DarkSouls Mini Guide
DarkSouls Mini Guide
DarkSouls Mini Guide
The contents of this mini-guide are shown below in white, while the sections in grey only appear in the full guide. note that the sections in white may not always contain the entire contents of the section as you would find it in the full guide. Click on any of the white topics to be taken straight to the relevant page.
01 GAme system
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new Londo Ruins .................................................210 The Dukes Archives .............................................212 Crystal Cave ..........................................................214 The Catacombs Upper Level ..............................215 The Catacombs Lower Levels ............................216 Tomb of the Giants ...............................................218 Demon Ruins ....................................................... 220 Lost Izalith ............................................................ 222 Kiln of the First Flame .......................................... 224
Getting Started .................................................... 008 Classes ................................................................ 008 Gameplay Elements ..............................................012 Inventory & Equipment ........................................ 022 Understanding Combat ........................................ 026 nPCs ....................................................................031 Online Mode ........................................................ 032
02 enemy Guide
036
How To Use This Chapter .................................... 038 Undead Asylum .................................................. 040 Firelink Shrine....................................................... 044 Undead Burg ........................................................ 048 Undead Parish ...................................................... 056 The Depths .......................................................... 066 Blighttown ............................................................072 Quelaags Domain .................................................078 The Great Hollow ..................................................081 Ash Lake .............................................................. 082 Undead Asylum Revisited .................................... 084 Sens Fortress ...................................................... 087 Anor Londo .......................................................... 093 Painted World of Ariamis ......................................103 Darkroot Garden....................................................110 Darkroot Basin ......................................................118 Valley of Drakes ....................................................120 new Londo Ruins .................................................121 The Abyss .............................................................124 The Dukes Archives .............................................126 Crystal Cave ..........................................................129 The Catacombs .....................................................132 Tomb of the Giants ...............................................135 Demon Ruins ........................................................140 Lost Izalith .............................................................148 Kiln of the First Flame ...........................................152 Enemy Reference Data .........................................156
03 AreA Guide
160
How To Use This Chapter .....................................162 Undead Asylum ................................................... 164 Firelink Shrine........................................................166 Undead Burg Main Section ................................168 Undead Burg Upper Section ..............................170 Undead Parish Exterior.......................................172 Undead Parish Interior ........................................174 Undead Burg Lower Section ..............................176 Depths Upper Levels .........................................178 Depths Lower Levels .........................................180 Blighttown Entrance & Upper Levels .................182 Blighttown Lower Levels & Swamp ...................184 Quelaags Domain .................................................186 The Great Hollow ..................................................187 Ash Lake ...............................................................190 Firelink Shrine Revisited ........................................191 Undead Asylum Revisited .....................................192 Sens Fortress Lower & Central Floors ...............194 Sens Fortress Upper & Rooftop Floors .............196 Anor Londo Exterior ...........................................198 Anor Londo Castle Interior .................................201 Painted World of Ariamis ..................................... 204 Darkroot Garden................................................... 206 Darkroot Basin ..................................................... 208 Valley of Drakes ................................................... 209
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Consumables ....................................................... 286 Reinforcement Materials ...................................... 290 Keys ..................................................................... 292 Sorcery ................................................................ 293 Accessories ......................................................... 299
06 extrAs
302
The nPCs of Dark Souls ...................................... 304 Event & Quest Characters ................................... 307 Covenant Characters .............................................315 The Merchants ..................................................... 323 Battle Comrades .................................................. 335 The Invaders ........................................................ 337 The Blacksmiths................................................... 339 nPC Reference Data .............................................341 nPC Maps ........................................................... 345 new Game + ....................................................... 366 Weapon Derivation .............................................. 366 Achievement/Trophy Guide .................................. 368 Rare Enemies....................................................... 380 Index .................................................................... 382
Chapter 01 GA me system
Dark Souls is an extremely complicated and deep game, designed to reward players for exploring and punish them for impatience. You can play the game without understanding the many systems that underlie it, but the more insight you gain the more youll get from the experience. This chapter will provide you with everything youll need to know in order to get started in Dark Souls and to eventually master it.
CLAsses
Starting Stats
Your Class is one of the things youll select when creating your character. It decides what equipment youll start with and which stats youll gain an early advantage in [a 01]. Once youve leveled your character up and have progressed a good way into the game, the Class you select will have very little impact on your character, outside of some unique abilities some classes come with. This is because every class can use all available weapons or magic types as long as youve leveled the required stat up enough to allow it. The starting stats and basic equipment for each Class are listed here for easy reference.
Class Warrior Knight Wanderer thief Bandit hunter Sorcerer pyromancer Cleric Deprived 4 5 3 5 4 4 3 1 2 6 594 659 573 552 616 594 531 573 594 594 11 14 10 9 12 11 8 10 11 11 8 10 11 11 8 9 15 12 11 11 12 10 10 9 14 11 8 11 9 11 13 11 10 9 14 12 9 12 12 11 13 11 14 15 9 14 11 9 8 11 11 10 12 10 11 11 8 12 11 11 9 9 11 12 8 9 15 10 8 11 9 11 8 11 10 9 8 8 14 11
Starting Equipment Class armor Standard Helm, Hard Leather Armor, Hard Warrior Leather Gauntlets, Hard Leather Boots Knight Helm, Knight Armor, Knight Knight Gauntlets, Knight Leggings Wanderer Hood, Wanderer Coat, Wanderer Wanderer Manchette, Wanderer Boots Thief Mask, Black Leather Armor, Black thief Leather Gloves, Black Leather Boots Brigand Hood, Brigand Armor, Bandit Brigand Gauntlet, Brigand Trousers hunter Sorcerer pyromancer Cleric Leather Armor, Leather Gloves, Leather Boots Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets, Sorcerer Boots Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette, Heavy Boots Holy Robe, Traveling Gloves, Holy Trousers none
Weapons Longsword Broadsword Scimitar Target Shield Battle Axe Shortsword, Short Bow Dagger Hand Axe Mace Club
Other none none none Master Key none Standard Arrow x30 Soul Arrow Fireball Heal none
Leather Shield none Bandits Knife Spider Shield Large Leather Shield Small Leather Shield Cracked Round Shield East-West Shield Plank Shield none none none Sorcerers Catalyst Pyromancy Flame Canvas Talisman none
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Deprived
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Warrior
The Warrior is a good all-round choice due to the characters combination of high Strength and Dexterity, allowing them to make use of most early equipment they come across. It also has respectable Intelligence and Faith stats, so using magic is an option if you want to put a few levels into one of these stats. The Heater Shield is a very good starting addition, as it will allow the Warrior to block 100% of physical damage from the beginning of the game. Their strong starting armor combined with decent Resistance can make them a good choice for players that like to be defensive and patient.
Knight
The Knight is a tank class, starting with the highest Vitality and Resistance values of all classes, as well as the most robust equipment. This does mean that Knights move slowly, so you will need to fight carefully and expect to take some hits. Most weapons are easily equippable by a Knight, and their Faith stat is high enough to use Miracles for healing, but youll need to increase your strength in order to focus on killing enemies in as few attacks as possible.
Wanderer
Wanderers are another good all-round Class, but with a focus on speed and evading, rather than high defense. Their Vitality is relatively low, so getting hit is a bad idea. The Scimitar is a very useful starting weapon due to the Classs high Dexterity, its high attack speed and the large radius of its attacks. Youll want to close the distance quickly and use fast combos to take out enemies before they can attack. Youll also have the option to fight at range with spells, thanks to their fairly high Attunement and Intelligence stats, or use a Bow.
thief
The high critical rate the Thief enjoys is a very nice advantage, especially when combined with the speed of their Dagger attacks. They arent built very solidly, however, with low Vitality, Strength and Endurance stats making them a weak target and also reducing their weapon choices. The Dagger is capable of dealing with most enemies perfectly well, and compliments the Thiefs speed and evasive style. They also come with the Master Key by default, which allows them to select a different Gift and access many locked doors much easier than other Classes could.
Bandit
The Bandit specializes in hard-hitting physical attacks, and is great with weapons such as Axes and Straight Swords. The starting Battle Axe is great for the games early areas, where dealing with enemies in as few hits as possible is important. Their high Endurance and Strength will mean that of all Classes they deal the most damage at the beginning of the game. The Bandits magic stats are very poor, so using any kind of magic isnt an option without spending a lot of levels on one of those stats. Their starting Armor also isnt great, but you will have no trouble equipping better Armor and Shields as you find them.
hunter
Hunters can be used to specialize in Bows, thanks to their high initial Dexterity stat, but all of their other stats are fairly average. This means theyll also favor high Dexterity weapons such as Spears and Rapiers. Their low Equip load means they can roll fast and evade well, so using quicker weapons to strike and retreat is a good idea. Using magic could be a struggle early on, but any other weapon is realistic with only a few level ups. You should weaken enemies from range early on with the Short Bow, and then finish them with a fast strike, but be mindful of your supply of Arrows.
Sorcerer
If you want to use magic as your primary offensive tool, then the Sorcerer is the best Class to begin with. The Soul Arrow will be your primary source of damage early in the game, and with 30 uses you can weaken enemies easily [a 01]. Their high Attunement and Intelligence make both Sorcery and Pyromancy viable early on. Using physical weapons will be a struggle, however, so youll be limited to your Dagger unless you spend points on Strength. Dexterity is decent, so using Spears is also an option. This can provide you with a fallback at times when enemies are resistant to your magic.
pyromancer
Combining powerful fire magic with decent physical weapon ability, the Pyromancer has good offensive options from the start. As the only Class that starts at Level 1, you can choose the order in which every single stat is increased. The Hand Axe is a good starting weapon, allowing for decent damage in the early areas of the game. You should aim to use physical attacks with medium speed weapons against the weaker enemies and keep magic stocked up for more serious threats. The Fireball allows you to take down some very powerful enemies early on much easier than other Classes.
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Cleric
Clerics can use Miracles to heal thanks to their high starting Faith stat and equipped Talisman. Their other stats are ok, so youll have plenty of freedom in weapon selection after a few level ups. The low Dexterity does hamper this a little, but you can use weapons such as Maces and Hammers to get around this [a 02]. Clerics will be well suited to these weapons, as taking on enemies directly with slower weapons is offset by their ability to heal more often than other Classes. Aim to Heal outside battle, and use the Estus Flask in battle when necessary, because the Heal Miracle is slow to activate and leaves you open to attack.
Deprived
The Deprived can be considered the expert players Class, as its terrible lineup of starting equipment makes the beginning stages of the game much harder to get through until you find better Weapons and Armor. The benefit experienced players will get from the Deprived is that it starts with all stats at 11, so it can truly be developed into any kind of character. This gives a challenge in the early stages, as their lack of equipment means you wont be able to take any hits, so it relies on the player being more experienced with the game.
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inventOry BAsiCs
Your inventory in Dark Souls can get very full once you start picking up lots of items. You can hold up to 1984 items at maximum load (not including key items), but holding this many items makes managing your inventory a time consuming affair. So once you start amassing items it is worth purchasing the Bottomless Box and moving items into it. This lets you clean up your on board or personal inventory and makes for much quicker searching.
Keys
When you acquire a key, it will be placed in the key tab in the inventory screen. Keys cannot be dropped and will always remain in your inventory until you complete the game. You can acquire keys from merchants, defeating bosses or by simply finding them on the floor.
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result Fastest possible movement Slightly slower movement All movements are slow Sprinting, dashing, backstepping or rolling are no longer possible
equipment Load
Each weapon or armor you equip will have an effect on your equipment load, based on its weight value. You can see what your total equipment load is on the View Status screen. You can check how each weapon or armor will affect your equipment load by pressing the Stance button and cycling through the items. Your total equip load depends on your Endurance level [a 01]. Your character will maneuver differently depending on how much you have filled your Equipment Load. If your Equip Load is under 25% of your total equip load, you will be able to roll much faster and further, and your Stamina will also regenerate at its highest rate. If your equip load is over 25% but under 50% then you will roll and recover slightly slower. Having an
0 0.25 0.5 1
equip load that is higher than 50% will slow your rolling animation by a huge amount, you will take longer to get back up when knocked down, giving the enemy a chance to attack you. Your Stamina will also regenerate more slowly. Having an equip load that exceeds 100% of your total equip load will make your character extremely sluggish; you will not be able to run, sprint or roll at all and your Stamina will regenerate much more slowly.
As you can see in the graph here, Equip Load has a very stable growth curve, so youll be increasing it noticeably right up until the point where youve maxed your Endurance out. Slowing your character down to take advantage of your full Equip Load is not necessarily a bad thing, as wearing heavier armor will increase your defense, allowing you to take more hits, and wielding heavier weapons will allow you to deal more damage [a 02]. Choose the level of Equip Load that bests suits your style of play, and remember that you can increase your total equip load by equipping Havels Ring.
Load
10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 endurance
prerequisite Stats
You will often find equipment that you wont be able to use until you have reached a minimum attribute level in a particular stat. By going through your inventory and pressing the Use button on the item you want, you will see a ReqParam section. Under this section you will see what is required for you to be able to use this item. The four attributes are: Strength, Dexterity, Intelligence and Faith.
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You will still be able to equip the item even if your attribute level is too low, but you will not be able to use it efficiently. You will see a message on the screen alerting you of the penalties that will be imposed. The item will also have a red X over its icon reminding you of this fact. [a 03]
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fensive weapons. To equip and change which weapons are in the Left Hand Slot, press Start and select the change equipment option.
Items Slot
You will be able to select five items that you currently have in your inventory and set them to the Items Slot for easy access during gameplay. Once its in the Items Slot, simply press the Use button [a 05]. Pressing down on the directional pad will allow to you to cycle through the items you have available, and the next item you have set will be equipped. Note: If you press the Use button while you dont have an item equipped, or try to use a non-useable item, your character will shrug. This means it wont work and is not allowed.
Magic Slot
The Magic Slot lets you use any spells that you have equipped in the same way as with items; you can cycle through your equipped spells by pressing Up on the directional pad. To use a spell you must equip the correct spell-casting weapon and then press the L1/LB or R1/RB button depending on which hand you have equipped your magic weapon in. To cast a Sorcery spell you must have a Catalyst equipped, to cast a Miracle you must have a Talisman equipped, and to cast a Pyromancy spell you must have a Pyromancy Flame equipped. You can change which spell you have equipped by using a Bonfire and selecting the Attune Magic option.
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understAndinG COmBAt
In this section youll find all of the information you need to get a grasp of the combat in Dark Souls. The combat is simple at heart, but also deep in possibilities. To begin with youll simply want to focus on defending and staying alive. This means being very patient and not rushing in to attack. Learn about the various elements that affect combat here and keep them in mind when engaging enemies.
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Lock-On in Combat
Clicking in the Right Stick will cause you to lock-on to the nearest enemy. If there are multiple enemies, you can press Left or Right on the Right Stick to switch which enemy you are locked onto. Locking on will make it a lot easier to hit your desired target, and this is especially important against small enemies such as Dogs and Rats. [a 02] You should be careful when using lock-on during combat, especially when fighting in enclosed areas, because your movements when locked on will be drawn to your targets location. This can actually cause you to end up rolling off the edge of a cliff if your target happens to move too close to it, or you may move directly into the path of another enemys attack. This means youll need to switch between using lock-on and fighting without it depending on the situation.
02
Backstab
If you attack an enemy at close range from their back, you will perform a powerful Backstab attack [a 03]. A Backstab attack does a huge amount of damage, so its always worth trying to do. Even though the animation is lengthy you are completely invulnerable up until just before the point when you fully recover. Only humanoid enemies can be Backstabbed, though even some of these wont allow for it due to their size.
Critical Strikes
You will be able to land critical attacks for much higher damage on your enemies depending on your equipped weapons critical rate. A higher critical stat increases the extra damage that these critical attacks will deal, which can result in huge increases of up to 500% damage. Attacking the enemy at certain points during their attacks or attacking them from behind will greatly increase the chance of a critical attack happening, so this is worth attempting any time you see the enemy using a very slow attack that you can easily interrupt. Killing an enemy with a Critical attack will also grant a 20% bonus to the Souls youll receive.
attack types
There are four types of physical attacks: Regular, Slash, Strike and Thrust. One enemy may take more damage from Thrust attacks, for example, while receiving less damage from Strike attacks. A weapon may also do more than one type. For example, a weapons normal attack may be a Slash attack, but its strong attack is a Thrust. Consult the Enemy Guide chapter for specific weaknesses each enemy may have to which type of attack, and then try to use a weapon that takes best advantage of this weakness. attack hitboxes Each attack in the game, be it yours or the enemys, has its own unique hitbox A hitbox is essentially the . area in which the attack is counted as active and anything that en, ters this area will be hit by it. In the case of enemy attacks, this means that some attacks may hit you from further away than it appears they should, while others may allow you to get much closer than youd think without being struck. This is something you should aim to remember about each attack and take advantage of whenever possible.
