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Slate Digital - Virtual Buss Compressors

Virtual  Tape  Machines  


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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                          2

Slate  Digital  Virtual  Tape  Machines  


Version  1.1  
Advanced  Algorithms™  by  Fabrice  Gabriel  
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Fabrice  Gabriel  : Algorithm  Design  &  Tuning

Steven  Slate  :   Plugin  Design  &  Tuning

Romain  Moret  : Project  Management

Vincent  Travaglini  : DSP  Development

François  Best  : Architecture  &  GUI  Development

Niccolo  Comin GUI  &  Plugin  Development

Anthony  Tagliane?  : QA  Lead  &  Beta  Management

Yannick  Bonnefoy  : GUI  Design  &  Rendering

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Slate   Digital   Thanks:   The   amazing   designers   who   made   these   legendary   machines,   Deborah  
Lintz,  Howie  Weinberg,  Wade  Norton,  Ross  Hogarth,  and  our  “fiBh  Beatle”  Jay  Baumgardner.  
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User  Manual  by  Anthony  TaglianeJ,  Steven  Slate,  &  Fabrice  Gabriel


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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                          3

Introduction! 5!

Virtual Tape Machines! 6!


Machine Types! 6!

Tape Types! 6!

Tape Speed! 6!

Tape Bias! 7!

Virtual Tape Machines - Overview! 8!


Front Panel! 8!

Settings Panels! 9!

Virtual Tape Machines - Quick Start! 10!

Grouping! 11!
Using Groups! 11!

Isolating the Gain Stage from a Group! 12!

Automating VTM Groups! 12!

Frequently Asked Questions! 13!


How hard should the tape be hit?! 13!

What is the preferred order of processing?! 13!

Advanced Settings! 15!


Calibration Levels! 15!

Default Calibration! 15!

VU Average Position & Sound! 16!

Noise Reduction! 16!

Bass Alignment! 16!

Wow & Flutter! 17!

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                          4

Hiss Automute! 17!

VU Ballistics! 17!

Using Key Commands! 17!

Preset Bar! 18!


Saving a Preset! 18!

Preset Options Panel! 18!

Navigating Presets! 18!

Snapshot Slots! 18!

Hide Reels! 18!

Installation! 19!
Redeeming Your iLok License! 19!

Installing Virtual Tape Machines! 19!

System Requirements! 20!

3rd Party iLok License Transfer Fee! 20!

Contacting Support! 21!


User System and Hardware Information Log! 21!

Making the Virtual Tape Machines! 22

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                          5

Introduction!
By Steven Slate!
The   first   Pme   I   put   a   reel   of   tape   on   a   tape   machine,   I   was   a   fiTeen-­‐year-­‐old   coffee   boy,  
interning   at   a   northern   New   Jersey   recording   studio.   Even   though   placing   the   reel   on   the  
machine  was  similar  to  leYng  your  kids  push  the  floor  bu\on  on  an  elevator,  I  remember  being  
ecstaPc  that  I  was  given  the  opportunity  to  perform  this  crucial  role.  Playing  back  in  my  brain  
was  a  montage  of  Kirk,  the  head  engineer,  showing  me  how  to  properly  wrap  the  tape  around  
the   heads.   With   my   heart   beaPng   fast,   I   followed   his   tutorial   with   exact   precision.     Once   the  
session  began,  I  felt  a  great  sense  of  accomplishment  as  I  watched  the  reels  spinning.  
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I  grew  up  in  the  industry  listening  to  tape  machines.    
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Back   then   it   was   not   clear   how   magical   these   machines   were.     In   fact,   I   recall   when   the   first  
ADAT  digital  machines  became  available.    One  day,  the  head  engineer  at  the  studio  where  I  was  
working   at   came   into   the   control   room   with   a   confident   grin   and   announced   to   us   all   “Say  
goodbye   to   that   noisy   hiss   truck   and   get   ready   for   the   future…   digital!”   He   set   up   the   16bit   VHS  
recording  machine  next  to  the  Studer  2-­‐inch  machine,  and  we  tracked  8  mics  of  drums  into  it.    
His  smile  quickly  faded.  “Something  must  be  wrong,  this  doesn’t  sound  good  at  all,”  he  said,  as  
the  lifeless  and  somewhat  harsh  digital  tracks  played  back.  And  I  realized  back  then  that  digital  
was   likely   going   to   solve   a   lot   of   problems   for   this   industry…   but   one   thing   that   it   was   not   going  
to  do,  was  sound  like  tape.  
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Digital  has  come  a  long  way  since  the  first  16bit  VHS  recorders.  Using  a  nice  converter  and  clock,  
you   can   record   an   extremely   detailed   and   high   bandwidth   sound   with   great   resoluPon   and  
dynamic  range.  There  is  surely  nothing  “wrong”  with  digital.    And  perhaps  that’s  the  problem.  
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Two  years  ago  we  released  a  plugin  called  the  Virtual  Console  CollecPon,  which  replicated  the  
signal   path   of   an   analog   desk.   We   did   this   because   it   was   clear   that   many   pro   engineers   sPll  
preferred  the  sound  of  old  vintage  analog  desks.  And  we  soon  discovered  why:  
   
The  nonlinear  arPfacts  of  analog  are  pleasing  to  the  human  ear.  
   
And  just  as  it  is  with  the  circuit  of  a  console,  the  tape  machine  has  a  very  unique  set  of  dynamic,  
nonlinear  traits  that  cause  our  ears  to  hear  warmth,  glue,  depth,  space,  and  width.  So  just  as  we  
did  with  the  VCC,  we  sought  to  make  the  absolute  most  authenPc  replicaPon  of  the  analog  tape  
machine  that  the  industry  has  ever  heard.    And  I  think  we  have  succeeded.  
   
