MA LightcommanderII
MA LightcommanderII
MA LightcommanderII
Table of Contents
0. Introduction ................................................................................... 4
0.1 How to use your Operators Manual .......................................................... 4 0.2 Specifications and Installation ................................................................... 5 0.3 Display and Top Menu .............................................................................. 5
9. Input and Output ......................................................................... 42 Index ............................................................................................... 43 Safety instructions ........................................................................... 46 Declaration of conformity ................................................................ 47
0. Introduction
The MA Lightcommander II has been recognized for years as one of the best and most reliable boards for medium size show and high quality productions. With our new software 2.X, which is available since January 1994 and can also be installed in all older boards, we enable the Lightcommander II to perform numerous new functions. One of them, the WideMode, doubles the number of usable channels, other functions will make the board even more user friendly.
Lightcommander II 24/6
M A - LIGHTCOMMANDER 24/6
V.2.X
--
--
12 : 07 : 13
PRG CHASE SEQUENCE
see 3. Chaser programs, 5. Sequences
01 -UTILITY SETUP
see 7. Special functions.
PROGRAM MEMORY
Programming of stage scenes
CHASE TO MEMORY
see 3.7 Chaser on Memory-faders
HOLD
HOLD
QUIT Page 5
TOP MENU
PROGRAM PRG CHASE CHASE TO MEMORY SEQUENCE MEMORY UTILITY SETUP
PREVIEW
Page 25
OUTPUT MONITOR
LIMIT SELECT MEMORY X-FADE
PROGRAMMING MEMORY
QUIT DISPLAY MEMORY SAVE OUTPUT
Page 11
SAVE PRESET 2
Page 26
Page 14/23
LIMIT MONITOR
100 % 0 % OFF ALL 100 %
PROGRAMMING CHASE-SEQUENCE
EDIT DELETE CHASE SEQUENCE
Page 18
CHASE TO MEMORY
Page 31 LEARN SPEED DELETE SOUND
PROGRAMMING CHASE
Page 31
ENTER
DELETE
INSERT
COPY
PROGRAMMING SEQUENCE 1
ENTER DELETE INSERT COPY
Page 23
PROGRAMMING SEQUENCE 2
MEMORY button ENTER INFADE OUTFADE LINK
Page 27
Page 29
UTILITIES
SETUP OUTPUT EXTERN
Page 33-40
BACKUP
SETUP
CLOCK WIDE SWITCH MEMORY
BACKUP
SAVE LOAD FROM CARD TO CARD
Page 38
OUTPUT
CURVE PATCH SWOP DISABLE
EXTERN
MIDI OUT ALT:CTRL. SLAVE
SWOP DISABLE
ENABLE ALL Page 34
Page 35
DISABLE ALL
OUTPUT - PATCH
CONNECT OPEN 1 : 1 CLEAR
Page 35
CURVE
ALL LINEAR ALL CURVE X-FADE off
Page 19-24,32 CHASER NUMBER X-FADE MENU Page 16/29 OUTFADE toggles between menus
X-FADE PLAY
INFADE NEXT MANUAL
CHASER NUMBER
CHASER SPEED PREVIEW running Chase STEP new selected Chase Page 16-17 SPEED Page 19-24
X-FADE SETUP
SELECT SELECT REC.FADE Page 32
CHASER SPEED
FADETIME REVERSE LEARN SOUND SINGLE RUN SWAP FADE OFF
X-FADE OFF
GO -
SWITCH OFF
1. Single Channels
1.1 Presets and Masters
There are two sets of faders (Preset 1 and 2) and one set of flash buttons to control the single channels. The Main Master controls the output and should be at 100% during standard operations. Adjustments on the Presets can be faded in and out independently using the two Preset Master faders. The LED at the single channel buttons show the actual intensity of the channel, but will change during Preview, Programming and Blackout operations. The Blackout button (DBO) underneath the Main Master fader will clear the complete output, while the LEDs will still inform about the intensity which comes up as soon as the button is released (exceptions: see 1.3 AUX Channels and 7.2.1 Switch Memories)
Preset 1 faders
SWOPbutton For further informations see: Doubling the number of channels Changing the channel order Locking single channels against SWOP effect
MainMaster
PresetMaster 1 and 2
AUX 1-6
For further informations see: Chase effects on Memory faders Dipless crossfade between Memories
10
1. 2.
Adjust stage scene via Preset faders or by recalling preprogrammed memories. PROGRAM MEMORY The first red button underneath the display switches the menu to "PROGRAMMING - MEMORY".
3. 4.
SAVE OUTPUT
The 3. display button of the menu "PROGRAMMING MEMORY" saves the actual stage scene under the preselected Memory number.
5.
1-5
Quick programming mode: Keeping "PROGRAM MEMORY" button pressed and selecting a Memory Flash button stores the actual output as Memory.
