Mizuko's Ice Jutsu Compendium

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Ninjutsu

Ice Hijutsu Ninjutsu for the Yuki Clan

D-Rank

Ice Razors
Classification: Hijutsu
Rank: D-Rank
Casting Time: 1 Action
Range: 60 feet
Duration: Instant
Components: HS, CM
Cost: 4 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You create 2 motes of freezing air and moisture in your hands and throw them at a creature
within range, exploding upon impact. Make 2 Ranged Ninjutsu Attacks against a creature within
range. These attacks deal 1d4 Cold damage on a hit.
At Higher Ranks:
For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and
increase the amount of damage dice by 2, and the damage die size by 1 (d4>d6>d8>d10>d12).

Momentary Cold Blade


Classification: Hijutsu
Rank: D-Rank
Casting Time: 1 Action
Range: Touch
Duration: Instant
Components: HS, CM
Cost: 5 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You manifest a blade of ice in a free hand and strike at a target. Make a Melee Ninjutsu Attack
against a creature within range. On a hit, the target takes 1d6 + your Ninjutsu Ability Modifier
Cold damage and must make a Constitution saving throw. On a failed save, the target reduces
their walking speed by 10 ft. until the start of your next turn.
At Higher Ranks:
For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, the damage
by 1d6, and the speed reduction by 5 ft.

Polar Claws
Classification: Hijutsu
Rank: D-Rank
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 1 Minute
Components: HS, CM
Cost: 5 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
Your fists freeze over with ice, creating icy claws. For the duration of this Jutsu, your unarmed
attack damage becomes 1d6 + Ninjutsu Ability Modifier Cold Damage.
At Higher Ranks:
For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, the damage
by 1d6.

Wolf Fang Avalanche Technique


Classification: Hijutsu
Rank: D-Rank
Casting Time: 1 Action
Range: 30 Feet
Duration: 1 Minute
Components: HS, CM
Cost: 5 chakra
Keywords: Hijutsu, Ninjutsu, Fuinjutsu, Water Release, Wind Release
You manifest a medium sized pack of wolves made of snow at a point you can see within range.
When you cast this jutsu, you can make a ranged ninjutsu attack against a creature within 5 feet
of the pack. On a hit, the target takes 3d6 Cold damage and must make a constitution saving
throw, gaining 1 rank of chilled on a failed save.
As a bonus action on each of your turns, you can command the pack to move up to 30 feet and
repeat the same attack against a creature within 5 feet of it.
If these constructs come in contact with a source of water, they freeze a 10ft. Radius space
around them. Creatures inside of the frozen space must make a Dexterity saving throw or be
restrained by the newly frozen water.
At Higher Ranks:
For each rank you cast this jutsu above D-Rank, increase the cost by 3, the distance the wolves
can move each turn by 5 ft., the size of the wolf pack by 1 category (up to huge), and the
damage by 2d6. If this Jutsu is cast at B-Rank or higher, the wolves can make 2 attacks instead
of 1 attack against a creature.

C-Rank

Sakura in the Cold Season


Classification: Hijutsu
Rank: C-Rank
Casting Time: 1 Action
Range: 30 feet (10 foot radius)
Duration: Instant
Components: HS, CM, W
Cost: 8 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You make multiple slashes with a weapon, causing ice to erupt in the pattern of your slashes at
a point within range. Choose a point you can see within range. Each creature within 10 feet of
that point must make a Dexterity saving throw, taking 3d10 Cold Damage on a failed save, or
half as much on a successful one.
At Higher Ranks:
For each rank you cast this jutsu above C-Rank, increase the chakra cost by 3, and increase
the damage by 2d10.

Permafrost Rasengan
Classification: Hijutsu
Rank: C-Rank
Casting Time: 1 Action
Range: Touch
Duration: Concentration up to 1 Minute
Components: CM
Cost: 8 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You collect ice release chakra into your hand, generating a powerful sphere of spiralling ice
chakra to strike an enemy with. This jutsu does not cost any additional chakra while
concentrating. Starting next turn, you can spend your Action to make a Melee Ninjutsu Attack
against a creature within range. On a hit, the target takes 5d8 Cold Damage and makes a
Constitution Saving Throw. On a failed save, they are knocked back 30ft., gaining 1 rank of the
Chilled Condition. This jutsu then ends. If a creature knocked back by this jutsu collides with a
source of water, they gain 1 additional rank of the Chilled Condition.
At Higher Ranks:
For each rank above C-Rank, increase the cost by 3. If this jutsu is upcasted to at least B-Rank
you immediately make the Melee Ninjutsu Attack. For each rank you upcast this jutsu, increase
the damage done by 3d8 and the knock back by 10ft.

