Scenario 1
Scenario 1
Scenario 1
This scenario pits the players against a small slaver start up THYRIS GHAST, SELONIAN HIRED GUN
that belongs to their competitor. Their goal is to dismantle this [NEMESIS]
operation and free the slaves, using only their wits and their
skill for resources. The scenario can probably be completed in Outcast for using deadly violence during a playful brawl, she
one playing session. wishes nothing more than getting revenge on the den that
exiled her. She is constantly in a bad mood and has no real
future in sight, other than hurting people and surviving. She
THE SLAVER OPERATION does not mind taking orders, just as long as they’re the cor-
Olstra the Hutt wants to get in more in the slaver business, rect kind of orders.
seeing as it is a lucrative illegal business and she thinks she
can take a larger market share than she already has. She has 4 3 2 1 3 1
started using an entrepreneurial approach and allowed some
of her more trusted hired guns to attempt to set up their own
operation.
7 18 14
One of her mercenaries, Rak Torn, distinguished himself
during a recent assault and jumped at the chance to advance Skills: Melee 2, Ranged (Light) 1, Cool 1, Coordination 1
Talents: Lethal Blows (adds +10 any Critical Injury rolls in-
his career. He was given command of about 15 people, includ-
flicted on opponents), Enduring (+1 Soak)
ing Tyris Ghast, an outcast Selonian who desperately wants Equipment:
revenge on her clan for throwing her out. Torn and Ghast Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3;
worked together to kidnap solitary Selonians, mostly in the Range [Medium]), Padded armor (+2 Soak), Vibroaxe (Dam-
wilderness, and attempt to start their own slaver operation. age 7; Critical 2; Pierce 2; Sunder; Vicious 3)
Gem Leuf, TRANDOSHAN HIRED GUN [NEMESIS]
One of Olstra’s contacts in Coronet City (the Twi’lek Heb
Shan) has been handling the screening, wetting and connec- One of Olstra’s enforcers, responsible for keeping the main
tions with potential buyers, and the slavers do the rest. So far camp operational and secure. She is confident, cooky and
both the demand and the supply side of the business have actually has a decent grasp of small unit tactics.
been slow, and Rak Torn is no natural businessman, so the
whole operation is currently not giving a great deal of profit.
3 2 2 2 2 2
Given time, it will probably fall to either CorSec or some
other criminal competitor to dismantle it, or it will collapse
in on itself because of Torn’s lack of leadership and business 5 18 12
sense. For now, the slavers are desperately searching for more
buyers and will gladly trade with anyone without being too
Skills: Ranged (Heavy) 2, Brawl 2, Perception 1, Vigilance 1
careful. Bargos the Hutt has gotten a lead on this operation
Talents: Adversary 1 (upgrade the any combat check difficul-
though a contact on Corellia and wants the PCs to destroy the
ty targeting this character once)
operation. Equipment:
Heavy Blaster Rifle (Ranged [Heavy]; Damage 10; Critical 3;
THE SLAVERS Range [Long]; Cumbersome 3; Pierce 2), Padded armor (+2
Soak)
RAK TORN, SULLUSTAN HIRED GUN [NEMESIS]
Raised by a small time criminal, Rak Torn is a typical bully SLAVERS [MINION]
who worked his way up in Olstra’s organisation as an enforcer.
A mix of Weequays, Rodians, Quarren and Humans, all indebt-
Sadistic, ambitious and cruel, he embodies most traits one
ed to Olstra in some way.
would expect to find in a slaver. He distinguished himself on a
raid halv a year ago, and Olstra was impressed enough to give
him command of a small slaver operation. 2 2 2 2 2 2
2 3 2 2 2 2
2 12
If the PCs turn up wearing armor and big weapons, they will
1 11
be politely turned away and informed that there is a little bit
of a dress code in the establishment (it reads no weapons, Skills: Charm 2, Negotiation 2, Perception 1
armor and all sentients must wear decent clothes). If they Equipment:
insist or cause trouble, the staff will call CorSec who will treat Expensive clothes and jewelry
it as an attempted robbery and respond with tactical teams.
HEB SHAN’s BODYGUARDs [RIVAL]
If they turn up without any big weapons and are dressed at
least casually, they will be shown to a table.
3 2 2 2 2 2
MEETING HEB SHAN
Heb Shan turns up around eight o’clock with his entourage,
4 14
two assistants / bodyguards. The bodyguards are dressed in Skills: Ranged (Light) 2, Melee 1, Vigilance 2
suits and armed with hold out blasters under the jackets, and Equipment:
looks pretty well trained. Heb Shan is dressed like a typical Holdout Blaster (Ranged [Light]; Damage 5; Critical 4; Range
prosperous Twi’lek, lots of expensive clothes and gaudy jew- [Short]; Stun setting), Vibroknife (Melee; Damage 4; Critical 2;
Pierce 2; Vicious 1)
elry. He is typically in a happy mood, and always like meeting
new business partners. If the characters approach him in a
casual friendly manner and asks to discuss business he will
invite them to join him for dinner. DEPARTURE
When the conversation turns to business, he will never use The next day, the characters will be sent a comlink message
the word “slaves” or “slavers”, simply referring to it as mer- with the time and place for the meeting. The message is short
chandise or goods. If the characters speak about it to overtly and to the point, telling the PCs to turn up on Selonia at these
he will have a slight suspicion that he is being bugged (but he coordinates, the day after tomorrow at dawn. Their contact
won’t let that get in the way of a good business deal), and any will be named Rak Torn and show up with the goods. The PCs
social checks with him adds a Black die. He will question the might decide to stock up on supplies, and the GM can throw
characters about their needs, since the slavers he deals with in some random encounter in Coronet city or just fast forward
only has access to Selonian slaves, but since they fit nearly to episode two.
all broad descriptions most uses will work. If the PCs story
involves some extremely detailed uses that does not include
manual labour (not a good idea) he will tell them that his mer-
chandise is probably unsuitable for them. Good stories from
the PCs include mining camps, construction work etc.