- accessible via the TOP MENU Percent of the storage capacity, still available.
---
A
A
FREE: 95.72 %
DISPLAY MEMORY
Shows the old Memory of the selected address.
SAVE OUTPUT
Stores the output as Memory.
SAVE PRESET 2
Stores only the adjustment on Preset 2, regardless the position of the Preset or Main Master, as Memory.
For further informations see: Preview and modify memories Blind Programming
11
For further informations see: Changing the Flash mode to Toggle or Kill mode
12
3. Chaser Programs
Beside the static memories it is possible to store up to 50 chaser effects with up to 99 steps each. There are three different kind of chase programs regarding the way of setting the steps: ON-OFF Chase: on each step a selection of channels is switched on to 100%. REAL-LEVEL Chase: the brightness of the single channels can be freely adjusted per step. MEMORY Chase: each step recalls one of the stored memories. Chases can be recalled via the special chaser section right hand on the master board or can be loaded to one of the memory master faders 13 to 16. This way up to 5 chaser programs can run simultaneously with individual speed. Slow fades between the single steps are only possible when running a program on the chaser section.
13
1.
2.
3.
CHASE button. Selecting the chase mode. The box in front of ON/OFF has to be marked.
PROGRAMMING - CHASE-SEQUENCE
01
STEPS: 01
4.
The LEDs within the single channel buttons no longer display the output but will only show the setting of the actual step. To see the steps on stage, the BLIND button right underneath the display has to be switched off.
5.
The Flash buttons select channels to be full on for the ..... actual step. AUX-channels can be selected by turning the potentiometer.
Number of actual step can be selected via encoder wheel Total number of steps already programmed
PROGRAMMING - CHASE No. 01 ON/OFF CHASE ( USE CHANNEL BUTTON ) FREE: 95.72 % STEP 02 STEPS: 01 ENTER DELETE INSERT
see 6.5 Modification of chaser programs
COPY
6. 7.
14
ENTER: Stores the channel selection as one step of the chaser program. Going on with setting channels and Enter will add additional steps.
1. 2. 3. 4. 5.
The brightness of the single channels can be set by the Preset 2 faders. Again ENTER will store the steps.
1. 2. 3. 4.
5.
...
The memories are selected via their Flash buttons. The number and page is shown in the display.
6. 7.
For further informations see: Explanations on the display Test and modification of stored chaser programs
15
"Number"-button
The upper section of the display shows program number and step of the actually running chaser program. Via the Encoder a new program number can be preselected as NEXT :....
"ON"-button
starts the "NEXT" chaser program.
"OFF"-button
stops the actual chase. The brightness of this chaser effect can be mastered by the chaser master fader.
The rate of the chaser is shown in Hertz (steps per second) and as real step time in seconds. It can be set via the Encoder or by the LEARN button.
CHASER SPEED
No. 01
2.12 0.47
Hz Sec
FADE
00%
FADETIME LEARN
Direct input of the chaser speed by pushing the button in time to the music.
SWAP
Alters the function of the display buttons to FADETIME - REVERSE SINGLE.
Chase runs with adjusted speed. Without FREE RUN or SOUND selected, only the STEP button will switch the chase to the next step.
The adjusted speed, the mode and the fadetime is stored together with the chase number.
16
1. 2.
3. 4.
FADETIME
As long as the FADETIME button is pushed, the Encoder can be used to set the time.
Fadetime in percent of the step time (for FREE RUN mode only)
CHASER SPEED
No. 01
2.12 0.47
LEARN
Hz Sec
FADE
50%
FADETIME
As long as button is pushed, the Encoder can be used to set the fadetime.
SOUND REVERSE
Inverts the running direction
SWAP
Changes the function of the display buttons
When using FREE RUN mode, the Fadetime gets adjusted in percent of the step time. Changing the speed of the chase will automatically adapt the fadetime. In case FREE RUN is switched off and the steps are recalled by sound signal or the Step button, the fadetime is set in seconds.
17
1. 2.
CHASE TO MEMORY
Selection of one of the Memories 13-16 by its Flash button. The display shows, whether there is already a chase linked to this memory.
13
01
12 ON/OFF SOUND
Incoming sound signal triggers the chase.
Clears the link and the fader will return to control the static memory.
3. 4.
Using the Encoder will select a chaser program number. The channel LEDs show the chase running with the selected speed. While the SPEED button is pressed, the Encoder changes the chaser speed.
5.
18
X - FADE SETUP DIRECT MEMORY PREPARE MEMORY SELECT MEMORY - - - - STEPS CHASE TYP: - - - - - - - SEQUENCE TIMED SEQUENCE SELECT
Selection of the working mode
REC.FADE
Stores the adjusted fade time per steps rsp. times the manual fade
"DIRECT": selecting a memory by its button starts the X-fade immediately. "PREPARE": the X-fade will not start before the GO button is pressed
X-fade working menu: "X-Fade On/Off" button starts the X-fade mode. If the X-fade is already on, the "X-fade Menu" button toggles between the two menus.
