CS Syllabus Working Draft 25-082020
CS Syllabus Working Draft 25-082020
CS Syllabus Working Draft 25-082020
Teaching Syllabus
For
High School Computer Science
WORKING DRAFT
August 2020
Observe the environment and choose better study options for a fulfilling life
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TABLE OF CONTENT
1.0 GENERAL INFORMATION ........................................................ 3
SYLLABUS....................................................................................... 9
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1.0 GENERAL INFORMATION
1.1 INTRODUCTION
Information and Communication Technology (ICT), also known as Information Technology (IT), is the
driving force in technological development. Its role in boosting economies of nations, industrial
productivity, socio-cultural integration, development of professions, education and research,
medicine, politics, communication, private households, and entertainment etc., has been enormous
and popularized. There is therefore the need, to guide the Cameroonian youth into developing
competencies in this domain thereby providing solutions to real life challenges. Such competencies
developed at this level, are to build a solid framework for students who will continue with this
domain of study, or other related disciplines, at the University level, those who will start their
professional activities after High School, and those who just require digital literacy for solving
commonly encountered personal problems.
The high school program in Computer Science is designed to equip students with necessary skills and
experience to apply computational thinking practices to solve a problem using a computer. With a
unique focus on creative problem solving techniques, representation and ethical use of computer,
the course offers in students a broad range of competences, individual skills and motivation, which
are essential for a successful working life.
This syllabus is expected to provide students with the opportunity to gain national qualifications in
Computer Science recognized by educational institutions and employers towards obtaining a degree
or to further endeavour in the field or employment. Students acquire knowledge and understanding
of the academic aspects of Computer Science through theoretical lessons, practical applications and
teamwork.
It is strongly recommended that the teaching of this syllabus should adopt the Competence-Based
Approach. This is a task-oriented methodology to give students more computer user-time practices
to help them gradually bring out solutions to problems. Many hands-on practical tasks have been
suggested to enable students to practice what they will learn. It is hoped that teachers will follow
the suggestions and provide opportunities for students to explore and discover more in a computing
environment.
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CLASS MODULES DURATION
The total learning time for all the modules on the High School ICT curriculum within two
years is 426 periods with approximately 60% of the time used in the first year(A period is an
average of fifty minutes.)
The time spent in each module, depends on the content and nature of lesson in that module.
However, a minimum of 8 periods has been attributed to be the total learning time per week
in schools.
Each module has two main parts: the introduction of the module and the table.
The introduction has the presentation of the module and the real life situations through which
the competencies of that module are demonstrated.
The table on the other hand, is made up of three main columns which are subdivided into
eight columns:
o The contextual framework embodies the families of situations and some examples
of real life situations where the knowledge and skills (competencies) can be
applied. Teachers are expected to come out with more real life situations within
their environment.
o The Competencies (competent actions) is divided into categories of actions and
examples of actions: These are groups of some actions which are related to the
mastery of the competencies expected for the module.
o The Resources have the essential or core knowledge which gives all the set of
cognitive and affective resources which the learner needs to mobilize to
successfully treat a family of situations. It is divided into four components: the
ICT notions, the skills or know-how, attitudes to be disposed or to be acquired as
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well as other resources (material) necessary for the acquisition of these
competencies.
1.2 STRUCTURE
2. Software
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High School Computer Science Modules
1 COMPUTER APPLICATIONS AND SOCIO-ECONOMIC IMPLICATIONS LS
1 SOFTWARE US
2 COMPUTER NETWORKS, DATA COMMUNICATIONS AND SECURITY US
3 DATA STRUCTURES AND ALGORITHMS LS
4 PROGRAMMING LS
5 SOFTWARE DEVELOPMENT I LS
6 COMPUTER SCIENCE PROJECT LS. US
7 COMPUTER ORGANIZATION AND ARCHITECTURE US
8 INFORMATION SYSTEMS LS
9 DATABASE SYSTEMS LS
10 SOFTWARE DEVELOPMENT II US
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2.0 SCOPE AND SEQUENCE OF HIGH SCHOOL COMPUTER SCIENCE SYLLABUS
Specific objectives: On completion of this module, students should have the opportunity to:
a) Describe ways in which computing enables innovation.
b) Explain some areas or domain that the computer could be used to facilitate work.
c) List examples of input and output devices.
d) State clearly the various stages of information processing cycle and give examples.
e) Know the various software that can be used in data processing to accomplish tasks. Discuss the ways in which innovations
enabled by computing affect communication and problem solving.
f) Analyze how social and economic values influence the design and development of computing innovations.
g) Discuss issues of equity, access and power in the context of computing resources.
h) Communicate the legal and ethical concerns raised by computational innovations.
i) Discuss privacy and security concerns related to computational innovations.
j) Explain positive and negative effects of technological innovation on human culture.
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Module 1: COMPUTER APPLICATIONS AND THE SOCIO-ECONOMIC IMPLICATIONS OF COMPUTERS
Duration: hours
PRESENTATION OF THE MODULE
This module introduces learners to what a computer system looks like and prepares them to demonstrate competency in identifying, selecting and using
hardware and other digital resources. It also guides the learner on responsible use of computer systems and gives them an understanding of the socio-
economic implications of computer systems.
CONTRIBUTION OF MODULE TO CURRICULAR GOALS AND ACHIEVEMENT
This module enables the learner to understand what the computing system looks like and how it works for the learner to use responsibly digital
resources and be productive in the economic, Social and Family, and Media and communication life domains.
CONTRIBUTION OF MODULE IN THE LEARNING DOMAIN
The module is expected to lead the learner to explore hardware devices and act responsibly when using digital resources.
CONTRIBUTION OF MODULE TO THE TEACHING SYLLABUS AND OTHER DOMAINS OF LIFE
This module would enable the learner to:
Manipulate hardware devices,
Use communication and collaboration tools,
Identify privacy related issues when using computer system.