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The same principle applies to your own attacks. Youll often notice that with larger weapons a horizontal swinging attack can slice through and damage multiple enemies at once if they are grouped close enough together [a 04]. Youll need to get used to this and take advantage of it to interrupt entire groups of enemies in order to avoid being swamped by them.
04
Weapon Upgrading
Upgrading your weapons is one the best ways to make yourself more effective in combat. The extra power gained through upgrading weapons as much as possible will make a huge difference in your ability to take down enemies in fewer hits, therefore putting you at less risk in battle.
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enemy evasion
Many enemies will deal with your attacks in different ways. Youll mostly find that enemies with a shield will only try to block your attacks. However, there are some shield-wielding enemies that can parry your attack and counter with a riposte attack of their own. Most enemies have the ability to jump around you, evading your attacks, or very quickly backdash to a position outside of your attacks maximum range. At these times they are highly likely to retaliate with an attack of their own, so be prepared.
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as a result of you continually attacking the tail section. It is recommended to attempt to cut off an enemys tail any time you think it may be possible, as doing so may result in a weapon being dropped. Boss Battles A boss is an enemy that is usually much stronger and larger than the average enemies you find throughout the game. Entering a boss battle will trap you in the area, so you will not be able to leave until you defeat or are defeated by the enemy, though you do still have the option to use items and spells that return you to Bonfires. The boss enemys health will be displayed via the large bar at the bottom of the screen, which also reveals its name. [a 07]
enemy tails
You will find that quite a few of the games larger enemies and bosses have tails, which theyll often use to attack you. Some of these enemies may have their tails cut off during combat
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The enemies are the real stars of the show in Dark Souls. Dealing with them and surviving their many forms of attack is where the games heart really lies. This chapter aims to make it harder for them to surprise you, harder for them to trap you and impossible for them to truly overwhelm you. Youll find all the tools you need here to take them on with confidence and bring them down with style.
AreA Order
The enemies covered in this chapter are listed by area, and appear according to the area they first appear in. So if youre having trouble with the Undead Attack Dogs in the Undead Burg, simply head to the Undead Burg pages to find the help youre looking for.
enemy Data
hp 69 Depths Souls 20 respawn YES abilities hp 88 Souls 20 hp 105 Souls 20 none respawn YES respawn YES
enemy attacks
attack Bite Damage attack type parry 89 (PHY) normal Strike normal no no no tracking Both Both Both Speed Fast Fast Fast
Undead parish
hp
This is the enemys Hit Points, or health. It is listed by area, so that you know how much HP the enemy has in the area youre currently encountering it.
Damage
This column shows you the damage value of the attack being described and they type of damage it deal. This number will give you a good idea of how strong the attack is and what you can do to defend against it. It wont reveal the actual amount of damage the attack always deals, as this is determined by your equipped armor and weapon among other things.
Souls
This is the amount of Souls the enemy will leave behind when killed. Again, this is listed by area so that you can see the number of Souls the version of the enemy in your current area will drop.
Damage type
The damage type column shows you what type of attack it is.
respawn
This column informs you if the enemy will respawn when you rest at a Bonfire. As with previous entries, this is shown on a per area basis in cases where an enemy respawns in one area but not in another.
parry
This column simply tells you if the attack can be parried.
tracking
This column reveals the directions in which the attack will track you.
abilities
This entry details any special abilities the enemy may have, such as healing with an Estus Flask when their health begins to get low.
Speed
This column gives you an idea of the attacks relative speed.
enemy Drops
M Guaranteed Drop e Common Drop D Semi Common Drop C Semi Rare Drop B Quite Rare Drop a Rare Drop S Very Rare Drop
The enemy drop information can be found near its name and will list all of the items the enemy or group of enemies can drop once killed. In the case of enemies that are covered as a group, the drops for each type within the group will be shown under the types name in bold. Sometimes an enemy may
drop a different item when you encounter it a second time later in the game, and in these cases the item in question will be listed under the name of the area where this version of the enemy appears, again shown in bold.
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pAGe exAmpLe
Well use the example page here to explain clearly what each element of the chapter actually means and how best to use it. 01 area Name This is the name of the area currently being covered. This name will appear on screen every time you enter the area, regardless of where you enter it. When you see this name appear on screen you know youve crossed the boundary into the new area, and if you check the map you can work out which entrance youve used to get there by looking for the name of the area you came from. 02 previously encountered enemies This list shows you at a glance the names of all enemies that appear within the current area but have already been covered in a previous area. To read the full strategy for one the enemies in this list, simply go to the page for the first area listed after its name.
UNDEAD ASYLUM
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The Undead Asylum is essentially a tutorial area, sparsely populated with enemies and easy to make your way through. Since you are just starting, you will only be able to use your class starting equipment, which you will find dotted around the area. The enemies are all of the Zombie-type, the easiest and most basic enemy, and the boss, the Asylum Demon, is just designed to get you used to fighting a larger enemy and learn to avoid its attacks. The environment also allows for you to make use of the diving attack from higher ground. This is a powerful tool you should look to use whenever possible.
Item Drops Sword Broken Straight Sword (A) Archer Short Bow (A)
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Stab Attack
Arrow Attack
Docile
The Docile Zombie will pay no attention to you, as their attention will be focused elsewhere. Thiey usually wont even turn to face you, so youll be able to perform a Backstab very easily. Once attacked, the Docile Zombie will become aggressive and turn into the Sword variant, so its best to kill them before they have the chance to strike back. erly block the attack then youll need to rely on backstepping against it, due to the its tracking. If, however, you have a shield that can fully block the attack and stagger the Zombie, then you can easily move around to its back for a Backstab. Because of this, the Sword Zombies will only pose a real threat if they attack in groups, so you must kill them before they have a chance to attack together.
Sword
The Sword-wielding Zombie will usually rush in to attack you as soon as it spots you. Luckily, all of its attacks can be easily blocked. The Quick Barrage attack is important, as its the only multiple-hit attack they use. If your Class has a shield thats not strong enough to prop-
Archer
As youd expect, Archers will shoot arrows from a distance. These can be blocked rather easily or avoided by simply moving out of their path. Its best to move towards the Archer with your shield raised, though you can roll through the arrows if you want to advance more quickly. Once you get close, the Archer will go down in a few slashes from most weapons.
Depths Painted World of Ariamis Undead Asylum (revisited) Parry Yes Yes Yes Yes No HP 123 Souls 50 Respawn YES
HP 69
Souls 20
None Respawn05 YES Respawn YES Attack Type Normal Normal Normal Normal Thrust
HP 220 Souls 150 Respawn YES HP 149 Souls 100 Respawn NO Tracking Left Neither Both Neither Neither Speed Medium Slow Fast Fast Medium
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Two Handed Sword Slash Running Slash Quick Barrage* Arrow Attack (Archer)
*6 hit Combo
03 enemy Name This is the name of the enemy or group of enemies being covered.
04 enemy attacks The enemys attacks are listed here. Most are also shown in screenshots and the best way to deal with them is described in the accompanying text.
05 enemy Data Here youll find the enemys stats and the data for their attacks. These tables are explained in full in the Enemy Data Legend section immediately before this one.
06 Drops The items the enemy can drop are all listed here. The information following the enemys name will include the drop rarity. It will also list the area the drop occurs in, but only in cases where an enemy drops a different item when it appears in a different area.
enemy npCs
Some enemies covered in this chapter are actually considered nPCs, though you cant interact with them like regular nPCs. All such nPCs have the same basic attacks, but some may have powerful Spells or Rings equipped, so for nPC type weve included their equipment data instead of the usual attack data.
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undeAd AsyLum
the Undead asylum is essentially a tutorial area, sparsely populated with enemies and easy to make your way through. Since you are just starting, you will only be able to use your class starting equipment, which you will find dotted around the area. the enemies are all of the Zombie-type, the easiest and most basic enemy, and the boss, the asylum Demon, is just designed to get you used to fighting a larger enemy and learn to avoid its attacks. the environment also allows for you to make use of the plunging attack from higher ground. this is a powerful tool you should look to use whenever possible.
Item Drops Sword Broken Straight Sword (A) archer Short Bow (A)
Stab attack
arrow attack
Docile
The Docile Zombie will pay no attention to you, as their attention will be focused elsewhere. Thiey usually wont even turn to face you, so youll be able to perform a Backstab very easily. Once attacked, the Docile Zombie will become aggressive and turn into the Sword variant, so its best to kill them before they have the chance to strike back. erly block the attack then youll need to rely on backstepping against it, due to the its tracking. If, however, you have a shield that can fully block the attack and stagger the Zombie, then you can easily move around to its back for a Backstab. Because of this, the Sword Zombies will only pose a real threat if they attack in groups, so you must kill them before they have a chance to attack together.
Sword
The Sword-wielding Zombie will usually rush in to attack you as soon as it spots you. Luckily, all of its attacks can be easily blocked. The Quick Barrage attack is important, as its the only multiple-hit attack they use. If your Class has a shield thats not strong enough to prop-
archer
As youd expect, Archers will shoot arrows from a distance. These can be blocked rather easily or avoided by simply moving out of their path. Its best to move towards the Archer with your shield raised, though you can roll through the arrows if you want to advance more quickly. Once you get close, the Archer will go down in a few slashes from most weapons.
Depths painted World of ariamis Undead asylum (revisited) parry Yes Yes Yes Yes no hp 123 Souls 50 respawn YES
hp 69
Souls 20
respawn YES abilities hp 88 Souls 20 hp 105 Souls 20 Damage 108 (PHY) 152 (PHY) 100 (PHY) 85 (PHY) 85 (PHY)
none respawn YES respawn YES attack type normal normal normal normal Thrust
Undead Burg Undead parish attack Stab attack two handed Sword Slash running Slash Quick Barrage* arrow attack (Archer)
*6 hit Combo
hp 220 Souls 150 respawn YES hp 149 Souls 100 respawn nO tracking Left neither Both neither neither Speed Medium Slow Fast Fast Medium
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Strategy
This is the first enemy youll encounter that has a shield. Theyll use it for attacking with a Shield Bash (which you can either backstep or guard), and for blocking and parrying. This means youll need to hold back against them, and wait for them to initiate. Most of their attacks can only be used when they are close to you, with the exception of the Running Stab attack, which theyll use if there is a small
gap between the two of you. This means you should always defend when closing the distance, and once close, circle strafe until you block an attack and then use either a Backstab or a series of regular attacks. Spell casters can easily take down these enemies from a distance before they can reach you, but youll still need to be careful, as the Running Stab attack can hit you when youre in between casting spells. The Undead Soldier is easy to take down in an open area, but theyll often attack from outside your field of view, or ambush you from around corners, so you must be on your guard at all times. when these enemies are in the area.
respawn YES abilities May heal when health is under 40% hp hp 85 Souls 50 85 Souls 50 respawn YES respawn YES respawn YES
hp 102 Souls 50
Undead asylum (revisited) attack Sword Swing Shield Bash Slow poke Double Stab running Stab
hp 144 Souls 150 respawn YES Damage 172 (PHY) 157 (PHY) 180 (PHY) 167 (PHY) 195 (PHY) attack type normal normal Thrust Thrust Thrust parry Yes no Yes Yes Yes tracking Both Left neither Left neither Speed Slow Slow Slow Fast Medium
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09_001
Item Drops Big Pilgrims Key (M) Demons Great Hammer (M)
attacks
The Hammer Drive is a pinpoint attack that the Asylum Demon uses when you are standing right in front of him. Impossible to guard, it has both poor range and tracking, so simply move out of the way when you see the Demon raise his hammer vertically.
hammer Drive
Butt Slam
hammer Scoop
A powerful attack, when you are too close the Asylum Demon will fly up slowly and proceed to slam down into the ground. This attack has an Area of Effect that covers a decent radius around the Demon. Due to the slow nature of the attack, however, its still very easy get clear of its range in time to avoid it. The long recovery afterwards offers an excellent opportunity for you to attack.
Butt Slam
The Asylum Demon will use the Hammer Scoop attack to try to hit you while you are sidestepping to its left side and are within range. Be careful if you are moving in this direction, and roll at the last second to avoid it if the attack is coming your way.
hammer Scoop
hammer Backswing
The Asylum Demon will use this attack to hit you while youre moving to its right, making it a counterpart to the Hammer Scoop. Again, simply roll in the direction you are sidestepping at the last second to avoid it.
hammer Backswing
hammer Smash
The Hammer Smash is the Asylum Demons bread and butter attack in most situations. As a simple downward smashing attack with the hammer, it can be sidestepped quite easily, but has great range so be careful of walking backwards to try and avoid it.
hammer Smash
hammer Swing
The Asylum Demon will alternate between using this attack and the Hammer Smash in most situations. While it has slightly better tracking than the Hammer Smash, you can still roll through it easily or sidestep it in either direction.
hammer Swing
This attack is made up of two Hammer Swings, one after the other. Its tracking is a little improved over the single Hammer Swing, but its still easy to roll through or around it. The Asylum Demon can sometimes use the Hammer Smash right after this attack as a combo, so dont retaliate until youre sure its finished.
Double hammer Swing
The Asylum Demon will use this variation of the Hammer Smash when you are a good distance away from it. Be careful when you see the Demons wings flutter, as this indicates the start of the attack. This attack is very fast, but you can still easily roll to either side to avoid it once you see it coming.
Strategy
Unless youre playing new Game +, when you first run into the Asylum Demon youll only have a Straight Sword Hilt to attack with. This will deal very little damage to the Demon, and while it is possible to defeat it at this point, doing so is very difficult. If you escape the battle and collect your equipment youll come to a ledge overlooking the room where the Asylum Demon awaits. From here you can jump down with a Plunging Attack to instantly strip away almost half of its HP Wait too long before doing this, however, and the Demon will . jump up and destroy the ledge, bringing you down with him to begin the battle at a disadvantage. Once you are down and have begun the battle proper, you should move close to the Asylum Demon and begin to attack it. Stay as close as you can while strafing around the Demon, using only one or two attacks at a time. Staying close to the Demon reduces its attacking options, so youll only need to watch for the Hammer Scoop and Butt Slam and react accordingly. Once either of these attack misses you, move in for two or three attacks of your own, and then repeat this process for as long as the Demon lasts. This battle is even easier for magic Classes, as the Asylum Demon is slow and susceptible to magic attacks from range. However, you should be wary of the Leaping Hammer Smash, as the Asylum Demon can use at a moments notice.
hp 813 Souls 1000 respawn attack hammer Swing hammer Drive hammer Backswing hammer Scoop hammer Smash Butt Slam Leaping hammer Smash Double hammer Swing
abilities none attack type normal normal normal normal normal normal normal normal parry no no no no no no no no tracking neither neither Right Left neither Both neither neither Speed Medium Slow Medium Medium Medium Slow Medium Medium
Damage 190 (PHY) 190 (PHY) 205 (PHY) 205 (PHY) 245 (PHY) 305 (PHY) 275 (PHY) 200 (PHY)
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fireLinK shrine
the enemies around Firelink Shrine vary in difficulty, and some of them should not be approached until you are much stronger. In particular, stay away from the graveyard guarded by skeletons until you are strong enough to actually go into the Catacombs. the only other enemies near Firelink Shrine are a group of Zombies guarding the route towards the Undead Burg. they are quite easy to deal with, but youll need to watch out for the Zombie equipped with the Firebomb, as it can launch its attacks from high above you whilst youre busy dealing with other enemies.