Actual stage scene New picture, ready to fade in Next picture, if already prepared
X - FADE
MEMORY
-- A 2.25
OUTFADE
Outfade time of the actual scene
-- A 2.25
INFADE
Infade time of the new picture
NEXT:
-- A
MANUAL
Toggles between automatic and manual fade
NEXT
s.6.7 Changing the order of preprogrammed X-fade shows
Terminating the X-fade mode: As long as the "X-Fade On/Off" button is held down, the display offers two new functions. FADE OFF: the next fade will clear the X-fade SWITCH OFF: terminates the X-fade mode immediately
19
X - FADE SETUP DIRECT MEMORY PREPARE MEMORY SELECT MEMORY - - - - STEPS CHASE TYP: - - - - - - - SEQUENCE TIMED SEQUENCE SELECT REC.FADE
2. 3.
Select "DIRECT MEMORY" and "MEMORY" via the first two display buttons "X-Fade On/Off" button starts the X-fade mode
X - FADE
MEMORY
-- A 2.25
OUTFADE
Outfade time of the actual stage scene
-- A 2.25
INFADE
NEXT:
-- A
MANUAL
S. 4.2 (has to be switched off)
4.
Times, selected by the display button, are displayed on black background and can be altered via encoder or the fader in the X-fade section. The fader works in grap mode, e.g. as soon as it reaches the actual value, it will take over control
5.
When recalling memories by their buttons, the desk will fade to the new picture. Even during running fades the times can still be modified.
6.
While the "X-Fade On/Off" button is held down, the X-fade mode can be terminated by the display buttons SWITCH OFF or FADE OFF.
20
1. 2. 3. 3a.
... ... like on automatic mode ... Selecting MANUAL (4th display button)
X - FADE
MEMORY
04 A 2.25
OUTFADE
09 A 2.25
INFADE
NEXT:
06 A
MANUAL
Selected for manual X-fades
* MOVE FADER *
Without any function Without any function on manual mode on manual mode
4.
Memories get selected by their flash buttons and displayed as NEXT: ...
5.
Starting from the lower or upper end of the travel, the crossfade can be done manually via the X-fader. As soon as the end of the travel is reached, NEXT will be loaded to be the INFADE. The NEXT memory can already be selected before the last fade was finished. The preselected memory will automatically be downloaded at the end of the travel.
6.
Holding "X-Fade On/Off" down and selecting SWITCH OFF in the display terminates the X-Fade. After FADE OFF the next fader travel will manually fade off.
5. Sequences
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1.
X - FADE SETUP DIRECT MEMORY PREPARE MEMORY SELECT MEMORY 01 06 STEPS CHASE TYP: ON / OFF SEQUENCE TIMED SEQUENCE SELECT REC.FADE
2a.
Selecting "CHASE"
2b.
3.
02 2.25
OUTFADE
Outfade time of the actual scene
03 2.25
INFADE
NEXT:
03
STEP: 03 (06)
NEXT
MANUAL
Toggles to manual fade mode
4a.
Automatic mode: The GO button starts the X-fade with adjusted times Go
4b.
Manual mode: By moving up and down the fader the scenes are recalled manually
For further informations see: Inserting a memory within the chaser steps Returning to the last step
22
Selecting SEQUENCE and a program number. Analog to programming chasers, MEMORY and REAL LEVEL sequences are selectable. PROGRAMMING CHASE - SEQUENCE
01
STEPS: 00
3. 4.
EDIT leads on to programming the single steps. Depending on the selected type the steps are created by selecting a memory or preparing the scene with the preset 2 faders. PROGRAMMING - SEQUENCE USE PRESET 2 No. 01
STEP
ENTER
01
DELETE
5.
ENTER stores the step and toggles to the second menu. PROGRAMMING - SEQUENCE No. 01
STEP 01 ENTER
1.75
Sec INFADE
1.00
Sec OUTFADE
8.
long the LINK button is held down, the encoder sets a chaser program number. Turning to "0" unlinks the chase. ENTER stores the fade times and the linked chase and goes on to programming the next step.
For further informations see: Including memories as Real Level Step- 6.5 Modifying chaser or sequence steps Saving the output as Real Level Step - 6.5 Working with Theatre Sequence - 7.2.3
MA Lighting Technology GmbH Hhenweg 6 D-97249 Eisingen Tel.:(49)-9306-2459
6. Fade
times can be selected via their button and adjusted by the encoder.
7. As
23
Selection of SEQUENCE (preprogrammed times get ignored) or TIMED SEQUENCE (program will recall the preprogrammed fade times) Selecting a sequence program number via encoder. X - FADE SETUP DIRECT MEMORY PREPARE MEMORY SELECT MEMORY 01 06 STEPS CHASE TYP: ON / OFF SEQUENCE TIMED SEQUENCE SELECT REC.FADE
3.