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Duration(i
Family of life Examples of real life Categories of
Examples of Actions Core knowledge Skills Attitudes Didactic Material n
situations situations Actions
period(s))
Buying a computer Describe types of Input devices; Compare characteristics: size,
computers; Processing processing capabilities, price. of
Choosing software Identify input & output devices; computers;
devices; Output devices; Connect correctly input, processing and Printer, camera,
Describe how a computer Storage devices; output devices; keyboard, mouse,
Description of
Choosing hardware system functions Peripheral devices. Power a computer (soft and warm processor, chips,
Computer system Innovative and
Manipulate input and booting); smartphones, 2
creative spirit
Assembling a output devices. Transfer data/information to peripheral scanner, monitor,
computer devices; video projector, hard
transfer data/information from Peripheral disk, USB key, .
devices;
Connecting input Enter information into computer system;
and output devices Print a document.
to system unit Describe communication Communication Select suitable communication &
& collaboration tools; tools; collaboration tool for a given situation;
Click a mouse Exploit communication & collaboration tools; Setup a learning environment using
button Team spirit
collaboration tools; PC, Smart Phones, communication and collaboration tools;
Exploit social media digital cameras … Share information/data over a network;
Enter data with the platform; Participate in learning using; Communication
keyboard Compare manual and communication and collaboration tools; Skills
automated systems Communicate, Collaborate and Share
Draw diagrams with (digital vs manual.); resources using social media (Facebook, Critical thinking Billing machines
the mouse WhatsApp, YouTube …); Digital cameras
Utilization of digital Outline the advantages and Ethical Smart phones
resources disadvantages of manual and automated reasoning PCs
Sending and systems. 4
Receiving emails skills in critical Computer
judgement, Internet
Uploading data to a reasoning, Mobile or Fixed
net work prediction, phones.
inference,
Computer Applications
Downloading evaluation,
information from a problem
network solving,
interpretation
Chatting of a forum
communicating with
a telephone call
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Duration(i
Family of life Examples of real life Categories of
Examples of Actions Core knowledge Skills Attitudes Didactic Material n
situations situations Actions
period(s))
Identify domains of use of monitoring and Determine use of general purpose Sharing files
general purpose and control system; applications in commerce, industry, on a network
computing applications; simulation and science, education, arts and media Electronic Internet
Utilization of General Exploit productivity tools. modelling systems; (essay) {Field visit to: Shops Pharmacies, mailing Websites
purpose and batch and online Banks/IT firms, Insurance Companies };
Retrieving Architectural/
computing processing systems Establish a solution to a problem using
to files on a building plans
applications word processing; productivity tools (spreadsheets, word 4
processors, database, presentation computer Photoshop
Desktop publishing.
software,). Using the Digital camera
telephone ATM machines
Basic Application software
database
design
Assessing the Explain the Socio- Notion of computer Outline social challenges associated with
Socio-Economic Responsible
Buying a computer economic effects of crimes and how to the use of computers Charts
Implications of use of
Disposing computers Describe the Social computers on people and prevent them. outline measures to combat social Cardboard
the use of computer
Cleaning a computer and cultural influences organisations. Effects of the use of challenges associated with the use of Scheme of work
computers Good
of Computers computer computers Endorsed textbooks
ergonomic 2
equipment (health, and digital resources
practices.
work place)
Discuss the legal Identify laws that prohibit Copyright laws
issues related to computer crimes. stipulations;
the use of Knowledge of Charts
computers crimes linked to Awareness of Cardboard
computer usage; binding Syllabus
Copyright laws Knowledge of how legislation of Scheme of work
Explain Legislation to recognize copyright Learner guide
and Ethical Issues licensed open Awareness of Endorsed textbooks
Data Protection related to the use of source software; measures to and digital resources 2
laws Computers
combat Teacher support
computer websites
Privacy crimes Discussion forum
Resource List
Intellectual property
Cyber security
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Duration(i
Family of life Examples of real life Categories of
Examples of Actions Core knowledge Skills Attitudes Didactic Material n
situations situations Actions
period(s))
Recognizing privacy and Knowledge of Charts
integrity of commercially Professional Cardboard
sensitive or personal Standards of Awareness of Syllabus
Identify and discuss
material on the internet. conducts, eg. BCS, professional,
the ethical and Scheme of work
IEEE, ACM, etc. ethical and
moral obligations of Identifying issues of Learner guide
moral
the users Privacy and Integrity Endorsed textbooks
obligations of
in Computer Usage and digital resources 2
users of
Equity, access and Teacher support
information
power websites
systems
Discussion forum
Resource List
Analyse the Illustrating the economic Benefits and
economic aspects advantages and limitations of the
related to the use of disadvantages of use of computers in
computers computers to society. economic domain. Charts
Awareness of Cardboard
Fostering economic Endorsed textbooks
innovation Discussing the effects of the and digital resources
Economic values of computers on Teacher support
Computer Usage people and websites
2
Exploitation of organisations. Discussion forum
information Resource List
Limits on
information access
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Module 2: SOFTWARE
Class: Lower Sixth Theory: Practical: Duration of Period : 50 minutes
Specific objectives: On completion of this module, students should have the opportunity to:
a) Demonstrate an understanding of software Requirements.
b) Differentiate between application and system software.
c) Know the different types of operating systems.
d) Understand the structure, functions, and philosophy of operating systems.
e) Understand scheduling, dispatch and deadlocks simulation computing.
Module 2: SOFTWARE
Duration: hours
PRESENTATION OF THE MODULE
This module enables the learners to categorize software and understand how the operating system manages the activities and resources of the
computer system. It also introduces the learner to techniques used to maintain an operating system.
CONTRIBUTION OF MODULE TO CURRICULAR GOALS AND ACHIEVEMENT
This module focuses on a specific component of a computer system called software and explains in detail how the operating system works.
CONTRIBUTION OF MODULE IN THE LEARNING DOMAIN
The module is expected to lead the learner to explore operating systems.
CONTRIBUTION OF MODULE TO THE TEACHING SYLLABUS AND OTHER DOMAINS OF LIFE
This module would enable the learner to:
Categorize software,
understand operating systems.
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Contextualization Competencies Resources
Family Attitudes Duration
of life Example of life Category of Skills Didactic (in
Examples of actions core Knowledge
situation situations actions material period(s)
s )
Categorization of Classify software; Software, source (search) for software in the
Buying software
software Evaluate demands in Application software and community or online;
acquiring software (financial, categories Evaluate software for a specific
Choosing
software
legal, security). System software and types task (suitability and limitations).
o Operating system,
o Utility software,
Responsible use
acquiring o Language translators Projector
of proprietary
Textbook 6hrs
EXPLORING SOFTWARE
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Contextualization Competencies Resources
Family Attitudes Duration
of life Example of life Category of Skills Didactic (in
Examples of actions core Knowledge
situation situations actions material period(s)
s )
Description of Explain the purpose of Role of system software; Choose suitable system software
System software System Software; System and utility programs for a given purpose;
Describe the scope and for: Differentiate parameter passing
range of system software; o linking loaders, techniques ( call by value, name,
Describe the need for and o file re-organization, value result reference);
the operations of specific o transfer programs, Differentiate stages of the
pieces of system software; o subroutine libraries; compilation process;
Describe how the compiler Compilation processes: identify the functions of systems
functions. o lexical analysis, and utility programs (linking
o syntax analysis, loaders;
o code generation; Differentiate stacks and Stack
Booting the Stack mechanism for pointers ;
computer procedure calling and Write steps to set a stack and Textbook
parameter passing. establish it as the current stack;
Installing software Internet
Differentiate parameter passing
Video
ways between procedures; Responsible use of
projector 8hrs
differentiate procedures and system software
Uninstalling Computer
functions;
software with an
write pseudo code syntax for a OS.
