Abs Trac Final 2
Abs Trac Final 2
Abs Trac Final 2
1. INTRODUCTION
1.1 INTRODUCTION TO COMPUTER AIDED DESIGN
Engineering design graphics has made significant changes since the
early 1980s. For the most part, these changes have occurred due to the evolution of
computer-aided design (CAD). Before CAD, design was accomplished by traditional
board drafting utilizing paper, pencil, straightedges, and various other manual drafting
devices. Concurrently with manual drafting were sketching techniques, which allowed
a designer to explore ideas freely without being constrained within the boundaries of
drafting standards.
Many of the drafting and design standards and techniques that existed
primarily due to the limitations of manual drafting still exist today. Popular mid-range
CAD packages still emphasize two-dimensional orthographic projection techniques.
These techniques allow a design to be portrayed on a computer screen as it was once
accomplished on a drafting table. Drafting standards have changed little since the
beginning of CAD. These standards still place an emphasis on the two-dimensional
representation of designs.
Many engineering fields continue to rely on orthographic projection to
represent design intent. Some fields, such as manufacturing and mechanical
engineering, foster a paperless environment that does not require designs to be
displayed orthographically. In this theoretically paperless environment products are
designed, engineered, and produced without a hard-copy drawing. Designs are
modeled within a CAD system and the electronic data is utilized concurrently in
various departments, such as manufacturing, marketing, quality control, and
production control. Additionally, CAD systems are becoming the heart of many
product data management systems. Utilizing a computer network, CAD designs can
be displayed throughout a corporation's intranet. With Internet capabilities, a design
can be displayed using the World Wide Web.
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to be shared over long distances. Most CAD applications have Internet tools that
facilitate the sharing of design data. Parametric Technology Corporation’s Pro/Web-
Publish, for one, allows for the publishing of CAD data over the Internet. Another
example is PTC’s Pro/Fly-Through application, which displays Virtual-Reality-
Modeling-Language (VRML) models and allows for the markup and animation of
these models over an Internet or intranet.
1.3 ENGINEERING GRAPHICS
The fundamentals of engineering graphics and the displaying of three-
dimensional (3D) designs on a two-dimensional surface have changed little since the
advent of CAD. Despite the explosion of advanced 3D modeling packages, many
design standards and techniques that once dominated manual drafting remain relevant
today.
Sketching is an important tool in the design process. Design modeling
techniques using two-dimensional CAD, three-dimensional CAD, or manual drafting
can restrict an individual’s ability to work out a design problem. It takes time to place
lines on a CAD system or to construct a solid model. Sketching allows a designer to
work through a problem without being constrained by the standards associated with
orthographic projection or by the time required to model on a CAD system.
There are two types of sketching techniques: artistic and technical.
Many individuals believe that artistic sketching is a natural, inborn ability. This is not
always the case. There are techniques and exercises that engineering students can
perform that will improve their ability to think in three dimensions and solve
problems utilizing artistic sketching skills. Despite this, few engineering students
receive this type of training.
When engineering or technology students are trained in sketching, it is
usually the technical variety. Technical sketching is similar to traditional drafting and
two-dimensional computer-aided drafting. This form of sketching enables a design to
be displayed orthographically or pictorially through sketching techniques.
The design process requires artistic sketching and technical sketching
to be utilized together. Conceptual designs are often developed through artistic
sketching methods. Then once a design concept is developed, technical sketches of
the design can be drawn that will allow the designer to display meaningful design
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2. REVIEW OF LITERATURE
2.1 PARAMETRIC MODELING CONCEPTS
Parametric modeling is an approach to computer-aided design that
gained prominence in the late 1980s. An assumption commonly held among CAD
users is that similar modeling techniques exist for all CAD systems. To users that
follow this assumption, the key to learning a different CAD system is to adapt to
similar CAD commands. This is not entirely true when a two-dimensional CAD user
tries to learn, for the first time, a parametric modeling application. Within parametric
modeling systems, though, you can find commands that resemble 2D CAD
commands. Often, these commands are used in a parametric modeling system just as
they would be used in a 2D CAD package. The following is a partial list of
commands that cross over from 2D CAD to Pro/ENGINEER.