X - FADE
TIMED SEQUENCE
No. 01
01 1.00
OUTFADE
02 2.25
INFADE
02
NEXT
MANUAL
4a.
Go
The sequence can be recalled manually via the fader or automatically via the GO button. If TIMED SEQUENCE was selected, the preprogrammed fade times get recalled for each step, but can still be modified.
A chase, linked to a sequence step, will be listed in the display before it starts. As soon as the sequence step starts, the board cancels the chase, which is actually running at the chaser section and will load and start the linked chase. The brightness of the chase is fading in and out together with the brightness of the sequence step. As long as the sequence controls the chase, the LED in the chaser ON button blinks. To cancel or control the chase independently from the sequence step, it has to be restarted with the ON button. This way the brightness of the chase returns to be controlled via the chase fader.
For further informations see: Inserting a memory into the sequence step order Returning to the previous step Testing and modifying a running sequence
24
BLIND button switched off: The indicated program will be send to stage, even with main master at zero. During Softpatch operations the selected dimmer number gets switched on. If BLIND is switched off, the Top Menu shows a "LIVE" warning. Recalling the preview function will automatically activate the BLIND function.
ATTENTION !
01 - 07 FF 13 02 45 08 FF 14 03 62 09 - 15 04 - 10 12 16 05 - 11 03 17 06 - 12 - 18 LIMIT
See 6.3 Output limit
19 - 25 - 31 20 - 26 - 32 21 - 27 - 33 22 - 28 - 34 23 - 29 - 35 24 - 30 - 36 SELECT MEMORY
37 38 39 40 41 42
43 - A1 44 - A2 45 - A3 46 - A4 47 - A5 48 - A6 X-FADE
25
LIMIT
01 02 03 04 05 06
FF 07 - 08 62 09 FF 10 FF 11 FF 12 100 %
FF 13 FF 14 FF 15 FF 16 FF 17 FF 18
FF 19 FF 25 FF 20 FF 26 FF 21 87 27 FF 22 87 28 FF 23 87 29 FF 24 FF 30 0 % OFF
FF 31 FF 37 FF 32 FF 38 FF 33 FF 39 FF 34 FF 40 FF 35 FF 41 FF 36 FF 42 ALL 100 %
FF FF FF FF FF FF
43 44 45 46 47 48
FF FF FF FF FF FF
A1 A2 A3 A4 A5 A6
FF FF FF FF FF FF
3a.
3b.
or:
Single channel faders of preset 2:
The reduction can also be set via the faders of preset 2. The fader will take over control as soon as it reaches the actual value (Grap mode). To do a limitation via preset 2 without effect to the stage the preset 2 master has to be at zero.
4.
The PREVIEW or QUIT button returns the board to the Top Menu. Any limitation gets indicated by the warning "OUTPUT LIMIT".
26
1.
PREVIEW button Any memory flash button The LEDs show the channel values as stored in the memory. The display lists these values in percentage.
2.
Selected channel with numbers on black background can be modified via encoder.
01 - 07 FF 13 02 45 08 FF 14 03 62 09 - 15 04 - 10 12 16 05 - 11 03 17 06 - 12 - 18
19 20 21 22 23 24
25 26 27 28 29 30
31 32 33 34 35 36
MODIFY MEMORY:
37 38 39 40 41 42 A
43 44 45 46 47 48
A1 A2 A3 A4 A5 A6
3a. 3b.
Channel button
Selected channels get displayed on black background
or:
Faders of preset 2
The channel values of the memory can also be modified via the faders of preset 2. The fader will start to modify the channel as soon as it has reached the stored value (Grap mode). To modify a scene without effect to the stage, the preset 2 master fader has to be at zero.
4. ATTENTION!!
27
Modifying single steps (Overwrite): Depending on the type of program the steps get modified via the single channel buttons (ON/OFF), the preset 2 faders working on Grap Mode (REAL LEVEL) or the memory flash buttons (MEMORY). ENTER saves the modified step. Selecting a new step via encoder without using ENTER will cancel the modification. Deleting the selected step: DELETE button on the display
Creating a new step at the selected step address: - INSERT button Copying the selected step - COPY button (all squares are now displayed on black background) - Selecting a new step address via encoder - ENTER: Overwrites the selected step by the copy - INSERT: Inserts the copy at the selected address as a new step - CANCEL: Clears the copy storage and the desk returns -as also by ENTER and INSERT- to the starting-point Transferring the output value to a REAL LEVEL sequence step (not possible within the BLIND mode): The actual output values of sequences, created by memories, chasers or preset faders, can be copied as LEVEL step. - Recalling one or more memories via the fader + pushing the COPY button transfer the values of the memory together with the values of the actual step into the copy storage. Every further pushing of the copy button adds the output to the copy storage. - ENTER, INSERT, CANCEL see above.
