2021 7 1 1 Kampen
2021 7 1 1 Kampen
2021 7 1 1 Kampen
Introduction
Assistant Professor, San Francisco State University, USA.
±
Associate Professor, OCAD University, Canada.
https://doi.org/10.30958/aja.7-1-1 doi=10.30958/aja.7-1-1
Vol. 7, No. 1 van Kampen & Giraudy: Building ―Working with, not for‖ into…
people who live, work, and play in those spaces.1 ―A key tenet of co-design is that
users, as ‗experts‘ of their own experience, become central to the design process.‖2
When design processes remain top-down they reinforce dominant culture norms,
marginalizing certain groups and communities. By working with communities, the
end results tend to be more sustainable as those who will be using the outputs of
the collaboration will have had a voice and even a hand in creating it.3 Essentially,
working with, not for is about cultivating and employing ethically responsible
design practices.
Many North American design programs introduce ―working with, not for‖
into their curriculum by inviting users to test experiences, products, legibility,
digital interfaces, environments, etc. This is a necessary practice and much of what
is discussed in this paper can be applied to these research methods. However, the
type of co-design curriculum that this paper is interrogating is design work done
with communities — communities that have been marginalized and
disenfranchised due to their economic status, race, gender, etcetera, and those who
live at the intersections of multiple identities and experiences.
When discussing co-design ethics, it is important to look to Anthropology as a
model, as many of the research methods used for co-design projects are
ethnographic. This is inclusive of, but not limited to, shadowing, interviews,
participant observations, narrative inquiry, journey mapping, etcetera.
Anthropology recognizes the responsibility of the researcher and the complexity of
the situations that they find themselves involved in. Thus, Anthropology has
developed seven principles or tools to maintain ―an ethical framework for all
stages of anthropological practice — when making decisions prior to beginning
projects, when in the field, and when communicating findings and preserving
records.‖4 The seven practices are: 1) do no harm, 2) be open and honest regarding
your work, 3) obtain informed consent and necessary permissions, 4) weigh
competing ethical obligations due for the collaborators and affected parties, 5)
make your results accessible, 6) protect and preserve your records, and 7) maintain
respectful and ethical professional relationships.5 If designers are using similar
research methodologies as Anthropology it begs the question: where are our
guiding ethical principles?
Design research ethics in the North American higher education systems are
typically regulated by ethics boards — IRB (Institutional review board) in the US,
and REB (Research Ethics Board) in Canada — and are required whenever human
participants are involved in a study or project. Research ethics within the creative
arts and beyond is about protecting institution/organization and the participants —
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The limitations of an IRB/REB ethics review taking place before the research
starts is a significant limitation to upholding a standard of conduct. There is no
protocol that follows the initial review — unless there is a breach (one of the
commitments made is not followed) or there is a change in processes there is no
need for further IRB/REB consultation or check-in. This means that design
researchers must hold themselves accountable during the project itself. Having
research ethics review boards also endorses the notion that research needs ethical
oversight rather than establishing what Borrett et al. describe as ―a culture of
ethical research.‖8
Another requirement of research ethics is that the participants in any research
project must gain some kind of benefit from engaging. Sieber and Tolich explain
how providing benefits to participants is especially important in field research and
is seen as the duty of the researchers. This is due to the intrusive nature of field
research where the time and lives of the participants are required for the project.
Sieber and Tolich weigh the benefit to risk ratio and state that without benefit, no
risk is permitted. However, they further explain how this is difficult to evaluate
and nothing is easily predictable:
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Even though degree of risk can never be known for sure, and many hoped for
benefits may not be produced by the research, we can nevertheless consider
what constitutes a favourable if somewhat metaphorical risk to benefit ratio.9
If some project benefits do not materialize for the participants then how are
they benefitting from the project and how are their efforts being reciprocated?
What measures are put into place to monitor that the risks and benefits are indeed
what the researchers state and are then followed through on? If there is no
monitoring of this aspect of a project how are communities being protected by the
research ethics agreement?
