Sound Rendering: Noninteractive and Interactive Audio
Sound Rendering: Noninteractive and Interactive Audio
Sound Rendering: Noninteractive and Interactive Audio
Sound rendering:
noninteractive and
interactive audio
(Noninteractive and Event-based
mixing)
Types of inputs
Analog connection: microphone or line level
Digital connection:
AES/EBU, SPDIF, streaming, etc
Sound files
Mono, stereo or multichannel
Input module: signal conditioning, processing and routing
of a given input.
Track structure: organization of signals in different buses
Master bus: final adjustments
Signal conditioning
Level adjustment
Preprocessing (high-pass filtering, phase change, etc.)
Signal processing
Serial: equalization (EQ), compression, noise gate.
Parallel (processed outside the module AUX or SND/RTN
groups): FX (distorsion, flanger, chorus, etc.) and reverberation.
Signal routing
Panning
Assignment to groups (buses)
SERIAL PROCESSING
Primary source Dry
Copy Wet
PROCESSED
Distortion Reverberation
SIGNAL
PARALLEL PROCESSING
Sistemas de audio, 2022-23 7. Audio engines. 5
PERCEPTION
Psychology of Perception
(what we really listen)
Time
Why????