SDLC methodologies are processes and practices used by software development teams to successfully navigate the software development life cycle. Common methodologies include waterfall, prototyping, iterative, spiral, V-shaped, agile, scrum, kanban, extreme programming, lean, and DevOps. Agile focuses on iterative development, continuous improvement, collaboration, and adapting to change, while DevOps aims to eliminate barriers between development and operations.
SDLC methodologies are processes and practices used by software development teams to successfully navigate the software development life cycle. Common methodologies include waterfall, prototyping, iterative, spiral, V-shaped, agile, scrum, kanban, extreme programming, lean, and DevOps. Agile focuses on iterative development, continuous improvement, collaboration, and adapting to change, while DevOps aims to eliminate barriers between development and operations.
SDLC methodologies are processes and practices used by software development teams to successfully navigate the software development life cycle. Common methodologies include waterfall, prototyping, iterative, spiral, V-shaped, agile, scrum, kanban, extreme programming, lean, and DevOps. Agile focuses on iterative development, continuous improvement, collaboration, and adapting to change, while DevOps aims to eliminate barriers between development and operations.
SDLC methodologies are processes and practices used by software development teams to successfully navigate the software development life cycle. Common methodologies include waterfall, prototyping, iterative, spiral, V-shaped, agile, scrum, kanban, extreme programming, lean, and DevOps. Agile focuses on iterative development, continuous improvement, collaboration, and adapting to change, while DevOps aims to eliminate barriers between development and operations.
DEVELOPMENT LIFE CYCLE (SDLC) METHODOLOGIES Sit Dolor Amet What are SDLC Methodologies
◦SDLC Methodologies are processes and practices
used by software development teams in order to successfully navigate the Software Development Life Cycle (SDLC). Waterfall Method • the software development process goes through all the SDLC phases with no overlapping and consists of a single development cycle.
• any phase in the development
process can begin only if the previous one is complete. The Prototyping Model • The Prototype method revolves around the creation of a low fidelity prototype for the purposes of collecting early feedback from prospective users.
• From there, prototypes are evolved
into final software requirements. Iterative Model • only the major requirements are known from the beginning. Based on these, the development team creates a quick and cheap first version of the software. • additional requirements are identified, additional iterations of the software are designed and built. • Each iteration goes through all the phases of the SDLC and these cycles are repeated until completion. • It was common for the team to work on several SDLC phases at the same time. Spiral Model • evaluates the specific risk profile of the project before recommending an approach that blends aspects of the other popular methodologies of the day, including Iterative and Waterfall. As such, it rejects a one size fits all approach to process model adoption. V-shape Model • The V-Shape model is named after its two key concepts: Validation and Verification. Agile • Agile methodology breaks a project down into multiple cycles, each passing through some or all of the SDLC phases. Agile Roles • Product Owner - The Product Owner, also known as the “voice of the customer”, defines the product vision based on all insights, feedback, and ideas gathered. He or she is the owner of the product requirements and works closely with the development team to communicate the vision by documenting it in short narratives called User Stories. User Stories typically include a name, description, reference to any external documents, and an explanation of how to test the implementation. Product Owners often maintain a backlog of User Stories if there are too many to be executed concurrently. • Scrum Master - Similar to a project manager, this role is all about making sure the team is following Agile principles, values, and processes. • Team Member - All members of the development team have different skills and collaborate together to build functional software. Teams can include QA engineers, business analysts, designers, database engineers, and more depending on the project scope. Advantages of Agile Methodology • Deliver software well-tailored to an ever-growing understanding of customer demands • Software is deployed more quickly and improved more regularly • Better code hygiene including style, readability, and structuring • Flexible and adaptable process enables pivots or changes mid-project • Doesn’t require a complete list of requirements upfront • Makes room to act on organizational learning as the project progresses • Transparency and continuous communication with involved stakeholders Other methodologies fall under the Agile umbrella include: • Feature Driven Development (FDD) – a lightweight and incremental model that focuses on features as the name suggests. It features a series of iterations and inspections. This framework demands a high level of design expertise and planning. • Lean software development – it is an integration of the agile methodology and lean manufacturing principles and practices. Aim at optimizing time and reducing waste, cost and effort. • Scrum – focuses on the management aspects of software development in intricate knowledge work, research and advanced technologies with an emphasis on teamwork, iteration and accountability. • Crystal Methods – It is one of the most lightweight agile methodologies. It focuses on team member talent skills, interactions and communication—this model groups projects in terms of system criticality, team size and priorities. • Rapid Application Development (RAD)/ Rapid-application building (RAB)- focuses on timely delivery in a fast-paced environment with the use of prototyping and iterative development. Other methodologies fall under the Agile umbrella include: (continued) • Adaptive Software Development (ASD) – It is an outgrowth of the RAD that provides continuous adaptation to change in project requirement or market needs. • Dynamic Systems Development Method (DSDM)- it is an iterative and incremental Agile approach based on RAD, but with governance and strict guidelines. It is applicable in four principal phases. • Extreme Programming (XP) – Focuses on software quality and responsiveness with emphasis on the changing needs of the client. It features a high-level collaboration with minimal documentation. • Kanban– a framework that utilizes a lean manufacturing scheduling system to develop software in a long development cycle. The aim is to manage and improve flow systems in mobile app development5 Scrum • Scrum is a very popular Agile framework characterized by continuous collaboration, frequent deliveries, and special development cycles called ‘Sprints’. Scrum revolves around the following checkpoints: Kanban • Kanban got its start in lean manufacturing, where Toyota applied the same “just in time” principles that supermarkets use to manage inventory stock levels based on customer demand. Kanban, meaning signboard in Japanese, uses cards to track and support the production system by visually showing the steps within the process and how long each step is taking using cards. Extreme Programming Extreme Programming (XP) is an Agile framework focused on project flexibility and writing high quality, well-tested code. The official Extreme Programming website states that XP improves a software project in 5 key ways: •Communication •Simplicity •Feedback •Respect •Courage Extreme Programming is best known for the following: • Pair programming is a technique where two programmers share the same workstation and create software together. One acts as the driver and the other one as the navigator, then they switch roles. When paired, code review can take place instantly, and defects are more likely to be identified and corrected immediately. Pair programming encourages mentorship, knowledge sharing, and learning. And while it may take more time to produce new code when two developers work on the same task, the resulting code is higher quality with less defects. • Unit and functional testing are emphasized in XP. Tests are to be comprehensive and automated, reducing technical debt and ensuring code can confidently be validated and re-used. • Continuous communication between programmers and stakeholders to gather and act upon their input, feedback, and change requests. XP requires an “extended development team” that may include business managers, customers, and other key stakeholders. Lean • the goal of Lean is to increase the speed and decrease the cost of product development.
• With Lean, the highest risks
are wasted time and effort. Lean discourages multitasking and encourages team members to focus on what’s important in the present moment. Lean focuses on the following “just in time” principles:: • Eliminating waste in cost, scope, and scheduling • Amplifying learning • Taking decisions as late as possible • Fast delivery • Empowering the team • Building integrity • Optimizing the entire project DevOps • DevOps, just like Lean, can work alongside Agile to create an infrastructure that eliminates the barriers slowing development and delivery of the final software product. • DevOps brings deployment and operation of the software fully into the Agile development process in the same way Agile brought testing and business analysis into software development.