are present in the form of Intentio operis”. (Pisanty 2015, 58). However, in
day-to-day use of the Internet, the interpreter is unaware that she is, in fact,
being presented with a Dynamic Text, that there is an author (of sorts), and
that she is only looking at a modified subset of the available information.
Figure 3: Illustrating the external agent (algorithm) and its effect on the model
PERSONALIZATION ALGORITHMS... 31
Naturally, one could argue that the better the algorithm, the better the
model, and the more perfect the representation of the user. Essentially, the
most perfect algorithm would be able to provide information which corre-
sponds ideally to the user’s own encyclopedic competence – no more, no
less. Effectively, this is a self-perpetuating and self-limiting system. Such a
structure would minimize serendipity, or chance discovery and productive
error. The farther we depart from encyclopedic competence, and then from
navigational competence (where we were at least able to browse into areas
unknown), the farther we are moving from the unknown.
Only information from the known universe will be available to the user,
while all else sits, unattainable, behind an event horizon which, counter-
intuitively and almost paradoxically, shrinks around the user as the algo-
rithms become ever better at knowing her.
A Short Afterword
This text is, admittedly, looking at a greatly refined depiction of the way
we consume media and the way our environment promotes the construc-
tion of our worldview. Such distillation is a prerequisite when trying to
construct a valid model. Still, it would be sensible to note the fact that,
while the self-perpetuating and self-limiting model we have described may
indeed result in departure from serendipitous discovery, human beings, as
a rule, do exist in societies and would hardly be as restricted in their sourc-
es of information as our analysis may illustrate.
Additionally, some of the companies mentioned in the text have been
attempting to correct for certain aberrations their services have been
shown to exhibit – for example, Google already allows users to review and
edit some of the building blocks of their user profile at myactivity.google.
com (although, as many UX designers know well, an option only exists as
much as users are aware of it and willing to use it). Additionally, some ser-
vices rely on human-curated content parallel to algorithm-created content
– namely some Spotify playlists created by experts, or Yahoo! News articles
which are manually selected to appear, due to their overall importance, as
judged by actual human news editors.
It is our hope that grim forecasts, claiming humanity has surely headed
towards a dystopian future fully controlled by a handful of extremely pow-
erful supranational corporations, will prove false, as will visions of civiliza-
tion depicted in fictitious discourses such as Netflix’s “Black Mirror” series.
However, we do believe that simply considering these issues is far from
useless, as it can serve as our collective “things we dislike,” in order for us
to know what we should strive for instead.
32 Mihail Vuzharov
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35
Abstract
This paper is based on the question: can we revisit the notion of ‘im-
agined community’ (Anderson, 1983) to use it as a reliable analytical tool
for media studies in the digital age? The concept is widely used in social
sciences and media studies, but is used more often than not with total dis-
regard for its epistemological purport, thus jeopardizing its heuristic value.
I consider a concept initially proposed as a valuable approach to study the
emergence of nations in the 19th century, adapting it to analyze a popular
parodic take on the 21st century nation which takes YouTube as its me-
dium. I argue that Anderson’s ‘imagined community’ benefits from being
redefined in terms of Peircean semiotics. My approach is based on Peirce’s
phaneroscopic categories, and on the iconic working of the human imag-
ination. As a case study for this revisited concept, I use a YouTube weekly
series called Tiranos Temblad, which consists of an odd medley of amateur
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 35–50
36 Fernando Andacht
videos drawn from that social media website. The topic of all these videos
is a discussion of or reflection on the small Latin American nation of Uru-
guay. Some of the edited videos are local but many come from abroad. The
latter enthusiastically praise Uruguay but lack even the most elementary
knowledge about it, as the voice-over narrative never fails to remark and
celebrate in a deadpan style that makes the series curiously funny. I claim
that this web series is a parodical revisiting of nationalism and of the re-
branding of a nation.
surrealist canon, after their demise. Such is the exotic and bewildering na-
ture of the audiovisual concoction for each episode of the YouTube series
TT.
The series is a labor of love for a “new-fangled” curator to an imaginary,
virtual museum of disposable artifacts from individual memory that, had
it not been for their inclusion in the montage of TT, would have never
been watched by the channel’s very large audience, and would have had an
altogether different meaning. The domestic videos undergo a noticeable
change in their signification from being edited, glossed and classified in
one of the regular sections of TT.
An important theoretical contribution to make sense of this non-com-
mercial social media project is Nora’s (1989) “sites of memory”: “we have
seen the tremendous dilation of our very mode of historical perception,
which, with the help of the media, has substituted for a memory entwined
in the intimacy of a collective heritage the ephemeral film of current event.”
Three decades later, the prescient verdict of this French historian has been
confirmed through the endless proliferation of domestic personal videos
distributed on websites such as YouTube. These signs work as a substitute
for oral memory; they seek to create an iconic inventory of the social im-
aginary of our time.
not before giving it a title. This current avatar of the home movie2 changes its
tiny family audience to a wide, global spectatorship. The cultural practice
of sharing what is private or intimate with a massive audience without clear
limits entails a second framing act. The choice of TT as an object of study
is due to its interesting narrative strategy of scavenging through hundreds
of YouTube videos and then re-signifying that framing operation of every-
day experience. The videos then undergo a third keying (Goffman 1986:
44-45), namely, “the set of conventions by which (…) an already meaning-
ful primary framework is transformed (and) seen by its participants to be
quite something else”. The variegated episodes (of lengths varying from 10
to 12 minutes) compose an odd virtual artifact of memory that is neither
individual nor social; through its unconventional montage TT has become
part of the virtual heritage of a Latin American nation. This is not only
due to the selection of videos about Uruguay, but also the painstaking cu-
ratorial effort of organizing the material that goes into the making of each
episode. To use the terms of Kermode (1967: 46), what takes place through
this elaborate montage may be described as the radical transformation of
clear instances of chronos – the kind of unremarkable temporality that is
soon forgotten – into a modest instance of kairos –the kind of time that is
most significant, those special moments we redeem from oblivion, so they
remain in our memory. Through their special status, such memorable oc-
casions shape our lives.
In what follows, I will approach the transformation of overtly banal vid-
eos, which deserve to be forgotten almost as soon as they were made, (the
caught filming of a relative, silly chance observations) into a „new-fangled“
form of neo- or post-nationalism. This effect is attained through the use of
parody and irony, which are found not only in the comments of the narra-
tor-cum-curator of TT, but most remarkably in the monotonous, deadpan
tone he uses during the entire length of each program. Thus TT may be
construed as an imaginary museum of the short-lived but revealing mem-
ory of the cultural practices of an imagined community of Latin America,
in the second decade of the 21st century. For my take of this media phe-
nomenon, I will use both Benedict Anderson’s account of the genesis of19th
century nationalism and C. S. Peirce’s semiotic model.
2.1 When the social imaginary is built in the shape of a chaotic pawn-
shop
Elsewhere (Andacht 2001), I have studied the tiny verbal and visual rec-
tangle of the postage stamp as a privileged semiotic window to the ideol-
2
We could consider Le repas de bébé (1895) by the Lumière Brothers as the oldest an-
tecedent of this domestic film genre.
THE IMAGINED COMMUNITY... 41
ogy underlying the nation whose name that sign proudly exhibits, to its
social imaginary. Although Anderson (1983) does not mention the stamp
as one of the artifacts used for the invention of the modern nation, it is
also part of “this extraordinary mass ceremony” (Anderson 1983: 35) of
contemplating a shared identity sign. Writing about the effect of the collec-
tive consumption of newspapers (“one-day bestsellers”), Anderson (1983:
42) claims that “The idea of a sociological organism moving calendrically
through homogeneous, empty time is a precise analogue of the idea of the
nation”, a similar temporality functions in the viewing of each episode of
TT construed as a one-week viral video. The relevance of this kind of mate-
rial representation is justified by Anderson’s claim that “communities are to
be distinguished, not by their falsity/genuineness, but by the style in which
they are imagined” (Anderson 1983: 6).
If someone with no knowledge of Uruguayan culture watched a typical
TT episode, what that neophyte viewer would find most remarkable would
be the promiscuous mixture of video fragments. Although there is an un-
derlying order in the apparent audiovisual turbulence, the deadpan style of
the voice-over narration is bound to perplex the newcomer: “two brothers
read a book on dinosaurs; an aunt recited (a poem by Uruguayan poet)
Juana de Ibarbourou; a dog which is seen barking had a dream; a group
of masked Quinceañeras danced; a group of men carried bricks” (TT #70).
The eccentric prologue is followed by euphoric images of young female
tourists seen wandering the Uruguayan countryside; of a young woman
doing an appreciative “little dance” as an homage to the country, also in the
heartland; then a Japanese and a German advertisement selling soft drinks
made with or using the name ‘mate’ – the traditional Uruguayan herbal
beverage – in their label; a group of wildly ill-matched inventions that jux-
taposes funny-looking home-made devices with the engineering design of
an eccentric inventor. Without any transition there ensues a parade of “a
dog who remains perfectly still on a dock (which we are told has already
been featured on TT); a man who taught how to make a home repellent”.
The incongruous group of edited video fragments creates the impression
that the average TT episode – between 7 and 14 minutes – is much longer
than what it actually is. The closure of this episode is brought about but one
last deadpan styled comment: “And we leave you with the what-the-fuck3
moments of the week: “the armadillo cat, this hand that was swallowing the
clouds along the highway.”
3
In English, in the original; it uses a video of a Uruguayan adolescent who cheerfully uses
that expletive.
42 Fernando Andacht
THE WEEK”, but when he says it, the narrator always talks in Spanish (“de
la semana”). The choice of the English printed sign alludes ironically to the
globalized world which tiny Uruguay entered timidly from its peripheral
position. The song that celebrates the apotheosis of the weekly CRACK,
which is joined in an ungainly and solemn manner by the commentator, is
also performed in Spanish. There is also a sui generis section that does not
classify a single type of videos or have a descriptive title; the “what the fuck
moments of the week” section comes at the end of every episode. If one
searched for the distinctive feature of all that is shown and narrated in TT,
for its core ideology, ‘banal’ would fit the bill.
I will now look more closely at the category that sets the dull climax of
the program, its purpose being to commemorate a prowess or its very op-
posite. A ritual phrase introduces viewers to CRACK of the Week: “And the
nominees for the Crack de la semana are...” The list of those deserving such
a prize is one further instance of chaotic enumeration to comedic effect,
as it includes animate beings – humans and animals – as well as inanimate
ones. These are some of the candidates: “an excavator which served water
in a mate”; “these jumping worms which came out of a red bell pepper”
(TT #70); “the chair (called) Jessie” manufactured in Uruguay, whose video
shows that this piece of furniture resists any kind of assault without break-
ing down (TT #21). It is not unusual for the narrator to violate without any
explanation the apparent criterion that defines a category, for instance the
alleged virtue or exceptionality of him, her or the thing that deserves to be
celebrated as the CRACK of the week. Thus we watch the big effort that a
group of young women make in order to move a large sofa through a win-
dow, and once the deed is accomplished, the narrator determines that the
person who is to be awarded the prize, which is both visual (two Golden
cups resembling those of the soccer World Cup, Fig. 1) and musical, is the
only one who had not joined the hard-working group, but who ran as fast
as she could to be the first one to sit on the sofa (TT #35).
Figure 1. Two Golden cups resembling those of the soccer World Cup
44 Fernando Andacht
ema, only that portion of its lyrics was shouted vehemently, rather than
sung, with the unequivocal aim of repudiating the dictatorship, which bru-
tally suppressed any form of explicit opposition.
With its deadpan tone, TT parodically revisits that sentiment of stifled
rebellion, and transforms it in an ironic smile that resignifies the very no-
tion of nationalism and political involvement in peaceful times, in the age
of social media. The program has a Mentality or flavor of mediation that is
utterly different from that which prevailed during the time of State terror-
ism. It is not by chance that besides having borrowed that eloquent frag-
ment of the nation’s liturgical song, the opening image of TT is a playful
icon of the flag, wherein the heraldic image of the sun, with its geometrical,
flaming figure, is set upon the name of the series (Fig. 2), as if the national
emblem sponsored it.
inary. This is a Mentality that takes pride in not being proud of its nation,
and in the love of middle-class ideals, and most of all in not trying to be
outstanding, a defining feature of the nation’s collective identity (Andacht
2002). On this point, it should be mentioned that at no time do we see the
narrator.
References
Andacht, Fernando. 2002. Integración/desintegración: nuevos signos de
identidad en el Mercosur. In Gerónimo de Sierra (ed.) Los Rostros del Mer-
cosur. El difícil camino de lo comercial a lo societal, 309-340. Buenos Aires:
Clacso.
Andacht, Fernando. 2001. L’imaginaire d’un petit pays. Approche Sémi-
otique de l’identité sociale à travers des timbres postes. Protée 30 (2): 9-22.
Andacht, Fernando. 1996. Cambalache y creación: semiosis de la prim-
eridad. Signa 5, 52-60.
Anderson, Benedict. 1983. Imagined communities. Reflections on the or-
igin and spread of nationalism. London: Verso.
Bateson, Gregory. 1972. Steps to an Ecology of Mind: Collected Essays in
Anthropology, Psychiatry, Evolution, and Epistemology. Chicago: University
of Chicago Press.
Bruner, Jerome. 1991. The narrative construction of reality. Critical In-
quiry 18: 1-21.
Corner, John. 2002. Performing the real. Documentary diversions. Tele-
vision & New Media 3 (3): 255–269.
Dayan, Daniel & Katz, Elihu. 1994. Media Events. The Live Broadcasting
of History. London: Harvard University Press.
Elgenius, Gabriella. 2005. Expressions of nationhood: national symbols
and ceremonies in contemporary Europe, PhD Thesis, LSE Theses Online:
http://etheses.lse.ac.uk/638/ Retirado: 05.02.2016.
Gabler, Neal. 1998. Life the movie. How entertainment conquered reality.
New York: Vintage.
Gehl, Robert. 2009. YouTube as archive. Who will curate this digital
Wunderkammer? International Journal of Cultural Studies, 12 (1), 41-60.
Goffman, Erving. 1986. Frame Analysis. An Essay on the Organization of
Experience. Chicago: Northeastern University Press
Grierson, John. 1933. The documentary producer. Cinema Quarterly 2
(1): 7-9.
THE IMAGINED COMMUNITY... 49
Abstract
Currently media power is distributed via the multi-media World Wide
Web. Web 2.0 has transformed every prosumer into an individual, mini-or-
ganism – “Me the Media” (the concept coined by Bloem, van Doorn & Dui-
vestein 2009). Recently a trend has started to emerge, which indicates that
Web conversations are creating new power relationships. This is especially
vivid in the current multi-media coverage of political events, supported by
cross-cultural social activism. Thus, the aim of this study is to analyse the
emerging new trends in current social media that embody the shift from
“Me” to “We” in power relationships. The idea that everyone is inter-linked
and inter-active on the Web, involving not only common citizens and pol-
iticians, but also companies or brands, supports the finding that “We the
Media” is the next development in social media, which needs to be taken
seriously and investigated on a wider scale.
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 51–61
52 Viktorija Lankauskaitė, Vilmantė Liubinienė
Introduction
Contemporary media theorist and psychologist Sherry Turkle in her
book “Alone Together: why we expect more from technology and less from
each other” (2011) considers the question of how technology redefines hu-
man communication. If new technology denies direct communication, we
come up against a problem – a huge amount of lonely, isolated people, cry-
ing for attention with the help of selfies. The book was published in 2011,
and since then we have witnessed the great advance in technology develop-
ment, together with the new modes of communication and new behaviour
models emerging. Is the problem of loneliness and isolation still relevant in
the contemporary networked society? Alongside the development of this
software, undermining modern communication, it is possible to hypoth-
esise that at least on social media a shift from the emphasis on “Me” (the
inner self-isolation) is occurring towards the emphasis on “We” – the com-
munity, which focuses its attention on participation and solving common
problems or initiation and implementation of joint ideas in action. To test
this hypothesis, our research aims at analysing the emerging new trends
in the current social media which embody the shift from “Me” to “We” in
several areas. In order to accomplish the aim, the following objectives have
been set: to analyse the changing context of contemporary digital culture;
to discuss the model of online self-identification, concentrating to the shift
from Ego to Hyper Ego; to provide interpretation for the shift from “Me”
to “We” based on the research of media content and emerging patterns in
communication.