Ice Sword Technique


Classification: Hijutsu
Rank: C-Rank
Casting Time: 1 Action
Range: 120 feet
Duration: Concentration, up to 1 Minute
Components: HS, CM
Cost: 10 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You condense moisture in the atmosphere into swords of ice that can be used or shot at a
target. When you cast this Jutsu, you can choose to manifest the sword at a point you can see
within range. As an action on each of your turns, you can use the sword to make a Melee
Ninjutsu Attack against a creature, functioning as a Katana that deals cold damage. As a bonus
action on your turn, you can shoot the sword at a target within range. Make a Ranged Ninjutsu
Attack against the target creature. On a hit, the target takes 4d8 Cold Damage and this Jutsu
ends.
At Higher Ranks:
For each rank above C-Rank, increase the cost by 3, the Ranged damage by 2d8, and the
amount of swords you can create by 1. Each sword can be wielded individually, or by other
creatures. Additionally, you can shoot up to the maximum amount of swords created by this
Jutsu before it ends.

B-Rank

Ice Blossom
Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: 60 feet (15 foot radius)
Duration: Instant
Components: HS, CM
Cost: 14 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You create a blossom pattern of ice on the ground or floor that explodes into a burst of icy
shards in a 15 foot radius sphere centered on a point you choose within range. Creatures in the
radius must make a Dexterity Saving Throw, taking 6d8 Cold Damage and gaining 2 ranks of
Bleeding on a failed save, or half as much damage and no ranks of Bleeding on a successful
save.
At Higher Ranks:
For each rank above B-Rank that this jutsu is casted at, increase the cost by 3 and the damage
by 2d8.

Whiteout
Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: 250 Feet Cloud
Duration: Concentration up to 1 Minute
Components: HS, CM
Cost: 14 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
A swirling cloud of snow forms centered on a point you can see and spreads out in a 250-foot
cloud as hail begins to pelt the area. Creatures of your choice under this cloud must succeed a
Dexterity saving throw at the end of each of its turns taking 4d6 cold damage and gaining 1 rank
of chilled on a failed save, or half as much damage and no ranks of chilled on a successful one.

Rejuvenating Frost
Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: Touch
Duration: Instant
Components: HS, CM
Cost: 16 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release, Medical
You touch a creature and begin channeling your ice release chakra to cover up wounds and
prevent them from bleeding out. A creature you touch gains 3d6 Temporary HP. While they have
Temporary HP granted by this Jutsu, they do not take damage from the Bleeding condition.
At Higher Ranks:
For each rank above B-Rank that this jutsu is casted at, increase the cost by 3 and amount of
Temporary HP granted by 2d6.

Icicle Swallow
Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: 60 feet
Duration: Instant
Components: HS, CM
Cost: 16 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You launch ice needles at the enemy, freezing them upon impact. Choose a point you can see
within range. You throw ice needles at the chosen space, and 4 other consecutive spaces. Make
a ranged ninjutsu attack roll against all creatures in the selected spaces. On a hit, the targets
take 3d8 Cold damage and must succeed on a Constitution Saving throw or be restrained as ice
freezes their feet and legs to the ground. The target can repeat the saving throw at the end of
each of their turns, ending the effect on a success.
At Higher Ranks:
For each rank above B-Rank that this Jutsu is casted at, increase the Chakra cost by +3 and the
amount of targeted consecutive spaces by 1.

Ice-Breaking Fist
Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: Self
Duration: Concentration up to 1 Minute
Components: HS, CM
Cost: 14 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You condense moisture around one of your fists to create a layer of ice around it. For the
duration of this Jutsu, your Unarmed damage becomes 3d4 + Ninjutsu Ability Modifier Cold
damage.
As a reaction to being hit by a Melee Attack, you can roll your Unarmed damage die and reduce
the amount of damage taken by the number rolled.
At Higher Ranks:
For each rank above B-Rank that this jutsu is casted at, increase the cost by 3 and the damage
die by 2d4.