28
06 11 01 05
STEP
Recalls previewing the next step in case the chase is not on FREE RUN mode
Selecting PREVIEW (displayed on black background) shows the new chase with its speed on the LEDs. Selecting SPEED enables to change the speed before starting the chase.
CHASE IN MEMORY
13
A
STEP
01
12 ON/OFF SOUND
Incoming sound will trigger the chase
Preview of the steps in case the chase is not on FREE RUN mode
29
PREVIEW button The GO button still recalls the next picture while the display lists the output values. 05 06 - 11 03 17 - 12 - 18 LIMIT - 23 - 29 - 35 - 41 - 24 - 30 - 36 - 42 SELECT MEMORY - 47 - A5 - 48 - A6 X-FADE
X-FADE
By selecting the fourth display button, the display will change to show the values of the actual or infading step of the X-fade.
CHASE -
If there is a chase linked to one of the steps, the fourth display button allows to swop to the speed menu of this chase.
30
- 29 - 30
- 35 - 36
- 41 - 42
- 47 - A5 - 48 - A6 CHASE --
Selecting the step by pressing the STEP button and selecting the step via encoder Channels, selected by their buttons, can be modified via the encoder or preset 2 faders may be used in Grap Mode.
As the modification will not only affect this step, but will change the stored memory, MODIFY has to be switched on first. Modifying works like on LEVEL steps.
As long as the MEM... button is held down, the memory can be substituted by another memory number.
PREVIEW
CHASE IN MEMORY
ON/OFF steps are displayed by a display graphic and on the channel LEDs. Modifications can be done using the channel flash buttons.
31
Program type
Program number
X - FADE
TIMED SEQUENCE
No. 01
01 1.00
OUTFADE
02 2.25
INFADE
02
NEXT
MANUAL
Informations on linked chases
NEXT
While holding down the NEXT button a new step can be selected by using the encoder. The next fade will go to the newly selected step number.
NEXT
Holding down the NEXT button and selecting a memory button inserts this memory within the scene following.
+
MEMORY
As long as the "X-Fade On/Off" button is hold down, the display shows the X-fade Off menu. Number of the step to be
recalled by Go-Minus
X - FADE
OFF GO TO STEP
02
SWITCH OFF
Switches off the X-fade mode
FADE OFF
The next fade terminates the Xfade mode
GO -
The "GO-" button starts the fade to the previous step. (This only works on automatic mode).
32
7. Special Functions
The UTILITY/SETUP menus of the Lightcommander offer various special functions and setup facilities.
First display button to select the functions CLOCK - WIDE - SPECIALS - THEATRESEQ. Selecting WIDE (now displayed on black background) modifies the operation mode:
WIDE
ATTENTION !
Single channel faders The faders of preset 2 still control the same channels, while the faders of preset 1 work as an extension of preset 2 and control a second set of channels. Preset master brightness The overall brightness of the adjustment on all preset faders is mastered by the preset 2 master fader only. Single channel flash buttons and LEDs: As there is only one set of buttons and LEDs, only half of the channels are indicated and possible to access by button at time. The preset 1 master after toggles the buttons between the two sets of channels. Preset 1 master above 50 %: The buttons indicate and control the upper channels. Preset 1 master below 50 %: The buttons indicate and control the lower set of channels. A double arrow on the right edge of the display shows the actually selected orientation of the buttons. Channel value listing during PREVIEW and LIMIT: The Lightcommander 24/6 shows the second set of channels as channel number 25 to 48. The Lightcommander 48/6 shows, depending on the preset 1 master setting, only the upper or the lower set of channels on display. Graphics (like on PREVIEW ON/OFF step, SWOP DISABLE or CURVE) show the complete set of channels. Internally the WIDE function is always working. Memories or programs, set up under the wide function, will control the extended channel range even if the WIDE function was switched off later on.
33
1.
-
OUTPUT
PATCH 01
2.
04
04
01
OPEN
Clears the connection between the selected channels
-----
------
------
-------
------
1 : 1
Connects all desk channels with the dimmer channels of the same number
CLEAR
Clears all patch connections
3.
1. 2.
Selection of a desk channel by its button. On WIDE mode preset 1 master toggles between the upper and lower channel set. The encoder selects a dimmer number. Maximum dimmer address on the Lightcommander is 256. To identify the dimmer number on stage, the selected dimmer is set to 80 % if the BLIND function is switched off.
2a.
3.
CONNECT patches the selected desk channel to the selected dimmer address. Any former connection of this dimmer is cancelled automatically. QUIT returns the desk to the Top Menu. The Lightcommander 24/6 (48/6) features 0 to +10V DC analog output of the first 30 (52) dimmer channels on Socapex EF337. The complete range of dimmer channel 1-256 is available via DMX 512 (1990). During WIDE operation the patch command "1 : 1" will patch the AUX channels at the end of the standard channel range (LC24: 49-54, LC48: 97-102).