In order to research new patterns in communication, we have employed
netnography as the research methodology. Netnography is a term coined
by Robert V. Kozinets (2002) to describe the use of online marketing re-
search techniques to gather information about the way individuals behave
and interact in the cybersphere. It has evolved from ethnography, a widely
used research methodology in the field of cultural studies, perceived as a
qualitative understanding of cultural activity in context. Nowadays eth-
nography, as outlined by Barker and Jane (2016: 39), becomes less an ex-
pedition in search of ‘the facts’ and more a conversation between partic-
ipants in a research process: “Ethnography now becomes about dialogue
and the attempt to reach pragmatic agreements about meaning between
A SHIFT FROM “ME” TO “WE” IN SOCIAL MEDIA 53
uation of the society today, even if the means of communication and the
devices are more advanced. Castells claims that the devices, and currently
developed new social networks, in this case social media, influence the be-
haviour in the everyday society because of information management. “...
The definition, if you wish, in concrete terms of a network society is a so-
ciety where the key social structures and activities are organized around
electronically processed information networks. So, it’s not just about net-
works or social networks, <...> It’s about social networks which process and
manage information and are using micro-electronic based technologies”
Castells (2010). This assumption reflects what is exactly happening today.
People might unconsciously behave according to the information they re-
ceive on the web. The information is filtered out by certain parameters,
according to previously made choices, as searches, clicks, or “like” buttons
are hit. Then, the web offers one or the other option according to the past
activity and influences the following behaviour both online and in reality,
when it comes to advertising, event promotion, and social involvement. We
tend to use and attend the things we are used to seeing.
Along those lines, it is also worth mentioning Lev Manovich (2013), and
his book “Software Takes Command”. Software within social media, its de-
velopments and improvements allows for the surveillance of a user’s every
online step, and for the influence of the future behaviour there. The impact
of software being a part of our daily lives lies not only in the improvements
of user interface, or general layout of the web environment, but also on how
advanced the web itself is. The algorithms used for content delivery and
promotion, or determining patterns of interest through searches, most vis-
ited sites, or general activity on the web are not a novelty these days. They
allow to create networks of people, groups, masses with the same interests,
goals, or working for the same cause, from all over the world.
Discussion about the internet, especially Web 2.0, is impossible with-
out mentioning the participatory culture. Henry Jenkins, the Professor of
communication, journalism, and cinematic arts at the University of South-
ern California has made the greatest impact in defining and promoting
the concept of participatory culture. By “participatory culture” he means
a form of culture in which the media users act not only as consumers, but
also as producers. He calls them prosumers. The term is most often applied
to the production or creation of some type of published media. Recent
technological advances have enabled private persons to create and publish
such media, usually through the Internet. This new culture as it relates to
the Internet has been described as Web 2.0. Further on, Jenkins elaborates
on convergence culture – the combination of new media and old media
A SHIFT FROM “ME” TO “WE” IN SOCIAL MEDIA 55
within a single piece of media work – the coming together of different me-
dia products/technology (Jenkins 2006).
Another important concept, coined by Jenkins, which is very much im-
portant in understanding the digital culture is collective intelligence. Col-
lective or group intelligence, as defined by Jenkins (2006), emerges from
the collaboration, collective efforts, and competition of many individuals
and appears in consensus for decision making.
“None of us can know everything; each of us knows something; we can
put the pieces together if we pool our resources …. Collective intelligence
can be seen as an alternative source of media power” Jenkins (2006).
Jenkins’ conception of media convergence, and in particular conver-
gence culture, has inspired much scholarly debate. Jenkins argues that
convergence represents a fundamental change in the relationship between
producers and consumers of media content.
Fuchs (2017), writing about the three forms of the web’s sociality (cog-
nition, communication, and cooperation), speaks about the change of in-
teraction on the web from Web 1.0 to Web 2.0 to Web 3.0. According to
him, all three forms are intertwined and depend on each other, but he also
admits that a change is present. “The three forms of Sociality (cognition,
communication, cooperation), are encapsulated into each other. Each layer
forms foundation for the next one, which has new qualities” Fuchs (2017).
These “new qualities” are what we have now on the web and in society,
different kind of communication, cooperation, the need and willingness to
participate and contribute to the pool of intelligence and resource. Cogni-
tion alone is not enough, but it is not absent either.
John Moravec (2008) believes that a new paradigm for 21st century ed-
ucation will change the way teaching is perceived. If in the environment
of Web 1.0 the teaching was solely concentrated on communicating the
knowledge in one direction – teacher to student, in Web 2.0 it develops both
ways – teacher to student and student to student, and finally in Web 3.0 the
interaction involves not only teacher to student and student to student, but
student to teacher. This brings to the conception of crowdsourcing as “a
practice of obtaining needed services, ideas, or content by soliciting contri-
butions from a large group of people and especially from the online com-
munity rather than from traditional employees or suppliers” (Crowdsourc-
ing in Merriam Webster dictionary, 2011). Thus, crowdsourcing aligns
with the idea of the need for a bigger online community to achieve certain
goals, therefore one cannot be alone anymore once one is connected on-
line. Nowadays, the simplest example could be Q&A platforms, where one
person asks a question, and the community on the web tries to answer it as
56 Viktorija Lankauskaitė, Vilmantė Liubinienė
best they can, based on their experience and knowledge. That way, the one
who asked the question gets more information from different sources and
has many more chances of getting the proper answer.
Among other scientists, Viktor Mayer-Schönberger and Kenneth Cuk-
ier in their book “Big data – the essential guide to work, life and learning
in the age of insight” (2017) refer to Big data as to “things one can do at a
large scale that cannot be done at a smaller one, to extract new insights or
create new forms of value, in ways that change markets, organizations, the
relationship between citizens and governments, and more” (Mayer-Schön-
berger & Cukier 2017: 6). In a way they also predict the change in the rela-
tionship between citizens as the collectivity, contributions which may bring
about major transformations. Further on, they concentrate on description
of the three major shifts of mindset: “the first, is the ability to analyze vast
amounts of data about a topic rather than be forced to settle for smaller
sets. Using all the data at hand instead of just a small portion of it. From
some to all. N=all. The second is a willingness to embrace data’s real-world
messiness rather than privilege exactitude. The third is a growing respect
for correlations rather than a continuing quest for elusive causality” (May-
er-Schönberger & Cukier 2017: 19).
All the theories and studies briefly discussed in this section clearly il-
lustrate the shift from “Me”, the user of the web, the consumer of the infor-
mation, to “We” – prosumers who are collaborating, creating, and sharing
the content. This trend is particularly in line with Jenkins’ ideas, and is
supported by other authors as well.
Analysing this trend, it is also important to concentrate on the issue
of virtual prosumers’ identities. It could be observed that some studies
aim to research “Me-Media” dynamics (Bloem, van Doorn & Duivestein
2009), while others discuss the conditions of multiple identities enacted
in Multi User Dimensions (Turkle, 1995). For Turkle, the multiplicity and
heterogeneity of online identities is rooted in the new social experience
of postmodern culture. Barker and Jane (2016: 265) note that “the decen-
tred or postmodern self involves the subject in shifting, fragmented and
multiple identities. Persons are composed not of one but of several, some-
times contradictory, identities”. In this “Me-Media” dynamic, composites
of digital alter egos are rapidly becoming an accepted form of personal and
brand identity. They increasingly form the basis for the social and econom-
ic activity in which individuals, organizations, and government engage. As
Bloem, van Doorn & Duivestein 2009 note, “the third media revolution
emancipates physical identities to the “Hyperego” level: the digital Me’s all
A SHIFT FROM “ME” TO “WE” IN SOCIAL MEDIA 57
are hyperlinked and super active on the Web, involving citizens, brands,
companies and politicians“ (Bloem, van Doorn & Duivestein 2009:14).
As the aim of this study is to test the hypothesis that a shift from the
emphasis on “Me” to the emphasis on “We” (the community) is visible in
social media, the second part will deal with the analysis of different cases,
selected according to the methodology of netnography and illustrating the
emerging trend in the current social media.
All these features are directly connected to the Newsfeed, because the
more attention a post gains, the more likely it is to stay at the top of the
page for the longer time. Every like, share, comment, or follow expresses
the approval of the crowd on the web, the social media users. This is where
the collectiveness becomes evident; one or two likes is nothing compared
to two or three thousand.
The following cases can show the power of those developments, and
how groups of people across the web create trends that help them to stay
visible and followed, and how “Me” on social media shifts to “We”.
community itself can be responsible for the content it receives and, more-
over, that the contributions of each single member, through crowdsourcing
practices, can create something powerful and worthwhile, convincingly in-
dicating that Social Media is a place for crowds and collectivity to flourish.
for inspiration or for something to build their work upon. A tool, called
Hit-Record, was established by a well-known actor, Joseph Gordon Levitt,
to bring artists together for collaboration. A creator (a writer, actor, painter,
filmmaker, singer, etc.) can upload his or her product on the web for other
artists to use for their creations. All of the work that is submitted becomes
open source and anyone that belongs to the platform can dispose it. For
example, if there is a writer who submits a poem, a singer can take it, and
record a song with the lyrics of the poem. Then later, a filmmaker can take
the recording and use it as a soundtrack for the film. Any kind of similar
collaborations and exchanging artwork is possible and encouraged. The
platform is a great example of reaping the benefits of collective intelligence
to create the best work possible, because it might be so, that one creation is
much better in a different form and seen through somebody else’s eyes, and
HitRecord permits exactly that.
Conclusions
1. Emerging new trends in social media are related to the shift in a
semantic paradigm, which consists of a transfer of the emphasis from “I”
– individual achievement, goal attainment, individualism, to “WE” – Web
3.0, crowdsourcing, participatory culture, collective intelligence, etc
2. Rapid and overwhelming technological development paves the way
for the current changes – the shift from individualism to collective actions
on the web.
3. A observed shift from communication to cooperation which enables
joint actions to be translated into real mass activism.
A SHIFT FROM “ME” TO “WE” IN SOCIAL MEDIA 61
References
Barker, Chris & Jane, Emma A. 2016. Cultural studies theory and practice.
London: Sage Publications Ltd.
Bloem, Jaap; van Doorn, Menno; Duivestein, Sander. 2009. Me the
Media: Rise of the Conversation Society. Kleine Uil, Uitgeverij.
Castells, Manuel. 2010. The Rise of The Network Society: The Information
Age: Economy, Society and Culture. Wiley.
Crowdsourcing. 2011. In Merriam-Webster dictionary (last accessed
October 20, 2017, from https://www.merriam-webster.com/dictionary/
crowdsourcing).
Fuchs, Christian 2017. Social Media – A Critical Introduction. UK: Sage.
Jenkins, Henry. 2006. Convergence Culture: Where Old and New Media
Collide. New York and London: New York University Press.
Kozinets, Robert V. 2002 The Field Behind the Screen: Using Netnogra-
phy For Marketing Research in Online Communities. Journal of Marketing
Research Vol. XXXIX (February 2002), 61-72
Manovich, Lev. 2013. Software Takes Command. New York: Bloomsbury.
Mayer-Schönberger,Viktor; Cukier, Kenneth. 2017. Big data: The
essential guide to Work, Life and Learning in the Age of Insight. London:
John Murray Publishers.
Moravec, John. 2008. Toward Society 3.0: A New Paradigm for 21st
century education. (last accessed October 20, 2017 from https://www.
slideshare.net/moravec/toward-society-30-a-new-paradigm-for-21st-
century-education-presentation).
Turkle, Sherry 1995. Life on the screen. New York: Simon & Schuster.
Turkle, Sherry 2011. Alone Together: Why we expect more from Technology
and less from Each other. UK: Hachette.
Van Dijk, Jan. 1991. De Netwerkmaatschappij (The Network Society).
Houten, The Netherlands: Bohn Staflen Van Loghum.
PART II Aesthetic and
Interactive Practices in
Digital Culture
65
Abstract
Reconstructing space with the use of computer generated imagery (CGI)
is commonly used in moviemaking to enhance the depicted pro-filmic re-
ality, creating virtual spaces in which layers of the narrative that are more
difficult to represent via realistic mise-en-scéne, such as emotional condi-
tions, can become visually explicit. In the 2003 film Polítiki Kouzína / A
Touch of Spice / Baharatin Tadi, the Istanbul-born Greek filmmaker Tasos
Boulmetis digitally combines heterogeneous elements to reconstruct a vir-
tual experience of his own sense and memory of Istanbul: the urban land-
scape in the film is a hybrid of on-location scenes of the modern city, CGI
and enhanced coloring, digitally fused into a mural of historical and per-
sonal memories. By deliberately conveying a strong emotional tone to the
audience, the film equates the notion of place with the experience one has
of it: as the memory of mid-Twentieth century Istanbul is digitally re-com-
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 65–77
66 Giorgos Dimitriadis
posed, the city dissolves under the pressure of its emotionally charged re-
flection, and the general concept of “location” is redefined through individ-
ual perception. Digital technology is used not simply to bring to life a past
urban setting, but becomes a tool for affect, thus revealing invisible layers
of the filmic narrative.
Introduction
After the sweeping effects of digital technology applications on cinema,
the visual construction of space (especially in relation to the connection
between characters and setting) has been a controversial subject. The tech-
nologies used to create locations, on the one hand, make more extensive
use of digital graphics both to impress and affect audiences with the life-like
quality of the virtual spaces, now easily recreated with computer generated
imagery (CGI); but on the other, when the distinction between shooting
on-location and pure CGI is blurred, various aesthetic, narrative and even
ontological issues arise. Tasos Boulmetis’s Polítiki Kouzína1 (2003) is an ex-
ample of such a movie, as it uses digital manipulation to establish the strong
bond between man and city. This bond is presented through the childhood
memories of the main character Fanis (Georges Corraface)2, deported as
a child with his family from Istanbul in the 1960s. Thirty years later he is
a successful scientist in Athens, burdened with nostalgia and regret. In a
game of flashbacks that continuously blend present and past, the viewers
share Fanis’s memories and perceptions, filtered through the heavily emo-
tional recollection of family feasts and enhanced senses. The city of Istan-
bul, both of Fanis’s present time and of the 1960s, is deliberately presented
like an old postcard: pastel colors and sepia tones, in addition to digital
compositing of live action through CGI, are employed to evoke a nostalgic
rendering of the city which relies heavily on the visual for meaning. Istan-
bul in Polítiki Kouzína transcends the literal and the geographical; in order
to be conveyed more as a carrier of memory and emotion than an actual
place, the city becomes dematerialized, a virtual metropolis reworked with
CGI so that both compositing and color manipulation transform its actual
spatiotemporal aspects for the sake of nostalgia and memory, at the inten-
1
The movie was also marketed outside Greece under the Turkish title Baharatin Tadi and
the international title A Touch of Spice.
2
The character of Fanis is played by Georges Corraface (adult), Odysseas Papaspiliopoulos
(18 years old) and Markos Osse (8 years old).
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tion of Fanis’s family. On the etymological level, the root of both Πολίτικη
and Πολιτική remains the word “πόλις”, the archetypal Platonic concept
combining city, state and community, denoting the link that connects all
aspects of human life with one’s communal environment. The city in this
sense becomes the stage or setting upon which modern man performs the
drama of his existence; as such, enhancing it visually with the use of CGI
can indeed accentuate the visual and emotional impact of that drama.
Coloring Memory
In Polítiki Kouzína, one of the main agents underlining this visual, exis-
tential continuity between man and urban landscape is the way in which the
color palette is manipulated in post-production. In order to communicate
Fanis’s nostalgia and emotional void, Boulmetis seems to have considered
the Greek audience’s collective memory, a significant part of which comes
from old refugee families as a result of several military conflicts Greece was
involved in especially during the 20th century. That collective memory has
infused Greek culture with the strong feeling of the abandoned homes. The
visual coherence of coloring in the movie, in combination with the emo-
tional associations of the specific colors selected, creates a strong aesthetic
impact, which is sanctioned within moviemaking with the goal of estab-
lishing or supporting the meanings moviemakers wish to communicate.4
The use of color to establish additional layers of meaning is both com-
mon in the practice of moviemaking as well as a recurring issue in cinema
theory. With regard to the frequency or willingness to use digital technol-
ogy in post-production for chromatic alterations, Richard Misek observes
that it is commonplace practice nowadays, ranging anywhere between a
subtle color grading to a complete re-working of the entire color palette,
and applied to almost everything available in the media (169). The obvi-
ous reason is that the features of color, such as tone, hue, intensity, etc. are
parameters associated with the handling of light, which has always been
an intrinsic feature of cinematographic expression. Brian Price comments
that moviemakers have long realized the importance of color in conveying
meaning: far beyond being an “incidental characteristic of film stock”, color
selection is a very careful process that is expected to affect the experience of
spectators by establishing “meaning, mood, sensation, or perceptual cues”
4
In contemporary cinema, John Belton discusses the “Digital Intermediate”, i.e. the stage
in postproduction that begins when the original film material starts undergoing digitiza-
tion and ends after the new, digitally processed files are transferred back to film (58) and
locates a significant portion of the creation of meaning in a movie by moviemakers in the
process that a movie goes through in that stage (59).
