Android Report - ابانوب عماد فارس

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A REPORT

ON

Android OS

SUBMITTED BY

Name : Abanoub Emad Fares

UNDER GUIDANCE OF
Prof. Eman Younes

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Table of Contents
Topic 1
1.1 Abstract ------------------------------------------------------------------------------- 3

Topic 2
2.1 Introduction -------------------------------------------------------------------------- 4

Topic 3
3.1 Features of Android OS --------------------------------------------------------------5

Topic 4
4.1 Android Architecture -----------------------------------------------------------------6
4.1.1 Application Framework----------------------------------------------------- 7
4.1.2 Libraries----------------------------------------------------------------------8
4.1.3 Android Runtime-------------------------------------------------------------9
4.1.4 Linux Kernal------------------------------------------------------------------10

Topic 5
5.1 Architecture for Secure Data storage------------------------------------------------11

Topic 6
6.1 Execution Environment --------------------------------------------------------------13
6.2 The Dalvik Virtual Machine-----------------------------------------------------------15

Topic 7
7.1 Lifecycle of an Android Application --------------------------------------------------16
7.2 Security and permissions in Android ------------------------------------------------18
7.3 Development Tools------------------------------------------------------------------ 19

Conclusion --------------------------------------------------------------------------------21

References --------------------------------------------------------------------------------22

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Topic 1

1. ABSTRACT

Android is a software stack for mobile devices that includes an operating system,
middleware and key applications. Android is a software platform and operating
system for mobile devices based on the Linux operating system and developed by
Google and the Open Handset Alliance. It allows developers to write managed code
in a Java-like language that utilizes Google-developed Java libraries, but does not
support programs developed in native code.

The unveiling of the Android platform on 5 November 2007 was announced with the
founding of the Open Handset Alliance, a consortium of 34 hardware, software and
telecom companies devoted to advancing open standards for mobile devices. When
released in 2008, most of the Android platform will be made available under the
Apache free-software and open-source license.

Open - Android allows to access core mobile device functionality through standard
API calls. All applications are equal - Android does not differentiate between the
phone's basic and third-party applications -- even the dialer or home screen can be
replaced. Breaking down boundaries – Combine information from the web with data
on the phone -- such as contacts or geographic location -- to create new user
experiences. Fast and easy development - The SDK contains what need to build and
run Android applications, including a true device emulator and advanced debugging
tools.

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Topic 2

2.1 INTRODUCTION

Android is a software stack for mobile devices that includes an operating system,
middleware and key applications. Android is a software platform and operating system for
mobile devices based on the Linux operating system and developed by Google and the
Open Handset Alliance. It allows developers to write managed code in a Java-like language
that utilizes Google developed Java libraries, but does not support programs developed in
native code.

The unveiling of the Android platform on 5 November 2007 was announced with the
founding of the Open Handset Alliance, a consortium of 34 hardware, software and telecom
companies devoted to advancing open standards for mobile devices. When released in
2008, most of the Android platform will be made available under the Apache free-software
and open-source license.

2.1.1 THE BIRTH OF ANDROID


Google Acquires Android Inc.
In July 2005, Google acquired Android Inc., a small startup company based in Palo
Alto, CA. Android's co-founders who went to work at Google included Andy Rubin (co-
founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc), Nick Sears
(once VP at T-Mobile), and Chris White (one of the first engineers at WebTV). At the time,
little was known about the functions of Android Inc. other than they made software for
mobile phones.

2.1.2 Open Handset Alliance Founded


On 5 November 2007, the Open Handset Alliance, a consortium of several companies
which include Google, HTC, Intel, Motorola, Qualcomm, T-Mobile, Sprint Nextel and
NVIDIA, was unveiled with the goal to develop open standards for mobile devices. Along
with the formation of the Open Handset Alliance, the OHA also unveiled their first product,
Android, an open source mobile device platform based on the Linux operating system.

2.1.3 Hardware
Google has unveiled at least three prototypes for Android, at the Mobile World
Congress on February 12, 2008. One prototype at the ARM booth displayed several basic
Google applications. A 'd-pad' control zooming of items in the dock with a relatively quick
response.