ATer   more   than   a   year   of   scienPfic   research   and   algorithm   development,   Slate   Digital,   led   by  
our   Chief   Technical   Officer   and   head   algorithm   developer   Fabrice   Gabriel,   have   created   the  
Virtual   Tape   Machines   digital   audio   plugin.   Using   this   plugin,   you   can   have   the   sound   of   both,   a  
2inch  16  track  analog  deck  or  a  ½”  2  track  analog  deck…  right  in  your  DAW.  
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Your   mixes   will   come   to   life.     Things   will   be   easier   to   balance.     Tracks   will   need   less   EQ   and  
compression.   Depth,   space,   and   warmth   will   be   achieved   like   you’ve   never   heard   before.    
Welcome  to  the  sound  of  Analog  Tape.  Your  music  deserves  it.  

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                          6

Virtual Tape Machines!


Many  of  you  out  there  are  familiar  with  the  physics  of  tape  machine,  it’s  speeds,  and  the  various  
tape  formulas  that  have  been  introduced  over  the  last  few  decades.    For  those  of  you  who  are  
not,  here  is  a  crash  course.  

Machine Types!
2-Inch 16-Track!
This   is   the   2-­‐inch   Studer   A827   with   16-­‐track   headstock   from   NRG   Recording   Studios.     This  
machine  has  recorded  some  of  the  biggest  albums  in  the  world.  It  has  a  fat,  punchy,  thick  sound  
with  a  very  detailed  top  end.    This  is  the  ulPmate  tracking  machine.  
½ Inch 2 Track!
This  is  the  2-­‐track  Studer  A80  RC  with  ½-­‐inch  headstock  from  Howie  Weinberg  Mastering.  Many  
recordings  have  been  mastered  onto  this  deck,  and  it’s  obvious  why!    It  has  a  thick  low  end,  nice  
rich  midrange,  and  a  smooth  top  that  perfectly  takes  away  the  digital  edge  in  the  most  natural  
way.  

Tape Types!
The  tape  formulaPons  that  we  modeled  are  two  of  my  favorites,  the  classic  456  and  the  more  
modern   GP9.   I   picked   these   tapes   based   on   my   years   of   using   both,   and   my   knowledge   that  
these  represent  two  very  unique  sounds.  
FG456!
456  was  introduced  in  1975  as  a  “high  output”  tape  formula  that  was  needed  since  new  tape  
decks   at   the   Pme   were   able   to   handle   higher   headroom   signals   in   their   electronics.     456   is  
known  as  a  “+6”  tape,  which  means  it’s  +6dB  over  the  185  nWb/m  standard…  which  means  you  
have  an  addiPonal  6dB  of  headroom  before  tape  saturaPon  occurs.  
FG9!
GP9   is   a   more   modern   tape   that   has   an   even   thicker   layer   of   oxide   and   is   known   as   a   “+9”   tape  
(570  nWb/m).  GP9  became  very  popular  because  you  could  record  at  ho\er  levels  and  not  have  
the  same  introducPon  of  saturaPon  and  distorPon.  

While  the  sound  of  these  tapes  is  subjecPve,  what  we  noPce  is  that  456  is  a  bit  more  colorful  
with  slightly  thicker  lows.    Switching  to  GP9,  you’ll  noPce  more  punch,  due  to  the  fact  that  you  
have  3db  more  headroom  before  saturaPon.    You  may  also  noPce  more  definiPon  throughout  
the   frequency   spectrum,   and   a   slightly   more   forward   sound.   Both   of   these   tape   types   sound  
really  good,  and  we  suggest  to  experiment  with  both  of  them.  

Tape Speed!
“IPS”  means  inches  per  second,  as  in  the  number  of  inches  of  tape  that  spin  around  the  heads  
per   second.   The   two   professional   recording   tape   speeds   are   15ips   and   30ips,   which   were   the  
speeds  that  we  modeled  on  both  of  our  2-­‐inch  and  ½-­‐inch  decks.  
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So   what   are   the   sonic   differences   between   these   speeds?   This   is   a   quesPon   that   is   based   on  
many  factors  including  the  machine  type,  the  way  it  is  aligned,  and  the  tape  formula.      

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                          7

30ips!
The   faster   speed   seYng,   30ips,   has   less   noise,   an   overall   fla\er   frequency   response,   and   a  
slightly   extended   high-­‐end.     On   both   of   our   machine   models,   30ips   is   relaPvely   flat   above  
200Hz,  and  then  has  some  emphasis  in  the  higher  porPon  of  the  low-­‐end.      
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This  is  a  great  speed  seYng  for  a  prisPne  sounding  high-­‐end  with  smooth  saturaPon  on  peaks,  
and  a  nice  thickening  of  the  upper  low-­‐end.  
15ips!
15ips  has  a  higher  noise  floor,  and  a  more  non-­‐linear  frequency  response.  First  you’ll  noPce  that  
the   low-­‐end   extension   is   driven   down   to   the   sub-­‐lows,   below   100Hz.     This   is   one   of   the   reasons  
why  15ips  is  oTen  said  to  be  “fa\er”  sounding.  The  midrange  of  both  of  the  machines  is  a  bit  
extended,  which  adds  a  nice  presence  and  bite.  
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Overall,  the  15ips  Speed  seYng  on  both  models  is  definitely  great  when  you  want  to  add  more  
aYtude   and   flavor   to   your   recordings.     And   the   best   part   is   that   you   can   overcome   the   extra  
noise  by  reducing  it  with  the  Noise  ReducPon  slider  in  the  “SeYngs”  panel!  