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(2).5 William Johnson also acknowledges that specific use of color in visual
arts helps elicit emotional responses, due to the associations that the spec-
tators make between certain colors and specific emotional conditions (6);
in fact, he comments on the ways in which movie-wide chromatic patterns,
like e.g. a specific hue or palette, help the story acquire a visual consistency
and aesthetic unity (17), which is the case with Polítiki Kouzína as well. Fi-
nally, John Belton uses the examples of movies like Gary Ross’s Pleasantville
(1998) and Frank Miller & Robert Rodriguez’s Sin City (2005) to describe
the way the application of a specific color scheme in a movie anchors each
color to a specific matrix of meanings that subtly blends with the overall
narrative (62–63). In this sense, color becomes a subtle, powerful meaning
carrier; regardless of whether the action takes place in a real or a CGI set,
color becomes a kind of second-order, virtual background that provides
additional layers of meaning that operate parallel to the literal ones and
are associated with the internal, emotional and non-verbalized state of the
characters.
Most of that non-verbal meaning in Polítiki Kouzína relies on selecting
color schemes traditionally associated with memory, longing, and the pain
of nostalgia. This had to be accomplished in a way that would not only
make sense in the fictional microcosm of Fanis’s family story, but would
enable spectators to forge associations with their own stories as well. Since
the associational meaning and significance of specific colors are cultural-
ly and ideologically-bound, thus expected to be different across various
traditions and geographical areas of the world, according to Philip Cow-
an (143), the use of color in Polítiki Kouzína should also be traced back
to the cultural and historical specifics of the region. The entire movie has
been digitally processed to obtain a faded pastel tone, making it resemble
the old hand-tinted postcards from Asia Minor, whose old-style aesthetics
and patina now carry the melancholia of “leaving home” that Boulmetis
wishes to make resonant throughout the narrative. This color manipulation
directly sets the emotional tone for an audience that actually retains such
mementos. The movie respectfully capitalizes on the fact that objects like
these carry their own history in Greek tradition, being vital components in
the micronarrative of origins and heritage that families cherish.
Digital post-production colorization cleverly extends this “old-post-
card” color effect, from the use of actual postcards as props in the story, to
5
Price notes that, despite this conscious and meticulous attention to color by moviemak-
ers, the field of film studies has actually paid little attention to the ways color is used in
movies (2).
70 Giorgos Dimitriadis
the old-looking texture of the entire movie. This artificially created texture
ensures strong associations of memories with the present time, as if it is a
reminiscence of a distant past brought to life in the present time. When
Vassilis (Tassos Bandis), Fanis’s grandfather, teaches him and his friend
Saime (Gözde Akyildiz)6 geography with spice-scented postcards of Greek
landscapes, in a scene where the movie subtly reproduces even the yellow-
ish stain that time leaves on paper, everything is contextualized, from the
colors to the screened objects and the characters, in a unified representa-
tion of past-ness or remembrance blended with the intangibility of space.
In Vassilis’s lesson, a place can be experienced even without actually being
there; in the same way that Fanis and Saime experience distant places only
with vision and smell, spectators are seamlessly transferred into a heavily
emotional long shot of the two children near a lighthouse in the Bosporus,
which features the trademark CGI-enhanced scene of a bright red umbrella
being carried away by the wind over the sea. This example perfectly ex-
emplifies the capacity of digital colorization to reaffirm and transfer fun-
damental oppositions (such as those between past and present, or waking
and dreaming) to the visual plane that Misek asserts in his commentary
of the potentials of digital film coloring (177). Facilitating the interaction
between color and context – which are, for Beth Tauke, “reciprocal coor-
dinates” that “symbiotically fade in and out of each other” (28) – digital
coloring eventually bridges not only present and past for the characters,
but places the audience on this bridge as well.
Enhancing the impact of physical objects without possessing any tan-
gibility of its own, color is a powerful catalyst for meaning because, ac-
cording to Tauke, it connects to other sensory associations while actually
remaining inarticulate (27). Fanis comes to know the world through such
an overwhelming process of associations that it is permanently imprinted
in his unconscious; colors, smells and language, like his grandfather’s spice
mixes, are bound with the attic of the spice store, forever tangled with the
image of Istanbul he puts together in his imagination. This spiritual rath-
er than intellectual way of knowing the world around him establishes an
urban universe, within the fictional world of the narrative, that exists only
in his mind. In addition, it also demonstrates the spatial and temporal dis-
placement Istanbul undergoes in the movie for the sake of representation,
and that the audience comes to share both with the main character and
6
Gözde Akyildiz plays the 5-year-old character. The adult Saime is played later in the
movie by Basak Köklükaya.
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On Objections to Realism
Inevitably, digital intervention in sensitive areas like representation of
the past and authenticity of memory has been accused of rupturing the
ontological link between image and its referent, which is the cornerstone of
what Bazin understood as the naturally “ethical and moral dimension” that
derives from the photographic nature of film (Burgoyne 220–221). Kayley
Vernallis, for example, identifies the “referential function” of color in pho-
tographs as the source of their meaning, thereby claiming that the “faded
photograph lies”, because its original referential meaning has been compro-
mised (462) and its aesthetic value has been reduced (467). For Vernallis,
more than a simple alteration, fading inevitably entails a significant loss of
meaning as it undermines the expectations that we have from color photo-
graphs to “mirror the world” (463–464). Under this scope, it is normal for
Vernallis to view digital manipulation of images as a process which raises
by default concerns about loss of originality (473). If one follows Vernallis’s
POSTCARD FROM ISTANBUL... 73
line of thought, the use of digital technology in general, let alone to artifi-
cially produce a patina of fading that alters the original color, would indeed
cause a severe aesthetic and semantic degradation to the image that should
be met with skepticism. Nevertheless, in an argument such as this, in which
authenticity is placed precariously close to a sense of accuracy, the CGI
in movies like Polítiki Kouzína would easily be rendered as “inauthentic”;
this observation, however, suffers greatly from the frailty of the concept of
authenticity itself.
Arguments like Vernallis’s assume the common but recently contested
notion of the photographic (and thus also the cinematic) apparatus as a
mechanical aid to human vision, an idea similar to aspects of Kendal Wal-
ton’s concept of transparency, but should remain flexible and adaptable in
cases where digital graphics are used to enhance layers of authenticity that
supersede the strict tangibility of things, as is the case in Polítiki Kouzína.
If anything, the purposeful manipulation of color and spatiotemporal pa-
rameters not only crafted with a specific narrative line in mind, but aiming
at finding common ground between that narrative and a collective sense
of historical reality, should be seen as a realistic technique in its own right.
For example, Lev Manovich, commenting on William Mitchel’s argument
on the obvious technical crossover between painting and digital graphics,
illustrates that CGI manipulation repositions cinema somewhere between
painting and photography because of the practical similarities that exist
between computational and painting tools (304).7 Instead of this duality
being a problem linked to issues of ontology and a proprietarily photo-
graphic sense of veracity, movies like Polítiki Kouzína demonstrate the
ways in which CGI manipulation reflect experiential realities that stretch
even further: the unprecedented financial success of the movie proves that
the audience recognized a kind of reality that is infused with elements not
limited to the tangible or the haptic. The manipulation of color in Polítiki
Kouzína, instead of being a loss or a risk, elicits an emotive parameter that
is an integral and indispensable part of the specific kind of representation
intended in the movie, lying between the personal and the historical.
Color alteration should therefore not be charged with breaking the in-
dexical relation between the original and its image, because, as Johnson
rightly notes, colors in a movie are actually never identical to the original in
7
Misek also comments on the frequent metaphor between painting and digital coloriza-
tion, starting from cinematographer Bruno Delbonnel’s opinion and further extending
the comparison between the two (169–170). Misek provides a number of examples from
popular cinematic texts that relate to the various ways in which colorization has been used
in specific ways to blend with the narrative.
74 Giorgos Dimitriadis
real life due to the technical specificities of the medium of cinema (7), and
this is true regardless of digital or analog manipulations. If this technical
truth is contextualized in the argument which equates color with authen-
ticity, this would essentially mean that all photographic color is already
unrealistic from the moment the image is created. Since the reconstruc-
tion of Istanbul in Polítiki Kouzína is not a photographically transparent
image of the city, in Walton’s use of the term, but a virtual representation
of memory, color is an essential carrier of information rather than degra-
dation. As Johnson puts it, color “sharpens the viewer’s perception of the
screen image” in the sense of bringing additional details to the foreground
(8). Additionally, it is the emotional response elicited by the fading of ac-
tual photographs of the past that actually prompts moviemakers to control
color in the first place, in order to elicit a similar emotional response from
their audience by enabling the underlying tone or mood of the narrative to
extend to the visual level. The CGI image of the chromatically-enhanced or
spatiotemporally recomposed city does not malevolently impose itself on
reality. CGI imitates the way reality is composed in the mind of the spec-
tator, as memory composed from bits and pieces of external stimuli; thus
the CGI image of Istanbul simply enables a visual rendering of the brico-
lage process through which the audience already mentally reconstructs its
understanding of urban space. The fact that this rendering on screen may
be one of infinite possible representations, thus jeopardizing objectivity, is
hardly a counter-argument, given the fact that there can be no claims for
objectivity or a single way in which memory can or should be visually ren-
dered. The aesthetic result is left at the creatively hit-and-miss discretion of
digital artists. In fact, the massive and generally uniform positive impact
that the movie had on the Greek audience could be an argument in favor
of its objectivity rather than against it; the movie claims its aspect of truth-
fulness exactly via the fact that its CGI techniques confirmed a experiential
truth for a significant amount of people.
which is partly his own responsibility. Through the strong connection Fanis
has with Istanbul, Polítiki Kouzína presents the city as something more than
the natural habitat of contemporary man in which he lives, loves, works
and dies. In his study on inhabited space, Arnold Berleant notes that the
distinguishing character of a place is affected by its physical or topographi-
cal identity, its physical coherence or architectural homogeneity, and, most
important to the present discussion, its interaction with the human factor,
or the people that inhabit it (43). In Berleant’s view, therefore, understand-
ing a place is inextricable from the experience one has of it. This cultural
dimension ties the physical traits of a place to the human element; the dis-
tinctive meaning of a place is acquired through “the interaction of human
sensibility with an appropriate physical location” (43), i.e. the meaning
or importance that human actions give to a place. On the same grounds,
Aušra Burns reads Berleant on the importance of the “experiential realm”
that comprises an understanding of the city as lived space. This importance
is revealed by the fact that the city can only be conceived as a continuation
of the individual; consequently a complete understanding of urban space
should incorporate the lived experience of it that one has (Burns 69).
In his own study of Polítiki Kouzína, Dimitris Eleftheriotis argues that
this experiential dimension of the city, as portrayed in the movie by Fanis’s
memories and behavior, accounts for the commercial success and popu-
larity of the movie. For Eleftheriotis, one of the main reasons the audience
responded positively to the movie was because spectators picked up on
the director’s intention to use Fanis as an agent of nation-wide “past and
present national anxieties, fantasies and aspirations”. According to Eleft-
heriotis, the movie gradually constructs the bond between man and urban
space by projecting a dual mobility, first a virtual one between the present
and past as Fanis recalls his memories, then an actual one, as he travels
to Istanbul (18-19). His arrival, just in time to bid farewell to his dying
grandfather, as well as to Saime and to any chance he ever had of reuniting
with her, is the culminating point of the movie using memories as building
blocks to reconstruct the image of the city. After Fanis buries Vassilis and
walks around the city trying to retrace whatever is left from his childhood,
the virtual and the actual mobility collide in an overwhelming sequence
that strongly emits loneliness and a sense of regret.
As the movie gradually progresses towards its foreshadowed melan-
cholic resolution, Boulmetis renders the emotional ties between Fanis and
Istanbul in the mixture of the bitterness of deportation, remembrance of
lost love, and the unbreakable bonds of kinship, all of which are gradual-
ly interwoven with the beloved memory of home-made food. Boulmetis
76 Giorgos Dimitriadis
8
The abbreviation Polis is a common reference to Istanbul in Greek.
POSTCARD FROM ISTANBUL... 77
References
Belton, John. “Painting by the Numbers: The Digital Intermediate.” Film
Quarterly, vol. 61, no. 3, Mar. 2008, pp. 58–65.
Berleant, Arnold. “The Aesthetics in Place.” Constructing Place: Mind
and Matter, edited by Sarah Menin, Routledge, 2003, pp. 41–54.
Burgoyne, Robert. “Memory, History and Digital Imagery in Contem-
porary Film.” Memory and Popular Film, edited by Paul Grainge, Manches-
ter University Press, 2003, pp. 220–236.
Burns, Aušra. “Emotion and Urban Experience: Implications for De-
sign.” Design Issues, vol. 16, no. 3, Autumn 2000, pp. 67–79.
Cowan, Philip. “The Democracy of Colour.” Journal of Media Practice,
vol. 16, no. 2, 2015, pp. 139–154.
Eleftheriotis, Dimitris. “A Touch of Spice: Mobility and Popularity.”
Greek Cinema: Texts, Histories, Identities, edited by Lydia Papadimitriou
and Yannis Tzioumakis, Intellect, 2012, pp. 17–36.
Johnson, William. “Coming to Terms with Color.” Film Quarterly, vol.
20, no. 1, Autumn 1966, pp. 2–22.
Manovich, Lev. The Language of New Media. MIT Press, 2001.
Menin, Sarah. “Introduction.” Constructing Place: Mind and Matter, ed-
ited by Sarah Menin, Routledge, 2003, pp. 1–37.
Misek, Richard. Chromatic Cinema: A History of Screen Color. Wi-
ley-Blackwell, 2010.
Price, Brian. “General Introduction.” Color: The Film Reader, edited by
Angela Dalle Vacche and Brian Price, Routledge, 2006, pp. 1–9.
Tauke, Beth. “Stain: Phenomenal and Literary Approaches to Color
Studies.” Design Issues, vol. 10, no. 1, Spring 1994, pp. 19–28.
Vernallis, Kayley. “The Loss of Meaning in Faded Color Photographs.”
Journal of the American Institute for Conservation, vol. 38, no. 3, Autumn–
Winter 1999, pp. 459–476.
Walton, Kendall L. “Transparent Pictures: On the Nature of Photograph-
ic Realism.” Marvelous Images: On Values and the Arts, Oxford University
Press, 2008, pp. 79–109.
79
Abstract
Recently, a peculiar narrative configuration has developed and is spread-
ing through the internet culture and new media. Characterised by a specif-
ic representation of the individual growth process, Apeiron narratives find
their origin in pen & paper role-playing games, but it is only after the de-
velopment of digital games and the diffusion of the Japanese cultural codex
through the contemporary mediascape that they have become a coherent,
autonomous and viral phenomenon.
In the following pages, this narrative configuration will be described
through a series of paradigmatic examples; its roots will be traced back
to the peculiar traits of role-playing games, and the importance of recent
digital adaptation will be highlighted. Finally, I will describe its diffusion
beyond the domain of fictional text, hinting at possible environments for
its diffusion.
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 79–94
80 Vincenzo Idone Cassone
1. Description
1.1. Introduction: memes and power level
“It’s over 9000” is one of the first and most famous memes still used on
the internet: it is generally used in messages as a reply to incredible values
or numbers, often ironically or to imply an excess in forecasts or predic-
tions. In recent years, its success served as a starting point for practices of
meme remix-remake, which could be called a meta-meme.
It is possible that this success is not by chance: the scene from which the
meme is inspired can be considered one of the clearest representations of
a recent narrative configuration, which has been spreading across different
media platforms in the last years.
The meme itself is derived from a sequence of the American version of
the anime (Japanese cartoon) Dragon Ball Z, created by Akira Toriyama
and a sequel of the famous Dragon Ball series.
In order to define the paradigmatic elements of the meme, a brief re-
sume of the plot of the DBZ series is necessary: the cartoon starts with the
arrival on planet earth of the vicious race of the Sayans. They are equipped
with a combat scanner (called scouter), which is able to precisely measure
the combat potential of living beings, and assess it on a numerical scale.
