Carroll - The Philosophy of Motion Pictures PDF
Carroll - The Philosophy of Motion Pictures PDF
Carroll - The Philosophy of Motion Pictures PDF
Forthcoming:
The Philosophy of Literature, Peter Lamarque
The Philosophy of Music, Philip Alperson
Black is Beautiful: A Philosophy of Black Aesthetics, Paul Taylor
The Philosophy of
Motion Pictures
Noel Carroll
jfk Blackwell
* C r Publishing
© 2008 by Noel Carroll
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Acknowledgments viii
1 Film as Art 7
2 Medium Specificity 35
3 What Is Cinema? 53
7 Evaluation 192
Though the philosophy of the motion picture — or, as I prefer to say, the
moving image — began early in the twentieth century, perhaps arguably with
the publication in 1916 of The Photoplay: A Psychological Study by Hugo
Munsterberg (a Harvard professor of philosophy and psychology in the
department of William James), the philosophy of motion pictures did not
become a thriving sub-field of philosophy until quite recently. Although
Ludwig Wittgenstein enjoyed movies and attended them often — he especially
liked westerns — he did not philosophize about them. But as of late, the
discussion of movies by philosophers has become quite literally volurninous.
Why?
At least two factors may account for this, one demographic and the
other intellectual.
The demographic consideration is this: for the philosophy of motion
pictures to take root in any serious way, a substantial cadre of philosophers
steeped in motion pictures was necessary in order for a deep and informed
philosophical conversation to be sustained. Historically speaking, that
condition did not begin to be satisfied sufficiently until the late 1960s
and 1970s. By then there was at least one generation of philosophers who
had grown up going to the movies in their neighborhood playhouses, and
also a second generation who had access, through television, to a wide
selection of the history of their own national and/or regional cinema
See for example the bibliography assembled by Jinhee Choi in Philosophy of Film
and Motion Pictures, edited by Noel Carroll and Jinhee Choi (Oxford: Blackwell
Publishing, 2006).
2 FROM THEORY TO PHILOSOPHY
traditions. Thus, toward the end of the twentieth century there were —
suddenly — enough philosophers with enough knowledge about motion
pictures for rich and wide-ranging philosophical debates to begin and for
positions to be refined dialectically.
The demographic situation that I've just described, of course, not only
explains the emergence of the field of the philosophy of motion pictures.
It also accounts for the evolution of cinema studies (or moving image
studies, or just media studies) as a rapidly expanding academic enterprise.
However, though cinema scholars initially followed in the footsteps of the
major film theorists (such as Rudolf Arnheim, Sergei Eisenstein, V. I. Pudovin,
Andre Bazin, and Siegfried Kracauer, among others), by the 1980s cinema
studies, like other branches of the humanities, took what has come to be
called "the cultural or social turn." That is, academics in cinema studies
decided to reorient their field in the direction of what came to be known as
"cultural studies." And in doing so, they left in mid-air many of the discussions
of a lot of the issues that had perplexed earlier film theorists.
Intellectually, a vacuum appeared. And as Richard Allen, a former
chairperson of the New York University Department of Cinema Studies,
has pointed out, philosophers stepped into that gap. In effect, the professors
of cinema studies have ceded what was once a central part of their field to
philosophers of the moving image.
Perhaps needless to say, the philosophical appropriation of many of the
topics of the earlier film theorists is by no means a matter of an alien
colonization. For traditional film theory was always mixed through and
through with philosophy. For example, to take a position on whether film
is or is not art presupposes a philosophy of art. Film theorists also helped
themselves to theses from many other branches of philosophy as well.
Philosophy was never far from the thinking of classical film theorists. So, in
this respect, the philosophy of the moving image is a legitimate heir to film
theory, and not a usurper.
Many of the topics in this book — especially in terms of the questions
asked — reflect the legacy of traditional film theory for the contemporary
philosophy of the moving image. The first chapter addresses the question of
whether or not film can be art. This is undoubtedly the question that got
film theory and the philosophy of the motion pictures rolling in the early
decades of the twentieth century. As we shall see, the issue has been
revived of late due to some recent, highly sophisticated theories about
the nature of photography. As in the past, showing that film can be an art
forces us to look at and think closely about the nature of our object of
study. In this way, meeting the charge that film is somehow precluded from
FROM THEORY TO PHILOSOPHY 3
fastener. In these cases, the names of the earliest, most popular entrants to
a field get used — in an inaccurate way, strictly speaking — to refer to their
successors and even their competitors. Because of this tendency, we under-
stand why sometimes digital cinematography will get called film, though it
does not involve the use of film (i.e., the use of a filmstrip). There is little
damage here in the daily course of events. Nevertheless, as we shall see, it
can and does cause philosophical mischief.
Chapter 4 follows the discussion of the nature of cinema with an analysis
of the nature of the cinematic image, construed as a single shot. Obviously,
these two topics are related, if only because throughout the history of
motion pictures, the temptation has endured to treat movies as if they were
equivalent to photographs, where photographs, in turn, are conceived of as
modeling single shots.* That is, many have attempted to extrapolate the
nature of cinema tout court from the nature of the photographic shot. Thus,
it is imperative for the philosopher of the moving image to get straight
about the nature of the shot.