Quick Barrage
axe
Since the Axe variant doesnt have a shield, you can go on the offensive and it wont be able to guard your attacks. Its attacks are also rather slow, so youll have a have a speed advantage when attacking. It uses a jumping slash attack when theres a small gap between the two of you; this attack has an obvious starting animation, so you can always tell when its coming and begin sidestepping to ensure it misses. At this point youll be free to retaliate at your leisure.
two-handed Slash
Firebomb
This variation will throw Firebombs at you from a great distance. The firebombs can be blocked, although this isnt recommended, as youll lose some health and sometimes the firebomb will explode above the shield, causing you to take full damage. Always keep your camera focused on the enemy so you can see when and where the firebombs will strike, and make taking this enemy out your first priority. Once you get close to the enemy, it will draw its sword and revert to a sword variant.
hp 80
Souls 30
respawn YES abilities none hp 80 Souls 30 respawn YES Speed Slow Slow Fast Medium Medium Medium
Undead Burg attack Quick Swing Combo (Sword) two handed Slash (Sword) Quick Barrage* (Sword) Swing (Axe) two handed Slash (Axe) Firebomb (Firebomb)
*6 hit Combo
Damage 113 (PHY) 158 (PHY) 110 (PHY) 144 (PHY) 169 (PHY) 158 (FIR)
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Strategy
The Undead Rat doesnt have much health and will go down in a couple of hits or one spell attack. It will be a very good idea to have a stock of Poison curing items and equipment when fighting them, however. Although the Undead Rat has weak attacks, those attacks all carry Poison; taking, or guarding, too many in quick succession will overrun your resistances easily. They can be blocked very easily and countered with your own normal attacks, but youll need to focus on your Poison gauge and dont hesitate to retreat at times when it gets too high. The Undead Rat can move and attack very quickly, so dont attack wildly as its attacks will beat yours in terms of speed. Youll normally encounter this enemy in groups, so try to use weapons that have large horizontal hitboxes to hit multiple Rats with every swing.
Souls 20
respawn YES abilities none hp 96 Souls 20 respawn YES respawn YES attack type normal Strike normal hp 112 Souls 30 Damage 89 (PHY) 134 (PHY) 95 (PHY)
Undead parish
parry no no no
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sKeLetOn swOrdsmen
(swOrd And shieLd, GreAtswOrd)
Spin Slash
Item Drops Sword and Shield Scimitar (A) Red and White Round Shield (A) Greatsword Falchion (A) Red and White Round Shield (A)
Double Slash
Greatsword
This Skeleton is equipped with a Greatsword, so his attacks will do considerably more damage than the Sword and Shield skeletons equivalents. He can randomly swing it in front of him or slowly lift the weapon above his head for a vertical slash. These attacks can be blocked and parried easily. His attacks also cause Bleed damage, so remember to keep your shield up and evade as often as you think is safe. After a successful block youll usually be able to walk behind him and use a Backstab attack. This variant of the Skeleton can also use a rolling attack to cover ground, and guarding this will decrease your Stamina rapidly. A spell caster will have an easier time against him, but they must keep an eye out for the rolling attack, which can potentially interrupt their casting. Fortunately, as his attacks are slower than the Sword and Shield Skeletons, youll be able to read and react to them much easier.
respawn YES abilities none hp 166 Souls parry Yes Yes Yes Yes Yes Yes no respawn YES Speed Medium Medium Fast Medium Slow Slow Fast
Damage 198 (PHY) 210 (PHY) 214 (PHY) 251 (PHY) 272 (PHY) 326 (PHY) 50 (PHY)
Quick Swing Combo (Sword and Shield) Overhead Slice (Sword and Shield) Double Slice (Sword and Shield) Spin Slash (Sword and Shield) Swing (Greatsword) two handed Slash (Greatsword) roll (Greatsword)
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Strategy
The Giant Skeleton Swordsman towers above the smaller versions, and as a result all his attacks have much greater range. It cannot be Backstabbed nor have his attacks parried due to his size. The Skeleton has both horizontal and vertical slash attacks that can easily be guarded or evaded. It also uses a quick Stomp attack, which deal massive Stamina damage, so always try to evade it rather than blocking. The most dangerous attack to look out for is the Sword Slam: it slowly brings the sword up and slams it into the ground. Although this is the Skeletons most hard-hitting attack, it is also the best time for offense, as he takes a while to initiate the attack. When he begins to lift his sword up, quickly move behind him and attack him in safety.
As long as you are patient and have a full Stamina bar you will be able to block his attacks and counter with your own. Spell casters will have a much easier time with this fight, as the enemy doesnt have any ranged attacks. As long as some distance is kept, youll be perfectly safe.
pound
hp 448 Souls 500 respawn YES abilities none Catacombs attack Slash Combo Sword Slam pound Stomp hp 448 Souls 500 respawn YES Damage 314 (PHY) 352 (PHY) 288 (PHY) 427 (PHY) attack type Slash Slash Slash normal Status effect Bleed: 33 Bleed: 33 Bleed: 33 Bleed: 33 parry no no no no tracking Both neither neither neither Speed Medium Slow Medium Fast
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undeAd BurG
the Undead Burg is the first real enemy-laden area, and is designed to be your first major obstacle. along with the usual assortment of Zombies, you will come across the stronger variations of the Undead Soldier, in particular the spear version. this area is also quite long, and youll need to defeat two bosses before the end of it. You will probably need to level up and upgrade to some stronger weapons before reaching the end in order to survive. Near the bottom of the Burg the attack Dogs, assassins and the Capra Demon all present serious threats, so be prepared before you face them.
previously encountered enemies armored Zombie (Sword) armored Zombie (axe) armored Zombie (Firebomb) Undead Soldier (Sword)
First encountered Firelink Shrine Firelink Shrine Firelink Shrine Undead asylum
Double poke
Undead parish Undead asylum (revisited) attack Double poke triple poke Swing
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Item Drops Light Crossbow (A) Hollow Soldiers Helm (A) Hollow Soldiers Armor (A)) Hollow Soldiers Waistcloth (A) Titanite Shard (S)
Strategy
This enemy will fire bolts from his Crossbow from great range. If you close manage to the distance and stand next to him, he will put away his Crossbow and pull out a sword. This enemy is an annoyance at times when you have other enemies to deal with, so youll need to try and take him out first whenever possible. Its greatest threat is in firing bolts from areas you will not be able to see until you follow their trajectory back to his location. Once youve tracked him down, making your way to his location whilst avoiding the bolts should be your top priority. Its usually not wise to try and attack him with your own ranged weapons or spells, as he will fire back and often hit you while you are attempting to hit him.
hp 85
Souls 50
respawn YES abilities none hp 102 Souls 50 Damage 135 respawn YES attack type Thrust parry no tracking neither Speed Medium
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Item Drops Black Knight Sword (C) Black Knight Shield (B) Titanite Chunk (M) [Undead Burg, Kiln of the First Flame] Red Titanite Chunk (M) [Undead Asylum (revisited)]
Strategy
The Black Knight is the first truly strong enemy in the Undead Burg, and can give you real trouble at the start of the game. He has high HP , with attack power and defense to match. The Black Knights attacks are fairly quick and his combos can break through your guard, so rolling past his attacks is preferable to guarding. This enemy has two main attacks: the first is a normal downward slash attack, which if successful, will continue with another two hits. This combo can also home in on you, so you may have trouble trying to circle behind him and go for a Backstab. The second attack is a Running Stab, which can be followed by an upward swing. He will often use this attack when there is some distance between the two of you. Its best to try and bait out this attack, as you can land a Backstab when he tries to follow up with the upward swing. All his sword attacks can be parried, but the cost of missing the timing is severe. The Black Knight is also equipped with a shield, and will use a Shield Bash attack capable of breaking through your guard instantly. When this lands successfully, he can follow up with his Poke attack. Fortunately the Shield Bash only has short range, so this can be evaded by moving, or by rolling away. His shield can reduce damage from magic spells and even Fire damage, so you must wait for him to lower it before attempting these attacks. If youre a spell caster then you should fire spells from range, as he doesnt block much from a distance, or wait for him to use the Running Stab attack for an opening. Magic users need to judge their distance perfectly, staying at the tip of the Black Knights range as much as possible. Once he attacks, move backwards slightly and instantly cast a spell.
Shield Bash
hp 102 Souls 50
respawn nO hp
abilities none
Undead asylum (revisited) Kiln of the First Flame attack poke 3 hit Combo running Stab follow up Shield Bash
hp 958 Souls 1200 respawn YES Damage 296 (PHY) 316 (PHY) 371 (PHY) 193 (PHY) attack type Thrust normal normal Strike parry Yes Yes Yes no tracking Both Both Both Both Speed Medium Fast Medium Medium
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Strategy
Havel the Rock is an extremely dangerous foe due to the devastating power of his large Hammer, and the near impenetrable defense his armor and shield provide, truly earning his title of The Rock Most . forms of attack will only deal a fraction of the damage to Havel that they would to other enemies, including Backstabs and all types of Sorcery. This means you will be in for a long battle, regardless of how you intend to fight him. Weapons that have been augmented to do additional types of damage (such as Fire or Lightning) will do significantly more damage to Havel than normal weapons, so try to only engage him using one of these types. Havel has two attack stances that he will switch between frequently: one-handed and two-handed. While he is wielding his weapon in both hands his guard is only partially effective, allowing you to do some damage while his is blocking. When his weapon is in one hand, however, he will always have his shield raised, which will reduce your damage to practically nothing, making attacking him at that time futile. His attack power is significantly lower in his one-handed stance, and even though his attacks are faster, you can still easily see them coming. In either stance it is also possible for Havel to perform a large backstep, followed up by a dashing attack; if you see him backstep, do not close in and try to attack. Try to be constantly strafing to your left while guarding, and, after blocking one of his attacks, continue moving around him for a Backstab. Guarding one of his attacks will deplete most of your Stamina,
however, so make sure to lower your shield while you move to his back to regenerate it faster. If your shield is not strong enough to effectively guard his attacks, you can use a roll instead to evade them. This can sometimes make it difficult to close in fast enough for the Backstab afterwards, however, and mistiming it even slightly can lead to you taking massive damage.
two-handed Slam
abilities none armor Havels Helm Havels Armor Havels Gauntlets Havels Leggings ring Havels Ring Magic none
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09_002
attacks
If theres too much distance between you and the Taurus Demon, it will use the Jumping Pound to close in rapidly. The demon will crouch down, and then it will jump towards you and deliver a long range vertical attack. As soon as you see the demon crouch, either run towards it and roll past the attack, or continue moving backwards to get out of range.
Jumping pound
Standing pound
Giant Swing
This close range version of the Pound is only used if youre very close to the Demon, and is also much easier to avoid. Wait until you see the Demon raise its hammer into the air slowly, and as he commences the attack, walk around to his back. From this position you will be safe to attack before it recovers.
Standing pound
At the start of this attack the Demon will draw back its weapon briefly, before initiating a huge swing across a horizontal arc in front of it. This attack does not have very much range, so it can easily be evaded by backstepping once you see it draw its weapon back. Alternatively, you can roll towards the Demon and go under the attack, which will allow you to get some quick hits in.
Giant Swing Quick Ground Stab Quick Ground Stab
Another attack that the Demon will only use when youre close. Because it is one of the quickest attacks, its the primary one you need to be wary of. The start of the attack is quite similar to the Standing Pound, but the follow up is much quicker. You can still move around to the back of the Demon during the start of the attack, but be ready to roll to the side in case you do not get around in time.
Strategy
Although this boss can inflict a lot of damage, it has quite low HP and most of its attacks are easy to see coming and avoid. Add to this the fact that you can also use the environment to your advantage, it can actually be quite a simple battle. When you first walk through the fog, go up the ladder to the right and kill the two Undead Soldiers at the top of the tower. Once that is done, go back down and walk along the bridge until the Taurus Demon appears, and then run back towards the tower. Wait until the Demon is directly below the tower, and then walk off and use a Plunging Attack to inflict a large amount of damage. While the beast is recovering, you should try to maneuver past it so that you can climb the ladder again quickly, and then go for another Plunging Attack. It will only take a few of these attacks to kill the Demon, so it is by far the most effective way to take it down. If you are having trouble getting back up the ladder after a Plunging Attack, run away from the tower and lure the Demon away from it. You can then wait for it to initiate an attack and roll past it to have a free shot at the ladder; make sure you climb it quickly, however, as you can still be hit whilst on the ladder. Another thing to be mindful of is the fact that you cannot stay on top of the tower for very long while setting up your Plunging Attacks. This is because the Demon has the ability to jump up onto the tower with you. If this happens, quickly roll off the front of the tower onto the bridge below and lure the Demon away again. Pyromancy and Magic can also be very effective against the Demon, and allow you to get some easy hits in while you are luring it away from the ladder. If you do happen to find yourself engaged with the Demon at close range, use the long startup on its attacks to move around to its back, where you can land some quick hits before he attacks again.
hp 1215 Souls 1000 respawn Demon ruins attack Giant Swing Jumping pound Quick Ground Stab Standing pound
abilities none
hp 900 Souls 1200 respawn YES Damage 315 (PHY) 349 (PHY) 315 (PHY) 315 (PHY) attack type normal normal normal normal parry no no no no tracking Both Both neither neither Speed Medium Medium Medium Medium
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Strategy
The Undead Attack Dog has relatively low health, but they can quickly overwhelm you with their fast attacks. The most difficult part of fighting this enemy, however, is actually landing a clean hit on it. The Attack Dog is capable of using a large backwards and sideways jumps, both of which can easily cause your attacks to miss. These jumps will usually come just before and after it attacks, giving you a very small window in which to hit it.
hp 100 Souls 50 Depths Depths (Butchers Dog) attack Bite Jumping Bite respawn YES abilities none hp 100 Souls 150 respawn nO hp 117 Souls 75 respawn YES hp 126 Souls 150 respawn nO Damage 130 (PHY) 175 (PHY) attack type normal Slash Status effect Bleed: 30 Bleed: 30 parry no no tracking neither neither Speed Fast Fast
Both Biting attacks can be easily blocked if there is just one Dog around, and as soon as you finish blocking, you should attack it with your fastest attack before it jumps away. Only attacking during this small window will greatly cut down on the likelihood of getting hit, which is especially important against this enemy, since every attack causes Bleed build-up. The Bite attacks from the Dog are also extremely fast, and they can often interrupt you if you are overly aggressive in your attacking; staying defensive and using calculated attacks is a much more effective way to deal with the enemy.
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ZOmBie (tOrCh)
Crazy run
Strategy
This Torch-wielding Zombie still has the same low HP as the other variants, but the additional Fire damage from the Torch means that it can be a threat. Youll usually be able to fight this Zombie much like you did the others, by blocking an attack and then moving around it for a Backstab. It does, however, have one new attack that you will need to be wary of, and that is the Crazy Run. The Zombie will start
hp 88 Depths painted World of ariamis Undead asylum (revisited) attack Wild Swing Crazy run* Jump attack torch
*4 Hit Combo
dashing towards you while flailing its Torch in a very fast, and very powerful 4-hit combo. The Zombie will close in very quickly once it initiates this attack, so always keep the camera trained on it, especially if you are fighting other enemies in the area. Youll often encounter numerous Torch Zombies in the same area, and blocking multiple Crazy Runs will quickly deplete your Stamina. In these instances it is much better to try and parry the attack and use the invulnerability of the riposte to keep you safe. Outside of the Crazy Run, this Zombie is just as slow as the others, which means it is very susceptible to ranged attacks and spells.
Souls 20
respawn YES abilities none hp 105 Souls 20 hp 123 Souls 50 respawn YES respawn YES
hp 220 Souls 150 respawn YES hp 149 Souls 100 respawn YES Damage 60 (PHY)/145 (FIR) 68 (PHY)/145 (FIR) 81 (PHY)/145 (FIR) 145 (FIR) attack type normal normal normal normal
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undeAd AssAssin
Strategy
The Undead Assassin is a fast and deadly enemy despite its low health, and because all of its attacks cause Bleed, you will have to be especially vigilant with your guard around them. Unlike a lot of normal enemies, keeping your guard up should be the rule even if this enemy is at a distance, because it will often use Throwing Knives to attack you from range. Because you will normally encounter multiple Assassins at once, having to contend with Knives coming at you from different angles can be extremely difficult. In these situations you are much better off retreating, and then using parts of the environment to cut down on their possible throwing angles. At close range this enemy can be just as deadly, thanks to the speed and damage of its knife attacks. You will need to time your attacks carefully, and only start attacking after blocking an Assassins attack and staggering it, or causing one of its attacks to miss. Outside of its attacks, the Assassin can also shift into a highly defensive posture, raising its shield up to the side; any normal melee attack you do at this time is guaranteed to be parried, so either use ranged attacks or a Kick.
hp 138 Souls 50 respawn YES abilities May heal when health is under 40% Damage 130 (PHY) 183 (PHY) 150 (PHY) attack type normal Thrust Thrust Status effect Bleed: 39 Bleed: 39 Bleed: 39 parry Yes Yes no tracking Both Left neither Speed Fast Fast Medium
Item Drops Bandits Knife (A) Target Shield (A) Hollow Thiefs Hood (A) Hollow Thiefs Leather Armor (A) Hollow Thiefs Tights (A)
throwing Knife
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Single Swing
Item Drops Key to Depths (M) [Undead Burg/Lower Section] Demon Great Machete (B) [Demon Ruins]
attacks
This is a single swing with either the Capra Demons left or right sword. The tracking is decent to the side the attack is heading, but as long as you move or roll in the opposite direction, it can still be easily evaded. If you do not have time to evade, then both of these attacks can also be blocked normally.