Flawless Ice Dome


Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Bonus Action
Range: 30 Foot Radius
Duration: Concentration, up to 1 Minute
Components: HS, CM
Cost: 18 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
By condensing the moisture in the air into a series of slightly transparent, but reflective mirrors
made of ice into a dome surrounding the point you are standing on. Creatures can move
through the mirrors by succeeding on a Dexterity saving throw against your Ninjutsu Save DC.
While concentrating on this Jutsu, if you would shoot a weapon that requires ammunition, or
throw a weapon, increase the damage dealt by 4d6 of the weapon's damage. Additionally,
regardless of if the attack hits or misses, the ammunition or thrown weapon hits one of the
mirrors and reflects itself to hit another target. Make an additional attack roll against 1 creature
of your choice within the dome. On a hit, this attack deals half damage.
At Higher Ranks:
For each rank you cast this jutsu above B-Rank, increase the cost by 3. If this Jutsu is upcasted
to A-Rank, increase the size of the dome by 15 feet. If this jutsu is upcasted to S-Rank, the
additional attack's damage is no longer halved.

Ice Crystal Wall


Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: 120 Feet
Duration: Concentration, up to 1 minute
Components: HS, CM
Cost: 14 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release, Clash
You create a standing wall of ice crystals, 5 feet thick, up to 60 feet long, and 20 feet tall. When
the wall appears, each creature within its area must make a Dexterity saving throw. On a failed
save, a creature takes 4d8 Cold damage and is frozen inside of the wall, or half as much and
not being frozen in a successful save.
A creature who isn't frozen inside of the wall is moved to the nearest unoccupied space without
provoking opportunity attacks as the wall's creation pushes them. Creatures frozen inside of the
wall gain the stunned and deafened conditions. Creatures frozen inside the wall can make a
Strength saving throw at the end of each of their turns to try and break free from the wall.
One side of the wall, selected by you when you this jutsu, deals 5d8 cold damage to each
creature that ends its turn within 10 feet of that side of the wall. Additionally, creatures who take
damage in this way have their movement speed reduced by 10 feet for the duration of this jutsu.
This effect can only affect a creature once per casting of this jutsu.

Swallow Snow Storm


Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: 30 Feet
Duration: Instant
Components: HS, CM
Cost: 15 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You create multiple ice needles in your hand and launch them at a target you can see within
range. The needles turn into swallows of ice with razor sharp wings that can adjust their
direction mid-flight. Make a Ranged Ninjutsu Attack roll against a creature you can see within
range at advantage. This attack's advantage cannot be negated by anything short of a class
mod feature or an A-Rank Jutsu. On a hit, the target takes 12d4 Cold Damage and gains 4
ranks of bleed as the icy swallows slice them apart.
At Higher Ranks:
For each rank above B-Rank that this Jutsu is casted at, increase the Chakra cost by 3 and the
Damage dice by 3d4

Frost Clone
Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: 120 feet
Duration: Concentration, up to 10 minutes
Components: HS, CM
Cost: 12 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You conjure a clone made of ice and snow similar to the Shadow Clone Technique but with far
less inherent danger. The clone appears in a space it can occupy within 5 feet of you. This clone
is made of Ice Chakra and weighs half of your weight. You can create up to 2 clones, each
costing 12 Chakra to conjure. You can command the clone as a bonus action. The clone can
only take an action and a movement, but cannot use a bonus action or reaction.
The clones have 6 hit points and no chakra, an AC equal to your Ninjutsu save DC, can cast a
maximum of 3 Yuki-Clan Hijutsu of C-Rank or lower (except Jutsu with "Clone" in its name,
Fuinjutsu, or jutsu with the Combination keyword) that you know, before this jutsu ends, using
your Ninjutsu attack bonus and Save DC calculations. They have immunity to Genjutsu, and if
the clone would be the target of a Genjutsu with the visual Keyword, the original caster of the
Genjutsu must make an Illusions skill check against your Ninjutsu Save DC. On a failed check,
they become the target for the Genjutsu. They have a movement speed equal to yours, and do
not suffer the effects of difficult terrain created by ice or snow. These clones can only
concentrate on a single jutsu and only for a number of rounds equal to your Ninjutsu ability
modifier. If these clones must make a saving throw, they use your Ninjutsu ability modifier + half
of your proficiency bonus regardless of the type of saving throw made.
If one of your clones comes into contact with a source of water, the water freezes in a 15 foot
radius centered on the clone. Creatures inside of the radius must make a Dexterity saving throw
or be restrained inside of the newly frozen ice.
At Higher Ranks:
For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and the
number of clones you can summon by 1.

