MCs Customs - TMNT Hero ID and Enemy Cards

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MICHELANGELO

UNPREDICTABLE

Once per attack using Dual


Nunchaku, you may reroll any dice.

CAN’T CATCH ME, BRO!


DUAL NUNCHAKU
When moving, ignore Walkers
and Brutes in your zone. Before
moving, you may spend 1 ✮ to
0 3 4+ ignore all enemies in your zone.
WHIRLING NUNCHUCKS

Once per turn, after using Dual


Nunchaku, you may spend 1 ✮ to
use it again for free with the
same number of dice.

DONATELLO
GENIUS

You may have 3 Traits instead of 2.


If you have 2 or 3 Traits before
attacking, roll +1 die.

POLE VAULT
BO STAFF
Once per turn, as an action, you
may spend 1 ✮ to move up to 1
zone (ignoring enemies), then use
0 2 3+ Bo Staff for free with +1 Range.
I HAVE AN IDEA

Once per turn, as an action, you


may spend 1 ✮ to draw 2 Traits
(ignoring Ambushes) and give
each of them to any hero.
RAPHAEL
ENRAGED

When using Twin Sai, roll +1 die per


Wound you have suffered.

HURL SAI
TWIN SAI
Twin Sai has +1 Range per 2 ✮ you
have before attacking.
0 3 4+
TOUGH GUY

Once per turn, as an action, you


may spend 1 ✮ to heal 1 Wound.

LEONARDO
SHURIKEN

Paired Katana has +1 Range per


Trait you have.

STICK TO THE PLAN


PAIRED KATANA
Once per turn, you may spend 1 ✮
to have another hero gain 1 ✮ and
immediately use 1 action for free.
0 3 4+
SLICE & DICE

After rolling for Paired Katana, you


may spend 1 ✮ to give each
die roll +1.
SHREDDER
NINJA MASTER
When using Armblades, roll +1 die
per Trait you have before attacking.
Before moving, you may spend 1 ✮
to ignore enemies in your zone.

BLADED ARMOR
ARMBLADES
After rolling for Armblades, you
may spend 1 ✮ to give each die roll
+1.
0 2 4+
EVISCERATE

Before attacking, you may spend 1


✮ to give enemies in your zone -1
Toughness per 2 ✮ you have
before attacking.

KRANG
MASTERMIND

You may have 3 Traits instead of 2.


Once per round, after using a Trait,
you may spend 1 ✮ to draw 1 Trait.

ADVANCED WEAPONRY
UTROM TECH
Utrom Tech, has +1 Range per Trait
you have. Once per attack using
Utrom Tech, you may spend 1 ✮ to
0 3 4+ reroll any dice.

ARMORED EXOSKELETON

When suffering Wounds, you may


spend ✮ to ignore 1 Wound per
✮ spent.
ROCKSTEADY
MILITANT MAULER
Brute Force has +1 Range per 2 ✮
you have before attacking. When a
Brutes spawn card is drawn, heal 1
Wound.

GRUESOME TWOSOME
BRUTE FORCE
When another hero in your zone
attacks, you may spend 1 ✮ to give
them +1 Range (or +2 Range if the
0 3 4+ other hero is Bebop).

GRENADE TOSS
Once per turn, as an action, you
may spend ✮ to choose an
adjacent zone in line of sight. Each
hero and enemy in that zone takes
1 Wound per 2 ✮ spent.

BEBOP
POWERHOUSE PUNK
When using Brute Strength, roll +1
die per 2 ✮ you have before
attacking. When a Brutes spawn
card is drawn, heal 1 Wound.

MUTANT MINIONS
BRUTE STRENGTH
When another hero in your zone
attacks, you may spend 1 ✮ to have
them roll +1 die (or +2 dice if the
0 2 3+ other hero is Rocksteady).

DESTROY EVERYTHING

Once per turn, as an action, you


may spend ✮. Each enemy in your
zone takes 1 Wound per 2 ✮ spent.
4 3 3

SHREDDER KRANG ROCKSTEADY


Once per activation, he When attacking his Spawn in Bebop’s zone.
moves 1 zone for free. His
zone, each die roll has Attacks targeting either of
attacks hit all heroes in his
-1. their zones roll -1 die.
zone.

3 3 3

BEBOP MICHELANGEL DONATELLO


Spawn in Rocksteady’s
Brutes in Range 2 zone.
of O
They both ignore (and Heroes must spend 1 ✮
Bebop when they Has 3 actions.
destroy) walls and closed before drawing a Trait.
activate have +1 action.
doors when moving.

4 3

RAPHAEL LEONARDO
Heroes lose 1 ✮ per
Heroes must spend 1 ✮
Wound taken from his
before using a Trait.
attacks.

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