Single Swing
Double Swing
This attack starts off similar to the Single Swing, but is quickly followed up with an additional left swing. Both of these attacks can be easily guarded, but the loss of Stamina is high enough to make evading them a better choice. Depending on your position, you can either avoid the whole series by rolling backwards, or sidestepping all the way around them.
Double Swing Left Sword Smash
The Left Sword Smash is a quick strike that tracks well to the Capra Demons left side. While the attack can be blocked, it does a lot of Stamina damage and can easily break your guard, which can be deadly if there are any Attack Dogs around. Rolling into the attack to avoid it is a much safer option, and can create an opening for you to get some quick hits in.
power Slash
The Power Slash is a deadly dual sword attack that tracks incredibly well. It is also unblockable and will deal huge damage if it connects, but luckily, it has a very long start up time and is easy to see coming. The animation for the attack is very unique and obvious, so as soon as you see the Capra Demon raise both swords together above its head, move backwards out of the attacks range to safety.
power Slash Leaping Smash
The Leaping Smash is a surprisingly fast long range attack with both swords that the Capra Demon will use to close in on you quickly. Its very powerful and cannot be guarded, however the tracking is non-existent and the attack can be avoided by sidestepping or rolling to the side very easily. The Capra Demon is vulnerable once this attack misses, so make sure to close in and attack before it can recover.
Leaping Smash
Strategy
The Capra Demon is not such a significant threat on his own, as evidenced by him appearing as a normal enemy later in the game. However, here he is joined by two Undead Attack Dogs, changing the dynamics of this battle considerably. The Capra Demon and his allies will assault you as soon as you enter the tiny area where you have to fight them, and your first priority should be to take out the Attack Dogs as soon as possible. The Attack Dogs move much faster than the Capra Demon, and you will need to use this to your advantage. Any time the Demon gets close to you, run to the opposite side of the area to create space. Since the dogs will reach you first, you can always get some hits in before the Demon catches up. The staircase on the left of the room can also be used to your advantage, because it allows you to reach the top of an archway that the Demon cannot access. While you are on this platform you will only have to contend with the dogs, as the Capra Demon tries to attack you in vain from below. Once the Capra Demon is on its own, it suddenly becomes a much more manageable fight. Most of the Demons attacks can be easily blocked or evaded and you only really have to be wary of the Power Slash. The Demon is also extremely weak to Lightning based attacks, so if you have any Gold Pine Resin it will definitely be worth using it. Spell casters can have trouble against the Capra Demon in open ground because of slow casting times, but if you cast spells from the top of the archway you can get around this. It is also possible to use Plunging Attacks on the demon form the archway if it happens to come close enough.
hp 1176 Souls 1200 respawn Demon ruins attack Double Swing Single Swing Leaping Smash Left Sword Smash power Slash
abilities none
hp 643 Souls 800 respawn YES Damage 275 (PHY) 281 (PHY) 400 (PHY) 253 (PHY) 405 (PHY) attack type normal normal normal normal normal parry no no no no no tracking neither Both neither Both Both Speed Medium Medium Medium Medium Medium
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Exploring the vast and beautifully designed areas that make up the world of Dark Souls can be both enormously satisfying and deeply maddening. Getting lost in these environments is almost guaranteed, and finding your way through them unaided can be a long and precarious journey. The following pages will lay each area bare and expose all of their secret passages and hidden items. This chapter aims to illuminate your path and make the way forward as clear as day.
map Legend
01 text point
arrow trap
Item
This is a text point. These are numbered and are simply used to link the text to a specific position on the map.
Bonfire
These are small pressure pads on the floor that trigger arrows to be fired at your location. Once you know where they are you can easily avoid them.
Ladders
This icon represents an item (such as a Ring, Consumable item, Material or a deposit of Souls) that can be found at the location its linked to. The name of the item or Soul deposit will be displayed next to the icon.
x1
This icon represents a Bonfire, which you can use as a checkpoint to save the game and regain your health and supplies, at the cost of the enemies in the area respawning.
Boss
This icon means theres a ladder at this position, which will often lead to a different floor of the area, so its often accompanied by the Map Link icon.
Weapon/Magic
Standard enemy
A boss battle will take place at this location the first time you reach it. Be careful when entering areas that have this icon marked, as you may not be able to leave until youve beaten the boss.
NpC
This icon represents a weapon, shield or Magic spell that can be found at the location its linked to. The name of the specific item(s) will be displayed next to the icon. These items are usually found either in a treasure chest or on a dead body near the marked location.
armor
This icon indicates that a Standard enemy appears at the marked location. It also shows you how many standard enemies are in the location in cases where a group of enemies appear very close together.
x1
Strong enemy
An nPC, such as a merchant or traveler, appears at this position the first time you reach the area. Some nPCs being present at the marked location may require you to have met certain conditions.
Locked Door
This icon indicates that a Strong enemy appears at the marked location. It will display exactly how many Strong enemies are in the location, though these enemies most commonly appear on their own rather than in groups.
x1
This icon represents a piece of armor that can be found at the location its linked to. Often an entire set of armor can be found in one place, and the names of each piece will be displayed next to the icon.
Key
rare enemy
This icon means that the door at this location is locked, and will either require you to find a key or open it from the other side.
Major trap
This is an environmental trap that can severely damage you if youre caught by it. These are often fast moving boulders that youll need to roll away from.
This icon represents a key that can be found at the location its linked to. The name of the item will be displayed next to the icon, and the keys name will usually reveal the area in which it can be used.
This icon indicates that a Rare enemy (either a Crystal Lizard or a Drift Item) appears at the marked location. It also shows you how many Rare enemies are in the location in cases where a group of them appear very close together.
A
Map Links
These icons simply show where one area of the map links to another separated area. Often in places where an area has multiple floors the map is divided to show all floors, and these icons can be used to easily see where the floors link up through stairs or ladders.
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page example
Well use this example page to describe each of the elements that make up the Area Guide. 01 area Name This is the name of the area currently being covered. This name will appear on screen every time you enter the area, regardless of where you enter it. When you see this name appear on screen you know youve crossed the boundary into the new area, and if you check the map you can work out which entrance youve used to get there by looking for the name of the area you came from. 02 area Map This is the map of the current area, with icons marking the positions where key items, nPCs and enemies can be found. note that the enemy positions marked are their starting locations. If youve disturbed a group of enemies its possible that some other enemies will be drawn away from these positions, so you may not always encounter them where they are marked here.
Firelink Shrine
01
Large Soul of a Lost Undead x1
Catacombs
x2
Binoculars x1
x3
x1
x2
x1
x2
03
03
x2
Zweihander x1
02
Soul of a Lost Undead x1
Crestfallen Warrior
B A
02
Anastacia of Astora
01
Petrus of Thorolund Soul of a Lost Undead x1
Firebomb x6
04
Humanity x1
04
Enemies Standard Armored Zombie (Sword) Armored Zombie (Axe) Skeleton Swordsman (Sword & Shield) Skeleton Swordsman (Greatsword) Undead Rat Undead Soldier (Sword) Strong Giant Skeleton Swordsman
05
Important Items Winged Spear Talisman Mace Caduceus Shield Binoculars Zweihander
x1
Undead Burg
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near a bonre that has already been kindled, so rest up to increase your supply levels. This area of the game serves as a kind of hub, which you will often nd yourself traveling through, so becoming familiar with it can be very useful and time-saving. Nearby youll also nd a helpful NPC that will give you more details about your quest, and tell you the locations of the Bells of Awakening, the ringing of which is your most immediate goal. The stairs near this NPC lead down to an area where you will nd the rst Fire Keeper. These NPCs can be used to increase the level of your Estus Flask 03 text points by bringing them Fire Keeper Souls [a 01]. If you continue down the stairs past the Fire Keeper you This part of the Mini-Guide is designed to be interactively 02 will come to an elevator that will take you down to browsed. Any time you see a TextRuins. Thiseither on aenemiesor by Point, area contains map the New Londo that for it most part you will be unable to what some text, you can click on theto be taken straight to hit at its linking to. The pages startthis time, so do notso youtoo far in if you go Text Points with a map, wander can use the down there.
01
04 enemies 05 Important Items The enemies that appear in the This section lists the current area are listed here. most important items These are categorized as Stanthat can be found in the dard, Strong, Rare or Boss current area. This gives on these to quickly navigate to the relevant text, and then click on types. If youre having trouble you an idea of any im03 02 the point number againIn the ruins of thisback to the map. These numto be taken building you will nd Petrus of against a particular enemy you portant treasures in the Thorolund, a wandering cleric who is the rst NPC bers do not have to be followed into order, aswith, if guide is designed This graveyard area holds some very useful items, but any trip into area you may miss at a can look up your current area in 03 it near you can enter in a Covenant this you keep talkto show you all of the ing with him. He will events sell an area,useful than the start of the Enemy Guide extremely cautious one. The normal key areas and then also in you some rather the game should be an chapter and glance. The exact locaskeletons here are very strong at this time and can quickly kill you if you Talismans and Miracles, if you can use them. If you to provide a chronological route from start to finish.will comepoint willare not careful [a 03]. Thereenemy in question Each then find the are also Giant Skeletons guarding some of of these items will tions go up the stairs to the side of Petrus you to of interest in the area cannot use the describe the key points an elevator shaft, and while you and what your op- the better items and they are even more lethal. Itforrecommended that marked on the area to find detailed strategies is be you level up a bit elsewhere before venturing down here. At the end of the elevator at this time, if you drop down into it, you will tions are for continuing. dealing with it. map.
come to an area with numerous treasure chests, lled with useful items [a 02]. To exit the area with the chests you will need to drop down from a small cliff into the graveyard, from where you can go back dark souls - the Official mini-Guide up the stairs to reach the central area again. graveyard is the entrance to the Catacombs, and that is an area you do not have to venture into until much later in the game.
04 This path up the side of the cliff is the way you need to travel in order to
reach the Undead Burg on your way to ringing the rst bell. There are a lot of enemies scattered about on the steep slopes, so advance slowly and
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undead Asylum
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Warrior: Longsword x1, Knight: Broadsword x1, Wanderer: Scimitar x1, thief: Bandits Knife x1, Bandit: Battle Axe x1, hunter: Shortsword x1, Sorcerer: Dagger x1, pyromancer: Hand Axe x1, Cleric: Mace x1, Deprived: Club x1 Warrior: Heater Shield x1, Knight: Tower Kite Shield x1, Wanderer: Leather Shield x1, thief: Target Shield x1, Bandit: Spider Shield x1, hunter: Large Leather Shield x1, Sorcerer: Small Leather Shield x1, pyromancer: Cracked Round Shield x1, Cleric: East-West Shield x1 Deprived: Plank Shield x1
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Enemies Standard Zombie (Docile) Zombie (Sword) Zombie (Archer) Undead Soldier (Sword) Boss Asylum Demon Important Items Class Specific Starting Equipment Estus Flask hunter: Short Bow x1, Standard Arrow x30, Sorcerer: Sorcerers Catalyst x1, pyromancer: Pyromancy Flame x1, Cleric: Canvas Talisman x1
x1
04
x1 x1
01 You start your journey locked in a cell, armed with only the hilt of a broken
sword. Your first course of action is to find a means of escape. Pillage the corpse located in the cell with you to find the key you need to unlock the cell door, and then continue up the long corridor. The Zombies in this area are docile and will not attack you, but you can still get some combat practice in on them for some easy Souls if you wish [a 01]. When you come to the end of the corridor, climb the ladder to reach the floor above.
02 Directly ahead of you in this room is the first bonfire of the game. Bon-
01
fires serve as both a means to replenish your supplies, and as points to respawn from should you die. Resting at a bonfire will also respawn all enemies in the immediate area, so using bonfires comes at a cost. Go up the stairs and open the door to the next area when you are ready. As soon as you enter this room you will hear a rumbling, and the Asylum Demon will come crashing down from above. You can take him on now, but your broken sword is not very effective, so it is better to retreat strategically through the gate on the left. At the end of the next corridor there is a Zombie archer firing arrows at you, so quickly run forward and go into the open cell on the left. near the entrance to the cell you can pillage a shield from a corpse; equip the shield and then start running towards the Zombie while holding up the shield to protect yourself [a 02]. Pick up the weapon from the corpse near the Zombie, and then take him out before continuing.
02
cause a Zombie at the top will push a boulder down the stairs at you; as soon as you see it coming, roll to the right to fall down and avoid the boulder. The force of the boulder managed to destroy a section of the wall, which reveals a small room containing an injured soldier. Speak with the dying man and offer to hear about his quest. As a reward, he will give you a valuable Estus Flask, as well as the key to a nearby gate. [a 03] Go back up the stairs and after dispatching the Zombie at the top, use your newly acquired key to get through the gate. On the right of the area just past the gate you will find another useful piece of equipment for your class, so make sure not to miss it.
04 When you are ready, step through the fog to once
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04
again face the Asylum Demon. Do not stand on the ledge above him for too long, because he will jump up and destroy the plat- form after a short while. Being above him at the start though does give you an advantage, in that you can make use of the extremely powerful Plunging Attack by stepping off the ledge and attacking as you fall [a 04]. After defeating the demon, use the key you obtained from him to open the large door. The mysterious Hawk Girl can be found in a birds nest on the right of the cliff, and if you have the right items, you can leave one here for her now. Keep walking towards the end of the cliff to trigger a cutscene that will take you to the next area.
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firelink shrine
Large Soul of a Lost Undead x1 09_026 Caduceus Round Shield x1
Catacombs
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Binoculars x1
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Zweihander x1
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Crestfallen Warrior
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anastacia of astora
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petrus of thorolund Soul of a Lost Undead x1
Firebomb x6
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Humanity x1
Enemies Standard Armored Zombie (Sword) Armored Zombie (Axe) Skeleton Swordsman (Sword & Shield) Skeleton Swordsman (Greatsword) Undead Rat Undead Soldier (Sword) Strong Giant Skeleton Swordsman
Important Items Winged Spear Talisman Morning Star Caduceus Shield Binoculars Zweihander
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Undead Burg
x1
x1 x1 x1
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near a bonfire that has already been kindled, so rest up to increase your supply levels. This area of the game serves as a kind of hub, which you will often find yourself traveling through, so becoming familiar with it can be very useful and time-saving. nearby youll also find a helpful nPC that will give you more details about your quest, and tell you the locations of the Bells of Awakening, the ringing of which is your most immediate goal. The stairs near this nPC lead down to an area where you will find the first Fire Keeper. These nPCs can be used to increase the level of your Estus Flask by bringing them Fire Keeper Souls [a 01]. If you continue down the stairs past the Fire Keeper you will come to an elevator that will take you down to the new Londo Ruins. This area contains enemies that for the most part you will be unable to hit at this time, so do not wander too far in if you go down there.
02 In the ruins of this building you will find Petrus of
01
02
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Thorolund, a wandering cleric who is the first nPC you can enter into a Covenant with, if you keep talking with him. He will then also sell you some useful Talismans and Miracles, if you can use them. If you go up the stairs to the side of Petrus you will come to an elevator shaft, and while you cannot use the elevator at this time, if you drop down into it, you will come to an area with numerous treasure chests, filled with useful items [a 02]. To exit the area with the chests you will need to drop down from a small cliff into the graveyard, from where you can go back up the stairs to reach the central area again.
03 This graveyard area holds some very useful items, but any trip into it near
the start of the game should be an extremely cautious one. The normal skeletons here are very strong at this time and can quickly kill you if you are not careful [a 03]. There are also Giant Skeletons guarding some of the better items and they are even more lethal. It is recommended that you level up a bit elsewhere before venturing down here. At the end of the graveyard is the entrance to the Catacombs, and that is an area you do not have to venture into until much later in the game.