A-Rank

Glacial Field
Classification: Hijutsu
Rank: A-Rank
Casting Time: 1 Action
Range: 90 feet (15 foot radius)
Duration: Instant
Components: HS, CM
Cost: 20 chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You attempt to seal an area you can see within range in ice. All targets in a 15 foot radius
sphere within range must make a Constitution saving throw, becoming paralyzed and taking 4d6
cold damage as they are frozen in ice on a failed save, or half as much damage and not being
paralyzed on a successful one. Creatures with 12 Frost Stacks make this saving throw at a
disadvantage. Paralyzed creatures can repeat the saving throw at the end of each of their turns,
ending the paralyzed condition on a successful save or by being hit with fire damage.
As a bonus action on the same turn as the cast of this jutsu, you can make a melee ninjutsu
attack against any number of creatures within range paralyzed by this jutsu. On a successful hit,
the ice freezing the targets is split open, dealing 7d6 Cold damage and giving each creature 3
stacks of Frost.
At Higher Ranks:
For each rank you cast this Jutsu above A-Rank, increase the Chakra cost by 3, increase both
damage dice counts by 2, and increase the amount of applied Frost stacks by 2.

A Thousand Needles of Death


Classification: Hijutsu
Rank: A-Rank
Casting Time: 1 Action
Range: Touch
Duration: up to 1 Minute
Components: HS, CM, M
Cost: 16 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You tap the ground with your left foot and create a puddle of freezing water on the ground under
you. At the end of the duration, or when an hostile creature starts or ends their turn within 5 feet
of the space, the puddle explodes in a freezing blast, barraging the enemy with ice shards. All
creatures within 5 feet of puddle must succeed on a Dexterity saving throw, taking 10d6 Cold
Damage and gaining 2 ranks of the Chilled Condition on a failed save, or half as much damage
and no conditions on a successful save.
At Higher Ranks:
For each rank above A-Rank that this Jutsu is casted at, increase the Chakra cost by 3 and the
damage by 5d6.

Arctic Wave Reduction


Classification: Hijutsu
Rank: A-Rank
Casting Time: 1 Bonus Action
Range: Self
Duration: Concentration, up to 1 Minutes
Components: HS, CM, W
Cost: 20 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You run your hand over a melee weapon you hold in your other hand, coating it in a series of
condensed, waves of ice. For the duration of the jutsu, when you make melee weapon attacks,
or cast bukijutsu or ninjutsu that involve the affected weapon deal an additional 2d12 Cold
damage, as a wave of ice shoots off of the weapon with each attack. Additionally, you can make
a ranged weapon attack using your ninjutsu attack bonus using the weapon to launch the ice at
a target within 30 feet of you. On a hit, the target takes 4d8 Cold damage.

One Horned White Whale


Classification: Hijutsu
Rank: A-Rank
Casting Time: 1 Action
Range: 90 Feet (30 foot radius)
Duration: Concentration, up to 10 minutes.
Components: HS, CM
Cost: 28 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release, Clash
You summon a humongous white narwhal from the ground behind you that leaps and crashes
down on a point you can see within range. Structures inside this jutsu's radius are instantly
crushed and destroyed by the force of landing. Creature's inside of this jutsu's radius must make
a Dexterity saving throw, taking 5d12 Bludgeoning damage and 5d12 Cold damage, and being
restrained and incapacitated for the duration of the jutsu on a failed save. Or half as much and
no conditions on a successful one.
Creatures who failed the saving throw can make a Strength saving throw at the end of each of
their turns to free themselves from the narwhal.