2.1.1.LINE
The line option is used within Pro/ENGINEER’s sketcher mode (or
environment) as a tool to create sections. Within a 2D CAD package, precise line
distances and angles can be entered using coordinate methods, such as absolute,
relative, and polar. Pro/ENGINEER does not require an entity to be entered with a
precise size. Feature size definitions are established after finishing the geometric
layout of a feature’s shape.
2.1.2.CIRCLE
As with the line command, the circle option is used within
Pro/ENGINEER’s sketcher environment. Precise circle size is not important when
sketching the geometry.
2.1.3. ARC
As with the line and circle options, the arc command is used within
Pro/ENGINEER’s sketching environment. Pro/ENGINEER’s are command also
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includes a fillet command for creating rounds at the intersection of two geometric
entities.
2.1.4. DELETE
The delete command is used within a variety of Pro/ENGINEER
modes. Within the sketcher environment, delete is used to remove geometric entities
such as lines, arcs, and circles. Within Part mode, delete is used to remove features
from a part. For assembly models, the delete command is used to delete features from
parts and to delete parts from assemblies.
2.1.5.OFFSET
Offset options can be found within various Pro/ENGINEER modes.
Within the sketcher environment, existing part features can be offset to form
sketching geometry. Additionally, planes, within Part and Assembly modes can be
offset to form new datum planes.
2.1.6.TRIM
The trim command is used within Pro/ENGINEER’s sketching
environment. Geometric entities that intersect can be trimmed at their intersection
point.
2.1.7.MIRROR
The mirror option is used within Pro/ENGINEER’s Sketch and Part
modes. Geometry created as a sketch can be mirrored across a centerline. Also, part
features can be mirrored across a plane by executive the copy option.
2.1.8.COPY
The copy option is used within Part mode to copy existing features.
Features can be copied linearly, mirrored over a plane, or rotated around an axis.
Within Assembly mode, parts can be copied to create new parts.
2.1.9.ARRAY
Polar and rectangular array commands are common components in 2D
CAD packages. Pro/ENGINEER’s pattern command serves a similar function.
Features may be patterned using existing dimensions. Selecting an angular dimension
will create a circular pattern.
Parametric modeling presents a different approach to CAD, especially
when compared to 2D drafting and Boolean-based 3D modeling. Oftentimes an
experienced CAD user will have trouble learning a parametric modeling package.
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dimensions and then either extruded, revolved, or swept to form the three-dimensional
object. When sketching the feature, design intent is developed in the model by adding
dimensions and constraining the sketch.
Features can be predefined or sketched. Examples of predefined
features include holes, rounds, and chamfers. Many parametric modeling packages
incorporate advanced ways of modeling holes. Within a parametric modeling package,
predefined holes can be simple, counter bored, countersunk, or drilled. Parametric
modeling package hole command allows users the opportunity to sketch unique hole
profiles, such as may be required for a counter bore. Sketched features are created by
sketching a section that incorporates design intent. Sections may be extruded,
revolved, or swept to add positive or negative space features.
2.4. ASSOCIATIVITY
Pro/ENGINEER is a fully associative system. This means that a
change in the design model anytime in the development process is propagated
throughout the design, automatically updating all engineering deliverables, including
assemblies, drawings, and manufacturing data. Associativity makes concurrent
engineering possible by encouraging change, without penalty, at any point in the
development cycle. This enables downstream functions to contribute their knowledge
and expertise early in the development cycle.
2.5. BEFORE YOU BEGIN Pro/ENGINEER
Before you run Pro/ENGINEER, you should know about settings:
2.5.1 WORKING DIRECTORY--Pro/ENGINEER first looks up files and
configuration options in a designated directory on your system. This directory is
called the current directory or working directory. You will need read/write access to
this directory, as you will be storing and retrieving your objects, such as parts and
assemblies, in it.
2.5.2. CONFIGURATION FILE--Pro/ENGINEER uses configuration files to
determine default settings that you modify from session to session.
2.6. FEATURES AND CAPABILITIES OFFERED BY PRO/E
1. PRO-E are offering Pro/E Foundation basic modeling software.
2. PRO-E are offering finite element analysis (FEA) software i.e. Pro/Mechanica
(Structural, Motion, Thermal).
