Wizard How To Draw - Storytelling
Wizard How To Draw - Storytelling
Wizard How To Draw - Storytelling
---®
ALL-NEW
MATERIAL BY
. GARY FRANK,
TERRY DODSON,
PHIL HESTER
AND MORE!
THE BEST OF
BASIC
TRAINING
STORYTELLING
WIZARD ENTERTAINMENT:
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WIZARD HOW TO DRAW: STORYTELLING, June 2006. Please direct all editorial·related inquiries to Wizard Editorial Department, 151 Wells Ave., Congers, NY 10920-2064 (or fax to 845-268-0053).
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35 I CHAPTER TWO:
SECRETS OF STORYTELLING
36 I PACING A SCENE by Jim calatiore
40 I PACING AN ISSUE by Phil Hester
44 I DRAMATIC TENSION by Jim calatiore
48 I EMOTIONAL IMPACT by Gary Frank
52 I TENSION &PACING by Jimenez, Jones & Ha
54 I SEniNGS by Jim Calafiore
58 I SEniNGS AT WORK by Pia Guerra
62 I BACKGROUNDS by Phil Jimenez
66 I BACKGROUND DETAILS by Gerhard
70 I GROUP SHOTS by George Perez
76 I GROUP DYNAMICS by Cheung, Larroca, Porter & Smith
78 I SHADOWS by Jim Calafiore
I SILHOUEnES by Eduardo Risso
I NEGATIVE SPACE by Greg Horn
I I SOUND EFFECTS by Wait Simonson
MASTER STORYTELLING by the Wizard statt
Panel Four-
Description: A giant robotic T. Rex monster charges into
the scene. ·
Panel Five-
Description: Close-up ofT. Rex's head roaring/snarling.
MANY AGPIRING
IF YOU DeCIDe TO CARTOONIGTG CAND PROG)
WRITe YOUR OWN DON'T CARE TO WRITE. IF GOt
GCRIPTt DO NOT PRACTICe YOUR DRAWING E!Y
ATTEMPT TO WRITE Re-DOING PUE!l..IGHED COMIC
AND DRAW AT THe E!OOK GTORIEG AND GIVE
GAME TIME. THEM YOUR OWN GRAPHIC
CONCENTRATe ON INTERPRETATION. GOt UGe
YOUR WRITING FIRGT. THIG GCRIPT OR WRITE
FINIGH THE WRITING YOUR OWN.
E!eFORe YOU GTART
TO DRAW.
PAGE DESIGN
"Thumbnails" describes the size of the initial sketches done in preparation to
doing the full-sized finished drawings. This is where you start to transform
words into thoughts and Ideas, resulting in story graphics.
ROUGHS Start by doing your first drawings roughly. Leave out details. I know you're anxious
to do some real finished drawing, but Ifs too soon. You don't want to put a lot
I GUGGEGT A 3H i.eA/7 of effort Into early drawings that you may want to change or even eliminate. So
FOR ROUGHG. THIG GRAPHITE
IG ON THE HARt:' Glt7E 1 ANt:' do your Initial sketches roughly, but with enough clarity to recognize what you
GHOUL.t7 BE UGEt7 WITH A meant when you finish them later on.
L.IGHT HANt7. OTHERWIGE, THE
L.CAt7 WIL.L. TENt:' TO t:'IG INTO
YOUR PAPER ANt:' BECOME
t71FFICUL.T TO ERAGE.
INCLUDE BALLOONS
Text is an integral part of designing a comic book page. Balloons and
captions must be incorporated in the initial layouts, not as an afterthought.
lt makes little sense to plan a panel composition and then cover half of
the illustration with a word balloon or sound effect.
THE L.ETTERING
NEEt7 NOT BE
t::>ONE IN t7ETAIL.,
BUT MEREL.Y
INt71CATEt7
ROUGHL.Y,
GO THAT YOU
KNOW THE
APPROXIMATE
GPACE THE TEXT
WIL.L. COVER.
A series of panels containing figures of similar size will tend to stultify or deaden movement and actlon.lt's like making a movie
with a stationary camera. Uttle change In size means less movement and truncated action.
VARIED 61ZE6
OF OS.JECT6 AND
FIGURE6 CREATE
INTERE6TING
COMP061TION6.
DEPTH AND
6PACE ARE
ENHANCED WITH
VARIED 61ZE6.
PANE/.. COMP061-
TION6 6HOU/..D
INVITE THE
READER TO 6TEP
INTO THE 6TORY.
TO BECOME PART
OF THE ACTION.
PAGE DESIGN
ANGLES Straight-on drawings with little change of shapes
"AN OVERHEAt::' L..ONGGHOT
OF A CITYGCAPE CAN
GENERATE A GENGE OF
or angles may be used at times, but will become HEIGHT ANt::' GPACE1 MAKE
FOR At::'t::'Et::' INTERE6T
boring If used too often. THE REAt::'ER FEEL. HE IG
TO PANEL. 11-L..UGTRATION,
THE CARTOONIGT MUGT
ACTUAL..L..Y Fl-YING. IT
PUL..L..G THE REAt::'ER
UTil-IZE ANGl.ES ANt::'
INTO THE GTORY."
PEI<'SPECr/VE INTO
COMPOGITIONG.
If the design aspect makes lt difficult for the reader to focus on the story Intent, the artist has failed In his effort to
communicate, and t:OIIIIIIUnlf:atlon Is the ,..,. of the..,..
M styles are subject to the aforementioned points. Acceptability of style Is based on qullty. The simplest cartoon style
can qualify as a good form with which to tell a story. Good _ , . drawings are often more dlftlcult to achieve than the
more complex realistic Illustrations. Yes, often leuls,.,.,.
BUT, CARE
MUGT SE TAKEN
THAT PES/GN
t::'OE6NOr
t::'ETRACT FROM
l.EG/8/l./TY. '
AGOODERASER
A clean page signifies that the artist cares about his work. Smears
and stains give the Impression that he doesn't. If you don't press too
hard with your pencil, your eraser will do a good job of cleaning.
BLUEPENCIL?
Years ago, non-reproducing blue pencils were used by many pros as a time-saving device. Since the blue lines
did not photograph In the engraving process, it was unnecessary to erase the pencils (If only blue was used).
Not having to erase after Inking saved time, especially If the artist had 20 or 30 pages to erase.
Today, some artists use the blue pencil to do their preliminary rough layouts. They will then finish with
black graphite. There are positives and negatives In this procedure. After inking, your drawings need to be
erased. The Ink tends to slide off the blue lines when the pencils are erased. Also, the originals don't look
as sharp or as clean with the Inclusion of the blue lines.
Comics legend Joe Kubert is the founder of the Joe Kubert School of Cartooning and Graphic Art. For more information,
head over to www.kubertsworld.com. Also, check out his series The Prophecy from DC. ®
PAGE DESIGN
PANEL SEQUENCE BY MIKEWIERINGO
hen I was a kid, one of the things that anracted me tell the story. Get it? Story-telling. An artist's storytelling style
IT'SABOUTTIME...
One of the many storytelling tools a comic book
artist has Is the opportunity to pace a story any way
he chooses. Stretching or compressing a moment
or scene Is something an artist can do for
Immediate Impact, to manipulate the way a page
flows for his reader. This Is unique to the comic
book. You don't need to rewind a tape or hit a reset
button on a video game: all a reader has to do Is
flick his eyes back to the beginning of a scene to
experience lt all over again.
Here, I've taken a simple action: a fella has a ball
fall on his head unexpectedly. If's a simple scene to
execute, but how it's presented can make that simple
scene a bit more complex. The panel where the ball
actually hits this poor schnook Is the crux of the
scene. But adding a couple of •beats" (like "heartbeats")
before and after panel three stretches out the
moment, adding a bit of humor (,..... A). A much
more abbreviated version ~ B) gets the same
Into across, lt just takes less time to tell.
PAGE DESIGN
BLOW-
BY-BLOW
Sometimes, however, what you
don't show can be more
effective, or have more impact,
than actually showing an action.
This allows readers to achieve
•closure.• In other words, it let's
them fill In the Information with
their own minds. Sometimes
leaving more to the Imagination
can be a good thing.
In the Illustration to the right
a hard-boiled detective-type
gives some big thug a knuckle
sandwich. You can see the thug
recoil from the punch-you can
even make out a little spit or
blood. Looks like it hurts!
OUTOFSIGHT
But what If we don't show the Impact? Here you can see
our detective throwing his punch, but we don't really see
Its effect beyond seeing the thug's hand and some stars
as he gets his clock cleaned. This lets us fill In the lnfo.
For all we know, his nose is spewln' blood, his eyeballs
are poppln' outta their sockets, his head's comln'
completely off...well, you get the Idea.
In the example below, we even apply a little of the
pacing exercise-stretching the moment, while at
the same time leaving the violence largely unseen.
The two lugs come at each other-POW!-and the
thug's flat on his back! 01' •Mike Hammer• there's
got quite a punch!
KBEPUP
THEPACB
Well, unfortunately, it looks
like I'm out of space. As far
as storytelling goes, this Is
just a microscopic fraction
of what you should keep In
mind. There's a reason Will
Eisner wrote two books on
the subject! Remember,
build your own -.anguage• as
you learn the basics. Now, hit
those drawing boards! ®
Mike Wieringo's timeless
pencils have graced the
pages of Marvel's Fantastic
Four and his creator-owned
project, Tet/os.
any people may think of laying out a comic learned about light and shadow, anatomy, perspective
PRIME/CAPTAIN AMERICA
]ones/Captain Strazewski
READINGIS
Submitted to Macchio December 7, 1995 FUNDAMENTAL
PAGE ONE Read as much as possible of the
entire script or plot first. You never
1. Establish Washington DC at night (Washington Monument, etc), maybe know when a later page or Issue
with full moon. · may contradict something you drew
SCROLL CAPTION: Washington, D.C. on an earlier page or Issue. Call your
CAPTION: The hub of American government on at least TWO worlds
writers or editors If you have any
in the multiverse.
questions or If you find errors and
2. Medium shot: a silhouetted Captain America races toward the fence contradictions. (For the plot and
around the White House in deep shadow. A beam of moonlight illuminates panel sequence, #lis panel one,
the star on his shield. (He's outside the fence.) #21s panel two, etc.) See the sam-
CAPTION: On THIS world, on THIS night, a HERO moves stealthily ple we'll be working on to the left.
toward the White House ...
Also, make sure to gather
3. Cap starts to vault the fence. We see him clearly now. references. If you're drawing
CAPTION: ... the greatest PATRIOT in his reality. Washington, D.C., you'd better not
CAPTION: Perhaps in ANY reality. try to entirely fake the White
House! The children's section of
4:: As Cap is still at the top of the fence, in the act of vaulting, there's an your local library Is a great place
energy shimmer around him, wiping out the background. to find photos and drawings of all
CAP, THOT: What--?!
kinds from around the world.
5. Cap drops down to the White House lawn, looking a little baffled. He Magazines and movies are another
shakes his head. good source.
CAP, THOT: Felt disoriented for a second--a little dizzy!
CAP, THOT: Can't worry about that now. And I still have a ...
THESIZEOFIT
Decide what size you'll draw your layouts.
Generally, a smaller size saves time by
making it easier for corrections (rather
than dirtying up the final art paper), and
to see the entire page design at a glance.
I draw my layouts at a size of 4" x 6" on
regular white paper.
PAGE DESIGN
f>IWEL. I "J
I'MREADYFORMY
CLOSE-UP,MR.SPIELBERG
Now you're ready to concentrate on an Individual page. VIsualize the scene
or scenes In your mind's eye and choose which elements require the
greatest •emphasis.• Start roughing In panel borders with the 8H pencil by
deciding how much of the page area you'll be devoting to each panel (see
the thumbnail to the left). Generally, a larger panel Indicates greater
emphasis. How do you know which panels to emphasize? Well, you basically
have artistic license to deckle which panel should stand out the most. Panel
3, featuring Cap, was the most dramatic shot on the page, so I drew lt big,
making as much room as possible by shrinking the other panels (see
layout below). Don't worry, you'll probably have to go back and erase a
number of other panels until you're happy with the basic layout.
KEEPYOUR
THUMBNAILSCLEAN
Here's where all those years of studying art start to come In handy.
Still using the BH pencil, begin drawing the general gestures of the
objects and figures in your panels where your •visualization• of them
is most clear.
You also have to sketch In captions and word balloons in blue
pencil-the blue pencil prevents them from being confused with the
drawing lines. Copy (a.k.a. words) should be considered part of the
page design, since 1t takes up space. This Is why I prefer working
from a full script, as opposed to the •Marvel method• of creating the
plot first, then the art, then adding the dialogue last. That runs the
risk of having a large word balloon-which you didn't plan for-cover
up Important art and destroy the overall page design.
EASYREADER
Strive for readability on a page and in individual
panels. Readable storytelling is the mark of a good
layout. fi&Ure A shows the most readable paths for
consecutive word balloons and captions. fi&Ure B
shows the most readable paths for movement In
the art. Note that the art is more flexible in Its range
of readable paths than the copy (prose language is
more formally structured than visual language),
but a left-to-right movement is favored over right-
to-left, because the story's inevitable end Is always
to the far •r1gh~ (i.e., the last page of the book).
Plus your eye is trained to move from left to right.
[email protected]#.!U
\
2.70°
vte.W FR/J#I B
S TORYTELLINGRULES
The trickiest part of laying out a page Is actually deciding • Use the right amount of panels per scene. Don't overuse
where to put everything. So, I racked my brain and came up splashes or quick cuts Oumplng from one scene to another,
with a number of storytelling rules (besides the readability then another)-they lose their emotional effectiveness If
and 180-clegree ones) that I seem to follow both consciously used too often. You'll discover your own rhythm or style as
and subconsciously. you gain experience on this point.
• Establish the scene first, or at least early In the sequence, so • Use weird panel shapes only If the script specifically
readers have a sense of an environment and know where calls for it (or you think the story does), and lt doesn't
the action Is taking place. decrease readability. I took this liberty in the fourth
• Copy (lettering) Is part of design and must adhere to all sto- panel because the script mentioned an energy shimmer
rytelling rules. that wiped out the background.