04 This path up the side of the cliff is the way you need to travel in order to
reach the Undead Burg on your way to ringing the first bell. There are a lot of enemies scattered about on the steep slopes, so advance slowly and try to avoid getting surrounded. When you get near the top you will also encounter an enemy who will throw Firebombs are you, so clear the other enemies out first from a safe distance, and then time your run up the stairs and knock him off the cliff. [a 04] The final enemy guarding the route into the sewers is on a very narrow ledge, so to avoid getting knocked off yourself, try to lure him down and fight him on the more open ground of the cliff top. Once he has been defeated, enter the sewers and follow them along to the opening on the left; then climb the stairs to reach the Undead Burg.
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Soul of a Lost Undead x1
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Standard Armored Zombie (Sword & Firebomb) Armored Zombie (Axe) Zombie (Docile) Zombie (Sword) Undead Soldier (Spear) Undead Soldier (Sword) Undead Soldier (Crossbow) Strong Black Knight (Sword) Havel the Rock Important Items Blue Tearstone Ring Light Crossbow
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Wooden Shield x1
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Black Firebomb x5
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Darkroot Basin
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01 As soon as you come up the stairs into the Undead Burg you will encoun-
ter some Armored Zombies; try not to advance while fighting them or you may attract the enemies slightly ahead. Once they have been killed, use a Roll to destroy the cluster of barrels to the far right of this area [a 01]. This will reveal a hidden ledge that you can drop down to for an item.
01
Drop down from this ledge to the area below, which you can also explore for even more items. Be careful when you are walking around this area because there are a number of enemies hanging over the side of railings that will climb up when you are close.
02 Be careful as you reach the top of these stairs because the dragon, Hell-
kite, will come crashing down on to the path ahead briefly. Once he has flown off, run up the next set of stairs to the next enemy group. The main threat here is the archer at the top of the stairs directly ahead; try to run past all the other enemies and take him out first [a 02]. You can then take out the remaining enemies one at a time by using the stairs as a natural bottleneck. If you are running low on supplies, rest at the bonfire in the room to the left before continuing.
03 The two enemies here can both drop a good shield at this point in the
02
game, so it is worth using the bonfire to respawn them a few times to try and get it and so save you buying one. Once they have both been killed, you can use a Roll to destroy the group of boxes to the left of the area, which will reveal a hidden staircase. [a 03] At the bottom of the stairs you come to a room with two exits. The one on the right leads to an item on a rooftop, but if you head this way be aware of the enemy breaking through the shelving near the doorway. On the rooftop, you can jump to a small ledge on the adjacent building, where you can find a Light Crossbow. The left exit takes you to the first merchant in the game, and if you didnt get one earlier, buying a good shield should be a high priority, along with a bow and some arrows.
04 Be very careful when moving along this bridge, because a number of
03
The enemies who were throwing the Firebombs will also sometimes drop down and make their way in. If things start to get crowded, retreat back over the bridge and take them out one at a time. After exiting the room and going up the stairs, youll find another cluster of enemies, so try and lure them down the stairs one at a time.
05 Before going too far past this point, make sure to
enemies on a high platform to the left will start bombarding it with Firebombs once you are on it [a 04]. The room on the other side of the bridge only starts off with a couple of enemies, but shortly after you enter, another will enter through a doorway.
go up the tower on the left and take out the archer at the top so that he doesnt shoot you in the back while you fight the enemy group up ahead. Go down the stairs on the right after clearing the area to find a useful accessory. There is a tough fight down here, so dont hesitate to use any useful items or sorcery you may have. Once you are done, go back and head up the next staircase. When you reach the broken section on the left, an enemy at the top will kick a flaming barrel down the stairs; quickly turn around and run out of the way before it hits you [a 05]. Kill the devious enemy, and then enter the tower. If you have the key you can open the door and go down to the Darkroot Garden, but that area is guarded by the powerful Havel, and best saved for later. Go up the spiral staircase instead to reach the Upper Section of the Burg.
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Undead Parish
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Undead Parish
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Solaire of astora
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around and climb up the ladder to the side of them. At the top you will find two archers, and they can be very problematic during the upcoming boss fight if you leave them alive [a 01]. When you are ready, continue along the path until the Taurus Demon jumps down. Fighting him on the narrow path can be difficult, so you are much better off retreating back to the tower where the archers were positioned and using Plunging attacks to kill it. When the demon has been defeated, continue along the bridge and down the series of stairs to reach the area below.
02 As soon as you enter this area you will see a locked
01
door in front of you that leads down to the Depths and Blighttown, which is where the second bell is located. To unlock it, however, you will need a key from within the Undead Parish. To your right you will also find a helpful nPC named Solaire of Astora, and if you talk to him a couple of times you will gain the ability to summon him at specific locations to help you, as long as you are not Hollowed [a 02]. The bridge to the left is the way forward towards the Parish, but crossing it is no easy task.
03 At the end of this bridge sits the powerful Hellkite
02
04 The stairs leading down to the-hand side of this room will allow you to
Dragon, which does not like people entering its domain. Once you are about a third of the way across the bridge it will unleash its fire breath, which will engulf almost the entire bridge. The only safe areas are at the front of two small alcoves halfway across the bridge, and to reach them safely you will need to sprint straight towards them. This means running past a large group of enemies, so make sure you have your shield up. Thankfully, the fire will take care of them for you once you are in the alcove. [a 03] Beneath the Dragon is a room containing a bonfire and a handy shortcut to the Undead Parish, but to reach it you must get past the beast itself. You can either try to time a sprint between his attacks, or shoot him in the head with an arrow to lure him onto the bridge and run past him, which is slightly easier. If you are having trouble, there is another way into the Parish by going down the stairs in the right-hand alcove.
reach the Bonfire in the Main Section of the Undead Burg, just make sure to kick the ladder down so that you can get back up. The doorway straight ahead leads to a section underneath the bridge that you can use to get safely past the dragon above. Be careful when you are fighting the enemies in this area because one small error can easily lead to you falling over the side to your death [a 04]. After navigating the narrow ledges you will come into a room and be confronted by a group of rats, so try to get as far into the room as you can before you begin fighting them. When they are dead, use the ladder in the room to reach the Parish.
05 If you made it past the dragon into this room, you can pull the switch on
the left to open the gate, which will give you a quick way of entering the Parish. Making it in here will also cause the dragon to fly off, so that you will be able to cross the bridge safely until the next time you return to the area. [a 05]
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The vast collection of unique weapons and armor pieces in Dark Souls make for compelling loot, but in order to build up your collection, you will first need to know where to hunt, and what to hunt for. Acquiring all of the rare and powerful weapons that can be both found, or created through reinforcing, will not only increase your ability to survive against the denizens of Lordran, but can also give you the edge against other invading Phantoms.
Amount of Fire damage inflicted Amount of Lightning damage inflicted Critical hit damage bonus Category: Damage Reduction Description Percentage of Physical damage reduction Percentage of Magic damage reduction Percentage of Fire damage reduction Percentage of Lightning damage reduction Stability (higher the number, the less stamina used when blocking) Category: Parameter Bonus
however, here is a list of the icons and what they represent: General Attacks Description Daggers are renowned for their speed and precision, and this trait Attack Description is carried over perfectly in Dark Souls. Most daggers are capable Parameter bonuses are additional boosts to Weapons are organized by different categories in the game, and weve used the a weapons damage or defensive capabilities into of both slashing and thrusting attacks, which makes them very verQuick horizontal slash that can combo same categories here. At the start of each weapon category well provide an overWeak Attack based others with success inputs Dexteron your characters Strength, satile and useful against a number of enemies. Their speed means view of the type of weapon it is, and the kind of situations they are most suited ity, Intelligence or Faith parameters. The scale they are excellent at interrupting an opponents attack for easy critiSlower lunging thrust that can be followed used goes from E for the smallest bonus, to S to being used in. These overviews can give you a quick insight into the weaponsAttack Strong cal hits, and once an attack connects, successive strikes are nearly for thewith a slash with an additional input biggest. strengths and weakness and can help you decide if it is the kind of weapon that always guaranteed. This is made even more deadly by the fact that Quick long-range thrust Roll + Weak Attack you want to use. Category: Required Parameters Daggers also have an extremely high critical hit damage modifier, No change Roll + Strong Attack Description which allows them to do more damage with critical hits than many General attacks Dashing horizontal slash Backstep + Weak Attack stronger weapons. These use the same set of icons as the The General Attacks are the common moves that each weapon within a category Backstep + Strong Attack No change and the number displayed Parameter Bonus, shares. The descriptions for the attacks give you a quick indication of what type of alongside it represents the minimum number The quick strikes and small attack motion also make them perfect Kick Direction + attack it is, along with the speed and motion of it. If a weapon has a variation on any Weak Attack a specific stat that is required to wield for weapons to use in confined spaces like narrow tunnels or small of these attacks, there will be a separate note within that weapons section with an Strong Attack weapon. that Long-range jumping attack Direction + buildings. Daggers also have the unique ability of being able to parry additional description detailing the differences. Quick vertical slash, followed by a when equipped in the left-hand, which allows you to dual wield Two-Handed Weak Attack horizontal slash with an additional input weapons and still be able to counter enemy attacks.
Dagger
01
Weight 0,5 Durability 200 5 8 0 0 Upgrade 100
Ghostthe weapons entry shows the following information: This part of Blade
type: This is the attack type of the weapon where you will find Stability 26 Durability 100 what type of damage the weapon is capable of inflicting. Weight: The weapons weight value, which will tell you how much it will contribute to your Equip Load.
45 10 Acquired from Ghost (Female) (B) 5 8 0 0 Type Slash/Thrust Weight 0,5 Upgrade 2000 + Twinkling Titanite
03 Basic Info
02
Attack Values Dagger Dagger+5 Dagger+10 Dagger+15 Crystal Dagger Crystal Dagger+5 Lightning Dagger Lightning Dagger+5 56 84 112 140 123 151 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 131 131 131 131 131 131
03
45 10 30 30 Parameter Bonus Damage Reduction FS E E E E E E B B B B B B 45 45 45 45 45 45 45 10 10 10 10 10 10 10 30 30 30 30 30 30 30 30 30 30 30 30 30 30 500 1 50
Upgrade: The cost in Souls that you will have to pay every time Note Strong Attack is changed to a double horizontal slash that can be followed up by a triple slash you wish to reinforce the weapon. This section may also Ruins with an additional input. Cursed weapon so can deal damage to the Ghosts in New Londoinclude any special material require to reinforce the weapon. Reduction Attack Values Parameter Bonus Damage
30
30
Durability: This is the starting value for the weapons durability;FS Ghost Blade 100 0 0 0 127 E 45 10 30 30 100 theBlade+5 the number here, the longer you can go without30 higher havGhost 150 0 0 0 127 E 45 10 30 ing to repair it. acquired from: Knife Bandits Here you will find the different weapons that it is possible to acquire the weapon, which will range from which Type Slash Weight 1 Upgrade 100 enemy drops it, the area in which you can find it, who you can Stability 26 Durability 200 buy it from, or if it requires you to ascend a normal weapon into Acquired from Thief (default), 6 12 0 0 it through useUndead Boss Soul. of a Assassin (A)
01 Weapon Name 0 154 This entry is the 96 0 Raw Dagger Raw Dagger+5 weapons name,128 0 exMagic Dagger 63 69 actly as you will 84 92 find Magic Dagger+5 Magic Dagger+10 it in the game. 105 115
Enchanted Dagger Divine Dagger Divine Dagger+5 Divine Dagger+10 Occult Dagger Occult Dagger+5 Fire Dagger Fire Dagger+5 84 90 Enchanted Dagger+5 100 104 57 76 76 84 69 92 84 0
02 Weapon Icon 45 10 30 42 156 131 0 To0go along withthe name, we have also 131 D D 45 10 30 30 50 0 0 131 D D included an icon for 45 10 30 so that the weapon 30 0 0 131 E E C 45 10 30 30 50 you knowEexactly what 45 looks like. it 10 30 30 0 0 131 E
0 0 0 0 0 0 0 0 84 112 0 0 0 0 0 0 0 0 0 0 131 131 131 131 131 131 131 131 131 131 E E E D D D E E E E E E E E D D A C C C B B 45 45 45 45 45 45 45 45 45 45 45 45 10 10 10 10 10 10 10 10 10 10 10 30 30 30 30 30 30 30 30 30 33 30 30 30 30 30 30 30 30 30 30 30 30 30 50 50 100 100 50
112 131
Frampt Souls (FS): This column simply shows you the amount 45 10 30 30 of Souls you will receive from Kingseeker Frampt if you feed the Note Strong Attack is changed to a large horizontal slash that can be continued with successive inputs. item to him. Bleed build-up is 30 per strike, and once inflicted, does 30% of the enemys total HP
Attack Values Bandits Knife Bandits Knife+5 Bandits Knife+10 Bandits Knife+15 Crystal Knife 56 84 112 140 123 151 112 96 63 0 0 0 0 0 0 0 0 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 147 147 147 147 147 147 Parameter Bonus Damage Reduction FS E E E E E E B B B B B B 45 45 45 45 45 45 45 10 10 10 10 10 10 10 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 500 50 50 1 50
10 31.5 30
Chaos Dagger+5 132 0 There are many different132 0 131 that come 33 armor pieces youll 45 10 across in Dark Souls, and all have their own unique values for a number of important categories. To make sure that Type the data, Weight 0,5 Upgrade 100 you get the most ofSlash/Thrust well go through an example Stability know what each different value repDurability 200 page here so that you26 Acquired from Valley of Drakes/New Londo resents. 5 14
Parrying Dagger
physDef: TheKnife+5 protection 156 147 against 45 10 30 42 normal attacks Lightning amount of 154 0 0 you receive
0 0 0 147 147 147 D E E D E E C C 45 45 45 10 10 10 30 30 30 Raw Knife+5 128 0 0 45 10 30 30 StrikeDef: The amount of protection 0 147 D Dagainst Striking attacks you receive 0 0 Magic Knife+5 C 45 10 30 30 SlashDef: The amount of84 92 0 0 147 E EagainstSlashing attacks protection you receive Magic Knife+10 105 115 84 90
112 147
Ruins (1)
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10
30
30
Similar to your weapons, armor alsoParameter a lot in strength grows Bonus Damage Reduction Divine Knife 57 69 0 0 147 D E C 45 10 30 Attack Values Category: Sorcery Defense 92 0 0 147 D E C 45 10 30 Divine Knife+5 76 through efficient reinforcing, so to let you know exactly FS Divine Knife+10 95 115 0 0 147 D E C 45 10 30 Description Parrying Dagger 54 0 0 0 how well you will be protected, 131 will B provide 10 30 30 50 we E again 45 the Occult Knife 76 84 0 0 147 E D B 45 10 30 Parrying Dagger+5 81 0 0 0 131 E B 45 10 30 30 MagDef: The amount of protection against Magic based attacks 30 Occult Knife+5 98 105 0 0 147 E D B 45 10 stats for every armor piece at their base, +5 and +10 levParrying Dagger+10 108 0 0 0 131 E B 45 10 30 30 Fire Knife 84 0 84 0 147 45 10 30 els. Through this information 0 131 E beBable to plan ahead, 30 you will Parrying Dagger+15 135 0 0 45 10 30 Fire Knife+5 112 0 112 0 147 45 FireDef: The amount of protection against Fire based attacks 10 31.5 Crystal Parrying Dagger 118 0 0 between E 0 131 B tocome up with 45 10 30 30 1 Fire Knife+10 156 0 156 0 147 45 10 33 and mix and match pieces sets Crystal Parrying Chaos Knife 106 0 106 0 147 45 10 30 145 0 0 0 131 E Dagger+5 the best combination for your character.B 45 10 30 30 LitngDef: The amount of protection against Lightning based attacks
Lightning Parrying Dagger Lightning Parrying Dagger+5 Raw Parrying Dagger Raw Parrying Dagger+5 Magic Parrying Dagger Magic Parrying Dagger+5 Magic Parrying Dagger+10 Enchanted Parrying Dagger Enchanted Parrying Dagger+5 Divine Parrying Dagger Divine Parrying Dagger+5 Divine Parrying Dagger+10 OccultSet Name 01 Parrying Dagger Occult Parrying The is the Dagger+5 108 148 93 124 61 82 0 0 0 0 66 88 0 0 0 0 0 0 0 0 0 0 0 0 0 108 131 151 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 131 131 131 131 131 131 131 131 131 131 D D E E E E E D D D D D E E E E E E E E C C C C A C C C 45 45 45 45 45 45 45 45 45 45 45 45 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 30 30 30 30 30 30 30 30 30 30 30 30 30 42 30 30 30 30 30 30 30 30 30 30 03 50 500 Chaos Knife+5 132 0 132 0 147 45 10 33
thrustDef: The amount of protections you receive against Thrusting attacks Enchanted Knife+5 100 104 0 0 147 E E A 45 10 30 30
30 30 30 30 30 30 30 30 30 30
Enchanted Knife
147
45
10
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30
50
100
100 50
50
Category: Resistances
50
Description
Priscillas Dagger
Acquired from Priscilla The Crossbreed (Tail) (M) 6 20 0 0
poise: This value determines your characters1ability to maintain its offense Type Slash Weight Upgrade 10000 + Dragon Scale 50 form while receiving attacks; the higher the number, the more likely you Stability 26 Durability 100 will not be interrupted or staggered. Bleed resist: How much additional resistance the armor has to Bleed.