Black Dragon Blizzard


Classification: Hijutsu
Rank: A-Rank
Casting Time: 1 Action
Range: 60 Feet
Duration: Instant
Components: HS, CM
Cost: 20 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release, Combo
You freeze a mass amount of moisture in the air around your arm and thrust it towards a
creature you can see within range, causing a large black dragon of snow of your description to
ram into your target and throw them into the air. Make a Ranged Ninjutsu attack, on a hit the
target creature takes 8d6 Cold Damage. The target creature must then make a Constitution
saving throw, being stunned and thrown 60 feet into the air on a failed save.
Until the end of your turn, you can target the affected creature with a Taijutsu or Bukijutsu
Finisher regardless of range, once per turn, using either an Action or Bonus action, ignoring its
listed casting time.
At Higher Ranks:
For each rank you cast this jutsu above A-Rank, increase the cost of this jutsu by 3 and
increase the damage by 2d6.

S-Rank

Cascading Mirrors
Classification: Hijutsu
Rank: S-Rank
Casting Time: 1 Reaction when you are targeted by an Attack or Jutsu from more than 10 feet
away.
Range: Self
Duration: Instant
Components: HS, CM
Cost: 30 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You create a series of 5 Ice Mirrors in front of yourself, to shield you from an oncoming attack
you can see. If the incoming attack uses an attack roll, roll 5d20, adding your Ninjutsu Ability
Modifier to each dice roll. For each dice roll that meets or exceeds the incoming attack roll,
reduce the damage by 10. If at least 1 roll was successful, you can spend an additional 20
Chakra to give yourself immunity against that Attack’s damage types until the start of your next
turn.
If the incoming attack requires you to make a saving throw, you can roll 2d20, adding your
Ninjutsu Ability Modifier to each dice roll. For each dice roll that meets or exceeds the saving
throw DC, reduce the damage by 15. If at least 1 roll was successful, you can spend an
additional 20 Chakra to give yourself immunity against that attack or jutsu’s damage types until
the start of your next turn.

Ice Chakra Mode


Classification: Hijutsu
Rank: S-Rank
Casting Time: 1 Action
Range: Self
Duration: 1 Minute
Components: HS, CM
Cost: 35
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
you coat your body in a freezing layer of chakra, granting you a multitude of benefits.
All creatures within 5 feet of you take Cold damage equal to your Ninjutsu ability modifier (min
1.) at the end of your turn.
Your unarmed damage becomes 3d8 Cold Damage.
You gain a +3 Bonus to your AC.
A creature making a melee attack targeting you takes cold damage equal to your level. (Once
per turn.)
When you cast a Yuki Clan Hijutsu, while you are gaining this jutsu's benefits, increase the
damage die of that jutsu by 1 Step (D4>D6>D10>D12). If the Jutsu's damage die is already a
d12, the Jutsu deals additional damage equal to Ninjutsu Ability Modifier.

Ice Breaking Sledgehammer


Classification: Hijutsu
Rank: S-Rank
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 1 minute
Components: HS, CM
Cost: 28 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
You condense moisture around your fists to create a layer of ice around them. For the duration
of this jutsu, your Unarmed damage becomes 3d10 Cold damage. While concentrating on this
Jutsu, you can make a number of Unarmed attacks using your action equal to your Ninjutsu
Ability Modifier (Maximum of 4).
Additionally, for the duration of this jutsu, you gain +10 Bonus to your AC against Taijutsu melee
attacks, and a +5 bonus to saving throws made against Taijutsu you can see.
Twin Dragon Blizzard
Classification: Hijutsu
Rank: S-Rank
Casting Time: 1 Action
Range: 90 Feet
Duration: Instant
Components: HS, CM
Cost: 28 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release, Clash
You freeze a mass amount of moisture in the air around your arms and thrust them towards a
creature you can see within range, causing 2 large black dragons of snow of your description to
ram into your target and create a swirling black blizzard tornado around them. Make a Ranged
Ninjutsu attack, on a hit the target creature takes 16d6 Cold Damage. The target creature, and
all other creatures within 15 feet of the target creature must make a Dexterity saving throw as a
swirling snow tornado is conjured from the spiraling twin dragons. On a failed save, the target
creatures are sucked 90 feet into the air. If the affected creatures take fall damage after being
thrown into the air by this jutsu, they take 5x the amount of fall damage.