3. PRO-E are offering Mechanism Design Extension (MDX) for simulation of
mechanisms.
In addition to above pro/e have offered following modules with
maximum 100 users license which can help the students for their projects and wider
carrier opportunities after getting expertise on those software.
Tool Design Option – Mold and Die Designing software
Production Machining Option – CNC tool path generation/Manufacturing
software.
Behavioral Modeling Extension (BMX) – The unique concept in Mechanical
Designing
Model Check
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2.7.2 CAPABILITIES
• Assemblies – define and create complex assemblies.
• Associative Drawing Tables – produce detailed reports that automatically
update changes to design tables.
• Basic Surface – create and trim surfaces using basic tools (extrude, revolve,
blend, sweep, etc.) Perform surface operations such copy, merge, extend, and
transform,
• Data Exchange – empower highly collaborative CAD/CAM development.
• Fully Detailed Documentation and 2D Drafting – create complete,
production-ready drawings.
• Library – easy access to standard parts, features, tools, mold bases,
connectors, pipe fittings, symbols, and human body dimensions.
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graphically communicates the design, but the modeled geometry is not a virtual image
of the actual shape of the design. Traditional three-dimensional models, especially
solid models, display designs that prototype the actual shape of the design. The
problem with solid-based Boolean models is that parameters associated with design
intent are not incorporated. Within Boolean operations, when a sketch is protruded
into a shape or when a cylinder is subtracted from existing geometry to form a hole,
data associated with the construction of the part or feature is not readily available.
Parameters associated with a feature in Pro/ENGINEER exist after the
feature has been constructed. An example of this would be a hole. A typical method
used within Pro/ENGINEER to construct a straight hole is to locate the hole from two
edges. After locating the hole, the hole diameter and depth are provided. The
dimensional values used to define the hole can be retrieved and modified at a later
time. Additionally, parametric values associated with a feature, such as a hole
diameter, can be used to control parameters associated with other dimensions.
With most Boolean operations, the final outcome of the construction of
a model is of primary importance. When modeling a hole, the importance lies not in
parameters used to locate a hole but where the hole eventually is constructed. When
the subtraction process is accomplished, the cylinder location method is typically lost.
Using parametric hole construction techniques, these parameters are preserved for
later use.
The dimensioning scheme for the creation of a feature, such as a hole,
is important for capturing design intent.
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2.9.6 REFERENCES
Feature references can be created within part and assembly modes of
Pro/ENGINEER. An example of a reference within part mode is to use existing
feature edges to create new geometry within the sketcher environment. A parent
feature edges to create new geometry within the sketcher environment. A parent child
relationship is then established between the two features. If the reference edge is
modified, the child feature is modified correspondingly.
Within assembly mode, an external reference can be established
between a feature on one part and a feature on a second. Pro/ENGINEER allows for
the creation of parts and subassemblies within assembly mode. By creating a
component using this technique, relationships can be established between two parts.
Modification of the parent part reference will modify the child part.
3. Pro/E requires minimum of 96 MB of RAM but for better working and future
enhancements we recommend 128 MB of RAM.
4. Hard disk space required for Pro/E (without Help) is 350 MB. For considering
every thing at least customer must have 1GB of free space before installation
proceeds.
5. Monitor 17” is recommended for better viewing, 14” monitor will do in worst case
but it should support resolution of 1024x768 delivered by display card.
6. Graphics card (8 MB Video RAM) with OpenGL support and 1024x768 resolution,
16-million color delivery.
7. Network card for licensing
8. Standard accessories like CD-ROM drive, 3-button mouse, Keyboard.
The above configuration is for PC on which Pro/Engineer is working
while configuration for license server can be even lower than above configuration if
Pro/E is not working on server machine, in such case only requirement is working
windows based machine on Network which can directly accessed by client machines.
( it is not necessary to load ProE on license server machine) if server contains ProE
installation then you can consider above list of configuration for the server.
The World Wide Web adds an interesting new twist to the use of 3D
graphics. In the past, the presentation of art or information was limited to those who
could get their work shown in an art gallery, or to someone with access to a
publishing house or television studio. But, access to the Web is relatively inexpensive,
so almost anyone can communicate their ideas, as long as they know how to use the
tools that turn their dreams into reality.
VRML is the tool for creating 3D virtual experiences on the World
Wide Web. Even though it is in its infancy, VRML will allow you to realize your
visions and make them available to everyone on the Web.
4.1 VRML BACKGROUND
The notion of 3D graphics has been very popular lately, from video
games to weather simulations to movies that give us a glimpse of virtual reality,
complete with virtual villains and cyberheroes. The World Wide Web has gained even
more popularity. Therefore, it is natural that people would want to join the two,
marrying the compelling experience of 3D to the global access of the Web.
VRML was born to solve just this problem: how to put compelling 3D
onto every PC connected to the Web.
4.2 WHY USE 3D ON THE WEB?
The World Wide Web has grown from a curiosity on college campuses
to a major force in business in fewer than five years. It seems as though there is not a
TV commercial, billboard, or panel truck without the now familiar http://.... The Web
is the subject of jokes, talk shows, and articles in major magazines. You can buy wine
and movie tickets on the Web, see the latest shots from the space shuttle, and find out
the weather in any corner of the world, as long as you know the magic incantation,
http://www.weather.com/current/.
As with many of the inventions now taken for granted, no one knew
what the Web would become when it was first conceived. It started out as an easier
way to browse text pages on large computer databases. It was soon realized that some
sort of text formatting and the capability to add images to a page were crucial to the
successful presentation of the information. Thus, the HyperText Markup Language
(HTML) was born. An outgrowth of publishing standards of the late 1980s, HTML is
a simple text-based file format with embedded commands (known as tags) to instruct
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the computer how to display the information. For instance, surrounding a word with
the tags <B> and </B> causes that word to be displayed in bold. There are tags to
distinguish between a heading and body text, to center text, and to create bulleted
lists, to name a few.
HTML also has a tag to embed images on a page, and it is here that
HTML started down the path toward full multimedia integration. Brochures,
magazines, and other printed material consist basically of words and images, with the
occasional background color to set off a sidebar. With text formatting and embedded
images, HTML can handle most of this.
4.3 A SHORT HISTORY OF VRML
light of day. The VRML community set its sights on a major overhaul of the language
and dubbed it VRML 2.
4.4 THE REQUIREMENTS
Gavin Bell was the Silicon Graphic Inc. engineer primarily responsible
for introducing the VRML community to Inventor. In thinking about 2, he conceived
of three requirements he deemed important for 3D Web content: composability,
scalability, and extensibility.
Composability allows an author to create a virtual house, scale it down,
and place it on a tabletop. This table with the house model can then be placed in the
office building of a virtual architecture company. This building can be placed on a city
block with other buildings, which, in turn, can be placed in a city, which can be placed
on a planet orbiting the sun. In this composition, each piece is independent of the rest.
The full-size house can be placed on a residential street somewhere else on the planet
because everything that makes it a house, from the attic light that can be switched on
to the door that opens to the basement, is contained within the house model.
Scalability allows worlds of arbitrary size to be created. With VRML,
it must be possible to see a galaxy, zoom in on a star system, then to a planet, then a
city, a block, a park, a man sitting on a bench, and the mosquito sitting on his arm.
This is difficult due to limits in the precision of computer hardware, but it is important
to prevent every world from having arbitrary limits in size or detail.
Extensibility allows an author to extend the capability of the language
to serve special purposes. This allows, for instance, multiuser worlds to be created or
new geometric objects to be added to VRML.
Macromedia. Both of these techniques create huge files that are extremely slow to
download over the Web, and are not as flexible. The only viewing angle you have is
the one the author has created for you. With 3D and VRML, you can go literally
anywhere in the 3D world. You can walk up to a sign to read it, look over your
shoulder to see where a sound is coming from, or walk up a flight of stairs to go into a
second-story office.
7. METHODOLOGY
Model
Capacity Power in HP Dimensions
Length - 1300 mm
Width - 960 mm
2 HP
D-2 Height - 2000 mm
2 TPH 3 HP
D-1.5 Deck size
(With dust collection)
870 x 740 mm
No. of Dimension in mm
Model Capacity Power
Fan
MG-1 3 Fans 1 TPH 5.0 HP
MG-2 5 Fans 2 TPH 7.5 HP 2200 x 1150 x 650
MG-4 7 Fans 4 TPH 10.0 HP
The diameter of the hole can be easily changed by opening the file in
the Part mode and making the necessary modifications in the part. This modification
is reflected in the assembly shown in figure. This is due to the bi-directional
associative nature of Pro/ENGINEER. Similarly, if you change the dimension of the
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model in the Drawing mode, the modifications will be automatically reflected in the
Part mode. This shows that all the modes are related to each other. Thus, it becomes
very easy to modify your model at any time. This makes the application software
more users friendly.
The second important reason for using Pro/Engineer is that assemblies
and parts created in Pro/E can be converted into AutoCAD format but reverse of this
is not possible. So creating the assemblies and parts in pro/e serves the dual purpose.
7.7 SEQUENTIAL ORDER FOR CREATING FINAL VRML
OUTPUT.
Following is the methodology adopted for creating final VRML output.
7.7.1. PART MODELING: individual parts of the machines were created in part
mode with the actual dimensions. The scale of the individual parts while modeling
was taken as 1:1 and units were inches but units of parts are not important as any part
can be converted in any units in pro/e i.e. the part modeled in inches can be converted
to millimeters. The unit conversion option provides two options to the user, one
option is called same size i.e. one inch will be converted into its respective size in
millimeters the meaning is that 1 inch part will have the new size of 20.54 millimeters
after conversion. The same number option converts the dimension, as 1 inch equals
to 1 millimeter. The conversion process is very fast and simple; therefore units do
not carry any meaning in pro/e and can be decided at the time of manufacturing.
7.7.2. SIMULATION: the assemblies created in pro/e were exported to 3DS max
studio for process and mechanism simulation. The mechanism can be given motion in
pro/e as well but in this case it was not only the mechanism which was required to be
shown in motion but the process simulation was also important i.e. the grains in the
process were required to be shown in motion. These constraints forced to choose 3DS
max studio as simulation software. 3DS max studio has the facility called particle
system, which enables the user to show the behavior of particles such as grains in
motion.
7.7.3 PRESENTATION IN VRML: the simulation created in 3DS max studio was
exported in VRML format for final presentation. VRML enables you to view the
simulation interactively i.e. user can take walk around the machine, go inside the
machine to see its mechanism in working, view it from different angles etc. the
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experience is same as viewing the machines in real world. The VRML is shareware
software available on Internet. The user can download it from Internet, after
installation it gets plug in with Internet explorer.
7.8 ORGANIZATION OF CD-ROM
CD- ROM drives have become integral part of every PC. As the thesis
work was based on software, it was decided to organize all the work on CD-ROM.
The high storage capacity of the CD-ROM enables to store huge amount of data on it.
The following article explains how the thesis work is organized on
CD-ROM .The CD is auto run i.e. as soon as you will insert the CD into drive, it will
automatically start to show you the front page.
7.8.1. THESIS REPORT IN PDF FORMAT: This link enables to view the complete
thesis report in Portable data format (PDF). Title wise classification is available for
quick reference. If your PC is not having the Acrobat reader installed on it then you
require installation of acrobat reader on your PC to view the pages in PDF format.
7.8.2 SYNOPSIS: this link enables you to view synopsis of the thesis work. The link
is located below the link thesis report on left hand side.
7.8.3 VRML PLUG IN: This link is below the synopsis link on left hand side. The
machine models in VRML format can are viewed in VRML plug in. VRML plug in is
shareware software available on Internet. The setups of most popular VRML plug in
such as CORTVRML or COSMOPLAYER are available on the CD-ROM so that you
can quickly install the VRML plug in on your PC to see the machine models without
any trouble. the purpose of providing setup of VRML software is to save the valuable
time of user to connect to the internet and download the software.
7.8.4 ACROBAT READER: Acrobat Reader is software, which enables you to
view the pages in PDF format. The thesis report on the CD-ROM is available in PDF
format. If your PC is not having the acrobat reader installed on it then you can install
the software from this link. This link contains the compressed setup file required for
installation of acrobat reader.