procedure;
write a procedure;
write code fragment for a function;
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Contextualization Competencies Resources
Family Attitudes Duration
of life Example of life Category of Skills Didactic (in
Examples of actions core Knowledge
situation situations actions material period(s)
s )
Management of Explain the purpose of OS; Purpose of OS; Differentiate the types of OS
system resources Describe types of OS; Types of operating systems: Explain how operating systems are
Identify resources to be o Batch, installed.
managed by the OS; o on-line, Describe file storage methods
Describe computer user o multi-access,
interface; o real time transaction
processing,
o network,
o process control;
Saving a file Textbook
User interfaces (GUI, CL) and
their characteristics; Internet
- Organise
Printing a file Notions of: Video
- Management
projector 4hrs
o Cloud computing, - Collaboration
o Grid computing, Computer
-
Adding a new with an
o High performance
device OS.
computing,
o Internet computing;
File storage methods
o File directories,
o File access control,
o Lock.
Management of Explain the role of OS in - Process; Explain the rationale for process
processes in a process management; - Sharing of processor: management; - Scheduling tasks
computer o Multi-tasking, with ease
Adding memory Explain concepts in process Outline process management
o Multi-programming; - Management of
to a computer management. activities;
Process creation and waiting queues
Outline the states of a process in Textbook
termination; - Equitable sharing
Multi-tasking a the computer; Internet
of access time to a
computer Concurrent processes; Sketch the process State diagram Charts 10hrs
limited resource
Race condition; (five states); Cardboard
such as water from
Installing software Mutual exclusion; Differentiate communicating and
a public tap, road
Deadlock; non-communicating concurrent
junction access by
Deadlock detection and processes;
vehicles(police vs.
resolution strategies; Identify the race condition in a
traffic light)
Context switching. given real life scenario;
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Contextualization Competencies Resources
Family Attitudes Duration
of life Example of life Category of Skills Didactic (in
Examples of actions core Knowledge
situation situations actions material period(s)
s )
Explain methods to resolve race
condition;
outline the conditions for deadlock
to occur;
Sketch a resource allocation
graph(RAG) for a given scenario;
Use a RAG to detect decide if
deadlock is possible or not;
Explain ways of solving deadlock;
Explain how the O.S uses stacks
Scheduling strategies: when switching context during
Notion of burst time function calls;
Describe scheduling o pre-emptive Differentiate concepts in process
strategies used by the OS to notion of quantum management;
manage processes time, Describe criteria for selecting a
Round Robin CPU-scheduling algorithm for a
Priority particular system;
Shortest Remaining
Differentiate Scheduling algorithm
Time Next.
(FCFS, SJF, RR, Priority);
o non pre-emptive;
Represent process scheduling
First Come First
using a Gantt chart;
Served,
Compute:
Shortest Job First,
Average Turnaround time,
o Gantt chart representation
Average waiting time,
of process scheduling.
for given processes;
Adding memory Describe how OS manage Description of memory Describe various ways of
to a computer memory; management; organizing memory hardware;
Textbook
Explain the need to run Process loading and Differentiate various memory- - Flexibility with
Internet
Multi-tasking a several processes swapping; management techniques, (paging management of 6hrs
Charts
computer Management dynamically and safely on a Memory sharing schemes: and segmentation); computer memory
Memory by OS system with physically finite o fixed and variable Differentiate logical and physical
Installing software storage resource; partition; address spaces (logical address vs
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Contextualization Competencies Resources
Family Attitudes Duration
of life Example of life Category of Skills Didactic (in
Examples of actions core Knowledge
situation situations actions material period(s)
s )
Describe the functions of OS o Simple paging and simple physical address);
on memory management. segmentation. Describe Process swapping.
Virtual memory and role;
Notions of addressing
modes/assembly language.
Adding memory Describe how devices Device drivers; explain the performance
to a computer interconnect in a computer Device controllers; characteristics of mass-storage
system; Interrupts types and interrupt devices;
Multi-tasking a Explaining how the OS management by OS; differentiae spooling and buffering;
computer handles interrupt; Buffering and spooling and Differentiate Interrupt Driven I/O
Describing various I/O effect on system performance. and DMA. Mastery of
Textbook
management techniques different
Installing software Management Internet
such as: Program I/O hardware options 6hrs
of Devices by OS Charts
(Pooling), Interrupt Driven for computer
I/O and DMA. systems
Adding devices to
system
Installing device
driver.
Adding memory Describe how file are File characteristics such as: Describe how the file directory is
to a computer organised and stored in the filename, file extension, file organised (single level, two level,
computer; size; tree structure directories);
Multi-tasking a Determine ratings of file File system: naming and Determine ratings of file access
computer access methods; directory organisation; methods;
Create and managing files in General notions on files; Outline file attributes;
Textbook
Installing software the computer; File access methods: Outline OS operations on a file;
Internet
Explain file system (eg Sequential and direct. Differentiate Sequential Access - Proper saving of
Management of file Charts
FAT16, FAT32, NTFS, ext in FAT16, FAT32, NTFS, ext in and direct access; files 6hrs
Adding devices to by OS A PC with
unix environment). unix environment); Compare file systems. - confidence
system a windows
Working with files in a GUI
OS
environment.
Installing device
driver.
Saving a file
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Contextualization Competencies Resources
Family Attitudes Duration
of life Example of life Category of Skills Didactic (in
Examples of actions core Knowledge
situation situations actions material period(s)
s )
Installing Explain OS security strategy Access security: Describe security strategy in OS;
programs for a computer system; o password protection, outline types of errors in OS;
Explain how the OS o logins, identify sources of errors in OS;
Updating manages errors in a o authentication; Describe error management
programs computer. Error management in OS. strategy in OS. - safety usage of the Textbook
Maintenance of an
o error detection, computer Internet 4hrs
OS
Removing o error recovery. - securing data
programs
A computer stalls
(hangs)
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Module 3: COMPUTER NETWORKS, DATA COMMUNICATIONS AND SECURITY
Specific objectives: On completion of this module, students should have the opportunity to:
a) Appreciate the need for data communication networks.
b) Identify the different equipment and components used.
c) Know all transmission modes, and media.
d) Describe the various network communications standards
e) Recognize the need for communication Protocols.
f) Understand modulation and multiplexing.
g) Explain the concepts of computer Networks and Topology.
h) Understand network implementation and security.