Tape Bias! !
The  recommended  Bias  (Normal)  is  dependent  on  the  Tape  Type,  Tape  Speed,  and  Record  Head  
Gap   length.   When   you   switch   Machines,   Tape   Types   or   Tape   Speeds,   the   Bias   is   automaPcally  
adjusted  to  the  recommended  value,  internally.      
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We  also  modeled  two  addiPonal  Bias  seYngs  above  and  below  the  recommended  Bias  value.  
These   addiPonal   seYngs   change   the   frequency   response   and   saturaPon   for   each   Machine,  
Tape,  and  Speed  configuraPon.  
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With   the   Bias   set   to   High,   High   Frequencies   will   saturate   earlier.   When   set   to   Low,   High  
Frequencies  will  saturate  later,  with  increased  dynamics.


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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                          8

Virtual Tape Machines - Overview!


Front Panel


Input / Output! VU Meters!


Use   the   Input   level   to   adjust   the   level   going   Displays   the   signal   level,   post   calibraPon  
to  tape.  The  ho\er  the  signal,  the  more  tape   and  input  gain.  
saturaPon   and   compression   will   occur.   Use  
Output   Level   to   adjust   the   level   coming   off   Slate Digital Logo!
tape.   Opens  the  info  panel,  which  includes  the  
credits,   version   number,   &   link   to   user  
Input / Output Link!
manual.  
When   acPvated,   this   opPon   allows   for  
Constant   Gain   Monitoring,   making   it   easy   to   Machine Type!
quickly   reference   the   Processed   and   Selects   between   the   2-­‐inch   16-­‐track  
Bypassed   signal,   without   any   difference   in   (A827);   or   the   ½-­‐inch   2-­‐track   (A80RC)  
volume.1   tape  machines.  
Group Assignment Selector! Tape Type!
Assigns   the   plugin   to   one   of   VTMs   eight   Selects   between   the   vintage   FG456   tape,  
Groups.   See   the   secPon   on   Grouping   for   and  the  modern  FG9  tape.  
more  details.  
Tape Speed!
Process / Bypass!
Selects  between  15  /  30ips  Tape  Speeds.  
Bypasses  plugin  processing.  
Bias!
Settings!
Selects  a  High,  Normal,  or  Low  Bias.

Opens  the  SeYngs  Panel.  
!

1   Input   /   Output   Link   is   a   User   Interface   only.   This   means   that   automaPon   will   only   be   wri\en   or   read   for   the  

parameter  you  click  on.  If  you  wish  to  automate  both  Input  and  Output  parameters,  they  will  each  require  their  
own  automaPon  lane.

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                          9

Settings Panels2!
All  of  the  seYngs  in  the  VTM  SeYngs  Panels  (with  the  excepPon  of  Group  CalibraPon  Levels)  
are  GLOBAL.  Noise  ReducPon,  Wow  &  Flu\er,  Bass  Alignment,  Hiss  Automute,  VU  BallisPcs  and  
Default  Group  SeYngs  will  affect  EVERY  instance  of  VTM  in  your  session.


Noise Reduction! Bass Alignment!


We’ve   taken   great   care   to   model   the   noise   Allows   for   fine   control   over   the   low-­‐end  
characterisPcs   of   each   machine,   tape   type   response  of  each  tape  machine.  
and  speed.  This  may  be  undesirable  in  some  
VU Ballistics!
situaPons.  This  slider  allows  you  to  fine  tune  
Adjusts   the   VU   Needle   Response   to   either  
the  amount  of  tape  hiss  in  your  mix.  Dragging  
Fast,  Mid,  or  Slow.  
this   slider   to   the   far   leT   will   remove   noise  
enPrely.   Default Group!
Wow & Flutter! Determines  which  Group  the  VTM  is  assigned  
to   upon   instanPaPon.   This   is   very   useful   for  
The  subtle  pitch  and  amplitude  variaPons  
seYng  up  groups  quickly!

inherent   in   tape   machines   have   been  
faithfully   reproduced   with   VTM   as   well.   The  
effect   intensifies   as   the   slider   is   dragged   to  
the  right.  
Hiss Automute!
AutomaPcally   mutes   the   tape   hiss   when   no  
signal  is  present  at  input.  
!

2  Unlike  VCC,  SeYngs  are  stored  in  the  Session  File  and  not  a  separate  seYngs  file  on  your  hard  drive.  If  you  wish  to  

have   your   own   default   seYngs,   we   recommend   saving   VTM   presets   for   recall   in   your   DAW.   Please   consult   your  
DAW’s  user  manual  for  instrucPons  on  saving  presets,  and  seYng  a  User  Default  preset.

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      10

Virtual Tape Machines - Quick Start!


!
1.  Insert  the  Virtual  Tape  Machines  plugin  on  the  first  insert  of  any  track  in  your  mix.  
2.  Assign  this  instance  of  VTM  to  Group  1.  
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3.  Copy  this  instance  of  VTM  to  the  other  tracks  in  your  mixer.  
4.  Using  any  of  the  VTM  instances,  select  a  Tape  Machine,  Tape  Type,  Tape  Speed,  and  Bias.  All  
instances  of  VTM  will  slave  to  these  changes.  

!
5.  Start  playback.  Depending  on  your  material,  you  may  need  to  boost  or  a\enuate  the  input  
level  of  each  track  to  achieve  the  desired  level  of  tape  saturaPon.  
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6.   Finally,   insert   the   Virtual   Tape   Machines   plugin   across   your   stereo   buss.   You   can   assign   it   to  
the  same  group,  or  leave  it  ungrouped  to  emulate  prinPng  your  mix  to  a    ½-­‐inch  machine!  
!
7. Mix  your  song!


