Tannic - 06 Tannic-Pages
Tannic - 06 Tannic-Pages
Tannic - 06 Tannic-Pages
Tannic
A point crawl forest adventure
Amanda P.
Tannic
Written and designed by Amanda P.
Grave misfortune struck this year. 3 days ago, three village youth:
Osric, Flora, and Astrid, failed to return from their midsummer
jaunt beneath the pines. Peregrine the woodsman led multiple
search parties, turning up tracks, strange signs, and confusion,
but naught else. Desperate, the village elders turn to you for
assistance in locating the missing young adults, offering a
precious local relic and money.
This adventure can be run as a one shot for a 3-4 hour session but
could extend up to two sessions depending how forest exploration
pans out and how much meandering the adventurers do.
8
The Greater Context
Three centuries ago, a minor royal family
held dominion over the Tannic Forest.
Through political machinations, they were
deposed and their heir, Prince Sebastian,
was entombed alive in the family
mausoleum while his close friends and
comrades escaped or were slain.
1 4
d8 Rumors 1
1. During the Midsummer Festival, young people go on the
Tannic Trek to prove their courage, staying overnight in the
forest.
2. The forest was once owned by unlucky royals; only the ruins
of their stone hall remains.
3. Thereʼs a treasure vault in the bogs where royals were buried
with their riches.
4. Gustav thought he could smelt bog iron for cheaper than the
iron mines out east. His furnace burned the village down.
2
5 6
Ser Siegfried
• Appearance: skeleton in green surcoat embroidered with stag.
• Voice: proud, courageous, like a knight out of a storybook.
• Drive: to protect the innocent, reunite with Prince Sebastian,
and act with honor and chivalry.
• Stat as level 2 Fighter.
Prince Sebastian
The fallen prince strains to see clearly through memory, his sorrowful
song charming all who hear him, filling their hearts with devotion.
Main landmarks:
• Market offering leather goods,
fishmongers, hunters, farmstand,
woodworkers, commemorative items.
• 2 inns, one well-to-do, one more
working-class.
• Large iron fisher sculpture stands in
the town square.
6
Security: attentive,
uniformed local toughs.
Vacationers: farmers,
cityfolk, well to do
merchants, all rubbing
shoulders.
Merchants: gamemakers,
soothsayers, bakers and short
order cooks, craftspeople,
souvenir-makers,
professional storytellers,
stunt performers, duelists,
actors, circus.
The Campsite
Flora, Osric, and Astrid made camp in a small clearing
near a gentle, slow-moving pond. Toads croak in the
distance, dragonflies erratically fly by. In any other
context the campsite would seem peaceful and idyllic,
but the anxiety of their disappearance lingers, drowning
out the peace and quiet of this
resting place.
Siegfried’s Rest
An undead skeletal warrior Sir Siegfried, wearing an embroidered
surcoat emblazoned with deer, stands slumped, partially impaled
by an ebony spear emblazoned with a black dragon into a tall oak
tree. A grey phantom horse stands next to the skeleton whinnying
sadly and scuffing its hooves on the ground. A robin sits on the
warriorʼs helm.
Gustav’s Folly
Burnt, crumbling huts lean wearily next to a small stream dotted with
bog iron. The furnace and well remain largely intact. Burn marks and
old ash taint the remaining building walls, along with graffiti and
crude carvings boasting of summer trysts.
d8 Forest Encounters
1. Carnivorous oak tree tempts travelers
with the imitated sounds of young voices.
Will eat the adventurers. Run as trap.
2. Main Chamber
Faded stone tiles with crude designs of warriors drinking at table,
questing, playing harps and lutes, and other scenes adorn the floor,
mostly obscured by tomb water.
3. Mortuary
Mildewed room, stained with ancient blood and viscera. Canopic jars
in corners, ancient embalming fluid in containers. The stench of old
death and bog fumes. Drain grate at room center.
• Enter from 2.
• Drain grate with hinge at center of room, discolored.
• Broken crates in corners with a few musty wax sealed bottles
(contains: embalming fluid).
• Lift the drain grate: Reveal 40ʼ slanted tunnel down to
Oubliette. Can fit at a crawl or slide.
4. Ossuary
5. Shrine
S2 Drain Tunnel
6. Oubliette
19
4. Ossuary
Water flows from above, running rivulets down the enormous skull and
bone pillar standing at the center of the large, dark room. Persistent
sound of water dripping fills your ears. The tomb walls are heavily
water damaged and stained here, with clear flooding marks and mold.
• Enter from 2, 3, or S1.
• Center of Room: Skull Pillar 15ʼ tall, surrounded by brown
water. 5ʼ deep at center, 2ʼ deep on room edges.
• Gold and metal glint from the Skull Pillar.
• In the pool: beautiful
faces that
occasionally turn
skeletal. Faces move
their mouths but the
party cannot hear
them (unless one is
subject to Hear
Undead). Chalices,
both precious metal
and rusted, lie under
the water.
• Climb the Skull
Pillar: The pillar is
precarious, water
damaged. Will make
loud warning cracks
if this is attempted.
If climbed above 10ʼ,
the pillar collapses.
• Speak to the faces:
Nearby chalices fill
with a green glow.
• Drink tomb water:
Hear Undead for 2
hours.
Compulsion: find and obey the harp player.