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Set up a secured computer network
Exploit the internet.
Explain how network Network devices; Select and connect the hardware
devices function (MODEM, Transmission mediums; components of a network; cables,
Connecting the repeaters, switches, bridges, network configuration; switch, router, modem;
different routers, and gateways … ); Mobile technology; Compare transmission mediums
equipment and Describe transmission Network troubleshooting. based on characteristics (data rate,
mediums (cables and transmission distance, ease of
Computer network and data communication environments
components of a
A network
network. wireless); installation …); Collaborative
lab.
Choosing Setting up a computer Configure the operating Explain the difference between Profession
Lab
appropriate network system for network; wired and wireless transmission; Assertive
manual
network Explain how mobile Outline errors that may occur in a 6
components communication technology network;
Troubleshooting work. Set up a network;
a network Configure an operating system for
networking;
Troubleshoot a network.
Identify the features of data Explain the purpose of data Creative and
Selecting a transmission; Logical
communication network; Network
convenient Data communication; Determine the differences between reasoning
Data Communication Describe data lab
transmission Data communication the modes of data transmission; Communicate
communication modes Textbook
technology for a modes. Compare serial and parallel effectively
(simplex, half duplex, Internet
given situation transmission based on speed,
duplex);
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family of Examples of life Categories of Actions Examples of Actions Basic (core) knowledge Skills Attitudes Didactic Duration (in
life situations Material period (s))
situations
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family of Examples of life Categories of Actions Examples of Actions Basic (core) knowledge Skills Attitudes Didactic Duration (in
life situations Material period (s))
situations
plagiarism.
Commu Produce a report comparing the Creative and
Establishing of Standards and
nication Describe different network OSI and TCP reference models; Logical Textboo
communication protocols;
protocol standards, and protocols; Discuss internet protocols (TCP, reasoning k
rules Networking standards and The OSI reference
s Explain the OSI reference UDP, IP, FTP …) (essay). Communicate Tutorials 4
IPv6 and related protocols. model;
model. effectively
protocols Internet protocols.
Explorin Describe the history of the history of the Internet; Explain in a report major events in
g the Sending and internet; Notions of: Internet the history of the internet;
Internet receiving e-mail Explain the concepts Intranet and extranet; Select suitable hardware and
Job search intranet, extranet and Internet services; software needed for access to
Participating in Internet; Safety and security internet connectivity;
online social and Describe services available risks in participating Access a website using a browser;
cultural meetings. on the Internet (e- online; Select appropriate internet service
Compiling and commerce, e-learning, e- for a given context;
tracking an banking …); Manage bookmarks using a Self-directed
electronic Exchange information using browser; Responsible Internet
transaction email; Send and receive e-mail; Inventive lab
Selection of an Use search engines; Apply for a job online; Innovative Tutorials
Using the Internet
Internet service Doing business online; Apply for scholarship; Cautious Charts.
provider. Change privacy settings. ensure privacy;
Searching for Search information on the internet 8
information on using a search engine;
the Internet. assess online information for
Searching for relevance, bias, validity, reliability
scholarship and and sufficiency;
educational Download from the internet
opportunities (images, files, software, and
drivers).
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MODULE 4: DATA STRUCTURES AND ALGORITHMS
Specific objectives: On completion of this module, students should have the opportunity to:
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CONTEXTUAL RESOURCES
COMPENTENCIES
FRAMEWORK
Family of
Examples of life Categories Duration(in
life Examples of actions Core Knowledge Skills Attitudes Didactic material
situations of actions period(s))
situations
Data Recognise how data is data structure; Associate data type to the size of data in
Organising
structure grouped for processing by the data type the memory for the identifier having such
data for
Introduction computer; a data type Whiteboard
processing Organised
to data Classify data into various Importance of data structure. Projector 1hr
Defining data research
structure types. Charts
for
programming
Distinguish the various data Character; Outline examples of a given data type;
types. Integer; Calculate memory allocated to each
Organisation of Whiteboard
Real or float; data type;
Working with Simple data ideas Projector
Boolean; Declare variables using a programming 4hrs
data types types Ensuring efficient Charts
Representation of each language syntax.
use of data types
data type in a
programming language.
Represent data into compound Arrays (1D & 2D) Declare an array of elements ;
structures; string Represent a range of data of same type
Specify how elements shall be Records, as an array of the type;
accessed; List Declare string data as an array of
Building
Specify possible operations characters; Organisation of Whiteboard
complex data 4.3 Build
that can be performed on each Represent heterogeneous data (data of ideas Projector
type from Complex data 4hrs
structure; different types ) describing a particular Ensuring efficient Charts
simple data types
Identify areas of application in object as a record ; use of data types
types.
programming; Declare a list (enumeration) in a
programming language;
Write algorithms to manipulate data in
arrays strings records and lists.
Abstract Explain how pointers work; Array of records; Declare an array of records in a
data Organising Explain how data is inserted Linked lists; programming language;
structures data into a and accessed in: Stacks, Stacks; Write algorithms to insert, search and
computational Using Queues, Binary trees, Hash Queues ; sort data in an array of records;
model for easy compex data coded, tables; Binary trees (binary Outline Binary search tree(BST)
access for tyes Describe linked lists as search tree as particular properties ;
various pointers. case); Compare data structures;
purposes Hash-coded tables. Compare the pointer driven(variable)
data structures with fixed data structures
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CONTEXTUAL RESOURCES
COMPENTENCIES
FRAMEWORK
Family of
Examples of life Categories Duration(in
life Examples of actions Core Knowledge Skills Attitudes Didactic material
situations of actions period(s))
situations
(like arrays);
Developin Describe forms of algorithms; Algorithm; Model the solution to a complex
g Describe characteristics of a Forms of algorithm problem in a series of precise and finite
Algorithms Developing Translating Whiteboard
Overview of good algorithm ; (pseudocode, flowchart); set of steps;
ways to solve a everyday activities Projector 2hrs
Algorithms Write steps to solve a problem. Characteristics of a good Distinguish good and poor algorithms
problem into algorithms Charts
algorithm. with respect to the spelled out
characteristics.