• With superheroes/actlon-adventure: Draw as "big" and • Be aware of-and use appropriately-similar and differ-
as "In your face• as possible (large figures, exaggerated ent "camera angle" sequences for different psychological
gestures, foreshortening, etc.). lt's more eye-catching effects. Check out the last panel on the page, where the
and dynamic! close-up "camera angle" focuses the attention on Cap's
• Make sure characters look and act "In character." Pay close state of surprise. Again, you'll develop your own rhythm
attention to body language. A layout artist must be an actor in time.
too! (Not to mention set director, clothing designer, etc....) • Overlapping panels can create an Illusion of more space
• Alter the script If it Improves readability. Just be sure to get on the page. In panel three, Cap's body overlaps other
approval from your editor or the writer first! panels on the page, helping to "open up• the entire page.
PAGE DESIGN
·DETAILS,
DETAILS,DETAILS
Since you've just gotten the main elements roughed in,
this Is the best time to make any changes to your layout
design, to better make it fit your knowledge (reference,
experience, storytelling rules, etc.). It'll be a lot harder
to change anything (and it'll cost you more time) after
you've gone to the final art paper. At this stage, I usually
put a lot of detail in with the darker HB pencil. Since I
enlarge my thumbnails with an art projector right onto
the final art paper, this saves me time and effort that'd
otherwise be required after I've enlarged the picture.
Most artists, however, use thumbnails merely as a guide
and then actually draw their page on the final paper.
Whatever you choose, tighten up your pencils and don't
forget those details.
ALLLAIDOUT
And there you have it. Your finished piece on 11" x 17"
Bristol board paper, Inked and everything. Now, there
are many other ways to produce a layout that vary
from my personal method. Arguably, however, most of
the storytelling rules, although flexible, are pretty
much universal. If you're an artist that cares about
storytelling, the layout Is the most Important stage In
drawing good comics, riding as it does on the razor's
edge between writer and artist. A good layout artist
Is a good visualizer, a good translator of prose language
Into visual language, and a good bridge between the
sometimes conflicting expressions of literature and
art. Oh, and feel free to break most of these •rules"
once you've truly understood them!
Dreamblg! ®
Norm Breyfog/e has penciled everything from DC's
Batman to Dark Horse's The Escapist.
ello, Terry Dodson here, artist on such ol' Spider-Man. Laying out the panels of a comic page
1
Here's Mark Mlllar's full script to Marvel Cut back to the alley as the Goblin zips across the ground towards us hen:, squatting
Knights Spider-Man#!, page 5. Mark does down like a quarterback on his glider and ready to take down the wOQZY, barely
conscious Spider-Man he seems to be wiping the floor with. Spidey really looks an
a great job of showing everything that needs absolute mess by this point. · ~
to be shown. Plus, all the dialogue Is there,
so you can leave plenty of space for word
balloons and use the balloons as design
elements In the panels.
T EMPLATES 2 .
Cut to outside the alley and we see the Goblin running into Spider-Man at seventy
miles an hour aod charging him back through the street as they both ride the Goblin
Here's the page template I've used for the Glider fiom the left to the right of the panel. Reaction fiom early-morning pedestrians
Marvel Knights Spider-Man series (Fipoe . and jolts fiom cars that suddenly stop to let them both zip past, struggling in this mid-
air battle that's taking place just a couple of feet ground.
A). lt's a wldescreen, cinematic type of
layout I first noticed being used by Rob CAPTION
Haynes on Daredevil: Ninja and see now In
Bryan Hitch's Ultimates 2. Mark really
wanted to tell a more mature, darker type
of story, and I felt this style of layout would
work perfectly.
shot,lllketo use...,._
When you want to do an establishing
B, where the first
panel bleeds off the page. I think this makes
the reader Immediately notice something
different Is up. FIJUre C is a variation
where there are two small actions that
don't require a full panel, or you have a big
action or a hero shot, or a combination of
both. After reading through the script, I NO DIALOGUE
1•11. 'I'll
PAGE DESIGN
THETHUMBNAILS
I draw my Initial thumbnails as small as possible (2• x 3")
In order to be able to see the whole thing at once. Also, by
doing such small pencil drawings, I don't get anached to
them and am more able to alter the drawings later.
The first panel Is a medium shot, shot at a slight
up angle to feel the menace of the Green Goblin. I
enlarge the panel size since we need to see good estab-
lishments of both main characters for the next few
pages. The second panel I thin down to expand the
horizontal movement of the Goblin. The third panel Is
enlarged because so much Information needs to be
conveyed, and we get a cool shot of Spldey and Goblin
with different size figures to make the page look more
Interesting. Finally, In the last panel I went Inside the
car to really feel the Impact of Goblin and Spldey.
PENCILING
Once I'm happy with the thumbnails, I begin roughing in the page
full-size. I compare the thumbnails to the actual page, making sure
everything relates, double-checking for word balloon space, etc.
A lot of pencilers actually enlarge their thumbnails from the
small size to full-size and then trace them off, but I really enjoy
drawing full-size and trying to capture the essence of the Initial
little drawings.
Next, I start working on the first panel at the top of the page.
You can start with the panel that excites you most; however,
working top to bonom, left to right prevents smearing. I find the
horizon line and all the perspective points In the panel, then draw
in a perspective grid based on those points, with light blue
pencil (fi&Ve E). A lot of times the grid helps solve drawing and
composltional problems by just having "something" In the panel.
After that, I rough In the figure In blue pencil (fi&Ve F) before
moving on to the final pencils (fi&Ve G).ln this sequence, a lot
of the figure Is unseen and goes Into the other panel. Go ahead
and draw right Into that next panel. Don't guess; just draw it now
and erase it later.
THEDETAILS
After I'm satisfied with the construction of the drawing, I erase
it with a gray kneaded eraser (which leaves the "ghost" of a
drawing behind) and then draw In borders. The panel borders
give me restricted space and limitations to draw ln.l do the finer
line work with an HB pencil.
I then finish panelling and add blacks and background details
(FJtpa H).ln this particular panel, I ended up changing the typical
perspective I had been using and used a "curved" perspective on
the background to really feel the power of the Goblin's glider. Also,
I decided to use mostly speed lines to define the background Instead
of the actual building lines for the same purpose.
he way an artist lays out a page can make or break a too far from standard left-to-right, top-to-bottom layouts can confuse
TOTHUMBNAIL...?
•1 use lots and lots of tiny little thumbnails. I do them about the
size of two postage stamps, two Inches tall. I like to make my mis-
takes small, In a form 'where there are no consequences. I think
most of the Important thinking in a comic's development happens
at the thumbnail stage. You want to be free to brainstorm and reject
some Ideas, look and see If you're doing something you've done
before and erase it. If I was to just dive In on the page, the first
thing I would go to would probably be something that I've done
before because I know it works, and it's safe, and lt's fast, and it's
easy. Whereas If I'm working off of tiny little thumbnails, I can
push myself harder to try something that I haven't come up with
before. • • StiYI U.r ( , . , t:1111a, lftltMI)
...ORNOT
TOTHUMBNAIL?
-.don't [use tlunbnalls]. rm pretty low-1ach Md use a....- H pencl.
I don't use nders or 8IIYihlnr: I just kind of sk8h:h it onto the board. H's
aD pretty fluid at that staae. ru push panels around and mess around
with .....-lftheydon'tseemtobewurlcq. butll'svayaeldomthatyau'l
need to start a page [over] again, simply because you're not putting
down anything hard enou8h that it can't be changed at that llfa88.
"Someelmeswhat n do lsskeh:h out three pages at once, but I won't
junpaheiMIInthe book. The problemwllhthatapproach,asl folnl aty
on In my career, lsthatyoutendto draw the pagesthatyouwanttodraw
and then you kind of have a menial block with the rest, because [on the
later pages] you're doing the stuff that you put off, the stuff that you
didn't realywanttodo.· · IMyfnll* (I~,.....,._,
SCENESHIFTS
•1 start with what I think of as the first scene. I think of
my book as having three, four, five scenes In it, like a TV
show. I have a setup Interior, then I have a setup outside,
then I have a setup on location somewhere. Sometimes
when I get halfway through the book or near the end, I
start rearranging scenes, or I may take the pages and
Interlace them so that as you read it you're bouncing around
more.lt'a kind of like being an editor for a TV show. Drawing
those pages la just like shooting it with a camera.• • TIRJ
.... (Sfrlrllrril~
<11111 CHOP CHOP Quick scene cuts, like the jump from
Katchoo'a bedroom to Franclne getting on the bus In
Strangers In Paradise #5, will speed up your pacing.
R EPETITION
EQUALSBORING
"I've grown to really like either doing very narrow panels
or very wide panels, as a rule, In my own stuff. If I can do
something that's tall and narrow, I'll do it, If it can fit enough
Information. But If you've got a lot of people speaking or
multiple layers of conversation In a single panel, obviously
that doesn't work too.well. The biggest thing that I focus
on la not being repetitive as you turn the page. I don't like
to have the same structural layout on one page next to
another.• • ...,..._(..,_ ll..fld)
PAGE DESIGN
CHOOSINGTHE
RIGHTNUMBER
"For the number of panels on a page, more often than not, thafs
determined In the script. I will occasionally add a panel or two If
I think that a pause is good in a scene. I'll add a silent panel. If I'm
working with someone like [writer] Greg Rucka, who encourages
me to play with these things, I'll sit down with him [to work out
certain scenes]. On one occasion,l10ok a page from five panels
10 16 panels, and we worked that out very carefully." • Stm Ullller
(Dflmlrl CMks, Wilfllll)
STORYYELLING
"Sometimes evarylhlng on the pap Is buftt around, say, three
gtrts s1andlng there talking. mgive them a fuiHength panel
1hat'll Rl1 top 10 bottom and buld the other clialotPte around
that. The opposite of that would be, for lnslance, [in $trangf1rs
In Paradise #78] where one of the &'JYS Is in the middle of an
8I'"(Pnent with Katd1oo and he pays her a compl"ment. 1want-
ed 10 show several panels in a row where her whole demeanor
c:hanlas. So I went 10 Dttle squares and just showed her face
c:harlga over line orfolr panels.• • Tlnylllln (-.,jrl'lnllrll)
WORD
BALLOONS
r--
"l_don
_ 't_pen
_ ci_li_n _
any
_ bal __[Esti
_ l_oons. _ mati
___n-ghow
- -m-u_ch_ roo
_ m _ you
__ have
_ ]_, II
is really something that you gain from experience and it gets easier ~
as you go along. Let's say you have a really wordy panel, an artist Is g
going 10 shoot himself In the foot by filling it with lush and beautiful j
backgrounds and endless detail, only 10 find it all gets covered up by ~
word balloons. I'll certainly work out [panel breakdowns] If I have a ;
real complicated series of word balloons that have 10 be connected
or overlap, just 10 make sure.• • Daag Mallnka ( , _ 1111llalt) !
~------------------------ ~
.... 'IIIE LAST WORD Doug Mahnke mWrtonly pencil in figUres, §
as In this panel10 the left from The Mask Strikes Back, If the panel ~
will be overrun with word balloons. ~ ~
~------------------------------~ i
Award-winning artists Gary Frank, Steve Lieber, Doug Mahnke and Terry Moore have probably laid out enough pages to stretch
around the equator 26 times. i
PLASM PAGESBYJIMCALAFIORE
how 'em where ya live. When I was a chance to draw a splash page. Whenever I get a new plot and I'm
STEPPINGUPTOTHEPLATE
There's often more than one chance In an issue for a home run, but what we're
examining here Is the opening splash page, usually on page one. lt can be the
most important page, and more than just a "money shot." lt sets the tone of the
story. Ideally, it grabs the reader and propels him into the rest of the issue.
And, from a strictly mercenary point of view, it can determine a sale to the
browsing customer. If the splash doesn't grab them, back in the rack it goes.
First Impressions can be everything.
Here's our scenario: An action shot. The Hulk and Daredevil are in
mid-battle on a New York City street, devastation all around. The Hulk Is
pounding the pavement with a powerhouse blow that ol' Hornhead has just
leapt clear of.
THESWING
My first step In working out an image is a series of small sketches called thumbnails. They're very rough-the characters
barely more than stick-figures-but it's the best way to run through ideas quickly.
These first two are similar. In both I'm using the perspective lines of the building to focus the eye. FI&Un A Is looking
down at the combatants In a crater of destruction, while Flpn B Is at ground level looking on from one end of a trail of
destruction. The perspective gives a nice feel, but both suffer from the same shortcoming. The characters are too far away
from us. On a splash, unless there's a plot reason against it, I want to be close to the action.
PAGE DESIGN
-~~~~\{~THEFOLLOW-THROUGH
The next idea, F'l&ln C:, is fine, but that's all it is. Everything is
there (the Hulk, DD, the city in the background, etc.), but I didn't do
anything interesting with it. I'll often have an "O.K." idea which I'll
take a secind look at, and think about rotating the camera for more
interesting positions.
Flpre D 's better. Moving the camera around to behind Daredevil now
has the Hulk coming more towards us, Involving us In the action. The only
problem here Is that Daredevil Isn't facing us. I want both characters
facing us, so I played with the DD figure separately (FIJUre E). I used the
old facing-us-but-not-facing-us dodge: Twisting the figure by turning
Daredevil's torso mostly towards us, then turning his head to look back at
the Hulk, keeps his face at least in profile.
lj@hlji
ii!dii;!ji
li!dii;ljlj
STRIKEONE
Flplre H is a larger, more detailed
sketch, putting it all together. "But
why isn't it finished?" you ask.
Well, at this point I realized it
wasn't working. Remember, I said
ij@l;lj:i that the first splash should propel
the reader through the rest of the
book. While I now have a more
interesting angle, there just isn't
enough excitement. That's the
point of this process: to find what
doesn't work as well as what does.
Oh well, back to the drawing
board. Literally.
..---.--=-~J(!,_ _ _ _ ----t
Now Flplre I is more like it.
