Lecture 2 E-Commerce 2 - 230228 - 002216
Lecture 2 E-Commerce 2 - 230228 - 002216
Lecture 2 E-Commerce 2 - 230228 - 002216
0 :Second Generation
IS 406 E- Business
Contents
Introduction
Social Computing
Web 2.0
Social media
Social network
Social networking services:
Examples
Services
Enterprise social network
Social commerce
The digital world : economy , enterprise , Society and the social customer
Virtual Communities: types and classification
Recent Innovative Tools and Platforms for Social Networking
The Future: Web 3.0
IS 406 2
Introduction
We are moving into the second generation of EC, which
we call E-Commerce 2.0. It is based on Web 2.0 tools,
social media, social networks, and virtual worlds.
IS 406 3
Social Computing
• Social computing refers to a computing system that involves
social interactions and behaviors. It is performed with a set of
tools that includes blogs, wikis, social network services, and
other social software tools, and social marketplaces.
• In social computing and commerce, people work together over
the Internet, consult with specialists, and locate goods and
services recommended by their friends.
**What is the difference between social computing and traditional computing system?
IS 406 4
Web 2.0
• Web 2.0 is the second generation of Internet-based tools and services that
enables users to easily generate content, share media, and communicate and
collaborate, in innovative ways.
• Web 2.0 is viewed as a new digital ecosystem, which can be described through
five C’s: creativity, connectivity, collaboration, convergence, and community.
• Web 2.0 uses dozens of tools such as wikis, RSS feeds, blogs, and microblogs (e.g.,
Twitter). With microblogging you can transmit short messages (up to 140
characters) to a list of recipients via the Internet and wireless or wireline devices.
IS 406 5
Social Media
• Social media involves user generated online text, image, audio, and
video content that are delivered via Web 2.0 platforms and tools.
• The media is used primarily for social interactions and conversations
such as sharing opinions, experiences, and insights.
• A key element is that users produce, control, and manage content.
IS 406 6
Social Network
• A social network is a social entity composed of nodes (which are generally
individuals, groups, or organizations) that are connected by links such as hobbies,
friendship or profession.
• In its simplest form, a social network can be described by an image of the nodes
and links.
IS 406 7
Social networking services
• Social networking services (SNSs) , such as LinkedIn and Facebook, provide and
host a Web space for people to build their homepages for free.
• SNSs also provide basic support tools for conducting different activities and allow
many vendors to provide apps.
• Initially, social networks were used solely for social activities. Today, corporations
have a great interest in the business aspects of social networks (e.g., see
linkedin.com , a network that categorizes businesses by geography, functions,
industry, and areas of interest).
IS 406 8
CONT.
The following are examples of representative social network services:
• Facebook.com : The most visited social network website.
• YouTube.com : Users can upload and view video clips.
• Flickr.com : Users share and comment on photos.
• LinkedIn.com : The major enterprise-oriented social network.
• Pinterest.com : Provides a platform for organizing and sharing images
• Google+ : A business-oriented social network.
IS 406 9
CONT.
Social network sites provide many capabilities and services such as:
1. Users can construct a Web page where they present their profile to the public.
2. Users can create a circle of friends who are linked together.
3. Photo, video, and document viewing and sharing.
4. Experts can be made available to answer member queries.
5. Online voting may be available to poll member opinions.
6. The site may provide an e-newsletter.
7. The site supports conference (group) chatting, combined with document and image sharing.
8. Users can bookmark self-created content.
IS 406 10
Enterprise Social Networks
• Business-oriented social networks also known as professional social
networks , are social networks whose primary objective is to facilitate
business.
can be:
• public, such as LinkedIn.com. As such, they are owned and managed
by an independent company.
• Private, owned by corporations and operated inside them.
• These networks can be directed toward customers or company
employees.
IS 406 11
Social Commerce
• E-commerce activities that are conducted in social networks by using social
software (i.e., Web 2.0 tools)
Some examples of social commerce:
1. Disney allows people to book certain tickets on Facebook without leaving the
social network.
2. Dell Computer claims to have made $6.5 million by selling computers on Twitter
in 2 years.
3. Starbucks is using extensive promotions on Facebook including generating ideas
from the members via its My Starbucks Idea website
IS 406 12
The digital world
The three elements of the digital world:
• Economy
• Enterprises
• Society.
IS 406 13
The Digital Economy
• The digital economy , also known as the Internet economy , is an
economy based on online transactions, mostly e-commerce.
• It includes digital wireline or wireless communication networks (e.g.,
the Internet, intranets, extranets, and VANs), computers, software,
and other related information technologies.
The following table summarizes the major characteristics of the digital economy.
IS 406 14
IS 406 15
The Digital Enterprise
• It refers to an enterprise, such as Amazon.com, Google, Facebook, which uses computers and
information systems to automate most of its business processes.
• T he digital enterprise is a new business model that uses IT to gain competitive advantage by
increasing employee productivity, improving efficiency and effectiveness of business processes,
and better interactivity between vendors and customers.
• Note that the term enterprise refers to any kind of organization, public or private, small or large.
An enterprise can be a manufacturing plant, a hospital, a university, a TV network, or even an
entire city.
• Many companies employ a corporate portal , which is a gateway for customers, employees, and
partners to reach corporate information and to communicate with the company.
IS 406 16
The Social Business (Enterprise)
• The Social Business Forum defines social business as “an organization
that has put in place the strategies, technologies and processes to
systematically engage all the individuals of its ecosystem (employees,
customers, partners, suppliers) to maximize the co-created value.”
IS 406 17
The Digital Revolution and Society
• The most important, element of the digital world is people and the way they work and live.
• The digital revolution has changed almost any activity one can think of – work, play, shopping,
entertainment, travel, medical care, education, and much more.
Example :
Google has developed cars that drive themselves automatically in traffic (autonomous vehicles).
Ford Company is using ‘My Ford Touch’ system to calculate the fastest, shortest, and most fuel-
efficient way to get to a destination.
An international research project is developing a computerized system that enables monitoring
patients at home in real time, conducting a diagnosis, and providing medical advice.
IS 406 18
The Social Customer
• An important component in the digital society is the social customer.
• Social customers (sometimes called digital customers ) are usually
members of social networks who share opinions about products,
services, and vendors, do online social shopping, and understand
their rights and how to use the wisdom and power of social
communities to their benefit.
IS 406 19
IS 406 20
Virtual Communities
• A community is a group of people with common interests who interact with one another.
• A virtual community is one where the interaction takes place over a computer network, mainly
the Internet.
• Virtual communities parallel typical physical communities, such as neighborhoods, but people do
not meet face-to-face. Instead, they meet online.
• Virtual communities offer several ways for members to interact, collaborate, and trade
Types of virtual communities:
1. Transaction and other business activities
2. Purpose or interest
3. Relations or practices
4. Social networks
The most popular type of virtual community today is the social network
IS 406 21
Classifications of Virtual Communities
IS 406 22
Recent Innovative Tools and Platforms for Social Networking
IS 406 23
The Future: WEB 3.0
IS 406 24
Evolution of web technologies
Source: Adapted from Spivack (2007)
IS 406 25