Obliterator Virus
Obliterator Virus
Obliterator Virus
Stage 4. Any armour the victim wears can no longer be removed and seems to be a part of him, regenerating damage, but the character is also starting to find movement more difficult. Armour will no longer be destroyed by hits causing more than twice the armour value in damage. The character suffers -1 Speed to a minimum of 1 and gains the Regeneration Exotic Ability. Stage 5. The victim finds he can absorb small weapons, calling them out of his body at will, but the disease is taking its toll on his sanity. The character will absorb any small weapon held, up to a maximum of five pistols or knives (including special knives). He cannot resist absorbing weapons if he holds them and has absorbed fewer than five weapons. He can always draw these in either hand and will never drop them. He also gains the Fast Draw and First Strike abilities when using these weapons. However, he loses -D10+2 Wp and the ability to use one randomly determined psychic power (if he has any). He may no longer learn new psychic powers. Stage 6. The victim's body is now generating its own daemonic pseudo-metal-flesh, adding to the character's armour and bulk and allowing him to absorb larger and more complex weapons. However, the victim's condition is deteriorating badly. Absorbed weapons bulge and boil beneath his metal flesh and no one could mistake him for human any more. Add D6+3 armour to all locations (roll once for all locations). The character may absorb up to four basic weapons or close combat weapons in addition to the small weapons already absorbed. The character suffers an additional -1 Speed (to a minimum of 1) and -D10 Wp. The character may not sprint. Stage 7. The victim's body is adapting to its condition and adding strength and fortitude to support the massively increasing weight. The character gains +2D10 strength and +2D10 toughness. He also gains another D6+3 armour on all locations (roll once). Stage 8. The victim's body can now generate more complex items than just absorbed weapons, including bionic limbs and organs. The victim's metal and organic parts are now indistinguishable. Roll a D3 at the start of any game. The character may have that many advanced bionic limbs or organs. Bionic eyes may contain a single gun sight and bionic arms will have strength 50+(D6x10). The character also gains another +D10 strength, +D10 toughness and +D6 armour on all locations except the head. The victim gains the Fearsome ability. The character may not Evade. Stage 9. The victim is beyond all help, his soul lost to Chaos and his body surrendered to the Obliterator Virus. He is an Obliterator. He gains the Regenerate and Terrifying abilities. The character may not move at any speed faster than a walk. He may absorb up to five Heavy weapons of any sort.
Of course, when one is dealing with what is, basically, a virusdaemon, who knows what might end up being the cure? And what turns out to work for one victim or group of victims may not be so good at helping another. A treatment may push a victim back one or more levels (a radical and desperate Inquisitor may attempt to maintain all the advantages whilst staving off the disadvantages by using such a treatment) or it may cure the victim entirely - whether he wants to be cured or not!