20
d6 Undead Complaints
1. “Alas, the harp playing hath not stopped for eons.”
2. “Tis unfortunate, the leaking and and dripping.”
3. “Someone must deal with these river snakes disturbing mine
slumber.”
4. “Those youth opened the sarcophagi.”
5. “Why has no one visited us to provide a floral arrangement of
late?”
6. General squabbling between different undead over ancient perceived
slights.
5. Shrine
• Enter from 4.
• Pooled old wax, rotted hymnals and stone altar (mold-
covered). Family testament book (burnt) rests on top.
• Inside the family testament book: contains family tree listing
Prince Sebastian of Tannic as the last scion of their line.
• Southern wall: mortared stones in a similar manner to Tomb
Entrance, visibly crumbling and precarious. Rivulets of water
creating broken grout and pooling in crevices.
• Push the stones: with effort they collapse, revealing Oubliette.
6. Oubliette
• Enter from 5 or S2 (behind large rubble).
• Flooded chamber: water 4ʼ deep throughout, 1ʼ high raised
platform at room center.
• Water rising. Signs of past flooding (on walls, just below
ceiling). If the adventurers do nothing, the room will flood,
drowning all inside.
• Ceiling: water flowing down in various places from large
growing ceiling cracks.
• Turn to next page for the Oubliette Situation.
21
The Oubliette Situation
• Prince Sebastian casually strums an old tuneless harp.
• Flora and Osric, wearing grave clothes, bearing rusty
weapons, stand in 3ʼ deep water. They speak with Prince
Sebastian, using antiquated language, of deeds and hunts.
• Whenever Prince Sebastian stops playing the harp to talk,
Flora and Osric seem to resurface from a dream, terrified.
• Prince Sebastian is confused, and believes them to be his
companions of old. He does not have malicious intent.
• He will turn violent if the youth leave without a compelling
reason. He can be reasoned with but it requires validating his
world view and gentle reality grounding.
• Resist Harp Song: see page 24-25 ʻHarp Song.ʼ
• Break the harp: breaks the spellʼs hold over the young people.
Prince Sebastian is temporarily disoriented.
• Collapse the ceiling: Risky. Could drown or crush everyone.
• Fight Prince Sebastian: Flora, Osric, and any player
characters under the Hear Undead effect attack if they are still
under the harpʼs spell.
• If the party helped Siegfried, they can summon him here to
distract Prince Sebastian.
Whalerʼs Lodestone
• A humble magnetic stone carved into a sperm whale.
• When suspended in salt water, points to the nearest, safest
place or harbor within 6 miles. Recharge by boiling in oil.
22
Giant Toad
Moss Spider
Charm: Anyone who hears the harp song of Prince Sebastian must
save versus spells or be charmed: move towards Prince Sebastian
(resisting those who try to prevent it); defend Prince Sebastian;
obey Prince Sebastianʼs commands; unable to cast spells or use
magic items; unable to harm Prince Sebastian. A character who
saves is unaffected for the rest of the encounter. Killing Prince
Sebastian or destroying his harp breaks the charm.
All text and tables not declared as product identity are Open Game Content.
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15 COPYRIGHT NOTICE
Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
System Reference Document © 2000, Wizards of the Coast, Inc.; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on original material
by E. Gary Gygax and Dave Arneson.
System Reference Document © 2000-2003, Wizards of the Coast, Inc.; Authors
Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins,
David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff,
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and Dave Arneson.
Castles & Crusades: Players Handbook, © 2004, Troll Lord Games; Authors Davis
Chenault and Mac Golden.
Cave Cricket from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
Authors Scott Greene and Clark Peterson, based on original material by
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Crab, Monstrous from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Fly, Giant from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Golem, Wood from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
Authors Scott Greene and Patrick Lawinger.
Kamadan from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Nick Louth.
Rot Grub from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors
Scott Greene and Clark Peterson, based on original material by Gary
Gygax.
28
Labyrinth Lord™ © 2007-2009, Daniel Proctor. Author Daniel Proctor.
B/X Essentials: Core Rules © 2017 Gavin Norman. Author Gavin Norman.
B/X Essentials: Classes and Equipment © 2017 Gavin Norman. Author Gavin
Norman.
B/X Essentials: Cleric and Magic-User Spells © 2017 Gavin Norman. Author Gavin
Norman.
B/X Essentials: Monsters © 2017 Gavin Norman. Author Gavin Norman.
B/X Essentials: Adventures and Treasures © 2018 Gavin Norman. Author Gavin
Norman.
Old-School Essentials Core Rules © 2018 Gavin Norman.
Old-School Essentials Classic Fantasy: Genre Rules © 2018 Gavin Norman.
Old-School Essentials Classic Fantasy: Cleric and Magic-User Spells © 2018 Gavin
Norman.
Old-School Essentials Classic Fantasy: Monsters © 2018 Gavin Norman.
Old-School Essentials Classic Fantasy: Treasures © 2018 Gavin Norman.
Old-School Essentials Classic Fantasy: Rules Tome © 2019 Gavin Norman.
Old-School Essentials System Reference Document © 2019 Gavin Norman.
Author Gavin Norman.
Tannic © Amanda Pratt. Author Amanda Pratt.
END OF LICENSE
Cairn was created by Yochai Gal and is licensed under CC-BY-SA 4.0.