Breto - 1 (Warhammer Armies Project) (995pts)

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Breto_1 (Warhammer Armies Project) [995pts]

Standard (Bretonnia) [995pts]

Heroes [214pts]

Damsel of the Lady [115pts]


Selections: Hand Weapon
Categories: HEROES
Rules: Aura of the Lady, The Blessing of the Lady
Model: Damsel, Weapon: Hand Weapon
Wizard Level 2 [35pts]
Wizard: Damsel of the Lady
Lore of Life 2
Selections: 0. Earth Blood, 2. Flesh to Stone, 3. Throne of Vines, Lifebloom
Spell: Earth Blood, Flesh to Stone, Lifebloom, Throne of Vines

Model M WS BS S T W I A LD Type Ref


Damsel 4 3 3 3 3 2 3 1 7 Infantry (Character) Bretonnia v.1.4 p123
Spell Casting
Spell Type Range Details Ref
Level Value
Is cast on the Wizard itself and
any unit they are with. The
target unit gains Regeneration
(5+) until the start of the
Rulebook
Earth Signature caster's next Magic phase.
Augment 8+ 12" v.2.1
Blood Spell Alternatively, the Wizard
p145
can choose to target one unit
within 12". If they do so, the
target gains Regeneration (6+)
instead of Regeneration (5+).
The target unit has +2 to its T Rulebook
Flesh to
2 Augment 8+ 24" value until the start of the v.2.1
Stone
caster's next Magic phase. p145
When a spell from the Lore of
Life is successfully cast, the
Wizard (or another friendly Rulebook
Lore
Lifebloom 12" model within range) instantly v.2.1
Attribute
recovers a single Wound lost p142
earlier in the battle.

Remains in play. Is cast upon


the Wizard. Whilst the spell is
in effect, every time the
Wizard miscasts, roll a dice.
On a 4+, the miscast is
ignored.

Furthermore, the Wizard's


castings of the following spells
have additional benefits (it
does not change the effects of
spells that have already been Rulebook
Throne of
3 Augment 8+ cast): v.2.1
Vines
p145
• Earth Blood grants +1 to the
target's Regeneration save.
• Awakening of the Wood
instead inflicts hits at S 5.
• Flesh to Stone instead adds
+3 T.
• Regrowth instead restores
D6+1 wounds worth of
models.
• Shield of Thorns instead hits
at S 4.

Weapon Range Strength Special Rules Ref


Hand Weapon Combat Rulebook v.2.1 p91

Bonus to
Wizard Known Spell Max. Power
Wizard Casting/Dispel Ref
Level Spells Level Dice Per Spell
Value
Damsel of Bretonnia
2 2 1-4 4 1
the Lady v.1.4 p123
Paladin [99pts]
Selections: General, Heavy Armour, Lance (Mounted) [6pts], Shield [2pts], The Knight's Vow
Categories: HEROES
Rules: General, The Blessing of the Lady, The Knight's Vow, The Lance Formation
Armour: Heavy Armour, Shield, Model: Paladin, Weapon: Lance (Mounted)
Magic Items & Virtues of the Chivalric Knight [15pts]
Selections: Virtue of Purity (1st) [15pts]
Virtue of the Chivalric Knight: Virtue of Purity
Warhorse [16pts]
Selections: Barding
Rules: Impact Hits (1), Purebred Warhorse, Swiftstride
Armour: Barding, Model: Warhorse

Armour Combat Missile Special Rules Ref


Rulebook
Barding 6+ 6+ -1 M (Applies to mount's M characteristic.)
v.2.1 p94
Heavy Rulebook
4+ 4+
Armour v.2.1 p94
Parry (6+) (Only applies if used with a hand weapon.).
**(Infantry armed with shields get an additional +1 to
their armour save against missile attacks to their Rulebook
Shield 6+ 6+**
front. However, no Troop Type gains any armour v.2.1 p94
saves from shields against missile attacks to their
rear.

