4-Detailed Design Phase
4-Detailed Design Phase
4-Detailed Design Phase
PHASE
Design
working prototypes that meet specifications
What types and where will What type of signals will be sent What format will the input/output
fasteners be used? (digital, analog)? information be in?
RANKINGS
Effect of Failure: A ranking of one indicates that the failure has very little to no effect on the operator or the
overall functioning of the device. A ranking of ten would indicate that the failure is catastrophic to both the user
and the actual device itself
Cause of Failure: This category is ranked based on the likelihood of failure. A ranking of one would indicate
that the failure is almost improbable, while a ranking of ten would suggest that the failure would occur once (or
more) every ten times the operator uses the device.
Process Controls: This category is based on the ability to detect the situation that will cause the failure before
it is allowed to actually cause the failure. A ranking of one for this category says that the cause of the failure is
easy to detect, and thus easy to prevent. A ranking of ten says that the cause is almost impossible to detect, and
thus there is no way to predict and prevent it.
IN SUMMARY:
Using DFMEA can help designers anticipate problems before a design is made. It is much easier to make changes
now, than after expensive parts are purchased and time is wasted developing flawed concepts. Furthermore, the
time needed to test and debug the end design will be significantly decreased, as a sound design will have been
created from the start.
Although DFMEAs can be tedious and repetitive, don’t skimp on this work. Making a product work is the
ultimate goal, but, ensuring the safety of those who use it is significantly more important. Forgetting that and
cutting corners to speed the design process is dangerous and ethically wrong.
Failing to appreciate your responsibilities won’t earn you a zero on an exam question but you could end up
seriously hurting or killing someone because of your mismanagement. Although this is a class, it can still have
serious repercussions, as you are currently developing a real project for real people. Take the time to develop
good working habits and respect for your clients now, so you aren’t faced with a serious situation later in your
career.
Completed DFMEA chart
3. Crude Prototyping
Generally, you will build several prototypes. The first one is called a crude prototype and is essentially a model
that tests the basic premise of your design and was outlined in the conceptual design phase.
Your tasks will be to create rough prototypes/drawings, develop a proof-of-concept test, and communicate these
things to your community partner. While the workload is intimidating, this is not a step you should be taking
weeks to complete.
1. Keep it simple. Have a coherent idea with minimum components. It can be tempting to pile on more
features to the design but stick to what you know and only what you need.
2. Don’t strive for perfection. Most people get stuck trying to perfect their first iteration. But just do it.
There is no right time to execute ideas. You will always lack confidence, money, and skills but you might as
well use the passing time to fail fast and learn even faster.
3. Know your options. Software and 3-D printers are essential to rapidly creating a physical model of your
product. But don’t assume that a CAD drawing is the only relevant method to visualize your idea. Explore
what’s out there and this can end up saving you a significant amount of time.
4. It’s okay to take shortcuts. There is no reason whatsoever to redesign the wheel. Use libraries, defaults
in software, and ignore designing how it looks. No one cares if the first prototype is ugly and it’s okay if it
has issues. You are merely validating the idea.
5. Treat it as glorified arts and crafts. If you don’t have access to expensive software and materials, use
cardboard and tape. Set aside a specific time period to get as much of your prototype done as you can.
People have prototyped full products in as little as 24 hours after the idea’s conception. Do your best to
strive to that.
You may be able to visualize what your potential solutions look like but your customer may not; which is why
prototypes are critical to communicating to your client what your current solutions are.
Crude Prototype
4. Working Prototyping
A working prototype includes the design criteria outlined in previous phases; it is meant to function as the final
product should.
At this point, many of the tips outlined for a crude design are no longer relevant. To create a working prototype,
you can no longer take shortcuts, strive for ‘good enough’, and merely use glue and cardboard. Handles should
turn, software should run, and pressing a button should result in something happening.
To be clear, your working prototype needs to WORK but it doesn’t need to be PERFECT. However, if you spend
more time on this now, it will require less work in the future to refine it to a final version.
Many students get stuck in this phase because they simply don’t know where to begin. Most of you have never
built anything before and it is rare that a student has enough expertise to build a working prototype without
branching out.
That’s okay. Developing a prototype is hard but it’s also an opportunity to stretch your creativity and problem
solving abilities to the limit. It’s also a good opportunity to learn how to find the right kind of help, outsource, or
use resources you haven’t used before.