MA Lighting Technology GmbH Hhenweg 6 D-97249 Eisingen Tel.:(49)-9306-2459
!
34
CURVE
channel 1-24 channel 25-48
ALL CURVE
For all channels set to CURVE, the LED will lit up and the graphics show a bar upward. Changes can be done via the channel buttons. Color scrollers and effects should be controlled with LINEAR setting.
On channels which are protected against the Swop effect the LED is on and the graphic shows a bar upward. Changes can be done via the channel buttons.
35
The Switch Memory mode gets selected via UTILITY/ SETUP SETUP SWITCH MEMORY
7.2.2 Keyswitch
All programs within the Lightcommander can be protected against overwriting or clearing. Key position: ALL ACCESS LOCK PROGRAMMING Function Access to all desk functions All programming functions are locked. During PREVIEW mode the values can not be changed. Only the speed parameters of the chases can be adjusted. The desk does not react to any operation on the front panel. Running chases or remote programs via MIDI (see 8.2) go on working.
LOCK DESK
36
IMPORTANT !
Selecting this mode all previous sequences were deleted after an additional enquiry. Therefore it is absolutely necessary to choose either the theatre sequence or the "normal" sequence before programming the desk! At any time it is possible to switch between mode 1 and 2 without data getting lost. To switch from mode 2 back to mode 1, answer "NO" to the enquiry "are you sure?". So also the sequences are not lost. The sequences in mode 1 are programmed in the same way as described in Chapter 5 (p. 23). In mode 2 either the actual output (LIVE) or the actual step (BLIND) will be stored. Firstly the full step name is given (for example 1.0, 2.0, 3.0...); this name can later be changed within the second PROGRAMMING SEQUENCE menu (after pushing ENTER once) after turning off INFADE and OUTFADE. Without changing the step name there is a standard step distance of 1.0. Therefore nine steps (X.1 to X.9) can be inserted; this is done automatically by INSERT. Because changes can be made only within the previous and following step, a rising order appears.
37
Testing the card. When using a new card or in case of empty batteries an ERROR message will be displayed
20:15:12
MA 48/6
V 2.00
EXCHANGE MEMORY
Exchanges the data between cue card and desk
IMPORTANT !
ATTENTION: The cue cards work with a battery which has to be mounted before the first use. Average lifetime of these batteries is two years. Note the date of inserting the battery on the backside of the card and exchange the battery in time, otherwise all programs on card get lost. Please remove the card from the desk as long as the card is not in use.
Within the setup menu time and date can be adjusted via encoder
38
1. 2. 3.
Switch OFF both desks via the power switch. MIDI OUT of the first desk has to be connected to MIDI IN of the second desk and vice versa. A standard MIDI 5pin cable can be used. Switch on the slave desk first and select UTILITY/ SETUP EXTERN SLAVE The display stops at "Searching for Master"
4.
Switching on the master desk starts the communication between the two desks. To allow synchronous operation, the chaser and sequence programs of the Slave desk will be cut down or extended to the step number found in the master board. The master desk always has to be switched OFF and ON last.
MA Lighting Technology GmbH Hhenweg 6 D-97249 Eisingen Tel.:(49)-9306-2459
5.
39
1. 2.
MIDI OUT of the Lightcommander has to be connected to the Sequencer input. UTILITY/ SETUP EXTERN MIDI CHANNEL Selecting of the EXTERN Menu
3.
06
4. 5. 6.
Switch on RECORD mode at the sequencer MIDI OUT Switch on MIDI OUT at the Lightcommander
QUIT returns the desk to the Top Menu. Because of the limited speed of the MIDI protocol there are some restrictions to the use of the desk while sending MIDI data; - Single channels are not recorded on MIDI. - The X-fade can only be used in automatic mode on timed sequences and times can not be changed on-line.
1. 2. 3.
MIDI IN of the Lightcommander has to be connected to the output of the sequencer. MIDI IN Selection of the MIDI channel. MIDI IN has to be switched on.
Start the Sequencer. During playback it is still possible to use the memories or channels of the board. When using the chaser or X-fade section the manual operation will overwrite and cancel the MIDI controlled program (Chaser ON or GO LED is flashing as long as MIDI uses the according section). During MIDI playback programming is locked. For the exact format of used MIDI commands see the following list.