The aim of the Sayan Raditz is to convince his brother Goku (the main
character of Dragon Ball) to join them, and conquer Earth. Since Goku
refuses, the two fighters start to battle. Raditz knows he will win, since his
combat power is 1500, while the two strongest fighters on earth, Goku and
his friend Junior (who joined the battle) only have a power level of 416 and
408. By acting recklessly, however, he is killed through a stratagem by the
“IT’S OVER 9000.” APEIRON... 81
two earthlings. Despite this he is able to send a dying message to his much
stronger comrades Nappa and Vegeta, who head for planet earth. Since the
two aliens arrive one year later, the main characters have enough time to
train and be ready to face them.
One year later, in the scene from which the meme is taken from, Goku
joins the battle at a later stage, while his friends are being defeated by Nap-
pa. Before stepping up, Goku gives a demonstration of his combat pow-
er, to show his enemies how strong he has become. Nappa, whose scouter
got destroyed during the previous battle, asks Vegeta for the result. Vege-
ta, stupefied and overcome by anger, shouts “Unbelievable... It’s over nine
thousand”, destroying the scouter out of rage. Nappa (whose power level
is 4000)1 does not trust the result, charging relentlessly: as a result, he is
defeated with one blow.
DBZ “grammar of fights” was mainly created at the beginning of the se-
ries, and aside from specific events (such as the fighters’ transformations),
remains constant within the series. To simplify, there is no way for the
reader to discern the actual power level of the fighters involved in a battle
without knowing beforehand. After all, the author of DB, Akira Toriyama,
explicitly said the scouter was designed as a simple plot device to make the
readers aware of the relative strength of the fighters, without having to rely
on different visual cues and exhibition of strength for every battle.
3) Exponential growth: right after destroying the scouter, Vegeta asks
himself how it is possible for the weak Goku to develop so much in only
one year. His doubts do not regard his enemy’s current fighting competence
(he is still stronger than him), but Goku’s competence in growing. The in-
credible development in power of the main characters becomes increas-
ingly clear as the story proceeds in the following narrative arcs: Goku beats
Vegeta (power level 18.000) with a quadruple kaiohken (his special attack,
which multiplies his power per 4). In the next arc, Goku’s power is 90.000,
and grows further during the episodes. In the subsequent one, during the
fight against Freezer, his power raises from 3 million to 150 million thanks
to his transformation into Super Sayan, surpassing his enemy’s 120 million.
By describing the process of growth in DBZ through its aspectuality
traits (Fontanille 1991), it can be defined as durative (the process of growth
is continuous), iterative (constituted by multiple cycles of growth) and pro-
gressive (the process is oriented through hierarchically growing Sanctions,
following units of measurements on a growing scale).
To summarise the previous observations, the process of growth is char-
acterised by three main elements: 1) the subject’s Competence, which is
directly represented and sanctioned through a numerical value and scale,
linked to the value of a virtual Performance. 2) The growth process, as rep-
resented through the different numerical Sanctions, is characterised by the
following aspectuality traits: durativity, iterativity and progressivity. Using
a visual metaphor, this could be represented by an exponential equation,
developing through a higher order of magnitudes as the story develops. 3)
This growth in competence is not balanced by a comparable change in the
representation of the actual performance related to the competence (the
battles), which seem to follow a static visual and narrative style.
plot devices are generally used in the most climatic battles, in which the
difference in competence among the enemies is too high, or too low, acting
as a trump card to produce (and justify) specific narrative developments.
2. Analysis
2.1. Micro-level aspectuality
As a result of this interaction between value measurements, hierarchies
of power, narrative arcs, limits and limit break, Apeiron narratives create
a complex effect of aspectualisation (Fontanille 1991) out of the aspectu-
ality of the process of growth. The structure and the development of the
individual narratives deeply interact with the grammar of Competence and
the progress of growth of the characters, both in games and in traditional
narratives.
The process is the result of two interacting levels of aspectuality: the
micro-level (in which the reader/player’s point of view is within the narra-
tive flow), and the macro-level (the phase of re-elaboration, in which the
reader/player’s POV is beyond a single narrative arc, or the whole series).
At the first level, the development of Competence is represented both
through durativity (through phases of training) and punctuativity (the
measurement of competence through numbers and ranks). Only in the
first case is it possible to discuss a real representation of “progression” for
the microaspectuality, since viewers experience the character through the
process of growth, while in the second case the process of growth is only
re-elaborated at a macro-level, by comparing the actual Competence value
with the previous value and inferring the evolution.
However, the limit-breaking moments, represented through a punctua-
tive aspectuality (a sudden change in measurement) make the reader aware
of the immediate growth in character Competence, through the sudden
shift in measurement and in performance. ’It is during these moments that
it is easier to witness a change in the non-numerical representation of the
performance.
are the result of the positioning of the observer with respect to specific nar-
rative boundaries/thresholds.
In the case of Apeiron narratives, the process of growth is represented
through two main complementary points of view: the first centred on the
subject/ anti-subject relationship, the second centred on the relationship
between narrative arcs.
In the first acts in a narrative arc, the main characters are placed at the
lower level of the power scale, while their enemy/ies are put on the upper
boundary of the power scale. By assuming the POV of the main character,
growth process is perceived from a “bottom-up perspective” in which the
final goal is not simply to reach the limit, but to surpass it. As noted by Fab-
bri and Sbisà (1985), boundaries and thresholds are tied with the specific
result of debrayage and embrayage: in this case, the distinction in narra-
tive arcs is strengthened by limit-break events, which settle a new degree
in subject Competence and act as the ending of the previous bottom-up
perspective. As a result, a new narrative arc, a new perspective and a new
aspectuality on the process of growth are established in the following arc.
If the story had been written from the point of view of the anti-subject
(a “top-down” point of view), no development or growth in Competence
would have been possible: the resulting aspectualisation would be that of
a continuously stagnating anti-subject competence. But since the narra-
tive configuration is built on following the main subject’s path from a bot-
tom-up perspective, the moment in which the limits of the Competence
and the limits of the narrative arcs are reached necessitates a new arc.
However, due to the exponential growth increase that characterises
Apeiron narratives, the new arc will need to develop exponential growth
through the replication of the bottom-up POV. The boundaries of the new
narrative arc behave in the exact same way: new anti-subject, new limit,
new limit-break.
This second arc/arc point of view shapes the general aspectualisation of
the whole text: aspectualisation not limited to explicit actions, but refer-
ring to the general positioning and interaction of the reader/player with all
the narrative horizons, within and beyond the boundaries, in relation to
virtual processes (growth), actual processes (limit break), and realised pro-
cesses (continuous acts of establishing and surpassing limits). These forms
of aspectualisation result from the use of units of measurement within the
narration, and the separation into narrative arcs.
player will try to synthetize the text, integrating the narrative development
and the growth-process grammar into a coherent shape, through the mi-
cro-level points of view and aspectualities used in the text. However, due
to the above-mentioned dichotomy between the punctuative and durative
representation of the growth, and the iterative nature of the growth across
different narrative arcs, two main types of narrative inconsistencies can be
observed in Apeiron narratives:
a) The passage from one arc to the other causes a retrospective para-
dox. Due to the exponential representation of growth, and to the use of
limit-break as narrative endings, everything that a character has been ex-
perienced becomes insignificant when a new arc is reached. The previous
enemies, challenges, and power balances are now meaningless, since the
new arc follows the same bottom-up, progressive point of view, in which
new limits and anti-subjects shape the power balance. In this regard, Apei-
ron narratives can be considered the opposite of classical Epic narratives,
in which the meaning of the action is defined only in a retrospective way,
as an obligation and valorisation of the Past.
b) The passage from single arcs to the interpretation of the entire text
produces a discontinuity function paradox: since growth is experienced
mainly through discontinuous punctuative measurements and limit breaks,
it is the reader who must translate it into a continuous, progressive process,
“connecting the dots” and filling the narrative gaps in power balance and
competence growth. But since the process is represented through an itera-
tive, bottom-up view, a multiple perspective incoherence may arise (char-
acter overgrowth, different “curves of power”, implicit imbalances between
characters, etc.).
As a result of these two narrative inconsistencies, a conflict between the
narration and the progression is produced: on the one hand the story needs
to progress through specific successions and coherence; on the other, the
aspectuality created through numbers and ranks develops its own coher-
ence, pacing and logic. Some typical results of these inconsistencies can be
briefly described:
a) In the DBZ series, the main enemy of the Freezer Arc has a power
level of 530.000, threatening to make a planet explode by triggering its nu-
cleus. Several narrative arcs later, the devil Darbura declares that a power
of 200-300 kiri (a new unit of measurement introduced in the series) is
enough to blow up a planet. However, by a Q&A in the 2004 V-Jump re-
view this power should be equal to 15 million in the traditional unit of
measurement, but both Vegeta and Freezer are able to destroy the planet
while having only 0.36 and 10 kiri respectively.
90 Vincenzo Idone Cassone
who has defeated several key enemies, is technically only a low-tier char-
acter, and should have been crushed by many of his enemies, rivals, and
allies.
Figure 4: the graphs of Apple (left) and NVidia (right) SoC increase in
Competence
As can be observed in the image, the power curve used for both Ap-
ple A and the NVidia Tegra Soc (system on chip) line is an exponential
curve. However, the values that determine the curve are taken from bench-
marks or flops in terms of theoretical performance. Both these units of
measurement are the results of virtual measurements, which do not cor-
respond to an actual performance increase and cannot be translated into
real-case scenarios. Technological leaps, while possible, are the result of
complex relationships between research conducted in production systems,
raw materials, physics, and software development, which of course do not
92 Vincenzo Idone Cassone
Conclusions
While not enough to completely prove the hypothesis, these exam-
ples seem to confirm a possible extension of the Apeiron configuration to
non-fictional discourse, and supports its development as a recognised and
clear narrative structure in the current mediascape.
94
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95
Abstract
Since October 2010, the Instagram app has provided its users with
means of visual communication that previously were reserved for profes-
sional photographers. Simultaneously, the Instagram Corporation’s official
blog has offered suggestions on how the features of the app could be ap-
plied. In this manner, the corporation has established a norm of Instagram
use. Norms of technology use, i.e., socially learned ways of behaving and
communicating with technology, are well-researched in technology and
science studies, but thus far these studies have only included social media,
e.g., Instagram, to a minor degree. Furthermore, it remains largely unex-
plored how these social rules are represented multimodally in discourses
about social media technology. Through a critical multimodal discourse
analysis, this paper describes how the aforementioned corporate regulative
norms on the usage of Instagram were established on the corporate blog
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 95–112
96 Søren Vigild Poulsen
from 2010 to 2014. The findings show that the discourse on the blog adjusts
its focus. Initially, it dealt with correctional tools for the app, but it then
progressed into presenting tools for experimental visual expression. At the
same time, the blog confines the experimental uses of the application and,
thereby, the possible perception of what entertaining imagery is. This way,
the study demonstrates how the Instagram Corporation seeks to regulate
the use of the app.
1. Introduction
Since October 2010, the Instagram corporation1 has provided its users
with a means of visual communication previously reserved for profession-
al photographers, along with a social network site for users to share pho-
tos and videos. At the same time, the Instagram corporation’s official blog
(blog.instagram.com) has offered suggestions, both visually and in writ-
ing, on how the app’s tools could be applied. The blog also includes and
promotes images from users that have made creative use of relevant tools,
e.g. for a social event or particular use of a new filter. Thus the organiza-
tion uses their blog and social networking site in specific ways as corporate
communication to create a specific framework of knowledge or discourse.
Corporate use of social media remains an emergent field in discourse
studies (Darics 2015; Danielewicz-Betz 2016). More specifically, further
investigation is required of the ways in which businesses and organizations
construct discourses through social media, and the applications of these
discourses for the social practices of professional communication.
(Multimodal) discourse studies have paid attention to social media
(Page et al. 2014; Adami & Carey 2016), but most studies center on Twitter
and Facebook (e.g., Eisenlauer 2013) rather than Instagram. And, while
discourse studies of Instagram have taken an interest in user groups, for
instance, mommy bloggers (Zappavigna 2016, Zhao & Zappavigna 2016),
politicians (Avedissian 2016), and location-based groups (Manovich 2016),
no studies seem to have looked at the Instagram corporation and their
communicative practices. This study seeks to provide more knowledge in
this intersection of social media, visual discourse, and corporate commu-
nication.
1
Instagram was bought by Facebook in April 2012, but I shall refer to Instagram as an
independent company.
CONSTRUCTING THE CORPORATE... 97
2. Theoretical framework
To investigate the ways in which Instagram constructs a normative dis-
course, this study employs critical visual discourse analysis both as theoret-
ical framework and methodology (Kress & van Leeuwen 2001, 2006; Mar-
tin & Rose 2003; van Leeuwen 2005, 2008). In this framework, discourses
are not understood as texts or speech, but “as socially constructed ways of
knowing some aspect of reality” (van Leeuwen 2016: 138) that people use
when they think, communicate and act. Thus, discourses are the frames
people draw on in various sense-making social practices. In this case, I ex-
plore how the Instagram corporation makes meaning about the application
and, thus, prompts its users to understand and engage with the Instagram
app. Discourse is based on practices that are “context-specific frameworks
of making sense of things” (ibid.) within specific social groups. This way,
the study reconnects discourse to social practice, i.e., socially regulated
ways of doing, “from which it derives (context-specific) meaning” in order
“to analyze the processes of transformation, or recontextualization (Bern-
stein 1981, 1986), that occur as practices are turned into discourses” (van
Leeuwen 2016, 139).
2
The analysis of the discourse realized in writing is explored in forthcoming work (Pouls-
en, in preparation); in this article, I will attempt to reconstruct the discourse based on the
images.
98 Søren Vigild Poulsen
3. Methodology
In this analysis, I seek to answer two questions: firstly, what meaning
is constructed visually on the Instagram blog, and second, what is this
meaning used for the corporate blog? For the first part of this article, I
will analyze the visual discourse and its realization in terms of different
kinds of metafunctions. For the second part, I focus on the function(s) of
visual meaning on the blog. I will divide the description of discourse into
a grammatical level and a meaning level, cf. the division of strata in Halli-
day’s (1978, 1985) Systemic Functional Linguistics (SFL). The grammatical
level concerns the way discourse is construed, while the level of meaning
concerns the kind of discourse constructed.
This study introduces selected methods for the analysis of visual dis-
course on which Instagram draws when it blogs about tools for making,
editing and sharing pictures and videos in the app’s user interface. The
specific analytical terms listed in Table 1 will be explained. The terms are
selected for existing work of visual social semiotics (Kress & van Leeuwen
2006) and critical discourse analysis (van Leeuwen 2006, 2008). The list-
ed terms represent only part of an exhaustive analysis; I adopt Machin &
Mayr’s (2013) tool kit approach where analytical concepts are included on
the basis of their relevance to the analysis of visual data.
100 Søren Vigild Poulsen
To study visual discourse, I look at texts (blog posts) about app tools in
which Instagram uses images. Data for the analysis consists of 50 blog posts
about tools, such as photo filters and editing and sharing functions, on
the official corporate archive in 2010-2016 (blog.instagram.com/archive).
These posts represent a small fraction of those that focus on specific topics
as well as on individuals or groups of users. More specifically, I examine
posts about the release of updated versions, the introduction of new tools,
and posts on the use of photo filters and other editing and sharing tools.
Images from these blog posts fall into two categories: user-generated imag-
es used with the users’ permission to illustrate a feature or tool of the app;
and images made by the Instagram corporation. Both types of images are
used when Instagram shows visual examples of the tools presented.
By analyzing multiple texts that exist in the same context, I attempt to
document the existence of and reconstruct the ‘Instagram corporate dis-
course’ based on my analysis and interpretation of blog posts. As Roderick
(2016) puts it: “I strive to establish how such texts make tacit normative
claims about the “nature” of technology and their uses through multi-
ple semiotic modes such as language, images, typeface, and music” (p.5).
This approach aims to document how ‘Instagram discourse’ is construed,
changes, and shifts focus. I only analyze posts that explicitly mention tools
in the app to focus on the ways the Instagram corporation itself chooses
to construct a discourse. It could be argued that the analysis ought to in-
clude blog posts introducing how selected users apply in-app tools when
making their photos. Such an analysis could arguably illuminate how In-
CONSTRUCTING THE CORPORATE... 101
Figure 1. Examples of conceptual processes object on the blog post about us-
ing of the Lux tool. Source: http://blog.instagram.com/post/17436816889/
instagram-tips-using-lux (accessed 9.10.2017)
Figure 2. Examples of reactional process on the blog post about the Willow filter.
