Chaos Warrior Book
Chaos Warrior Book
Chaos Warrior Book
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CITADEL 3
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MINIATURES
CHAOS WARRIOR
1’ CHAOS WARRIOR •
haos Warriors are thought of as enemies close in on them for the kill, and all
C inhuman,
pleasure
daemonic
of
killing
indiscriminate
machines,
men who have sold their souls for the
slaughter.
hope seems lost. Then, the powers of chaos
may see fit to
individual - at a price.
intervene and save the
■ INTRODUCTION ■
This pack contains everything you need to Remember too, that if there is not a
introduce a new Warrior to your games of Barbarian in the party, then one of the other
Warhammer Quest, including his Warrior Warriors will have to carry the lantern and be
card. Warrior counter. Equipment card, a the leader.
rulebook, any special cards and a Citadel
miniature to represent the Warrior himself.
BIGGER GROUPS OF WARRIORS.
This rulebook is split into three sections: a
If you want to, you can take more than four
basic Warhammer Quest section, an
Warriors into an adventure, adding the Chaos
Advanced Warhammer Quest section, and a
Warrior to the party of Warriors. If you do this,
Roleplay section.
you will have to make sure that there are
The Warhammer Quest rules contain all the enough Monsters to go round! The cards and
rules for using the Chaos Warrior in your tables from the Warhammer Quest game are
games. The Advanced rulebook covers all the designed for parties of four Warriors, and if
rules for the progression of the Chaos Warrior you send fifteen different Warriors down a
through the battle-levels, including any spells, dungeon, then the game as it stands will
skills or special rules, and the final section present no challenge at all! As a general rule,
gives rules guides for using the new Warrior stick to parties of four Warriors, but if you
in the Roleplay system. have a party of five or six. then increase the
number of Monsters by an equal proportion.
RULES FOR WARHAMMER QUEST For example, if you have six Warriors in the
party, this is 50% more Warriors than the
If you wish, you may replace one of the
Event cards are set up to deal with. In this
Warriors from the Warhammer Quest game
case, you should make sure that each time
with the Chaos Warrior. Simply allow one of
Monsters appear, there are 50% more of
the players to choose the Chaos Warrior. The
them. If the card says " 1D6 Ores”, roll the
rules which follow explain how to use the
dice as usual and then multiply the result
Chaos Warrior in your games. Remember to
upwards to match the party size - so a dice
put the Warrior counter for the original
roll of four Ores would become six Ores, and
Warrior back in the box, replacing it with that
so on.
of the Chaos Warrior!
3
CHAOS WARRIOR i• %
Mindless. If the Wizard rolls a 1 in ^ Poisonous Bite. Once per turn, the
1 the Power Phase, the Chaos Warrior 3 Chaos Warrior may make a special
turns into a mindless, babbling idiot. Bite attack, in addition to his normal
He has a WS of 1 until the end of the attacks. The Bite attack is at -1 to
turn, when he returns to normal. hit, and causes 2 Wounds, with no
modifiers.
v; Arcane Knowledge. If the Wizard
2 rolls a 6 in the Power Phase, the Warp Magic. At the start of the
Chaos Warrior is overcome by dark, 4 game, randomly select one spell
chaotic thoughts. Roll a D6. card. The Chaos Warrior may cast
this spell once during the adventure,
1 -2 The Chaos Warrior may do and it works automatically.
nothing this turn. Any
opponents who attack him Teleport. Once per game, the Chaos
may add +2 to their to hit ® Warrior may teleport, instead of
rolls. The Chaos Warrior moving. He may teleport to any
returns to normal at the start square on the board. When
of the next turn. teleporting, he may ignore Pinning
rules. Remember the rules for being
3-6 The Chaos Warrior gains
lost in the dark though!
+ 1 Dfi Initiative for the turn.
He may also take one random Warp Frenzy. At the start of each
spell card, which must be cast 6 new event that reveals Monsters.
immediately. The spell is cast roll a dice On a score of 6 the Chaos
automatically. If it cannot be Warrior is frenzied for the duration
cast for any reason, it is of the combat. While frenzied, he
discarded. has +2 Attacks, but is at -1 to hit.
