50 Basketball Plays - Basketball For Coaches
50 Basketball Plays - Basketball For Coaches
50 Basketball Plays - Basketball For Coaches
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TABLE OF CONTENTS 50
BASKETBALL PLAYS
CONTENTS
HOW TO READ THE DIAGRAMS .................................................. 1
INTRODUCTION ......................................................................... 2
i
TABLE OF CONTENTS 50
BASKETBALL PLAYS
Step Up ..................................................................................................................................................... 47
Swinger .................................................................................................................................................... 49
ii
HOW TO READ THE DIAGRAMS 50
BASKETBALL PLAYS
INTRODUCTION
Welcome!
Thanks for checking out the '50 Basketball Plays' eBook which is part of the 'Championship
Coaching Course'.
Utilizing plays that suit your team's personnel and that put your best players in positions to
score will increase any team's chance of being successful.
A word of warning before you continue...
If you're coaching a youth basketball team, I do not recommend implementing more than
1 or 2 plays on your team.
I see far too many youth basketball coaches spending an incredibly large amount of time
running through plays every practice when that time could be better spent on skill
development.
My recommendation: 1 - 2 regular plays and 1 baseline out-of-bounds (BLOB) play.
Also, I don't usually recommend SLOB (sideline out-of-bounds) plays as it's simple enough
for players to pass in and then run a regular set.
The less plays players have to practice and remember the better.
With that said, I have included a few SLOBS against man-to-man defense for those who do
want to use them.
Before we begin, here are a couple of tips to keep in mind when deciding which plays you're
going to use...
I have coached against numerous teams in the past that would walk out on the court,
set up in their positions, and we knew exactly what they were going to run before the
ball was in play.
A lot of young players will set up facing the exact direction they're about to cut or
screen.
Evaluate the personnel on your team, understand where your team's strengths are,
and then select plays based on that.
If you have several good outside shooting guards, select plays that have guards
running off screens and getting open on the wings.
If you have a dominant post player, select plays that get them the basketball in the
post with room to isolate.
Good luck!
- Coach Mac
BLOB 2-3
ZONE PLAYS
Copyright © 2017 Trevor McLean
4 BasketballForCoaches.com
BELMONT FLASH 50
BASKETBALL PLAYS
Belmont Flash
Overview of the Play:
The play is designed to get your team an open three-point shot in the corner by catching the
low ball-side post player off-guard. The ball gets to the top of the key, a quick flash from the
weak side, and then a pass to the corner to the in-bounder off strong screen.
Key Personnel:
Your best shooter should be in-bounding the basketball.
A player capable of setting a strong screen on the ball-side
low block.
Preferably a good decision-maker on the weak side low
block.
Instructions:
Setup: Players start in a wide box set. This means that instead of
being on the low blocks and elbows, players are approximately 3
feet wider than usual.
2. 1 also cuts to the top of the key in case it’s easier to use an
extra pass before feeding the basketball inside the key.
4. 5 will set a screen on the low ball-side post player and 2 will
curl around to the corner to catch the pass from 4 and take
the three-point shot.
Coaching Points:
As this is a play where we catch the defense off-guard, it’s not going to work if you
run it too regularly. Save it for special occasions.
It’s very important that 4 is able to make the read on x3 and then deliver the correct
pass to 2 or 5.
If 5 does get the catch inside, they must go up strong because x5 will usually turn
around and foul.
Box Flash
Overview of the Play:
This is a 2-3 zone BLOB box set with multiple scoring options.
This set overloads a side of the zone and forces the zone defense
to make a decision on who to guard. Great play for teams of all
levels!
Key Personnel:
A strong shooter (2) who can make the three-point shot or mid-
range shot at a high percentage.
A post player who can shoot the basketball from the outside is
preferable (4).
Put your best playmaker in the (3) position.
Instructions:
Setup: The play begins in a box formation. Post players are
positioned on the two low blocks and your guards are positioned
on the two elbows.
6. 1 dribbles to the top of the key to improve the passing angle and makes the pass to 2
in the corner for the open shot.
7. If 2 isn’t open for the shot, 3 flashes to the high post and 1 passes the basketball to 3.
8. 4 then sets a back screen on the bottom wing defender and 5 sprints backdoor
looking for the open pass and layup.
9. 4 pops out to the wing after setting the back screen and is then open for a three-
point shot depending on how x4 decides to play it.
10. If 3 feels like they have a speed mismatch against x5, they can also attack the rim from
the high post.
Coaching Points:
1’s pass to 2 in the corner must be on-time and on-target. Ensure this is a pass you’re
practicing often at practice.
Put your best playmaker in position #3. The decision made from this spot will often
decide whether your team gets and open shot/layup or not.
Teach your players what option will be open depending on how the defense guards
them.
Emphasize to player 4 on setting a good back screen and also be shot ready when
popping after setting the back screen.
Cross
Overview of the Play:
This baseline out of bounds play is a fantastic play for youth basketball teams. It’s simple, easy
to remember, and effective. The theory behind the play is to get 4 offensive players low and
force 3 defenders to guard 4 players. As long as the spacing is even, someone must be open.
Key Personnel:
Two players who can knock down the open three-point shot (2 and 3).
Two players who can finish strong inside (4 and 5).
One player who can read the situation and make the correct pass (1).
Instructions:
Setup: The play starts in a 1-4 high formation. Post players are
at the elbows, and two best shooters on the wings.
Coaching Points:
If one of the shooters does receive the pass and takes the shot, the opposite corner
must immediately sprint back on defense to prevent the fast break.