We've got the Hulk coming right at us, tearing
up the pavement. A dodging Daredevil is also
coming towards us, squeezed between the Hulk
and the camera (stuck between a rock and a hard
place, so to speak), so close that he can smell the
broccoli Hulk had for lunch on the green
guy's breath.
In the more detailed layout (FIIUre .1),1
rotated the Hulk a bit to put more punch in
his punch and added the flying debris
around DD. Behind the Hulk you can see
lines indicating where I plan to put some
buildings to establish the city.
PAGE DESIGN
And here Is the finished product. If this were an actual story, I'd suggest to the editor to put the title at the top, behind the Hulk,
and In outline type to let the city show though. And the credits would look good In white on the pavement chunks. ®
Jim Calafiore has made a splash on the comics scene with his fine pencils on books like DC's Aquaman and Marvel's Exiles.
-IONATHAN ....
LUNA
ON PANEL ECONOMY
"There really are no rules, but
if there was a book where
every page was a splash page,
[r eaders] may not feel
content because there wasn't
enough happening in the Issue.
However, it may be appropri-
ate for an issue with a big
event to show the grand scale
of things [FI1are C] . In
another context, an artist
could use a whole page to
establish a scene when they
could have used a little panel
t hat would've been just as
effective. Economy is Impor-
tant in storytelling. Everything
should be balanced. • ~
PAGE DESIGN
EVOLUTION Of APAGE f~J~~o~NMNNA
kay, you've got a plot and a blank actual page from Thor #50. Besides Thor,
THUMBNAILS
One of the most Important parts of the job!
Hare I decide what need to be Included on
the page to get the story across clearly. Composition
Is planned out at this stage. These thumbnails
~AA •> are actualslze.lllkatoworkvery
small; If Ifs clearly legible at this scala, lt will be In
print. Dan was looking for a powerful upshotofThor
with the buildings of New York behind him 88 well
88 storm clouds gathering above. My first attempt
Included everything needed to tall the story, but I
felt that it needed more of a laft-to-rlghtflow. Since
we read from left to right, your eye naturally seeks
out that kind of movement. lt creates a mora
comfortable, Immediate Image.
LAYOUTS
Now on to the actual pa&lll ~ C).Layouts are
where I place al of my basic shapes. At this point rm
tltidng about proportlo11sand IBII8ral structure. No
dataB harellfseasytogllltcaughtup In smaD sections
S POTTING
BLACKS
....WII,.,Ittoa...,.ltharpalh:t
thea,a...eatalllllhmaod,aoalwaystly
to eatalllllha _ _ of......_lwall8d
tl* llllalatofaelwry~.-..
lar8e bodies of aold lllal:k at the boltom
~the·IJIIaaalallof~• whle
breaking up the black areas at the top
helps ltto faeiiWIIar ,.._f). Also,
placing black around the op81U1888 of
Thar'8 face helps draw the a,athere.
FINISHEDPENCILS
This is the fun part. All of the rendering and detail work comes into
play ( ....... G): Thor's hair, the clouds, cracks on the buildings,
texture, mist, etc. As with the previous step, I try to keep a sense
of balance on the page. I don't want any of it to feel ove ....rendered
or as though I gave less thought or attention to any other section.
To wrap up, I'd like to point out that carefully planning your page
right from the start will give you much better results. Figure out
what you want to achieve on the page and attack it!
Now on to Scott!
FILLINGTHE
BLACKS
I begin with a #4 sable brush, painting In all of the
large black areas first and the main outlines of the
body and hands (Fiawe H). This enables me to
quickly get a feel for the major light source, the
balance of the blacks on the page and a good
sense of form. lt Is also a great feeling of
accomplishment seeing that a large part of the
drawing is covered quickly.
I tend to start with the bottom of the page and
work my way up. When starting with a pen, I
usually work down from the top left so I don't smear
the pen lines. None of my rules are permanent. I
adjust them according to the art. Every page is
dHferent, so every page is inked dHferently.
FINISHTHE
BLACKS
I continue with the large brush and finish the black
areas in the sky (Fiawe 1). I start using a bit of
dry brush technique (allowing the ink on the brush
to dry out slightly before painting with it) in the
clouds to make them a different texture than the
nearby hair. While I'm up there, I start some of the
line work on the face, neck and hair. To do the
buildings, I use a #102 crow quill pen and a
stralghtedge (I use a piasttc triangle with an Inking
lip) to outline the black areas and do some of the
straight-line work before finishing the blacks. I
prefer the crow quill to technical pens. Tech pens
have only one even line width. This is called a dead
line, as it has no IHe to it. With a quill pen I can
vary the line thickness without changing pens or
retracing lines.
THEFINEBRUSHWORK
1now switch to a #3 sable brush for a little more control with the finer detail
~ .J ). The main concentration here Is the hair and beard. Again, I use the
brush to keep the flow and texture of the hair fitting with Tom's style. A pen can
make the hair feel scratchy or stiff. Tom pays a lot of attention to the hair, so I do
too. 1t takes practice and control with a brush to do this kind of detail. For many
beginning lnkers, hair Is the hardest thing to master.
ARMANDAXE
After I finish the hair, beard and eyebrows, I go back to the #102 pen and start
some of the feathering on the axe and Thor's arms (......,. K). I want the axe
to feel metallic, so the lines are kept very smooth and even. I use a French
curve with the pen to make the axe head feel man-made and technical. Clouds
are rougher and done freehand In order to seem natural. This Is very subtle In
the printed comic but the eye can see it. The details can tell an almost
subliminal message to enhance the Imagery.
Now that all the large blacks and outlines are done, it's time to concentrate
even more on the details (FIIIre L). For the foreground rocks and hammer
I use a #108 pen point. This pen Is more flexible and has a wider range of
thick to thin lines. I have been aware of texture throughout, but now it
becomes the focus. The tarmac rubble, hammer, smoke and hands should
feel quite different from each other. Tom Is great with textures so his efforts
allow me to push it even further. This section of the page Is now complete.
THEFINEPENWORK
Tom's level of detail requires more fine linework than most, so the
majority of the penwork Is accomplished with the #102 (......,. M ). I
may use three or four different pens on other pencllera' work to achieve
various styles. Using the stralghtedge and pen, link the main lines of the
closer building. Then, I work on the details and shading of Thor, finish the
axe and hammer and add a bit more to the clouds.
THE ORIGINAL black-and-white art is complete, but the teamwork continues. Dan Jurgens does the
scripting after receiving a copy of the finished pencils. The page is scanned into the computer and sent
to the colorist, Dave Kemp, and then the letterer. Then, we get to start all over again on the other 21 pages
~~to~*~ ®
Tom Raney and Scoff Hanna have dropped their artistic hammer on many titles, including DC's Outsiders.
PAGE DESIGN
<Ill PHIL -IIMENEZ ON '..lAWS'
"Storytelling Is all about composition choices. it's about geHing the most
bang for your buck. So If I have any tricks-say, there's a tense moment and
I'm a little confused on lt-1 do like to look at movies. If I was doing something
horrific, I would watch a favorlte horror movie and look at the shots, figure
out why they're horrifying, figure out If it's a maHer of color, light and dark.
Is it music? There's a lot In movies to build tension, like the 'Jaws' theme.
But If you don't have that music, you have to rely purely on visuals. In 'Jaws,'
for example, one of the cool things Is you always saw the shark briefly until
the last 2/3 of the movie. There's just something under the water. Look to
other sources that do tension really well, like a movie, and figure out how
did they do it, what tricks did they use, and try to steal them.•
ey, Jim Calafiore here. In previous columns, we've briefly you're in trouble). There are several important components to this,
CHECKTHESCRIPT
A very tight script, broken down page by page, panel by panel body of BETTY, surrounded by several of his most fearsome
and with camera angles specified, determines the pacing foes (ABOMINATION, RHINO, WENDIGO and JUGGERNAUl).
already. In that case, the writer does this work for you. On BETTY's blood stains the ground around them. HULK's head
the other hand, loose plots leave a lot up to the artist. So lefs hangs down as he speaks softly to BETTY; tears roll from his
assume that's what we're working with. Here's the scenario: eyes. Finally, he raises his head In anguished rage towards
•The HULK kneels on the ground, cradling the bloodled his enemies.•
SURROUNDED
One of the keys In pacing and mood Is the establishing shot and how Ifs used. Generally, every
scene needs one (see one of my other lessons, "Settings,• on page 54), but every scene
doesn't use the establishing shot In the same way. Here's ours. As you can see, it has all the
basic Information necessary to set the scene. Now what do we do with it?
SECRETSOFSTORVTELUNG
THETEASER
In this next example, I open with a series of tight, Isolated several Inset panels here, but a single Isolated Image works
Images, followed by the establishing shot. The extreme close- just as well sometimes.) Then, as I hit the reader with the full
up panels aren't designed to give the reader any concrete scene, the overall impact Is stronger.
visual facts about the scene; their sole Intent Is to give This technique works with a variety of scenarios. For a
emotional Information. I'm setting the mood before the party, the close-up panels might be of happy faces, balloons,
sltuatlon...or at least some of it. I'm teasing the reader a bit, confetti, champagne glasses, whatever, to set up a mood of
Inviting him In with a little mystery while supplying definite celebration. In a somber moment for a character, I might
signs-the bloody hand, the teary eye, etc. (I chose to go with Isolate personal Items In the room before the establishing shot.
SECRETS OF STORYTELLING
PACING AN ISSUEavPHILHESTER
upennan? Awimp. Thor? Aweakling. Galactus? An I can't give you 22-page examples of each of the tech-
GETHORIZONTAL
The name of the game In today's mainstream comic
book world Is action. In my book, there's no better way
to convey sweeping, fast, powerful action than pages of
stacked, horizontal panels. These wide panels give us
plenty of room to stage our action, display our dynamic
figures and take advantage of the reader's natural, left-
to-right reading eye motion. You'll notice In the last
panel I've switched the flow of the action back against
the left-to-right flow. Ifs a great way to bring a scene
to a halt, forcing the reader to stop and absorb an
Important nugget of Information. Do a whole Issue this
way and it will fly by, but still be gratifying for the reader.
The best of examples of this kind of pacing can be found
In Frank Miller's Ron/n, Gosekl Kojlma's Lone WoN and
Cub, and nearly all of Gll Kane's fight scenes.
THEBREAKOUT
Here you'll see the same horizontal scene punctuated by a giant figure that
surges Into the foreground of the entire page, breaking free of the
restrictive panel borders. Daredevil is triumphant, superseding even the
framework of the page. Agreat way to Illustrate power or release. My friends
and I call this the marquee, or poster shot. Ifs a powerful tool, but easily
abused. Ifs the comic book equivalent of the guitar solo. Unless you're Jlm
Steranko, use it sparingly or it loses all meaning. Please.
COSIDclsabautto., ._.,you'
you area IJIMIIdpant Somelhi ll
Apln,althatc:h!IWidwas
hoW closeweweretotheacllon.
S PACEIMPLIESDISPOSITIOII
In the next example, my character the Wretch sits atop a wall. Imposing wall of blackness. He is threatening. In the last
He Is In the same neutral pose In each shot, but the camera panel, the blank, white negative space of the sky dominates.
shifts In each panel. In the first shot, the wall bisects the panel. Now the Wretch is tiny, dwarfed by the oblivion implied by
Negative and positive spaces are equal. The character Is the empty space yawning out above him. He is humbled.
balanced. In the second, the positive space of the wall Same drawing each time, but shifting the angle of view
dominates. Now the Wretch Is above us, at the top of a sheer, induces a completely different reading experience.
SECRETS OF STORYTELLING
RHYTHM- STACCATO
This scene between the Silver Surfer and Galactus Illustrates staccalotreatmentofanactlonscene.Aiso,asEisnertalsua,evay
how staccato, or rapid-fire panels, can Imply speed and tension time a reader turns a page he sees the coming page as a whole-
even when they do not depict action scenes. h's simply a talking or "me1apanee•-1nstant1y, even before he begins reading panels
heads scene, but by cutting back and forth between Galactus In proper order. Seeing a series of tight, tumbling panels
and the Surfer with equal-sized panels, a rhythm Is established crowding the page reinforces that tense mood you're after. You
In the reader's mind. The characters are not engaged In a can best see this technique In play In Frank MOlar's Daredevil
physical allercatlon, but the relentless pace of quick cuts Implies (there's that man again), Bendls & Oemlng's Powers and,
anxiety. Now, to really ratchet up the tension, Imagine such a specifically, the classic Kurtzman war story, "Corpse on the lnjn.•
RHYTHM- MONOTONY
In the second Illustration below we see how the exact same monotony Is conveyed. Chrls Ware provides the best modem
panel structure can accomplish the opposite effect. By example of this technique In Acme Novelty Library.
staying with nearly the same Image In relentless rhythm,
RHYTHM-
INEVITABILITY
Let's go back to Galactus and the Surfer.
We'll use the same cuts, but alter the
panel shape. Now the characters are
framed by tall panels. We'll also bring
the spatial technique from earlier In the
lesson Into play. GaJactus dominates his
panels, an Implacable monolith. While
the Surfer Is trapped at the bottom of his
panels, helpless. The reader must start
at the top of each panel and fall down
through negative space to observe the
subject. This slow, up-and-down rhythm
Is useful for Implying Inevitability,
confinement or the Inexorable nature
of a character's fate.
THEGUTPUNCH
lt'a also fun to end books with a startling or
unexpected Image. Here we have the Hulk In just
such an unexpected situation. We've Isolated him
In a corner of the page. He's small, wounded and
wlnerable. Seelngthe Hulk like this will either fill
a Hulk fan with sympathy (•My poor Hulk!") or
anger ("The Hulk la going to come out swinging
next Issue, you'll see!"). Either way, the reader has
been piqued and will come back for part two.
SECRETS OF STORYTELLING
DRAMATIC.TENSION BYJIMCALAFIORE
FUTURETENSE
Tension at Its simplest Is about anticipation: setting up a potential event In
the mind of the reader, and then making them wait as long as possible before
getting to the actual'event. The event Is the payoff, but the tension Is In the
moments before. And that's where to concentrate on hooking the reader and
reeling him In.