Source: http://blog.instagram.com/post/37739409065/instagrams-newest-fil-
ter-willow-yesterdays (accessed 9.10.2017)
Since there are no people in most of the blog pictures, the social rela-
tion, i.e., the relation established between the image and viewer on the ba-
sis of image angle, can only be described on a vertical axle that determines
whether an image is shot from a high, middle, or low angle. The horizontal
axle that concerns the viewer’s involvement in a depicted person’s activity is
irrelevant in the images. In the selected images, a simple description is that
they are shot from a point of view that allows the viewer to see the motive
from a neutral line of sight. Also, there is no social interaction, i.e., inter-
action between depicted persons and the viewer by way of a person’s gaze.
As mentioned in the transitivity analysis, we only find a few photos de-
picting people and in those cases, the people mostly look to the side and
thereby not at the viewer. In terms of social interaction, i.e., the interaction
between the represented persons and the viewer, we would describe the
interaction as an indirect address at the viewer.
The modality of the images, relating to the truthfulness or ‘realness’ of
visual representation, is noteworthy. It is notable that all images appear
impressive as a result of their colours. The modality of most images is high
to medium. For instance, a blur or vibrance function creates a more natu-
ralistic photo style. If we describe the images’ modality markers (Kress &
van Leeuwen 2006), the images modify their representation of the truthful-
ness of the depicted participants by (for example) saturation, temperature,
brightness, focus (depth of field), and detail. These markers relate to the
CONSTRUCTING THE CORPORATE... 105
resources that photo filters and other editing tools provide (for a descrip-
tion and discussion of resources of Instagram filters, see Poulsen 2017).
What does this indicate? Each photo stands out and exemplifies that the
discourse of Instagram makes photos beautiful, and this is also expressed
in the blog’s written text, for instance in the first blog post “Welcome to
Instagram”, 5.10.2010).
Purpose is not represented in the images themselves, but in the use of im-
ages. I would argue that the use of the same image, as in the case of “Insta-
gram 3.2. -Improved Camera with a New Filter” (10.12.2012), serves as an
example of visual purpose. The same image is shown in two versions: one
without Tilt-shift (a blur tool), the other in which the tool is used. In this
way the images illustrate a before and after state and therefore function as
a visual explanation of a tool’s effect. Another example is found in the post
describing what the user must do to (re-)create a tintype photo (posted on
9.6.2012). The images illustrate the purpose in terms of what a tool can do
and how a beautiful image can be created. The purpose of the tool is, in this
way, visually documented or exemplified.
6. Conclusion
This article reports on a study of the discourse on Instagram’s corpo-
rate blog between 2010 and 2017. Given that the blog makes special use of
images, the study describes the visual resources for realizing discourse. By
focusing on blog posts about (the use of) tools in the app’s user interface,
the study explores discourse construction and its use in the context of busi-
ness communication. The study uses critical visual discourse analysis to
produce its findings. The corporate blog of Instagram includes user images
to create a discourse of a (super-) naturalistic, sensually depicted outside
world. Furthermore, the blog facilitates an aesthetics of ‘things’ that are
singled out and presented as beautiful, stunning and amazing in their mere
appearance. At the same time, people are almost absent in the selected im-
ages. Thus there are no social activities depicted and no social engagement
depicted. The visual resources enact a neutral, indirect, and disengaged
point of view, whereby the blog's viewer is positioned as a passive observer
110 Søren Vigild Poulsen
offered visual information, and who simply looks at the images presented.
This study thus critiques the discourse for departing from Instagram's ar-
ticulated company mission, a wish to enable sociality and the sharing of
photos.
Instagram uses visually constructed discourse to attribute purpose, le-
gitimation and evaluation to their social practice of corporate blogging.
Firstly, the blog images illustrate what new and/or relaunched tools can do;
in other words, they illustrate the tools’ functional purpose. In this way the
images become part of an explanation of tool usage. For instance, we are
shown the same image in two different versions, before and after a tool's
effect is applied. Furthermore, the images legitimize Instagram’s new and/
or improved tools. The rational for this could be that the images ‘document’
the (beautiful) effects of the tools, while implying that the users who have
already applied the tools in their mobile photo practices approve of them.
It follows that the users and their images function as ambassadors for the
app and the tools it provides. In other words, the tools have already been
put to use by the Instagram community, and the Instagram corporation
simply reports on the fact that the improved or designed tools enable users
to make better images. Finally, the images facilitate an aesthetics of ‘things’.
When the images are embedded on the blog, Instagram endorses this aes-
thetics and indicates their approval of user-made images.
CONSTRUCTING THE CORPORATE... 111
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Abstract
The relation between the humanities and information technologies has
become so strong in recent decades that it is no longer possible to see this
relationship as a mere temporary phenomenon. Together with massive dig-
italization of books, journals and other texts, collected into extensive elec-
tronic libraries and hypertextual databases, it is now necessary to rethink
and redefine not only the concept of reading, but to specify new possibil-
ities for analysing literary and specialized texts. The aim of this study is
to point at new approaches to reading large text collections in the light of
Moretti’s method of distant reading. This paper uses the methodological
issues of relation between distant reading and Russian formalism as back-
ground for this consideration.
1
This submission was created as part of a research assignment for the VEGA 2/0107/14
grant “Hypermedia Artefacts in a Post-digital Era“
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 113–120
114 Marek Debnár
Distant reading
The idea of “world literature” as a set of shared cosmopolitan values has
been known since the time of J. W. von Goethe. The proposed methodolo-
gy of literary science transcends the horizon of a complete work of one au-
thor, period or genre, appearing in Russian formalism. The idea of distant
reading, i.e. reading mediated by IT tools, that was introduced by Franco
Moretti in the essay Conjectures on World Literature in 20002, refers to both
of these perspectives.
Moretti’s approach to the idea of “world literature”, as was understood
by Goethe in conversations with Eckerman (1827), and twenty years later
by Marx and Engels in the Communist Party Manifesto3 (1848), is critical.
He describes it as a contemporary intellectual gesture limited by the area
of Western Europe, more precisely, by “German philologists working on
French literature” (Moretti 2000, 54), which does not mean that he turns
away of this concept. “World literature” is the main area of his interest,
but not as a label for a set of literary works but rather as a methodological
problem. In order to define the term “world literature”, we need to find such
a research method that corresponds to the current state of the problem; a
method that exceeds a simple but unviable notion that it is enough to read
more.
In Conjectures on World Literature, Moretti does not openly avow the
thoughts and procedures of Russian formalism. However, he is so strongly
inspired by formalism that for his theory of distant reading that he em-
ployed the title “new formalism without close reading” (Arac 2002, 38).
Moretti then describes his method as “a little pact with the devil: we know
how to read texts, now let’s learn how not to read them. Distant reading,
where distance is a condition of knowledge, it allows us to focus on units that
are much smaller or much larger than the text: literary formation, themes,
tropes – or genres and systems. And if, between the very small and the very
large, the text itself disappears, well, it is one of those cases when one can
2
Essay was originally published in the magazine New Left Review No. 1/2000 and was later
included by Moretti to the book Distant Reading, Verso 2013.
3
With reference to a text: “In place of the old local and national seclusion and self-
sufficiency, we have intercourse in every direction, universal interdependence of
nations. And as in material, so also in intellectual production. The intellectual creations
of individual nations become common property. National one-sidedness and narrow-
mindedness become more and more impossible, and from the numerous national and
local literatures, there arises a world literature.” (Marx – Engels 1977, 151 – 152).
FORMALISM AND DIGITAL... 115
justifiably say, that less is more. If we want to understand the system in its
entirety, we must accept losing something.” (Moretti 2000, 57).
The enthusiasm for a new methodological approach is indisputable, as
is the latent inspiration for formalism that can teach literary history the
regularities of a literary field, as written in the study The Slaughterhouse of
Literature (The Slaughterhouse of Literature 2000). In this study, published
in the same year as Conjectures on World Literature, he adds: “Form is a
repeatable element of literature – what returns fundamentally unchanged
over many cases and many years” (Moretti 2013, 86). In this period, Moretti
speaks very broadly about formalism and openly admits the inspiration by
Viktor Shklovsky and his Theory of Prose (1929) five years later in his book
Graphs, Maps, Trees – Abstract Models for Literary History (Graphs, Maps,
Trees – Abstract Models for Literary History 2005). The work belongs to
the founder’s work in the field of literary science on textual analysis using
IT tools, whereby Moretti represents three models of quantitative analysis.
Using graphs, he analyses the history of changes in the complexity of the
novel genre; through maps, he illustrates geographical changes in aspects
of English “rural” prose; and genealogical trees enable him to analyse vari-
ous mutations in the detective genre. A trinity of quantitative analyses rep-
resent three approaches to what was described by Eichenbaum as a goal of
formal method in the text devoted to work of the Petrograd Society for the
Study of Poetic Language (Opoyaz), called The Theory of the Formal Meth-
od earlier in 1925: “We do not incorporate into our work issues involving
biography or the psychology of creativity, assuming that those problems,
very serious and complex on their own, ought to have their place in other
disciplines. We are concerned with finding in evolution the features of im-
manent historical laws – that is why we ignore all that seemed, from this
point of view, circumstantial, not concerned with literary history. We are
interested in the very process of evolution, in the very dynamics of literary
form, insofar as it is possible to observe them in the facts of the past. For
us, the central problem of the history of literature is the problem of evolu-
tion outside individual personality – the study of literature as a self-formed
social phenomenon” (Eichenbaum 1971, 50).
Besides historical patterns of the form, stressed by Moretti in both
texts in 2000, we cannot even define a biographic author mentioned by
Eichenbaum in his approach. Formalism thus reacts to an approach that
reduced literary history to the psychological interpretation of works of
“great authors”. This movement did not perceive the literary work and its
value framework as an isolated product; however, they perceived it on the
background of other works and in connection with them. From the point
116 Marek Debnár
of view of literary form development, the most important aspect is the im-
pact of work on work, which was the reason the formalists broadened the
sphere of research from “high literature” to the popular and folk literature
that played a significant role in the creation and development of literary
genres and forms. This quantitative expansion of literary research field
forms the basis not only for formalistic research but also the procedures
in the field of textual analysis that are based on information technologies.
Moretti extended this deflection to a whole set of authors whose works
are in a close dialogue with literary history: “Trouble with close reading
in all of its incarnations (from the new criticism to deconstruction) de-
pends on extremely limited criteria... we invest so much in individual texts
only because we think that very few of them really matter.”(Moretti 2000,
57). Moretti’s version of “formalism without close reading” is primarily
about creating abstract models for the development of literary forms on
the ground of specialized text corpora, therefore shifting the attention from
privileged authors and works to the level of individual changes in the whole
genre.
False clues
An example of such an exploration is the use of indicia in relation to
the development of English detective fiction from the time of their first
occurrence, that is, from the end of the nineteenth century. The topic is
discussed in the last chapter of Graphs, Maps, Trees, which is an extend-
ed version of the study The Slaughterhouse of Literature and, at the same
time, best illustrates Moretti’s relationship to Russian formalism. While in
Slaughterhouse he does not acknowledge his inspiration by Shklovsky, in
the study Trees he directly refers to him. In the Theory of Prose, specifically
in his essay Mystery novella, Shklovsky analyses (along with other works)
Arthur Conan Doyle’s Sherlock Holmes stories from the perspective of
genre construction, form and time sequence of syuzhet. At first, there is
nothing extraordinary, though he is attracted by a special way Doyle works
with clues: “Secondary data are the most important, integrated in a way, a
reader will not notice them” (Shklovsky 1971, 142). From a schematic point
of view, these are common short stories with a secret: “this scheme was not
created by Conan Doyle, but he did not even steal it. It results from the sub-
ject matter” (Shklovsky 1971, 143). Speaking about clues (Shklovsky calls
them “hints”), he writes: “Everyone intent on engaging in the creation of
Russian plot-based literature should pay close attention to Conan Doyle’s
use of clues and the way the denouement emerges out of them”(Shklovsky
1971, 143).
FORMALISM AND DIGITAL... 117
perience in words: “The more one looked in the archive, in other words, the
more complex and “Darwinian” became the genre’s morphospace.”(Moretti
2005, 74). This language is not coincidental. In the preface to the second
edition of Modern European Literature: A Geographical Sketch (Modern
European Literature: A Geographical Sketch) included at the beginning of
the book Distant Reading (Distant Reading 2013), Moretti admits that one
of his most powerful inspirations was the evolutionary theory of the ori-
gin of species by Ernst Mayr which he wanted to apply to the evolution of
morphological (genre) transformations of literary field (see Moretti 2013,
1 – 3). Similar to Propp, Shklovsky and other formalists, also in Moretti’s
“quantitative formalism”, in the pamphlet of Stanford Literary Lab he called
morphological (genre) category a presumption of quantification analysis.
This makes it a necessary aspect of distant reading: at the beginning of the
research, it is used to set up a typological “spectrum of variations” (Mayr),
and at the end, it is used to set up the genealogy of morphospace with all its
developmental branches.
Another necessary aspect of distant reading is a distance that makes it
possible to “read” quantitative data from the point of view of form: “we
must step back from quantitative field and look for solution in a completely
different one, and it is a field of form (morphology)” (Moretti 2005, 24).
Distance from data is what enables their “reading”, or interpretation. This
aspect is also observed by Sean McCann in the article A Few Quibbles about
Moretti’s Graphs, Maps, Trees (A Few Quibbles about Moretti’s Graphs,
Maps, Trees 2011): “It is wonderful to see the graphs and to get a sense of
the vast range of material that still needs to be discovered and understood
...but as Moretti notes, all this is just data until hypotheses are generated
(produced, by the way, via “interpretation”) (McCann 2011, 109).
After clarifying Moretti’s formalistic resources, we are getting back to
the distant reading, metaphorical description of quantitative formalism
that Moretti on mentioned in Graphs, Maps, Trees once. He describes it
very briefly as a reading that does not put emphasis on details but on the
distance as a specific form of knowledge that “reveals broader interconnec-
tions. Shapes, relations, structures. Forms. Models” (Moretti 2005, 1). In
the final texts, he even introduces a distinction between “explanation”–that
falls more within cognizance of quantitative formalism–and the interpreta-
tion of a text, as if he was already aware of the risk in working with a great
deal of material, and that the hypothesis is likely to prove true (concerning
the size of the text archive). In other words, the outcome of quantitative
formalism, for which the morphological category is a presumption of anal-
ysis, is that which had been expected at the beginning. Moretti’s study of
FORMALISM AND DIGITAL... 119
clue occurrence in detective genre was also based upon the same assump-
tion. He explicitly focused on clues as found in Doyle’s work, as he con-
sidered them a dominant evolutionary shift within the genre. He focused
beforehand on the apologetics of the Western European Detective canon in
order to create a model for the whole genre tree. Such a procedure resulted
in tautology, and tautologies seem true in every possible interpretation.
Conclusion
It has been thirteen years since the first publication of Conjectures
on World Literature (2000) until its re-publishing in the collection of all
Moretti’s texts devoted to Distant Reading (2013). The range of digital ar-
chives has grown enormously during that time, eliminating the old barrier
to literary research represented by the unavailability of texts. However,
new barriers have emerged, such as the impossibility of identifying a great
deal of forgotten, secondary texts, so called The Great Unread,4 problems
that have also occurred in other areas of textual analysis. Nevertheless, the
use of IT tools has its future in literary and broader humanities research.
The oft-mentioned crisis of the human sciences is also caused by their pro-
crastination, and is accompanied by a sort of a priori mistrust towards new
technologies. In defence of our approach, it can be said that if humanities
are losing their attractions at present, they should not hesitate to seek new
approaches to find meaning and use.
4
A term The Great Unread was introduced to literary science by a narratologist Margaret
Cohen (see Cohen 2009).
120
References
Arac, Jonathan. 2002. Anglo-globalism? New Left Review 16: 35 – 45.
Cohen, Margaret. 2009. Narratology in the Archive of Literature. Rep-
resentations 108 (1): 51 – 75.
Eichenbaum, Boris. 1971. Teória formálnej metódy. In Teória literatúry
– výber z „formálnej metódy“, ed. Mikuláš Bakoš. Bratislava: Tatran.
Marx, Karol – Fridrich Engels. 1977. Manifest komunistickej strany. In
Antológia z diel filozofov. Marxisticko-leninská filozofia, ed. Ladislav Holata.
Bratislava: Pravda.
Moretti, Franco. 2000. Conjectures on World Literature. New Left Re-
view 1.
Moretti, Franco. 2005. Graphs, Maps, Trees: Abstract Models for a Liter-
ary History. London: Verso.