CHAOS WARRIOR
Ring of Desolation. This ring allows Chalice of Night. Roll a dice at the
* the bearer to make an Ice Missile
attack once per turn, in addition to
* start of the game - this is the
number of Attacks that will hit
any other attacks he might make. automatically this adventure. The
The Chaos Warrior must make a BS Chaos Warrior may choose which
roll to hit. Any Monster hit is frozen attacks hit automatically.
for the rest of the turn. While frozen
a Monster may not attack or be Entrancing Blade. This blade has a
attacked. The Monster will return to
normal at the beginning of the next
* hypnotic effect on Monsters that are
attacking the Chaos Warrior. Any
turn. Monsters attacking the Chaos
Warrior must roll a dice. If they score
6. they may do nothing that turn.
ADVANCED RULES •
VISITING SETTLEMENTS The Chaos Warrior must find the temple,
just like any otiier special location in a town
The Chaos Warrior is a somewhat enigmatic,
or city.
unusual character, and as such may cause
suspicion and distrust when he visits a He must spend 2D6x10 gold as offerings at
Settlement. Sometimes the militia of a the Chaos Temple, hoping to receive the
Settlement will even throw the Chaos Warrior attention of his dark gods.
out of town. Of course, if he has any obvious After paying the required gold, roll a D6 and
signs of chaos, the likelihood of this consult the table below
happening increases tremendously.
Whenever the Warriors arrive in a
Settlement, the Chaos Warrior must roll a
dice for every chaos attribute he possesses The warping forces of chaos sui ge
that is obviously manifest. These attributes /Jx through the Chaos Warrior's veins,
are marked with a star (*) in the following and he staggers drunkenly around the
tables. If any of the dice comes up with a 1, temple. When he comes to his senses,
then he is refused admission to the he realises that he has been...
Settlement. changed!
The Chaos Warrior may visit the following The Chaos Warrior gains 2 chaos
locations: attributes see the Chaos Attributes
The Alehouse any trader, the Alchemist Table on page 9.
and the Chaos Temple. He may visit the Pit The warping forces of chaos surge
Fighters' fighting school (but not the * through the Chaos Warrior's veins,
armoury). He may visit the Gambling Den. He and he staggers drunkenly around the
may not visit any other location at all. temple. When he comes to his senses,
he realises that he has been...
WHAT CAN HE BUY? changed!
The Chaos Warrior can buy any items which The Chaos Warrior gains 1 chaos
are available to the Barbarian, with the attribute see the table below.
exception of missile weapons. He does not
The gods of chaos are not listening,
like missile weapons, preferring to dispatch 3 there are greater things afoot in the
his foes with his trusty blade. world to claim their attention.
The Chaos Warrior's pleas go
THE CHAOS TEMPLE unanswered.
Iri many towns there are those who have
The Chaos Warrior stands before the
rejected the accepted gods, the established
^ altar to his dark gods, imploring that
religions, and have turned to other, darker
they listen to his cries. In the past,
forms of worship. These Chaos cults are
they punished him by granting him a
steeped in secrecy, as to be revealed as a
warping, crippling attribute. Despite
follower of chaos is to be shunned, reviled
this cruel trick, the Chaos Warrior has
and often executed. However, the attraction
served his masters well, and is sure
of chaos is power and immortality, and there
that now is tire time for the balance to
are usually the insane few who are willing to
be redressed.
take whatever risks are necessary to gain the
patronage of the chaos gods. The player must select any single
attribute, crossing it off his Warrior
Whenever lie visits a Settlement, the Chaos
profile. As that attribute vanishes, the
Warrior may attempt to find a Chaos Temple,
Chaos Warrior gains another! Roll
to pray to his dark gods and to make
another attribute randomly, and take
offerings and sacrifices to the altar that lies
that instead.
within
6
CHAOS WARRIOR
As he touches the altar and dedicates 5-6 Time slows, the temple darkens,
his victims to his masters, the Chaos the fabric of reality groans and
Warrior feels renewed strength and shifts. When the moment
vigour coursing throughout his body. passes, there is but one artefact
left on the altar, a mutated union
The Chaos Warrior gains 1 extra
of the two placed there by the
Wound permanently.
