Marik Assault Mechs

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Armor Factor - 304

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Atlas AS7-A Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
5 SRM 6 RT 4 2/Msl 3 6 9 Center
Left Arm Right Arm
1 Autocannon/5 LT 1 5 3 6 12 18 Torso
(34) (34)
1 LRM 10 LT 4 1/Msl 6 7 14 21 (47)
1 Medium Laser RA 3 5 3 6 9
1 Medium Laser LA 3 5 3 6 9

Left Right
Leg Center Leg
(41) Torso (41)
Rear (14)

Left Right
BV: 1,787 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Heat Sink 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Heat Sink 6. Heat Sink 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (17) (17) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (21) (21) 19*
1. Autocannon/5 4-6 4. Fusion Engine
1. SRM 6 18*
2. Autocannon/5 2. SRM 6
5. Roll Again 17*
3. Autocannon/5 3. SRM 6
1-3 4. Autocannon/5
6. Roll Again 1-3 4. SRM 6 16
5. LRM 10 5. SRM 6 HEAT DATA 15*
6. LRM 10 Engine Hits 6. SRM 6 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 20
1. Ammo (AC/5) 20 1. SRM 6 13*
Sensor Hits 30 Shutdown Single
2. Ammo (LRM 10) 12 2. SRM 6 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (SRM 6) 15 Life Support 4-6
3. SRM 6 26 Shutdown, avoid on 10+ 11
4. Ammo (SRM 6) 15 4. SRM 6 25 –5 Movement Points
5. Ammo (SRM 6) 15 5. Heat Sink 10*
24 +4 Modifier to Fire
6. Ammo (SRM 6) 15 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 304

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Atlas AS7-D Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Juggernaut
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Medium Laser CT (R) 3 5 3 6 9 Center
Left Arm Right Arm
1 Autocannon/20 RT 7 20 3 6 9 Torso
(34) (34)
1 LRM 20 LT 6 1/Msl 6 7 14 21 (47)
1 SRM 6 LT 4 2/Msl 3 6 9
1 Medium Laser RA 3 5 3 6 9
1 Medium Laser LA 3 5 3 6 9
Left Right
Leg Center Leg
(41) Torso (41)
Rear (14)

Left Right
BV: 1,897 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Heat Sink 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Heat Sink 6. Life Support 5. Heat Sink 28*
6. Medium Laser 6. Medium Laser 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (17) (17) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (21) (21) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Autocannon/20 18*
2. LRM 20 2. Autocannon/20
5. Medium Laser (R) 17*
3. LRM 20 3. Autocannon/20
1-3 4. LRM 20
6. Medium Laser (R) 1-3 4. Autocannon/20 16
5. LRM 20 5. Autocannon/20 HEAT DATA 15*
6. LRM 20 Engine Hits 6. Autocannon/20 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 20
1. SRM 6 1. Autocannon/20 13*
Sensor Hits 30 Shutdown Single
2. SRM 6 2. Autocannon/20 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (LRM 20) 6 Life Support 4-6
3. Autocannon/20 26 Shutdown, avoid on 10+ 11
4. Ammo (LRM 20) 6 4. Autocannon/20 25 –5 Movement Points
5. Ammo (SRM 6) 15 5. Ammo (AC/20) 5 10*
24 +4 Modifier to Fire
6. Roll Again 6. Ammo (AC/20) 5 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 240

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Awesome AWS-8Q Name:
Movement Points: Tonnage: 80 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Sniper
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser H 1 3 1 2 3 Center
Left Arm Right Arm
1 PPC RT 10 10 3 6 12 18 Torso
(24) (24)
1 PPC LT 10 10 3 6 12 18 (30)
1 PPC RA 10 10 3 6 12 18

Left Right
Leg Center Leg
(33) Torso (33)
Rear (19)

Left Right
BV: 1,605 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (17) (3) (17)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Small Laser 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. PPC 29
5. Roll Again 6. Life Support 5. PPC 28*
6. Roll Again 6. PPC 27
1. Roll Again
Center Torso 1. Heat Sink Left Right 26*
2. Roll Again 1. Fusion Engine 2. Heat Sink Arm Arm
2. Fusion Engine (13) (13) 25*
3. Roll Again 3. Heat Sink
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Heat Sink
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Heat Sink Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(25)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (17) (17) 19*
1. PPC 4-6 4. Fusion Engine
1. PPC 18*
2. PPC 2. PPC
5. Heat Sink 17*
3. PPC 3. PPC
1-3 4. Heat Sink
6. Heat Sink 1-3 4. Heat Sink 16
5. Heat Sink 5. Heat Sink HEAT DATA 15*
6. Heat Sink Engine Hits 6. Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 28
1. Heat Sink 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Heat Sink 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 240

