Hero Sheet

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NAME TITLE

STAT POINT ARRAY: 4, 7, 7, 9, 11 CHOOSE 1 ABILITY ONCE YOU GAIN A LEVEL AND HAVE THE REQUIRED SP

HEALTH WOUNDS LEVEL & ABILITIES


Choose a Second Title:
AGILITY 1ST Natural Success 8TH
BRAWN 38 SP 75 SP

Your hero know has access to the abilities of its


COMBAT 2ND second title. Seconds title abilities require its listed
40 SP SP + 40 SP. Exp: 43 SP + 40 SP = 83 SP required
ARCHERY
SWORDSMANSHIP 3RD 9TH
43 SP 82 SP
KNOWLEDGE
ARCANE 4TH 10TH
47 SP 89 SP
SURVIVAL

5TH 11TH
JUDGMENT 52 SP 96 SP
LUCK
WISDOM 6TH 12TH
58 SP 103 SP

PERSONALITY
CANDOR
7TH 13TH
65 SP 110 SP
GUILE
SUB-TRAIT MODIFIERS: 0-1(-2), 2-3(-1), 4-5(0), COMPANIONS
6-7(+1), 8-10(+2), 11-13(+3), 14-17(+4), 18+(+5) NAME: NAME: NAME:
Hth: , Mov: , Wnds: Hth: , Mov: , Wnds: Hth: , Mov: , Wnds:
POSSESSIONS ABILITY: ABILITY: ABILITY:
EQUIPPED WEAPON

AGILITY AGILITY AGILITY


EQUIPPED WEAPON
BRAWN BRAWN BRAWN
USE 1 ACTION TO SWAP EQUIPPED WEAPON
ARCHERY ARCHERY ARCHERY

SWORDSMANSHIP SWORDSMANSHIP SWORDSMANSHIP

ARCANE ARCANE ARCANE

SURVIVAL SURVIVAL SURVIVAL

LUCK LUCK LUCK

WISDOM WISDOM WISDOM

CANDOR CANDOR CANDOR

GUILE GUILE GUILE

POSSESSIONS: POSSESSIONS: POSSESSIONS:

RULES:
• Rerolls cannot be rerolled.
• Attacks deal 1 wound unless stated otherwise.
WEALTH TOTAL SP • A named ability can only be active one at a time.
• Up to 2 weapons can be equipped at a time.
New hero starts with 15w New hero starts with 38 SP • Items do not need to be equip to use.
• A model’s facing does not matter (360º LOS).
• Wounds are persistent throughout an adventure.
TABLE SALT GAMING DESIGNS
• Your party can only have up to 3 companions.

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