Abilities Tokens All v2.0

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FOG AURA 1 2PP to


CHANGE CHANGE No ROAD ONE ROAD
remove
4 ROUND 2 POSITION POSITION EVENT EVENT
DARKNESS
COMBAT COMBAT CHAPTER skipped
STORY 3 STORY

3
SUMMON Place ROLL Read the 1st
ANIMAL
ANIMAL SAVE A ROLL SAVED here, story moment DARKNESS
COMPANION
COMPANION. STORY remove when before removed
in play STORY
STORY used choosing

Melee Att This Foe


DANCING Prevent 1 FAITH 10 in
1D4 damage This Foe can`t Control 1 attack for
ranged foe Chapel
ATTACK YOU target. 2dmg under
COMBAT from att. you Gain PRAYER.
Roll D6:4+ to this turn COMBAT your control
COMBAT CHAPTER
keep

ITEM IN PLAY, Prevent 1


SUMMON AN This Foe can`t Re-roll a Re-roll a
DISCARD ranged foe Prayer
ITEM MOVE this Failed FAITH Failed FAITH
after combat from moving GAINED
COMBAT turn STORY
COMBAT

Place under
FAITH 9 FAITH 11 to
Prevent a foe Prevented a Add 1D4 to
1D4 to any gain a PRAYER
summoning. foe any roll.
roll, used. Lose a turn at beginning
CHAPTER summoning. STORY Loses a
COMBAT STORY
turn

BAT SWARM Move FAITH 10 1D4 damage


BAT SWARM
ILLUSION adjacent to 1D4 dmg adj to all adjacent Attempted to
ILLUSION moved.
12 VITA you. gain prayer
CHAPTER
D6:4+ STORY COMBAT

1
Search - FAITH 9
Non-affliction Non-affliction Search - Required to 1PP - RITE OF
Ignore SNARE Create HOLY
mirror image mirror image Ignore SNARE be NEXT to BANISHMENT
dmg WATER
CHAPTER ROUNDS dmg water feature COMBAT
2 CHAPTER CHAPTER

SUMMON Place under


Lose 6VITA = Lose 6VITA = Discard HOLY
Discard HOLY non-MORTAL
recover ALL recover ALL WATER
WATER creature, lose
Power Points. Power Points. Recover 2D4
STORY IN PLAY Recover 2D4 1 VITA per
STORY CHAPTER
round

SUMMON Regained 1D4


FLAME Chapel Regain
VITA when
TOKEN 1D4 VITA
COMBAT visited The
STORY IN PLAY CHAPTER
Chapel.
Place the
Draw 2 OFF- EXTRA MELEE
other on the Avoid SNARE EXTRA MELEE
ROAD, choose Avoid SNARE ATT for 1D4 ACROBAT
top of the off- damage. ATT for 1D4
one. damage (no DMG ENCOUNTER
road deck STORY COMBAT
CHAPTER bonus)

ECOLOGY 7 After a
SPOOKED 5 Place under Bet on an die HIGH or LOW
use SNARE to ONCE per successful
to 1 MORTAL foe, this FOE roll. If correct,
reduce SKIRM round attack, may
COMBAT is SPOOKED CHAPTER extra turn
by 1 move 1D4

If PET Re-roll 1 Force


GAIN ANIMAL Force
Is killed, it SEARCH Re-rolled 1 a foe hitting SOLDIER
COMPANION a foe hitting
returns at the check. SEARCH you to re-roll. COMBAT
as your pet you to re-roll
start of each Once per check. COMBAT
STORY story map

½ VITA. UN- +3 (+8)


NATURE foe Add 1D4 to 1D4 to
Limited to 1. UN-EXHAUST EXHAUSTED a Might
as companion TRICKERY or TRICKERY or
Required a whip-type. whip-type OR
for 1 future NERVE check. NERVE check
killed by COMBAT weapon +3 (+8)
combat STORY Defense
SNARE

Choose one
Re-roll 1st Only while Re-roll 1st 1PP to negate ECOLOGY 5
SKILL at the 1 round.
Outdoor or failure w/ COVEN effect Gain Wooden
missed attack beginning of Non-affliction
COMBAT
on world map chosen SKILL. COMBAT Stake
each chapter occultist.
CHAPTER CHAPTER

When
Yourself or
Re-roll 1 SKILL Re-roll 1 SKILL CHEMICAL inquisition Add +2 to entering a
adjacent ally.
check check BOOST rolls +2 inquisition FOREST –
Recover 1D6
STORY STORY CHAPTER. CHAPTER rolls. World Map
VITA

ACT: PRIZED 1
Attempt an TRACKING a +5 MIGHT on
Attempt a ELIXIR +3dmg, +10M Make a
check an ally FOE range attacks
check an ally USE: BRUTE 4 -10DEF 2 War Cry
failed. COMBAT against this
failed. STORY +1ATT CHAPTER
STORY FOE.
3

All foes +1 attack


+1 attack Characters
+2 on a +2 on a TOXIC receive against 1
against 1 SPOOKED roll
SPEECH check SPEECH check CHEMICAL Corrosive target.
target. to remove
STORY STORY token STORY
status

melee attack
ARCHEOLOGY ARCHEOLOGY 1PP: FREE
Re-roll Re-rolled against a foe
10, stay alive 10, stay alive ATTACK.
SPEECH SPEECH that enter an
w/ 1 VITA w/ 1 VITA COMBAT
CHAPTER adjacent
STORY
space
Act: try to
Success: this Re-roll any 1
TRIP a Non- Re-roll any 1
foe next turn attack roll
Affliction Foe attack roll
gain COMBAT
COMBAT
-10 DEF

RAZOR 1 or This ETHEREAL


SPIRIT
FOCUS 5 to weapon Last until the
killed = gain
melee weapon < RAZOR 1 or END OF THE
ETHEREAL
COMBAT FOCUS 5 > CHAPTER
CHAPTER

1PP to re-roll 1PP to re-roll Change a die


Change a die
one of her one of her roll to a value
roll to a value
rolls rolls of your choice
of your choice
CHAPTER STORY

2 dice for Buy 1 item for


Choose one Buy 1 item for
any roll and 80% of its
out of 2 dice 80% of its
choose one. listed value
roll listed value
STORY STORY

Lose 5 Lore to Act: PUSH 3


gain 1PP Gained 1PP your target PUSH 3 your
Once per COMBAT target
chapter

1PP GRAPPLE This Foe is


Add 1D4 to Add 1D4 to
adjacent foe immobilized +
any die roll any die roll
COMBAT 1dmg per
CHAPTER
round

Companion Companion -1 VITA if it


Focus your
may block 1 may block 1 hits you
rage vs a type
att. without att. without Add ½ of your
of foe
dying dying PP to your
CHAPTER
STORY MIGHT

OCCULT 9
Redirect
Redirect Reroll failed Reroll failed
Occultist
Occultist att. NERVE check NERVE check
attack to
ENCOUNTER CHAPTER
chosen foe

OCCULT 9 This Occultist Gain +10M, +10M,


1 Occultist lose its next +1dmg, +1dmg, -10
lose his turn turn -10 Def Def. LAST 1
ENCOUNTER STORY COMBAT

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