Using Explain the use of various Control structures: determine which course of action to
Textbook
constructs to Algorithmic control structure by examples Sequence; take with respect to prevailing conditions
Digital
show how a constructs Choice or selection; in order to arrive at the right solution; Team spirit
resources, 3hrs
problem can be (Control Loop or iteration; Use looping appropriately. Attention to details
Charts
solved structures) Self discipline
Video projector
Pre-emptive
Interpret algorithms Flowchart; Design algorithmic solutions using thinking Cut-out shapes in
Representing Representing
represented in various ways; Pseudo code flowcharts and pseudo code. Logical reasoning the form of
an algorithm in algorithms. 3hrs
Convert an algorithm from one flowchart symbols
various ways
form to another. Charts
Break down a complex problem Design strategies: Choose a design strategy to solve a
into simpler solvable forms; Top-down design; problem;
Build solution for a problem Bottom-up design; Split complex problems into simpler Attention to details
Selecting an using the different modules of Step-wise design; problems until they are easily solvable; Self-discipline
Algorithmic Charts
algorithm the problem. Modular design. solve the simple problems and combine Peer discussion of
Design Using scenarios 5hrs
design solutions to build the complex solution; suitable approach
strategies Projector
strategy. Split a problem into different modules to solving a given
which can run independently; problem
Create an interface to coordinate the
different modules.
Devise strategies to carry out Sorting Algorithms: Write algorithms to sort and search
sorting or searching; o Insertion sort elements in arrays and lists.
Understanding Team spirit
Perform sort and search o Merge sort
and using
Commonly manually. o Bubble sort Attention to fine charts
algorithms to
used Search algorithms: details projector
sort and search 4hrs
Algorithms o Sequential, Discipline textbooks
elements in
o Binary, Passion
complex data
Sorting and searching creativity
structures.
strategies:
o Swapping of
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CONTEXTUAL RESOURCES
COMPENTENCIES
FRAMEWORK
Family of
Examples of life Categories Duration(in
life Examples of actions Core Knowledge Skills Attitudes Didactic material
situations of actions period(s))
situations
elements
o Divide and conquer
Express functions in terms of Recursion; Determine the base clause of a
itself; Recursive problems recursive function (Fibonacci and
Represent recursive functions; o Fibonacci numbers, factorial functions and towers of Hanoi);
Illustrate the role of stack in o Factorial, Explain how the O.S uses stacks during Discs to
Recursion processing recursive functions; o Towers of Hanoi; recursive function calls;
Representing a demonstrate the
and Assess the limitation of Stacks. Explain why space complexity of Team spirit
function in Hanoi structure 4hrs
Recursive recursion. recursive algorithms is bound to be Attention to fine
terms of itself. Projector
functions:. high at runtime; details
Digital resources
Explain why recursive functions for high Discipline
values hardly produces correct results ; Passion
creativity
Optimize an algorithm to Dry run of algorithms; Estimate the order of the time
Explain
Steps to problem improve efficiency. Algorithm testing; complexity of an algorithm in terms of charts
Correctness
solving that Evaluating efficiency in the number of times some key projector
and 4hrs
minimizes waste terms of number of operations are executed at runtime; textbooks
Efficiency of
of resources.. steps. Perform dry running of algorithms
Algorithms
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MODULE 5: PROGRAMMING
Specific objectives: On completion of this module, students should have the opportunity to:
Module 5: PROGRAMMING
Duration: hours
PRESENTATION OF THE MODULE
This module builds on the previous module and permits learners to transform their algorithms into a specific language understood by the
computer. It also introduces learners to the different programming paradigms;
CONTRIBUTION OF MODULE TO CURRICULAR GOALS AND ACHIEVEMENT
This module enables the learner to use a specific programming language to implement their algorithms. Such sills will permit the learner to be
productive in the economic, Social and Family, and Media and communication life domains.
CONTRIBUTION OF MODULE IN THE LEARNING DOMAIN
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This module focuses on the implementation phase of the software development life cycle. This skill plays an important role in the building of
computer systems.
CONTRIBUTION OF MODULE TO THE TEACHING SYLLABUS AND OTHER DOMAINS OF LIFE
This module would enable the learner to:
Choose a programming language,
Use a programming language to develop software,
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family Skills
Examples of real
of life Categories of Attitude Didactic
life situations Examples of Actions Core knowledge Duration
situation Actions Material
s
codes in working language. semantics. program and give examples; semantics; Describe the main elements of a program; knowledge Projector
a Practice how to declare and Elements of a program Outline examples of main elements of a Collaboration. Charts
program use various program elements o Identifier, program; Team spirit Computers
ming Elaborating the in a code; o Variable/identifiers, Declare and use various program Research Compilers
language components and Explain various program o Constant, elements in a code; Computationa
rules of a structure; o Reserved word, Document a programming process; l thinking
programming Explain the importance of o Character sets, Write global and local variables in a given
language. documentation in o Simple data types; programing language;
programming; Scope of variables in a Declare a variable in a chosen
Explain the role of subroutine program: local and global; programming language;
Understanding in a program. programming language; Write a subroutines.
the meaning of Install, write and run simple programming tools (compiler, Install a compiler on a computer;
words or codes using a compiler. editor, debugging …); Write and run a simple code given a
keywords in a
Identify the important compiler.
working language.
elements to write and run a Coding.
code. Sharing
Programming
Working with a knowledge 2H
environment
programming tool Collaboration.
e.g. Pelles C, Team spirit.
Free Pascal IDE,
etc.
State elements of standard I/O functions e.g. Pascal: Explain the use of I/O functions;
program structure (Program writeln; C: printf, scanf; Write simple programs e.g. compute
header or pre-processor Variables, expressions, and areas, list of statements ...;
Whiteboard
Understanding directives, Variable declaration, assignment statements. Store and manipulate numbers and text in Coding
Projector
the different parts Constant declaration, Body of a program using variables, expressions, Collaboration
Charts
of a program. Program structure the program, Begin/end and assignment statements; Team work 3H
Computers
notations); Use I/O functions e.g. Research Compilers
Assignment notation; o Pascal: writeln;
Improve on the structure of a o C: printf, scanf.
standard program.
Developi Writing error free Perform dry running to Types of errors in a code: Outline types of errors in code; Collaboration Whiteboard
2H
ng Performing codes (debugging) determine output. syntax, logic, and run-time Differentiate between types of errors; Team spirit Projector
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family Skills
Examples of real
of life Categories of Attitude Didactic
life situations Examples of Actions Core knowledge Duration
situation Actions Material
s
program program Identify and use tools for error error. Validate a computer program using test Being Computer
ming validation checking; Define debugging; cases. efficient Charts
techniqu Perform program testing; Debugging features: Outline types of debugging; Compiler
es Describe types of debugging; breakpoints, watch points Perform debugging in a programming
and instruction tracing; environment.
Test cases.
Recursion; Implement recursion in a chosen
Explain recursion; Whiteboard
Recursive problems e.g. language.
Express functions in terms of Projector
Fibonacci numbers, Efficient.
Writing efficient Implementation of itself; Charts
Factorial, Towers of Hanoi ... Team spirit 2H
and shorter codes recursion Use recursion as alternative Computer
Mathematical representation Coding
way of defining some Compilers
of recursive functions: base
functions.
case and general case.