Further to this, design programs do not see ethics as a priority: ―Since private
institutions are not required to have IRBs, there is little to no external pressure to
include ethics in their design curriculum.‖10 However, industry is shifting. After
police murdered George Floyd on May 25 2020 in the US, design institutions
around the world began posting statements of solidarity with the Black Lives
Matter movement and the need for social change within the industry. The
international design firm IDEO called out the industry and themselves as being
complicit in the continuation of systemic racism:
At IDEO, we haven‘t listened well enough — not inside our company, nor in
the wider world.…We should have called out the white dominance of the
design industry, and recognized the harsh truths of our industry‘s role in
perpetuating inequity. And we should have acknowledged directly that IDEO,
as a leader, has been part of the problem.‖11
We need to support and foster a more significant shift in how we work at all
levels of the design industry in order to create sustainable, equitable practices.
Accordingly, the key question being interrogated in this paper is how to
successfully integrate ethical and responsible protocols into design curriculum to
support co-design practices. The need for ethics in co-design is summarized by
David Gray when he notes that standards of conduct and values have profound
impact on both the researcher and research subjects.12 This paper will investigate
this question by exploring the literature on various co-design methods, the
aforementioned DM2020 research project, and the DM2020 youth workshop. The
importance of ethically responsible methods of ―working with, not for‖ is to begin
to reverse the hegemonic power structures of designer/client and researcher/
community that have prevailed in the past. This is reflected in the following quote
by Madeleine Sclater, Deputy Principal Editor of the International Journal of Art
and Design Education:
9. Sieber and Tolich, Planning Ethically Responsible Research: A Guide for Students and
Internal Review Boards, 2013, 26.
10. C. Miller, ―Lost in Translation? Ethics and Ethnography in Design Research,‖ Journal of
Business Anthropology 1, no.1 (2014): 71.
11. IDEO, Our Commitments to Centering Equity across IDEO (IDEO, 2020). Retrieved
from: https://www.ideo.com/commitments.
12. D. E. Gray, Doing Research in the Real World (London: Sage, 2004), 398.
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13. M. Sclater, ―Editorial: Creating Spaces: Inclusivity, Ethics and Participation in Art and
Design Education,‖ International Journal of Art and Design Education 38, no. 4 (2019): 744.
14. T. Bieling, G. Joost and A. Müller, Collaborative Potential: Designing Coexistence in
Urban Context. 2010. Retrieved from VIRUS: http://www.nomads.usp.br/virus/virus04/?sec=4&
item=2&lang=en. [Accessed 15 April 2020].
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In the first of our project‘s story sharing forums two participants raised the
issue of researchers not following through with the perceived benefits. The
participant comments included the following statements:
15. M. Amatullo, ―Caring for what we Leave Behind: Ethical Considerations in Social
Innovation Pedagogy,‖ in Ethics in Design and Communication: Critical Perspectives (ed.) L.
Scherling and A. DeRosa. London: Bloomsbury, 2020, 166.
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reinforce the cultural norms of dominant powers and tends to further marginalize
the communities that the design is aimed to support. Whereas a more bottom-up
process builds on the community‘s assets and lived experiences leading to more
sustainable results.16 Without limited contact with communities, students are less
able to build empathy or deep understanding of the community they are working
with and underqualified at locating strategies for bottom-up collaboration
(activating the assets that the community members possess to truly engage them in
the developmental and/or making processes).
There are many legitimate reasons why it is difficult to include co-design into
design curriculum — especially at the undergraduate level. The main reason being
logistics: How do we get a class of 25–30 students to engage with communities
that are already overburdened. How do we find communities who need the help
we have to offer at the same time that classes and semesters start and end? How do
we find communities that have the capacity and willingness to support student
learning while also running their own organization? How can we build trusting
relationships within the brief timeframe of the semester? ….
Furthermore, communities differ greatly from each other. To say that all folks
with Type 2 Diabetes are the same and can be studied as such does not account for
economic status, gender, race…. An example of this happened recently during the
COVID 19 Pandemic when New York Governor Andrew M. Cuomo, posted a
Tweet on March 31 that read ―this virus is the great equalizer‖. The comment was
well-intentioned and indicated that the virus affects all of us without prejudice.