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Awesome AWS-8R Name:
Movement Points: Tonnage: 80 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser H 1 3 1 2 3 Center
Left Arm Right Arm
1 LRM 15 RT 5 1/Msl 6 7 14 21 Torso
(24) (24)
1 LRM 15 LT 5 1/Msl 6 7 14 21 (30)
1 Large Laser RA 8 8 5 10 15

Left Right
Leg Center Leg
(33) Torso (33)
Rear (19)

Left Right
BV: 1,470 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (17) (3) (17)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Small Laser 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Heat Sink 29
5. Heat Sink 6. Life Support 5. Large Laser 28*
6. Heat Sink 6. Large Laser 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (13) (13) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(25)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (17) (17) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Heat Sink 2. Heat Sink
5. Ammo (LRM 15) 8 17*
3. Heat Sink 3. Heat Sink
1-3 4. Heat Sink
6. Ammo (LRM 15) 8 1-3 4. Heat Sink 16
5. Heat Sink 5. Heat Sink HEAT DATA 15*
6. Heat Sink Engine Hits 6. Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 28
1. LRM 15 1. LRM 15 13*
Sensor Hits 30 Shutdown Single
2. LRM 15 2. LRM 15 12
28 Ammo Exp. avoid on 8+
4-6
3. LRM 15 Life Support 4-6
3. LRM 15 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 240

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Awesome AWS-8T Name:
Movement Points: Tonnage: 80 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser H 1 3 1 2 3 Center
Left Arm Right Arm
1 LRM 15 RT 5 1/Msl 6 7 14 21 Torso
(24) (24)
1 LRM 15 LT 5 1/Msl 6 7 14 21 (30)
1 Large Laser RA 8 8 5 10 15
1 Large Laser LA 8 8 5 10 15

Left Right
Leg Center Leg
(33) Torso (33)
Rear (19)

Left Right
BV: 1,593 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (17) (3) (17)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Small Laser 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Heat Sink 29
5. Large Laser 6. Life Support 5. Large Laser 28*
6. Large Laser 6. Large Laser 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (13) (13) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(25)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (17) (17) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Heat Sink 2. Heat Sink
5. Ammo (LRM 15) 8 17*
3. Heat Sink 3. Heat Sink
1-3 4. Heat Sink
6. Ammo (LRM 15) 8 1-3 4. Heat Sink 16
5. LRM 15 5. Heat Sink HEAT DATA 15*
6. LRM 15 Engine Hits 6. LRM 15 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 23
1. LRM 15 1. LRM 15 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. LRM 15 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 240

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Awesome AWS-8V Name:
Movement Points: Tonnage: 80 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser H 1 3 1 2 3 Center
Left Arm Right Arm
1 LRM 15 RT 5 1/Msl 6 7 14 21 Torso
(24) (24)
1 Large Laser LT 8 8 5 10 15 (30)
1 PPC RA 10 10 3 6 12 18

Left Right
Leg Center Leg
(33) Torso (33)
Rear (19)

Left Right
BV: 1,510 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (17) (3) (17)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Small Laser 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. PPC 29
5. Heat Sink 6. Life Support 5. PPC 28*
6. Heat Sink 6. PPC 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (13) (13) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(25)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (17) (17) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Heat Sink 2. Heat Sink
5. Ammo (LRM 15) 8 17*
3. Heat Sink 3. Heat Sink
1-3 4. Heat Sink
6. Ammo (LRM 15) 8 1-3 4. Heat Sink 16
5. Heat Sink 5. Heat Sink HEAT DATA 15*
6. Heat Sink Engine Hits 6. Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 28
1. Heat Sink 1. LRM 15 13*
Sensor Hits 30 Shutdown Single
2. Large Laser 2. LRM 15 12
28 Ammo Exp. avoid on 8+
4-6
3. Large Laser Life Support 4-6
3. LRM 15 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 232

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(28) (28)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: BattleMaster BLR-1G Name:
Movement Points: Tonnage: 85 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Brawler
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Medium Laser RT 3 5 3 6 9 Center
Left Arm Right Arm
1 Medium Laser RT (R) 3 5 3 6 9 Torso
(24) (24)
2 Medium Laser LT 3 5 3 6 9 (40)
1 Medium Laser LT (R) 3 5 3 6 9
1 SRM 6 LT 4 2/Msl 3 6 9
1 PPC RA 10 10 3 6 12 18
2 Machine Gun LA 0 2 1 2 3 Left Right
Leg Center Leg
(26) Torso (26)
Rear (11)

