Fabula Ultima Character Sheet

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ATTRIBUTES & STATUS EFFECTS

NAME Themis Azasel PRONOUNS


BASE CURRENT

DEXTERITYO 8 K SLOW
IDENTITY Holy Hunter K ENRAGED
TRAITS

INSIGHT O 8 K DAZED
THEME Mercy ORIGIN Demon Prince
MIGHT O 6 K WEAK
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1
a K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O 10 K SHAKEN
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
BONDS

2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 50
(MIG x 5) + LEVEL + OTHER
25
CRISIS
20
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 50
(WLP x 5) + LEVEL + OTHER
50
3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 6 6
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL sharpshooter / 2 FREE BENEFITS increase HP by 5, martial ranged and shields
5
0 At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: 0 SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. Barrage(1): on a ranged attack use 10mp to give a weapon the multy property (2) if already has multy add multy (3)
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 9 Warning shot(1): inflict slow o shaken
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
MAGIC DEFENSE: 9

EQUIPMENT May equip: K Martial Armor K


■ Martial Shields K■ Martial Melee Weapons K
■ Martial Ranged Weapons

EQUIPPED ITEM DESCRIPTION

ACCESSORY
CLASS / LEVEL Commander / 3 FREE BENEFITS increase hp by 5, martial meele and ranged
SKILL INFORMATION

Combat tunic Dex +1 / Ins +1 def


ARMOR
Crushing chariot (1): afther using bishop's edict, choose another player to have their turn inmediatly
King's castle (1): all effects that heal MP or HP heal an extra 5 until the start of my next turn
MAIN HAND
R.R Queens gambit(1): perform a free attack treat the HR as 0 then either one ally recovers 5hp or bishops edict

OFF-HAND

BACKPACK & NOTES CLASS / LEVEL FREE BENEFITS

Pistol (Remington Rollingblock) Dex+ins HR+8 damage (physical) SKILL INFORMATION


Weakened Calamity: Dex+Will HR+10 Fire, Multy (2)

ZENIT

100
CHARACTER NAME Themis Azasel

OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

CLASS / LEVEL FREE BENEFITS NAME MP TARGETS DURATION

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism
CHARACTER NAME Themis Azasel

ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

NAME MP TARGETS DURATION NAME MP TARGETS DURATION

RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism

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