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Topic 3

3.1 Features of Android OS

• Application framework enabling reuse and replacement of components

• Dalvik virtual machine optimized for mobile devices

• Integrated browser based on the open source WebKit engine

• Optimized graphics powered by a custom 2D graphics library; 3D graphics


based on the OpenGL ES 1.0 specification (hardware acceleration optional)

• SQLite for structured data storage

• Media support for common audio, video, and still image formats (MPEG4,
H.264, MP3, AAC, AMR, JPG, PNG, GIF)

• GSM Telephony (hardware dependent)

• Bluetooth, EDGE, 3G, and WiFi (hardware dependent)

• Camera, GPS, compass, and accelerometer (hardware dependent)

• Rich development environment including a device emulator, tools for


debugging, memory and performance profiling, and a plugin for the Eclipse
IDE

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Topic 4

4.1 Android Architecture

The following diagram shows the major components of Android

Figure 1: Architecture of Android OS

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4.1.1 Application Framework

Developers have full access to the same framework APIs used by the core
applications. The application architecture is designed to simplify the reuse of
components; any application can publish its capabilities and any other application
may then make use of those capabilities (subject to security constraints enforced by
the framework). This same mechanism allows components to be replaced by the user.

Underlying all applications is a set of services and systems, including:

• A rich and extensible set of Views that can be used to build an application,
including lists, grids, text

• boxes, buttons, and even an embeddable web browser

• Content Providers that enable applications to access data from other


applications (such as Contacts), or to share their own data

• A Resource Manager, providing access to non-code resources such as


localized strings, graphics, and lat files

• A Notification Manager that enables all applications to display custom alerts


in the status bar

• An Activity Manager that manages the life cycle of applications and provides
a common navigation Backstack

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4.1.2 Libraries

Android includes a set of C/C++ libraries used by various components of the Android
system. These capabilities are exposed to developers through the Android application
framework. Some of the core libraries are listed below:

• System C library - a BSD-derived implementation of the standard C system


library (libc), tuned for embedded Linux-based devices

• Media Libraries - based on PacketVideo's Open CORE; the libraries support


playback and recording of many popular audio and video formats, as well as
static image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and
PNG

• Surface Manager - manages access to the display subsystem and seamlessly


composites 2D and 3D graphic layers from multiple applications

• LibWebCore - a modern web browser engine which powers both the Android
browser and an embeddable web view

• SGL - the underlying 2D graphics engine

• 3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries


use either hardware 3D acceleration (where available) or the included, highly
optimized 3D software rasterizer

• Free Type - bitmap and vector font rendering

• SQLite - a powerful and lightweight relational database engine available to all


applications.

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4.1.3 Android Runtime

Android includes a set of core libraries that provides most of the functionality
available in thecore libraries of the Java programming language. Every Android
application runs in its own process, with its own instance of the Dalvik virtual
machine. Dalvik has been written so that a device can run multiple VMs efficiently.
The Dalvik VM executes files in the Dalvik Executable (.dex) format which is
optimized for minimal memory footprint. The VM is register-based, and runs classes
compiled by a Java language compiler that have been transformed into the .dex
format by the included "dx" tool. The Dalvik VM relies on the Linux kernel for
underlying functionality such as threading and low-level memory management.

At the same level there is Android Runtime, where the main component Dalvik
Virtual Machine is located. It was designed specifically for Android running in
limited environment, where the limited battery, CPU, memory and data storage are
the main issues. Android gives an integrated tool “dx”, which converts generated byte
code from .jar to .dex file, after this byte code becomes much more efficient to run
on the small processors.

Figure 2: Conversion from .java to .dex file

As the result, it is possible to have multiple instances of Dalvik virtual machine


running on the single device at the same time. The Core libraries are written in Java
language and contains of the collection classes, the utilities, IO and other tools.