However, as the virus spread it became apparent that due to many other factors the
number of those affected by the Coronavirus were higher in the Black and Latin
communities17 due to numerous and varied factors. This is a reminder of how easy
and hazardous it is to make assumptions. Arlene Goldbard, author of New Creative
Community explains that ―Community is understood as dynamic, always in the
process of becoming, never static or complete.‖18 Thus, framing community as
something that is constant and can be studied from afar is dangerously misleading
to anyone involved in community-based work.
16. McCreedy, Maryboy, Litts, Streit and Jafri, What does Working ―with‖ (not ―for‖)
our Communities Look Like? 2018.
17. B. L. Jones and J. S. Jones, Gov. Cuomo is Wrong, Covid-19 is Anything but an Equalizer
the Pandemic Will Strike the Poor Harder around the Globe (The Washington Post, 2020).
18. A. Goldbard, New Creative Community: The Art of Cultural Development. (Oakland:
New Village Press, 2006), 141.
19. A. Emilson, A. Seravalli and P.-A. Hillgren, ―Dealing with Dilemmas: Participatory
Approaches in Design for Social Innovation,‖ Swedish Design Research Journal 11, no. 1 (2011):
23-29.
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the model of ―agonistic pluralism‖ that I am advocating asserts that the prime
task of democratic politics is not to eliminate passions nor to relegate them to
the private sphere in order to render rational consensus possible, but to
mobilise those passions towards the pro- motion of democratic designs. Far
20. R. C. Smith and O. S. Iversen, ―Participatory Design for Sustainable Social Change,‖
Design Studies 59 (2018): 9-36; P. Inguva, D. Lee-Lane, A. Teck, B. Anabaraonye, W. Chen, U. V.
Shah and C. Brechtelsbauer, ―Advancing Experiential Learning through Participatory Design,‖
Education for Chemical Engineers 25 (2018): 16-21; M. Salgado and M. Galanakis, ...So What?.
Limitations of Participatory Design on Decision-making in Urban Planning (PDC ‗14 Companion,
2014); R. Racadio, E. J. Rose and B. E. Kolko, Research at the Margin: Participatory Design and
Community based Participatory Research (PDC ‗14 Companion, 2014); Amatullo, ―Caring for
what we Leave Behind: Ethical Considerations in Social Innovation Pedagogy,‖ 2020.
21. F. Baum, C. MacDougall and D. Smith, ―Glossary: Participatory Action Research,‖
Journal of Epidemiol Community Health 60, no. 10 (2006): 854-857; T. Sandwick, M. Fine, A. C.
Greene, B. G. Stoudt, M. E. Torre and L. Patel, ―Promise and Provocation: Humble Reflections on
Critical Participatory Action Research for Social Policy,‖ Urban Education 53, no. 4 (2018): 473-
502.
22. Goldbard, New Creative Community: The Art of Cultural Development, 2006; C. C. Sonn
and A. F. Quayle, ―Community Cultural Development for Social Change: Developing Critical
Praxis,‖ Journal for Social Action in Counseling and Psychology 6, no. 1 (2014): 16-35.
23. E. Manzini and A. Meroni, ―Emerging User Demands for Sustainable Solutions
EMUDE,‖ in Design Research Now: Essays and Selected Projects (ed.) R. Michel. Walter de
Gruyter GmbH, 2007; V. Margolin and S. Margolin, ―A ‗Social Model‘ of Design: Issues of
Practice and Research,‖ Design Issues 18, no. 4 (2002): 24-30; A. Chick, ―Design for Social
Innovation: Emerging Principles and Approaches,‖ Iridescent 2, no. 1 (2012): 52-64.
24. B. Altay and H. Demirkan, ―Inclusive Design: Developing Students‘ Knowledge and
Attitude through Empathic Modelling,‖ International Journal of Inclusive Education 8, no. 2
(2014): 196-217; Day and Parnell, Consensus Design: Socially Inclusive Process, 2003.