Creatine a tense slluation Is the wrilar'stask. Mine Is to make lt last, even when,
unfortunately, there's often only a single page to do that In; sometimes even less.
Here are two establishing shots. The first ~ A): The Sniper crouchas,
rifle with silencer at the ready. Tense, yes, and setting a mood, but I want to
get more Information In to the establishing shot, especially If the length of
the scene Is a factor.
The second shot ~ 11) adds In Daredevil and Ben Urich, and gives us
some perspective on the situation. But this single panel probably isn't going to
carry all the tension we want to create. What we can do to turn lt Into a scene?
The moment Is only a split second In this case. I need to of various details.
extend the moment artificially. In a film, the director accom- As you can see, I'm not using the term •showdown•
plishes this by using slow motion, but we can't do that In a literally since this Isn't a duel. I'm using lt to refer to a
comic book since we're dealing with static Images. The scenario where two or more characters are aware of each
solution Is to stretch time out by adding panels, small insets other and the potential event at the same time.
SECRETS OF STORYTELLING
CAUSEANDEFFECT
In the next example, I've situated the tension In the moment to save her before the train slices her Into three, easy-to-
between the potential event and the action causing it. Cause and carry pieces?
effect: The dastardly villain has tied the helpless girl to tire Here, the Sniper fires Immediately. Will DD be able to save
tracks In front ofan oncoming locomotive; will our hero be able his target, Ben Urlch?
In both these first two examples, I'm telescoping time, making llnle la'der, wltiii'Yefauld helpstoslrell:htlme. (l1le extreme dose-
the Instant I've chosen last longer than real time by adding ups of details have a slmlareffect.)
panels. To the reader, often subconsciously, panels equal time. In panel eight, I've added lnfonnallo11: Urlch doesn't know he's
More panels, more time. about to lose some t1t1t1 matter. Adclngvlsuallnfunnaflon during
Also note that In both I've used a somewhat unconventional thetaalllllllllllllslsapxlldea,butyouhavetobeanfli Toonu:h,
panel ali&nfnent.lt slows the eye down, making the reader work a especially If it's not pertinent to the tension, can diffuse it.
AS A LAST EXAMPLE I offer a suggestion: Watch "The Good, the Bad and the Ugly," specifically the final showdown, and see
how long the director stretches the tension before anyone fires their gun. Watch the scene and think about how each shot is fairly
static. He's using "panels" to extend the moment, the anticipation.
Anticipation. That's what it's all about. .®
SECRETS OF STORYTELLING
EMOTIONAL IMPACT BYGARYFRANK
omething terrible may or may not be readers biting their nails and turning those pages like Rain Man
ATTENTIONTOTENSION
There are two very basic rules that I think are Important, so caught up In events than If he has to hunt around for three or
I'm going to concentrate almost entirely on them for this four different points of action In a large panel.
lesson. So repeat after me: Secondly, it's really best to Imply as much as you can
#I Take your time. without drawing lt. This Isn't going to speed up you work
#2 Don't show too much. rate. I'm not talking about blank panels here. I'm talking
First off, take your time. Sure it's possible to drag about restricting the readers' supply of Information.
something out untillt gets boring, but, much more often, Why are people scared of the dark? Because they can't
the readers get given the cake before they realize that see whafs In lt. Hint at stuff rather than make lt explicit.
they're hungry. When the human Imagination fills In the gaps lt tends to
Make them wait. There Is a tendency with modem, splash- tailor the Images to the particular fears of thelndMdual. No
orientated page layouts to give everything up too quickly, but matter what I can come up with, lt's probably not going to
tension and suspense take a while to build properly. be as scary as something that the reader's subconscious
Uttle panels with little actions give a feeling of quiet before can conjure. (Unless I could come up with something like that
the storm. Also, if you have every panel containing just one, girl In "The Ring. • And even she was scary because her hair
single, clear action, the reader will become more Immersed and was covering her face.)
THESPLASH-
ORIENTEDPAGE
The example on the next page Is of have more Impact when you flip
splash-orientated storytelling. This through the book In the comic store,
kind of approach was made popular they lack powbr In a storytelling
when we pencllers got too big for our context because they don't allow the
boots and started thinking that our tension to build.
pictures were more Important than I've also given the bad guy In the
what the writers were doing. first page a few advantages In the scary
The most obvious difference stakes. He has a big old knife for one
between the layout on p. 49 and the thing. And, for another, he's clearly
following layout on p. 511s the panel- pretty mad. I could have gone further
count. Some of you may be thinking and given him fangs or a swastika
that the first page looks cooler because tattooed on his forehead (assuming
lt jumps off the page more, and-you that the writer was veeerrrry relaxed
know what?-l'd agree with you. But, about the character design), but lt
while the extra size of the panels might wouldn't have made him scarier.
et's face it; with all the supervillains, alien invaders There are many different types of dramatic tension and pac-
THEGOLDEN
RULE
"The number one rule Is you have to get
rid of all the mess, get rid of all the noise
around the dramatic moment and focus
Intensely on the moment Itself-who the
charac181sare In the moment, where Is the
moment. I also think, artistically, the best
way to do it Is to get bt tlght.l thbtk a lot of
drama comes from when you either go bt
really tight or you puD out really, really far.
Drama Is bt people's faces, bt their hands,
In their eyes, so you want to be able to see
that set of material. At the same time, If
you want to creal8the sense of ~Jei!Walone,
byyotnelf, overwhelmed, you have to pul
out really, really far. You make the charac-
ter really small and the space that they're
In, or the event that they're In, really big.
That's another way to dramatize.• • Phll
Jlmenez (Infinite Crisis, The lnvfslbles)
BODYLINGO
"Body language Is so Important. I teach a class about life
drawing. and my rule Is that your characters are actors. If's
your job as the artist-kind of as the director-to pull the
best performance out of them.
"The choices I make are aiiSCBIHHiepetlllent.lf Superman
just found out Lols Lane Is cheating on him, I'm going to want
to use just two shots of them, make it super-personal, zoom In
on them, their faces, their body language. Are they sad? Is he
fuming? Is he ready to break down because he can't believe it?
His body has to reflect that:. PhD Jlmenez (The lnvlslbles)
T HREATAND
CONFLICT
"Here's a quick story with a threat, but no conflict.
A nice subdivision Is about to be hit by an
undetected meteor. The story Introduces all the
residents who mlghtiBf kDJed bythefalllngrock.ls
it the WWII vet who hates kids? The young couple
hit by downslzlng? The IU"SBwho just learned she
cancer? BOOM! Who was it? If the characters
knowaboutthe mei80r, then setuptheSMIBissues.
But now you also IBfto show how each chanlcter
changes with the threat of losing everything.•
• Gene Ha (Top 10, The AuthorttYJ '
Phi/ Jimenez re-aligned the DCU with his art on Infinite Crisis; Kelley Jones made things tense for the 13th Son and Gene
Ha is one of comics' Top 10 artists. ®
PAGE DESIGN
SETTINGS BYJIMCALAFIORE
uperheroes live in the real world. in the details. Look around. See how much information is
WHERE
AREWE?
The comic writer usually answers that
question by describing each scene's
setting; usually whh a single panel shot
etiCCJIIIII8S8lngmost of the location, caled an
"establlshlngshot." Butsettlngdescripllons
vary widely depending on the writer, from
page-long detailed notes to a single
sentence like "Deadpool enters his fleabag
hotel room.• The latter leaves much up to
the artist.
This Illustration Is a simple solution
to the above description. Everything Is
there: walls, ceiling, window, door,
beat-up table and bed-but even with
grungy detailing, it has no life. Such
bareness Is an extreme, but I've seen
amateurs and pros try to get away with
even less and call it a "setting. •
DETAILS,
BABY
This version Is different. I've added
details: guns on the bed, a leftover
breakfast of Froot Loops and hand
grenades, door panels, a light source
(the bare bulb), a door In the hallway
for depth, the neon light and the
building across the street out the
window. Also note the subtle things:
the dead-bolt on the door and jamb,
the light switch, the stripped rod to
explain the lack of curtains. There's
even an outlet with e1ec:tr1ca1 bums
around it. I could even have added
more guns, cockroaches running up
the walls-maybe even a mouse
scunylng away In fright. But just the
adllllons I'Ve done .-a 811018Jto lnvll8
the viewer Into the room and
experience it rather than simply
look at it.
SECRETS OF STORYTELLING
NIGHTFALL
Let's see how this works In the context of actual
panel-to-panel sturylellng.ln our eslabllalllng shot, Daredavll's
In one of his usual dark settings. But despite the amount of
black In the panel, there's still loads of Information: lotsa lab
equipment, the slight mess, the overturned biohazard waste
container and the subtle touches like the fire extinguishers
and clock (checkoutthedetallsln ...... D). Dark settings
don't excuse the artist from a responsibility to create a solid
setting (Fien E).
lt's almost Impossible to execute complex backgrounds In What I've discussed here goes for any setting, lndoon
every panel, In every page, and still make a monthly deadline. or out. Do you think a forest Is just a lot of trees? Then go
(Trust me, I've tried.) But thefs precisely why H's Important out for a walk In the woods and really look around. Is
you establish a solid setting-you need not Include 1t In every the desert just a sea of Identical sand dunes on Into the
panel, especially In scenes concentrating on the action. If horizon? Watch •Lawrence of Arabia• and see how much
you've done the work to start, panels bereft of background variety a desert has. In the ocean, there are countless
have a much better chance of not confusing the reader. But species of coral, and a single fish does not make a school.
If you give the reader a light, Insubstantial settln& followed by This applies even to •unreal•localea. Watch your favorlte
panels without backgrounds, there's no flow. He could spend science-fiction film, and look at all that goes Into
more time worrying about where the characters are than creating a believable setting. Details. The reality Is In
the story. the details.
SECRETS OF STORYTELLING
SETTINGS AT WORK BY PIA GUERRA
robably the most challenging job an artist building in the background to tell the reader, "Oh yeah,
l '~ .'
'/
!! I,j,
~ I BACKINTHEDAY
And who better to study setting a scene than the master,
I
l Wllllam Shakespeare? You read that right: The bard
himself, the best writer of all time-no matter how many
people think 1t was actually Marlowe doing all the work,
i,
1I or Bacon (ptt, yeah rlght)-ls a prime example of setting
!I a scene using only words.
f Back In Wllly's day, there wasn't any money for
elaborate sets, lighting or sound effects. Actors scrounged
together what clothes they could to get a character across,
sometimes going without food in order to buy some cheap
costume jewelry to accentuate a queen or lady In waiting.
And, oh yeah, only guys were allowed to perform, so you
better believe If you wanted to convince an audience that
Jullo was really Jullet, you had to really work at lt to earn
your pay. See ,....... A. Uh uh.
HI-DEF
STORYTELLING
What made Shakespeare's job even tougher
was the fact that his audiences had grown
very sophisticated over the years. The demand
for •hl-det• descriptive storytelling was high, woo
and they made their wishes known loud and hooeth!
clear (n,.re •>· If a scene was bad they
let you know lt. If they liked what they saw
they would cheer for a replay of a scene•••and 1~
i
the actors would do lt, sometimes up to four I i
or five times until the audience tired of lt and
wanted the story to move on. Not too differ- II . ~\ ,· ,
ent from some fan audiences of today, come
to think of lt. \ - 1 ~ - -..:...;L_
\ ___~__ \_:~--
WIZARD BEST OF BASIC TRAINING
WHATTHE?!?
There was a limit, though, to how much embellishment
could be employed before you lost your viewers. Yes,
your beloved is beautiful. Yes, she can be compared to
a summer's day. But do we really need to know the exact
humidity and distance from sea level where this summer's
day takas place? So where do you draw the line, so to
speak? See Fltare C for an actual monologue by
Marlowe. Now tell me he wrote A Midsummer Night's
Dream! So anyway, that line...
PUPPYLOVE
Imagine taking a little puppy for a walk(. . . . . D). You, the fun and hey, that gum wrapper promises some entertainment.
walker, have a pretty clear Idea where you want to go, but Your job as the walker is to make the walk interesting, letting
that puppy has other Ideas. He wants to Investigate every your puppy learn about his environment, but still keep him
nook and cranny along the way-that fire hydrant has some on track lest you end up in Jersey, lost and confused.
interesting smells on lt, that discarded ball looks like a lot of And no one wants to end up In Jersey.
1
Ill ' :f
~~ ,$ I
SECRETS OF STORYTELLING
WALKINGTHEWALK
Here's our puppy out for a walk on a summer's day (a from the park. The walker Is carrying a small bag of
different summer's day, but quite lovely all the same). groceries; looks like he's planning a dinner at home. That
...,.,. • says a lot about the scene using some key details. lamppost has a missing persons poster on lt. Will this have
The walker and puppy are walking toward us, behind them anything to do with the story later on? Maybe. And the dog
we see a park where other dogs and their owners are Is looking at that fire hydrant...guess they'll be making a
playing, leading us to believe these two are returning home brief stop.
GOINGOVERBOARD
Details help when setting
a scene, but &b ovartJoard
and you shift the whole
tone. ,...,. P shows
what happens when
there's too much going
on. Not only do we feel
claustrophobic, but we
lose those Implied and
foreshadowed actions
from the previous panel.
Did they come from the
park or were they just
walking around the
block? Did they just talk
to that group of people
huddling follllher behind
them? Do we even notice
the missing persons
poster now with all those
other notices on the
lamppost? Are they losl?
FIGHTCLUB
And now to ourflnalfightscene (FienH). The action Is pretty and the time frames allowed to meet a deadline. Cheating
focused on our characters; the background Is doing light duty happens-an artist will toss In some speed lines, puffs of
here In order to focus on the fun In the foreground. We know smoke, a hint of lamppost or a cloud In the sky with a bird
the Thing and Lockjaw were out having a day downtown and flying by-In order to avoid time-consuming backgrounds, but
here now Is the slightly foreshadowed capper. The atmosphere employed too often and so much of your story can be lost.
created Is light, which works really well If the writer has given By choosing wlsaly, picking key details and establishing a
you a humorous script to match. well-balanced stage, your storytelling will be more complete.