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4.1.4 Linux Kernal

Android Architecture is based on Linux 2.6 kernel. It helps to manage security,


memory management, process management, network stack and other important
issues. Therefore, the user should bring Linux in his mobile device as the main
operating system and install all the drivers required in order to run it. Android
provides the support for the Qualcomm MSM7K chipset family. For instance, the
current kernel tree supports Qualcomm MSM 7200A chipsets, but in the second half
of 2008 we should see mobile devices with stable version Qualcomm MSM 7200,
which includes major features:

1. WCDMA/HSUPA and EGPRS network support

2. Bluetooth 1.2 and Wi-Fi support

3. Digital audio support for mp3 and other formats

4. Support for Linux and other third-party operating systems

5. Java hardware acceleration and support for Java applications

6. Qcamera up to 6.0 megapixels

7. gpsOne – solution for GPS

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Topic 5

5.1 Architecture for Secure Data Storage

Figure 3 Android and Secure Local Data Storage

Secure data storage solution that could potentially be deployed on Android. It is as


shown in the figure. However, many shortcomings of the design have been addressed.
Additional security highlights will be presented at the end of the section. Using figure
3, we have the following workflow:

1. The user enters his credentials on the handset.

2. The credentials are not sent to the SSO service over the network. Instead, the
credentials are used as the passphrase to decrypt the local public/private key
pair of the user. We define the public/private key pair to be of type RSA and
of at least 096 bits in size. Already we gain the advantage that the user’s
password is not sent over the network.

3. The private key is used to decrypt the symmetric cipher key. The symmetric
cipher key is used to encrypt/decrypt any locally cached data. A strong
symmetric cipher like 3DES is used.

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4. All data found in the local cache is encrypted with the symmetric cipher key
defined in step #3.

5. If the requested data is not locally cached or expired. We must communicate


with the SSO service again to be able to receive fresh data from the Restful
web services. However, unlike the architecture presented in section 2 of this
document, we login to the SSO server using a hostile challenge based on the
private key of the user. As such, we login with the SSO system using
public/private key infrastructure. The user name and the password are never
sent over the network. The SSO system can identify the user based on this
challenge and returns a 496 bit alpha numeric token.

6. The tokens generated by the SSO system are set to automatically expire after
a given period of time.

7. On reception of the SSO token. The Android background application can now
communicate with any Restful web services that adhere to the same SSO
federation. Public/private key infrastructure is once again used to setup a
secure communication channel between the phone and the server. The
certificates of the servers that host the web services are procured from the
same certificate authority that shipped with the phone.

8. On reception of a request, the SSO token is extracted from the request. The
web service calls upon the SSO system to authorize the operation.

9. On reception of the data, the symmetric cipher described in bullet #3 above


is used to encrypt the data before it reaches any local persistent storehouse.

10. Data is returned to the user facing application.

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Topic 6

6.1 Execution Environment

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Figure 4 Regular Java Execution Process | Figure 5 Android Execution Environment

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Figures 4 and 5 represent the regular Java and Android execution paths respectively.
It is interesting to note here however is that the Android compilers do not operate on
Java language code. Instead, the Android translators work on the resulting Java
bytecode emitted from a traditional Java compiler.

As such, it is possible to reuse existing Java libraries, even if the original source code
is not available. Such libraries must meet stringent requirements however, they need
to:

1. adhere to the Java SE 5 dialect

2. not use any Java classes or packages found in Java SE 5 not found in the
Android platform

3. not use any packages or classes specific to the Sun Microsystems platform

4. still behave in a predictable manner under the Apache Harmony Java


environment

Following these guidelines, it’s possible to integrate existing Java source code,
packages and libraries piecemeal. Special care will be needed in the integration phase
of such code but the potential savings offered by such integration far outweighs the
cost of rewriting well-coded, well-documented and well-tested libraries ready for use.
Furthermore, it is expected that has Apache Harmony matures, more and more
compatibility issues will be resolved further increasing the pool of available Java
code that will be able to execute unmodified under the Android platform.

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6.2 The Dalvik Virtual Machine

The Dalvik Virtual Machine


The Dalvik virtual machine is an interpreter only machine optimized for use on low
powered, low memory devices like phones. Notably, Dalvik does not make use of
just in time (JIT) Compilation to improve the performance of an application at
runtime. Furthermore, Dalvik is not a Java virtual machine. This is because Dalvik is
unable to read Java bytecode34, instead it uses its own bytecode format called “dex”.
Google claims this format allows battery power to be better-conserved at all different
stages of execution of an application. This means that standard Java SE applications
and libraries cannot be used directly on the Android Dalvik virtual machine.