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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      11

Grouping!
Using Groups!
Groups   make   using   the   Virtual   Tape   Machines   plugin   very   simple,   quick,   and   intuiPve.   At   its  
most  basic  use,  you  can  set  all  instances  to  the  same  group  and  use  the  Virtual  Tape  Machines  
to  emulate  mixing  off  a  single  tape  machine.  
!
You   could   also   use   several   groups   and   make   your   own   hybrid   tape  
machine.  You  can  mix  and  match  Machine  Types,  Tape  Types,  Tape  Speeds,  
and  even  Bias!  
!
The  Virtual  Tape  Machines  has  8  Groups  that  enable  you  to  slave  mulPple  
Tape   Channels   together.   This   means   that   from   a   single   instance,   you   can  
control   the   Bias,   Machine   Type,   Tape   Speed,   Tape   Type,   Process/   Bypass,  
and  Input/  Output  for  every  Tape  Channel  in  the  Group.  
!
To   assign   a   Tape   Channel   to   a   group,   click   the   Group   Assign   pull-­‐   down  
menu   and   choose   one   of   VTM’s   8   Groups.   VTM   is   now   assigned   to   that  
group.3  4  
 
Default Group!
You  can  quickly  assign  mulPple  Tape  Channels  to  a  group  by  using  
the  Default  Group  feature  in  the  SeYngs  Panel.  Click  “SeYngs”  and  
change   the   Default   Group   to   the   VTM   Group   of   your   choice.   All  
new   instances   of   Virtual   Tape   Machines   will   be   assigned   to   this  
group  by  default.  This  makes  group  setup  quick  and  easy!  
 
Process / Bypass !
You  can  bypass  the  Tape  Channel  processing  for  an  enPre  Group  by  hiYng  the  
Process/  Bypass  switch  on  the  front  panel.  This  switch  also  disables  processing  
for  a  single  Tape  Channel  if  it  is  ungrouped.  
!

3   When   assigning   VTM   to   an   empty   Group,   current   parameters   will   stay   the   same.   When   assigning   VTM   to   a   Group  

with  at  least  one  other  instance  of  VTM  in  it,  all  of  its  parameters  will  adjust  to  the  Group  parameters.
4Pro   Tools   MulP-­‐Mono:   Due   to   the   nature   of   our   grouping   system,   the   Group   Assign   parameter   will   not   Link   to  

other  MulP-­‐Mono  Channels.  It  is  recommended  that  you  use  the  Link  funcPon,  instead  of  our  grouping  system  in  
this  configuraPon.  VTM’s  front  panel  parameters  will  link  correctly  across  all  channels.  

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      12

Isolating the Gain Stage from a Group!


SomePmes  you  will  want  to  customize  the  Input  or  Output  of  a  parPcular  track  within  a  group.  
For  instance,  you  may  have  your  drums  in  a  group  with  your  Input  at  +2dB.  However,  you  want  
to  add  more  saturaPon  to  only  your  snare.  

To   isolate   the   gain   stage   from   the   group,   simply   click   the   “Link”   symbol   between   the   Group  
Assign  menu  and  the  Input  value  display.  The  symbol  will  dim  to  show  the  change.  Now,  you  can  
adjust   the   gain   secPon   of   this   channel   independently   from   the   group.   To   add   it   back   to   the  
group,  simply  click  the  “Link”  symbol  again!  
!
The  isolated  Input  and  Output  value  is  not  cumulaPve  to  the  group  value;  it  is  absolute.  

Automating VTM Groups!


It   is   possible   to   automate   every   parameter   of   the   Virtual   Tape   Machines   plugin.   When   an  
instance   is   grouped,   you   may   automate   any   of   its   parameters   on   any   track.   This   allows   for  
ulPmate  ease  of  use  and  flexibility.  
!
However,  it  is  up  to  you  to  ensure  there  are  no  automaPon  conflicts  across  mulPple  instances  of  
a  group  –  otherwise,  your  automaPon  will  not  be  wri\en/  read  correctly.  

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      13

Frequently Asked Questions!


How hard should the tape be hit?!
This  depends  on  what  you  want  to  achieve  and  what  is  your  mix.  
!
If   you   have   a   lot   of   bass   in   a   Hip   Hop   mix,   you   can   try   to   saturate   the   tape   a   lot.   For   a   clean  
sound,   you   don't   want   too   much   saturaPon.   Slowly   raise   the   Input   of   your   track   unPl   you   begin  
to  hear  distorPon  (this  level  will  depend  on  the  content  of  your  mix  or  tracks).  Then  back  off  on  
the  input  by  .5dB.  
!
HiYng  0dB  VU  is  the  best  way  to  maximize  the  tape  sound,  i.e.  the  best  noise/saturaPon  raPo.  
As  always,  experiment  and  use  your  ears!  

What is the preferred order of processing?!