Left Right
BV: 1,519 Torso Rear Torso Rear
(8) (8)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (18) (3) (18)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Machine Gun 6. Life Support 5. PPC 28*
6. Machine Gun 6. PPC 27
1. Roll Again
Center Torso 1. PPC Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (14) (14) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(27)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (18) (18) 19*
1. Medium Laser 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Medium Laser 2. Medium Laser
5. Roll Again 17*
3. Medium Laser (R) 3. Medium Laser
1-3 4. SRM 6
6. Roll Again 1-3 4. Medium Laser (R) 16
5. SRM 6 5. Roll Again HEAT DATA 15*
6. Ammo (Machine Gun) 200 Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 18
1. Ammo (SRM 6) 15 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Ammo (SRM 6) 15 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 160

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(20) (20)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Cyclops CP-10-HQ Name:
Movement Points: Tonnage: 90 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Advanced Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 SRM 4 CT 3 2/Msl 3 6 9 Center
Left Arm Right Arm
1 LRM 10 LT 4 1/Msl 6 7 14 21 Torso
(10) (10)
1 Medium Laser RA 3 5 3 6 9 (30)
1 Medium Laser LA 3 5 3 6 9

Left Right
Leg Center Leg
(17) Torso (17)
Rear (11)

Left Right
BV: 1,113 Torso Rear Torso Rear
(8) (8)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (19) (3) (19)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (15) (15) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(29)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (19) (19) 19*
1. LRM 10 4-6 4. Fusion Engine
1. Collapsible Command Module 18*
2. LRM 10 2. Collapsible Command Module
5. SRM 4 17*
3. Ammo (LRM 10) 12 3. Collapsible Command Module
1-3 4. Roll Again
6. Ammo (SRM 4) 25 1-3 4. Collapsible Command Module 16
5. Roll Again 5. Collapsible Command Module HEAT DATA 15*
6. Roll Again Engine Hits 6. Collapsible Command Module Heat Heat Sinks: 14*
Gyro Hits Level* Effects 14
1. Roll Again 1. Collapsible Command Module 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Collapsible Command Module 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Collapsible Command Module
26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Collapsible Command Module 25 –5 Movement Points
5. Roll Again 5. Collapsible Command Module 10*
24 +4 Modifier to Fire
6. Roll Again 6. Collapsible Command Module 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 272

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(29) (29)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Cyclops CP-10-Q Name:
Movement Points: Tonnage: 90 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 SRM 4 CT 3 2/Msl 3 6 9 Center
Left Arm Right Arm
1 LRM 10 RT 4 1/Msl 6 7 14 21 Torso
(29) (29)
1 Medium Laser RT 3 5 3 6 9 (46)
1 LRM 10 LT 4 1/Msl 6 7 14 21
1 Medium Laser RA 3 5 3 6 9
1 Medium Laser LA 3 5 3 6 9
Left Right
Leg Center Leg
(37) Torso (37)
Rear (11)

Left Right
BV: 1,584 Torso Rear Torso Rear
(8) (8)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (19) (3) (19)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (15) (15) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(29)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (19) (19) 19*
1. LRM 10 4-6 4. Fusion Engine
1. LRM 10 18*
2. LRM 10 2. LRM 10
5. SRM 4 17*
3. Ammo (LRM 10) 12 3. Medium Laser
1-3 4. Ammo (LRM 10) 12
6. Ammo (SRM 4) 25 1-3 4. Ammo (LRM 10) 12 16
5. Roll Again 5. Ammo (LRM 10) 12 HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 14
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 160

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(20) (20)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Cyclops CP-10-Z Name:
Movement Points: Tonnage: 90 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Juggernaut
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 SRM 4 CT 3 2/Msl 3 6 9 Center
Left Arm Right Arm
1 Autocannon/20 RT 7 20 3 6 9 Torso
(10) (10)
1 LRM 10 LT 4 1/Msl 6 7 14 21 (30)
1 Medium Laser RA 3 5 3 6 9
1 Medium Laser LA 3 5 3 6 9

Left Right
Leg Center Leg
(17) Torso (17)
Rear (11)