25. L. H. Schneekloth and R. G. Shibley, Placemaking: The Art and Practice of Building
Communities (New York: John Wiley & Sons, 1995); A. Zitcer, ―Making up Creative
Placemaking,‖ Journal of Planning Education and Research 1, no. 11 (2018); E. E. Toolis,
―Theorizing Critical Placemaking as a Tool for Reclaiming Public Space,‖ American Journal
Community Psychology 59, no. 1-2 (2017): 184-199.
26. E. Björgvinsson, P. Ehn and P.-A. Hillgren, ―Agonistic Participatory Design:
Working with Marginalised Social Movements,‖ CoDesign 8, no. 2-3 (2012): 127-144.
27. C. Mouffe, ―Deliberative Democracy or Agonistic Pluralism?‖ Social Research 66, no. 3
(1999): 745-758.
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28. Ibid.
29. Sandwick, Fine, Greene, Stoudt, Torre and Patel, ―Promise and Provocation: Humble
Reflections on Critical Participatory Action Research for Social Policy,‖ 2018: 475.
30. N. Khanlou and E. Peter, ―Participatory Action Research: Considerations for Ethical
Review,‖ Social Science & Medicine 60, no. 10 (2005): 2333.
31. E. J. Emanuel, D. Wendler, J. Killen and C. Grady, ―What Makes Clinical Research in
Developing Countries Ethical? The Benchmarks of Ethical Research,‖ The Journal of Infectious
Diseases 189, no. 5 (2004): 930-937.
32. Khanlou and Peter, ―Participatory Action Research: Considerations for Ethical
Review,‖ 2005, 2333.
33. Manzini and Meroni, ―Emerging User Demands for Sustainable Solutions EMUDE,‖
2007, 161.
34. Björgvinsson, Ehn and Hillgren, ―Agonistic Participatory Design: Working with
Marginalised Social Movements,‖ 2012, 131.
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transition into a more formal organization in order to ―exist and be effective in the
long term.‖35
Inclusive Design/Universal Design looks at ways to develop designed objects
that are usable by a majority of users, able bodied and otherwise, and is
proportionally appropriate for use by varied body types without fatigue. These
products must also account for diverse sensory communication methods.36 The
Inclusive Design Research Centre at OCAD University describes three necessary
aspects of inclusive design:
35. Manzini and Meroni, ―Emerging User Demands for Sustainable Solutiuons EMUDE,‖
2007, 178.
36. C. Giraudy and A. Billark, Inclusive Wayfinding in the Social Housing Context (Toronto:
OCAD University, 2011).
37. J. Treviranus, Inclusive Design Research Centre: OCAD University. What do we mean by
Inclusive Design (I. O. University, Producer, n.d.) Retrieved from: https://idrc.ocadu.ca/resources/
idrc-online/49-articles-and-papers/443-whatisinclusivedesign. [Accessed January 2020].
38. Ibid.
39. E. Steinfeld, J. Maisel and D. Levine, Universal Design: Creating Inclusive Environments
(New York: John Wiley & Sons, 2012).
40. Ibid.
41. Goldbard, New Creative Community: The Art of Cultural Development, 2006, 20.
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Without our attention, our places are endangered. And when our places are
endangered, as revealed in the current ruins of our inner cities, our poisoned
rivers, our inhospitable offices, and our dilapidated houses, we are at risk. To
decide to be someplace as members of a community demands that we become
active placemakers again, that we participate with others in our communities
in thoughtful, careful, responsible action. At times, this may indeed require
the decision to leave some places, abandoning them as uninhabitable, at least
in the short term. But more often it means starting where we are with the
people of our communities and attending to our places through placemaking
activities.44
42. Goldbard, New Creative Community: The Art of Cultural Development, 2006, 146.
43. Ibid, 20.
44. Schneekloth and Shibley, Placemaking: The Art and Practice of Building Communities,
1995, 18.
45. S. Stewart, Canadian Relationships and Reconciliation for Indigenous Identity and Space
(Future Cities Canada, 2018). Retrieved from: https://www.futurecitiescanada.ca. [Accessed
January 2020].
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invitation will require that trust to be rebuilt, if the invitation is even accepted. One
notion of reciprocity is that the learning that is shared in a collaboration is in itself
a reciprocal process — where each participant is benefitting and learning from the
other.46 However, many times in research projects the benefits to the researchers
far outweigh the benefits to the community thus rendering an imbalance of
advancement. This perpetuates the discrepancy of power many of these
communities are all too familiar with.