Moretti, Franco. 2013. Distant Reading. London: Verso.
Propp, J. Vladimír. 1971. Morfológia rozprávky. Bratislava: Tatran.
Šklovskij, Viktor. 1971. Teória prózy. Bratislava: Tatran.
121
Abstract
This paper is an attempt to understand the intersections between the
internet, global cultures and technology, and the material object, the Indian
sari. The Indian Sari, like other ethnic clothing, has always acted as a means
of affirming position and agency for Indian women. Even today it is a
significant part of the communicative grammar for its offline avatar. But its
online presence makes this garment even more discursive. Typically online
communities, in linguistic terms, are ‘cultural communities’ (paradigmatic)
where knowledge is shared to deepen expertise, and offline communities
are ‘communities of practice’ (s yntagmatic) where people share concerns,
passions, and problems to deepen interaction. But as Umberto Eco says,
more and more paradigmatic communities are becoming syntagmatic, and
the Indian Sari is in an interesting intersection of offline and online contexts
as the wearer, the garment, and the transactions all create discursive spaces
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 121–140
122 Seema Khanwalkar
that implicate the global and local in identity formations. It also forces us
to relocate the Sari as a signifier and reexamine its materiality in relation to
its floating presence.
become more and more interactive. Umberto Eco (1983) would call these
interactive objects co-constructed by their publishers (writer, designers,
engineers etc.) and their users. The former develop a sort of language –
with basic elements (nodes/lexias, or sub-node items) and link rules, while
the latter choose which paths to activate.
the digital channels. This narrative attribute of the digital space means that
the space is a textual manifestation of narrations. It confers us with roles
and the grammar for those practices of interaction we will be a part of. The
forces of the digital space have consequences for the way people move and
interact within them. This is an algorithmically controlled environment
encouraging people to perform actions in a pre-coded system. Umberto
Eco (1979) proposed a theory of textual cooperation that, when applied to
a digital space, helps to understand the movement within a digital space as
purely interpretative rather than a bodily movement. Umberto Eco says the
textual strategy implicit in the digital space requires a model reader who
must fulfill the requirements to actualize the text’s potential content; the
reader interprets the content on the basis of what it allows the reader to do.
So, how then do spaces such as Facebook and Twitter construct the identity
of their users and their social interactions?
Maggi proposes three formal traits that Facebook and Twitter have in
common:
They both allow individuals to go beyond their ‘real’ social networks of
family, friends, relatives, and colleagues, and to touch unreachable groups.
Built into both are two dimensions to express their identities. The
Synchronic dimension that constitutes a fixed identity of the self which
forms the core information–a name, a short bio, a picture etc., and the
diachronic dimension that includes all the content posted over time and
eventually becomes a log of the person’s evolution on the site.
The identities constructed by these two dimensions happen in three ways
according to Maggi: a) ‘Self telling’, or ways and mechanisms for telling
one’s story for personal and public benefit; b) ‘Pervasiveness’, or ways and
means to link one’s real identity to the one represented in the digital world;
and c) ‘Intersubjectivity’, or ways and means to represent and expose the
relationships between individual and others.
The task of representing the self on Facebook, Maggi says, essentially
relates to the ‘exhibitionist narrative program’, or the posting of biographic
information, content, and performing actions such as shares or likes. Our
identities are clearly linked to stereotypical knowledge that Facebook
sequently A.J.Greimas’s theory of ‘actants’. Propp began by linking spheres of actions to
characters offering an important insight into the dramatic text and to look for patterns
in folklore – also referred to the ‘deep structure’. Greimas went further to assign ‘roles’ to
characters and once a character assumes a role; he becomes an ‘actant’. For further read-
ing, see Propp’s ‘Morphology of the Folktale’ (1928) and Greimas, ‘Structural Semantics’
(1966). The concept of ‘actants’ here essentially aims to highlight the digital text and the
interactions within its coded system. The reader in this case is guided by the codes and
accomplishes his/her role as an actant through participation and interpretation.
ENCHANTED OBJECT... 125
And much like Facebook has become, for many, a kind of ambient
social backdrop in their life, the happiness of your toaster or
the temperature of your living room will be a kind of mesh that
underpins our feeds and pokes, a humming kind of ambient noise
that auto tunes itself based on mood or location.
What does it mean for those narratives to exist? Who gets to author
those stories? Who wants to listen to them and in what contexts? Do objects
become storytellers themselves or do they require human authorship and
interpretation? What do these questions foretell for the Indian Sari, both
offline and online? That the Sari as a mode of negotiating physical and
cultural inter-subjective spaces and relationships is indeed a compelling
argument. But with the sari shifting its inhabitation between the physical
and the digital, it is even more compelling to see the impact of the digital
as a space on women as actants in the digital narratives that surround the
sari. Does the sari retain any of its material power, or does it get embroiled
and tangled in the identity of the digital self? What do we experience of the
sari in its online avatar?
4
ibid
ENCHANTED OBJECT... 127
5
Banerjee and Miller, 2004
6
Chui, D, 2011
128 Seema Khanwalkar
emotions, but she is equally able to make them apparent to all those around
her without uttering a word.
Interestingly, the culture of wearing saris also creates ‘syntagmatic
communities’ as they are a network of relationships, hierarchies and part
of the grammar of getting it right. The interactions over the Sari that
take place offline create social relations and could be seen as ‘syntagmatic
communities. The online interactions are paradigmatic in the sense that
these communities share something ‘similar’, in terms of interest etc. But
these online paradigmatic communities are turning syntagmatic over
time, as interactions between the members are creating networks and
combinations of different elements during the process.
personas through these online expressions. The digital space allows the
women to narrate for themselves and for the public, and they gleefully play
between their real identities and their digital selves. They become willing
‘exhibitionists’ as the digital space seduces them and exposes the narratives.
Storytelling and Imagination of the Online Sari
The online presence of the sari is a ‘photographed’ ideal. When you see it
out there, you can relate to it through the flash-light, settings: the idealized
image. It takes a leap of the mind to imaginatively drape it around oneself.
So the sari is a source of myths online, it is all about the power of our
imaginations and our ability to project our self-images. For example below
is the extent to which women can transcend the material discomfort in
order to project an easy inhabitation of the sari:
“I grew up in a middleclass household where women had a
catchphrase for what they wore at home. Mothers and aunts
would call it ‘ghawrey-pawra sari’. In an unhappy translation, it
would mean the sari meant to be worn inside the house; in other
words, a sari soft and comfortable enough to accompany a woman’s
housekeeping movements. This was in contradistinction to the
stiffness of the sari worn outside, one that did not lend itself to
easy movements. In a Byloom sari such as this one, I find that the
distinction has evaporated: it is possible to live in this cotton sari.9
Another example of mythical imagination that can take it to heights
of poetic essence is this woman who compares the sari to the myth of
Scheherazade, and weaving the complexity of the colours and lines into a
climax:
“This is my favorite shade of blue, which, for want of a name, I call
‘condensed blue’. While I could spend an afternoon talking about
my love for this color, the truth is that its beauty could only be
revealed in a fabric and texture as beautiful as this one. It’s one that
does not leave you at visual pleasure alone. I chose this sari from a
photograph I caught in a newspaper. All the news in the day’s paper
was forgotten. 10
This is Scheherazade’s sari, I tell my niece: a story is waiting to be
told. The colors seem to be engaged in a random conversation.
In school, our art teacher once gave us a lesson on colors – how
they were different and related at the same time. In this sari I see
9
Quoted from https://www.facebook.com/byloomonline/?fref=ts
10
Ibid
ENCHANTED OBJECT... 131
the colors broken into lines and then, like the circular disc in the
Physics lab which, when turned rapidly, brought all the colors into
the climax of white, this sari dissolves and remains indifferent to
mixing at the same time.11”
It is almost like a poetic license unleashed on the fabric of the whole six
yards of unstitched material. The written word takes over what was once
discussed between women orally, and the written word ‘insists’, further
entrenching the mythical realm of the Sari into the life and hearts of the
women. And that is the enormous success of the ‘Online Sari’.
“My friends have a word for this sari: ‘Nilambari’. However it is not only
the blueness of the sky that I find in it. I find this sari mysterious: I’ve never
felt – and perhaps looked – the same on the various occasions I’ve worn it.
I grew up in Himalayan Bengal, and when I look at this photograph, taken
by a young girl whose hamlet I’d gone to visit, I find it almost emerging, as
it were, from our blue mountains. That is a reminder to me, again, of how
organic the relation between what we wear and what we live is.”
The whole tactile and sensorial appeal of traditional sari buying is replaced
with struggles in one’s mind about possibilities and hopes, and in the ways
the mannequin or mannequin-like bodies that wear the sari entice the
viewer. The shapes of these bodies can be enticing and distracting, making
it an out of the body experience. But nobody complains, and ultimately
the mannequin wins the attention. What is even more interesting is that
women are becoming blasé and very confident about their bodies when
they send their picture for posting to the designer on their sites. It is an
interesting way to overcome the ‘mannequin block’ and show up for what
you are, how you look and for one’s own body. But the sub-text is clear,
‘show and flaunt’, don’t get left behind.
13
Quote from https://www.facebook.com/DorDesignsBySohini/?fref=ts
ENCHANTED OBJECT... 133
and expresses her displeasure if something goes wrong. The tailor, in this
case usually male, shares a familiar relationship with his client, given
that as an outsider ‘male’ he is allowed to measure and comment on her
changing body aesthetics, a sanction that he acquires over many years of
transactions. The tailor can also be dragged into revelations of the new
designs, or competitive aesthetics of other women, and co-opted into
cultures of rivalry and envy. He tends to give them a sneak preview, a sneak
peek at other’s fabrics and designs and thus becomes a co-conspirator in
their desire to look the best.
Online, this conspiracy angle gets all mixed up in articulations of
‘democratic alliances’ between the designer and the client. The designer
has to ensure that none of her clients are betrayed, sometimes even fails to
reveal any special designs made on ‘customized’ orders. It is a distance and
a hard attempt to maintain parity between all her existing and potential
clients. Her image is much more at stake, as her business depends on it.
Like local vendors who claim rights over their territory, the local tailor,
too is not looking actively for new clients. He exists in an oasis that he
has created over years and years of personal interactions. The relationship
he shares with each of his clients cannot be replicated online, because
there are rules and codes of behavior that disallow any discussions beyond
professional boundaries. Also, the terms of endearment online are very
universal and applied to everyone equally. The terms of address usedare
very similar, and though some of these designers do try (admirably) to
include personal statements in their conversations about the designs, it is
after all an ‘open arena’ that is being witnessed by others at the same time.
The designer has to play a balancing act between making personal and
endearing conversations with some and ensuring that she doesn’t sound
aloof and distant with others. Unlike the local tailor, she also has little
access to the person’s life, or real persona, so it is all in her imagination and
her creation of this person that she addresses and can only hope that the
person really is as ‘wonderful’ and ‘amazing’ as she imagines her to be.
Don’t have any more of the fabric left. Besides this I am making
another one with this same kalamkar20in pleats on brownish
mustard jute silk with real hand painted kalamkari work on the
pallu...that will be ready soon.21
20
Kalamkari or Qalamkari is a type of hand-painted or block-printed cotton textile, pro-
duced in parts of India and in Iran. The word is derived from the Persian words ghalam
(pen) and kari (craftmanship), meaning drawing with a pen (Ghalamkar).
21
https://www.facebook.com/DorDesignsBySohini/?fref=ts
136 Seema Khanwalkar
She does not have the luxury of being the relaxed, like the local tailor
who knows that he has loyal neighborhood clientele for reasons beyond his
competence and tends to get complacent in the knowledge.
Hello my lovely DOR peeps, a very bright n happy good morning
to all of you. Just so you know, I will be away on vacation starting
Thursday till the 22nd. During this time I will have limited access
to the page, so if you have any queries, questions, concerns, do drop
me a line and I will get back to you at the earliest...and once I am
back in Mumbai, I will be back with yet another range of exclusive
saris from DOR!!! So see y’all then...love n hugs... :)22
See you all today evening. I will start Uploading around 7.30pm IST
and will respond to all queries once the entire batch is uploaded.
Please bear with me till then... :)) and all queries will be responded
to on a first come first basis...there are 14 saris in the current batch...
please do leave your email id as well. I am in the process of creating
a DOR mailing list and plan to do catalogue from next batch for
streamlining the entire process... :)) thanks once again and my
apologies for not keeping my promise of uploading yesterday. See
y’all then in a few hours...much love...23
Conclusion
The traditional, offline sari can be folded, molded, non-starched, un-
ironed, and unkempt, yet it still remains a ‘sari’. Does this serve to achieve
a sense of mastery or comfort with the sari? It is said to vindicate the sari’s
iconic status and the potential difficulties of inhabiting the garment. With
‘elevation’ comes the potential for a fall. The sari is not a ‘rational’ garment
in the same sense as the other popular ‘salwar kameez’29 has become over
time in India30. The sari is far more flexible in its appearance and in its
symbolism, and is far from the rational enterprise of modernity as Banerjee
and Miller assert. It does not belong to the realm of science, efficiency,
utility and output and is on the other side, where there is beauty, radiance
and womanly glow. The two most popular garments in India straddle the
platforms of the ‘practical’ and the ‘symbolic’. In the midst of all this is
the online sari that serves to create a dialogue of expectations, dreams,
25
https://www.facebook.com/byloomonline/?fref=ts
26
ibid
27
ibid
28
ibid
29
Salwar Kameez is popular attire originating in the north of India and Pakistan. The shal-
war are loose Pajama -like trousers. The legs are wide at the top, and narrow at the ankle.
The kameez is a long shirt or tunic, often seen with a Western-style collar; however, for
female apparel, the term is now loosely applied to collarless or mandarin styled collars.
30
See Banerjee and Miller, 2004 for further discussion on the Salwar Kameez and the sari
138 Seema Khanwalkar
References
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spread of nationalism. Verso. London
Banerjee, M. and Daniel Miller, 2004. The Sari, Berg Publications
Berthon, P., Pitt, L., Parent, M., &Berthon, J.-P. 2009. Aesthetics and
Ephemerality: Observing and Preserving the Luxury Brand. California
Management Review, 52, 45-66.
Bruzzi and Church-Gibson 2000, Fashion Cultures: Theories, Explora-
tions and Analysis, Taylor and Francis, Routledge
Cassirer, E. 1944. An Essay on Man: An Introduction to A Philosophy of
Human Culture. New Haven, CT: Yale University Press.
Chui, D, 2011, The Sari’s pallu: An extension of the self in South Asia.
Imponderabilia, The international student anthropology journal, Spring 10,
issue 2
Cohen, A, 1985, The Symbolic construction of community, Routledge,
New York
Dwyer, R and Patel, D, 2002. Cinema India: The Visual culture of Hindi
films. Oxford
Duhaime, C.P., Joy, A. and Ross, C.A. 1995 ‘Learning to See: A Folk
Phenomenology Of Consumption of Contemporary Art in a Canadian
Museum’, in J.F. Sherry, Jr.(Ed.) Contemporary Marketing and Consumer
Behavior, pp. 351–8. Thousand Oaks, CA: Sage.
Eco, U. 1979. The Role of the Reader: Explorations in the Semiotics of
Texts, Duke University Press
Eco, U. 1986. Travels in hyper reality. London: Picador.
Tardini, S and Cartini, L, 2005. A Semiotic approach to Online Commu-
nities: Belonging, Interest and Identity in Websites and online communi-
ties. IADIS International Conference e-society.
Tran-Van, M. 2013. Blog Business / Webmarketing / Management. In
(Vol. 2013).
Larraufie, A.F.M, and KOURDOUGHLI, A 2014, The E-semiotics of
Luxury, http://www.marketing-trends-congress.com/
140
Abstract
Facebook offers great opportunities for brands to connect with custom-
ers and build relationships with them in order to increase their loyalty and
the company’s sales. In regards to these goals, one of the most important
key performance indicators is the customers’ activity – liking, comment-
ing, sharing, recommending, expressing love, etc. On one hand, there is a
lot of research on customers’ engagement, behavior and motivation. These
studies provide valuable information for marketers to understand the way
in which individuals use the social network and interact with others as
well as the reasons behind their actions. Based on this knowledge they can
develop their communication strategies and create content which has im-
pact on the target audience. On the other, there are still some research gaps
which can be further explored. One of them is related to the impact of one
of the most important company assets – the brand culture, on the custom-
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 143–166
144 Yagodina Kartunova
er’s behavior and willingness to become part of the digital brand story. This
paper presents a Facebook brand page users typology, developed by using
a semiotic approach, which is based on their brand culture adoption and
brand narrative engagement.