By Fabrice Gabriel!
To   simulate   the   typical   signal   flow   when   mixing   a   mulP-­‐track   session   recorded   to   tape,   we  
recommend  the  following:  
!
1. VTM  as  the  first  insert  on  every  track  in  your  mix,  set  to  the  2”  16-­‐Track  Machine.  
2. Set  Tape  Type,  Speed,  and  Bias  to  taste.    
3. VCC  Channel  as  the  second  insert  on  every  tack  in  your  mix.    
4. VCC  Mixbuss  as  the  first  insert  on  your  Master  Fader.    
5. VTM  as  the  last  insert  on  your  Master  Fader  (but  before  any  limiPng),  set  to  the  1⁄2”  2-­‐Track  
Machine.    
6. Set  Tape  Type,  Speed,  and  Bias  to  taste.  
!
This  effecPvely  reproduces  the  signal  flow  of  mixing  off  a  2”  16-­‐Track  tape  machine,  into  console  
channels,  through  it’s  mixbuss,  and  prinPng  the  mix  to  a  1⁄2”  2-­‐Track  tape  machine.  
!
Of  course  this  all  depends  on  what  you  want  to  achieve  for  the  order  of  processing.  What  is  cool  
with  plugins  is  that  you  can  do  whatever  you  want.  It’s  totally  up  to  you!  
!
Personally   I'd   use   a   different   order   of   plugins   depending   on   my   track.   For   instance   on   a   vocal  
track,  I'd  use  the  following  chain:  
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Dessser  >  VTM  >  EQ  >  VCC  
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I   want   to   use   the   deesser   with   the   more   pronounced   sibilants   possible,   and   fix   them   as   soon   as  
possible   in   the   processing   chain   with   both   the   deesser   and   the   Virtual   Tape   Machines.   If   you  
push   the   VTM,   it   acts   as   a   vocal   smoother   and   a   kind   of   deesser,   very   complimentary   from   a  
regular  deesser.  
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In  this  scenario,  I  want  to  take  advantage  of  the  Virtual  Tape  Machines  harmonics,  smoothing,  
and  distorPon  to  warm  it  up,  and  to  even  a\enuate/boost  them  with  the  EQ.  I’d  also  want  to  

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      14

take  advantage  of  the  compression  aspect  of  the  VTM  to  feed  the  VCC,  where  I  can  add  some  
final  subtle  flavor.  
!
I'd  try  several  bias  seYngs  depending  on  the  high  frequency  reducPon  behavior  I  want  (which  
are  all  far  different  from  a  simple  EQ).  So  for  instance,  I'd  use  the  2"  with  FG456,  30ips  High  Bias,  
and  play  with  the  Input  /  Output  linked  levels  to  have  the  highs  I  want.  
!
For  a  piano  track,  I  would  use  a  different  configuraPon:  
!
VCC  >  EQ  >  VTM  
!
For  the  piano,  I'd  use  the  VCC  Mixbuss  to  get  some  cool  stereo  and  harmonic  effects,  then  EQ,  
then  VTM  with  not  too  much  noise  and  just  a  li\le  bit  of  flu\er.  Here,  I  just  would  like  to  add  to  
the  sound.  A  li\le  bit  of  smoothness  for  high  amplitudes,  but  I  don't  want  to  use  the  VTM  as  the  
same  high  frequency  reducPon  tool  than  for  the  vocals.  I  just  want  to  warm  up  the  sound  a  li\le  
and  make  it  less  sterile.  
!
In  this  scenario,  I’d  use  the    ½-­‐inch  FG9  15  ips  with  Normal  Bias.


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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      15

Advanced Settings!
Calibration Levels!
The  Virtual  Tape  Machines  CalibraPon  SeYngs  are  useful  to  quickly  set  up  the  processing  of  the  
tape,   to   get   it   ho\er   (more   saturaPon   and   be\er   signal-­‐to-­‐noise   raPo),   or   quieter   (less  
saturaPon,  and  a  higher  noise  floor).  
!
In   order   to   be   properly   calibrated,   the   VU   meters  
need   to   display   0dB   with   a   1kHz   sine   wave   is  
played   at   -­‐18dBFS,   with   an   -­‐18dB   CalibraPon  
Level.  
!
To  get  the  signal  ho\er,  you  have  to  decrease  the  
calibraPon   level.   If   you   process   a   -­‐18dBFS   peak  
sine   wave,   and   change   the   calibraPon   level   to  
-­‐24dB,   the   VU   meter   will   show   +6   dB   VU,   thus  
the  tape  processing  will  be  ho\er,  i.e.  with  more  
saturaPon.   Increasing   the   calibraPon   will   yield  
less  saturaPon,  with  a  higher  noise  floor.  
!
!
Default Calibration!
By Fabrice Gabriel!
We   wanted   the   needle   to   not   be   too   hot   by   default,   because   we   wanted   the   user   to   use   the  
Virtual  Tape  Machines  at  the  right  calibraPon,  preferably  with  the  needle  around  0dB  VU.  
!
I   also   wanted   the   VU   CalibraPon   and   the   Model   CalibraPon   to   be   coherent   with   what   I  
measured   with   the   real   tape,   knowing   that   there   is   no   "right"   calibraPon   with   real   tape,   for  
several  reasons:  
!
• CalibraPon,   i.e.   relaPon   between   Input/   Output/   SaturaPon   levels,   depends   on   the  
technician  who  set  up  the  machine,  on  the  tape,  etc.  
!
• The   same   tape   formula   could   be   calibrated   in   several   ways,   i.e.   the   GP9   has   more  
headroom,   but   some   engineers   chose   to   have   the   same   headroom   with   a   lower   noise  
floor,   which,   at   the   end,   is   the   same   thing   on   the   tape   itself,   but   regarding   the   input/
output,  is  not  the  same.    
!
• CalibraPon  also  depends  on  the  machine  maintenance,  model,  etc.  

!
What   I   did   for   the   algorithm   was   achieve   coherence   between   all   Tape   Type   /   Machine   Type   /  
Tape  Speed  variaPons.  For  instance,  the  FG9  has  more  headroom  and  less  noise  than  FG456;  the  
1⁄2"  Machine  has  more  headroom  than  2"  machine,  etc.    
!