In aJi Ideal world, every panel would have a background to You look good as an artist, the writer gets a story well told and
help the story along, butthafs not always possible with comics the reader gets a more valuable read. Everybody wins! ®
Pia Guerra sets the stage for suspense and surprises with her artistic flair on titles like Y: The Last Man.
SECRETS OF STORYTELLING
BACKGROUNDSavPHILJIMENEZ
lot of artists hate drawing back- you can draw backgrounds, so you've got the job.•
GROUNDEDINREALITY
There's nothing quite so Impressive as a splash page with a favorite
character like Wolverine or Spider-Man, charging at us with
speedllnes dashing past our face and theirs. Uke I said above, a lot
of folks don't like to draw backgrounds. So before I get Into the how
of it, I'd like to touch on the why.
Backgrounds give a character context; they establish the type
of world he lives In. They also give us an environment, a place for
the character to Interact. Thanks to backgrounds, we can
Imagine our character In a particular backdrop, at a particular
size, with particular objects and climate. Take a look at the Image
of the Incredible Hulk below.
MAKEREFERENCE
YOURPREFERENCE
If you're drawing the Grand Canyon or New York City, you need
reference to surround you so that you know what things actually
look like. My best sources for reference are magazines and books-
anythklgwllh photos In lt-lncluclngnahn, archll8clure Mdfll'nlt1n
magazines, books on everything from animals to castles, and even
old photographs.
LAY ITDOWN
Below Is a quick look at my process. First, I establish with a loose
drawing where the character's going to be, and In what action pose, with
a slight hint of the background. Then I go In and start to add the details,
adding more to the background elements In front and In back of the
figure, remembering not to fill In the whole background, because word
loons will help with that. Once that's established, I start filling lt all In.
SECRETS OF STORYTELLING
BEAN
ENVIRONMENTALIST
So here comes Rogue, flying down to enjoy some peace and
quiet on a sunny day In the wooda. How do I establish this
environment and how do I lay 1t all down? Glad you asked.
First, I snag the reference. I wanted a park-like forest, 10
I checked my magazines and books-even animal books,
because they have backgrounds, too-and found the rl&ht
type of trees and grass. Whether you're drawing alrplanes
or grassy knolls, Ifs all the same. Sure, the reference ml&ht
be different, but the process Is the same.
Then, I sketch In Rogue~ A-1) while filling In the
details of the trees and shrubs around her ~ A-2),
keeping In mind things like light sources and shadow.
CHANGEOFSCENERY-
Youca~drawacharaclarln-.yenvtronment, wllh-.y~
on any kind of set you want. That's the cool part about comics. But
remember: H you change anything on the set, you change the
conlaXt,andthecharaclar's behavlorshould claltDa~
Check out the leaves above. They suggest different types of
environment. The bushy leaves on the left (FIIIre C) suggest
a drier, moreforesly kind of place. The leaves on the ri8ht are from
a humid South American jungle~ D).
See whet happens when I draw one kind of forest and not
the other (F1IIn E-1)? The whole environment changes, and
Rogue's reaction (surprise and trepidation) In ........ E-2
changes appropriately. Your background will dlc:tale how your
characler reacts within lt.
Y OUGOTTA
BELIEVE
lt doesn't matter If your style Is
ca rtoony or realistic, simple or
rendered. All that matters Is you
create a believable environment for
your character to work in. That's
all that's Important. If it's a house
from a child's fairy tale, a building
in Manhattan or a futuristic
cityscape, it's your job to create a
be lievable context In which your
characters can live.
THERE'S SO MUCH to say about backgrounds, and this barely scratches the surface. Just remember that they are important,
comic readers like seeing them and they help your characters (your "actors") work stronger. it's the same reason actors have an
easier time with real set pieces than blue screens-they can get into their parts more easily. Whatever you do, just enjoy drawing,
and keep practicing.. .it'll come to you with practice. And don't be so quick to dump those old National Geographic magazines in the
garbage-they're the best reference! ®
Phi/ Jimenez has taken flight as both artist and writer in books like DC's Infinite Crisis, Wonder Woman and
DC/Vertigo's Otherworld.
SECRETS OF STORYTELLING m
BACKGROUND DETAILS BYGERHARD
reator Dave Sim and I have covered a lot of starting ground. But you should definitely take advan-
PLANNING
AHEAD I
UWI;IJ·I
MAKINGAPOINT
This is a panel as Dave has left it. The jug of soda,
rice cakes and edge of the bar are In pencil. For
me, the first thing is to determine where the
characters are and where the viewer is. So you
need to find the vanishing point-the point of
convergence way down the line. (lt helps to think
of it like looking down a set of railroad tracks.
Where it looks like they converge all the way off
in t he distance Is the vanishing point.) To
position it, I need to know where the "eye level,"
or the horizon line, is. In this case, it's established
by the edge of the bar and the relative sizes of
the characters. Since Cerebus Is roughly three
feet tall, his eye level is usually pretty low. (Yeah,
he tends to see under a lot of tables.) I figure
Martin, the hunchbacked fellow, Is about the same
height, sitting there, as Cerebus Is. I draw a line
with a non-reproducible blue pencil from the top
of t he hunchback extending past Cerebus' head,
and another along the existing edge of the bar. I
find the lines converge near enough to Cerebus'
eye level. This places the vanishing point just
above his pitcher of soda (which appears In later
versions of the panel). Now I can figure out just
where I am in relation to the characters.
SECRETS OF STORYTELLING m
BACKTOBLACK
At this stage I detennlne where to spot the blacks.
Large areas of solid black play an Important role
in drawing Cerebus. They add weight and
emphasis to the page, as well as contrast. And
contrast Is key. The Idea Is to accentuate the
characters and word balloons, while trying to add
a richness of mood and setting. Cerebus will have
a 30-percent grsytone applied to him, so he needs
either solid black or solid white around him to
contrast effectively. The hunchbacked fellow Is
wearing black, so he needs something behind him
to avoid disappearing. I've placed the room divider
screen In the background-as Indicated on the
floor plan-so as to span the width of Martin,
allowing me to black In the back part of the room
behind Cerebus, with just the back of a chair
visible to bring out his black vest. I rough all of
this In with a non-reproducible blue pencil.
I usually complete these steps for all of the
panels on the page and the facing page before
proceeding with lunch.
CLEANINGUP
I can now move on to tightening up the rough
• blue squiggly line• stage. I do the tighter
rendering with a 3H graphite pencil, a metal
ruler (with a cork back for Inking), sometimes
an assortment of circle and ellipse templates,
sometimes (yeah, right) an eraser, and always
with the previous Issues at hand for reference.
At this point, I figure out Incidental shadows
and try to put In a few details without
cluttering things up. If it detracts from the main
Images, ditch it. Occasionally I run into sound
effects and have to decide (or consult Dave
on) whether to fade the backgrounds around
them, outline the sound effects or have them
reversed to white by the printer so they're not
lost In a black background.
FADETOBLACK
I like to have the blacks filled In next. lt gives
substance to the backgrounds, giving me a
beHer feel for the compositions (which I can
still fix at this point If I'm unhappy with them),
and helping me determine how much or liHie
cross-hatching or tone I'll need to achieve
the various shades I have In mind. This Is
usually the only time I use a technical pen,
to outline the black areas. I then fill them In
with brushes, going for a good, even coating
of jet-black Ink.
SECRETS OF STORYTELLING
GROUP SHOTS
• class! When Wizardaskedmetohostoneof group books. Seldom happy with just getting a half-dozen
ACASTOFTHOUSANDS
Actually, it's only 25. Before I start laying out a group shot, I make a list of the
characters I'm going to use, so I can then check them off as I draw them. The
characters are usually detennlned by the script, so picking and choosing Is generally
not an option. However, since I'm well known for my work on Avenge111 (unabashed
self-promotion here!), the guys at Wizard figured Earth's Mightiest Heroes
would do nicely. Thus, the cast is set.
I. Beast
2. Black Knight GROUP
(on winged horse) DYNAMICS
a Black Panther First off, just as there's no one way to draw a
character, there are many ways of drawing a
4. Black Widow large group (not counting covers, which Is a
5. Captain America whole other ball game). Most of the time, that
decision is dictated by the script. In my career
8. Crystal
I've found that group shots fall Into three
7. Falcon (with Redwing) major categories:
8. Giant-Man
9. Hawkeye
In FIJUre A , the characters are usually in
10. Hercules
some large room, either talking to each other
11. Hulk or reacting to their surroundings. (For the sake
12. Iron Man of this article, I'm skipping backgrounds
altogether.) A major difference with this type
1a Machine Man of layout compared to the others Is you have
14. Magdalene the option of turning characters away from
the reader. In the case of characters with
15. Photon capes, that's a way to avoid drawing all the
18. Quicksilver detail on a character or two. Just be aware of
the comparative sizes of the characters.
17. Rage
18. Sandman
19. Sersi Usually requested for a splash page, this style
20. Scarlet Witch shows the characters standing In appropriate
postures as they look directly at the reader
21. She-Hulk (......... B). Sometimes this portrait consists
22.Stingray merely of head shots. The layout I've drawn
here is somewhere In between.
2aThor
24.Vision
25.Wasp
DIRECT
EFFECT
Since we read from left to right, there's a
sort of bias that establishes the right as the
direction of advancement. Having the
characters running toward the left seems
to imply retreat-unless you've already
esta blished that's where the menace Is
located. While the characters are running
straight at the reader, I can still direct them
slightly to the right through small turns In
their bodies and heads.
METHODTO
THEMADNESS
Unfortunately, there's no way to give equal time to everyone In a
group shot-somebody's got to man the rear. This creates a sense
of depth and perspective, which Is very useful if you decide not to
use backgrounds. Choosing which characters will be In front is
an artistic decision, which Is dictated by who the characters are,
what they do and how they do it. In choosing who will be emphasized,
several considerations need to be made.
STARPOWER
Character positioning Is often based on the popularity of certain
characters or their prominence within the group. For example,
few will argue Captain America's right to lead an Avengers
charge. However, that doesn't necessarily mean Cap will be the
absolute front-most Avenger.
SECRETS OF STORYTELLING
SIZ BOVETHEREST
As I said earlier, size relationships should always be kept In mind.
Usually, larger characters are pushed farther back, while smaller
ones are In the foreground. However, make sure that relationships
remain clear. Lefs take the two size extremes: Giant-Man and
the Wasp. Notice how Giant-Man, Iron Man, Scarlet Witch and
the Wasp would look standing on the same horizon line, but
without any perspective lines or backgrounds to Indicate how
far they are from each other. Without that scale, Giant-Man
and Iron Man seem to ba the same height, while the Wasp
appears as tall as the Scarlet Witch. Then add perspective
lines, and the Illusion's exposed. If we drew Giant-Man taller
In the first place, though, there'd be no such Illusion. So, to
maintain Giant-Man's sense of height, always drew him bigger
than any other character, regardless of where he Is In the picture.
Conversely, overlapping the tiny Wasp In front of any larger
foreground character fully establishes how tiny she Is.
~~!D -~ '~~
to have characters butting
1
1··
elbows with each other, since
that might fool the reader Into
thinking they're standing side
by side, rather than on different
planes of depth (Fipre D).
Overlapping definitely solves
the problem of who's In
front of whom.
"FREQUENT
.FLYERS
Since we've got a vertical space to fill,
we should decide which guys and gals
are on the top and who's on the bottom.
(Get yer minds outta the gutter, class.)
The top Is easy: To be In the sky, ya gotta
fly-although leaping characters like
the Hulk and the Beast also fit In this
category. Flying characters are useful,
since they can be drawn In deep
perspective, so all you really need to
drew Is the character's upper body. This
can save quite a bit of space.
BLACK+BLACK=BLACK
Be careful to keep characters clear. Drawing two black-suited
characters overlapping each other makes it hard to
tell where one ends and the other begins. H you're
not sure who will be inking the piece, you may be
asking for trouble. Either avoid the problem or
make it easier by throwing some highlights on
the outlines of the conflicting characters
(as I've done in the example to the far left).
SECRETS OF STORYTELLING
WIZARD BEST OF BASIC TRAINING
AVENGERS
ASSEMBLED
On the finished piece at left, you can see
many of the principles I outlined earlier.
However, with so many characters doing
so many things, even an old pro like
mys elf still makes mistakes. The
important thing Is to keep the piece
Interesting and dynamic. For that to
work, composing a group shot should be
an organic process, with the picture
changing es you go along to take care
of problems you didn't consider In your
ori~nalthumbnall sketch. Some examples:
0BecalleofthelmmanseMICUitofspace
the Black Knight and his winged horse
would take, he had to be put far Into the
rear. Now he looks about the same size
as the Wasp, but all the overlapping of
characters keeps the size ratio clear•
SECRETS OF STORYTELLING
GROUP DYNAMICS BY CHEUNG, LARROCA, PORTER &SMITH
hen a superhero is facing down a world-destroying character-If anything, it increases. There's more to drawing
GETTING
INSHAPE
"Groups will generally form a mass. In
what shape does that mass best serve
the story? Wedge for piercing, circle for
regrouping, arc to surround, line t o
oppose (line in the sand) or accept
(lining up). How do your characters-
by personality, powers and body type;
preferably in that order-build that
shape according to its function? The
dynamics change by story more than
numbers. Yes, numbers are better for
omnidirectional force and singles for
precision-think woofers vs. tweeters-
SENSEOFMOTION
"I try to vary the character poses a lot and not reuse
stock/cliche poses as much as possible. For example,
you would never see Batman out in front of the group
flexing his muscles and smiling; he would usually be In
the darkest part of the scene scowling and covered
up by his cape. Also, wherever I can Imply a sense of
motion In the shot, I will and I try to stay away from the
standing around and posing shots as much as
possible. Most definitely, the group shot should be the
exclamation point at the end of your sentence. lt should
have a huge impact and make the hair on your arms
• BUST A MOVE In Fantastic Four#507, Howard Porter uses stand on end when you turn the page and see lt."
the team's lunge through a portal to show movement and action. .llnlnll'lrllr (1lut, JU)
PROFAN
•[When 1t comes to group shots] certain artists come to
mind Immediately. George Perez Is a master at this; he
pretty much defined how to draw a huge group scene.