Chaos Warrior.
The Temple reels and swirls as solid The two items are now merged.
objects begin to mutate and change. Cross them off your Adventure
Nothing is as rt should be. and Record sheet and write in the
darkness claims all. The power of combined abilities of the new
chaos is at hand, and the Chaos item. It is a good idea to name
Warrior kneels before its mighty the artefact, as it will no doubt
presence. become one of the Chaos
The Chaos Warrior may, if he chooses, Warrior’s most trusted and
try to merge two chaos artefacts treasured items.
together, so that their powers are Note that if items of armour are
joined into one single powerful merged together, the Toughness
artefact. bonuses do not merge. Although
If you wish to do this, select the two the new shield, helm or
artefacts They must be similar whatever has the special
artefacts, such as hand-to hand properties of both former
weapons, or shields. artefacts, it retains the highest
Toughness bonus of the two
The Chaos Warrior places both
former items. For example, an
artefacts on the altar, and waits with
Ogre Helm (+2 Toughness),
eager anticipation.
merged with a Helm of Daemon
Roll a dice and consult the following Sight (+ 1 Toughness), will
table to see what happens next: merge into an 'Ogre Helm of
1 One of the artefacts vanishes, Daemon Sight’ with all the
sucked back into the warp, and special rules applicable to both
the other remains unchanged. helms. However, it will only give
Randomly select which of the + 2 Toughness, not + 3.
two artefacts vanishes. The Furthermore, you may not
Chaos Warrior no longer has this merge items which multiply an
artefact. ability or characteristic. So. if
2-3 Nothing happens, the gods of you have two items which
chaos have no interest in the double attacks, they may not be
petty wishes of their servant. merged.
4 The altar is briefly obscured by
cloying smoke, drifting around ;V
the temple and fogging the
senses. When the smoke clears,
the two original artefacts are
still there, unchanged, but
another sits alongside them.
The Chaos Warrior retains the
Within these limitations, you can
two original artefacts, and also
continue to merge items as the Chaos
gains another. Roll on the Chaos
Warrior visits the temple again and
Artefacts Table to see what the
again. This way. the ’Ogre Helm of
new artefact is.
Daemon Sight’ can be merged with the
’Death Helm’ if the Chaos Warrior gains
one. to create the ‘Death Ogre Helm of
Daemon Sight*.
7
CHAOS WARRIOR
The path through the battle-levels for a Once he has found what benefits he has
Chaos Warrior is fickle and unpredictable. It gained, he rolls on the specific table for each
may be the case that he does gain increases to see what his actual benefit is. Unlike other
in his characteristics, but it is equally likely forms of training, this takes place
that he will be given a chaos gift by his patron immediately, and Just takes up one day of the
power instead - an extra eye. poisonous stay in a Settlement.
fangs or some other such reward. Sometimes
he may gain both.
PATH OF CHAOS TABLE (Roll a D6)
At other times he may gain neither, instead
being rewarded with a daemon blade or 1 3 Chaos attributes.
chaos armour. This means that unlike other Roll three times on the Chaos
Warriors, two Chaos Warriors of the same Attributes Table.
level might be very different indeed! The only 2 1 Chaos attribute.
fixed benefits as he goes up through the Roll once on the Chaos Attributes
battle-levels will be some of his increases in Table.
Wounds, and the point at which he deals 3 1 Characteristic increase.
extra damage to his foes. Everything else
Roll once on the Characteristic Table.
however is unsure.
4 2 Characteristic increases.
So, rather than gaining 'treasure' in the Roll twice on the Characteristic
traditional sense, the magical items gained by Table.