Dalvik however stands at the center of the Android value proposition. Its low
electrical power consumption, rich libraries, and unified, non-fragmented application
programming interfaces make it stand out, or so Google hopes, over the fragmented
ecosystem that is Java ME35 today.

Furthermore, since Dalvik uses the Java programming language but not the Java
execution environment (JVM), Google is free to develop Android without the need
to license or obtain certification from Sun Microsystems Inc, the legal owner of the
Java trademark and brands.

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Topic 7

7.1 Lifecycle of an Android Application

In most cases, every Android application runs in its own Linux process. This process
is created for the application when some of its code needs to be run, and will remain
running until it is no longer needed and the system needs to reclaim its memory for
use by other applications.

An important and unusual feature of Android is that an application process's lifetime


is not directly controlled by the application itself. Instead, it is determined by the
system through a combination of the parts of the application that the system knows
are running, how important these things are to the user, and how much overall
memory is available in the system.

It is important that application developers understand how different application


components (in particular Activity, Service, and IntentReceiver) impact the lifetime
of the application's process. Not using these components correctly can result in the
system killing the application's process while it is doing important work.

common example of a process life-cycle bug is an IntentReceiver that starts a thread


when it receives an Intent in its onReceiveIntent() method, and then returns from the
function. Once it returns, the system considers that IntentReceiver to be no longer
active, and thus its hosting process no longer needed (unless other application
components are active in it). Thus, it may kill the process at any time to reclaim
memory, terminating the spawned thread that is running in it. The solution to this
problem is to start a Service from the IntentReceiver, so the system knows that there
is still active work being done in the process.

To determine which processes should be killed when low on memory, Android places
them into an "importance hierarchy" based on the components running in them and
the state of those components. These are, in order of importance:

1. A foreground process is one holding an Activity at the top of the screen that
the user is interacting with (its onResume () method has been called) or an
IntentReceiver that is currently running (its onReceiveIntent () method is
executing). There will only ever be a few such processes in the system, and

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these will only be killed as a last resort if memory is so low that not even these
processes can continue to run.
2. A visible process is one holding an Activity that is visible to the user on-screen
but not in the foreground (its onPause() method has been called). This may
occur, for example, if the foreground activity has been displayed with a dialog
appearance that allows the previous activity to be seen behind it. Such a process
is considered extremely important and will not be killed unless doing so is
required to keep all foreground processes running.

3. A service process is one holding a Service that has been started with the
startService() method. Though these processes are not directly visible to the
user, they are generally doing things that the user cares about (such as
background mp3 playback or background network data upload or download),
so the system will always keep such processes running unless there is not
enough memory to retain all foreground and visible process.

4. A background process is one holding an Activity that is not currently visible


to the user (its onStop() method has been called). These processes have no direct
impact on the user experience. Provided they implement their activity life cycle
correctly (see Activity for more details), the system can kill such processes at
any time to reclaim memory for one of the three previous processes types.
Usually there are many of these processes running, so they are kept in an LRU
list to ensure the process that was most recently seen by the user is the last to
be killed when running low on memory.

5. An empty process is one that doesn't hold any active application components.
The only reason to keep such a process around is as a cache to improve startup
time the next time a component of its application needs to run. As such, the
system will often kill these processes in order to balance overall system
resources between these empty cached processes and the underlying kernel
caches.

When deciding how to classify a process, the system picks the most important level
of all the components currently active in the process.

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7.2 Security and Permissions in Android

Android is a multi-process system, where each application (and parts of the system)
runs in its own process. Most security between applications and the system is
enforced at the process level through standard Linux facilities, such as user and group
IDs that are assigned to applications. Additional finergrained security features are
provided through a "permission" mechanism that enforces restrictions on the specific
operations that a particular process can perform.

Android mobile phone platform is going to be more secure than Apple’s iPhone or
any other device in the long run. There are several solutions nowadays to protect
Google phone from various attacks. One of them is security vendor McAfee, a
member of Linux Mobile (LiMo) Foundation. This foundation joins particular
companies to develop an open mobile-device software platform. Many of the
companies listed in the LiMo Foundation have also become members of the Open
Handset Alliance (OHA).