1. Introduction
The customers are the core of every marketing strategy – in digital me-
dia as well as in more traditional ones like television and radio. On the
Internet, rich information is collected about every step of the user’s on-
line journey – websites visited, time spent on them, actions, interest, etc.
Companies can buy or find every piece of the digital footprint of the target
audience, and use it to craft their communication strategies and send high-
ly targeted messages. But this is just one part of the knowledge they need
to create iconic brands which build loyal relationships based on love with
their customers. A quantitative survey of more than 10 000 marketers from
92 countries, conducted by Harvard Business Review, reveals that brands
are distinguished by their ability to integrate data on what consumers are
doing with knowledge of why they are doing it, granting new insights about
consumers’ needs and how to best meet them (Arons, 2014). Facebook
provides detailed statistics about their customers’ characteristics and ac-
tions. These numbers are really valuable, but marketers need to combine
them with deep understanding of customers’ behavior, the way meaning is
conveyed, the way customers interpret the brand messages, the motivation
behind their actions, etc. This way companies can create value for the target
audience and build relationships with the prospects.
By clicking on the Like button, Facebook users become fans of the
brand, and if the algorithm of the social network decides that the content
published by the company is relevant it appears on customers’ newsfeeds.
The trend over the last couple of years is that Facebook limits the brand
content, or the so called organic reach. Experts believe that only 2% of
brand fans see its posts if they are not sponsored. One of the main reasons
is that the number of brands on the social network is increasing, and as
Facebook wants to show relevant content which will engage the users, its
algorithm focuses on the personal publications. That is why organic (non-
paid) visibility is becoming one of the main challenges for companies. One
possible solution is to promote posts. The other is to create content which
ENGAGING BRAND COMMUNICATION... 145
engages the customer and inspires interaction. The third one is to motivate
the users to change their settings and choose to see every brand post – this
is also related to building relationship with the target audience by creating
meaningful content which leads to action.
The creation of engaging content, and building relationships with the
target audience, are currently one of the main marketing challenges for
companies. Although there is a lot of research related to this topic and their
numbers is constantly increasing, there are still some gaps which are of im-
portance for the development of successful corporate communication. One
of them is the impact of a brand culture on the target audience’s actions.
This article aims to present a typology of the Facebook users of brand pag-
es, based on their perception of the culture elements (values, rituals, hero,
symbols) and their impact on customers’ behavior. It will help marketers to
segment the target audience, to create valuable and relevant content which
drives customer behavior and which is valuable for the brand. Although
it can be applied to other social media, our research focus is on Facebook
since it is currently the most popular communication channel used by cus-
tomers and companies. This study is related particularly to brand pages
because that is the official place where a company can tell its mythological
story, present its culture, and motivate users to become part of the brand
story by developing it.
3. Existing research
3.1. Customer engagement
Customer engagement is defined as a contextual psychological state with
cognitive, emotional, and behavioral dimensions that have different levels
of intensity and play a major role in the relationship between the company
and consumer (Brodie et al., 2011). This is related not only to purchase, but
also to recommendation, active sharing of the positive experience with the
brand (van Doorn et al., 2010), and repeat purchase and loyalty (Verhoef et
al., 2010). Customers’ engagement can have different value for the compa-
ny depending on the following 4 components (Kumar et al., 2016):
- Brand purchase;
- Recommendation;
ENGAGING BRAND COMMUNICATION... 147
vation and emotions, which are both in turn affected by culture (de Mooij
and Hofstede, 2011:186).
we give for our behaviors ” (Hofstede et al., 2010: 327). In regard to this, a
typology which takes into account the willingness of different types of fans
to connect with the brand story and the impact of the values, rituals, brand
heroes and symbols on it, will deepen the knowledge about the customers’
behavior in Facebook. It answers important questions related to the moti-
vations of different users to engage with the brand mythology and the role
of the shared rituals, connecting the brand and the role of brand culture
with the purchase intent. The answers will help experts build corporate
communication which builds brand communities and actively engage their
fans.
As a result, 4 types of
Facebook brand page us-
ers were identified based
on their willingness to
share the brand story and
their attitude towards the
brand:
ENGAGING BRAND COMMUNICATION... 155
Based on the impact that brand culture elements have on users’ will-
ingness to share and develop the brand story, 4 main types of users were
identified: seekers, influencers, supporters and detached storytellers.
- Seekers: their motivation to like the page is functional and re-
lated to the individual desire to win/to get an incentive: “If the
prize is attractive enough for me, I would like any kind of brand
page”. At the beginning they are active only if they see the op-
portunity to receive an incentive. However, if the brand values
appeal to their personal values, they are willing to follow the
brand story on other digital channels and even to share it.
- Influencers: they love the brand and want to be part of its digi-
tal life and story. They appreciate not only the functional bene-
fits of the brand but focus on the emotional connection: “I just
feel like receiving updates from a dear friend and I do not want
to miss anything”. They want to join and share not only the dig-
ital brand story but want to participate in offline events. The
influencers identify with the brand values and build their image
based on them.
- Supporters: the largest group of the brand page users. The brand
expresses their lifestyle, they like it and they use it to build their
online image: “I want the others to see that I have unique per-
sonality”. If the brand gives them value, they feel engaged and
they share and develop the brand story.
- Detached: they like the page because somebody has asked them
to, or Facebook has suggested a page for them. At the begin-
ning they are passive, they do not recognize the brand values
and culture: “I noticed that a lot of my friends with similar in-
terests have liked the page and I decided to give it a chance”. If
the brand succeeds in delivering value to this type of customer
and, most importantly, they identify with the brand values, they
could become supporters. Otherwise they are likely to unlike
the page or remain passive.
Below is a table with a brief summary of their profiles:
Seekers Influencers Supporters Detached
No prior expecta-
The incen- Love the brand tions – because a
Main reason
tives, of- and want to be Feel positive friend has asked
for liking the
fered by the part of its digital about the brand them or many
FB brand page
company story other friends
have liked it, etc.
156 Yagodina Kartunova
Impact of
their activity
on the willing- Medium High High Medium
ness to use the
product
ENGAGING BRAND COMMUNICATION... 157
Recognize the
Recognize the
brand sym-
brand symbols
bols and they
Impact of the and they in-
No increase their No
brand symbols crease their will-
desire to share
ingness to use
value-creating
the product
practices
Partially
identify Strongly iden-
with the tify with the If they identify
The brand val-
brand brand values with the brand
Impact of the ues are the most
values, no and they react values, they are
brand values important ele-
emotional mostly to posts likely to become
ment
connection related to the supporters.
with the brand identity
brand
Willing to
participate in
Consumption almost every
No Yes No
practices consumption
practice related
to the brand
Willingness
to share and
Yes Yes Yes Yes
develop the
brand story
5. Conclusion
The cultural perspective offers great opportunities to the communica-
tion experts to understand individuals’ meaning creation, which drives
their motivation to feel engaged and to be active. Some of the main insights
from the study of the different types of Facebook brand page users are:
- Brands can motivate every type of user to develop and share
the brand myth if it helps them to build their own digital story;
- Values are the most important element which motivates action;
- People feel more engaged and as part of a brand community if
they experience the brand story offline, not just online;
- People want brands which help them to build their ideal iden-
tity;
- People want to follow the brand story on other digital channels,
etc.
ENGAGING BRAND COMMUNICATION... 159
Appendix 1
Questions for the quantitative study:
1. Which statement is the most relevant for you? I like a brand page
on Facebook if:
- the brand can offer me something useful: promotions/tips on product
use/interesting events/rewards, etc.
- I love the brand. I want to receive information about it and be part of
its Facebook community.
- I like the brand. I expect it to publish information that can be useful/
fun/interesting/valuable.
- my friend suggested it for me/ I saw that my friends have liked it/Face-
book offered me to like it.
2. How likely would you do the following things? Please give an an-
swer on each line on a scale of 1 (unlikely), 3 (neutral) to 5 (highly proba-
ble):
- join a group with other brand fans;
- publish results from a brand mobile app in your profile;
- write a personal message to the brand;
- like a brand post;
- comment on a brand post;
- mention your friend in a brand post;
- share a brand post;
- write on the brand wall;
- recommend or rate the brand;
- ask your friend to like the page;
- invite your friend to a brand event;
- invite your friend to participate in a brand game;
- mention the brand in a personal post;
- share a photo with/of the brand in your profile;
- use a photo with/of the brand for a cover photo;
- link your family status to the brand;
- use the brand name for your own;
- use a brand picture for your profile picture.
3. How likely would you do the following things? Please give an an-
swer on each line on a scale of 1 (unlikely), 3 (neutral) to 5 (highly proba-
ble):
- send a post to your friend;
- send a greeting/photo with the brand logo to a friend;
160 Yagodina Kartunova
References
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social influence of brand community: evidence from European car clubs.
Journal of Marketing 69 (3) 19-34
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2010. Company Managed Virtual Communities in Global Brand Strategy.
Global Journal of Business Research 4 (2), 97-111
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able on: https://hbr.org/2014/07/the-ultimate-marketing-machine [last ac-
cessed: 1 May 2017]
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tomer Engagement, Journal of Service Research 14 (3), 252-271
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mination in human behavior. New York: Plenum.
De Mooij, Marieke. Hofstede, Geert. 2011. Cross-Cultural Consumer
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sumer Marketing 23 (3-4), 181-192
Dessart, Laurence. Veloutsou, Cleopatra. Morgan-Thomas, Anna. 2015.
Consumer engagement in online brand communities: a social media per-
spective, Journal of Product & Brand Management 24 (1), 28-42
Epstein, Eli. (2014). The Johnnie Walker Brand: A Rich Blend of De-
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nie-walker-marketing-strategy/#U3TuY5Kudsqu [last accessed on: 3 Oct
2017]
164 Yagodina Kartunova
Abstract
Today the world is connected more than ever before and expectation is
½ of the global population to be digitalized till 2020 year. This remarkable
development of internet technologies defines the way people live, includ-
ing our work experiences, shopping attitudes and entertainment modes.
Internet has defined corporate culture, as well. By tracking development
of past, dominant and emerging codes and in the search-reach of proper
consumer, companies nowadays have adopted digital marketing and trade
strategies as one of the efficient ways for doing business. But does digital
marketing work for all industries? There are sectors like pharmacy, alcohol
and tobacco that are regulated and subjected to control due to implied busi-
ness specifics. This article aims to review the digital culture of the regulated
industries. Particular concentration is given on tobacco – cigarette sector.
The paper will show a content analysis of the internet environment, by re-
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 167–183
168 Sevim Asimova
“Between the geographies of the Sheffield City Region and Lancashire lies
a unique opportunity. One which the UK economy desperately needs. Here
lie the components required to
equip the UK to deliver the vi-
sion of the 4th industrial revolu-
tion, Industry 4.0”
more power than nation states. It also suggests other digital phenomena,
such as the new paradigms of computer-controlled and supposedly clean
‘virtual war’, or the computerization of genetic information as in endeavors
such as the Human Genome Project, in which the transmission of inher-
ited characteristics becomes a digital matter in itself. Thus the apparently
simple term digital defines a complex set of phenomena.”
(Gere 2008:15-6)
This definition allows us to think of the development of a distinctive
digital culture. Peculiar for this culture is the use of high technology and
virtual communication by group/s of people at a certain period in history,
distinguishing them by earlier periods in which technology had not made
for an up-to-date form of living (Gere 2008:16; Oswald 2012:54-5).
ing. This is especially significant for highly regulated industries that should
follow rules and bans in the varied processes of doing business, including
trade and marketing communications. Marketers have to be familiar with
respective regulative requirements in order to know what and how to com-
municate. They need to confront and deal with strong guidance coming
from government, non-governmental organizations (NGOs) and industry
associations when deciding on the possible communication approaches.
This market environment assumes professionals from regulated businesses
to be more creative, keen and game to venture into new marketing areas,
the better to remain competitive and attractive to consumers. “Highly reg-
ulated brands must play by the rules when crafting marketing and adver-
tising campaigns, but that doesn‘t mean they can‘t have fun while doing so”,
says Matthew Schwartz, a partner at Sullivan & Cromwell LLP (Schwartz
2016; Muehlenhaupt 2015)
To follow requirements is important, because the cost of non-compli-
ance can be harmful not only to the corporate and brand image but can
be expressed financially, too. Failure to comply with defined regulations
can result in heavy fines and sanctions. For example, the tobacco company
R.J. Reynolds was fined $20 million for marketing to young audiences, and
advertisers not respecting the Federal Trade Commission (FTC) could end
up paying a fine of $16,000 per day/ per commercial (Cannon 2014).
Methodological notes
This content-analysis is based on a Desk research of the internet space.
Its major sources are the websites of corporate, state and non-governmen-
tal organizations, social media companies, K-Message1 research findings
and online shops information. In more details, it reviewed content of:
- 10 corporate websites;
- 15 governmental and non-governmental organizations;
- 3 social media companies: Facebook, YouTube and Wikipedia;
- Brand dedicated information of 40 global and strong local players:
web site, Wikipedia or Facebook page;
- 30 online shops;
- Reached a number of pro-smoking as well as anti-smoking Face-
book communities (only a few were reviewed due to joining being
required).
The content-analysis was implemented in November 2016.
1
K-Message is an independent personal initiation of a digital marketing professional,
dealing with regulated industries.
DIGITAL CULTURE... 177
Corporate websites
Analysis of the global tobacco manufacturers, as well as regional and lo-
cal players, uncovers two main codes that corporate digital communication
is built upon. These are:
1. Responsibility
2. Sustainability
This communication is very typical for multinational companies that
actively participate in debates and decisions concerning the whole ciga-
rette industry. For instance, the corporate motto of Reynolds American is
“Transforming Tobacco”.
Concerning Responsibility, the discourse gravitates towards the follow-
ing live questions:
- Regulations & Requirements
- Marketing
- Health
- Quitting smoking
- Youth prevention & informed choice of adults
- Illicit trade fights
- Research & Development (R&D)
We understand that corporations announce industry regulations and
control imposed by institutions, state their respect and need in reducing
harm effect of the tobacco products. For example, the position of Philip
Morris International (PMI) is that the company supports the evidence for
tobacco product regulation, following the principle of harm reduction.
These companies share their principles and standards for marketing com-
munications, conformable to regulative norms. According to this, minors
cannot smoke and must be properly informed for the harm effects ciga-
rettes cause. This is why cigarette and other tobacco products have health
178 Sevim Asimova
warnings on their packages. Health warnings have become more and more
rigorous by occupying more package space, adding pictures along with the
textual warning or initiation of the total plain packaging. Advertisement
itself has a lot of bans related to the place and mode of advertising. Because
of this, we no longer see tobacco commercials broadcasted on TV, nor the
faces of sportsmen or people under 25 advertising tobacco products.
Responsibility is also communicated through information sections
about the chemical content of cigarettes, health consequences, addiction,
and support of quit smoking, as well as links to organizations like WHO.
In today’s consumer culture environment, R&D should be more impor-
tant to the tobacco business than ever before. Manufactures are investing
in new technologies and a new generation of products aimed at reducing
the harmful effects of tobacco. Electronic cigarettes exemplify this develop-
ment as an alternative solution to traditional cigarettes in this context. Part
of R&D efforts is the support of medical researches, as well.
Concerning Sustainability, the discourse gravitates towards the follow-
ing live questions:
- Nature & natural resources
- Climate changes
- Agriculture
- Corporate behavior
- Society & consumers
Sustainability is related directly to the above analyzed code, since it is
another form of responsibility. Part of corporate culture is doing business
in a way that protects and supports the preservation of nature, natural re-
sources and the climate. Multinational manufacturers interact with farm-
ers in order to establish proper practices, guarantee qualitative tobacco cul-
tivation, control child’s labor, etc. Corporate behavior manifested through
transparency and followed highest standards of business leadership should
be a typical feature of sustainability, as well. All these practices bring con-
sumer care to society.
With respect to the commercial opportunities from which corporate
sites from various product categories generally benefit, we find that digital
reality differs for cigarettes. Graph 2, a visualization of the present con-
tent analysis, marks “Without advertising activities” as particular adver-
tisements or product promotions were not found across web sites. With
regards to age control, local and regional companies request user age in
order to prohibit minors from entering the site. In this regard, and involv-
ing brand discourse, two groups are formed – the global/ big companies,
and the regional/ local companies. Global companies lack overall brand
DIGITAL CULTURE... 179
Social medias
K-Message traces the presentation of 70 popular cigarette brands on
Facebook, YouTube and Wikipedia, which include Dunhill, Davidoff,
Marlboro, L&M, Pall Mall, Camel, etc. According to research data collect-
ed in 2014, 43 brands out of 70 have a FB page, 61 have a YouTube channel,
and 46 have a Wikipedia page. The assumption is that these are amateur
activities. The narrative on Facebook relates to brand history, cultural con-
text, and the main brand varieties.2 Historical and cultural brand features
prevail on Wikipedia, while YouTube content has a commercial purpose
stemming from product and trade reviews.