Chaos Warriors are gifts from their dark
5 1 Chaos artefact. Roll once on the
gods, many of which carry a curse as much
Chaos Artefacts Table.
as a blessing.
6 A Chaos artefact and a characteristic
increase. Roll once on the
TRAINING Characteristic Table and once on the
The Chaos Warrior does not acquire skills like Chaos Artefacts Table.
the other Warriors. Instead, when he trains to
go up a level, he gains characteristic
increases, as well as chaos attributes and
CHAOS ATTRIBUTES
chaos artefacts.
Some chaos attributes are cumulative, that
Most Settlements have a hidden Chaos
is, the Chaos Warrior may gain the attribute
Temple, where the Chaos Warrior can go to
more than once, adding the effects together.
train. In order to see whether a Settlement
For instance, the Frenzy attribute gives the
has such a Temple, the Chaos Warrior player
Chaos Warrior a 6+ chance to become
must score 7 or more on a dice roll, just as
frenzied in combat. If he gets this attribute
usual when looking for a special location.
again, then he has Frenzy 5+ and so on.
Chaos Temples are never present in villages.
In a town, the Chaos Warrior rolls 2 dice to To find out which new attribute the Chaos
see if he can find a Temple, and in a city he Warrior gains, roll a D66 and consult the
rolls 3 dice. following table.
In the Temple, the Chaos Warrior does not To work out the score of a D66, roll two
train as such. Instead, he makes offerings to dice, counting the first dice as tens, and the
his gods, hoping for some kind of blessing or second dice as units. So, for example, a 3
gift. He does this by giving up the gold followed by a 1 is 31. Attribute 31 is
prescribed on his Battle-level Table. "Powerful Legs".
a
CHAOS WARRIOR
If you gain Frenzy again, add + 1 to your This attribute may be gained more than
Frenzy number (Frenzy 6 becomes Frenzy 5 once in the Chaos Warrior’s career.
etc).
16 Atrophy (*)___________________________
12 Poisonous Bite The Chaos Warrior’s flesh withers and ages,
Once per turn, the Chaos Warrior may make roll a dice:
an extra Bite attack if he is in hand-to-hand 1 The Warrior ages 30 years, losing -1
combat. This is at -1 to his to hit roll, and if he from his WS, Str and Initiative
hits, the target takes 2 Wounds from the characteristics*.
poison bite, with no modifiers for Toughness
2 The Warrior ages 10 years, losing
or armour. Ignore Pain, Ignore Blow, Dodge or
-1 Str.
any other special Monster ability.
3-6 The ageing process is purely
If you gain this attribute again, it simply
cosmetic, leaving the Warrior looking
gives you another extra Attack, just as
somewhat haggard and ancient, yet
explained.
not affecting his profile at all.
21 Blood Rage
Whenever an event reveals Monsters, roll a
dice to see what effect their appearance has
13 Mark of Chaos (*) upon the Chaos Warrior.
Somewhere on the Chaos Warrior's body is 1 In a mindless fury, he attacks the
the mark of chaos. This can be anything from nearest Warrior this turn, ignoring
an oddly coloured or oddly shaped wart to a any pinning rules in his
clearly defined chaos star or one of the determination to get into combat.
symbols of the chaos powers. Roll a dice. On For this turn, he is at -1 to all his to
a score of a 1. the sign is emblazoned on the hit rolls, but gains +1 Strength and
Chaos Warrior's face, and should be treated + 1 Attacks. Roll again on this table
as an obvious sign of chaos. It would be a next turn.
good idea for him not to remove his helmet
2-5 The Chaos Warrior mounts a raging
any more.
attack against the nearest Monster,
On any other dice roll, the mark can be with -1 on all his to hit rolls, but +1
concealed easily. For each mark of chaos the Strength and +1 Attacks. If there
Chaos Warrior has, he may re-roll one dice roll are no Monsters on the board, he
per adventure. will attack a Warrior instead. Roll
again on this table next turn, adding
14 Iron Hard Skin +1 to your dice roll.
The Chaos Warrior’s skin, although it looks 6 The Chaos Warrior regains his self
normal, is as hard as iron. The Chaos Warrior control, and may move and fight as
gains +1 Toughness. usual.