Use control structures to solve Iteration; Choose on a more efficient looping Whiteboard
repeated tasks. counters; method; Team work Projector
Adopting ways to
Looping structures Trace values of variable during looping. Coding Charts
resolve repeated Iteration 4H
o While loop, Express a looping problem using more Research Computers
actions.
o Repeat loop, than one looping structure. Efficient
o For loop; Compilers
Defining functions Explain advantages of the use Sub routines identify when to use functions in
for specific of functions or procedures; Types of routines: function programming; Whiteboard
Team work
problems Sub routines Represent mathematical and procedure. Declare variables in functions or Projector
Coding
Representing (functions, functions in programs procedures (global and local); Charts 3H
Research
smaller tasks as procedures) Differentiate between function Implement a function in programs e.g. Computers
Efficient Compilers
modules and procedure. factorial, swap, ...;
Call a function within a program.
Building of Declare complex data types in Abstract or complex data Declare and use complex data types
complex data a program (arrays, strings and types: (string, record, array, list) in a program.
types from simple records) Manipulate elements of an array in a
Coding Whiteboard
Working data types. Construction of data Need for complex data types code: read, access, initialize, sort
Validating Projector 6H
with structures as composition of standard elements, perform computation.
Team work. Charts
group Working with data types.
Computers
data complex data Access and manipulating data
Compilers
types in complex structures.
Explain different types of sort Sort algorithms Write simple sort algorithm; Coding
Sorting techniques 4H
(Bubble sort, insertion sort, Search algorithms Describe sort techniques to sort elements Collaboration
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family Skills
Examples of real
of life Categories of Attitude Didactic
life situations Examples of Actions Core knowledge Duration
situation Actions Material
s
Selecting a merge sort, Selection sort, o Sequential in an array; Team work
technique to sort Shell sort, Quick sort) o Binary search. Evaluate/compare sorting methods; Research
elements. Use a sorting technique to sort Write simple search algorithms.
elements in an array.
Explain search algorithms.
Specific objectives: On completion of this module, students should have the opportunity to:
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family Categories
Basic (core) Didactic Duration(in
of life Examples of life situations of Examples of Actions Skills Attitudes
knowledge Material period(s))
situations Actions
Software
Software Describe software Software Compare software
Develop development development models; development development models;
ment processes Explain advantages and models: Select appropriate software
(models) limitations of each software o SDLC; development model in a Projector
Exploring models that are development model; o Waterfall; given context. Computer
used to develop software Assess criteria for o RAD; Charts
Contributing to
applicability of various o Spiral; technology Chalkboard
Using software models. o Prototype; development.
development model to
build a software
Presenting software by Developing Explain software Software Outline activities in software Collaboration Projector
requirement specification Software requirement analysis; requirement and requirement analysis Computer 2H
requirements Illustrate requirements of specification; (elicitation, validation, Problem solving Charts
specific software. Technical specification and Chalkboard
Page 34 of 57
CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family Categories
Basic (core) Didactic Duration(in
of life Examples of life situations of Examples of Actions Skills Attitudes
knowledge Material period(s))
situations Actions
requirements; verification);
User requirement. Write a requirement
specification document;
Compare technical and User
requirement.
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family Categories
Basic (core) Didactic Duration(in
of life Examples of life situations of Examples of Actions Skills Attitudes
knowledge Material period(s))
situations Actions
Page 36 of 57
MODULE 7: COMPUTER SCIENCE PROJECT
Specific objectives: On completion of this module, students should have the opportunity to:
a) Work in a team to integrate and apply the learning outcomes from the modules to the later stages of a sustained project.
b) Develop a small computer related business from the point of starting-up to running it.
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Contextualization Competences To Be Attained Resources
Skills
Family of life Categories of
Examples of life situations Examples of actions(Skills) Basic (Core) Knowledge Attitudes Didactic Material Duration.
situations actions(Topics)
Page 38 of 57
Module 8: COMPUTER ORGANIZATION AND ARCHITECTURE
Specific objectives: On completion of this module, students should have the opportunity to:
a) Demonstrate an awareness of the nature of the hardware involved in computer systems.
b) Appreciate the choice of a combination of particular types of peripheral devices, the operating system and the processor.
c) Understand and analyze computer systems architecture.
d) Explain the structure and functioning of computer instruction set.
e) Describe the organization of different bus systems and their characteristics in a computer system.
f) Understand low-level parallelism and its implementation in a processor.
g) Know basic logic gates.
h) Carry out arithmetic operations with basic digital circuits.
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Contextualization Competencies Resources
Page 40 of 57
Contextualization Competencies Resources
Describe components of
Components of the
the CPU and stating Explain the roles of the Arithmetic and Logic Unit Text
CPU;
their functions; (ALU), Control Unit (CU)and system clock, books
Bus system; Curiosity
Rating components Immediate Access Store (IAS); Internet
Registers; Careful
according to access Outline the factors that affect computer Charts
Exploring the Processor Memory system handling of
speed and size; performance; Chalkboa 4H
CPU configuration (RAM, cache, ROM, equipment
Determine factors that Differentiate between RAM and ROM; rd
PROM ...); Team spirit
affect computer Differentiate between Static RAM (SRAM) and Compute
Memory/storage Research
performance; Dynamic RAM (DRAM); rs
hierarchy;
Associate address and Illustrate memory hierarchy (pyramid). Devices
Address mapping.
data
Demonstrate the Instruction/machine Explain the factors that contribute to the
sequence of steps taken cycle (Fetch-decode- performance of the computer system (processor
to process execute cycle); type and number of cores, bus width, clock
Understandin Parallel instructions/data by the CPU registers; speed, cache memory);
g how data/ processing and CPU. Data processing; Describe the stages of the Fetch-Execute (F-E)
instruction is machine Describe the role of Parallel processing cycle ; 3H
processed by instruction registers in data Explain situations in which polling is done and Curiosity
methods (Pipelining,
the CPU Cycle processing. multiprocessing). where interrupts occur ; Careful Text
Illustrate parallel Illustrate the sequence of steps taken to process handling of books
processing. instructions/data by the CPU; equipment Charts
Compare pipelining and parallel processing. Team spirit Internet
Research
Illustrate how devices Polling Difference between Interrupt and Polling;
interact. Interrupt Describe interrupt detection strategy.