Left Right
BV: 1,317 Torso Rear Torso Rear
(8) (8)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (19) (3) (19)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (15) (15) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(29)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (19) (19) 19*
1. LRM 10 4-6 4. Fusion Engine
1. Autocannon/20 18*
2. LRM 10 2. Autocannon/20
5. SRM 4 17*
3. Ammo (AC/20) 5 3. Autocannon/20
1-3 4. Ammo (AC/20) 5
6. Ammo (SRM 4) 25 1-3 4. Autocannon/20 16
5. Ammo (LRM 10) 12 5. Autocannon/20 HEAT DATA 15*
6. Roll Again Engine Hits 6. Autocannon/20 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 12
1. Roll Again 1. Autocannon/20 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Autocannon/20 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Autocannon/20 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Autocannon/20 25 –5 Movement Points
5. Roll Again 5. Ammo (AC/20) 5 10*
24 +4 Modifier to Fire
6. Roll Again 6. Ammo (AC/20) 5 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 144

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(18) (18)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Longbow LGB-0W Name:
Movement Points: Tonnage: 85 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser H 1 3 1 2 3 Center
Left Arm Right Arm
1 LRM 5 RT 2 1/Msl 6 7 14 21 Torso
(9) (9)
1 LRM 5 LT 2 1/Msl 6 7 14 21 (21)
1 LRM 20 RA 6 1/Msl 6 7 14 21
1 LRM 20 LA 6 1/Msl 6 7 14 21

Left Right
Leg Center Leg
(18) Torso (18)
Rear (10)

Left Right
BV: 1,337 Torso Rear Torso Rear
(7) (7)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (18) (3) (18)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Small Laser 30*
3. LRM 20 3. LRM 20
1-3 4. LRM 20 5. Sensors 1-3 4. LRM 20 29
5. LRM 20 6. Life Support 5. LRM 20 28*
6. LRM 20 6. LRM 20 27
1. LRM 20
Center Torso 1. LRM 20 Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (14) (14) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(27)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (18) (18) 19*
1. LRM 5 4-6 4. Fusion Engine
1. LRM 5 18*
2. Ammo (LRM 20) 6 2. Ammo (LRM 20) 6
5. Ammo (LRM 5) 24 17*
3. Ammo (LRM 20) 6 3. Ammo (LRM 20) 6
1-3 4. Roll Again
6. Ammo (LRM 5) 24 1-3 4. Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 13
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 232

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(26) (26)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Longbow LGB-7Q Name:
Movement Points: Tonnage: 85 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 5 RT 2 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Medium Laser RT 3 5 3 6 9 Torso
(23) (23)
1 LRM 5 LT 2 1/Msl 6 7 14 21 (37)
1 Medium Laser LT 3 5 3 6 9
1 LRM 20 RA 6 1/Msl 6 7 14 21
1 LRM 20 LA 6 1/Msl 6 7 14 21
Left Right
Leg Center Leg
(28) Torso (28)
Rear (12)

Left Right
BV: 1,618 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (18) (3) (18)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. LRM 20 3. LRM 20
1-3 4. LRM 20 5. Sensors 1-3 4. LRM 20 29
5. LRM 20 6. Life Support 5. LRM 20 28*
6. LRM 20 6. LRM 20 27
1. LRM 20
Center Torso 1. LRM 20 Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (14) (14) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(27)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (18) (18) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Heat Sink 2. Heat Sink
5. Ammo (LRM 5) 24 17*
3. Heat Sink 3. Heat Sink
1-3 4. Heat Sink
6. Roll Again 1-3 4. Heat Sink 16
5. LRM 5 5. LRM 5 HEAT DATA 15*
6. Medium Laser Engine Hits 6. Medium Laser Heat Heat Sinks: 14*
Gyro Hits Level* Effects 22
1. Ammo (LRM 20) 6 1. Ammo (LRM 20) 6 13*
Sensor Hits 30 Shutdown Single
2. Ammo (LRM 20) 6 2. Ammo (LRM 20) 6 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 216

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(25) (25)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Stalker STK-3F Name:
Movement Points: Tonnage: 85 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Juggernaut
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Large Laser RT 8 8 5 10 15 Center
Left Arm Right Arm
1 SRM 6 RT 4 2/Msl 3 6 9 Torso
(23) (23)
1 Large Laser LT 8 8 5 10 15 (36)
1 SRM 6 LT 4 2/Msl 3 6 9
1 LRM 10 RA 4 1/Msl 6 7 14 21
2 Medium Laser RA 3 5 3 6 9
1 LRM 10 LA 4 1/Msl 6 7 14 21 Left Right
2 Medium Laser LA 3 5 3 6 9 Leg Center Leg
(25) Torso (25)
Rear (11)