This attribute may be gained more than |f you already have Blood Rage, then roll
once in the Chaos Warrior’s career. again for another attribute instead.
M
9
CHAOS WARRIOR
22 Cowardice 26 Mindless
Whenever an event reveals Monsters that At the start of each turn, roll a dice for the
cause fear or terror, the Chaos Warrior must Chaos Warrior. On a score of anything but a
roll a dice. 1. he is fine. However, if he rolls a 1 then he
Score Effect becomes mindless for the rest of the turn.
10
CHAOS WARRIOR
34 Weaponmaster 42 Albino*
The Chaos Warrior may choose one of his The Chaos Warrior's flesh turns snow-
weapons. The power of chaos links the white. This has no effect on the Warrior whilst
weapon to him in a psychic bond, guiding his underground, but in daylight he avoids direct
hand when he uses the weapon in combat. sunlight if possible as his skin is very sensitive
When using this weapon, on top of any other to light, and he is easily blinded.
benefits the weapon might confer, the Warrior If your Chaos Warrior is already an albino,
will gain an additional benefit. Choose one of then roll again for a different attribute.
your weapons, and roll now to see what the
permanent effect upon the weapon is:
1 The Chaos Warrior gains +1 on all his
dice rolls to hit with that weapon.
2 When using this weapon, the Chaos
Warrior may re-roll any single attack
which misses each turn.
3 When the Chaos Warrior hits his 43 Alcoholism
target with this weapon, he causes an
The Chaos Warrior is taken with an
extra D6 Wounds.
insatiable desire for alcohol. His constitution is
4 This weapon ignores any armour his changed by the power of the chaos such that
opponent is wearing on a to hrt dice anything he drinks is now turned to alcohol
roll of 5 or 6. inside his stomach. Apart from any other
5 The Chaos Warrior gains an extra effect potions have on him, there is a chance
Attack when wielding this weapon in that they will also render him insensible.
combat. Every time he drinks a potion (or anything
6 On a dice roll of 5 or 6. this weapon else) roll a dice and apply this result.
ignores armour and Toughness. 1 The Chaos Warrior falls to the
This attribute may be gained more than ground, insensible. He will awaken
once in the Chaos Warrior’s career. after remaining prone for a whole
turn with no recollection of what
35 Strong happened to him.
The Chaos Warrior's muscles grow and 2 The Chaos Warrior becomes
swell as the energy of chaos flows through aggressive and attacks the nearest
his veins. He gains an extra +1 Strength. Monsters, with +1 Attacks and -1
WS. If there are no Monsters around,
This attribute may be gained more than
he will attack the nearest Warrior
once in the Chaos Warrior’s career.
instead. After a full turn, he reverts
to normal.
36 Fast
3 The Chaos Warrior staggers around
The Chaos Warrior's reactions speed up
slightly, but otherwise seems
immensely - he gains +1 Initiative and +1
unaffected. He is at -1 M and -1 WS
Movement.
this turn. After a full turn he is back
This attribute may be gained more than to normal.
once in the Chaos Warrior’s career.
4-6 The Chaos Warrior is unaffected.
11
CHAOS WARRIOR
45 Featureless Face*
53 Arcane Knowledge
The Chaos Warrior’s features vanish, and
All manner of arcane knowledge fills the
his face is now a smooth expanse of flesh.
Chaos Warrior’s head, secrets revealed to him
If your Chaos Warrior already has this that mortals should never know. In the Power
attribute, then roll again for a different Phase of each turn, if the Wizard rolls a 6.
attribute. then the Chaos Warrior is affected in one way
or another. Roll a dice.