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Lightcommander II 24/6 + 48/6 MIDI Codes The Lightcommander uses Control Change Data exclusively. Within the MIDI menu two different sets of control orders can be chosen, To avoid coincidences, either one or the other can be used. As soon as MIDI OUT is switched on, all master adjustments and the page are sent as initialization. Chaser and X-fades are stopped. As soon as MIDI IN is switched on, all internally running memories, chases and X-fades are cancelled. Main and Chaser fader will automatically be set to 100 %. Commands: The command 1011nnnn (Bn hex) (nnnn=MIDI channel) will always be sent as status byte. The following two bytes are data bytes: Command 1.2.Data byte Memory fader 1 : 00 (102) + 00-127 (Fader value) Memory fader 2 : 01 (103) + 00-127 (Fader value) . :. +. . . Memory fader 16 : 15 (117) + 00-127 (Fader value) Grand Master fader : 17 (119) + 00-127 (Fader value) Chaser Master : 20 (53) + 00-127 (Fader value) Memory button 5-8 : 23 (54) + 08=Me.5 04=Me.6 02=Me.7 01=Me.8 Memory button 1-4 : 24 (55) + 08=Me.1 04=Me.2 02=Me.3 01=Me.4 Memory button 13-16 : 25 (56) + 08=Me.13 04=Me.14 02=Me.15 01=Me.16 Memory button 9-12 : 26 (57) + 08=Me.9 04=Me.10 02=Me.11 01=Me.12 Bank A-H : 27 (58) + 00-07 (Bank A-H) SWOP Blackout : 28 (59) + 16= channel Flash 8=Switch Flash 4= Memory Flash 2=Preset2 Flash 1= Preset1 Flash DBO : 29 (60) + 00= no DBO 01= DBO Switchmemory Flash 01= DBO Switchmemory Toggle/Kill Switch Memory 5-8 : 30 (61) + 08=SW5 04=SW6 02=SW7 01=SW8 Switch Memory 1-4 : 31 (62) + 08=SW1 04=SW2 02=SW3 01=SW4 Chaser ON (+Nr.) : 32 (63) + 00-49 (Chaser number 1-50) Chaser Step button : 33 (20) + 00-127 (no specific value) Chaser OFF : 34 (21) + 00-127 (no specific value) Sequ.ON (+No.) : 35 (22) + 00-49 (Sequence number1-50) Sequ.Change (+No.) : 36 (23) + 00-49 (Sequence number 1-50) Sequ.Go : 37 (24) + 00-127 (no specific value) Sequ.Fadeout : 38 (25) + 00-127 (no specific value) Sequ.Off : 39 (26) + 00-127 (no specific value) Init Mem.Bank (intern) : 40 (27) + 00, 4Bit Memory 0-15, 3 Bit Bank 0-7 Init Swh-Bank (intern) : 41 (28) + 00, 4Bit SwitchMem 0-7, 3 Bit Bank 0-7 RESET : no Status Byte ; 255 (FF)
Numbers in brackets are the numbers for the alternative controller set.
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IMPORTANT !
All DMX512 and analogue inputs and outputs must be shielded and the shielding must be connected to the ground of the corresponding plug. If the Socapex output is not in use, please put the enclosed plastic cap on it; so no electrostatic discharging can happen within the plugs.
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CONNECT 34 COPY 28 Copying the selected step 28 Coupling 38 Crossfade 17, 19 Crossfades between Memories 21 Cue Card 37 CURVE 35
D
Date and time 37 DBO 8 DELETE 28 Deleting the selected step 28 Dimmer channel 34 Dimmer Curve 35 Dimmerpacks 35 Dipless Crossfade (X-Fade) 19 DIRECT MEMORY 19, 20 Display 5 DISPLAY MEMORY 11 DMX 512 (1990) output 34, 41 Doubling the Channel Number 33
Index
Symbols
"1 : 1" 34
A
Add - Swop Buttons 8 Adjusting Date And Time 37 ALL ACCESS 36 ALL CURVE 35 ALL LINEAR 35 Automatic Test Routines 37 AUX 1-6 9 AUX-channels 14
E
EDIT 14 Encoder wheel 5 ENTER 14, 28 ERROR 37 EXCHANGE MEMORY
B
Backup 37 Battery 37 Blackout 8 BLIND Function
37
F
25, 28 FADETIME 17 FF=100% 26 Flash buttons 8 FLASH mode 36
C
Changing X-Fade Scene Order 32 Channel LEDs 25 Channel Number 33 CHASE button 14 CHASE TO MEMORY 18 Chaser 13 CHASER SPEED 16 Chaser Programs 13 Chases on Memory 18 CHECKSUM 37 CLEAR 34 CLEAR ALL 37 Color scrollers 35, 36 Colour changers 9
G
GO button 24, 30 GO-Minus function 32 Grap mode 26
H
Hold 39
I
Incoming sound triggers the chase 16 INFADE 19 Infade time of the new picture 19 Input and Output 41 INSERT button 28 43
K
Keyswitch 36 KILL mode 36
O
"ON"-button 16 ON-OFF Chase 13, 14 OPEN 34 OUTFADE 19 Outfade time of the actual scene 19 OUTPUT 34, 41 Output Limit 26 Output values 25
L
LCD display 5 LEARN 18 LEDs 8 Limit 26 LINEAR 35 LINK 23, 38 LIVE 25 LOAD FROM CARD 37 LOCK PROGRAMMING 36 LOCK DESK 36
P