As a result, Linux secure coding practice should successfully be built into the Android
development process. However, open platform has its own disadvantages, such as
source code vulnerability for black-hat hackers. In parallel with great opportunities
for mobile application developers, there is an expectation for exploitation and harm.
Stealthy Trojans hidden in animated images, particular viruses passed from friend to
friend, used for spying and identity theft, all these threats will be active for a long
run.

Another solution for such attacks is SMobile Systems mobile package. Security
Shield –an integrated application that includes anti-virus, anti-spam, firewall and
other mobile protection is up and ready to run on the Android operating system.
Currently, the main problem is availability for viruses to pose as an application and
do things like dial phone numbers, send text messages or multi-media messages or
make connections to the Internet during normal device use. It is possible for
somebody to use the GPS feature to track a person’s location without their
knowledge. Hence SMobile Systems is ready to notify and block these secure alerts.
But the truth is that it is not possible to secure r mobile device or personal computer
completely, as it connects to the internet. And neither the Android phone nor other
devices will prove to be the exception.

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7.3 Development Tools

The Android SDK includes a variety of custom tools that help develop mobile
applications on the Android platform. The most important of these are the Android
Emulator and the Android Development Tools plugin for Eclipse, but the SDK also
includes a variety of other tools for debugging, packaging, and installing r
applications on the emulator.

Android Emulator

A virtual mobile device that runs on computer use the emulator to design, debug, and test
r applications in an actual Android run-time environment.

Android Development Tools Plugin for the Eclipse IDE

The ADT plugin adds powerful extensions to the Eclipse integrated environment, making
creating and debugging r Android applications easier and faster. If use Eclipse, the ADT
plugin gives an incredible boost in developing Android applications:

• It gives access to other Android development tools from inside the Eclipse IDE.
For example, ADT lets access the many capabilities of the DDMS tool — taking
screenshots, managing portforwarding, setting breakpoints, and viewing thread
and process information — directly from Eclipse.

• It provides a New Project Wizard, which helps quickly create and set up all of
the basic files’ll need for a new Android application.

• It automates and simplifies the process of building r Android application.


• It provides an Android code editor that helps write valid XML for r Android
manifest and resource files.

Dalvik Debug Monitor Service (ddms)

Integrated with Dalvik, the Android platform's custom VM, this tool lets manage
processes on an emulator or device and assists in debugging. can use it to kill
processes, select a specific process to debug, generate trace data, view heap and
thread information, take screenshots of the emulator or device, and more.
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Android Debug Bridge (adb)

The adb tool lets install application's .apk files on an emulator or device and access
the emulator or device from a command line. can also use it to link a standard
debugger to application code running on an Android emulator or device.

Android Asset Packaging Tool (aapt)

The aapt tool lets create .apk files containing the binaries and resources of Android
applications.

Android Interface Description Language (aidl)

Aidl Lets generate code for an interprocess interface, such as what a service might
use.

sqlite

Included as a convenience, this tool lets access the SQLite data files created and used
by Android applications.

Trace view

This tool produces graphical analysis views of trace log data that can generate from
r Android application.

Mksdcard

Helps create a disk image that can use with the emulator, to simulate the presence
of an external storage card (such as an SD card).

Dx

The dx tool rewrites .class bytecode into Android bytecode (stored in .dex files.)

activityCreator

A script that generates Ant build files that can use to compile r Android applications.
If are developing on Eclipse with the ADT plugin, won't need to use this script.
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Conclusion

Android is a truly open, free development platform based on Linux and open
source. Handset makers can use and customize the platform without paying a
royalty.

A component-based architecture inspired by Internet mash-ups. Parts of one


application can be used in another in ways not originally envisioned by the
developer. can even replace built-in components with own improved versions. This
will unleash a new round of creativity in the mobile space.

• Android is open to all: industry, developers and users

• Participating in many of the successful open source projects

• Aims to be as easy to build for as the web.

• Google Android is stepping into the next level of Mobile Internet

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References

1. White paper for “A Spectrum White Paper: Thoughts on Google Android” from
Spectrum data
2. Technology. http://www.spectrumdt.com

3. http://code.google.com/android/ - Google Android official webpage

4. http://www.openhandsetalliance.com/ - Open Handset Alliance webpage

5. http://en.wikipedia.org/wiki/Android_(mobile_phone_platform)–Wikipedia
information

6. http://googleblog.blogspot.com/ - Official Google Blog

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