Supplies McMaster- MacRae’s Blue
ThomasNet.com
Carr Book
Resources Invention
TechShop 3D Hubs
City
Ideally you’ll find someone who has technical experience who can help prototype your project, at a low cost. If
you don’t, you’ll need to jump in and become an expert at watching videos, reading technical books, and
networking your way to finding affordable, professional help.
The following are descriptions of common prototyping technologies, which is also found on Thomasnet.com
Casting creates a part from a liquid material that subsequently hardens. Casting is
Casting done in both plastic and metal. All casting begins with an exact model of the part to
be produced.
Silicone rubber is poured over a model and cured. The model is cut out of the
hardened silicone rubber, leaving behind an exact impression - a mold. The mold
Silicone Mold Casting
can then be filled with plastic resins or wax to create final plastic parts or wax
forms for investment casting.
A wax form is covered in plaster. The wax is baked out of the plaster and molten
Investment Casting
metal – aluminum, bronze, stainless steel, zinc or other alloy – is poured in.
Machining creates a part by removing material. The material may be rigid foam,
Machining metal, plastic or wood. Lathes, milling machines and grinders are all used in
machining operations.
Metal Fabrication Bending, cutting and folding of metal is performed a short-run job shop.
Sheets of plastic can be cut, bent and vacuum formed by plastic fabricators.
Plastic Fabrication
Fabricators will also perform simple assembly operations.
Old world techniques are alive and well. This is the best way to create ergonomic
Sculpting
shapes.
Cutting precise shapes from sheets of metal is done by laser cutting. 2D CAD
Laser Cutting
(Computer Aided Design) drawings are necessary.
Wire Electrical A block of steel can be cut in a precise shape via wire EDM. 2D CAD (Computer
Discharge Machining Aided Design) drawings are necessary.
Solid modeling uses 3D CAD to create a virtual prototype that can be viewed on a
computer screen from any angle, including from inside out. The 3D CAD file created
Solid Modeling
for solid modeling can be used to generate an actual part you can hold in your
hands via rapid prototyping.
Photorealistic If you want to imagine what a final product would look like then you'll use
Modeling photorealistic modeling to create a photographic quality skin for your design.
Rapid Prototyping – While rapid prototyping technologies differ greatly, all of them require a 3D CAD
3D Printing file to create a 3D part.
A model is created one layer at a time as a laser beam moves across a bath of liquid
resin. The laser's movements are guided by a 3D CAD program. SLA enables a model
Stereolithography to be made with high resolution because each layer can be very thin. SLA parts are
(SLA) not used directly as working prototypes because SLA resins are relatively brittle
and weak. To make a working prototype a silicone mold is made from the SLA
model and then plastic or metal copies (investment casting) are produced.
SLS uses powdered material - plastics, ceramics, waxes and certain metals – to
create a prototype part. After the laser beam melts one layer of powder the residual
powder is removed and a fresh layer is spread to create the next layer. Layer after
Selective Laser
layer is fused, one on top of the other. A prototype part created with SLS can be
Sintering
made stronger since materials closer to actual production materials can be used. If
made of wax (or ceramic) an SLS part could be used directly for investment casting;
if made of metal it could be used as a mold to create multiple plastic or wax parts.
LOM uses sheets of material rather than resin or powder. The material, called "foil",
Laminated Object
could be plastic, paper or metal. Once the laser cuts a sheet another sheet is laid on
Manufacturing (LOM)
top and bonded to the previously cut sheet.
Direct Shell
Ceramic powder is "printed" and bonded one layer at a time.
Production Casting
Working Prototype
5. FIELD/USABILITY TESTING AND USER FEEDBACK
One of the most important steps of the design process is to get feedback on your prototype from your community
partner. You may be designing it but they have to use it. And their opinion matters most.
During this process, you will find functionality and usability issues with what you have made. Testing will likely
reveal functionalities that are need but weren’t initially identified. Your community partner may try to expand
the scope of what you agreed to deliver.
Throughout this, you must be strict in identifying which items are critical to a successful project and which are
merely ‘nice to have’. Anything critical will need to be addressed. Anything else can be noted for a future version
or phase of the project.
CHECKLIST
Must be completed before moving on to the next phase
BOTTOM-UP DESIGN
Completed
TASKS: Can Be Found:
DFMEA
Completed TASKS: Can Be Found:
Crude Prototyping
Completed TASKS: Can Be Found:
Working Prototype
Completed TASKS: Can Be Found:
Field/Usability Testing
Completed TASKS: Can Be Found: