This chapter discusses object-oriented programming and classes. It covers the differences between procedural and object-oriented programming, defines what classes and instances are, and how to define classes including data attributes, methods, and the self parameter. Techniques for designing classes such as identifying responsibilities and UML diagrams are also presented.
This chapter discusses object-oriented programming and classes. It covers the differences between procedural and object-oriented programming, defines what classes and instances are, and how to define classes including data attributes, methods, and the self parameter. Techniques for designing classes such as identifying responsibilities and UML diagrams are also presented.
This chapter discusses object-oriented programming and classes. It covers the differences between procedural and object-oriented programming, defines what classes and instances are, and how to define classes including data attributes, methods, and the self parameter. Techniques for designing classes such as identifying responsibilities and UML diagrams are also presented.
This chapter discusses object-oriented programming and classes. It covers the differences between procedural and object-oriented programming, defines what classes and instances are, and how to define classes including data attributes, methods, and the self parameter. Techniques for designing classes such as identifying responsibilities and UML diagrams are also presented.
Topics Procedural and Object-Oriented Programming Classes Working with Instances Techniques for Designing Classes Procedural Programming Procedural programming: writing programs made of functions that perform specific tasks Procedures typically operate on data items that are separate from the procedures Data items commonly passed from one procedure to another Focus: to create procedures that operate on the program’s data Object-Oriented Programming Object-oriented programming: focused on creating objects Object: entity that contains data and procedures Data is known as data attributes and procedures are known as methods Methods perform operations on the data attributes Encapsulation: combining data and code into a single object Object-Oriented Programming (cont’d.) Object-Oriented Programming (cont’d.) Data hiding: object’s data attributes are hidden from code outside the object Access restricted to the object’s methods Protects from accidental corruption Outside code does not need to know internal structure of the object Object reusability: the same object can be used in different programs Example: 3D image object can be used for architecture and game programming Object-Oriented Programming (cont’d.) An Everyday Example of an Object Data attributes: define the state of an object Example: clock object would have second, minute, and hour data attributes Public methods: allow external code to manipulate the object Example: set_time, set_alarm_time Private methods: used for object’s inner workings Classes Class: code that specifies the data attributes and methods of a particular type of object Similar to a blueprint of a house or a cookie cutter Instance: an object created from a class Similar to a specific house built according to the blueprint or a specific cookie There can be many instances of one class Classes (cont’d.) Classes (cont’d.) Classes (cont’d.) Class Definitions Class definition: set of statements that define a class’s methods and data attributes Format: begin with class Class_name: Class names often start with uppercase letter Method definition like any other python function definition self parameter: required in every method in the class – references the specific object that the method is working on Class Definitions (cont’d.) Initializer method: automatically executed when an instance of the class is created Initializes object’s data attributes and assigns self parameter to the object that was just created Format: def __init__ (self): Usually the first method in a class definition Class Definitions (cont’d.) Class Definitions (cont’d.) To create a new instance of a class call the initializer method Format: My_instance = Class_Name() To call any of the class methods using the created instance, use dot notation Format: My_instance.method() Because the self parameter references the specific instance of the object, the method will affect this instance Reference to self is passed automatically Hiding Attributes and Storing Classes in Modules An object’s data attributes should be private To make sure of this, place two underscores (__) in front of attribute name Example: __current_minute Classes can be stored in modules Filename for module must end in .py Module can be imported to programs that use the class The BankAccount Class – More About Classes Class methods can have multiple parameters in addition to self For __init__, parameters needed to create an instance of the class Example: a BankAccount object is created with a balance When called, the initializer method receives a value to be assigned to a __balance attribute For other methods, parameters needed to perform required task Example: deposit method amount to be deposited The __str__ method Object’s state: the values of the object’s attribute at a given moment __str__ method: displays the object’s state Automatically called when the object is passed as an argument to the print function Automatically called when the object is passed as an argument to the str function Working With Instances Instance attribute: belongs to a specific instance of a class Created when a method uses the self parameter to create an attribute If many instances of a class are created, each would have its own set of attributes Accessor and Mutator Methods Typically, all of a class’s data attributes are private and provide methods to access and change them Accessor methods: return a value from a class’s attribute without changing it Safe way for code outside the class to retrieve the value of attributes Mutator methods: store or change the value of a data attribute Passing Objects as Arguments Methods and functions often need to accept objects as arguments When you pass an object as an argument, you are actually passing a reference to the object The receiving method or function has access to the actual object Methods of the object can be called within the receiving function or method, and data attributes may be changed using mutator methods Techniques for Designing Classes UML diagram: standard diagrams for graphically depicting object-oriented systems Stands for Unified Modeling Language General layout: box divided into three sections: Top section: name of the class Middle section: list of data attributes Bottom section: list of class methods Finding the Classes in a Problem When developing object oriented program, first goal is to identify classes Typically involves identifying the real-world objects that are in the problem Technique for identifying classes: Get written description of the problem domain Identify all nouns in the description, each of which is a potential class Refine the list to include only classes that are relevant to the problem Finding the Classes in a Problem (cont’d.) Get written description of the problem domain May be written by you or by an expert Should include any or all of the following: Physical objects simulated by the program The role played by a person The result of a business event Recordkeeping items Finding the Classes in a Problem (cont’d.) Identify all nouns in the description, each of which is a potential class Should include noun phrases and pronouns Some nouns may appear twice Finding the Classes in a Problem (cont’d.) Refine the list to include only classes that are relevant to the problem Remove nouns that mean the same thing Remove nouns that represent items that the program does not need to be concerned with Remove nouns that represent objects, not classes Remove nouns that represent simple values that can be assigned to a variable Identifying a Class’s Responsibilities A classes responsibilities are: The things the class is responsible for knowing Identifying these helps identify the class’s data attributes The actions the class is responsible for doing Identifying these helps identify the class’s methods To find out a class’s responsibilities look at the problem domain Deduce required information and actions Summary This chapter covered: Procedural vs. object-oriented programming Classes and instances Class definitions, including: The self parameter Data attributes and methods __init__ and __str__ functions Hiding attributes from code outside a class Storing classes in modules Designing classes