7.8.5 LINKS TO IMPORTANT SITES: This links connects you to the various sites
on world wide web containing the information of agro machines and software used in
this thesis work.
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9. LITERATURE CITED
1. David S. Kelley; Pro/Engineer instructor, Tata McGraw- Hill Publishing
Company Limited, 2001.
2. Chris Marrin, Bruce Campbell; Teach Yourself VRML 2 in 21 days,
Techmedia, New Delhi –2,1997
3. Prof. Shyam Tickoo, Pro/ENGINEER Wildfire for Engineers & Designers,
Dreamtech press, New Delhi-2, 2004
4. Cat Woods, Alexander Bicalho, Chris Murray; Mastering 3ds max 4;BPB
publication, 2002
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APPENDIX-1
IMPORTANT TERMS AND DEFINITIONS
Some important terms that will be used while working with Pro/ENGINEER
Entity: an element of section geometry is called an entity. The entity can be
arc,line,circle, point, conic, coordinate system and so on. When entity is divided at a
point then the total number of entities is said to be two.
Dimension: it is the measurement of one or more entities.
Constraint: constraints are logical operations that are performed on the selected
geometry to make it more accurate in defining its position and size with respect to
other geometry.
Parameter: it is defined as a numeric value or any definition that defines a feature.
For example, all the dimensions in a sketch are parameters. The parameters can be
modified at any time.
Relation: a relation in an equation that relates two entities.
Weak dimension and weak constraints: weak dimension and weak constraints are
temporary dimensions or constraints that appear in gray color. These are
automatically applied to sketch when it is drawn using the Intent Manager. They are
removed from the sketch without any confirmation from the user. The weak
dimension or the weak constraints should be changed to strong dimension or
constraints if they seem to be useful for the sketch. This only saves an extra step of
dimensioning the sketch or applying constraints to the sketch.
Strong dimensions and strong constraints: strong dimensions and strong constraints
appear in yellow color. These dimensions and constraints are neither removed
automatically nor applied automatically. All the dimensions added manually to a
sketch are strong dimension.
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APPENDIX-2
TROUBLESHOOTING
1) CD not play
Remedy : Clean the lens of your CD Rom, writer or DVD Rom with the help
of lens cleaner CD.
2) You cannot hear Sound or Music.
Remedy : Check that your sound card is properly installed. Check whether the
speaker are powered on an adjusted to audio able level.
3) Unable to see VRML Models
Remedy : Install VRML plug in provided in the CD. Restart your computer
and then try again.
4) Unable to see the complete page of multimedia
Remedy : Your text size may not be adjusted properly to display the whole
page. Goto view menu. View >> Textsize >> Smallest.
5) Cannot browse the content of CD properly
Remedy : Update your internet explorer to at least version 6 or more
6) Unable to view a *.avi files
Remedy : Install window media player or any other suitable media player
(mp3 of Jet player) to view AVI files.
7) Cannot view *.max files
Remedy : Install 3DS Max 6 software.
8) Unable to view *.prt or *.asm files
Remedy: Install Pro / E 2001 of Pro / E Wildfire
Remember that the above version of Pro/E can be installed in Windows XP or later.
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APPENDIX-3
FILE FORMATS AND RESPECTIVE APPLICATION SOFTWARE
*.prt:- this is the pro/Engineer file format used in pro/e part mode. Files with *.prt
extension can be opened in Pro/Engineer.
*.asm:- this file formats stores the assembly of components in pro/engineer assembly
mode. Files with *.asm extensions can be opened in Pro/Engineer.
*.avi: this file format contain the video created from 3Ds max studio as a video output
of *.max file. You can watch the video files with window media player or any suitable
software, which is used for watching the video such as jet player or winamp.
*.wrl: this file contains the simulation in VRML environment. You can open files
with *.wrl extension in Internet explorer. Ensure that you have already installed any
one of the VRML plug in provided on the CD-ROM of this thesis or you can
download it from Internet, as it is shareware software.
*.max: this file format contains simulation created in 3DS max studio software. You
can open files with extension in 3DS max studio software.
APPENDIX –4
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TERMINOLOGY
ACKNOWLEDGEMENT
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Dipak V. Shirbhate
M.E. (Final)
Dept. Of Production Engg;
Badnera