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      16

This  is  representaPve  of  the  fact  that  when  two  tape  machines  are  calibrated  the  same  way  with  
same   Input   /   Output   gains,   but   which   may   not   be   the   case   with   far   different   calibraPons   or  
configuraPons.  
!
That's   why   aTer   discussing   with   many   tape   technicians,   we   found   it   very   useful   to   feature  
calibraPon  seYngs,  which  are  representaPve  of  reality.  
!
We  set  the  Virtual  Tape  Machines  default  calibraPon  to  -­‐15dB  because  we  thought  it  was  more  
representaPve   to   the   default   saturaPon   level   a   real   tape   machine   would   exhibit,   with   typical  
RMS   levels   of   digital   files.   In   other   words,   we   wanted   the   user   to   load   the   VTM   and   to   have   the  
"typical"  tape  sound  with  the  most  common  digital  files.  
!
Wade  Norton  (NRG  Recording  Studios),  who  is  one  of  the  best  tape  technicians  in  Los  Angeles,  
calibrated  the  tape  machines  for  tesPng.  We  also  hired  several  other  tape  techs,  and  it  was  very  
interesPng   to   see   that   the   calibraPon   and   the   SOUND   was   different   with   the   same   tape  
machine,  according  to  the  calibraPon  which  was  done  by  different  techs.  The  best  sound  we  got  
from  the  tape  machines  was  from  Wade's  calibraPon.  

VU Average Position & Sound!


The   VU   meter   level   indicates   the   level   post   calibraPon   and   input   gain.   The   Clipping   LED   will  
illuminate   at   the   point   in   which   the   algorithm   begins   to   react   in   a   non-­‐linear   fashion.   This   is  
normal  tape  saturaPon  -­‐  not  digital  full-­‐scale  clipping.  

Noise Reduction!
We   believe   that   Tape   Hiss   is   an   important   component   in   the   sound   of   tape.   We   have  
mePculously   modeled   the   noise   characterisPcs   for   each   Machine,   Tape,   Speed,   and   Bias  
configuraPon.  The  “noise”  you  are  hearing  is  not  the  product  of  a  noise  generator.  It  is  a  faithful  
replicaPon  of  Tape  Hiss.  
!
Noise   ReducPon   is   adjustable   from   -­‐80dB   to   0dB.   By   default,   Noise   ReducPon   is   set   to   -­‐24dB.  
You   may   find   the   tape   hiss   to   be   too   much,   especially   if   you   have   mulPple   instances   spread  
across   an   enPre   mix!   Luckily,   you   can   dial   in   the   perfect   amount   of   tape   hiss   using   the   Noise  
ReducPon  slider,  located  in  the  SeYngs  Panel.  

Bass Alignment!
In  a  real  tape  machine,  the  Bass  Alignment  would  be  dependent  on  the  tech's  calibraPon.  The  
bass   alignment   seYng   is   not   a   simple   EQ   that   modifies   bass   roll   off.   It   takes   care   of   the   bass  
behavior   of   the   tape,   and   then   enhances   or   reduces   it.   The   Bass   Alignment   slider   influences  
bass  and  sub-­‐bass  frequencies.  
!
Thus,  it’s  different  for  each  tape  model,  tape  machine  and  speed  since  the  calibraPon  made  by  a  
tech  on  a  real  tape  machine  would  be  dependent  on  these  parameters  as  well.

!
It  could  be  very  useful  in  different  mixing  situaPons,  similar  to  the  changes  a  tech  would  make  
according  to  a  mixing  engineers  request.  For  example,  one  may  want  to  add  some  typical  bass  

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from  a  tape,  especially  for  Hip  Hop,  RnB,  etc.  It  may  be  easier  using  the  Bass  Alignment  to  get  
the  right  amount  of  bass  in  your  mix.  
For  mastering  purposes,  it  may  be  useful  to  lower  the  Bass  Alignment  to  have  a  more  neutral  
behavior  in  the  bass  and  the  way  that  tape  processes  the  bass  frequencies  will  help  that,  while  
sPll  keeping  the  typical  tape  bass  sound.  

Wow & Flutter!


Wow  &  Flu\er  is  intended  to  precisely  emulate  what  happens  in  a  real  tape  machine.  The  subtle  
pitch  and  amplitude  variaPons  inherent  in  tape  machines  have  been  faithfully  reproduced  with  
VTM.  The  effect  intensifies  as  the  slider  is  dragged  to  the  right.  
!
Our  measurements  show  that  a  precisely  tuned  and  carefully  maintained  tape  machine  had  a  
flu\er  which  corresponds  to  the  25%  SeYng.  
!
Most  tape  machines  are  around  the  50%  seYng,  and  not  very  well  maintained  tape  machine  is  
at   100%,   which   can   be   sPll   interesPng.   While   this   may   be   undesirable   in   some   circumstances,   it  
would  have  been  completely  unrealisPc  to  omit  this  aspect  of  analog  tape  from  the  Virtual  Tape  
Machines.  
!
You  can  turn  off  the  Wow  &  Flu\er  effect  by  seYng  the  slider  to  0%.  

Hiss Automute!
AutomaPcally   mutes   the   modeled   Tape   Hiss   when   there  
is  no  audio  present  at  the  input.  