In order to help balance power dynamics in communicating with groups of
diverse people Ballentine, et al. formulated five constraints which they believe can
help overcome ―the many political barriers to genuine communication within an
organization, such as the exclusion of some groups from the decision-making
process, or the restriction of information from these groups.‖47 Basing their work
on Habermas‘ theories, the activation of the five constraints presents a method for
ideal communication or ―moral dialogue‖ to occur:
These constraints could support all the above research methods and aid in
creating democratic platforms for discourse between all project stakeholders.
These various theories and methods for collaborative community-based
design all require multiple voices at the table and an open, equal balance of those
voices throughout the process. In many cases community assets (skills found
within the community) are utilized giving the community members not only a
voice but also active, physical engagement with the project. All of this requires
skills in relationship building, communication, negotiation, and the understanding
of personal biases. Through critically reflecting on the assumptions underlying our
intentions we can begin to understand our biases and only then can transformational
learning take place. Transformative learning is when the behaviours of the learner
shifts.49 ―The problem of irresponsible action is not usually a problem of method
but of attitude in intention. The selection of ways of working and the ways in
46. P. H. Lawton, ―The Role of Art Education in Cultivating Community and Leadership
through Creative Collaboration,‖ Visual Inquiry: Learning & Teaching Art 3, no. 3 (2014): 425.
47. Ballantine, J., M. Levy, A. Martin, I. Munro, and P. Powell. ―An Ethical Perspective on
Information Systems Evaluation.‖ International Journal of Agile Management Systems 2, no. 3
(2000): 23-41.
48. Ibid.
49. J. Mezirow, ―Transformative Learning: Theory to Practice,‖ New Directions for Adult
and Continuing Education 1997, no. 74 (2002): 5-12.
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which methods are employed are always rooted in basic assumptions about human
beings and the ultimate aims.‖50 In order to be open to, and respectful of, the
expertise and lived-experiences of others one must reflect on their own biases.
Landscape architect Lynda H. Schneekloth and architect and planner Robert G.
Shibley explain:
The university environment is a safe and fertile ground for questioning one‘s
worldview but this only happens when curriculum is designed to allow for this to
happen.
As part of the larger DM2020 research project our team developed a free
event for Toronto youth to engage in placemaking ideation. This informal
educational opportunity (not part of a course‘s curriculum) took the form of a
Creative Practice as Protest workshop for youth.
50. Schneekloth and Shibley, Placemaking: The Art and Practice of Building Communities,
1995, 17.
51. Ibid, 13.
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The Participants
52. M. Novak, Social Justice: Not what you Think it is. Heritage Lectures, no. 1138
(Washington DC: The Heritage Foundation, 2019), 1.
53. Home (Colloqate Design, 2020). https://colloqate.org/.
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4. Transit: Participants were concerned with safe spaces for cyclists and
pedestrians to travel. The city of Toronto created the ―Vision Zero‖ plan
to reduce the amount of traffic deaths to zero which has not been
successful.
5. Safety: Participants looked at the need for public places to feel and be
safe.
6. Civic space: Participants discussed their desire to challenge the power
structures of public spaces in regards to accessibility, governance, and
design by dismantling Western worldviews that undermine these
communities due to the financialization of space. ―It seems as though if
everyone‘s not invited, then this public money, which is meant to benefit
everybody, isn‘t actually providing access to everyone it is meant to
serve‖ (transcribed from researchers‘ observational notes).
Figure 4. Design Justice Expert Bryan C Lee Junior from colloqate.org Speaking
to the Youth Participants at the Creative Practice as Protest Workshop
Source: Nick Sagar.