102 110 82 98 54 72 86 99 67 90
45 poison resist: How much additional resistance the armor has to10 30 Poison.
30
Note Strong Attack is changed to a rising slash into a downward slash that can be followed up by spin100 Cursening horizontal slash with an additional resistance the armor has to Curse. does resist: How much additional input. Bleed build-up is 20 per strike, and once inflicted, 50% of the enemys total HP Attack Values 0 0 Parameter Bonus Damage Reduction FS
90 112 74 82
name 96 102 0 given to full armor Fire Parrying Dagger sets, com-81 81 0 Fire Parrying of matching piecprising 108 0 108 Dagger+5 es for the head, 151 0 151 chest, Fire Parrying Dagger+10 hands and Chaos Parrying legs.
Dagger 102 127 0 0 102 127 Chaos Parrying Dagger+5
Icon 45 B Here you can see 45 131 E D B how the full set of45 131 armor would look 45 on 131 either amale or fe131 45 male character.
131 131 45 45
Individual piece Icons Priscillas picture you80 to 30 next 100 the full suit Dagger 30 Priscillas Dagger+5 120 30 can also see a slightly more 30 30 zoomed look at each piece sepa30 50 31.5 rately so that you can visualize 30 33 how they would look with other 30 armor pieces.
30 30 50 33 30
04 Basic Info A 45 10 30 30 5000 0 0 100 0 100 A 45 10 30 The0same generalinformation from30 the Weapons section can also be found here for each armor piece, allowing you again to check the important durability and weight stats.
warrior set
Armor
01
Weight 3.5 3.5 3.5 5.9 5.9 5.9 3.5 3.5 3.5 3.5 3.5 3.5 Frampt Souls Acquired from 100 Warrior (default), Depths (1) 14 22 34 28 44 68 17 27 41 17 27 41
04
Durability 250 250 250 250 250 250 250 250 250 250 250 250
05
8 12 19 30 46 72 18 28 44 18 28 44 16 25 39 28 44 68 17 27 41 17 27 41 14 22 34 28 44 68 17 27 41 17 27 41 8 13 19 20 31 48 12 19 29 12 19 29
06
8 13 19 27 42 65 16 25 39 16 25 39 3 5 7 23 36 56 13 20 32 13 20 32 5 5 5 0 0 0 0 0 0 0 0 0
07
9 10 13 23 25 32 14 15 20 14 15 20 8 9 11 20 22 28 12 13 17 12 13 17 0 0 0 0 0 0 0 0 0 0 0 0
03 02
Standard Helm Standard Helm +5 Standard Helm +10 Hard Leather Armor Hard Leather Armor +5 Hard Leather Armor +10 Hard Leather Gauntlets Hard Leather Gauntlets +5 Hard Leather Gauntlets +10 Hard Leather Boots Hard Leather Boots +5 Hard Leather Boots +10
100
100
100
05 attack type Defense These values show you how well the armor defends you against the different types of striking damage that can be inflicted. Each piece of armor has their own figures for these values, and they all add up towards your overall defense.
06 Sorcery Defense These stats let you know how well the armor will protect you against either pure sorcery attacks, or melee attacks that have these additional properties.
07 resistances Armors also help defend you against many different adverse effects, and in some areas of the game, having higher resistance values can be a lot more useful than normal protection.
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weapons
dagger
Daggers are renowned for their speed and precision, and this trait is carried over perfectly in Dark Souls. Most daggers are capable of both slashing and thrusting attacks, which makes them very versatile and useful against a number of enemies. Their speed means they are excellent at interrupting an opponents attack for easy critical hits, and once an attack connects, successive strikes are nearly always guaranteed. This is made even more deadly by the fact that Daggers also have an extremely high critical hit damage modifier, which allows them to do more damage with critical hits than many stronger weapons. The quick strikes and small attack motion also make them perfect weapons to use in confined spaces like narrow tunnels or small buildings. Daggers also have the unique ability of being able to parry when equipped in the left-hand, which allows you to dual wield weapons and still be able to counter enemy attacks.
General Attacks attack Weak attack Strong attack roll + Weak attack roll + Strong attack Backstep + Weak attack Backstep + Strong attack Direction + Weak attack Direction + Strong attack two-handed Weak attack Description Quick horizontal slash that can combo into others with success inputs Slower lunging thrust that can be followed with a slash with an additional input Quick long-range thrust no change Dashing horizontal slash no change Kick Long-range jumping attack Quick vertical slash, followed by a horizontal slash with an additional input
dagger
Type Slash/Thrust Stability 26 Weight 0,5 Durability 200 5 8 0 0 Upgrade 100 Acquired from Sorcerer (default), Undead Merchant (male) 300 Souls
Ghost Blade
Type Slash/Thrust Stability 26 Weight 0,5 Durability 100 5 8 0 0 Upgrade 2000 + Twinkling Titanite Acquired from Ghost (Female) (B)
45 Attack Values Dagger Dagger+5 Dagger+10 Dagger+15 Crystal Dagger Crystal Dagger+5 Lightning Dagger Lightning Dagger+5 Raw Dagger Raw Dagger+5 Magic Dagger Magic Dagger+5 Magic Dagger+10 Enchanted Dagger Enchanted Dagger+5 Divine Dagger Divine Dagger+5 Divine Dagger+10 Occult Dagger Occult Dagger+5 Fire Dagger Fire Dagger+5 Fire Dagger+10 Chaos Dagger Chaos Dagger+5 56 84 112 140 123 151 112 154 96 128 63 84 84 57 76 76 84 112 156 106 132 0 0 0 0 0 0 0 0 0 0 69 92 90 69 92 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 84 112 156 106 132 0 0 0 0 0 0 131 131 131 131 131 131
10
30
30
45
10
30
30
Note Strong Attack is changed to a double horizontal slash that can be followed up by a triple slash with an additional input. Cursed weapon so can deal damage to the Ghosts in New Londo Ruins Attack Values Ghost Blade Ghost Blade+5 100 150 0 0 0 0 0 0 127 127 Parameter Bonus Damage Reduction FS E E 45 45 10 10 30 30 30 30 100
112 131 156 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 131 131 131 131 131 131 131 131 131 131 131 131 131 131 131 131 131
Bandits Knife
Type Slash Stability 26 Weight 1 Durability 200 6 12 0 0 Upgrade 100 Acquired from Thief (default), Undead Assassin (A)
45
10
30
30
95 115 98 105
Note Strong Attack is changed to a large horizontal slash that can be continued with successive inputs. Bleed build-up is 30 per strike, and once inflicted, does 30% of the enemys total HP Attack Values Bandits Knife Bandits Knife+5 Bandits Knife+10 Bandits Knife+15 Crystal Knife Crystal Knife+5 Lightning Knife Lightning Knife+5 56 84 112 140 123 151 112 154 96 128 63 84 84 57 76 76 84 112 156 106 132 0 0 0 0 0 0 0 0 0 0 69 92 90 69 92 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 84 112 156 106 132 0 0 0 0 0 0 147 147 147 147 147 147 Parameter Bonus Damage Reduction FS E E E E E E D D E E E E E D D D E E B B B B B B D D E E E E E E E E D D C C C C A C C C B B 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 33 30 33 30 30 30 30 30 30 30 42 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 50 50 100 100 50 50 50 500 1 50
10 31.5 30
parrying dagger
Type Slash/Thrust Stability 26 Weight 0,5 Durability 200 5 14 0 0 Upgrade 100 Acquired from Valley of Drakes/New Londo Ruins (1)
112 147 156 147 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 147 147 147 147 147 147 147 147 147 147 147 147 147 147 147 147 147
Raw Knife Raw Knife+5 Magic Knife Magic Knife+5 Magic Knife+10 Enchanted Knife
45 Attack Values Parrying Dagger Parrying Dagger+5 Parrying Dagger+10 Parrying Dagger+15 Crystal Parrying Dagger Crystal Parrying Dagger+5 Lightning Parrying Dagger Lightning Parrying Dagger+5 Raw Parrying Dagger Raw Parrying Dagger+5 Magic Parrying Dagger Magic Parrying Dagger+5 Magic Parrying Dagger+10 Enchanted Parrying Dagger Enchanted Parrying Dagger+5 Divine Parrying Dagger Divine Parrying Dagger+5 Divine Parrying Dagger+10 Occult Parrying Dagger Occult Parrying Dagger+5 Fire Parrying Dagger Fire Parrying Dagger+5 Fire Parrying Dagger+10 Chaos Parrying Dagger Chaos Parrying Dagger+5 54 81 108 135 118 145 108 148 93 124 61 82 0 0 0 0 0 0 0 0 0 0 66 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 81 108 151 102 127 0 0 0 0 0 0 131 131 131 131 131 131
10
30
30
Enchanted Knife+5 Divine Knife Divine Knife+5 Divine Knife+10 Occult Knife Occult Knife+5 Fire Knife Fire Knife+5 Fire Knife+10 Chaos Knife Chaos Knife+5
95 115 98 105
10 31.5 30
108 131 151 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 131 131 131 131 131 131 131 131 131 131 131 131 131 131 131 131 131
priscillas dagger
Type Slash Stability 26 Weight 1 Durability 100 6 20 0 0 Upgrade 10000 + Dragon Scale Acquired from Priscilla The Crossbreed (Tail) (M)
102 110 82 98 54 72 86 99 67 90
45
10
30
30
Note Strong Attack is changed to a rising slash into a downward slash that can be followed up by spinning horizontal slash with an additional input. Bleed build-up is 20 per strike, and once inflicted, does 50% of the enemys total HP Attack Values Priscillas Dagger Priscillas Dagger+5 80 120 0 0 0 0 0 0 100 100 Parameter Bonus Damage Reduction FS A A 45 45 10 10 30 30 30 30 5000
90 112 74 82
10 31.5 30 10 10 10 33 30 33 30 30 30 50
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straight sword
Most of the general Straight Sword attacks are like exaggerated versions of Dagger attacks, and that is the best way to think of this weapon. Each swing is just that little bit slower than a Dagger, but as an upside, the attacks all have slightly better range and normal damage. These weapons do not have the high Critical Attack modifier of the Daggers, so while their normal damage output is greater, their critical damage usually works out less. The extra attack range these weapons have do make them better for attacking multiple opponents. If, however, you are having trouble landing critical attacks; the extra normal damage is a welcome upgrade over Daggers.
General Attacks attack Weak attack Description Large horizontal slash that can be continued with successive inputs Long range thrusting attack that can be followed up by an upward slash with an additional input Rising slash no change Dashing horizontal slash no change Kick Long range jumping thrust attack Vertical slash that can be continued with successive inputs Advancing horizontal slash that can be continued with successive inputs.
Strong attack roll + Weak attack roll + Strong attack Backstep + Weak attack Backstep + Strong attack Direction + Weak attack Direction + Strong attack two-handed Weak attack two-handed Strong attack
shortsword
Type Reg./Thrust Stability 32 Weight 2 Durability 200 8 10 0 0 Upgrade 200 Acquired from Hunter (default), Undead Merchant (male) 600 Souls, Armored Zombie (Sword) (A)
50 Attack Values Shortsword Shortsword+5 Shortsword+10 Shortsword+15 Crystal Shortsword Crystal Shortsword+5 Lightning Shortsword Raw Shortsword Raw Shortsword+5 Magic Shortsword Magic Shortsword+5 Magic Shortsword+10 Enchanted Shortsword Enchanted Shortsword+5 Divine Shortsword Divine Shortsword+5 Divine Shortsword+10 Occult Shortsword Occult Shortsword+5 Fire Shortsword Fire Shortsword+5 Fire Shortsword+10 Chaos Shortsword Chaos Shortsword+5 78 117 156 195 171 210 156 135 180 88 0 0 0 0 0 0 0 0 0 0 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 117 156 218 146 182 0 0 0 0 0 0 100 100 100 100 100 100
10
35
35 Attack Values FS Sunlight Straight Sword Sunlight Straight Sword+5 Sunlight Straight Sword+10 1 500 50 50 Sunlight Straight Sword+15 Crys. Sunlight Str. Sword+5 Ltng. Sunlight Str. Sword+5 Raw Sunlight Straight Sword Raw Sunlight Str. Sword+5 Magic Sunlight Str. Sword 100 Magic Sunlight Str. Sword+5 Mag. Sunlight Str. Sword+10 Ench. Sunlight Str. Sword Ench. Sunlight Str. Sword+5 Div. Sunlight Str. Sword 50 Div. Sunlight Str. Sword+5 Div. Sunlight Str. Sword+10 Occ. Sunlight Str. Sword+5 82 123 164 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 123 164 229 154 192 0 0 0 0 0 0 100 100 100 100 100 100
50
10
35
35
156 100 218 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
164 100 229 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
118 126 147 157 118 124 141 143 79 96 106 128 132 160 108 118 140 147 117 156 218 146 182 0 0 0 0 0
93 100 124 134 155 167 124 132 148 153 82 102 110 136 137 170
Longsword
Type Reg./Thrust Stability 32 Weight 3 Durability 200 10 10 0 0 Upgrade 200 Acquired from Warrior (default), Andre of Astora 1000 Souls, Undead Soldier (Sword) (A), Undead Soldier (Spear) (A) [Undead Asylum (revisited)]
Occ. Sunlight Str. Sword 112 124 145 155 123 164 229 154 192 0 0 0 0 0
Fire Sunlight Str. Sword Fire Sunlight Str. Sword+5 Fire Sunlight Str. Sword+10 Chaos Sunlight Str. Sword
10 36.7 35 10 38.5 35 10 35 35 50
50 Attack Values Longsword Longsword+5 Longsword+10 Longsword+15 Crystal Longsword Crystal Longsword+5 Lightning Longsword Lightning Longsword+5 Raw Longsword Raw Longsword+5 Magic Longsword Magic Longsword+5 Magic Longsword+10 Enchanted Longsword Enchanted Longsword+5 Divine Longsword Divine Longsword+5 Divine Longsword+10 Occult Longsword Occult Longsword+5 Fire Longsword Fire Longsword+5 Fire Longsword+10 Chaos Longsword Chaos Longsword+5 80 120 160 200 176 216 160 200 138 184 90 0 0 0 0 0 0 0 0 0 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 120 160 224 150 187 0 0 0 0 0 0 100 100 100 100 100 100
10
35
35
10 38.5 35
160 100 224 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
50
10
35
35
Note One-handed Strong Attack is identical to the normal two-handed Strong Attack. Bleed build-up is 33 per strike, and once inflicted, does 30% of the enemys total HP Attack Values Barbed Straight Sword Barbed Straight Sword+10 Barbed Straight Sword+15 Crys. Barbed Str. Sword+5 Ltng. Barbed Str. Sword+5 80 160 200 0 0 0 0 0 0 0 0 0 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 120 160 224 150 187 0 0 0 0 0 0 100 100 100 100 100 100 Parameter Bonus Damage Reduction FS D D D D D D D D E E E E E D D D E E D D D D D D D D E E E E E E E E D D C C C C B C C C C C 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 49 35 35 35 35 35 35 35 35 35 35 35 35 35 50 100 100 50 50 50 500 1 50 Barbed Straight Sword+5 120
120 130 150 162 120 128 144 148 81 99 108 132 135 165 110 120 143 150 120 160 224 150 187 0 0 0 0 0
160 100 224 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
Raw Barbed Straight Sword Raw Barbed Straight Sword+5 Magic Barbed Straight Sword
Broadsword
Type Regular Stability 32 Weight 3 Durability 200 10 10 0 0 Upgrade 200 Acquired from Knight (default), Andre of Astora 1000 Souls
Magic Barbed Str. Sword+5 Magic Barbed Str. Sword+10 Ench. Barbed Str. Sword+5 Div. Barbed Str. Sword Div. Barbed Str. Sword+10 Occ. Barbed Str. Sword FS Occ. Barbed Str. Sword+5 Fire Barbed Straight Sword Fire Barbed Str. Sword+10 Chaos Barbed Straight Sword Chaos Barbed Str. Sword+5