It is interesting to know whether or not specific brands have dedicated
web sites. Desk research shows that this is not a practice among cigarette
brands, though a few exceptions that were detected. Marlboro, L&M, Par-
liament, Virginia Slims, and Gauloises and Winston have own official web
sites in the USA, to which access is strictly controlled. Pall Mall and Camel
also appear to have web sites but their access has been deactivated.
According to K-Message, pro-smoking groups have been more active
than anti-smoking groups in digital space. This should be true assuming
the nature of the two groups – the first is related to entertainment while
the other is dedicated to fight and denial. There are a great number of
pro-smoking communities in Facebook. Discourse there includes amuse-
ment (shared experience, photos of favorite brands, smoking moments,
with a sexual context detected), smoker defense and support (smokers
think that they have their rights, too) as well as commercial activity direct-
ing to online sales.
Internet sales
With key words “Cigarette online” and “Cigarette online sales”, a Google
Search finds over 30 internet shops selling cigarettes. There are almost no
any shops with age control. This finding was not expected, bearing in mind
the above specifics about regulations.
Across the shops there is brand presenting, and the scope in some out-
lets is richer while narrower in others. The richer brand narratives include
typical marketing information, namely brand heritage, logo, motto, arche-
type, rhetoric, images, consumer interest, and global position. This analysis
also includes commercial offers which are, however, not supported by cer-
tain marketing activities. Some sites are enriched by sections dedicated to
industrial news. Expectedly, there is a detailed product presentation telling
about cigarette format, strength, flavor, origin, and more. In contrast to the
2
For the online consumer rituals see Bankov 2014
DIGITAL CULTURE... 181
Conclusion
Relying on the statements from digital culture and context described
above, we infer that digital communications are a distinguishing feature
of and condition for doing successful business in the present. This is due
to the almost total global transformation of ways of life and business func-
tioning by the digital technologies. With regards to regulated industries,
and the tobacco sector in particular, there are strong marketing restric-
tions prohibiting almost all types of advertising channels, including the
internet. The content analysis we performed, however, confirmed that cig-
arettes have not been advertised digitally in the way consumers know ad-
vertisement – namely, campaigns dedicated to new and existing products,
supported by emotional visuals and promotions. This environment makes
the communication of cigarettes sparing and very challenging. This is why,
along with following the defined restrictions, marketers from the examined
business sector should be more inventive in the way they communicate,
and venture into new marketing areas in order to remain competitive and
attractive to consumers.
182 Sevim Asimova
References
Bankov, Kristian. Cultures of Navigation versus Cultures of Erudition,
2010, Accessible at: http://www.academia.edu/1371574/Cultures_of_Navi-
gation_versus_Cultures_of_Erudition (visited in May 2017)
Bankov, Kristian. Consumer Rituals in Facebook, Published in New Se-
miotics – Between Tradition and Innovation, Sofia: New Bulgarian Univer-
sity, 2014
Cannon, Lisa. 5 Tips for Marketing in a Highly Regulated Industry, July
2014, Accessible at: http://www.business2community.com/brandviews/
act-on/5-tips-marketing-highly-regulated-industry-0951939#26Gxgads-
BYsHEvG8.97 (visited in August 2017)
Euromonitor International, 2016 Digital Consumer Index: Identify-
ing the Next Digital Frontiers, October 2016, Acceccible at: https://www.
slideshare.net/AlexandreFerreiraPal/euromonitor-digital-consumer-in-
dex-extract-top-20-markets (visited in November 2016)
Gere, Charlie. Digital Culture, Second edition, London: Reaktion Books
LTD, 2008
Hatwal, Armaan. Digital Marketing in Regulated Industries, Novem-
ber 2016, Accessible at: https://www.linkedin.com/pulse/digital-market-
ing-regulated-industries-armaan-hatwal (visited in August 2017)
Livni, Ephrat. Regulation Nation: What Industries Are Most Carefully
Overseen?, February 2016, Accessible at: http://blogs.findlaw.com/free_
enterprise/2016/02/regulation-nation-what-industries-are-most-careful-
ly-overseen.html (visited in August 2017)
Muehlenhaupt, Anna. Marketing Challenges in Regulated Indus-
tries, Part 1: Pharma & Alcohol/Tobacco, December 2015, Accessible at:
https://www.act-on.com/blog/marketing-challenges-in-regulated-indus-
tries-part-1-pharma-alcoholtobacco/ (visited in August 2017)
Oswald, Laura R. Marketing Semiotics – Signs, Strategies, and Brand Val-
ues, Oxford: Oxford University Press, 2012
Schwartz, Matthew. Staying in Bounds, September 2016, Accessible
at: http://www.ana.net/magazines/show/id/ana-2016-september-market-
ing-in-regulated-industries (visited in August 2017)
Schaefer, Mark W. Companies in Regulated Industries Can Also Do
Digital Marketing, January 2016, Accessible at: https://hbr.org/2016/01/
DIGITAL CULTURE... 183
companies-in-regulated-industries-can-also-do-digital-marketing (visited
in August 2017)
Other important sources
allBusiness Dictionary: https://www.allbusiness.com/barrons_diction-
ary/dictionary-regulated-industry-4965213-1.html
BAT: http://www.bat.com/
Cambridge Dictionary: http://dictionary.cambridge.org/dictionary/
english/regulated-industry
EU European Commission Tobacco: https://ec.europa.eu/health/tobac-
co/policy_en
EU European Commission Tobacco Products Directive (2014/40/EU):
https://ec.europa.eu/health//sites/health/files/tobacco/docs/dir_201440_
en.pdf
EU European Commission Tobacco Advertising Directive (2003/33/EC):
http://eur-lex.europa.eu/legal-content/EN/ALL/?uri=CELEX:32003L0033
FC Alliance: http://www.fctc.org/
IMPERIAL BRANDS: http://www.imperialbrandsplc.com/
ITC: http://www.itcproject.org/
JTI: http://www.jti.com/
PMI: https://www.pmi.com/
RAI Reynolds American: http://www.reynoldsamerican.com/about-us/
who-we-are/our-operating-companies/default.aspx
University of Sheffield: https://www.sheffield.ac.uk/business/support-
ing-business/sia
US FDA: https://www.fda.gov/TobaccoProducts/default.htm
WHO: http://www.who.int/fctc/text_download/en/
WHO Framework Convention on Tobacco Control: http://www.who.
int/fctc/text_download/en/
Wikipedia: https://en.wikipedia.org/wiki/Tobacco_advertising
PART IV Digital Age form
Philosophical Perspective
187
Abstract
Social media are a new phenomenon attracting the interest of research-
ers from different fields–marketing experts, sociologists, anthropologists,
even philosophers and semioticians. The problems related to them vary
and many remain unanswered. The current paper analyzes the level of so-
cial media habituation, taking Charles Peirce`s evolutionary cosmology,
and more specifically the concept of effete mind, as its milestones. Other
important studies considered here are from the fields of anthropology and
media studies.
Communication and the transfer of information have always been vital
for living creatures, not only humans but animals, plants and even micro-
organisms. During the centuries of our existence and evolution we have
developed complicated sign systems to satisfy the need for knowledge
transfer among the members of our social groups. In the digital era many
Digital Age in Semiotics & Communication, Vol. I, No. 1, Spring 2018, Pp. 187–196
188 Reni Yankova
questions about the new forms of communication arise. Here I will ana-
lyze one of them: are these new media something totally new or do they
follow some kind of universal tendency and predisposition? To answer this
question I will consider Charles Peirce`s ideas of habit and habit-taking
tendency, his concepts of living and effete mind, together with the studies
of Robin Dunbar and Tom Standage
In his book Writing on the wall. Social media–the first 2, 000 years (2013)
Standage examines the question of writing on the walls as one of the oldest
methods of communication and knowledge transfer. It dates back to the
age of cavemen, long before any of society’s modern tools were even con-
sidered possible. Over the centuries these methods evolved and became
more sophisticated but it kept their essence and main function–to transfer
information for the well-being of the group and its members. Centuries
ago at the dawn of human kind, the necessity of survival shaped our pre-
disposition for communication. Since then, the tools have changed but the
necessity and the reasons for it remain the same. As such, the current state
of well-developed digital social media could be considered a manifestation
of the Peircean concept of habit-taking tendency, combined with human
natural need of communication and information sharing stated by Stand-
age and also by the evolutionary anthropologist Robin Dunbar.
with time. Peirce calls the final point of this evolution ‘crystalized mind’.
This is the stage at which logical hypotheses for the understanding of
everything will be created. But this last phase will not be reached in the
foreseeable future, therefore the habit-taking tendency continues to work.
Obviously the living mind and the effete mind can be taken as the two
endpoints in the development of the universe. Then why is the effete mind
named as the final point of the movement rather than crystallized mind?
The view of reaching a stage of absolutely logical knowledge of the universe
is too idealistic, and puts an end to evolution where spontaneity or habit
formation is no longer possible. Although Peirce does not say it explicitly,
in his philosophical system achieving a crystallized mind is the end of the
universe as we know it. This is why, when we speak of evolutionary pro-
cesses, the living mind and the effete mind will be used as the two extreme
points. Between them Peirce sees the active elements – tychism, synechism
and agapism, which build up the line of habit formation and determine the
evolution of mind. The habit is a final goal, or a necessary link in evolution.
Peirce describes the process of movement from living to effete mind as
a process which begins with a situation of hesitation when we are to decide
how to act. After that, some actions are repeated, some are not. Gradual
repetitions become habits that eliminate the irritation in further situations
of hesitation. This direction, followed by all processes in the universe, is
called the habit-taking tendency: “The tendency to obey laws has always
been and always will be growing. (…) all things have a tendency to take
habits” (W6: 208). Thus their number grows incessantly until, in the inde-
terminate future, it reaches the stage of complete determinacy. Turley points
out that for Peirce, the habit-taking tendency is an evolutionary principle
from which stems the formation of time, space, substance, and natural laws
(Turley 1977: 75). As part the universe’s evolution, habits create a ring of
strong gravity which retains the achieved knowledge and orders the world
of the separate human beings and their social groups. Habits are necessary
because they establish models of behavior and save mental energy in every-
day life. But despite striving towards establishing rules and laws, evolution
itself is a growing process that can be found in all aspects of being.
Considering Peirce’s evolutionary cosmology and his concept of hab-
it-taking tendency, we can define digital social media as manifestations of
our society’s living mind, though they already show certain traces of effete-
ness. In his research on social media Standage tracks their development
through the centuries, proving that they have existed in different forms
since the beginning of human societies. It means that they represent a vital
habit for the living creatures–to communicate in terms to satisfy the need
THE EFFETENESS... 191
(like loss of job, money, personal belongings and properties, etc.) can hap-
pen unpredictably. In the fast-changing offline reality human beings need
to stay connected with the closest members of their social groups in order
to deal with the insecure and more and more “unfriendly” environment.
It is a significant fact that since 2011 The American Red Cross start-
ed active work with social media channels to inform and educate users
on how to act more efficiently during emergencies, social crisis, or natural
disasters. Besides informing users on how to engage social media to pro-
tect others during crises, the organization also conducted studies to gather
statistical data about the real usage of the digital technologies during such
events. Figure 1 shows the results which prove that nearly half of users will
post on social media to send their closest social group members informa-
tion about their well-being. This example proves the statement above, that
the insecurity of the offline world and the technical characteristics of digi-
tal media provide social groups with new and more efficient tools for com-
munication, helping them to stay together despite these events.
Figure 1: How likely would you be to use social media channels to let your
friends and family know you are safe?1
1
http://www.redcross.org/about-us/news-and-events/publications
194 Reni Yankova
These social media represent two old, evolutionary habits of the hu-
mans–to exchange information inside their social groups, and to “groom”
each other, not only to show a friendly attitude but to prove their own be-
longing to the group. It seems that a more dynamic and insecure offline
reality also helps for the quick development of social media to preserve the
evolutionary and survival habit of communication.
References
Dunbar, Robin (1992) Neocortex Size as a Constraint on Group Size in
Primates, In: Journal of Human Evolution, Volume 22, Issue 6, p. 469-493.
Mladenov, Ivan (2006) Conceptualizing Metaphors. On Charles Peirce’s
Marginalia, London and New York: Routledge.
Peirce, Charles S. (1931–1958) Collected Papers of Charles Sanders
Peirce. Vols. 1–6, ed. by Charles Hartshorne and Paul Weiss, Cambridge,
Mass.: Harvard University Press, 1931–1935; vols. 7–8, ed. by Arthur W.
Burks. Cambridge, Mass.: Harvard University Press, 1958.
(1982–) Writings of Charles S. Peirce: A Chronological Edition. Vols.
1–6 and 8 (of projected 30), ed. by the Peirce Edition Project, Bloomington:
Indiana University Press.
Standage, Tom (2013) Writing on the wall. Social media–the first 2, 000
years, Bloomsbery: New York, London, New Delhi, Sydney
Turley, Peter T. (1977) Peirce’s Cosmology, New York: Philosophical Li-
brary Inc.
197
Composition
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edgements; references; appendices (as appropriate); table(s) with
caption(s) (on individual pages); figure caption(s) (as a list).
• Abstracts of 200-300 words are required for all manuscripts sub-
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198
Font
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200
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books or names of publishers; thus:
“the Semiotic Animal Theory”, not “the SAT”; “Eco 1975”, not “ToS”
(Theory of Semiotics), “NBU Publishing House”, not “NPH”.
Examples
– Number examples article by article in an edited work.
– Foreign-language examples should be presented in italics.
It is recommended to use tabs to align the examples and glosses. If you
have difficulties in aligning glosses, please clearly indicate by hand the
proper alignment in the manuscript/printout.
References
– Whenever possible give the full first names of authors and editors.
– Give the full title and subtitle of each work.
– Give both the place of publication and the publisher.
– Do not use abbreviated forms of the names of journals, book series,
publishers or conferences.
– Titles of published books and journals are capitalized and italicized;
unpublished works, such as Ph.D. dissertations, and the titles of articles in
journals or edited works are neither capitalized nor italicized (see examples
below).
– Give the inclusive page numbers of articles in journals or edited works.
– Do not use “et al.” but give all names.
– Translate titles in languages other than French, German, Spanish and
Italian into English.
– Please input all bibliographical entries in a consistent format: Author,
Year of publication, Title, etc. In other words, there are three fields of infor-
mation, one for the author(s) or editor(s), one for the year of publication,
and one for the rest.
Where there are more than one works by the same author/group of au-
thors, the author name(s) should be repeated in each entry (i.e. do not
leave blank or use EM-dashes as placeholders).
Journal article:
Giorgi, Franco & Bruni, Luis Emilio. 2001. Germ Cells are Made Semiot-
ically Competent During Evolution. Biosemiotics, Vol. 9, No. 1, 23.03.2016,
p. 31–49.
Reprint:
Bankov, Kristian & Cobley, Paul. (eds.). 2020 [2017]. Semiotics and Its
Masters, 2nd edn. Berlin & New York: Mouton de Gruyter.
Thesis/dissertation:
Bankov, Kristian. 1995. Il linguaggio come elemento positivo nell’antiin-
telletualismo bergsoniano. Bologna: Bologna University MA thesis.
Technical issues
– Graphics may be submitted in all major graphic file formats, e.g., JPG,
TIFF, EPS, etc. Please contact the publisher if you are in doubt whether a
particular format will be acceptable. Please note that it is difficult to edit
eps-files. Occasionally, graphic files will have to be reprocessed; it is there-
fore preferable if all graphic files are submitted in a format amenable to
further editing. Certain custom-written applications for the visualization
of, for instance, statistical data use proprietary file formats and lack filters
for the export of files into common file formats. The processing of data gen-
erated with such applications is not possible without the respective applica-
tions themselves. In such (rare) cases you are asked to contact the publisher
beforehand and obtain permission if you make use of copyrighted graphics.
Obtaining permissions
It is the author’s responsibility to request any permission required for
the use of material owned by others. When all permissions have been re-
ceived, the author should send them, or copies of them, to the publisher,
who will note, or comply with, any special provisions regarding credit lines
contained in them.