If the PCs can convince him they are in the market for his
goods (Easy (1) Charm/Negotiation check) he promises to
deliver a time and place for a meeting. Each unit costs 4000
credits, and he advises them to bring cash. Also, he informs
the PCs that the meeting will be off-world, and probably in
a day or two, so they will need to secure a ship if they don’t
have one. After the dinner he expects the characters to pick
up the tab, and excuses himself early with that he must attend
to their business. The tab will probably be about 200 credits
for him and his entourage, plus whatever the characters or-
dered (the price for a meal in this restaurant is about 50-200
credits per person).
EPISODE II: SERIOUS BUSINESS
The PCs arrive on Selonia in their ship. Either they can go di-
rectly to the coordinates or they can stay in one of the cities if
DIFFERENT STROKES
they prefer that. If they map out the coordinates beforehand, Some different approaches the PCs might take. The GM is
they will find they are in the middle of the wilderness, in a encouraged to let most plans succeed, as the salvers aren’t
swamp surrounded by steep mountains. There does not seem particularly bright or careful.
to be any landing platforms or cities nearby, so the PCs might
decide to take speeders instead. Any inquires with any wilder- • Pretend to want more slaves: If the PCs can convince Rak
ness experts will tell the PCs that “oh that’s in the middle of Torn (opposed Negotiation check) that they need more
nowhere! You won’t find any spaceport or landing fields there. units, he will grudgingly tell them to wait here while he
Bring a tent <chuckle>”. returns to pick up some more units. Three successes or
three advantages (or one triumph) on the roll will allow
the PCs to tag along to the main base instead. The slavers
SWAMP MEETING will then reboard their ship and return to their main camp
to pick up some more slaves. They will not mask their
When the characters arrive at the coordinates(either in orbit flight path or be especially crafty, so either tracking their
or by speeder) they find that at the precise coordinates, ship with their own ships scanners or following them from
someone has reinforced a small clearing with duracrete, to a distance (either on speeders or with a ship) will proba-
provide a stable landing platform just big enough for two bly work if the PCs are careful (Easy stealth checks, with
freighter sized ships. The PCs will probably arrive a few hours Black added if they are on speeders).
early (expecting or setting up an ambush). The slavers are in
no hurry and will arrive about half an hour after dawn (it takes • Discard the slaves as not good enough: If the PCs com-
about 30 mins to fly from their main camp to the swamp site). plain about the quality, Rak will be insulted and upset,
and tell the PCs to leave. He will then board his ship with
The characters will first notice the sound of a ship approach- his crew and return to their main camp. The PCs will
ing from the north. Soon a battered YT-1300 will be visible probably be able to follow them (as outlined above). A
and make a slow circle of the landing pad, to check for obvi- tracking device on the slavers ships will also work, if the
ous signs of ambush. A few armed individuals won’t scare the PCs have time to deploy it.
slavers much, but obvious heavy artillery or walker / speeder
based weaponry might make them reconsider. • Ambush the slavers: The slavers are alert and prepared
for a fight. They will be cautious and keep their weapons
The slavers will then land and disembark from their ship. drawn at all times. The PCs will probably still be able to
There will be one slaver minion for each PC, plus Rak Torn overpower them with a well executed ambush. If the fight
and Tyris Ghast. They will bring out as many slaves as the PCs is going badly, the slavers will try to retreat into their ship
agrede with Heb Shan in the previous episode. The slaves will and escape to their main camp. If they are winning, they
be drugged and are obviously in bad physical and mental try to capture the characters to sell as slaves. If the PCs
condition. They will not respond with anything intelligent if successfully defeat the slavers, they can find the coordi-
spoken to. The slavers treat them like animals and seem to nates for the slavers main camp in the ship’s computer as
enjoy abusing them. the last visited destination (easy Computer check).
From here the mission takes a different turn depending on • Go through with the transaction: If the PCs have a lot of
what the PCs decide to do. There are several ways they might money (or are very good forgers), they might actually pre-
try to get to the slavers main camp. Some are detailed below, tend to buy the slaves to get the slavers to leave, then fol-
but players will be players and will probably come up with low them. They can further negotiate the price with Rak
something completely different. The main objectives for the Torn (opposed check) but he cannot go lower then 3000
slavers are: If they discover that the PCs are imposters, and per slave, as that would leave him no money when paying
they (Rak Torn) decides they can win a fight, they will attempt back his backers. If the PCs successfully go with this idea,
to kill the PCs. If the PCs seem powerful and armed to the the slavers will return directly to their main camp with the
teeth, the slavers will attempt to escape to their main camp money and the PCs can follow them, as above.
to call in their reinforcements. They are not smart enough to
consider that this will allow the PCs to follow them to their
camp.
EPISODE III: GONE CAMPING
In this episode the PCs have located the slaver camp and
hopefully attempt to destroy it. If the party mostly contains
CAMP OVERVIEW
non-fighter characters, they can always contact Bargos the 1. BARRACKS
Hutt and he will send some help. This might cost the PCs Sleeping quarters for the slaver minions. Each of them has
some Obligation at the GMs discretion. a sleeping bag, some personal hygiene products and some
small simstim units or a sabacc deck.
If Rak Torn and Tyris Ghast are still alive and at the camp,
they will fight alongside Gem using the same tactics. Ghast
will want to fight in close combat if possible and charge the
nearest opponent without much concern for her own safety.