50
10
35
35
Div. Barbed Str. Sword+5 108 132 135 165 110 120 143 150 120 0 0 0 0 0
Note One-handed Strong Attack is identical to the normal two-handed Strong Attack Attack Values Broadsword Broadsword+5 Broadsword+10 Broadsword+15 Crystal Broadsword Crystal Broadsword+5 Lightning Broadsword Raw Broadsword Raw Broadsword+5 Magic Broadsword Magic Broadsword+5 Magic Broadsword+10 Enchanted Broadsword Enchanted Broadsword+5 Divine Broadsword Divine Broadsword+5 Divine Broadsword+10 Occult Broadsword Occult Broadsword+5 Fire Broadsword Fire Broadsword+5 Fire Broadsword+10 Chaos Broadsword Chaos Broadsword+5 82 123 164 205 180 221 164 141 188 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 123 164 229 154 192 0 0 0 0 0 0 100 100 100 100 100 100 Parameter Bonus Damage Reduction C C C C C C D D E E E E E D D D E E C C C C C C D D E E E E E E E E D D C C C C C C C C B B 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 49 35 35 35 35 35 35 35 35 35 35 35 35 35 50 100 100 50 50 50 500 1 50
10 36.7 35 10 38.5 35 10 35 35 50
164 100 229 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
10 38.5 35
93 100 124 134 155 167 124 132 148 153 82 102 110 136 137 170 112 124 145 155 123 164 229 154 192 0 0 0 0 0
50
10
35
35
Note Strong Attack is replaced by an advancing downward slash, follwed by a sweeping horizontal slash with an additional input Attack Values Silver Knight Straight Sword Parameter Bonus Damage Reduction FS
100
20 Attack Values Broken Straight Sword Broken Straight Sword+10 Broken Straight Sword+15 Crys. Broken Str. Sword Crys. Broken Str. Sword+5 Ltng. Broken Str. Sword Ltng. Broken Str. Sword+5 Raw Broken Straight Sword Raw Broken Straight Sword+5 Magic Broken Straight Sword Magic Broken Str. Sword+5 Magic Broken Str. Sword+10 Ench. Broken Str. Sword+5 Div. Broken Str. Sword Div. Broken Str. Sword+10 Occ. Broken Str. Sword Occ. Broken Str. Sword+5 Fire Broken Straight Sword Fire Broken Str. Sword+10 Chaos Broken Straight Sword Chaos Broken Str. Sword+5 40 80 100 88 108 80 110 69 92 45 60 75 0 0 0 0 0 0 0 0 0 0 49 66 82 64 74 49 66 82 60 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 80 112 76 95 0 0 0 0 0 0 100 100 100 100 100 100
15
15 Attack Values FS Astoras Straight Sword Astoras Straight Sword+5 80 80 0 0 0 0 100 100
50
10
35
35
Parameter Bonus Damage Reduction D D D D D D D D E E E E E D D D E E D D D D D D D D E E E E E E E E D D C C C C B C C C C C 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 21 15 15 15 15 15 15 15 15 15 15 15 15 15 50 100 100 50 Darksword Darksword+5 Darksword+10 Darksword+15 Crystal Darksword Crystal Darksword+5 Lightning Darksword Lightning Darksword+5 Raw Darksword Raw Darksword+5 Magic Darksword Magic Darksword+5 Magic Darksword+10 Enchanted Darksword 50 Divine Darksword Divine Darksword+5 Divine Darksword+10 Occult Darksword Occult Darksword+5 Fire Darksword Upgrade 200 Fire Darksword+5 Fire Darksword+10 Chaos Darksword 10 14 0 0 Chaos Darksword+5 82 123 164 205 180 221 164 225 141 188 50 50 500 1 50
120 120
darksword
Type Regular Stability 32 Weight 6 Durability 200 5 8 0 0 Upgrade 200 Acquired from Covenant: Darkwraith
80 100 112 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
45
10
30
30
Note Strong Attack is replaced by a spinning upward slash that can be followed up by a downward slash with an additional input Attack Values 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 123 164 229 154 192 0 0 0 0 0 0 100 100 100 100 100 100 Parameter Bonus Damage Reduction FS C C C C C C D D E E E E E D D D E E C C C C C C D D E E E E E E E E D D C C C C A C C C B B 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 49 35 35 35 35 35 35 35 35 35 35 35 35 35 50 100 100 50 50 50 500 1 50
164 100 229 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
93 100 124 134 155 167 124 132 82 102 110 136 137 170 112 124 145 155 123 164 229 154 192 0 0 0 0 0
15.8 15 16.5 15 15 15
16.5 15
50
10
35
35
drake sword
Type Regular Stability 32 Weight 6 Durability 360 16 10 0 0 Upgrade 10000 + Dragon Scale Acquired from Hellkite Dragon (Tail) (M)
Note Continuation to the Strong Attack is a second thrust instead of the upward slash Attack Values Balder Side Sword Balder Side Sword+5 Balder Side Sword+10 Balder Side Sword+15 Crystal Balder Side Sword Crystal Balder Side Sword+5 Lightning Balder Side Sword Ltng. Balder Side Sword+5 Raw Balder Side Sword Raw Balder Side Sword+5 Magic Balder Side Sword+5 Magic Balder Side Sword+10 Enchanted Balder Side Sword Ench. Balder Side Sword+5 Divine Balder Side Sword+5 Divine Balder Side Sword+10 Occult Balder Side Sword Occult Balder Side Sword+5 Fire Balder Side Sword Fire Balder Side Sword+10 Chaos Balder Side Sword Chaos Balder Side Sword+5 80 120 160 200 176 216 160 220 138 184 0 0 0 0 0 0 0 0 0 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 120 160 224 150 187 0 0 0 0 0 0 100 100 100 100 100 100 Parameter Bonus Damage Reduction FS E E E E E E D D E E E E E D D D E E B B B B B B D D E E E E E E E E D D C C C C A C C C B B 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 49 35 35 35 35 35 35 35 35 35 35 35 35 35 50 100 Straight Sword Hilt Straight Sword Hilt+5 Straight Sword Hilt+10 Straight Sword Hilt+15 Crystal Straight Sword Hilt 100 50 50 50 500 1 50
50
10
35
35
Note Raises Fire and Magic Defence by 15 points. When held in two-hands the Strong Attack becomes a slow downward slash that creates a shockwave, which travels along the ground. This attack also consumes 30 points off the weapons durability Attack Values Drake Sword Drake Sword+5 200 300 0 0 0 0 0 0 100 100 Parameter Bonus Damage Reduction FS 50 50 10 10 35 35 35 35 5000
160 100 224 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
15
15
108 132 135 165 110 120 143 150 120 224 150 187 0 0 0 0 0
10 36.7 35 10 38.5 35 10 35 35 50
Crystal Str. Sword Hilt+5 Ltng. Str. Sword Hilt Ltng. Str. Sword Hilt+5 Raw Straight Sword Hilt Raw Straight Sword Hilt+5 Magic Straight Sword Hilt+5
40 100 56 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
10 38.5 35
Magic Str. Sword Hilt+10 37 Ench. Straight Sword Hilt 30 Ench. Str. Sword Hilt+5 36 Divine Straight Sword Hilt 21 Div. Straight Sword Hilt+5 28 Div. Straight Sword Hilt+10 Occult Straight Sword Hilt Occ. Straight Sword Hilt+5 FS Fire Straight Sword Hilt Fire Straight Sword Hilt+10 Chaos Straight Sword Hilt Chaos Straight Sword Hilt+5 35 28 36 30 56 38 47
10
35
35
15.8 15 16.5 15 15 15 50
16.5 15
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100
100
100
Knight set
Armor Knight Helm Knight Helm +5 Knight Helm +10 Knight Armor Knight Armor +5 Knight Armor +10 Knight Gauntlets Knight Gauntlets +5 Knight Gauntlets +10 Knight Leggings Knight Leggings +5 Knight Leggings +10 Durability 400 400 400 400 400 400 400 400 400 400 400 400 Weight 4,2 4,2 4,2 10,9 10,9 10,9 3,5 3,5 3,5 6,4 6,4 6,4 Frampt Souls Acquired from 100 100 100 100 Knight (default), Darkroot Garden/Basin (1) Knight (default), Darkroot Garden/Basin (1) Knight (default), Darkroot Garden/Basin (1) Knight (default), Darkroot Garden/Basin (1) 14 22 34 37 58 90 12 19 29 22 34 53 13 21 32 35 55 85 11 18 28 21 33 51 16 25 39 43 67 104 14 22 34 26 40 62 14 21 33 36 57 88 12 18 29 22 34 52 8 13 20 22 34 53 7 11 17 13 20 32 9 14 22 25 39 61 8 13 19 14 22 34 5 8 12 13 20 32 4 6 10 8 13 19 8 8 8 20 20 20 6 6 6 12 12 12 9 10 13 23 25 32 8 9 11 14 15 20 6 7 8 16 18 22 5 6 7 9 10 13 0 0 0 0 0 0 0 0 0 0 0 0
wanderer set
Armor Wanderer Hood Wanderer Hood +5 Wanderer Hood +10 Wanderer Coat Wanderer Coat +5 Wanderer Coat +10 Wanderer Manchette Wanderer Manchette +5 Wanderer Manchette +10 Wanderer Boots Wanderer Boots +5 Wanderer Boots +10 Durability 400 400 400 400 400 400 400 400 400 400 400 400 Weight 1,4 1,4 1,4 3,5 3,5 3,5 2,1 2,1 2,1 2,1 2,1 2,1 Frampt Souls Acquired from 100 Wanderer (default), Blighttown/Quelaags Domain (1) Wanderer (default), Blighttown/Quelaags Domain (1) Wanderer (default), Blighttown/Quelaags Domain (1) Wanderer (default), Blighttown/Quelaags Domain (1) 9 14 22 23 36 56 14 22 34 14 22 34 10 15 23 25 38 60 15 23 36 15 23 36 10 15 23 25 38 60 15 23 36 15 23 36 9 14 22 23 36 56 14 22 34 14 22 34 8 13 19 21 33 51 12 19 29 12 19 29 10 16 24 26 41 63 15 23 36 15 23 36 9 14 22 23 36 56 13 20 32 13 20 32 0 0 0 0 0 0 0 0 0 0 0 0 8 9 11 21 23 29 13 14 18 13 14 18 8 9 11 21 23 29 13 14 18 13 14 18 0 0 0 0 0 0 0 0 0 0 0 0
100
100
100
thief set
Armor Thief Mask Thief Mask +5 Thief Mask +10 Black Leather Armor Black Leather Armor +5 Black Leather Armor +10 Black Leather Gloves Black Leather Gloves +5 Black Leather Gloves +10 Black Leather Boots Black Leather Boots +5 Black Leather Boots +10 Durability 250 250 250 250 250 250 250 250 250 250 250 250 Weight 1,2 1,2 1,2 3,1 3,1 3,1 1,8 1,8 1,8 3 3 3 Frampt Souls Acquired from 100 Thief (default), Undead Burg/Undead Parish (1) Thief (default), Undead Burg/Undead Parish (1) Thief (default), Undead Burg/Undead Parish (1) Thief (default), Undead Burg/Undead Parish (1) 9 14 22 23 36 56 13 20 32 22 34 53 10 15 23 25 38 60 14 22 34 24 37 57 9 14 22 23 36 56 13 20 32 22 34 53 9 14 22 23 36 56 13 20 32 22 34 53 8 13 19 20 31 48 12 19 29 19 30 46 5 8 12 14 22 34 8 13 19 13 20 32 6 9 15 16 25 39 9 14 22 15 23 36 0 0 0 0 0 0 0 0 0 0 0 0 9 10 13 23 25 32 14 15 20 23 25 32 12 13 17 31 34 43 18 20 25 31 34 43 0 0 0 0 0 0 0 0 0 0 0 0
100
100
100
Bandit set
Armor Brigand Hood Brigand Hood +5 Brigand Hood +10 Brigand Armor Brigand Armor +5 Brigand Armor +10 Brigand Gauntlets Brigand Gauntlets +5 Brigand Gauntlets +10 Brigand Trousers Brigand Trousers +5 Brigand Trousers +10 Durability 200 200 200 200 200 200 200 200 200 200 200 200 Weight 1,2 1,2 1,2 3,1 3,1 3,1 1,8 1,8 1,8 1,8 1,8 1,8 Frampt Souls Acquired from 100 Bandit (default), Valley of 9 Drakes/New Londo Ruins (1) 14 22 Bandit (default), Valley of 23 Drakes/New Londo Ruins (1) 36 56 Bandit (default), Valley of 14 Drakes/New Londo Ruins (1) 22 34 Bandit (default), Valley of 14 Drakes/New Londo Ruins (1) 22 34 10 15 24 25 40 61 15 24 37 15 24 37 9 14 22 23 36 56 14 22 34 14 22 34 8 13 20 21 32 50 13 20 31 13 20 31 8 13 19 20 31 48 12 19 29 12 19 29 5 8 12 13 20 32 8 13 19 8 13 19 6 9 15 17 27 41 10 16 24 10 16 24 0 0 0 0 0 0 0 0 0 0 0 0 8 9 11 20 22 28 12 13 17 12 13 17 8 9 11 20 22 28 12 13 17 12 13 17 0 0 0 0 0 0 0 0 0 0 0 0
100
100
100
hunter set
Armor Phariss Hat Phariss Hat +5 Phariss Hat +10 Leather Armor Leather Armor +5 Leather Armor +10 Leather Gloves Leather Gloves +5 Leather Gloves +10 Leather Boots Leather Boots +5 Leather Boots +10 Durability 250 250 250 250 250 250 250 250 250 250 250 250 Weight 1,2 1,2 1,2 4,7 4,7 4,7 2,8 2,8 2,8 2,8 2,8 2,8 Frampt Souls Acquired from 100 Drop: Pharis 7 11 17 27 42 65 16 25 39 16 25 39 7 12 18 29 45 69 17 27 41 17 27 41 7 11 17 27 42 65 16 25 39 16 25 39 7 11 17 27 42 65 16 25 39 16 25 39 5 8 12 20 31 48 12 19 29 12 19 29 7 11 17 27 42 65 16 25 39 16 25 39 6 9 15 23 36 56 13 20 32 13 20 32 0 0 0 0 0 0 0 0 0 0 0 0 6 7 8 21 23 29 13 14 18 13 14 18 5 6 7 20 22 28 12 13 17 12 13 17 0 0 0 0 0 0 0 0 0 0 0 0
100
Hunter (default), Darkroot Garden/Basin (1) Hunter (default), Darkroot Garden/Basin (1) Hunter (default), Darkroot Garden/Basin (1)
100
100
sorcerer set
Armor Sorcerer Hat Sorcerer Hat +5 Sorcerer Hat +10 Sorcerer Cloak Sorcerer Cloak +5 Sorcerer Cloak +10 Sorcerer Gauntlets Sorcerer Gauntlets +5 Sorcerer Gauntlets +10 Sorcerer Boots Sorcerer Boots +5 Sorcerer Boots +10 Durability 200 200 200 200 200 200 200 200 200 200 200 200 Weight 0,9 0,9 0,9 2,3 2,3 2,3 1,4 1,4 1,4 1,4 1,4 1,4 Frampt Souls Acquired from 100 Sorcerer (default), Undead Burg/Undead Parish (1) Sorcerer (default), Undead Burg/Undead Parish (1) Sorcerer (default), Undead Burg/Undead Parish (1) Sorcerer (default), Undead Burg/Undead Parish (1) 8 13 19 20 31 48 12 19 29 12 19 29 9 14 21 22 34 52 13 20 31 13 20 31 8 13 20 21 32 50 13 20 30 13 20 30 8 13 19 20 31 48 12 19 29 12 19 29 10 16 24 27 42 65 16 25 39 16 25 39 5 8 12 13 20 32 8 13 19 8 13 19 6 9 15 17 27 41 10 16 24 10 16 24 0 0 0 0 0 0 0 0 0 0 0 0 6 7 8 16 18 22 9 10 13 9 10 13 5 6 7 12 13 17 7 8 10 7 8 10 0 0 0 0 0 0 0 0 0 0 0 0
100
100
100
pyromancer set
Armor Tattered Cloth Hood Tattered Cloth Hood +5 Tattered Cloth Hood +10 Tattered Cloth Robe Tattered Cloth Robe +5 Tattered Cloth Robe +10 Tattered Cloth Manchette Tattered Cloth Manchette +5 Tattered Cloth Manchette +10 Heavy Boots Heavy Boots +5 Heavy Boots +10 Durability 400 400 400 400 400 400 400 400 400 400 400 400 Weight 1,1 1,1 1,1 2,7 2,7 2,7 1,6 1,6 1,6 1,6 1,6 1,6 Frampt Souls Acquired from 100 Pyromancer (default), Blight- 8 town/Quelaags Domain (1) 13 19 Pyromancer (default), Blight- 21 town/Quelaags Domain (1) 33 51 Pyromancer (default), Blight- 12 town/Quelaags Domain (1) 19 29 Pyromancer (default), Blight- 12 town/Quelaags Domain (1) 19 29 9 14 22 23 36 56 13 21 32 13 21 32 8 13 19 21 33 51 12 19 29 12 19 29 8 13 19 21 33 51 12 19 29 12 19 29 9 14 22 23 36 56 14 22 34 14 22 34 12 19 29 30 47 73 18 28 44 18 28 44 6 9 15 17 27 41 10 16 24 10 16 24 0 0 0 0 0 0 0 0 0 0 0 0 9 10 13 23 25 32 14 15 20 14 15 20 23 23 32 59 65 83 35 39 49 35 39 49 1 1 1 2 2 3 1 1 1 1 1 1
100
100
100
Cleric set
Armor Priests Hat Priests Hat +5 Priests Hat +10 Holy Robe Holy Robe +5 Holy Robe +10 Traveling Gloves Traveling Gloves +5 Traveling Gloves +10 Holy Trousers Holy Trousers +5 Holy Trousers +10 Durability 350 350 350 350 350 350 350 350 350 350 350 350 Weight 1,2 1,2 1,2 4 4 4 0,7 0,7 0,7 2 2 2 Frampt Souls Acquired from 100 Catacombs (1) 8 13 19 22 34 53 5 8 12 14 22 34 9 15 23 26 41 63 6 9 14 17 26 40 8 13 19 22 34 53 5 8 12 14 22 34 8 13 19 22 34 53 5 8 12 14 22 34 9 14 22 23 36 56 5 8 12 15 23 36 5 8 12 14 22 34 3 5 7 8 13 19 7 11 17 19 30 46 4 6 10 12 19 29 0 0 0 0 0 0 0 0 0 0 0 0 9 10 13 24 26 34 5 6 7 15 17 21 8 9 11 20 22 28 4 4 6 13 14 18 0 0 0 0 0 0 0 0 0 0 0 0
100
100
Cleric (default), The Dukes Archives/Crystal Cave (1), Catacombs (1) Cleric (default), Catacombs (1)
100
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Chapter 06 e xtrAs
Dark Souls is filled to bursting with optional content that only the most dedicated players will ever get to see all of. Weve explored the games depths and charted the courses of its many nPCs, and in this chapter well make these hidden events accessible to everyone. Youll also find a full guide to unlocking every Achievement/Trophy, as well as details on the games rare enemies and new Game+ mode, ensuring that the games darkest corners are all exposed.