VU Ballistics!
Chooses  the  speed  at  which  the  VU  Meter  needles  react  
to  the  audio  signal.  The  Fast  mode  will  react  very  quickly  
and   precisely,   where   the   Slow   mode   will   react   less  
precisely.  
!
Using Key Commands!
Reset Parameters to Default!
• Mac:  Opt  +  Click  
• Win:  Alt  +  Click  
Fine Adjustments!
• Mac:  Cmnd  +  Drag  
• Win:  Ctrl  +  Drag  
Enable Automation Dialog (Pro Tools only)!
• Mac:  Ctrl  +  Opt  +  Cmnd  +  Click  
• Win:  Ctrl  +  Alt+  Click


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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      18

Preset Bar!
Saving a Preset!
Save!
Clicking  ‘Save’  will  overwrite  the  current  preset  state.  
Save As  !
Clicking   ‘Save   As’   will   open   a   dialog   box,   where   you   may   opt   to   save   the   current   state   as   a  
preset,  overwriPng  it  (same  as  Save),  or  save  a  preset  with  a  new  bank/preset  name.    To  save  
with  a  new  bank/preset  name,  simply  enter  details  in  the  respecPve  fields  and  click  ok.  
Bank Import/Export!
Under   the   ‘Preset   OpPons   Panel’   you   will   see   opPons   for   imporPng   and   exporPng   banks.  
 Clicking  the  export  opPon  will  bring  up  a  dialog  window  for  you  to  name  and  save  the  bank.  
 Banks  are  saved  with  the  extension  *.ebf  

Preset Options Panel!


SelecPng  the  preset  opPons  panel  will  show  a  list  of  opPons  for  
the  currently  loaded  Bank  and  Preset:  -­‐  
•  Bank  <name>  
•  Rename  bank  
•  Delete  bank  
•  Export  bank  
•  Import  bank  
-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  
•  Preset  <name>  
•  Preset  informaPon  
•  Rename  preset  
•  Delete  preset  
•  Reload  preset  in  slot  >  A/B  

Navigating Presets!
You  may  navigate  presets  within  a  bank  using  the  up/down  arrows  directly  to  the  right  of  the  
Bank/Preset  selecPon  area.  

Snapshot Slots!
The   Virtual   Tape   Machines   plugin   has   two   snapshot   slots   ‘A’   and   ‘B’,   in   which   each   can   have  
different  preset  seYngs.    SeYngs  may  be  swapped  between  each  A  to  B,  B  to  A  by  clicking  the  
arrow  bu\on.    The  corresponding  le\er  will  flash  orange  to  indicate  transfer.  

Hide Reels!
You  may  hide  the  spinning  reels  by  clicking  this  menu  bar  opPon.  
!

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      19

Installation!
Redeeming Your iLok License!
Before   downloading   the   iLok   license   for   Virtual   Tape   Machines,   you’ll   need   to   install   the   new  
iLok  License  Manager.  You  can  find  more  informaPon  about  the  iLok  License  Manager  here.    
!
You  can  download  the  latest  installers  here:    
!
• iLok  License  Manager  for  Mac  
• Mac  OS  X10.5  and  above  (Intel  Only)  
!
• iLok  License  Manager  for  Windows    
• Windows  32-­‐bitXP,  Vista®,  7,  8  
• Windows  64-­‐bit  XP,  Vista®,  7,  8  
!
In  order  to  download  your  iLok  license  to  your  iLok  2  dongle,  please  visit  the  link  that  was  given  
to  you  in  your  email  receipt  and  enter  the  required  info  including  the  issued  passcode.    
!
This  will  unlock  your  iLok  AcPvaPon  Code.    
!
1. Launch  the  iLok  License  Manager  and  sign  in  to  your  iLok  account.  
2. Click  this  bu\on  in  the  upper  right  corner  of  the  window  
!
!
!
!
!
!
3. Enter  your  AcPvaPon  Code  and  click  "Next"  
4. Select  your  iLok  2  Dongle  from  the  AcSvaSon  LocaSon  dialog  and  click  "AcPvate"  
5. You'll  receive  a  confirmaPon  message  when  the  license  is  moved  to  your  iLok  2  Dongle.  

Installing Virtual Tape Machines!


Mac!
Double-­‐Click   on   the   INSTALLER   icon   and   follow   the   onscreen   prompts.     You   may   choose   to  
customize  your  installaPon  by  clicking  the  customize  bu\on  to  install  those  selected  AAX,  VST,  
RTAS  or  Audio  Unit  plug-­‐in  formats  listed.  
Windows!
Double-­‐Click   on   the   INSTALLER   icon   and   follow   the   onscreen   prompts.     You   may   choose   to  
customize   your   installaPon   by   selecPng   those   AAX,   VST,   RTAS   or   Audio   Unit   plug-­‐in   formats  
listed.    Choose  the  desired  plug-­‐in  directory  paths  (those  default  are  usually  noted  best),  and  
proceed.


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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      20

System Requirements!
PC Requirements (AAX, RTAS, VST)!
• Dual-­‐Core  Intel  or  AMD  Processor  (Quad-­‐Core  Recommended)  
• 4GB  RAM  
• iLok  2  
• Windows  7  or  later  
Mac Requirements (AAX, AU, RTAS, VST)!
• Dual-­‐Core  Intel  Processor  (Quad-­‐Core  Recommended)  
• 4GB  RAM  
• iLok  2  
• Mac  OS  X  10.6  or  later  

3rd Party iLok License Transfer Fee!


When   reselling   any   Slate   soTware   product,   there   will   be   a   $10   License   Transfer   Fee   in   order   for  
us  to  process  the  new  customer  into  our  user  database.  It  is  the  responsibility  of  the  seller  to  
inform  the  buyer  of  this  fee  at  the  Pme  of  sale.  