46 Hunchback*
1, 2 Completely overwhelmed by the
The Chaos Warrior develops a noticeable whirlwind of knowledge within his
hump in his back, twisting his body into a mind, the Chaos Warrior drops
crooked shape. His movement is reduced by 1 whatever weapon he is carrying and
square per turn. falls to his knees with his head in his
This attribute may be gained more than hands. While in this state, he may do
once in the Chaos Warrior’s career, but his nothing, and if attacked, any
Movement will never drop below 1. opponents may add +2 to their to
hit rolls. The Chaos Warrior is back
to normal at the start of the next
turn.
3-6 The Chaos Warrior gains +1D6
Initiative for the turn, and may draw
one spell card which must be cast
immediately. The spell is cast
automatically. If it cannot be cast for
any reason, then it is discarded.
If your Chaos Warrior already has this
attribute, then roll again for a different
attribute.
51 Hypnotic Gaze
54 Spits Acid*
The Chaos Warrior’s eyes glow with a
piercing light. Once per turn, he may attempt Once per turn, the Chaos Warrior may spit a
to hypnotise his foe. Select any one model blinding stream of acid at the Monster
that is within his line of sight. Roll a dice: on a nearest to him up to a maximum range of 2
score of a 6. the model is hypnotised for the squares. He rolls to hit against his BS, and if
duration of the turn. Whilst hypnotised, the the hit is successful, it causes (1D6 +1 Wound
model loses 1D6 Attacks. per level of the Warrior) Wounds as the acid
eats through armour and flesh. Armour and
If he gains this attribute again, then he may
Toughness may be deducted as usual.
attempt to hypnotise two or more Monsters
per turn, or try again to hypnotise his target The Chaos Warrior may gain this attribute
if his first try fails, and so on. more than once, giving him an extra Acid
attack each he time he does so.
CHAOS WARRIOR
1 The Chaos Warrior loses control, and If your Chaos Warrior already has this
spends the next turn drinking the attribute, roll again.
blood of one of his victims.
2-6 The Chaos Warrior holds his thirst in
check.
Note that between adventures, the Chaos
Warrior may drain the blood of victims into
potion bottles if he wishes. These are
innocents he kills whilst in a Settlement.
When down the dungeon, he can drink a
“potion” if the thirst overcomes him. instead
of drinking the blood of his victims. Doing this
will also give him 1D6 Wounds back. This may
allay any fears his companions have, for a
while at least...
If the Chaos Warrior does take to
slaughtering innocents, each time he does so,
he rolls 2 dice. On a double 1, he is
discovered, captured and killed with a stake
62 Eyes of Fire*__________________
through the heart. He may try this no more
than 1D6 times per Settlement. The Chaos Warrior’s eyes glow with a dull
red light. He can now see in the darkness
If your Chaos Warrior already has this
without the aid of the lantern, and so may
attribute, then roll again for a different one.
move and explore on his own if he wishes.
If your Chaos Warrior already has this
attribute, then roll again for a different
attribute.
63 Uncanny Resemblance
The Chaos Warrior’s appearance begins to
56 Teleport shift, his features slowly melding into a new
Once per game, the Chaos Warrior may. face over a period of some months. Each
instead of moving normally, teleport to any other Warrior rolls a dice. The one who scores
square he wants on the board. When the highest suddenly realises what has been
teleporting he ignores the rules for pinning. bothering him for the past week or so - the
Remember the rules for being lost in the dark Warrior bears an uncanny resemblance to his
though! brother!
If he gains this attribute again, the Warrior If your Chaos Warrior already has this
may make an extra teleport move per game, attribute, then roll again for a different one.
and so on.
13
CHAOS WARRIOR
64 Invisibility
The Chaos Warrior has the power to CHARACTERISTICS TABLE
become invisible for one turn per game. While
(Roll 2D6)
invisible, he may fight as normal, but may not
be attacked himself.
If the Chaos Warrior gains this attribute Movement. The Warrior adds
more than once, he can become invisible once *■ +1 to his Movement
per game for each time gains the attribute. characteristic.
