Kaiu Yasuhide

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Name, Title & Description

Kaiu Yasuhide
3 2
1 3
Skill Approach 40 1
Aesthetics 0 Honour
Artisan

Refine
Composition 0
Restore
Design 1 c c
Smithing 3
Invent 50
Adapt
Attune
Glory Skill
Dice
Ring
Dice

Ninjō Human Desire


Fitness 1 30
Martial

Meditation
Tactics
0
1
Feint Status To Punish Samurai who abuse power
Withstand
Melee 0
Martial 1
Overwhelm
Ranged
Arts Shift
Unarmed 0
Success
Giri
Sacrifice
Sworn Duty

Command 0 Invent a new weapon to give the Crab Clan


Social

Trick Explosive
Courtesy 0 Success strength
Reason
Games 0
Incite
Performance 0
Charm Opportunity
Enlighten
Distinctions Re-Roll 2 Dice

Culture 0
Scholar

Strife Ebisu's Blessing (Earth)


Government 0 Analyse
Sentiment 0 Recall
Theology 0 Theorise
Medicine 1 Survey
Righteousness
0 Sense
Adversities Re-roll 2 Successes
If you fail gain 1 Void Point

Commerce 1 Bitter Betrothal (Water)


Trade

Courtesy
Labour 2 Con
Seafaring 0 Produce
Skulduggery 0 Innovate
Courage
Survival 0 Exchange
Subsist Passions Recover 3 Strife

Honour Animal Bond (Earth, Pet Hawk)


Personality, Habits & Quirks
Compassion
Gruff and to the point. When
Stressed or thinking tends to stroke Anxieties Suffer 3 Strife
Once per Scene gain 1 Void Point
beard. As threshold gets approched,
begins to look for signs of danger. Sincerity & Integrity
Painful Honesty (Air)
After Assisting the Crane with new
swords, he was gifted a set of armor.
Parents approved learning Tactics.
Wishes to die as he lives. Duty & Loyalty
Heritaqe
Crab Clan, Kaiu Family
Wondrous Works 3 2
1 3
1
12 Endurance 8 Composure
0 Fatique 0 Strife

Armour
2 Viqilance Perceive threats Void Protection

1 Armour Name (Resistance) Qualities

5 Focus Points Traveling Clothes Physical 2 Durable, Mundane, Subtle


Ceremonial Robes Phys 1, Super 3 Ceremonial
React to threats
Ashigaru Armor Physical 3 Wargear

Weapons
Damage
Weapon Name Range (Deadliness) Grips Qualities

Katana 1 4 (5) 1 Handed (-) or 2 Handed (+2 Deadliness) Ceremonial, Razor-Edged


Wakizashi 0-1 3 (5) 1 Handed (-) or 2 Handed (+2 Deadliness) Ceremonial, Razor-Edged
Club 0-1 5 (2) 1 Handed (-) or 2 Handed (+1 dmg) Mundane
Oyumi & Quiver 2-5 7 (3) 2 Handed prepare, Wargear

Equipment, Relationships & Notes


3 Koku, 2 Bu
Traveling Pack Storage
Smoking Pipe
Smithy's Kit
Medicine Kit
Engineer's Kit
Lacquered Armor
School, Rank & Techniques Tauqht
Total XP Spent XP Saved XP
Kaiu Engineer School, Empathy
Advancement Exp Cost Restrictions
Skill 2 x New Level Maximum value 5

Ring 3 x New Level Max = Void + lowest ring


Observe School and
Technique 3 (unless specified) technique restrictions

Rank 1 Rank 2 Rank 3


Exp Exp Exp
Advancement Spent Advancement Spent Advancement Spent

Trade Skills (Skill Group) Martial Skills (Skill Group) Social Skills (Skill Group)
Martial Arts (Ranged) Command Government
Smithing Medicine Martial Arts (Ranged)
Tactics Smithing Smithing
Rank 1 Earth Shuji Rank 1-2 Kata Rank 1-3 Water Shuji
Pelting Hail Style (Kata) Battle in the Mind (Kata) Pillar of Calm (Shuji)
Hawks Precision (Kata) Noxious Cloud Flowing Water Strike (Kata)
EXP Spent on Rank 1 Teachings EXP Spent on Rank 2 Teachings EXP Spent on Rank 3 Teachings
½ EXP Spent outside of School Teachings ½ EXP Spent outside of School Teachings ½ EXP Spent outside of School Teachings
Total EXP Spent at Rank 1 (20) Total EXP Spent at Rank 2 (24) Total EXP Spent at Rank 3 (32)

Rank 4 Rank 5 Rank 6


Exp Exp
Advancement Spent Advancement Spent Mastery Ability
Artisan Skills (Skill Group) Scholar Skills (Skill Group)
Command Command
Labor Smithing
Tactics Tactics
Rank 1-4 Fire Shuji Rank 1-5 Earth Shuji
Soul Sunder (Kata) Sear the Wound (Shuji)
Iron in the Mountain Style (Kata) Pin the Fan (Kata)
EXP Spent on Rank 4 Teachings EXP Spent on Rank 5 Teachings
½ EXP Spent outside of School Teachings ½ EXP Spent outside of School Teachings
Total EXP Spent at Rank 4 (44) Total EXP Spent at Rank 5 (60)

Extracurricular Advances Extracurricular Advances Title Advances


Exp Exp Exp
Advancement Spent Rank Advancement Spent Rank Advancement Spent

Title Mastery Ability

Total EXP Spent on Title


School Ability Technique Type (Rank) Technique Type (Rank)

Tactical Assessment Kata (1) Stirring the Embers Shuji (1)

Activation Activation

Effect Effect

Additional Opportunities Additional Opportunities

Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Stonewall Tactics Shuji (1) Technique Name Kata (1) Technique Name Kata (1)

Activation Activation Activation

Effect Effect Effect

Additional Opportunities Additional Opportunities Additional Opportunities

Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Technique Name Kata (1) Technique Name Kata (1) Technique Name Kata (1)

Activation Activation Activation

Effect Effect Effect

Additional Opportunities Additional Opportunities Additional Opportunities


Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Technique Name Kata (1) Technique Name Kata (1) Technique Name Kata (1)

Activation Activation Activation

Effect Effect Effect

Additional Opportunities Additional Opportunities Additional Opportunities

Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Technique Name Kata (1) Technique Name Kata (1) Technique Name Kata (1)

Activation Activation Activation

Effect Effect Effect

Additional Opportunities Additional Opportunities Additional Opportunities

Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Technique Name Kata (1) Technique Name Kata (1) Technique Name Kata (1)

Activation Activation Activation

Effect Effect Effect

Additional Opportunities Additional Opportunities Additional Opportunities

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