4.1 OTHER AVAILABLE UNITS
Hostages
4.2 OTHER GAME COUN’
nas
Guilians
| Cleared Building
ened
‘may not fire, movement 2
TERS
PERE
Place on squares with a blue °C” at
start of game according to scenario
setup, Unidentified civilian icon face
up.
Place on squares with a ted “v" at
start of game according to scenario,
‘unknown cover vehicles con face up.
Shows critically wounded soldiers.
|| if before card play 2 building has 3
‘or more windows and/or doors oc
ccupied by Allies, place the cleared |
building marker in the building. No
new insurgents may be placediin this
building.
Place on squares with a green °L” at
start of game according to scenario
setup, lock box icon face up.
pene
may not fire, movement 2
‘None :
tes
‘At end of a player movement all civilians adjacent to allied units are
flipped over. If friendly, no action occurs and the counter is removed
from the game. If Insurgent counter is revealed, Insurgent can fire on
player before card draw.
‘At end of a player movement all vehicles adjacent to allied units are
flipped over, When flipped and counter shows that itis safe cover, no
further action is needed. If flipped value is LE.DA, units adjacent take 1
hit of damage, unless the demo expert is adjacent, in which case bomb
becomes diffused and no units take damage. If LE.D.-B, diffusion is not
possible and all player units adjacent take 1 hit of damage.
Remove after medic uses Special Ability, or if Member is wounded ag
remove and the unit.
No new insurgents may be placed in that building as along as the allied
player lpia i Neots ce) Once the allied player holds
e nies
‘At the end of the player movement all lock boxes that allied units are on
may be opened (flipped) at the players choice. At that point the lock box
counter determines the next action.