Left Right
BV: 1,559 Torso Rear Torso Rear
(7) (7)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (18) (3) (18)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Heat Sink 3. Heat Sink
1-3 4. LRM 10 5. Sensors 1-3 4. LRM 10 29
5. LRM 10 6. Life Support 5. LRM 10 28*
6. Medium Laser 6. Medium Laser 27
1. Medium Laser
Center Torso 1. Medium Laser Left Right 26*
2. Ammo (LRM 10) 12 1. Fusion Engine 2. Ammo (LRM 10) 12 Arm Arm
2. Fusion Engine (14) (14) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(27)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (18) (18) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Large Laser 2. Large Laser
5. Heat Sink 17*
3. Large Laser 3. Large Laser
1-3 4. SRM 6
6. Heat Sink 1-3 4. SRM 6 16
5. SRM 6 5. SRM 6 HEAT DATA 15*
6. Ammo (SRM 6) 15 Engine Hits 6. Ammo (SRM 6) 15 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 20
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 216

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(25) (25)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Stalker STK-3H Name:
Movement Points: Tonnage: 85 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 SRM 6 RT 4 2/Msl 3 6 9 Center
Left Arm Right Arm
1 SRM 6 LT 4 2/Msl 3 6 9 Torso
(23) (23)
1 LRM 20 RA 6 1/Msl 6 7 14 21 (36)
2 Medium Laser RA 3 5 3 6 9
1 LRM 20 LA 6 1/Msl 6 7 14 21
2 Medium Laser LA 3 5 3 6 9
Left Right
Leg Center Leg
(25) Torso (25)
Rear (11)

Left Right
BV: 1,624 Torso Rear Torso Rear
(7) (7)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (18) (3) (18)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Heat Sink 3. Heat Sink
1-3 4. LRM 20 5. Sensors 1-3 4. LRM 20 29
5. LRM 20 6. Life Support 5. LRM 20 28*
6. LRM 20 6. LRM 20 27
1. LRM 20
Center Torso 1. LRM 20 Left Right 26*
2. LRM 20 1. Fusion Engine 2. LRM 20 Arm Arm
2. Fusion Engine (14) (14) 25*
3. Medium Laser 3. Medium Laser
4-6 4. Medium Laser 3. Fusion Engine 4-6 4. Medium Laser
24*
1-3 4. Gyro Center 23*
5. Ammo (LRM 20) 6 5. Ammo (LRM 20) 6 Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(27)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (18) (18) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. SRM 6 2. SRM 6
5. Heat Sink 17*
3. SRM 6 3. SRM 6
1-3 4. Ammo (SRM 6) 15
6. Heat Sink 1-3 4. Ammo (SRM 6) 15 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 20
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 216

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(25) (25)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Stalker STK-4N Name:
Movement Points: Tonnage: 85 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Large Laser RT 8 8 5 10 15 Center
Left Arm Right Arm
1 SRM 6 RT 4 2/Msl 3 6 9 Torso
(22) (22)
1 Large Laser LT 8 8 5 10 15 (36)
1 SRM 6 LT 4 2/Msl 3 6 9
1 LRM 10 RA 4 1/Msl 6 7 14 21
2 Medium Laser RA 3 5 3 6 9
2 Medium Laser LA 3 5 3 6 9 Left Right
Leg Center Leg
(29) Torso (29)
Rear (9)

Left Right
BV: 1,558 Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (18) (3) (18)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Heat Sink 30*
3. Medium Laser 3. Medium Laser
1-3 4. Medium Laser 5. Sensors 1-3 4. Medium Laser 29
5. Roll Again 6. Life Support 5. LRM 10 28*
6. Roll Again 6. LRM 10 27
1. Roll Again
Center Torso 1. Ammo (LRM 10) 12 Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (14) (14) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(27)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (18) (18) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Heat Sink 2. Heat Sink
5. Heat Sink 17*
3. Heat Sink 3. Heat Sink
1-3 4. Heat Sink
6. Heat Sink 1-3 4. Heat Sink 16
5. Heat Sink 5. Large Laser HEAT DATA 15*
6. Large Laser Engine Hits 6. Large Laser Heat Heat Sinks: 14*
Gyro Hits Level* Effects 26
1. Large Laser 1. SRM 6 13*
Sensor Hits 30 Shutdown Single
2. SRM 6 2. SRM 6 12
28 Ammo Exp. avoid on 8+
4-6
3. SRM 6 Life Support 4-6
3. Ammo (SRM 6) 15 26 Shutdown, avoid on 10+ 11
4. Ammo (SRM 6) 15 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

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