MCs Customs - TMNT Hero ID and Enemy Cards
MCs Customs - TMNT Hero ID and Enemy Cards
MCs Customs - TMNT Hero ID and Enemy Cards
UNPREDICTABLE
DONATELLO
GENIUS
POLE VAULT
BO STAFF
Once per turn, as an action, you
may spend 1 ✮ to move up to 1
zone (ignoring enemies), then use
0 2 3+ Bo Staff for free with +1 Range.
I HAVE AN IDEA
HURL SAI
TWIN SAI
Twin Sai has +1 Range per 2 ✮ you
have before attacking.
0 3 4+
TOUGH GUY
LEONARDO
SHURIKEN
BLADED ARMOR
ARMBLADES
After rolling for Armblades, you
may spend 1 ✮ to give each die roll
+1.
0 2 4+
EVISCERATE
KRANG
MASTERMIND
ADVANCED WEAPONRY
UTROM TECH
Utrom Tech, has +1 Range per Trait
you have. Once per attack using
Utrom Tech, you may spend 1 ✮ to
0 3 4+ reroll any dice.
ARMORED EXOSKELETON
GRUESOME TWOSOME
BRUTE FORCE
When another hero in your zone
attacks, you may spend 1 ✮ to give
them +1 Range (or +2 Range if the
0 3 4+ other hero is Bebop).
GRENADE TOSS
Once per turn, as an action, you
may spend ✮ to choose an
adjacent zone in line of sight. Each
hero and enemy in that zone takes
1 Wound per 2 ✮ spent.
BEBOP
POWERHOUSE PUNK
When using Brute Strength, roll +1
die per 2 ✮ you have before
attacking. When a Brutes spawn
card is drawn, heal 1 Wound.
MUTANT MINIONS
BRUTE STRENGTH
When another hero in your zone
attacks, you may spend 1 ✮ to have
them roll +1 die (or +2 dice if the
0 2 3+ other hero is Rocksteady).
DESTROY EVERYTHING
3 3 3
4 3
RAPHAEL LEONARDO
Heroes lose 1 ✮ per
Heroes must spend 1 ✮
Wound taken from his
before using a Trait.
attacks.