Taijutsu
Ice Hijutsu Taijutsu for the Yuki Clan

D-Rank

Snowflake Palm Strike


Classification: Hijutsu
Rank: D-Rank
Casting Time: 1 Action
Range: 5 Feet
Duration: Instant
Components: CM
Cost: 5 chakra
Keywords: Hijutsu, Taijutsu, Water Release, Wind Release, Combo
You strike out at a creature with an open palm coated in ice release chakra. Make a Melee
Taijutsu Attack roll against a creature within range. On a hit, the target takes your Unarmed
Damage + an additional amount of 1d6 Cold damage equal to the target’s amount of Frost
Stacks.
Until the end of your turn, you can target one affected creature with a Taijutsu Finisher
regardless of range, once per turn, using either an Action or Bonus action, ignoring its listed
casting time.
At Higher Ranks:
For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and
increase the amount of Cold damage per Frost Stack by 2d6.

Snowplow Technique
Classification: Hijutsu
Rank: D-Rank
Casting Time: 1 Action
Range: 15 Feet
Duration: Instant
Components: CM, M
Cost: 6 chakra
Keywords: Hijutsu, Taijutsu, Water Release, Wind Release, Finisher
This jutsu can only be cast as a Taijutsu Finisher. As a requirement to activate this jutsu, you
must currently be in the Iron Fist Stance or Wolf Fist Stance. You extend your arms out to
your sides with your forearms prepared to clamp around creatures you run into. You move
forward in a 15 foot line. Each creature you move through or within 5 feet of must succeed on a
Strength saving throw, being pulled with you on a failed save. Creatures who fail the save take
3d6 Bludgeoning damage and gain 2 ranks of chilled.
Then, you can clamp your arms around any creatures dragged with you, and make a spinning
throw. You can throw the creatures 15 feet in a direction of your choice, taking an additional 2d6
Bludgeoning damage.
At Higher Ranks:
For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and
increase the amount of damage by 2d6 and 1d6 respectively.

Shivering Palm
Classification: Hijutsu
Rank: D-Rank
Casting Time: 1 Action
Range: 5 Feet
Duration: Instant
Components: CM
Cost: 3 chakra
Keywords: Hijutsu, Taijutsu, Water Release, Wind Release
You make a quick, single strike against a target within range, releasing ice chakra into them.
Make a Melee Taijutsu Attack against them. On a hit, the target takes your unarmed damage +
2d6 Cold damage.
At Higher Ranks:
For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and
increase the amount of Cold damage by 2d6. If this jutsu is upcast to B-Rank, the target must
also make a Dexterity saving throw, gaining 3 ranks of chilled on a failed save. If this jutsu is
upcast to S-Rank, this jutsu gains the combo keyword and the following effect;
- Until the end of your turn, you can target 1 affected creature with a Taijutsu Finisher
regardless of range, once per turn, using either an Action or Bonus action, ignoring it’s
listed casting time.

C-Rank
Drifting Snow
Classification: Hijutsu
Rank: C-Rank
Casting Time: 1 Bonus Action
Range: Self
Duration: Concentration, up to 1 minute
Components: CM, M
Cost: 11 chakra
Keywords: Hijutsu, Taijutsu, Water Release, Wind Release
You channel your chakra through your body to give yourself advantages in cold climates. For
the duration of this jutsu, You gain resistance to cold damage. If you already have resistance to
cold damage, reduce all cold damage you take by 5. Additionally, While you are standing on or
near ice or snow, you can gain advantage on an attack roll you make once per turn.
At Higher Ranks:
For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, the cold
damage reduction by 5, and the amount of times you can gain advantage on an attack roll per
turn by 1.