I always advise the in-bounder to look at the player cutting to the opposite corner at
the start of the play. The ball-side low player will nearly always deny the corner pass,
but it’s the weak-side low player we need to move out of position before the post
players can get open.
All players must be calling loud for the basketball. This will draw the defenders.
The in-bounder can’t give away where they’re going to pass the basketball with their
eyes.
Double Skip
Overview of the Play:
This is a 2-3 zone BLOB 1-4 high set that moves the defense from side to side and creates an
advantage with a double flare screen for the in-bounder on the weak side out of sight of the
zone defenders.
Key Personnel:
A strong shooter (2) who can make the three-point shot at
a high percentage.
Post players (4) and (5) who are capable of making a strong
skip passes.
Instructions:
Setup: The play starts in a 1-4 high formation. Post players should
be on the wings of the 1-4 high. Best shooter is the in-bounds
passer.
7. 4 skips the basketball to 2 when as they’re arriving to the wing. 2 should have an open
three point shot.
Coaching Points:
5 can also dribble to the wing to make the skip pass to 4 easier.
3 and 5 can also slip the flare screens and show themselves to 4 if the wing
defenders fight over the flare screen.
4 can also use a pass fake to shift the zone away from where 2 is cutting to.
Timing of the screens is very important. 3 should arrive to screen near the same time
the skip pass is thrown so that the skip pass isn’t given away too early.
Hawk
Overview of the Play:
This 2-3 zone quick hitter BLOB play results in either an open three-point shot in the corner
or a post player shooting an open jump shot from the low block. This occurs by forcing the
low zone defender to make a decision on who to guard.
Key Personnel:
A strong shooter (2) who can make the 3-point shot at a
high percentage.
A post player (4) who can make a midrange shot close to
the basket.
A player who can set a strong screen (5).
Instructions:
Setup: Players begin in an irregular formation with 3 players along
the free-throw line extended and one player in the ball-side
corner.
1. The play begins with 5 cutting down the key and sealing
the middle zone defender (x5) with a screen.
Coaching Points:
Timing is very important during this play. 4 and 5 should be setting the screen at the
same time and 2 must immediately cut to the corner for the shot.
2 must not make it obvious that they’re going to cut to the corner. Face the middle
of the floor and they can even make to set a screen before cutting there.
This quick hitter won’t work if you’re running it every time you have a baseline
inbounds. Save it for a special occasion where you need a three-point shot.
The player in-bounding the basketball must make the correct read and pass.
Key Personnel:
A strong shooter (2) who can make the three-point shot at a high percentage.
Your two post players to set strong screens (4) and
(5).
Instructions:
Setup: Begin in a box formation that’s pushed closer to ball-
side. Your 4 and 5 must begins on the outside of the two
zone side defenders.
Coaching Points:
If x2 goes under the screen from 5 to jam 2 from going through the elevator, have 2
go over top of the screen to the corner.
If the side defenders fight over top of the screens, use 3 as a safety option over the
top and also teach 4 and 5 to slip their screens and show themselves to the in-
bounder.
4 and 5 should not start the play by facing where they’re going to set a screen. Don’t
give the play away.
Stack
Overview of the Play:
A basic BLOB 2-3 zone play that’s incredibly common (and
successful) at the youth basketball level. It involves clearing out
two of the low zone defenders and creating a gap for a player
to receive the pass for a quick midrange shot.
Key Personnel:
A strong shooter (2) who can make the three-point shot
at a high percentage..
A post player (4) able to cut into the gap and make a
short midrange shot.
Instructions:
Setup: Players are set up in a stack formation on the ball-side
edge of the key.
3. This leaves a gap for 4 to step into and receive the pass
from 1 for the open shot.
4. 3 must clear out to the top of the key to drag out the
top defender (x1) and for safety..
5. If x3 does stay and cut off the pass to 4, that will leave 2
open in the corner for the catch and shoot three-
pointer.
Coaching Points:
As always, timing of the screens and cuts is crucial for the play to be successful. 4
needs to wait for the gap to open up before stepping up and calling for the
basketball.
4 must have their hands up and be ready to catch and shoot quickly. There’s not
enough time to take a dribble or lower the basketball.
Very important that 2 is calling for the basketball as they cut to the corner to drag
the defender out with them.
1 must read x3 and then make the correct pass to the open player. Since they will be
forced to guard two players, one of them should be open.
BLOB MAN-TO-
MAN PLAYS
Copyright © 2017 Trevor McLean
19 BasketballForCoaches.com
4-LOW FLEX 50
BASKETBALL PLAYS
4-Low Flex
Overview of the Play:
From a 4-low formation, the ball is passed to the middle players at the top of the key. The
play then involves a flex screen and pin down which provides two great open shot
opportunities.
Key Personnel:
Best shooter should inbound the basketball.
Best post player should start outside the three-point line on ball-side.
Instructions:
Setup: The play begins in a 4-low formation with the bigs on ball-
side.
Coaching Points:
3 must be able to make smart decisions with the
basketball and hit the open player at the right time and on-target.
It’s important that every player sets strong screens during this play.
Box Gate
Overview of the Play:
The play begins in a box formation and involves your best shooter setting a simple back
screen for a center to get open for a quick layup. The screener then uses a gate screen to
open up a catch and shoot from the wing. The play finishes with an open post up by the
center.
Key Personnel:
Best shooter should start on the weak-side low block.
Best post-up player should start on the weak-side
elbow.
Point guard should inbound the basketball.
Instructions:
The play begins in a box formation.
Coaching Points:
The reason the point guard should inbound the basketball is so that the help on the
cross screen is a small defender.
3 must wait until 2 is ready to sprint off the gate screen before moving. They should
arrive at the same time.
1 must make the pass to 2’s inside shoulder. If they pass to the outside of their body,
it will be difficult to catch and shoot.
Flip
Overview of the Play:
An incredibly simple play that often leads to an open layup under the basket. Involves a
cross-screen at the top of the key and then two players attacking the rim.
Key Personnel:
1 should be the team’s best passer.
4 and 5 should be players with the ability to finish at the rim under pressure.
Instructions:
Setup: The play begins in a box formation with the two bigs
on the elbows and the two guards on the low blocks.
Coaching Points:
5 must set the screen on the correct angle that doesn’t allow 4’s defender to slip
under the screen and beat 4 to the rim. The screen should be set on the back hip.
The post players must have target hands where they want the basketball as they’re
flashing towards the rim.
3 can cut to the top of the key and receive the lob pass over the top if the pass to 4
or 5 isn’t available.
Stack Double
Overview of the Play:
A great play out of the common stack set to get your best shooter an open midrange or
three-point shot on the wing.
Key Personnel:
Your best shooter should be in the position of 2.
1 should be your point guard.
Instructions:
Setup: The play starts in a stack formation with the exception
of the point guard (1) who is on the weak-side elbow.
Coaching Points:
It’s important for 1 to sell the fake dribble towards 3 at the top of the key to get the
defense moving across.
At the beginning of the play, players shouldn’t face the direction they’re going to go
or they’ll give away their movements.
Stack
Overview of the Play:
This is a simple play that is great for youth basketball teams to run. The players begin in a
stack formation and then spread out to different parts of the court to get someone open for
a shot.
Key Personnel:
No key personnel required.
The third player in line will be open the most often, so put your best big shooter there.
Instructions:
Setup: Start in a stack formation.
Coaching Points:
The initial cuts by 1 and 4 must be hard cuts calling for
the basketball to ensure their defenders go with them.
Two Inside
Overview of the Play:
The aim of the play is to get the basketball inside to one of the two post players. The play
does this by using a screen-the-screener action. The two guards move to safety positions
and keep their defenders occupied.
Key Personnel:
Best used on a team with great post players.
Can also be used for any player that has a height advantage against their direct
opponent.
The best passer should pass the basketball in.
Instructions:
Setup: The play begins in a box formation with the two posts down
low and two guards at the high post elbows.
3. 5 waits for one to two seconds while facing 2 and then cuts
across the lane to set a strong screen on 4’s defender.
5. If 5’s defender cuts off the pass, 4 should back out to the
short corner to open up the paint for 5.
7. If no options are open, 3 passes over the top to 2 and the team sets up the half-court
offense.
Coaching Points:
1 and 2 must call for the basketball while cutting even if they know they won’t
receive it. It drags the defenders away.
5 must start the play by looking in 2’s direction so that the screen-the-screener
action isn’t given away.
Yo-Yo
Overview of the Play:
This simple basketball play begins in a box formation and is designed to get the basketball to
either of two post players cutting off up-screens to the basket for a layup.
Key Personnel:
5 and 4 should be the players most capable of finishing at the rim with tight defense
and will most likely be the post players of the team.
2 and 3 must be able to set strong screens and will most likely be the guards.
1 must be a good passer.
Instructions:
Setup: The play starts in a box formation with the bigs on the
elbows and guards on the low blocks.
Coaching Points:
The two players on the low blocks planning to set screens should not start the play
facing the direction they’re going to screen. Instead they should face each other in
order to not give away that play the team is in.
The screeners must seek out the defenders and set strong screens. The screen
should be the only thing on the screener’s mind.
4 and 5 must do their best to stay to their own sides when cutting to the rim. If they
get too close, one defender will be able to deflect a pass to either offensive player.
SET 2-3
ZONE PLAYS
Copyright © 2017 Trevor McLean
32 BasketballForCoaches.com
23 FLARE 50
BASKETBALL PLAYS
23 Flare
Overview of the Play:
A quick hitter to use against a 2-3 zone to get your best shooter an open shot off a flare
screen on the wing.
Key Personnel:
2 should be the best shooter on the team.
1 must be able to make an on-point pass over the flare
screen.
5 must be able to set a solid screen.
Instructions:
Setup: The play starts in a 1-3-1 formation with a player that can
shoot in the corner on the same side as your best shooter.
5. 2 then takes two or three dribbles towards the top of the key
forcing X2 to follow in order to deny the open shot.
9. 2 uses the flare screen and 1 makes the pass over the top for the open three-point
shot by 2.
Coaching Points:
The flare screen set by 5 must be quick so that X2 is caught off guard.
This play will only fool the defense once or twice a game so keep it in mind for
special occasions where you need a three-point shot.
32 Lob
Overview of the Play:
This play is designed to get a backdoor lob for an athletic perimeter player. It involves moving
the defense over and then screening the weak side low defender to open a lane for the lob
pass and finish.
Key Personnel:
A point guard that can throw an great lob pass.
An athletic perimeter player to catch the lob pass and
score either by dunk or layup.
Instructions:
Setup: The play starts in a 3-out 2-in formation.
6. 3 then cuts hard to the ring behind the screen from 5 and
catches the lob pass from 1 for the easy score.
Coaching Points:
Since this play is designed to catch the defense by surprise, don’t use it more than
once or twice each game.
Lob plays can be a great way to get the crowd involved. If you have an athletic player
that can finish, use this play to engage the crowd!
Baseline Swing
Overview of the Play:
A 2-3 zone play designed to get a shooter an open shot on the baseline from midrange or
the three-point line. The play achieves this by forcing the baseline defender to play the wing
and cutting a player baseline to the short corner.
Key Personnel:
4 must be able to hit the midrange or three-point shot.
5 must be able to set a solid screen.
Instructions:
Setup: The play begins in a 4 out 1 in formation with the shooter in
the corner.
1. The play begins with 1 passing to the wing on the same side
as the corner player. For this example, that means 1 passes to
3.
4. 3 then cuts all the way across the court under the high zone
defenders to the opposite wing.
Coaching Points:
5 must not telegraph that they’re going to set a screen or X5 will fight through it
early and be able to contest the shot.
4 must cut hard and quickly along the baseline for the catch and shoot.
If you’re going to use this play, make sure your players work on this shot during
practice.
Doubles
Overview of the Drill:
This is a quick hitter play for your team’s best shooter. The play starts by moving the defense
and then your shooter will run off a double screen and receive the basketball for the open
shot.
Key Personnel:
2 should be your team’s best shooter.
1 must be able to make a good pass at exactly the right time to the shooter.
Instructions:
Setup: Begin in a 1-4 formation.
Coaching Points:
This play can be run on either side of the floor.
Flare Overload
Overview of the Play:
This 2-3 zone play attempts to get a perimeter player open for a three-point shot by forcing
1 defender to guard 3 offensive players.
Key Personnel:
2 should be a good decision-maker and able to make a skip pass.
1 should be the team’s best three-point shooter.
Instructions:
Setup: The play starts in a 1-3-1 set with the bottom player in
the corner behind the three-point line.
Coaching Points:
The first pass must always be made opposite the side the offensive player in the
corner is on.
1, 2, and 3 must ensure they have good spacing around the perimeter to make it
difficult for x1 to guard them all at the same time.
4 must time their screen on x3 so that they’re not attempting to fight over it too
early.
Low Split
Overview of the Play:
A simple 2-3 zone play relying on spacing and the ability to execute smart passes in tight
space. The play looks to pass the basketball into the heart of the zone resulting in an open
layup, close shot, or a foul by the opposition.
Key Personnel:
It’s important that 4 and 5 have good hands and are able to make smart passes inside.
2 and 3 on the wings must be able to make a good feed pass into the low post.
Instructions:
Setup: The play starts in a 1-3-1 set with a post player on the
free-throw line and one in the short corner while the wings are
set up between the wing and the corner.
Coaching Points:
Being able to make fake passes is crucial if this play is going to be effective. Players
must use fake passes to force the defense to move and create small pockets of
space to pass to.
This is a great defense to put a high amount of pressure on the defenders in the
paint and draw fouls. Ensure your players are practicing their free-throws as they’ll
get a lot of them!
Encourage the wing players not to force the pass inside. If it’s not open, rotate the
basketball and try again on the opposite side of the key.
The wing player must be positioned low enough to force the low defender to rotate
out and guard them instead of the high defender sliding down.
Pick Overload
Overview of the Play:
This 2-3 zone play is designed to get an open three-point shot on the wing or in the corner
by overloading one side of the zone and forcing 2 defenders to guard 3 offensive players.
Key Personnel:
A point guard (1) with good decision making skills. Should
be able to hit a floater or midrange pull-up.
Two players that can make the three-point shot at a high
percentage - (2) and (3).
Instructions:
Setup: The play begins in a 1-3-1 formation.
5. At the same time that 1 uses the screen from 5, 3 deep cuts
along the baseline to the opposite corner.
7. As X2 stopped the drive, the only defender that can contest 2’s shot is X4. If X4 does
sprint out to contest the shot, 2 passes to 3 on the baseline for the open three-point
shot.
Coaching Points:
It doesn’t matter which side of the floor this play is run on since both wing players
will be in shooting positions. 4 on the baseline can start on either side but must go to
the ball-side when the ball is reversed.
Skipper
Overview of the Play:
This is a quick hitter designed to get a good shooter an open three-point shot from the
corner off a skip pass. Due to the skip pass, this may be hard for young teams to execute, but
high school teams and older will find a lot of success using this play.
Key Personnel:
#3 should be able to make a strong skip pass.
#2 should be the team’s best three-point shooter.
Instructions:
Setup: Your team starts in a 1-3-1 set with the low post
player on the same side as your best three-point shooter.
Coaching Points:
When 5 sets the screen on the back side of D4, they
need to make sure they don’t do it until the pass is
about to be made. If they do it too soon, the
defense will instantly know what’s happening and
can fight through the screen.
Step Up
Overview of the Play:
This 2-3 zone play is designed to catch the defense off-guard and should only be used 1 - 2
times per game. It involves a player catching on the wing and then driving baseline off a step-
up screen. This will force the defense to rotate leading a dive and score.
Key Personnel:
2 should be the player you want attacking the ring.
5 should be the player you want scoring at the basket.
Instructions:
Setup: The play is set up in a 1-3-1 set with the wings slightly
lower than free-throw line extended.
Coaching Points:
When on the wing, 2 must be low enough that it forces the low defender to play on-
ball defense on them while high enough to attack the baseline.
This play will only work successfully 1 - 2 times per game. Consider saving it for
special occasions.
The play works great for teams who have a 5 with soft hands and who’s able to pass.
Swinger
Overview of the Play:
This play is designed to get a blindside pick-and-roll for your point guard at the top of the
key. After using the pick-and-roll, the point guard has a number of options to give your team
in the best opportunity to score.
Key Personnel:
1 must be a great decision maker.
5 must be able to set a strong screen.
3 must be a able to knock down the three-point shot.
Instructions:
Setup: Players start in a 1-3-1 formation with your best decision
maker running the point guard position.
Option 1 - If no defender steps up to stop the ball, 1 pulls up for a jump shot.
Option 2 - If D4 steps out to defend, 1 passes to 3 for the corner three-point shot.
Option 3 - If D5 steps out to defend, 1 bounce passes to 4 for the baseline layup.
Coaching Points:
5 must set the screen on a good angle so that 1 can attack the rim. A lot of youth
players set the screen on the side of the defender and they easily slip under it.
3 and 4 must be down in stance ready to catch and shoot when they receive the
pass from 1.
SET MAN-TO-
MAN PLAYS
Key Personnel:
This is a versatile play as every player can potentially get a
shot out of it.
Preferably your 2 and 3 are good shooters.
The point guard must be a good decision maker to find
the open player.
Instructions:
Setup: The play starts in a 1-4 high set.
1. 1 dribbles down the floor and calls out the name of the
play.
3. 4 and 5 turn and trail once 2 and 3 have cut past them.
(If 2 were to use 5’s single screen, 3 would turn and cut to the perimeter off 4’s
screen.)
7. After screening, 4 and 5 immediately duck in and look to receive the quick pass for
the layup. Often 4 or 5’s defender will be forced to help on the player cutting to the
perimeter which leaves 4 and 5 on smaller defenders.
8. The point guard has now had 4 great passing options which lead to quick open shots.
9. If 2 or 3 catch on the perimeter, the closest post player immediately attempts to get a
low seal while the other post player clears to the high post to give them space.
Coaching Points:
The players must know who the initial cutter is going to be so that the the guards
know who must set the screen.
The point guard must be a great decision maker at the top of the key. There will be
open looks from this play… your point guard must be able to make the pass on-time
and on-target.
Key Personnel:
A great post player at the 5 position. The key goal of this play is to get a quick and
clear post up.
2 should be your team’s best shooter.
Instructions:
Setup: The play starts in a 3-out 2-in formation with the posts
on the elbows and the wing players in the corners.
Coaching Points:
Start the play with your best shooter on the same side as the best post player.
If 3’s defender stays in the key to deter the pass, 3 can pop to the top of the key off a
quick screen by 4 for the open shot.
Black
Overview of the Play:
A quick play to catch the defense off-guard give the wing player an opportunity to attack the
baseline. Also involves the opposite post flashing to the key to counter the defense stepping
across to help.
Key Personnel:
The player who first receives the basketball on the wing (2) should be the player you
want attacking the rim.
4 can be any player as long as they can set a strong screen.
Instructions:
Setup: The play starts in a 5-out formation with the post players in the corners.
1. The play starts with the point guard (1) passing to either wing. In this case, passing to
2.
5. 2 should either finish the drive or drop the pass to 5 for the score inside. 3 will be
open on the perimeter if the defense rotates down correctly.
Coaching Points:
It’s incredibly important that 4 steps up to set the screen as soon as the pass is made
to the wing. The timing of this screen is very important.
The angle of the screen that 4 sets is very important too. If the screen is set too high,
2’s defender can easily slip under and prevent the drive. The screen must be set on
the backside of 2’s defender.
This can be an easy play for the opponent to pick up on if ran too many times, but
it’s great for a quick score when your team needs one occasionally.
Drive Hammer
Overview of the Play:
This box set play is designed to get a player attacking the rim off a pick-and-roll with two
open passing option in the corners and also the ability to score at the rim depending on how
the defense adjusts.
Key Personnel:
Two guards who can shoot the basketball at a high percentage (1 and 2).
Another guard who can attack off the pick-and-roll and make the right basketball play
(3).
Instructions:
Setup: The play begins in a box formation with 4 and 5 at the
top and 2 and 3 on the low blocks. 1 starts out the top with the
basketball.
2. The ball-side low block player then cuts high off the
screen on the elbow and receives the pass from 1.
Coaching Points:
Very important that the screen from 5 is set immediately on the catch to try and
catch the on-ball defender off-guard.
The back screen for 1 must be set as 3 is driving to the hoop. Any sooner and x1 will
have too much time to fight over the screen and pick off or deflect the pass.
The weak-side corner defender will usually be the one that helps on the drive so 3
must be ready to pass out to 2 in the corner as soon as that happens.
Flex Warrior
Overview of the Play:
This play involves numerous screens and many open shot opportunities. I recommend this
play to high school and older teams because timing, screening angles, making the right play,
and being able to shoot from the outside are all very important.
Key Personnel:
Your point guard and shooting guard should be able to
consistently make an open outside shot.
Your center must be able to set strong screens at the
correct angles with good timing and it’s a plus if they have
a post game too!
Instructions:
Setup: The play begins in a horns set with your wing players level
with the lower blocks.
2. 1 then cuts down the center of the lane and sets a flex
screen for 2.
3. 2 can cut either high or low off the flex screen and looks
for the pass from 4 and the easy layup.
6. If 1 wasn’t open for the shot, they must swing the basketball to 2 who should be open
on the wing for the shot.
7. After screening 2’s player, 5 attempts to get a deep seal in the paint. If 2 wasn’t open,
they can pass in for the score.
Coaching Points:
The play can be run either side of the floor, but the point guard should attempt to
pass to the side of the team’s best scorer.
Shot selection is crucial. Your players must read what the best shot is and be willing
to pass up an ‘okay’ shot for a ‘great’ shot.