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Youth reflection on the morning exercise seen in the list above demonstrates
their understanding of the need for equality and justice and how they are trying to
locate ways to shift power dynamics and to give voice to all involved. The student
desire to shift power dynamics is further supported by a youth participant who
acknowledged that their group became aware of the need to work with community
members — they wrote in the follow up survey: ―I appreciate that our discussion
drove us to an unexpected but important place (i.e., methods of getting community
input before creating community programming).‖ In their ―What Does Working
‗With‘ (not ‗For‘) Our Communities Look Like?‖ pamphlet, McCreedy et al. have
composed a list of recommendations when working with communities:
- Identify and work with allies and brokers to build relationships and new
understandings.
- Hold meetings at all partner settings.
- Formally articulate each partner‘s values and goals to clarify expectations.
- Set up leadership and governance models.
- Commit people, resources, and time towards a long-term co-design
process
- Learn the cultural protocols of the communities you wish to partner
with.54
54. McCreedy, Maryboy, Litts, Streit and Jafri, What does Working ―with‖ (not ―for‖)
our Communities Look Like? 2018.
55. T. Anderson and M. K. Milbrandt, Art for Life: Authentic Instruction in Art (New York:
McGraw-Hill, 2005).
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1. Recreation: This group felt that the best way to access space was by
disrupting the existing system and taking over and animating dead or
unused public spaces, with or without permission.
2. Shelter: This group designed a mobile ―home‖ for shelter seekers that
would provide resources about existing neighbourhood services and
facilities (see Figure 5).
3. Transit: This group developed a campaign that critiques the city‘s Vision
Zero plan for cyclist and pedestrian safety in the city (see Figure 5).
4. Safety: This group generated a manifesto for community governance. They
discussed what governance could look like without hierarchical power and
how to create places that centers the people they are designed to serve.
5. Civic space: This group developed an interactive art installation throughout
the six Toronto boroughs which was a way of gamifiying methods for
individuals to voice community needs.
In one of the group projects the participants noted that: ―As a group, we are
wary of replicating capitalist notions of success within this project. Therefore, our
goals should be based on community values that are revisited at regular intervals.‖
This is an amazing insight in how interventions are never truly completed.
Situations and communities evolve and so must the places that they live in.
Figure 5. Photos from Creative Practice as Protest Workshop (left to right) Notes
from Morning Ice-Breaker Exercise. Floor Plan for ―Welcome Home‖ a Mobile
Resource Centre for Home-Insecure Individuals by Youth Participants: Rahul
Bagdai and Neela Imani, and Mentors: Adwua Afful and Marcela Cordero. Notes
from Morning Brainstorm Session
Source: Nick Sagar.
In the follow-up survey students commented that they were happy to have had
a chance to work together with autonomy: ―[the morning session] was an
interesting and novel way to frame our conversation for the rest of the day, in a
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way that was led by the participants rather than the facilitator‖. Probably one of the
most unexpected comment from the follow up survey stated that: ―the workshop
definitely had a little bit of a more intersectional approach than I imaged. Most, if
not all of the youth participants were BIPOC. This statement resonated with the
research team as it speaks to the lack of intersectional opportunities for youth. To
quote feedback given to the research team by one of the mentors: ―It was very
encouraging to know that there are projects that are utilizing design methods to
create lasting change within the community. It was very fulfilling to see such
positive responses from the students‖ (Marcela Cordero, interdisciplinary design
strategy masters graduate).
Design always deals with people and their experience in individual contexts.
Therefore, designers have to know how to connect to people — considering
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56. Bieling, Joost, and Müller, Collaborative Potential: Designing Coexistence in Urban
Context, 2010.
57. Goldbard, New Creative Community: The Art of Cultural Development, 2006.
58. C. Gillis, The Community as Classroom: Integrating School and Community through
Language Arts (Portsmouth: Boyton/Cook, 1992).
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community leaders received a small monetary honorarium; were fed three meals,
snacks, coffee, tea, and juice; and all youth participants were given a gift bag on
top of their honorarium — these were our benefit commitments along with the
educational aspect of the event. We hired a Graduate Research Assistant, Lena
Phillips, to help with community outreach; one student monitor to help with the
day‘s activities; security guards for the building we used; a photographer; and
audio/visual support personnel. If this were to become part of curriculum where
would funding come from to support similar activities? Would the outcome of the
collaboration be sufficient compensation for the communities? What if the
outcome is not successful or simply not usable by the community? How then will
community respond? Will this skew the benefit to risk ratio and create friction
between the school and community? There is also the broader question of
compensation for participants and community members engaged in any
collaborative effort to solve and address issues for community-building, whether
or not through the mechanism of research, planning and/or development, or as part
of educational engagement.