Device
Polling and Detection of interrupt
communicatio 1H
Interrupts
n
Interpret low level codes Low level Explain the relationship between
(LOAD, STORE, ADD); programming; assembly language and machine code;
Interpreting Outline the features of Machine language Trace a given simple assembly language Text
Designing Coding
the language Low level low level programming. Assembly language program; books
operations for Team spirit 3H
of the programming Machine instructions Explain instructions sets (data movement Chalk
the computer. Research
machine. Instruction set instructions, input/output instructions, arithmetic Internet
(transfer, logical, shift, operations, unconditional and conditional
arithmetic, branch, instructions, compare instructions;
Page 41 of 57
Contextualization Competencies Resources
Page 42 of 57
Contextualization Competencies Resources
Design circuits for Circuits and Produce truth tables for logic circuits including
simple system e.g. traffic components; half adders and full adders;
lights Input and output of Describe the SR and JK flip-flop;
Deduce output and circuits; Describe the role of flip-flops as data storage
Basic inputs of given circuits Binary adder; elements;
digital Identify areas of Tables for adders; Draw a logic circuit and derive a truth table for a 3H
circuits application. flip-flop;
Explain karnaugh maps. Perform Boolean algebra using De Morgan’s
laws;
Simplify a logic circuit/expression using Boolean
algebra and Karnaugh maps.
Specific objectives: On completion of this module, students should have the opportunity to:
a) Demonstrate knowledge and understanding of main aspects of Information Systems.
b) Demonstrate an understanding of the components of an information system and the links between them.
c) Introducing data flow diagrams and their use in the description of an information system.
d) Understand the need for designing user interfaces, and becoming familiar with design principles.
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CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family
Duration(i
of life Examples of life Categories of Didactic
Examples of Actions core knowledge skills Attitudes n
situation situations Actions Material
period(s))
s
Identify the components of an System Describe the components of an information
Information system Information system system
Describe the roles of each Data Describe the different types of IS
component in an IS Information Explain the purpose of IS in and organisation
Understanding Classify data capture methods Data capture Define a problem in your community for which
Computer Exploring Identify application areas for an IS can be developed (Project)
information Information information systems Discuss (essay) the need for an IS in an 2H
systems Systems organization.
Projector
Discipline
Describe the structure of an Library information Illustrate management levels in an organisation; Digital tools
Attention to
organization system Illustrate how information flow within an Charts
details
Describe how information flows School organisation; Team spirit
in the organization management info Explain how an existing system can be
Information system
Describe types of information system, …; transform to a computerized system; 3H
in an organization
Development of an Information system
Page 44 of 57
CONTEXTUALIZATION COMPETENCIES TO BE ATTAINED RESOURCE
Family
Duration(i
of life Examples of life Categories of Didactic
Examples of Actions core knowledge skills Attitudes n
situation situations Actions Material
period(s))
s
Explore the ArcMap PostGIS Identify elements of the ArcMap interface
environment Arc Explore Browse, close and save an existing map
Query a map ArcGIS desktop Query a map using the identify and find ArcMap
Use a GIS Organize map layers tools software
Page 45 of 57
MODULE 10: DATABASE SYSTEMS
Specific objectives: On completion of this module, students should have the opportunity to:
a) Describe the nature and purpose of database models and how they are used;
b) Describe the functions of the tools readily available in database packages;
c) Appreciate the advantages of relational database systems over traditional file systems;
d) Understand how a relational database is designed, created, used, and maintained;
e) Describe the components of a database management system;
f) Describe the different types of database organizations;
g) Distinguish between shared and distributed databases;
h) Describe some ways databases are used on the Web.
Page 46 of 57
Contextual framework Competences Resources
Organize data into fields and records; Database; Identify what makes an
Compare computerized with non- Computerized vs non- arrangement of data to be
computerized database systems; computerized database qualified as a database;
Identify commonly used DBMS; systems; Outline advantages and
Check data entered into the system. Data Checks disadvantages of
o Verification, computerized and non-
Understanding
o Data validation. computerized database
concept of
systems; 2h
Designing databases. Textbooks,
Search and report on DBMS
database Discipline, Visual
Collection and used in online or off-line
management Team spirit Library,
Organization of data applications;
systems and Attention to Physical
Describe procedures used
modeling details library
to avoid the entry of
Projector
erroneous or wrong data
into the system.
Identifying types of database systems; Flat files; Identify different database
Comparing flat file systems with multiple file Multiple tables or files. types;
Exploring Types of database systems. Sort out the advantages of
1H
database systems multiple file database
systems over flat-file
systems.
Page 47 of 57
Contextual framework Competences Resources
Page 48 of 57
Contextual framework Competences Resources
Page 49 of 57
Page 50 of 57
MODULE 11: SOFTWARE DEVELOPMENT II
Specific objectives:
On completion of this module, students should have the opportunity to:
a) Use a variety of problem-solving strategies to solve different types of problems independently and as part of a team;
b) Develop Algorithmic thinking skills, and Design algorithms according to specifications;
c) Design software solutions to meet a variety of challenges;
d) Apply a software development life-cycle model to a software development project.
e) Show understanding of how testing can expose possible errors (syntax
errors, logic errors and run-time errors) and error detection in the development of a system.
Resources
Contextual framework Competencies
Family of
Examples of life Categories of Examples of Core Skills Didactic Duration
life Attitudes
situations Actions Actions knowledge Material period(s)
situations
Solve a given problem in well- Algorithm. Explain the concept of algorithm;
Designing Algorithms and
Choosing the
defined steps; Algorithms Enumerate examples of problems Problem Textbook
most appropriate
Demonstrate mastery in solving a Development solved by divide conquer; solver Internet
method in solving
problem by solving its constituent Techniques Write simple algorithms; Collaboratio Flip Charts
software solutions
a problem. Problem-solving
parts; (Divide and Conquer Describe approaches to design n Cardboard 6H
strategies
Explain models used in solving or Stepwise algorithms (top-down and bottom-up Flexible Video
Developing
computing problems (divide and refinement, design); Team spirit projector
conquer, stepwise refinement, Incremental, Resolve a problem using problem
algorithms
incremental, …); Parallelism). solving models.
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Resources
Contextual framework Competencies
Family of
Examples of life Categories of Examples of Core Skills Didactic Duration
life Attitudes
situations Actions Actions knowledge Material period(s)
situations
Use models to solve a problem.
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Resources
Contextual framework Competencies
Family of
Examples of life Categories of Examples of Core Skills Didactic Duration
life Attitudes
situations Actions Actions knowledge Material period(s)
situations
subprograms.
Designing a user
friendly software
interface.
Explain the stages in SDLC; Explain SDLC; Identify activities involved at each stage
Explain reasons why new software The Stages in SDLC of a SDLC;
Textbook
Notion of
or systems are developed; (Feasibility/Planning, Choose appropriate Software
working in a Internet
Explain reasons for choosing a Analysis, Design, development model to develop
An organisation is team. Flip Charts
Understanding particular design procedure. Documentation, software;
acquiring a new Excellent Cardboard 8H
the Phases of Testing, Explain software reuse;
technology organisation Video
an SDLC Implementation); Analyse an existing program and make
al and time projector
Characteristics and amendments to
management
activities at each stage enhance functionality.
skills.
of the SDLC.
