Rusty Industry Rulebook
Rusty Industry Rulebook
Rusty Industry Rulebook
All of this commotion quickly comes to the attention of the You will build and upgrade buildings to create
Rusty King, the boisterous monarch of the land, whose love of your own economy. With it, you will fill orders
riches knows no bounds. and export goods to score points at the end of
the game. Trade with others for cash or barter
The king devises an ingenious plan to establish a great indus- for other resources. In Rusty Industry, the scor-
trial empire: assemble the brightest minds across the continents, ing system will heavily reward those who make
divide the rusty ruins of old industry among them, and pit them smart trades.
against each other to compete for a hefty sum of the profits.
You can buy as many goods from the bank as After paying for a building card, place it in
Generate a pool from the resources you
you want. The price chart regulates transac- front of you. You can upgrade or use it the
have produced and/or purchased from oth-
tions with the bank. For every good that you same turn. Remember, that it will produce
er players. You may use them now.
buy from the reserve, you lose one Economy no goods this turn.
Point.
You can exchange any number of goods for Export
Crates according to the rate shown on the board.
There are 2 tiers of goods that you can combine. Running out of Export Crates or Order Cards triggers final round.
They can be of the same kind or different
(i.e., 1 sulphur and 4 food). Place your goods into the If there are no more Export Crates or Order Cards, grab the ones that
reserve and take your Export Crates. were put aside and use them for the final rounds. Once you run out
of Export Crates or Order Cards, finish up the turn order and end the
Additionally, some buildings have the ability to pro- game after your last entrepreneur plays.
duce Export Crates from goods. The building card
will show the required goods and output at each build-
ing level.
One point for each Export
Crate.
1st place 2 points.
Place an order in front of you. Pay its cost. Keep your Last place -2 points.
filled orders hidden so other players do not know how 1 point for each card
many and which of them you have.
Points for sets:
4 of the same +1.
5 of the same + 2.
1 of each color
(4 different) +1. For each 3 Economy Points,
If the contract or the auction track is full, discard score 1 point. For each
the leftmost card. negative 1 Economy Point,
lose 1 point.
Check to see if there are any empty spaces on the
The entrepreneur who scores the
auction track. If there are any, draw as many cards as
most points is the winner.
there are empty spaces and place them at the end of
the track in drawing order. Do the same for contract
cards on the contract track.