CrestfALLen wArriOr
Souls 1000
When you arrive in Firelink Shrine, youll see this nPC sitting on a rock near the Bonfire. Talk to him often to get clues about what to do next, or to learn interesting tid-bits about other nPCs in the game. After you ring the second Bell of Awakening, and Kingseeker Frampt shows up, this nPC will have one more thing to say, and then will leave Firelink after you do. Make sure to talk to him until he begins repeating himself, or he wont go to new Londo Ruins and become Hollow. When he leaves, he will go down to the new Londo Ruins and become a Hollow. You can fight him there by taking the path from Firelink down to the new Londo Ruins, and hell appear in the area just before the bridges that cross the water. Since he appears before the bridges, you can fight him far and away from the ghosts that appear on the opposite side which makes things a bit 01 easier. [a 01]
event Items None area Firelink Shrine New Londo ruins*
*As a Hollow
Condition to receive hp 793 793 Drop Items Condition to appear none. Complete Quelaags Domain and ring the second bell, and then enter Firelink Shrine once, then leave.
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sOLAire Of AstOrA
Solaire is a Knight of the Sun. Youll be able to Summon him to help you with Boss Fights in several parts of the game. If he lives through the Boss Fight with you, then hell give you a Sunlight Medal, but if he dies during the fight, then you dont get the medal. His path through the game is rather complex, and in order to get everything out of him, and have him fight with you in the last battle of the game, youll need to be persistent and careful so that you interact with him at every opportunity. If you miss a chance to interact with him, then youll break his path through the game and he wont show up later after the point at which you missed him.
Souls 1000
events
Summonings area Undead parish the Depths anor Londo Demon ruins Kiln of the First Flame Boss Fight Bell Gargoyles Gaping Dragon Dragon Slayer Ornstein & Executioner Smough Centipede Demon Gwyn, Lord of Cinder Condition none. none. none. Speak with him at the Sunlight Altar. Save him in Lost Izalith.
01
Youll first encounter Solaire in the Undead Burg. He is in the area at the opposite end of the bridge on which the Red Dragon is perched. Talk to him at the bridge and accept his offer in order to get a White Sign Soapstone for MP play. After speaking to him in the Undead Burg, youll next be able to encounter him in Anor Londo. Once there, talk to him at the Bonfire located in the main building that Gwynevere is located in. Youll find him next to the Bonfire on the first floor. This one is optional and wont break his path through the game, but it does affect whether or not hell be available for the Demon Ruins Boss fight. After leaving Anor Londo, go to the Sunlight Altar, and speak with him there. The Sunlight Altar is located to the right of the Bonfire in the Undead Burg near where you first met Solaire. Its the Bonfire in the small room behind where the Hellkite Dragon was perched. The altar itself is in the area to the right of the Bonfire where the broken statue is located. Go to that area and speak with Solaire. [a 01] If your Faith is at level 50, then hell offer to let you join the Covenant: Warrior of Sunlight. Alternatively, if the value of your Faith + (5 x number of times a Client in MP play) = 50, then hell offer you the covenant. This means that if you play offline only, youll need a value of 50 for Faith to open the covenant. If you play online, then the number of times you were the client x 5 + your Faith value need to be 50. For example, lets say your Faith = 12 and you were a Client in MP 8 times. That gives you 12 + [5 x 8] = 12 + 40 = 52. The total value is 52 which is greater than 50 and is enough to unlock the Covenant. If you dont have these stat values after leaving Anor Londo, you can still open the Covenant: Warrior of Sunlight later in the game. Note: You do not need to open or join the Covenant at this time. You only need to speak with Solaire here in order for him to be available for the Demon Ruins Centipede Demon fight.
02
01
05
03
What happens here is going to depend on how you enter Lost Izalith. If you go straight into Lost Izaltih through the regular route which is right after speaking with Solaire after the Centipede Demon fight, then Solaire will go Hollow and youll fight him near the area where the door to the Chaos Bed Boss fight is located.
possible Outcomes enter Lost Izalith through the front area. Solaire becomes a Hollow and attacks you near the door to the Bed of Chaos Boss Fight.
Solaire becomes a Hollow and enter Lost Izalith via the shortcut, but do not can be found in the shortcut kill all nine Chaos Bugs. area. enter Lost Izalith via the shortcut, and kill all nine Chaos Bugs. Solaire shows up as normal just outside of the shortcut door and you can talk to him to trigger his final Summon Sign.
04
In Demon Ruins, after the Centipede Boss fight, youll find Solaire sitting on the ground in the next area just past where the Boss fight took place. Hell be off to the left of the Bonfire. Talk to him there to progress with his path.
However, if you instead take the shortcut from Demon Ruins into Lost Izalith then youll encounter nine Chaos Bugs in the corridor on your way to Lost Izalith. You must kill all nine of them. Do not leave a single one alive, and do not cross into Lost Izalith so that that area loads before you have killed all nine of them. If one is alive and you enter Lost Izalith, then Solaire will be attacked by one and turned Hollow - so kill them all. If you miss one, then when you come back to the shortcut corridor, youll find Solaire with one of the bugs attached to his head, and you must kill him. If you kill all nine of them, then return Lost Izalith before returning to the start of the shortcut area youll find Solaire sitting on the ground just outside the door that you opened with the Daughter of Chaoss Covenant. Hell be depressed, but by talking to him here, you will trigger his final Summon Sign at the end of the game just before the final Boss fight. To find it, as soon as you get off the narrow bridge and arrive at the final spiral staircase, look left to see his Summon Sign. Youll find the shortcut to Lost Izalith in Demon Ruins just outside the room where you fought the Boss Firesage Demon. As you face that room, look to the right, and youll see a hole in the wall. Use the tree roots to reach the ground floor and then go to the end of the long hall where youll find a locked door. The way to unlock that door is to join the Covenant of the Daughter of Chaos, and then level that Covenant to +2 status. That will require 30 Humanity to raise the covenant that high. After you raise the Covenant to +2, then you can touch the locked door and it will open. now proceed forward and kill the nine Chaos Bugs ahead. [a 02]
02
event Items White Sign Soapstone Sunlight Medal area Undead Burg anor Londo Sunlight altar Demon ruins Lost Izalith
Condition to receive Talk in the Undead Burg and accept his offer. He lives through a Boss Fight you summoned him for. hp 698 908 908 938 938 Drop Items
Iron Helm, Armor of the Sun, Iron Bracelet, Iron Leggings, Sunlight Straight Sword, Sunlight Shield, Sunlight, Talisman, Humanity (x2), White Sign Soapstone*
Talk to him in the Undead Burg. Talk to him in Anor Londo (optional. Talk to him in Anor Londo. Talk to him in Demon Ruins.
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When youre in the Undead Parish, you can find this nPC locked up in a prison cell. To find him, youll need to go upstairs in the parish to where the pack of Undead and the Channeler are located. After clearing the room of the enemy, look to the right side of the room to find a set of stairs leading further up. Go up those stairs to the next area and then break through the cracked wall there. Once you do, enter the newly opened area and take the stairs to the top to find the jail cell that holds Lautrec. It requires the Mystery Key to open, and that can be found in the Undead Burg on a corpse. Use the key to open the cell and free him. [a 01] If you do not free him, he will find his own way out after you leave the Undead Parish. Either way, he will appear in Firelink Shrine after you beat the Undead Parish Boss thus finishing the area. Once you have finished Undead Parish, go back to Firelink Shrine and youll find Lautrec sitting on the ground off to the right and in front of Anastacias cave. If you freed him, then talk to him there to get your reward, a Sunlight Medal. Lautrec will stay in Firelink until you enter The Depths. Once you do, hell kill Anastacia and then disappear. However, that is not the end. When you come back from The Depths, check Anastacias cave to find her dead body and some drop items. Amongst the items is a Black Eye Orb which you can use to find Lautrec again, and reclaim Anastacias stolen soul.
Souls
02
While Lautrec is in Firelink, you can get some more dialogue out of him, but youll have to go through a series of steps, and pay him some souls. Doing this is optional, but it does give you a bit more insight into the character of Petrus of Thorolund. Again, this is entirely optional and doesnt impact gameplay, but it is interesting and sheds some light on things.
01
Obtaining Lautrecs Information When Rhea, Vince, and nico show up near Petrus, talk to them all until they begin repeating themselves meaning you have exhausted all unique dialogue. Leave Firelink Shrine and go to another area like the Undead Burg. Kill an enemy there and then return to Firelink Shrine to find Rhea, Vince, and nico are gone. Talk to Petrus to and hell tell you that Rhea has left the area. Talk to Lautrec and pay him the requested amount of souls. The number of souls he asks for is based on your level, so do this early to make it cheaper. Hell talk about Rhea.
02
Talk to Petrus again to learn of his secret plan for Rhea. Lautrecs Comrades
03
When you reach Anor Londo, make your way through the area to the Boss fight with Ornstein and Smough. In the large room just outside the room where that fight takes place, the Black Eye Orb will begin to vibrate. That is your hint on how to find Lautrec. Once you have cleared that room of the enemy so that it is safe, use the Black Eye Orb to invade Lautrecs realm. [a 02]
event Items Sunlight Medal helm of Favor, armor of Favors embrace, Gauntlets of Favor, Leggings of Favor area Undead parish Firelink Shrine anor Londo
*In Anor Londo only
Condition to receive Free him in the Undead Parish, then speak to him in Firelight Shrine. Invade Lautrecs world in Anor Londo using the Black Eye Orb. Defeat him, and find this armor on a corpse on the balcony outside the Chamber of the Princess in Anor Londo. hp 862 862 985 Drop Items Ring of Favor and Humanity, Humanity (x5), Crest Shield*, Souvenir of Reprisal*, Fire Keepers Soul*
When you do, youll face Lautrec and two of his comrades in a fierce battle. All you need do is defeat Lautrec himself to win, but if you kill his Sorcerer comrade there is a chance he will drop a Catalyst weapon. After you have killed Lautrec, return to Firelink Shrine and again visit Anastacias cave to return her soul which will bring her back to life and re-enable the Bonfire of Firelink Shrine.
Condition to appear Hes locked in a cell. none. Use the Black Eye Orb dropped by Anastacia.
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Vince and nico are the Cleric Guards of Rhea of Thorolund. They will appear with Rhea in Petrus area of Firelink Shrine after you complete the Undead Parish. You can talk to them in Firelink Shrine, but that is all. Rhea, nico, and Vince will leave Firelink and go to the Tomb of the Giants if you exhaust all the unique dialogue of Rhea, Petrus, nico, and Vince in Firelink and then leave the area. If you dont exhaust all the unique dialogue, then they will stay in Firelink until you beat the Boss Pinwheel in the Tomb of the Giants. [a 01] Once they enter the Tomb of the Giants, you can find Rhea in the pit that Patches pushes you into. Talk to her, and shell tell you that Vince and nico have gone Hollow. Walk a short distance away from her, and youll confront them both in a fierce battle. After you kill them, return to Rhea and speak with her once more to gain a Miracle.
01 Souls 1000
Nico
Condition to receive Talk to Rhea in the Tomb of the Giants. Defeat Vince & nico, then talk to Rhea again. hp 638 821 hp 682 970 Drop Items Condition to appear Complete Undead Parish. Exhaust all unique dialogue in Firelink, and then leave Firelink. Or, enter the Catacombs and beat the Boss Pinwheel. Condition to appear Complete Undead Parish. Exhaust all unique dialogue in Firelink, and then leave Firelink. Or, enter the Catacombs and beat the Boss Pinwheel.
Nico
Drop Items
*As a Hollow.
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CreDiTs
DarK SOULS the Official MiniGuide produced and published by Future Press in north America and Europe. FUtUre preSS Verlag und Marketing GmbH Barmbeker Strae 5a 22303 Hamburg, Germany www.future-press.com Managing Directors president Senior editor authors Frank Glaser Jrg Kraut David Waybright Wil Murray Bruce Byrne Usman Niazi Ahmed Murad Chris Andrews Carol Crowdy Jrg Kraut Jasmin Dahncke Sven Kanth Tobias Koch Wil Murray Jean-Reiner Jung Martin Adler email: [email protected] Facebook: facebook.com/future-press twitter: #FuturePress Youtube: youtube.com/futurepress
Dark Souls 2011 NAMCO BANDAI Games Inc. 2011 FromSoftware, Inc. NAMCO BANDAI Games logo is a trademark of NAMCO BANDAI. 2011 Future Press Verlag und Marketing GmbH. All rights reserved, including the right of reproduction in whole or in part in any form. All other copyrights or trademarks are the property of their respective owners and are used under license. Limits of Liability and Disclaimer of Warranty: THE AUTHOR AND PUBLISHER MAKE NO WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED, WITH REGARD TO THESE PROGRAMS OR THE DOCUMENTATION CONTAINED IN THIS BOOK. THE AUTHOR AND PUBLISHER SPECIFICALLY DISCLAIM ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR AND PUBLISHER SHALL NOT BE LIABLE IN ANY EVENT FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH, OR ARISING OUT OF THE FURNISHING, PERFORMANCE, OR , USE OF THESE PROGRAMS.
Very Special thanks to the entire team at nAMCO BAnDAI Games and FromSoftware for their kind support. Support and Supervision NaMCO BaNDaI Games Inc. producer International Marketing/ Localization Coordinator FromSoftware, Inc. Daisuke Uchiyama Takeshi Miyazoe Yutaka Fuse
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