Flip Gate
Overview of the Play:
This is a great play with numerous scoring opportunities. Specifically, the first option is to get
an inside pass to a post player cutting to the rim and the second option is to get a shooter
open off a gate screen.
Key Personnel:
The team’s best shooter (2) should start on the same side the basketball is initially
passed to.
Instructions:
Setup: The play starts in the classic 1-4 high formation.
3. 1 acts like they’re cutting through the key but flips around
and sets a back screen on 5’s defender.
4. 5 uses the screen and cuts to the rim looking for the pass
from 4.
6. 4 cuts down the middle of the key and sets a gate screen
with 5.
8. 1 takes a dribble and passes to 2 at midrange or the three-point line for the open shot.
Coaching Points:
The most important part of the play is the gate screen. All players involved must time
it so that 2 cuts through but their defender is closed off and screened.
Players must not give away their movement too early. Especially important for 1
when setting the initial quick flip screen.
The first few times you run this play 5 will always be open on the cut to the rim. Look
for it!
Inside Isolate
Overview of the Play:
This play involves isolating your best mismatch on the low post and then keeping the 4 other
offensive players active above the free-throw line to keep the defense busy. Great play
against youth teams as most players don’t understand help defense and will stay with their
player.
Key Personnel:
5 should be the player you want to isolate inside.
Instructions:
Setup: Players start in a 4-out 1-in formation with the 4 outside
players above the free-throw line on the wings and in the slots.
3. When the pass is made into the low post, the wing
players both screen up for the slot players and they both
replace each other. This keeps the defenders occupied.
Coaching Points:
This play can be used to take advantage of any mismatch in the post. This doesn’t
necessarily mean a post player and can even be your point guard if they have a
favourable mismatch inside.
This is a great play to use against a player who is in foul trouble. Put their match up
on the block and have your offensive player attack them off the dribble and they’ll
likely foul.
Unless it’s completely open, players should refrain from passing into the post from
the slot position as this can be easier for the defense to deflect or steal.
Iverson Ram
Overview of the Play:
The play involves both wing players exchanging sides and then leading into a pick and roll.
The play does a great job of creating space with a post player screening for the on-ball
screener before clearing out.
Key Personnel:
The player you want handling the basketball in the
pick and roll should be in the 2 position.
The player you want screening in the pick and roll
should be in the 5 position.
Instructions:
Setup: Players set up in a 1-4 high formation with the post
players on the elbows.
Coaching Points:
It’s very important that 5 sprints to set the on-ball screen. With 4 screening their
player, it gives the player with the basketball a lot of space to create without a help
defender.
1 signals which wing player will go over by dribbling to one side of the floor. The side
of the floor dribbled to always goes under the screens.
Piston Elevator
Overview of the Play:
This is a great play for getting a quick three-point shot. The two guards will look like they’re
exchanging wings but your best shooter will quickly cut to the top of the key off an elevator
screen for the three-point shot.
Key Personnel:
A great shooter on the wing who will run the baseline
cut.
Instructions:
Setup: The play begins in a 1-4 high formation.
Coaching Points:
The player who 1 dribbles at will always go over top
of the screens. Therefore, 1 must make sure they
don’t dribble towards the better shooter.
There should be no slowing down by 2 in the key. They must make a quick change of
direction and burst through the elevator screen. For this reason, 2 should wait an
extra second before starting their baseline cut.
4 and 5 must ‘close the gate’ after 2 has cut through to screen 2’s defender. That’s
why it’s important for 2 to quickly change direction and create separation so that the
post players have time to step closer.
If 4’s defender predicts the pass and cuts it off, 4 should dive to the hoop for the
layup.
Side Blaze
Overview of the Play:
A simple, quick, and effective play the utilises a dribble hand-off on the wing leading into a
pick-and-roll. The pick-and-roll results in the guard getting into the middle of the lane with
great spacing and many passing options.
Key Personnel:
Post player (4) must have the skill to complete a hand-off on the wing.
The guard you want penetrating the key (2) will start in the corner of the side first
passed to.
Instructions:
Setup: The play starts in a horns set with the post players at the top
and two guards in the corners.
1. The play begins with 4 stepping out and receiving the pass
from 1.
7. 4 rolls to the rim off the hand-off looking to receive the pass
for an easy layup.
8. 2 dribbles into the middle of the key and must make the right basketball play. The
most common finishes are a layup or a pass to either 4 or 1.
Coaching Points:
Players must not give away their next movement too early. Stay in a low stance and
then explode into the next action.
After you run this a few times, 2’s defender will attempt to cheat and get in-between
the hand-off. This is a great opportunity for 2 to go backdoor.
The movement of 1 and 3 on the opposite side of the court is very important to
remove the help defense in the key.
Key Personnel:
A well-rounded play that doesn’t require any player to
have a specific skill-set.
The player that receives the basketball on the wing (3)
should be able to attack and make good decisions out of
the pick and roll.
Instructions:
Setup: The play starts in a 1-4 high formation.
5. 5 then sets a pick and roll for 3 who attacks the rim hard
looking to score or create a play for a teammate.
Coaching Points:
This is a great play because it keeps the post defenders out of the paint. On the pick
and roll, the only inside defender will be the defensive point guard.
The players curling to the rim should be leading with a hand where they want the
basketball and calling for it if they’re open.
UCLA
Overview of the Play:
This man-to-man play is named after the initial UCLA cut made by the point guard. The play
is designed to get your point guard an open shot on the wing off a double screen while the
wing player performs a pick and roll.