Alex Rosa Is second to none at conveying characters'
personalities, and almost any book he has done has had
a breathtaking shot of a group of heroes. And most recently
would be Phll Jlmenez In the huge DC crossover Infinite
Crisis; he definitely can draw and seems like he Is
saying, 'Is that all the characters you want me to put In the
panel? Well, I will give you more!'• ............. (Rat.JU)
ONEVS.MANY
"When you draw a character alone, you have to tryforthe most Impressive
[shot] possible, but with more characters you need to handle different
compositions. To me, I prefer several characters-not too many! Maybe
four Is a good number without it looking too overloaded.
•[Poses] should be balanced. You can't draw all the characters doing the
same action pose. Body language Is very Important in order to make you
feel the characters In the right way. Notal characters move In the same way;
they have different personalhies.• .SIInlllrlmlci (hltariJr:lir,X-MII} ®
. . FOUR-MIDABLE Even with a large group
shot In X-Men #177, Salvador Larroca sticks to Talk about team players. Howard Porter handled the Justice League,
his •rule of four,• drawing the main group of four Salvador Larroca and Paul Smith both examined the X-Men and Jim
X-Men with two lingering in the background. Cheung allied himself with the Young Avengers.
SECRETS OF STORYTELLING
SHADOWS BY JIM CALAFIORE
omics are black and white. and inker haven't done their jobs. That 's what makes working
DARKNESSFALLS
Let's start with an extreme. Here we have Thor In a series of
panels surrounded by black or engulfed In shadow. I've handled
the Interaction three different ways. Now, not one of these is
the "rrght" way. Use whatever fits the situation and your style.
In ....... I've let the black In a little more, filling it up to his The last option, . . . . . C, allows the normal shading of the
outline. But to preserve his form, I've put a white halo on the figure to run Into the black around him. Now he's deeper In
Interior of his outline. While he's now more connected to the that shadow, almost swimming In it.
shadow, he's still distinct from it.
BLACKHOLES
Don't worry that allowing blacks to run together will hurt clarity (. . . . . G). Sure,
our eyes tell our brain that they can't see the Punisher's arms and legs. (Don't
worry, Frank fans, they're still there.) But we've seen the human form before, so
our brain compensates with that data when translating the Information. In other
words, it completes the "'ines• for us and we can almost see the rest of the Punisher.
A quick note: When deciding whether or not to use heavy shadow and extensive
blacks, keep your character In mind. For Instance, unless the specific story called
for it, I wouldn't use much black with Superman. In fact, given the chance, I would
use no shadow at all with him, relying more on the white space and detail to fill
his world. He's a positive character who lives In a brightly colored world.
SECRETS OF STORYTELLING
BACKINBLACK In F'lpre H, I didn't change the
With a dark-costumed character like shading on the ann. WhDe lt'sstiO
Black Panther, on the other hand, there's legible, it doesn't quite work. If's
a lot of Interplay with the black areas too connected to the cape and is
within the figure itself. In these cases 1 almost sucked back Into it.
like to let the shadowed/black areas run In F'lprel, I've added a few
together, skirting confusion of the Image. highlight areas to the ann. 111ese
If he had a chest emblem, like Daredevil, halos allow the arm to pop and
I'd surround it with black so that it pops
come forward more. Also helping
this effect Is the drop shadow
out like a beacon.
from the cape onto the arms.
I've left the underside of the cape
mostly open here for the purpose of
Shadows cast from objects can
Increase a drawing's three-
demonstration. This Isn't the best way to
dimensional effect. The heavy
handle it, relying too much on cover to
complete the Image. With the examples
shadow across the forearm makas
it feel like the arm Is emerging
at right, I've filled completely the underside
from deeper recesses of the cape.
of the cape with black.
AHULKING
SHADOW
Easily recognizable silhouettes can
substitute for the characters in any
number of ways. The Hulk's shadow, for
instance, carries almost as much weight
as he does. This poor guy Is practically
beaten down by it. Surrounded by so much
absolute black, I haven't placed too much
heavy shadow within the figure, but what
there Is of it bleeds Into the black of the
Hulk's shadow, keeping this unlucky
fellow firmly pinned against that wall.
SECRETS OF STORYTELLING
sILHOUETTES BYEDUARDO RISSO
ilhouettes are legitimate tools when artists make this same huge mistake-drawing
LIFESAVER
1 began using silhouettes when publishing deadlines started to much. Knowing that the maloriiY of the readers love and appracla1tj
overwhelm me, and I was RIMing out of time. I didn't want the the delalls In the drawings, I had to sharpen my wits If I was.,.
quality of the work to decay, so I needed to use silhouettes as black to scale them back. ...... A and • show how silhouettes bring
spots to achieve an established fael, but without abusing them too the panel to life without sacrificing too much delall.
SECRETS OF STORYTELLING
FRAME-lOB
Something that always worries me Is how to
accurately separate the background from the
foreground. If you can find the right frame, I think
you can obtain satisfactory results from
silhouettes. You can also make facial gestures
stronger through silhouetting. Take a look at
....... • · Again taking advantage of the
shadows of buildings falling on the characters,
I'Ve covered the secondary character with them.
I'm not concemed about this character, except
for his changing facial expressions In the final
outcome of the sequence. Meanwhile, I could
have chosen to silhouette the main character and
the result would not have changed all that much,
but I wanted to emphasize her Innocent attitude.
Leaving her visible while placing the secondary
character In silhouette was the way to go.
FAD EO UT
Choosing how to approach a drawing, panel or page
is never easy, but I want to leave you with this example
( ....re H). I chose it not just as a matter of taste
In terms of its composition and use of silhouette,
but because it's one of the few Illustrations I conceived
lj@l;ljll . of for use as a comic book cover. Normally I leave
this job to those who really know how to do it-my
job Is, was and always will be, trying to narrate stories
In a graphic way-but this shows that each of us
can go beyond our personal limits. Good luck going
beyond yours! @)
Hailing from Argentina, Eduardo Risso uses his full
arsenal of artistic talents in the pages of DCNertigo's
100 Bullets.
SECRETS OF STORYTELLING
NEGATIVE SPACE ovGREGHORN
• everyone. I'm Greg Horn. Before I developed it's not the place where Annihilus holds his house
POSITIVELY
NEGATIVE
This first drawing to the right Is a good
example of the techniques. Here, the
black shapes I used to design the
negative space are visually describing
the curve of the woman's hip, waist and
back without using any outline work.
The solid black tattoos on her legs
confonn to the roundness of her lovely
appendages, giving the IUuslon of depth
and foreshortening by themselves.
S EESPOTRUN '
In real life, there are no outlines, and omitting them from your art can add a graphic realism to your scenes. Invisible lines depend
on carefully designed "black spotting" to work correctly.
Spotting black areas refers to the technique of carefully placing black areas In your artwork to strengthen the composition-
these black areas can occupy negative or positive space. If you combine the concepts behind spotting bfacks with negative space
drawing. you get an Illustration like ...... B. Notice how I have spotted the black areas In the negative space, so that they
correspond with adjacent white areas In the positive space and vice versa-there are enough black areas edging her cap to show
the shape clearly without an outline, creating an •Invisible line• there. Invisible lines are also created Inside the positive space of
this drawing-the outline of her right wrist Is not drawn here, but 1t Is implied by the edges of her wristbands and hair.
liW 1;11·8 11_111
I~
~
-- I GOINGOFFON
I
TAKINGIT
UPA NOTCH
Once you understand all the
pitfalls of negative space, you
can design more complicated
compositions. In this drawing,
I've gone a step further by
spotting grays using parallel
lines as a gray tone. Notice how
an Invisible line Is created where
the gray tone on her cheek
shows the tip of her finger.
SOURCESOFBLACK
To me chlaroscuro is a state of mind at all phases of the
artwork. Even In the most basic layouts, I'm thinking
about where the light sources will be and how the shadows
are going to affect the scene's coherency. At the same
time, I consider the placement of dark and bright objects
and silhouettes. For Instance, the picture of Wolverine
to the left obviously has black areas representing
shadows, but there are also other black areas
representing a silhouette (the tree leaves) and another
biack area representing a dark-colored object (his head
gear). There are many different sources of black,
and all of them must be taken Into account for the
design to work.
SECRE TS OF STORYTELLI N G
USINGTHESECONCEPTSINCOLOR
This Black Wldow#l cover to the left Is designed using the same
principles, except I put mora emphasis on highlighting since her
outfit Is dark and the background Is also dark. My other alternative
was to brighten the negative space around her, but that might have
ruined the mood of the scene.
WELL, that was fun. I work solely as a painter these days, and it is
always enjoyable to go back to my penciling roots for a time. I feel
very fortunate for all the basics I learned through penciling. Without
the skills I learned in black and white, my painting skiiiR would have
never developed to be what they are today! ®
Greg Horn's work can be found on the covers of Marvel's Emma
Frost and Mystique , and be sure to check out his book
from Image Comics, The Art of Greg Horn.
SECRETS OF STORYTELLING
11\.1 THE\~ S~T
INCARNATIONS, 'SOUND
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SECRETS OF STORYTELLING
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SECRETS OF STORYTELLING
ASTER STORYTELLING BYTHE W/ZARDSTAFF
t's a given that you have to hold a pencil to become an once in a while? A master storyteller has to be a jack-of-all-
artist. But to become a really good artist, did you know trades and learn to think outside of putting poses on paper
that you have challenge a script from time to time, direct and adhering to the laws of anatomy. Here are 11 different
your action scenes, experiment with radical methods, pros who have been in the artwork trenches and returned
manage melodrama and eat a healthy dose of humble pie with the recon you need to ace your next assignment.
CHALLENGING
CRI PT
"Don't just read the script-think about it. Read
into the writer's words. What does he mean?
What Is he going for? Do not trust a script before
reading it through. Play devll's advocate when
reading it-test it. Try different things. Take the
craft of storytelling seriously and get Into how
people read comics and what your role as an
artist truly Is. Add a panel or combine two panels,
if you feel it Improves the storytelling. My goal
isn't to re-write the page Into how I think it should
go, just to make sure I can play out the story to
t he best of my abilities. In the same way I hope
thelnker or colorlst or letterer would think about
and add to the Integrity of the story, I try to think
about and add to the story Integrity as well. •
• Scott Kollns (Flash, Marvel Team-Up)
ACTIONSCENE
CHOREOGRAPHY
•sometimes the action Is too dense-then I have to
sacrifice some less Important things In favor of the
storytelling. Some writers are used to being very
detailed about choreography. Others leave to the
artist the way to develop the fights. In my case, I prefer
not to have too many panels when I draw fights,
because fewer panels let you draw more spectacular
shots. But fewer panels are not always a good thing-
the drawings have to be focused for easy
understanding of the action, and sometimes being
more descriptive with more panels Is also very cool.•
• Salvador Larroca (Fantastic Four, X-Men)
SECRETS OF STORYTELLING
/
KILLINGSUSPENSE
"Set-up Involves convincing the reader that something
dramatic might happen. If the reader feels sure of the
outcome there Is no tension, no matter how skilled
the writer or the artist. I adore Bill Wllllngham's Fables
because I can never know what he'll do next. Any
character could die, or betray all of his friends, or lose
her job running Fabletown and raise her human/wolf
hybrid children In upstate New York. I enjoy his work
In Robin too, but I don't feel much suspense. Bill's
writing Is just as brilliant, but there's only so much ~ DEAD RECKONINGS
change that can happen In a mainstream superhero As one of the officers goes
comic. Robin won't die (permanently), he'll still be down in Top 10 #10, Gene
Batman's junior partner at the end of the day, and the Ha's pencils demonstrate how
villains' most horrible plans will be foiled. • • Gene tension can be real in books
Ha (Top 10, The Authority) where anything Is possible.
EXPERIMENTATION
"When I used to work with Bill Slenkiewicz-1 used to be his assistant at
his art studio-he used to use crazy stuff. When he would paint, he would
use animation paints, and every once and a while he would glue some-
thing to a page, like some circuit board or something like that.
He would use all this heavy charcoal, and I swear I thought he used a
chocolate bar on something once. He was really experimental, and he
would use anything at hand. One time I walked Into his studio and there
was an Elektra page with a footprint on it, so I dunno If it was on purpose
or not. [Laughs]" • Amanda Canner (JSA Classified, Vampirella)
BREAKINGTHERULES
"I did [a splash page] where it was revealed that Jean DeWolfe,
the police detective [In Ultimate Spider-Man], is actually working
for the Kingpin, and that sort of breaks my rule of splash pages
being this huge exciting Image, because it was basically her
sitting In a chair looking up at you. But it was this huge reveal that
she was not Spldey's friend-she was Spldey's enemy working for
the Kingpin-and I think that was a good call on the part of Brian
[Bendls, Ultimate Spider-Man writer] to call for the splash page."
• Mark Bagley (Thunderbolts, Ultimate Spider-Man)
COP our .... Mark Bagley didn't take any shortcuts in Ultimate
Spider-Man #85 when he reveals with a splash page that police
detective Jean DeWolfe Is actually Spldey's enemy.
PANELMANIA
"I don't think every Issue should begin with a splash page.
And I don't think every Issue should contain at least one splash
page. lt's totally up to the creators' style of storytelling. One
could decide to use 16 panels for every page if appropriate.
There are no rules In art. That's the beauty of storytelling.•
• Jonathan Luna (Spider-Woman: Origin, Ultra)
HUMBLEPIE
"As good as you think you are, you're not. That really
seems to be the one [tip] that really sank In with me.
Also, don't be afraid to admit your weaknesses. In other
words if someone goes, 'You want to draw the Rawhide
Kid?' and I know I can't draw horses-I couldn't draw a
horse If you put a gun to my head-then it's just not a good
Idea to accept aWestern. You know, If you have trouble
with architecture, stay away from Gotham Central. Know
your strengths, know your weak points.• • Kelth Glffen
(Annihilation, 52)
FORCEDTOFOCUS
•first auess what the script calls for, then compose the
images so that all the key elements are easily readable.