The recognition of our own assumptions demonstrated in this section
illustrates the importance of continuous reflection on our actions and the decisions
that we make and to check in with those around us in order to receive outside
perspectives. Reflection is imperative in co-design. Even though our assumptions
here did not necessarily cause harm, they nevertheless hindered activities and
experiences that might have occurred had those assumptions not been made.
Critical self-reflection, according to MIT social scientist Donald Schön, is already
used by many design faculty.59 By crafting reflective exercises that have students
question their assumptions and by building those exercises into design curriculum
faculty can help establish an educational environment that begins to break down
stigma and bias, leading the way to less hegemony in the practice of design and
design research. Before a student can start ―working with, not for‖ community,
they must question their own biases and assumptions and because of this will
become more socially and politically aware citizens.
Despite these limitations the responses from youth participants were positive
and this feedback demonstrates how these types of opportunities are appreciated
and necessary. As one youth participant wrote ―[The CPP workshop] was the first
time I had participated in such an initiative and it was amazing. Everybody was so
enthusiastic. My mentors […] were extremely helpful while [my group] and I
were trying to navigate some of the issues around our topic. I learned so, so much
from everybody yesterday. It just makes me wish there were similar workshops
like this year-round! I felt a connectedness with my community that I had never
felt before.‖
59. D. A. Schön, The Reflective Practitioner: How Professionals Think in Action (New
York: Basic, 1983).
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60. Ballantine, Levy, Martin, Munro and Powell, ―An Ethical Perspective on Information
Systems Evaluation,‖ International Journal of Agile Management Systems 2, no. 3 (2000): 234.
61. Gray, Doing Research in the Real World, 2004, 181.
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and try to hear what is being said is a very difficult skill to develop. It is a skill that
takes time, is part of the design student/researcher‘s education, and is exercised on
a daily basis. Feedback from outside parties help strengthen outcomes and
ownership of ideas has little place in the community co-design process.
Conclusions
The research team acknowledges that this paper has potentially posed more
questions than provide answers but it is with great optimism that the arguments
posed will support further discourse and investigation into pedagogy that supports
ethical, community-based curriculum that involves respectful methods of
collaboration. The purpose of this paper was to interrogate design education and
ask important questions about ethics in co-design practices. The Creative Practice
as Protest youth workshop demonstrated the desire of the upcoming generation to
make change, to engage in design and social justice, and to build place respectful
of those who live, work, and play in those spaces.
Not all of the responses to the issues raised in this paper need to be
revolutionary in terms of curriculum design. Many methods that have high impact
are small scale and can happen immediately in any design course. One example is
that of Schön‘s notions of critical self-reflection, discussed earlier. Other disciplines
have created resources to help with equitable community-based work.
Organizations such as, The Research + Practice Collaboratory (researchandprac
tice.org) is experimenting with ways to support mutual cultural exchange between
communities in STEM (science, technology, engineering and mathematics)
education. They recognize how:
The Collaboratory even has a free toolkit that educators can download for use.
Design communities need to find ways to build these same kinds of resources for
design students, educators, institutions, and researchers. Students that aspire to be
experts in their field must be taught that community-based work is collaborative
and is strongest when all involved are acknowledged for their own expertise and
engaged in the creation of the outcome. Educational institutions can also reach out
to local communities and build reciprocal relationships where students and
communities benefit equally from the exchange.
Finally, should the design community build their own ethics protocols that
specifically define responsible behavior for design — much like the Hippocratic
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Athens Journal of Architecture January 2021
Oath?63 We can, once again, look at the seven principles that the American
Anthropological Association use to inform their work and to provide support when
ethical issues arise. If the design profession were to develop their own set of
guiding principles, design faculty could teach to a common, collective, ethical goal
for co-designing with communities, and graduates from design programs would
have a lasting set of tools with which they could call on throughout their career.
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