Page 10 PATCH 34 Pin layout 41 PREPARE MEMORY 19 Preprogrammed Lighting Shows 23 Preset Master fader 8 Presets 8 PREVIEW 29 Preview a Chase 29 Preview and Modifying a running X-Fade 30 PREVIEW button 25 Preview Chase 29 Preview Chase on Memory 29 Previewing a memory 27 Previewing and Modification on Memories 27 PRG CHASE/SEQUENCE 14 PROGRAM MEMORY 11 Programming sequences 23
M
Main-Master 8 Mains (power supply) 41 MANUAL 19, 21 Manual Crossfades 21 Master-Slave Operation 38 MEM... button 31 Memories 10, 11 Memory Card 37 MEMORY Chase 13 Memory Chases 15 Memory Pages 10 Memory-Chaser 13, 15 MIDI Functions 39 MIDI IN / OUT / THRU 41 Modification on Memories 27 MODIFY 31 MODIFY MEMORY 27 Modifying a running X-Fade 30 Modifying Chase or Sequence Steps Modifying MEMORY steps 31 Modifying ON/OFF steps 31 Modifying REAL LEVEL steps 31 Multi-funcional fixtures 36
Q
Quick programming mode 11 QUIT button 5
R
28 R/W - TEST 37 Real time clock 5 Real-Level 15 REAL-LEVEL Chase 13 Real-Level Chase 15 Real-Level-Chase 15 REC.FADE 19 Recalling a Chase 16 Recalling Sequences 24 Remote Control 38 REVERSE 17 RUNNING 29
N
NEXT 21, 32 NO 15 "Number"-button
16
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S
SAVE OUTPUT 11 SAVE PRESET 2 11 SAVE TO CARD 37 Sequences 23 SINGLE 17 Single Channels 8 Socapex EF337 34, 41 Softpatch 34 SOUND 16 Sound input 41 Special Functions 33 SPEED 29 "Speed" button 17 Storage capacity 11 SWAP 16, 17 Switch Memories 12, 36 SWITCH OFF 19 Swop Buttons 8 Swop Disable 35 SWOP effect 36 SWOP function 8
T
Terminating the X-fade mode Theatre Sequence 37 TIMED SEQUENCE 24 TOGGLE mode 36 Top Menu 5 19
U
UTILITY/SETUP 33
W
WIDE Function 33
X
X - Fade 19 X - FADE MEMORY 19, 20, 21 X - FADE SETUP 19 X - FADE CHASE 22 X - FADE OFF 32 X - FADE SETUP 19, 20 X - FADE TIMED SEQUENCE 24 X-Fade On/Of 19, 32 X-Fading a Chaser Program 22
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Safety Instructions:
1. 2. 3. 4.
Read all the instructions in the users manual. Keep the user`s manual for later use. Follow all the instructions on the unit. Pull the plug before cleaning the unit; don't use any liquid or spray cleaner. Clean with a damp cloth. 5. Dont use the unit near water. 6. Don't put the unit on unstable tables etc.. It might fall down and get damaged. 7. There are slots in the case for aeration; dont cover these slots up because they guarantee the reliable use of the unit and protect it against overheating. Dont install the unit into a frame unless sufficient aeration is guaranteed. 8. The unit is provided with a safety plug. This plug can only be used with safety sockets. These safety measures should by all means be followed. In case the plug doesn't fit into the socket (e.g. with old sockets), the socket should be replaced by an electrician. 9. Dont put any objects on the wire and make sure nobody steps on it. 10. In case you use an extension wire make sure the sum of the power consumption of the connected units does not exceed the maximum power of the wire. The sum of the units plugged in the socket should not exceed 10 Ampere. 11. Dont spill any liquid over the unit. Dont put any objects through the slots of the unit, as these might get in contact with parts that are live or might cause short circuits. This may cause fires and shocks. 12. Dont service the unit yourself as parts that are live might be exposed when you open the case; you run the risk of getting shocked. All services should only be carried out by a specialist. 13. If one of the following conditions occurs, please pull the plug out and call the service: A. Wire or plug is damaged or worn. B. Liquid got into the unit. C. The unit was exposed to rain or got damp. D. The unit doesnt work properly even if you follow the instructions of the users manual. E. The unit fell down and the case was damaged. 14. Only use wires which are marked safety proof. 15. Dont use any high-power walkie-talkies near the unit.
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DECLARATION OF CONFORMITY
according to guide lines 89/336 EWG and 92/31 EWG:
Additional informations:
All DMX512 and analogue inputs and outputs must be shielded and the shielding must be connected to the ground resp. to the case of the corresponding plug.
Eisingen, 7.11.1995
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