Key Personnel:
The point guard (or a player who initiates the offense)
must be a good shooter.
The wing player that receives the basketball must be a
good decision maker and preferably can shoot the
midrange shot and also finish at the rim.
Instructions:
Setup: The play begins in a 1-4 high formation.
7. 2 now has three options: They can pass to 1 for the jump shot, attack the rim or pull
up for the shot themselves, or pass to 5 rolling towards the rim.
Coaching Points:
One of the advantages of this play is that it can be run on either side of the floor.
Off the double screen, 1 should cut to a distance that they can shoot from. If you’re
coaching a young team, they shouldn’t cut outside the three-point line.
Make sure 5 sets the pick and roll screen on the correct angle that allows 2 to attack
the rim.
X-Cross
Overview of the Play:
X-Cross is a unique play with many scoring options. The name of the play comes from the
opening cuts made by the guards. This play is guaranteed to get your team open shot
opportunities.
Key Personnel:
There is no specific personnel needed as there are
scoring opportunities for nearly all players.
Instructions:
Setup: The play starts in a high 2-3 formation.
1. The play begins with either of the top two guards making
a pass to a wing player. For this example, 1 passes to 3.
2. After the pass, 1 and 2 then cut off 5 towards the opposite
blocks. 1 should always cut first and then 2 follows. 3
should watch both of these cutters and if they’re open
pass them the basketball for the open layup.
Coaching Points:
5 must hold their position on the high post as 1, 2, and 4 use them as a screen. If 5
moves, a moving screen may be called.
If possible, the first pass to the wing should go to the player you want coming off the
flex screen.
Zipper Curl
Overview of the Play:
This play is designed to get your best shooter an open jump shot on the wing from the
midrange or the three-point line. This occurs by running them off a single screen and a
double screen. There’s also a quick flash from a post player.
Key Personnel:
3 should be the team’s best shooter from the perimeter.
Instructions:
Setup: The play starts in the classic 1-4 high formation.
3. 2 cuts baseline and then runs a zipper cut off 4’s down
screen and receives the basketball in the slot.
5. 3 must read their defender off the screen and has the
option to pop out for the catch and shoot or they can
curl off 5’s screen and then receive the double screen
from 1 and 4.
Coaching Points:
If 3 pops out the top and receives the pass but the immediate shot isn’t open,
consider this immediately triggering 5 to step up and set and on-ball screen.
3 must do a good job of reading the defense on the down screen. Often whether the
play is successful or not will rely on their decision.
1 must time their cut to set the double screen so that 3’s running off the screen as 1
arrives. Don’t want to give the action away early.
SLOB MAN-TO-
MAN PLAYS
Key Personnel:
The player you want in the high post should be on the weak side high post when
setting up (4 in this example).
Instructions:
Setup: The play begins in a box formation.
5. 2 curls off the down screen and clears out through the key
and to the weak side corner.
Coaching Points:
The timing of the second screen is crucial. 4 must not set it too early.
If 2’s defender cheats under the screen after using this play a couple of times, there
is the option to flare to the wing and receive the pass from 1 for the shot.
Box Spin
Overview of the Play:
This quick hitter is designed to get a player curling off two screens towards the rim for a
layup and also create an open three-point opportunity for the team’s best three-point
shooter.
Key Personnel:
2 should be the team’s best 3-point shooter.
3 should be the player you want curling to the rim to finish strong.
5 should be the post player capable of setting strong screens.
Instructions:
Setup: The play begins in a box set with the shooter on the
ball-side elbow, curler on the weak-side elbow, and
screener on the ball-side low block.
Coaching Points:
The player inbounding the basketball must make the passes on-time and on-target.
3 must sprint towards the ball after the first screen before quickly cutting towards
the rim off the second screen.
2 must not give away that they’re about to pop out to the three-point line. Best to
catch the defender off-guard.
Deception
Overview of the Play:
This SLOB play starts in a box set with the low weak-side player behind the three-point line.
From here we cut the point guard to the top and then aim to get an open layup for the
inbounder or a three-point opportunity for the team’s best shooter.
Key Personnel:
1 must be a good decision maker and passer.
2 should be the team’s best 3-point shooter.
3 should be able to finish at the rim.
Instructions:
Setup: The play starts in a box formation with the three-
point shooter on the weak-side outside the three-point line.
Coaching Points:
It’s incredibly important that 3 sets their defender up and doesn’t give away that
they’re going to be cutting backdoor.
Since this play is designed to catch the defense off-guard, save it for when you really
need a basket!
5 must wait until 1 makes the catch or 2 will be cutting to the top of the key too
early.
Diamond
Overview of the Play:
This SLOB play is designed to provide the offense with numerous scoring opportunities
including a player curling off a screen, a flare screen, and a pick and roll at the top of the key.
Key Personnel:
2 should be the team’s best play maker.
1 should be able to consistently hit a three-point shot as they’ll be cutting off the flare
screen.
Instructions:
Setup: The play starts in a box formation with the two guards on
the low block, the two post player on the elbows, and the small-
forward passing the basketball in.
6. 2 uses this screen and attacks the rim with the main
scoring options being to shoot, pass to 4, or kick the
basketball out to 1 on the wing.
Coaching Points:
2 has the biggest responsibility in this play and must be able to make great passes
and also be able to attack the ring. Great play for teams with a great player
surrounded by shooters.
1 must not give away that a flare screen is about to be set. When it is, they quickly
cut to the wing looking to receive the skip pass.
The coach must decide whether they want 5 rolling to the rim or backing out and
playing safety after setting the on-ball screen.