Considering what was on the previous page and the
following page Is also Important because, when telllg
the story, it Is Imperative that the Image direct the
reader's eye from one scene to another and force the
viewer to focus on what Is most Important.• • Ryan SoOk
(Zatanna. X-Factor)
SOAPOPERADRAMA
•[With drama] you can very easily go over to Soap opera
where everything is like, 'Exclamation point! Exclamation
point!' and everyone's expression looks like they've just seen
the dead come back to life. You don't want to be melodramatic.
I don't think you want your tension to be so over the top that
people laugh at it. Sometimes you have to be careful.•
• Phll Jimenez (Infinite Crisis, New X-Men)
DRAMA & ACTION BYBRIANMICHAELBENDIS
hink you're ready to earn the trust of the biggest And since this is your book, Bendis and Wizard have
T writer in comics?
"You really have to trust your collaborator,"
says Brian Michael Bendis, the megastar scribe of
joined forces to give you the scripts you need to test your
artistic mettle. With him and his artistic partners Mark
Bagley (Ultimate Spider-Man) and David Finch (New
Ultimate Spider-Man, New Avengers, Daredevil and Avengers) providing commentary and advice, it's the
other smash-hit series. "I tell my artists, 'Here's a full perfect chance to put the skills you've acquired on the
script-do what you gotta do. lt's your book.'" preceding pages to work!
SAMPLE
DRAMASCENE
ULTIMATE SPIDER·MAN SCRIPT • ISSUE THIRTEEN
THE SCRIPT: UhimateSplder-Man#l3,
BY BRIAN MICHAEL BENDIS
scene one
THE SETUP: For the first time, Peter MARK- A lot is being asked from you for this script. I hope I can rely on you, as I have
successfully so far, to make the character acting subtle and warm. "Less is more " will
Parker Is about to reveal to his best friend,
go a long way to sell this puppy. Have fun.
the beautiful Mary Jane Watson, that he's
Spider-Man. PAGE1-
1- lnt. Peter Parker's bedroom- day
BENDIS: "This is my favorite issue of HALF PAGE, ESTABLISHING SHOT.
the series, but it wasn't in the plan. I said The room of a science nerd in the background. An Einstein poster. See issue one for
to [then-Marvel President] Bill Jemas and reference.
[Editor-In-Chief] Joe Quesada, 'These Mary Jane and Peter sit at the end of Peter's bed. Nothing inappropriate. Teenage
characters are talkin' to me, and Peter innocence. They are in a whisper huddle, close but not too close. Peter is a little anx-
would tell Mary Jane he's Spider-Man.' ious. This is really hard for him .
Particularly feeding off the 15-year-old Both sitting Indian style. Both in casual school clothes.
thing: He's In love with the girl. Plus, Mary MARY JANE
So?
Jane's his only friend. He absolutely would
tell her. I pitched this and said it would 2- Peter wide eyed . Looking at Mary like his head is about to explode from anticipa-
open things up for all kinds of new tion and excitement.
PETER
stories, and Bill said yes. Right then this gig
Yeah .
went from good to great. • So, 1- uh-
BAGLEY: "I didn't know how much the 3- Mary. Waiting. Patient. But good humored. What is Peter going to say?
fans were gonna like it because I was still, 4- Peter. Same as two but tighter.
at that point, not quite getting Brian.l'm a PETER (CONT'D)
little old-school when it comes to I have something to tell you.
funnybooks-when I'd gotten the first 5-Same as 3.
script I was like, 'He's not even in costume! MARYJANE
What the f- - is with this?' So with this Okay.
one I just thought, 'Okay, this is gonna be
6- Peter almost out of breath. Will he pass out before he gets the nerve to talk?
interesting.' And then it came out and PETER
everybody went gaga over it, and I was Something- whoo boy-
like, 'I guess Brian does know what he's Something big.
doing.' This really cemented it for me." 7- Same as 2 . She waits for it.
MARYJANE
Okay.
PRACTICE SCRIPTS
BENDIS: •1 do call for repeating the exact same
panels sometimes, 'cause there's a lot of back and forth,
and there's kind of a timing Issue Involved. But the fact
that Mark will redraw each panel slightly differently rather
than stattlng [photocopying] them does bring a vitality to
lt. h's funny: [Powers artist] Mike Oemlng won't stat any
more. [Alias artist] Mlchael Gaydos did lt, and I liked when
Gaydos did lt. And [Daredevil artist] Alex Maleev doeslt,
but Alex always redesigns the panels. There's no right way
or wrong way to make a comic book page.• Pages.
1- Over Peter's shoulder. Mary bursts out laughing. A big laugh. A
BAGLEY: "Talking-heads pages can present a challenge, big wide-eyed Julia Roberts infectious laugh.
because I try not to do the chest where you use the seme MARYJANE
Ha ha ah ahhahahahah
lnla8a. even In the script In places where Brlan cals far lt, ..,_
Oh man ... hahahah
'PANEL FIVE: Same as 3.' I really try and break it up visually,
so even In a conversation you come In and out of the page. 2- Peter rolls his eyes.
MARY JANE (CONT'D)
VIsually, lt makes lt more dramatic. If you go through this
Hahahahahahaa whoops...
Issue, there are places where lt calls for repeat panels, and
SPX: klump
while I do this a couple of times, mostly I sort of give him
what he wants-but not exactly. Brlan trusts my storytelling 3- Mary pushes at his chest- teasing. Two shot.
MARY JANE (CONT'D)
enough to go, 'Okay, this works.' Sometimes it's as effective,
Shut up.
or better, than what he calls for. In fact, In 761ssuesl think
he's had me redraw only three things. Seriously.• PETER
lam.
MARYJANE
Stop it.
PAGE4-
1- Tight two shot. Profile. Peter shushing a confused Mary. You are such a goofball.
MARYJANE PETER
Whisper.
What?
What did you just-? MARYJANE
You stop.
PETER
SSSHH ... 4- Peter rolls his eyes to the air, with a look that says: I knew I was
MARYJANE going to have to do this...
What?! PETER
2- Peter whispering. His finger gently to his mouth as he talks and I knew I was going to have to do this.
looks over his shoulder to the closed bedroom door. MARYJANE
PETER Stop it.
I' m Spider-Man.
3- Mary just looks at him. Slightly confused.
MARYJANE
You're Spider-Man? BENDIS: ~Issue Is In fact a0111H1Ct play. it al takes place
4- Peter still shushing her. In one very small room, and it's all acting, and I knew Mark
PETER could do tt. I paid very close attention to that when I was
Yes. writing. This Is alii think about all day. I steal every [film
5-Sameas3. dlreclor Martin] Sconesetrlck I can think of. I read AmedctJn
MARYJANE Clnematotrapher like a lunatic, and there's just tons of
The super-hero? storytelling tricks In there that are easily applied to a comic
6-Same as4. panel. I've studied stuff like this like a mental patient. And I
PETER appreciate Mark, because I've learned a lot from him about
Yes. an economy of style-the simple elegance of telling a good
7- Mary furrows her brow slightly. She thinks. Still processing. superhero story.•
mm.-
L
PRACTICE SCRIPTS
NEW AVENGERS SCRIPT • ISSUE TWO
FINCH: ., realywantad to make the panel where Camala 2- Sentry takes a good section of Carnage's pliable body in each hand and
gets ripped In half almost blase, like this 11$ the kind of rips him in half. •
The Sentry is ending this quickly and finally. Carnage's face Is silent
thing the Sentry could do every day. I had two more
screaming in horror at this violent finality.
panels of him flying Into space, and the panel where he Sentry does do this with effort. But he does lt.
tears Carnage In half was much smaller on the page, and
3- Sentry tosses Carnage's ruined body aside like Its nothing but
I had a panel of blood flying by his face, and then he turns
garbage and looks back down to earth.
and looks down at Earth below. I got across the kind of
mood I wanted on the page, but it was really not what
Bendls was trying to get across at all. Looking at it, when
you read the actual story, lt was a good call to fix it."
PRACTICE SCRIPTS a
FIGHT SCENES BY ROBERT KIRKMAN
& RYAN OTTLEY
hen lead character Mark Grayson's father For the recent Invincible #29, the boys revisited the
1- VILTRUMITE: THERE'S the Nolan we've heard stories of. OTTLEY: ,think In the script [Robert] lllid, 'Put them In realyclose In the
2· VILTRUMITE: I must admit. You had me WORRIED ~on the left side.' But I kind of chose to leave it more openwllhthe
for a little while there. buldlngsand al that on the bottom. Ifs the Dnlettmgs that make a splash.
I woWd draw the bulldlnp first, and then drawn little aBens after."
PAGE 5: FIVE PANELS: From this point on, every page should
OTTLEY: "[PuHing a big action beat on each page is] have rubble from the destruction and body parts from the dead
Klrkman's style, I think. He just does something per aliens flying through the air during this fight. The impact from them
page and it ends perfectly at the end of a page. • slamming into the rubble would send that stuff flying... so make
these fights as gruesome as possible.
KIRKMAN: "Yeah. I write the pages as pages with
beginnings and ends. • PANEL 1: Large panel : Nolan and the Viltrumite he tackled are
slamming into a large chunk of a building, smashing it to bits,
OTTLEY: •so I just get the script and follow it. I don't sending body parts flying.
usually add panels. I occasionally do, and I'll ask him
about lt. But preHy much most of the time, it's just him 1- SFX: GOOM!!
I'm following. •
PANEL 2: Tall panel: Nolan is on top of the other Viltrumite,
KIRKMAN: "Well, the way I write it's hard to know pummeling him . Shouting down at him as he does so. More
where everybody Is because I'm literally saying, 'He rubble should be shooting up from the force of Nolan's blows.
bashes this guy In the head and then turns over to see
the guy on top of Mark, and then he screams, runs over 2· NOLAN: Who do you think you ARE?! You think you can get
and grabs the guy, crushes his throat, headbuHs him away with THIS?! THESE PEOPLE DID NOTHING TO DESERVE THIS!!
and pops his eye out.' And then I'll go, 'Oh yeah, and 3- NOLAN: I was RULING them-they were ready to become a
then pull out to an overhead shot where you show the part of the VILTRUM EMPIRE!
two Vlltrumltes knocked out and Mark's laying there 4- NOLAN (large): WHY DID YOU DO THIS?!
with Nolan standing over him.' [Laughs] I don't know In 5- SFX: WRAMM! WRAMM! WRAMM!!
relation to the background where he's drawing every-
body, so it's like completely his job to make sure that PANEL 3: Tall panel: The Viltrumite is kicking Nolan off him,
everybody Is In the same spot. lt's definitely a hard part somehow, sending Nolan flying off him.
of the job."
6- VILTRUMITE: TO PISS YOU OFF!
OTTLEY: "I guess it really Isn't a big deal. I think I've 7-SFX: KRAK!
goHen used to it, where it's preHy easy to figure out
where [everything] Is supposed to be. • PANEL 4: Tall panel: The Viltrumite is up in the air, slamming into
Nolan . He should be hitting him mid-air, with super speed, while
KIRKMAN: "A Jot of times, Ryan'll call me up and say, Nolan flies away from the hit.
'Hey, you had this guy fly through a wall, and now you got
him In the same room as this other dude. lt's not going 6- VILTRUMITE: The more pissed you are-the less you THINK. The
to work.' Then we'll talk it over, because things like that less you think-the easier you'll be to DEFEAT!
happen. lt's part of the process. But that's totally up to 9- VILT~UMITE: Not that our victory here was EVER in question.
him to keep that all together, and he does a fine job 10- SFX: THROKK!
of it.•
PANEL 5: Wide pa!J.el: Viltrumite is pushing Nolan into the ground,
OTTLEY: "lt's a lot easier dolngthese'panels [before more impact, more debris, more bodies.
the characters are all bloodled up]. When lt gets Into
the bloody stuff, I have to keep going back to the last 11- VILTRUMITE: I can assume that since Lucan is nowhere to be
panel to make sure that I've drawn someone correct and found-you've killed him.
that's there a continuation, that they keep geHing busted 12· VILTRUMITE: GOOD.
up, and that kind of thing. Then it's harder to keep track 13- VILTRUMITE: I always KNEW he was weak. Soon, I'll know you
of, but at the same time, lt Is kind of fun. • were weak, TOO.
14- SFX: CHOOM!!
PRACTICE SCRIPTS
PAGE 6: FIVE PANELS KIRKMAN: "The more action you show, the slower the action
moves.lflshowedhlmreachlngoutthehand,grabbingthefoot,
PANEL 1: Wide panel: Mark is flying into the Viltrumite, knocking swinging him around and throwing him, that'd be four panels
him off Nolan. He should be slamming into him, wrapping his arms Instead of two, and it would take longer to look at. And it would
around his shoulders, pinning the Viltrumite's arms down as he slow the action down In your mind. I try to make everything quick.
pushes him off Nolan. lwasalsotlymgto ....-ate how fast the Vihunllesactualy move.
So you have the guy punching Mark in one panel, and then you
1- MARK: GET OFF HIM!! see a hand grabbing his foot. And then you see that's a com-
pletely dlfferentViltnlmitethat comes out of nowhere and grabs
PANEL 2: Small panel: Close on the Viltrumite as he flexes his his foot after the other guy punched him. And as a writer, you've
arms up, breaking Mark's hold on him-forcing Mark to let go. got to know that about 20 percent of the people are actuallY
going to notice some of these things.•
2· VILTRUMITE: Foolish CHILD. You'll DIE soon enough!
3- VILTRUMITE: No need to RUSH it! PANEL 1: Wide panel: Viltrumite choking Mark. He should be on
4-SFX: POW! him, with super speed, catching him as he flies away from him ...
grabbing him by the throat.
PANEL 4: Small panel: The other Viltrumite's hand is on Mark's leg,
grabbing him by the ankle. 1- VILTRUMITE: You know-.;ome of us Viltrimites actually PREFER
to dismember our victims. They think it leaves a better MESSAGE.