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      21

Contacting Support!
All  technical  support  inquiries  must  be  logged  through  our  help  desk  for  a\enPon.  
!
Please   login   to   your   help   desk   account   at   Slate   Digital   Support.     Click   "Ask   A   QuesPon..."   and  
choose   the   respecPve   category   relevant   to   your   product/query.     And,   be   sure   to   include   the  
informaPon  log  within  the  Pcket  comments  or  as  an  a\achment...  

User System and Hardware Information Log!


•  Open  the  About  panel.  
•  Right  click  on  the  version  number  to  open  a  menu  "Copy  plug-­‐in  info  to  clipboard",  click  it.  
•  Open  a  text  editor,  an  e-­‐mail  or  a  support  Pcket,  and  paste.  
!
Example  of  informa<on  displayed:  
!
Plugin  &  Host  InformaPon:  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  
Version:     <version  number>  -­‐  64  bit  
Build:       <build  number>  <date>  <Pme>    
Format:       <VST,  AudioUnit,  RTAS,  AAX>  
Host:       <DAW  name>  
!
OS  InformaPon:  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  
Name:     <operaPng  system  name  and  version>  
64  bit:     yes  
!
Hardware  InformaPon:  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  
CPU:         Unknown  
Num  cores  (per  cpu):   4  
Num  cores  (total):   16  
Speed:       2400  MHz  
Max  Cache:       12582912  bytes  
CPU  Flags:       <mmx,  sse,  sse2,  sse3,  ssse3,  sse4.1,  sse4.2,  etc...>    
RAM  (MB):     8192  
Page  size:       4096  
!
Language  InformaPon:  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  
User  Lang:     <FR,  ENG,  GER,  etc...>  
Region:       <FR,  ENG,  GER,  etc...>  
Display  Lang:     <FR,  ENG,  GER,  etc...>  

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      22

Making the Virtual Tape Machines!


By Fabrice Gabriel!
ATer   the   success   of   the   Virtual   Console   CollecPon,   Steven   and   I   were   convinced   that   the   sound  
of   tape   was   sPll   not   authenPcally   modeled   in   the   digital   domain.   In   fact,   it   didn’t   seem   that  
anyone  had  accurately  captured  the  essence  and  feeling  of  a  real  tape  machine.  We  wanted  to  
change  that.  
!
I   was   convinced   that   I   could   design   an   algorithm   that   would   be   so   close   to   the   tape   sound,   that  
you   could   not   disPnguish   a   track   recorded   to   the   real   tape   machine   versus   the   same   track  
processed  with  the  algorithm.  
!
The  most  important  thing  for  us  is  to  have  the  most  absolute  authenPc  sound.  At  Slate  Digital,  
our   mission   is   for   people   to   not   be   able   to   differenPate   from   the   real   thing,   so   it's   really  
important   to   reproduce   faithfully   and   accurately   the   exact   sound   and   behavior   of   a   real   tape  
machine,  and  here  are  the  reasons.  
!
First,  our  purpose  is  to  make  sound  replicas,  not  average  sound  imitaPons.  For  years,  there  have  
been   a   lot   of   companies   who   adverPse   that   they   "precisely   model"   certain   pieces   of   analog  
hardware,  and  sPll  today,  there  are  a  lot  of  products  which  "imitates"  the  analog  sound,  rather  
than  accurately  replicaPng  it.  
!
For  me,  it's  really  easy  to  see  in  their  algorithm  what  they  did  and  how  they  did  it,  what  they  
missed   and   where   technical   issues   are.   Some   people   who   are   not   familiar   with   the   original  
hardware   may   not   be   able   to   tell   the   difference.   But   any   professional   who   has   used   the   real  
hardware  certainly  can.  
!
In  order  to  be  authenPc,  an  algorithm  must  be  faithful  to  every  aspect  of  the  original  gear  it  is  
intended  to  replicate.  It  means  that  both  the  original  and  the  model  should  produce  the  same  
output  waveform  with  the  same  input  waveform,  with  any  kind  of  waveform.  It  also  means  that  
the  frequency  response  should  be  the  same  in  every  situaPon,  every  amplitude.  
!
But   there   are   a   lot   of   other   aspects,   which   need   to   be   reproduced,   like   the   dynamics,   the  
harmonic  behavior,  the  saturaPon  characterisPcs,  and  so  on.  
!
Most   importantly,   the   scienPfic   tests   are   nothing   without   real   life   listening   tests.   That’s   why  
Steven   and   I   compare   and   test   the   algorithms   against   the   real   thing,   and   then   several  
experienced  mixing  and  mastering  engineers  validate  them.  
!
We   stop   refining   the   algorithms   when   we   can’t   tell   the   difference   between   the   original   and   the  
algorithm  in  a  blind  listening  test.  
!
We   chose   to   offer   a   tape   replicaPon   because   it   was   clear   that   tape   had   not   properly   been  
represented  in  the  digital  domain  yet.  

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Slate  Digital  -­‐  Virtual  Tape  Machines                                                                                                                                                                                                                                                                                      23

I  guarantee  that  I  took  care  of  being  very  faithful  to  every  aspect  of  the  original  tape  sound  and  
behavior,   that   is   our   mission   at   Slate   Digital,   and   this   is   the   reason   why   we   say   “Advanced  
Algorithms.”  
!
Steven  and  I  are  so  involved  in  making  the  best  replicaPons  on  the  market,  we  hope  that  people  
enjoy  our  products,  appreciate  their  authenPcity,  and  overall,  make  great  music!  
!
Thanks  for  reading!    
!
Fabrice  Gabriel  

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