Loop Fly
Overview of the Play:
The main action in this SLOB play is an alley-oop from the inbounder to a post player cutting
towards the rim. Due to this, I would only recommend this play for teams who have a player
who can finish this play.
Key Personnel:
4 should be the player you want finishing inside the paint.
1 should be the team’s best passer.
2 must be capable of finishing strong at the rim and also setting a strong screen.
Instructions:
Setup: The team sets up in a wide box formation with the
two player at the top in the slot positions and the two
bottom players 2-3 steps off the low block.
7. 4 explodes towards the key looking to receive the pass and finish in the air or catch,
land, and then go up strong.
Coaching Points:
Best passer must be inbounding the basketball.
It’s not compulsory that 4 finishes with a dunk or in the air. They can land with the
basketball and then go back up strong.
It’s very important that 2 hunts 4’s defender and sets a strong screen!
Players must not give away the play with their eyes or the direction they’re facing.
Including the inbounds passer.
Option
Overview of the Play:
This SLOB play allows your team’s best shooter to read their defender and then choose
whether to cut to the top for a shot or cut baseline for a shot. Great play as it doesn’t allow
the defense to cheap either direction anticipating the play.
Key Personnel:
2 must be the team’s best shooter.
1 should be able to make a good pass to the shooter’s shot pocket.
Instructions:
Setup: The play starts in a box set with the shooter
inbounding the basketball, two post players on the elbows,
and two guards on the low blocks.
5. Depending on the direction they choose, 3 or 4 set a screen and the pass is made
leading to an open jump shot.
Coaching Points:
2 doesn’t need to rush as they cut low. Instruct them to read the defense and then
allow the screens to give them an advantage.
1 should be focusing on passing to the inside shoulder of the shooter as they curl
around. If it’s too far out, the shooter won’t be able to catch and shoot quickly.
This can be a great play to run late in the game when you need a three-point shot.
Prowl
Overview of the Play:
A quick sideline out of bounds play that begins in a box formation and ends with a ball-
screen at the top of the key with good spacing.
Key Personnel:
2 should be the player you want as the dribbler in the pick-and-roll.
5 should be the player you want as the screener in the pick-and-roll.
Instructions:
Setup: The play starts in a box formation.
Coaching Points:
5 must set the screen on the correct angle to prevent 2’s defender from slipping
under the screen.
5 should also aim to create as much separation as possible between themselves and
their defender by exploding out to set the screen. This prevents their defender from
hedging.
2 must be a good decision maker when attacking. If 4’s defender steps up to help,
pass. If they don’t, finish at the rim.
Triangle
Overview of the Play:
This SLOB play is designed to get the basketball to either a strong post player close to the
basket or a good shooter for a perimeter shot after screen-the-screener action.
Key Personnel:
1 should be the team’s best 3-point shooter.
5 should be the team’s best scorer in the low post.
Instructions:
Setup: The play starts with 3 players in a triangle with the post player on the weak-side low
block and the shooter on the ball-side low block.
7. If the pass is made to 1, 4 re-screens and 1 drives hard to the rim towards an open
side of the court.
Coaching Points:
As always, timing is very important to the success of this play. The one players have
the most trouble with is 4 setting the down screen at the correct time.
Very important to have a smart passer inbound the basketball. If the basketball is
passed too late it’s easy to miss out on scoring opportunity.
Ensure players are holding their screens and not allowing the defense to easy slip
past.
Screeners have to hunt the player they’re screening. Don’t screen space!
Twist
Overview of the Play:
This SLOB play has numerous scoring opportunities including a possible lob pass to at the
start. If the lob pass isn’t open or the players aren’t capable, the play finishes with a ram
screen and the point guard attacking the basket.
Key Personnel:
1 should be the team’s best creator and have the ability to finish inside.
If using the lob option, 4 must be able to finish at the rim.
Put the best shooter out of 2 and 3 in the 3 position.
Instructions:
Setup: The play begins in a box formation with the two
high players in the slots instead of on the elbows of the
high post.
7. As the help will be late, 1 quickly attack the paint and looks to create a shot for
themselves or a teammate.
Coaching Points:
It’s imperative that 4 sprints out to take advantage of their defender being screened
by 5.
1 must not rush to use the screen too quickly or 4 may be called for an illegal screen.
X
Overview of the Play:
A great SLOB play designed to get two shooters running off staggered screens to open up
either a mid-range or three-point shot.
Key Personnel:
2 and 3 should be the team’s best three-point
shooters.
1 should be the team’s point guard or best play maker.
Instructions:
Setup: The play begins in a box formation with one shooter
on the ball-side elbow and the other shooter inbounding the
basketball.
Coaching Points:
Make sure you’re allowing your players to practice shooting off screens. Players
must be able to get their feet set and shoot on-balance.
The best look will usually be for 2 off the first staggered screen. Always make this
pass if it’s open.
1 should be aiming to pass to the inside shoulder of the shooter so that they can curl
into the shot.
CONCLUSION
I hope you enjoyed these 50 Basketball Plays and that they help your team get more scoring
opportunities!
Two more things before you go…
1. If you have any questions, suggestions, or comments, feel free to reach out to me at
[email protected] I welcome all feedback and love hearing
from the readers of BFC.
2. This PDF is part of the ‘Championship Coaching Course’ program from the team at
Basketball For Coaches. If you’re reading this PDF without having purchased the
program, please send us an email at [email protected] and let
us know where you accessed it. We put a lot of work into these PDF’s and would like
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Thanks!
- Coach Mac