Readme
Readme
Readme
Shimeji-ee is a Windows desktop mascot that freely wanders and plays around the
screen. The mascot is very configurable; its actions are defined through xml and
its animations/images can be (painstakingly) customized. Shimeji was originally
created by Yuki Yamada of Group Finity (http://www.group-finity.com/Shimeji/).
This branch of the original Shimeji project not only translates the program/source
to English, but adds additional enhancements to Shimeji by Kilkakon and other
members of the community.
1. Homepage
2. Requirements
3. How to Start
4. Basic Configuration
5. Advanced Configuration
6. How to Quit
7. How to Uninstall
8. Source
9. Library
10. Trouble Shooting
Homepage: http://kilkakon.com/shimeji
If you want multiple Shimeji types, you must have multiple image sets. Basically,
you put different folders with the correct Shimeji images under the img directory.
For example, if you want to add, say, a new Batman Shimeji:
When Shimeji-ee starts, one Shimeji for every image set in the img folder will be
created. If you have too many image sets, a lot of your computer's memory will be
used... so be careful. Shimeji-ee can eat up to 60% of your system's free memory.
Shimeji-ee will ignore all the image sets that are in the img/unused folder, so you
can hide image sets in there. There is also a tool, Image Set Chooser, that will
let you select image sets at run time. It remembers previous options via the
conf/settings.properties file. Don't choose too many at once.
For more information, read through the configuration files in conf/. Most options
are somewhat complicated, but it's not too hard to limit the total number of
Shimeji or to turn off certain behaviors (hint: set frequency to 0.)
All configuration files are located in the in the conf folders. In general, none
of these should need to be touched.
1. An image set. This is located in img/[NAME]. The image set must contain all
image files specified in the actions file.
2. An actions file. Unless img/[NAME]/conf/actions.xml or conf/[NAME]/actions.xml
exists, conf/actions.xml will be used.
3. A behaviors file. Unless img/[NAME]/conf/behaviors.xml or
conf/[NAME]/behaviors.xml exists, conf/behaviors.xml will be used.
When Shimeji-ee starts, one Shimeji for every image set in the img folder will be
created. If you have too many image sets, a lot of your computer's memory will be
used... so be careful. Shimeji-ee can eat up to 60% of your system's free memory.
Shimeji-ee will ignore all the image sets that are in the img/unused folder, so you
can hide image sets in there. There is also a tool, Image Set Chooser, that will
let you select image sets at run time. It remembers previous options via the
ActiveShimeji file. Don't choose too many at once.
The Image Set Chooser looks for the shime1.png image. If it's not found, no image
set preview will be shown. Even if you're not using an image named shime1.png in
your image set, you should include one for the Image Set Chooser's sake.
ChaseMouse
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ChaseMouse
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Programmers may feel free to use the source. The Shimeji-ee source is under the
New BSD license.
Follow the zlib/libpng licenses.
Shimeji-ee takes a LOT of time to start if you have a lot of image sets, so give it
some time. Try moving all but one image set from the img folder to the img/unused
folder to see if you have a memory problem. If Shimeji is running out of memory,
try editing Shimeji-ee.bat and change "-Xmx1000m" to a higher number.