65 Regeneration
The Chaos Warrior's body tenaciously
______
clings
* Luck. The Chaos Warrior's
Luck increases by + 1.
at,'
14
CHAOS WARRIOR
15 Axe of Hellstone
The blade of this weapon is inscnbed with
V^ twisting sigils of power, blazing icons of
destruction which hurt the eye to look upon.
1 2 Bewitched Blade This blade allows the wielder to inflict
This blade is black as pitch, with dark red double whatever damage he rolls. The
runes inscnbed on its surface. damage is doubled up and then his Strength
added to the score. He does not roll the
This sword cannot be discarded, it must be
damage, add his Strength and then double
used. The only way the bearer may get rid of
the score. If the Chaos Warrior uses this axe.
it is by paying 1 D6x500 gold the next time he
then he may only make 1 Attack per turn.
finds a Chaos Temple. Only then will the curse
be lifted. The sword draws danger from
16 Spell Eater Blade
many leagues, and in the Power Phase, an
unexpected event will occur on a dice roll of a This blade is plain and dull, only bursting into
1 or 2 while this blade is with the party of a blaze of light when magic is cast in its
Warriors. The weapon itself is magical, but immediate vicinity.
has no other property. This sword allows the wielder to ignore the
effects of any spell cast against him on a dice
1 3 Black Hood of Kargan roll of 5 or 6 (ie. it gives him -f2 magic
This hood appears insubstantial and resistance).
ghostlike, as though only partially existing in
this plane. 21 Deathlust Blade
The Hood allows the wearer to live without This weapon dnps gore on the floor as long
breathing. He is thus immune to all gas based as it is out of its scabbard.
attacks, and can breathe freely underwater This weapon causes 1D6 extra Wounds
or even in a vacuum. every time it hits.
15
CHAOS WARRIOR
32 Crown ofjmmunlty
24 Entrancing Blade
Cast in the strongest of iron, and enchanted
Multi-coloured lights and patterns fly from
in the forge fires of chaos, this crown causes
this blade as rt whirls in battle, confusing and
great power to flow through the arms of the
hypnotising its wielder's foes.
wearer.
This blade has a hypnotic affect on any
This crown gives the wearer + 2 Toughness.
opponents attempting to attack the wielder -
they must each roll a dice. On a score of a 6,
33 Skull Amulet of Impunity
they stand around and do nothing for that
turn. This strange artefact possesses the power
to restore energy and vitality to the exhausted
25 Snarling Blade or wounded.
As enemies approach, this sword snarls and At the start of each adventure, the Chaos
growls, anticipating the slaughter to come. Warrior must roll a dice to see what effect the
amulet has upon him. Its effects last for the
This weapon gives the wielder double his
duration of the adventure. Before the start of
normal complement of Attacks. Its abilities
the next adventure he must roll again, and so
may never be added to any other weapon, nor
on.
may those of any other weapons be added to
its. Dice roll Effect
The sword is partially sentient, and may not 1 The Chaos Warrior loses 1 Wound
be discarded, put down, sold or given away permanently from his starting score.
until the Chaos Warrior reaches battle-level 5.
2 The Chaos Warrior is at -1D6
Until then it will always stay welded to his
Wounds on his starting score for the
hand. After that, the Chaos Warrior is
duration of the adventure.
sufficiently powerful to master the sword.
3-4 The Chaos Warrior is at +1D6
26 Glittering Shield Wounds to his starting total for the
duration of the adventure.
This shield shines with such a lustre that any
opponents are hard pressed to see who they 5 The Chaos Warrior is at + 2D6
are attacking. Wounds to his starting total for the
duration of the next adventure.
This shield reduces the opponent's chances
to hit. Any Monster attacking the wielder is at 6 The Chaos Warrior gains + 1 Wound
-1 to all his to hit rolls. The shield also gives to add permanently to his Starting
+ 1 Toughness to the wielder. Wounds total.
