The Court 1.0

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The CourT 1: A nosy and resourceful valet (+1 Knowledge)

2: An influencial family (+1 Nobility)


3: An unexpected inheritance (+1 Riches)
4: A court mage (+1 Knowledge)
By SuBoTai
You are nobility, you are more than nobility, even, 5: Devoted serfs (+1 Nobility)
you are the court. You evolve in a world of 6: Friends in the guilds (+1 Riches)
apparences, courtesy and treasons. ===
1: A debt from a rich merchant (+1 Riches)
Adapted from Tunnel Goons, by Nate 2: A fearless squire (+1 Nobility)
3: A trading post overseas (+1 Riches)
Treme
4: Compromising letters (+1 Knowledge)
5: Bad company (+1 Knowledge)
CaraCTeriSTiCS : 6: High education (+1 Nobility)
Knowledge (secrets/ blackmail)
Nobility (charisma/ influence) LeveLing up :
Riches (money/ possessions)
After each foiled conspiracy (or successful
conspiracy if you were conspiring), after each
Reputation (hit points) : start with10
evaded assasination (or succeeding). Add 1 to one
of your caracteristics, or to your maximum asset
Assets (your inventory) : maximum 7
score.

diCe roLLS :
your BaCkSTory (STarTing invenTory and Roll 2d6 + the most relevant caracteristic score +1
CharaCTeriSTiCS) : per relevant asset.
1d6 each + 1 chosen (without the characteristic point)
DD 8 (easy)
1: Family castle (+1 Nobility) DD10 (average)
2: Spy network (+1 Knowledge) DD 12 (hard)
3: An ambassador's appointement (+1 Riches)
4: A Vineyard (+1 Nobility) You are trying to unmask the assassin who just killed your bannerman at
5: A library of old books (+1 Knowledge) the feast (hard) ; you roll 2d6, you get 7, you add 1 for your score of
6: An artist on retinue (+1 Riches) knowledge, and one because you have ears everywhere. 9 against 12 ;
the assassin escapes without being discovered.

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