Model M WS BS S T W I A LD Type Ref


Paladin 4 5 5 4 4 2 5 3 8 Infantry (Character) Bretonnia v.1.4 p122
Warhorse 8 3 3 3 1 3 1 5 War Beast Bretonnia v.1.4 p157

Virtue of the
Effect Ref
Chivalric Knight
The Knight gains a +1 bonus to their Ward save from Bretonnia
Virtue of Purity
the Blessing of the Lady. v.1.4 p179

Weapon Range Strength Special Rules Ref


Lance Strength Bonus (2), +2 I (Both, only in the turn the Rulebook
Combat
(Mounted) unit charges and only against the charged unit). v.2.1 p91

Core [661pts]
Knights of the Realm [405pts]
Selections: Gallant [10pts], Musician [10pts], Standard Bearer [10pts]
Categories: CORE
Rules: Champion, Musician, Standard Bearer
Model: Gallant
15x Knight of the Realm [375pts]
Selections: 15x Heavy Armour, 15x Lance (Mounted), 15x Shield
Rules: The Blessing of the Lady, The Knight's Vow, The Lance Formation
Armour: Heavy Armour, Shield, Model: Knight of the Realm, Weapon: Lance (Mounted)
15x Warhorse
Selections: 15x Barding
Rules: Impact Hits (1), Purebred Warhorse, Swiftstride
Armour: Barding, Model: Warhorse

Armour Combat Missile Special Rules Ref


Rulebook
Barding 6+ 6+ -1 M (Applies to mount's M characteristic.)
v.2.1 p94
Heavy Rulebook
4+ 4+
Armour v.2.1 p94
Parry (6+) (Only applies if used with a hand weapon.).
**(Infantry armed with shields get an additional +1 to
their armour save against missile attacks to their Rulebook
Shield 6+ 6+**
front. However, no Troop Type gains any armour v.2.1 p94
saves from shields against missile attacks to their
rear.

Model M WS BS S T W I A LD Type Ref


Gallant 4 4 3 3 3 1 3 2 8 Cavalry Bretonnia v.1.4 p129
Knight of the Realm 4 4 3 3 3 1 3 1 8 Cavalry Bretonnia v.1.4 p129
Warhorse 8 3 3 3 1 3 1 5 War Beast Bretonnia v.1.4 p157

Weapon Range Strength Special Rules Ref


Lance Strength Bonus (2), +2 I (Both, only in the turn the Rulebook
Combat
(Mounted) unit charges and only against the charged unit). v.2.1 p91
Men-at-Arms [140pts]
Selections: Musician [10pts], Standard Bearer [10pts]
Categories: CORE
Rules: Musician, Standard Bearer
20x Man-at-Arms [120pts]
Selections: 20x Light Armour, 20x Shield [20pts], 20x Spear (On Foot) [20pts]
Rules: The Peasant's Duty
Armour: Light Armour, Shield, Model: Man-at-Arms, Weapon: Spear (On Foot)

Armour Combat Missile Special Rules Ref


Light Rulebook
6+ 6+
Armour v.2.1 p94
Parry (6+) (Only applies if used with a hand weapon.).
**(Infantry armed with shields get an additional +1 to
Rulebook
Shield 6+ 6+** their armour save against missile attacks to their front.
v.2.1 p94
However, no Troop Type gains any armour saves
from shields against missile attacks to their rear.

Model M WS BS S T W I A LD Type Ref


Man-at-Arms 4 3 2 3 3 1 3 1 6 Infantry Bretonnia v.1.4 p140

Weapon Range Strength Special Rules Ref


Spear Fight in Extra Ranks (1). Strength Bonus (1), +1 I
Rulebook
(On Combat (Both, only if the unit got charged to its front by WB,
v.2.1 p91
Foot) Ca, MI, MB, MC, Ch and Mo).

Peasant Bowmen [116pts]


Selections: Musician [10pts], Standard Bearer [10pts]
Categories: CORE
Rules: Musician, Standard Bearer
16x Bowman [96pts]
Selections: 16x Hand Weapon, 16x Longbow
Rules: The Peasant's Duty
Model: Bowman, Weapon: Hand Weapon, Longbow

Model M WS BS S T W I A LD Type Ref


Bowman 4 2 3 3 3 1 3 1 5 Infantry Bretonnia v.1.4 p141

Weapon Range Strength Special Rules Ref


Hand Rulebook
Combat
Weapon v.2.1 p91
Multiple Shots (2) (Only applies in turns the model
Rulebook
Longbow 30" 3 has not moved. Cannot be used as a charge
v.2.1 p92
reaction.). Volley Fire.

Special [120pts]
Yeomen [120pts]
Categories: SPECIAL
12x Yeoman [120pts]
Selections: 12x Hand Weapon, 12x Horse
Rules: Fast Cavalry, Impact Hits (1), Swiftstride, The Peasant's Duty
Model: Horse, Yeoman, Weapon: Hand Weapon

Model M WS BS S T W I A LD Type Ref


Horse 8 3 3 3 1 3 1 5 Bretonnia v.1.4 p110
Yeoman 4 3 3 3 3 1 3 1 6 Cavalry Bretonnia v.1.4 p144

Weapon Range Strength Special Rules Ref


Hand Weapon Combat Rulebook v.2.1 p91

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