Sub Zero Updraft


Classification: Hijutsu
Rank: C-Rank
Casting Time: 1 Bonus Action
Range: 10 Feet
Duration: Instant
Components: CM, M
Cost: 13 Chakra
Keywords: Hijutsu, Taijutsu, Water Release, Wind Release, Combo
You make a powerful upswing with one of your fists, extending out your chakra into a strong,
cold updraft. Make a Melee Taijutsu Attack at a target within range. On a hit, the target takes
your Unarmed damage + 5d8 Cold Damage. The target then must make a Dexterity saving
throw, being thrown up into the air 30 feet on a failed save. If the target creature has at least 3
ranks of chilled, the save is made at disadvantage.
Until the end of your turn, you can target 1 affected creature with a Taijutsu Finisher regardless
of range, once per turn, using either an action or bonus action, ignoring it’s listed casting time.
At Higher Ranks:
For each rank you cast this jutsu above C-Rank, increase the cost by 3 and the damage by 1d8.
If this jutsu is upcast to A rank or higher, you can ride the updraft, putting you in an unoccupied
space within 5ft of the affected creature.

B-Rank

Sleet Storm Kick


Classification: Hijutsu
Rank: B-Rank
Casting Time: 1 Action
Range: 15 Foot Cone
Duration: Instant
Components: CM
Cost: 14
Keywords: Hijutsu, Taijutsu, Water Release, Wind Release, Combo
You perform a roundhouse kick that carries with it the powerful gales of winter storms. Each
creature in a 15 foot cone must succeed in a Dexterity saving throw, taking your unarmed
damage + 5d12 damage and gaining 3 ranks of the slowed condition on a failed save, or half as
much and no conditions on a successful one.
Until the end of your turn, you can target 1 affected creature with a Taijutsu Finisher regardless
of range, once per turn, using either an action or bonus action, ignoring it’s listed casting time.
At Higher Ranks:
For each rank you cast this jutsu above B-Rank, increase the cost by 3, and the damage by
2d6.

A-Rank

Frozen Barrage
Classification: Hijutsu
Rank: A-Rank
Casting Time: 1 Action
Range: 5 Feet
Duration: Instant
Components: CM
Cost: 19 Chakra
Keywords: Hijutsu, Taijutsu, Water Release, Wind Release, Combo
You cover your fists in ice and make multiple attacks. Make 3 Melee Taijutsu Attacks against a
target within range. On each hit, the target takes your unarmed damage + 4d6 Cold damage. In
addition, the target gains 1 rank of chilled for 1d4 rounds for each successful hit.
Until the end of your turn, you can target 1 affected creature with a Taijutsu Finisher regardless
of range, once per turn, using either an action or bonus action, ignoring it’s listed casting time.
At Higher Ranks:
For each rank you cast this jutsu above A-Rank, increase the cost by 3, and the damage by
2d6.

Reverse Squall Kick


Classification: Hijutsu
Rank: A-Rank
Casting Time: 1 Action
Range: Self (50 foot long line)
Duration: Instant
Components: CM, M
Cost: 20 Chakra
Keywords: Hijutsu, Taijutsu, Water Release, Wind Release
You make a strong lateral kick, releasing 4 bursts of ice release chakra through the kick in a
straight line. Each creature in a 50 foot long, 5 foot wide line in a direction you choose
originating from yourself must make a Dexterity saving throw, taking 5d6 Cold damage on a
failed save, or half as much on a success. Additionally, creatures who failed the save must
make a Strength saving throw at the start of their turn as the wind from the kick comes rushing
in behind them, pulling them 10 feet towards you on a failed save.
At Higher Ranks:
For each rank you cast this jutsu above A-Rank, increase the cost by 3, and the damage by
3d6, and the length of the line by 40 feet.

S-Rank

Crystalized Ice Barrage


Classification: Hijutsu
Rank: S-Rank
Casting Time: 1 Action
Range: 60 Feet
Duration: Instant
Components: CM, M
Cost: 27 Chakra
Keywords: Hijutsu, Taijutsu, Water Release, Wind Release, Finisher
This jutsu can only cast as a Taijutsu Finisher against a target with 10 or more Frost Stacks.
You pour your chakras into your hand and rush at a creature and strike them like a hailstorm.
Target 1 creature you can see within range and move to a point within 5 feet of them without
provoking opportunity attacks. Make an amount of Melee Taijutsu Attacks against the target
equal to the amount of Frost Stacks the creature has. On each successful hit, the target
creature takes your unarmed damage + 8d6 Cold damage, and gains 1 rank of Chilled as your
chakra pierces the target like razor sharp icicles.
Each time one of the attacks scores a critical hit, the target also gains 1 rank of exhaustion (to a
maximum of 5) for 1 minute.

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