PANEL 5: Wide panel: Mark is flying toward us in the foreground as When it gets down to it, I think they just like making a MESS.
we see the other viltrumite throwing him from the background. Past 2- VILTRUMITE: Me? I prefer to AVOID a mess. I like to see the
him, further in the background we should see Nolan and the bald look in a victim's eyes the SECOND they die-1 want to experience
Viltrumite, fighting- more rubble, more bodies flying about. Nolan the moment their body goes limp and their life ENDS. You can't do
should be standing now, meeting the Viltrumite as he flies down that if their eyes are already lying on the ground at their feet.
at him. 3- VILTRUMITE: I prefer things to be more PERSONAL
5- OTHER VILTRUMITE: THIS ONE IS MINE!! PANEL 2: Wide panel: On top of Mark, choking, talking down to
him. He should be pushing him down into the ground as he
talk5-5till holding him by the neck. Mark should be clawing at
his hand, trying to pry it off his neck.
KIRKMAN: "[When I'm working on a Marvel book] I just PANEL 6: Small panel: The Vlltrumite is unaffected. He continues
ignore the fact that ads exist. If there's something really, to strangle Mark.
really Important that I want to makes sure that people will
not be spoiled by it being on the right side of the page, I'll 6- VILTRUMITE: I commend the EFFORT, I DO, but it will have NO
make it a two-page spread, or I'll make it one of those nifty effect. You are as good as DEAD.
two-page spreads that's basically two panel pages but the
panels bleed over into the other page. And If there's an ad PANEL 7: Small panel: Close on Mark, he's about to die... he
on the left-hand page and you're reading the right-hand should look terrified.
page, it's still a surprise page."
9- MARK (Shaky): ...
,...
Id:
PAGE 8: THREE PANELS KIRKMAN: "I've written things before in Walking Dead
where I've had to go, 'Oh! That guy can't punch someone
PANEL 1: Large panel: Bald Viltrumite is slamming into the one on through a wall.' That doesn't work in a comic where it's
top of Mark, pushing him off Mark~ending him flying toward us in supposed to be realistic. But with Invincible, everything is
the foreground. Nolan's costume should be more ripped up now. so extreme with big guys flying around punching holes
through walls and whatnot. You can do things that are kind
1- SFX: CHOOM!! of gruesome and comedic at the same time, and it doesn't
take the reader out of the story too much.•
PANEL 2: Wide panel: Nolan is flying at super speed, grabbing the
two Viltrumites by their heads. In these panels, just make the OTTLEY: "Yeah, [in panel three] I was thinking, 'Bloody
backgrounds speed lines since they're moving so fast. Three Stooges.' lt's fun to draw. I'm not a violent person or
anything like that, but I enjoy drawing it. I turn on my hard
2- NOLAN: Did you know the empire was sending you to your music, grit my teeth while I'm drawing and go at it.•
DEATHS when they sent you here?
3- NOLAN: Or are you just starting to realize that NOW? KIRKMAN: "This isn't supposed to be a funny scene, but
you've got to kind of toe the line-otherwise you'll pull
PANEL 3: Wide panel : Nolan is slamming the two Viltrumite's people out of the story, and they'll start to notice other
heads together. He's cracking the skull of the one that's not the things that aren't necessarily funny but made them laugh In
bald one. He's not killing him, but he should have a big gash on his relation to the other thing that made them laugh. •
head from here on out-and there should be a little spurt of blood
coming from the area where the two heads are impacting.
·. · r
8- NOLAN: You better GET ready.
I
I[ ·,." ;;\·.
PRACTICE SCRIPTS
PAGE 12 & 13: THIRTY TWO PANELS OTTLEY: "I didn't really follow Klrkman's script on this. 1
think I did a couple, but there's so many panels and not so
PANEL 1: Nolan punched in the face. much room In any of the panels. So I was just fitting what-
PANEL 2: Viltrumite kicked in the nuts, Ma rk's boot. ever would fit. I did the panels first because of the panel
PANEL 3: Mark kicked in face. borders, and then I drew the big guys over it, and then 1
PANEL 4: Blood splatter in air. added all the panel content. lt took me like two days to
PANEL 5: Nolan gritting teeth while fighting (tight close-up). pencil it. lt was a cool idea he had, and I was happy to do it."
PANEL 6: Another punch, this time to Bald Viltrumite.
PANEL 7: More blood in the air. KIRKMAN: "I'Ve only got 22 pages, and I wanted to make this
PANEL 8: Elbow to head. Whoever. fight scene seem Dke it takes a longtime, so Iwanted to have the
PANEL 9: Knee to chin, whoever. two 16-panel page grids. If you'll notice, In panel one Ifs night-
PANEL 10: Blood in air. time. And then as you read through the panels, the sky c:hanJes,
PANEL 11: Viltrumite screaming in pain. and at the end it's daytime. And at the 1Je&1nnlng of the Issue, 1
PANEL 12: Mark punched, lense shattering. think it's just starting to IBt dark. So you kind of IBf the sense
PANEL 13: Punch in stomach, whoever. they fought all through the night, and not it's pttlngto the day
PANEL 14: Head butt. and there's still a couple of pages of fighting to go. So I wanted
PANEL 15: More blood in air, maybe a tooth if you want. to show passage of time, and I wanted Ryan to show off."
PANEL 16: Another elbow to somewhere.
PANEL 17: Another punch to the face.
PANEL 18: Another kick !o the head.
PANEL 19: More blood in air.
PANEL 20: A big punch to the back, whatever. PAGE 14: SIX PANELS
OTTLKY: "[In the first panel] I think I was going for, 'You 3- NOLAN (Huge): DO YOU?!
ever seen a close-up where a boxer Is punching a guy In the
face, and the spit and sweat on the face kind of beads off PANEL 4: Small panel: Pull back, make this panel look like
In slow motion?' Thafs what I was going for. [Nolan] hits panel two, only Nolan is looking over to the side now, at an off-
him so hard it kind of beads off.• panel Mark. He's still holding the Viltrumite up to him in the
same position, maybe a little statting can be done? Maybe?
IORKMAN: •And I like making [colorlst Bill Crabtree] color
5,000 lhtle drops of blood. I used to letter the book myself up 4- NOLAN: Son, have you-?
until Issue #13. With Issue #14, Russ Wooton took over, and so
to make everything run smoothly, when lptthe pages 1sit down PANEL 5: Wide panel : The OTHER Viltrumite (I should have
In PhoiOShop and 111'1 tfw'outtl the sa1Jtdolng lttle baloon places. named these guys) is on top of Mark, wailing on him, battering
n1 draw where the balloons should be on the actual page, and him into the rubble ... slowly. He, too is about to pass out, so he
while rm doing that mread over the script and make sure it stiU should look like he can barely lift his f ist. He should have Mark
flows through the pages. madd some balloons here and thereto by the neck, though, strangling him, while he shakily pulls his
explain some things a bit more for the reader. [Sometimes] 111 fist back to punch him. We should see Nolan dropping his
put it over a characler's eye and the 1e1terer wiD say, 'WIJoa! Hey! Viltrumite into the rubble in the background.
Let's not put that there. Let's tuck it In between panels... [l..au&fJs]
5- MARK (Shaky): Son, have you-?
OTTLKY: "I like how [letterer Russ Wooton] did not cover 6- MARK (Shaky): Help.
up too much of the art. I probably should have left room for
[the 'Mark!' scream], but other times I just feel like filling up PANEL 6: Wide panel: Close on Nolan, screaming with rage-he
the whole panel with the face and have him decide where he about to kill someone, dawg!
wants to put it. I like to make other people's jobs harder,
you know?" [Laughs] 1· NOLAN (HUGE): MARK!
Writer Robert Kirk man and artist Ryan Ottley deliver unbeatable entertainment on their ongoing title Invincible.
PRACTICE SCRIPTS
FLASH BACKS BYBRUBAKER, EPTING &LARK
ometimes the power of modem day storytelling is lark completed his panels before Epting started laying
SAMPLE
FLASHBACKSCENE
THE SCRIPT: Captain America #4, scene five CAPTAIN AMERICA SCRIPT • ISSUE FOUR
THE SETUP: After visiting Arllngton National Cemetery TOP HALF OF PAGE BY STEVE EPTING
and Investigating the desec:ra1ed tombstones offonner Captain PAGE 1-
America stand-Ins, Cap sets off on his bike in search of clues,
only to run right into one-a former sparring partner, 1- Cap drives down a two-lane highway on a motorcycle, passing
Crossbones. While battling Crossbones, Cap's memory starts traffic. Kids in cars are looking at him, as are their parents.
playing tricks on him and flashes back to a torture scene NARRAnON:
involving Bucky In World War 11. Desecrating graves ... Who besides the Skull would go that low?
NARR:
BRUBAKER: "I had to establish this Cap moment. So you need Or is this just more of his final orders being carried out? Like
the establishing shot, and then the closer shot. And then you go London and Paris ...
iltothe memory flash, where he's being assaulted by this memory.•
2- Close on him, his face tight in thought, frowning as he whips
EPTING: "As far as the establishing panel, the first shot on the through traffic.
motorcycle, that's sort of the most Important part for the entire NARR:
fiva or six paeas. \tu need that shot before you IIIIMIInforthe dose- No, if it was the Skull, they wouldn't have left Bucky's head-
up, and the close-up Is just because he's going to be moving Into stone alone ... So, who-
flashback. You want a tight look on his face. L.oolclng at it now,
rmwonderlng...l guessthatlt'salmostthe exactsameslze as the BOnOM HALF OF PAGE BY MICHAEL LARK
face below it, so it's sort of a good transition Into the flashback.
"I think I may have toyed with the idea of using the exact 3- Flashback to a scene from Cap and Bucky held prisoner by
same angle. Sometimes the repeating panels throw off the Zemo. Sieve's army uniform is shredded and his Cap shirt shows
rhythm of the page. You look at the first panel, and you have a underneath. He's chained to a chair, straining to break free. The
strong diagonal from top left to bottom right. Then the next one, shadow of Zemo falls across the brick wall around him.
it kind of counters that because he's leaning the other way so OFF:
it gets a little more movement to it. Uke the bike is moving. I -Who vill it be to die first, herr Captain?
think that's why I didn't want to repeat the same angle with
Cap's face. And the page is a little more balanced that way.• 4- And now we're behind Cap, looking over his shoulder, and we
see Zemo standing over him, and in the background, Bucky is
LARK: 'My first shot was kind of a close-up, so that was an strung across a wall, and a big shirtless Nazi is whipping him
easy one as well. We know Cap is there in chains, and from right across his chest with a cat-<>f-nine-tails as he screams.
a shot like that it's real obvious to me. They're in a dungeon of sorts. Bucky is nearly 21 here.
"The next panel that Ed describes was that shot where we ZEMO:
see Bucky being tortured, and we see Zemo. lt's really clear I have someth ing to tell you.
that this has to be from Cap's point of view so we can see BUCKY:
everybody. And it just kind of goes on from there. Yhaaauugg!
"So a lot of the time what I have to do is just kind of go back
and forth between a shot over Cap's shoulder and a shot over
Zemo's shoulder. And that makes it real easy. [With this scene]
I didn't have to quite follow that rule because I was being
interspersed with Steve's panels. •
~
3- Then he kicks Cap across the face, hard , sending him flying
across the road a bit. He yells at him as he kicks him. PAGE 7 BY STEVE EPTING
CROSSBONES:
This is pathetic ... 1- He looks down at Cap, yelling at him. Cap is in pain , dazed,
CROSSBONES (LINKED): and he spits out blood.
You're pathetic! CROSSBONES:
Get it stra ight, star man. I'm here for one thing- Revenge!
4- Cap crawls on the pavement, blood trickling from his mouth. CROSSBONES:
CAP(WEAK): The Skull ain't here to take his own, so I gotta be his hands...
... you're the coward ... has to cheat... CAP:
CAP (WEAK-LINKED) ... coward ...
... has to ... deface grave markers...
2- Crossbones yells, furious, and unsatisfied, and kicks Cap
5- Crossbones kicks him in the side, kicks him so hard he lifts across the face, sending Cap flailing a bit.
him off the ground a bit. CROSS BONES:
CROSSBONES: Ahh! Damn it!
What? What'd you just say to me? ~ CROSSBONES: Freakin' son of a %@#$# ...
CAP (WEAK-LINKED) Unh! CAP: Unhh!
' - - - -
3- Close on Crossbones, pointing an angry finger at Cap, really
EPTING: "One thing I wanted to do with the whole scene pissed off now.
with the flashback and all the horizontal panels was to CROSSBONES:
continue the horizontal panels format. But it's sort of I don't know what you're talkin' about. I didn't go to no graveyard ...
11 limiting In some ways, especially If you want to show full CROSSBONES:
figures. So when Ed describes the panels as 'Cap on the Some Russian guy just called and told me where I could find
ground struggling, and Crossbones coming to him,' there's you today ... But this- This is way too easy ...
just sort of one way to do lt and have the formatting work,
and that's the close-up of the feet. • 4- And then Crossbones backs away through the traffic jam
around them , people in cars looking at him, shocked . Cap just
BRUBAKER: "And then Crossbones just lays him out. lies on the ground, struggling to get his wind back.
He's just punching him and kicking him and kicking him. lt's CROSSBONES:
brutal. lt's like If you have an acid flashback or suddenly I ain't takin ' you out like this ...
you're drugged, and you're having a hard time telling the CROSSBONES:
difference between reality and your nightmare. • You tell that Russian , too ... Tell him he messed with the
wrong·hombre .
EPTING: "Generaaly people who are newer to writing comics
will sometimes go Into all this overly descriptive stuff on how 5- And Cap struggles to his knees. Crossbones is nowhere to be seen.
they want the panels laid out. If you were to write it all out that
way and say you wanted to build up to 'slowty'zoomlng In where 6- Pull back a bit, Cap on his knees, weak, leaning back, with his
you have close-ups of the ground and his feet,' it would almost head flopped forward, the cars around him stopped, and some
be more restrictive that way because then the artist Is sitting people have gotten out of their cars now, worried about him. A
there just trying to figure out how to do that Instead of it just woman approaches him carefully, like she wants to help him.
working out naturally." NARR: ...Russian ... ?
Like the three colors of the American flag, writer Ed Brubaker, series artist Steve Epting and flashback specialist Michae/
Lark weave their styles together into a perfect blend on Captain America .
_- ..
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