CHAOS WARRIOR
46 Armour of Fortitude
&&&
This armour is jet black in colour, and seems
to absorb light as its wearer strides through
41 Parrying Blade the dungeon.
A shimmering haze surrounds this weapon, This armour adds +1 to the Warrior’s
and the wielder is protected by glowing bands Toughness, and gives him a saving throw of 6
of power. against any spell cast against him (+1 magic
This weapon reduces the Attacks of any resistance).
one opponent of the Chaos Warrior’s choice
by 1 per turn. 51 Blood Armour of Chaos
This armour looks like a normal suit of
42 Mace of Terror armour, but it is the armour of chaos -
This weapon shrieks as if in hideous torment irrevocably fused with the flesh of the wearer.
as it cuts the air, a soulless wailing of the This armour is fused to the Chaos Warrior’s
damned. body, and gives him +1 Toughness per battle-
This mace induces terror in Monsters when level. He may now never wear any other
they are first placed on the board. Roll a dice armour, including shields and helms. The
for each Monster. If you score a 6, the abilities of this armour may not be merged
Monster is terrified and runs away. Remove with any other.
him from the board. The Chaos Warrior does
not get any gold for Monsters who run off.
17
CHAOS WARRIOR
nrwi 4
55 Helm of Daemon Sight
The visor of this golden helm is cast in the
shape of an eyeless face, the mouth frozen in a
perpetual snarl. 63 Hellblade
This helmet increases the wearer's Chitterings and infernal whisperings
Toughness by +1. and allows him to re-roll emanate from this hellish weapon, forged from
any one dice roll per adventure. the pure stuff of chaos.
This chaos weapon doubles the wielder's
56 Soul Blade
Attacks .r ^ry turn.
This chill white blade sighs as it pierces the
flesh of the Chaos Warrior's foes, and the 64 Armour of Regeneration
victim shrieks as his life essence is drained
This armour subtly throbs and thrums with
away.
the power of the void it contains an echo of
Each time the Chaos Warrior single- the life energies of all its victims.
handedly kills an opponent worth the amount
This armour allows the wearer to regain 2
of gold indicated in the table below with this
Wounds per turn. It also adds +1 to his
blade, he rolls a dice. On a score of a 6 he
Toughness.
sucks the life essence from the Monster, and
may add +1 to one characteristic of his choice If the wearer is ever knocked down to zero
on his profile permanently. Wounds, then the armour ceases to work
until he is back on his feet again.
Level Gold value required
Novice 150 + 65 Warpstone Charm__________________
18
CHAOS WARRIOR
66 Chalice of Night each dice over the allowed 10. If you manage
not to score any 1 's, or you have enough luck
This black chalice is filled wfth a red viscous
to force a few re-rolls, then you may survive
liquid. It never empties, and never spills a drop.
and eventually even go on to battle-level 6.
At the start of the adventure the Chaos Note that at level 6, you are allowed 12
Warrior may drink from the chalice. Roll a D6. attributes. So now you only have to make 2
The number he rolls is the number of Attacks dice rolls after training to see whether you
which will hit automatically in the adventure. storm off to do battle in the chaos wastes
He may choose which Attacks will (assuming you did not gain any going up to
automatically hit. saving them until the time is level 6!).
right.
As you can see, The Chaos Warrior walks a
At the end of the adventure, any Attacks dangerous and knife-edged path, as it is his
left over are lost, and the Chaos Warrior must attributes that can make him a very powerful
roll again at the start of the next dungeon. Warrior, but Just one too many can push him
over the edge and into oblivion.
19
CHAOS WARRIOR BATTLE LEVEL TABLE
Battle- Damage Path
Level Gold Title Move WS BS Str Dice T Wnds 1 A Luck WP Pin of Chaos
CHAOS WARRIOR
1 0 Initiate 4 4 5+ 3 1 3 3D6 3 1 2 5+ -
2 2,000 Champion 4 1 3
4 8,000 Champion 4 1 2
6 18,000 Hero 4 2 ■1
10 50,000 Lord 4 3 2
NOTES: Most of the Chaos Warrior's characteristic gains are determined by the Path of Chaos Table.