Collect opinion of users on existing Notion of
Explain the purpose for team work Textbook
Using the best system to create a new one; working in a
in program developments; Internet
method to Data collection Evaluate data gotten from different team.
Discovering Explain data collection techniques Flip Charts
capture external techniques (Dialogue, sources to make conclusion; Excellent
Techniques to (questionnaire, interview, group Cardboard 4H
data for analysis Survey, Research, Make references to collected data and organisation
Understanding software development life cycle
Page 53 of 57
Resources
Contextual framework Competencies
Family of
Examples of life Categories of Examples of Core Skills Didactic Duration
life Attitudes
situations Actions Actions knowledge Material period(s)
situations
identify errors. (integration
testing, alpha testing,
acceptance testing,
beta testing);
Test Plans and test
data (Normal data
range, abnormal data
range, Boundary data
range).
Identify reasons for programming error; Ability to
Explain debugging techniques; work as a
Show awareness of why errors Differentiate between corrective and team in Textbook
Identifying and Manual code tracing ;
occur within the codes; preventive maintenance. realizing Internet
correcting errors Extra code;
Using a variety Describe debugging techniques projects. Flip Charts
in a code. Use of debuggers;
of methods to (Brute force, Induction and Logical Cardboard 4H
Corrective
debug deduction strategy. thinking Video
Using debugging maintenance;
programs Back tracking strategy Problem projector
software. Adaptive maintenance.
Debug by code testing). solver
Flexible
preserving
Ability to Textbook
program codes Demonstrate awareness in Demonstrate the spirit of team work in
Communicating Techniques of data collaborate Internet
for future use. documenting codes or patches of the project development through
and storage for long use in realizing Flip Charts
codes. communication; 4H
documenting ( Backups, …); projects. Cardboard
Documenting a Document projects.
Projects Documentation. Logical Video
program and a
thinking projector
program code.
Representing Explain project management terms; Project Management Propose a WBS (Work Break-Down Textbook
and
activities of a Describe project planning terms(Project, Lag Structure) for a given project; Logical Internet
Using project
Management.
Implementing
project using techniques; time, Slack time, Produce scheduling tool (PERT thinking Flip Charts
management 6H
charts. Describe benefits of Project Floats, Critical task network, Gantt chart) for a project; Problem Cardboard
tools
Project
Project
Management (PM); and Path, Mile Outline activities for the planning stage solver Video
Analysing the Describe the activities of each stage stones, …); of a project; Flexible projector
Page 54 of 57
Resources
Contextual framework Competencies
Family of
Examples of life Categories of Examples of Core Skills Didactic Duration
life Attitudes
situations Actions Actions knowledge Material period(s)
situations
progress of a in project management; Characteristics of a Work with methods of controlling
project using Describe techniques used to control Project; projects (tracking, check points … );
Charts. and facilitate the success of a Structure of a project Implement a simple project;
project; Development Plan; Determine the duration of a project
Identify the roles, responsibilities Project management using a Gantt chart;
and performance of members of a tools (Work Break Compute the duration of a project using
project team; Down Structure WBS, network diagram;
Carry out basic calculations using Gantt Charts, PERT Calculate ES, EF, LT, and LF;
PERT, Gantt charts and network Chart). Determine slack task, critical path;
charts;
Explain key factors that cause
project failure;
Page 55 of 57
3.0 CONCLUSIONS
“Computational thinking will be a fundamental skill used by everyone by the middle of the 21st
Century, just like reading, writing and arithmetic.” Wing (2011) Computational Thinking.
It is no new news that Computer Science is a mainstream discipline that can no longer be ignored in
schools. This model curriculum provides a basis by which vocational schools, high schools of
education and individual initiatives can effectively implement a coherent computer science
curriculum that is accessible to all. More work has been done to bring the model close to teaching
and laboratory materials that are pedagogically viable and widely accessible. We hope students,
teachers, and other external professional sources will support this work by providing appropriate
incentives that will enable such a curriculum development effort to succeed.
4.0 ACKNOWLEDGMENTS
The conception and design of this curriculum model has been produced with contribution, feedback
and advice from many persons and organisations. We would like to thank the following persons and
organisations for their valuable inputs and support for the development of this high school
Computer Science curriculum:
5.0 REFERENCES
1. CS Teachers.org (2017). Computer Science teachers Association; K-12 Computer Science
Standards, Revised 2017
2. Kigali, (February 2010). Computer Science Curriculum for Computer Science Economics and
Mathematics Option & Mathematics Physics and Computer Science Option, www.ncdc.gov.rw.
3. Massachusetts K-12 (2011), Computer Science Curriculum Guide: Exploring Computer Science
version 4, Joanna Goode University of Oregon, Gail Chapman University of California, Los
Angeles Computer Science Equity Alliance.
4. UNESCO – Nigeria Project (2004). Computer Science Higher National Diploma Curriculum and
Course Specifications, National Board for Technical Education, Federal Republic of Nigeria
5. Pearson Edexcel (2016). GCSE (9 - 1) in Computer Science, Issue 4.
Page 56 of 57
6. Irv Englander, (2009). The Architecture of Computer Hardware, System Software, and
Networking: An Information Technology Approach, Fourth Edition; John Wiley & Sons, Inc.
7. https://k12cs.org/wp-content/uploads/2016/09/K–12-Computer-Science-Framework
8. The Ontario Curriculum Grade 10 to 12 (2008), Computer Studies, Revised, www. edu.gov.on.ca.
9. www.pearsonschools.co.uk/GCSE, May 2019
10. https://www.khanacademy.org/resources/teacher-essentials/teaching-computing, May 2019.
11. K–12 Computer Science Framework. (2016). Retrieved from http://www.k12cs.org
12. CSTA, A Model Curriculum for K–12 (October, 2003). Computer Science: Final Report of the ACM
K–12 Task Force Curriculum Committee
13. ACM/IEEE-CS Joint Curriculum Task Force. Computing Curricula 2001: Computer Science Volume.
December2001.
14. http://www.acm.org/sigcse/cc2001/Task Force of the Pre College Committee of the Education
Board of the ACM.
15. ACM model high school Computer Science curriculum. Communications of the ACM, May 1993.
16. AP Course Description: Computer Science. May 2002.
17. International Society for Technology in Education (ISTE), National Educational Technology
Standards for Teachers, June 2002. http://www.iste.org/standards.
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