Of course, typical motion pictures, excluding experiments like Andy
WarhoFs Empire, are usually more than one shot in length. Shots are
characteristically strung together in cinematic sequences, usually by
means of editing. Chapter 5 examines prevailing structures of cinematic
sequencing from a functional point of view. In this regard, one might see
the analysis here as returning to an exploration of the terrain that was of the
greatest interest to the montage theorists of the Soviet period.
Moreover, in composing the image series in a motion picture, one not
only standardly combines shots to construct sequences but then also joins
sequences to build whole movies. Consequently, in the second part of
chapter 5 we turn to the most common way of connecting sequences to
make popular, mass-market movies — a process that we call erotetic narra-
tion, that is, a method of generating stories by means of questions the
narrator implicitly promises to answer.
Just as chapter 5 revisits, with a difference, the concerns of the monta-
gists, so chapter 6 also tackles a subject near and dear to the heart of Sergei
Eisenstein — the way in which cinema addresses feeling. Unlike Eisenstein,
however, in this chapter I will take advantage of recent refinements in the
philosophy of mind and cognitive science in order to appreciate the wide
gamut of ways in which movies can engage our affective reactions. I will try
Suggested Reading
There are several anthologies that may be useful for readers interested in
exploring the field of the philosophy of the motion pictures. A very serviceable
introductory text is The Philosophy of Film: Introductory Text and Readings, edited by
Thomas E. Wartenberg and Angela Curran (Oxford: Blackwell Publishing, 2005).
A slightly more advanced textbook is The Philosophy of Film and Motion Pictures,
edited by Noel Carroll and Jinhee Choi (Oxford: Blackwell Publishing, 2006).
Also valuable are any of the many editions of Oxford University Press's Film Theory
and Criticism, edited by Marshall Cohen, Gerald Mast, and later Leo Braudy. For
philosophical purposes, the earlier editions are to be preferred to the later ones.
Two anthologies that present a wide selection of topics in the discipline of the
philosophy of motion pictures are Philosophy and Film, edited by Cynthia Freeland
and Thomas E. Wartenberg (New York: Routledge, 1995), and Film Theory and
Philosophy, edited by Richard Allen and Murray Smith (Oxford: Oxford University
Press, 1997). The journal Film and Philosophy, edited by Daniel Shaw, also publishes
essays in this area of inquiry on a regular basis.
Although the present volume is concerned with the philosophy of motion
pictures, many philosophers are also interested in the prospect of philosophy in
motion pictures. This involves the interpretation of specific motion pictures
as illustrations of — and sometimes even as original proposals of — philosophical
themes. An example of this approach might be a reading of Groundhog Day as a
version of Nietzsche's myth of the eternal return. Many of the articles in the journal
Film and Philosophy are in this genre. An important recent collection devoted to the
topic of philosophy in film is Thinking Through Cinema: Film as Philosophy, edited by
Murray Smith and Thomas E. Wartenberg (Oxford: Blackwell Publishing, 2006).
This book derives from the special issue of the Journal of Aesthetics and Art Criticism
64:1 (Winter 2006).
Chapter One
Film as A r t
The philosophy of the motion picture was born over the issue of whether or not
film can be art. The question here, of course, was not whether allfilmsare art —
surely raw surveillance footage is not. Rather the question was whether some
films could be art. At the beginning of the twentieth century, the lurking
suspicion in many quarters was that, since films are photographic, they are
somehow precluded from the order of art. That is, photography as a medium —
and film as an extension of photography — lacked the capacity to create art,
properly so called. Thus, no films could possibly be artworks, since photo-
graphic media, whether still or moving, by their very nature, are incapable of
producing art. This debate, moreover, was (and remains) a philosophical one,
because it presupposes views about what is required of an object, if it is to
be legitimately classified or categorized as an instance of the concept of art.
To contemporary ears, the contention that no films can be art undoubt-
edly sounds bizarre insofar as some films — such as Citizen Kane — number
among our paradigms of twentieth-century art. We are sure that some
films are art because we think we've seen a number of straightforward
cases; in fact, we believe we've seen quite a few. We even, call some films —
such as Robert Bresson's Mouchet, Federico Fellini's #^?, and Hou Hsiao
Hsien's Millennium Mambo — art films. But things were far less obvious when
film first arrived on the cultural scene. For in the first decade of the
twentieth century there were not that many, if any, agreed-upon master-
pieces of cinema for the friend of cinema to cite.
However, the problem went deeper than merely the lack of available
evidence. Skeptics concerning the possibility of film art thought that they
had prior reasons that conclusively estabHshed that no film could be an
artwork. Those reasons had to do with the supposition that film was
essentially photographic in nature. Moreover, cinematography, on their
view, was merely photography that moved. So, since these skeptics were
convinced that photographs, given their essential nature, could not be art,
they therefore surmised that moving photographs couldn't be either.
8 FILM AS ART
That is, the argument that films could not be art rested upon antecedent
arguments — arguments that had been voiced throughout the nineteenth
century — which maintained that photography could not be art. That the
first moving pictures were films — the very name of which betrays their
photographic (celluloid) basis — encouraged skeptics who contemplated the
prospects for film art to extrapolate their reservations about the possibility
of photographic art to the products of the new technological medium of
motion pictures. The skeptics did so just because they believed that motion
pictures were nothing more than moving photographs. Thus, in this chapter,
in order to discuss the possibility of film art, we will have to spend a very
great deal of time talking about photography.
Against Photography
So why, from the outset, did skeptics challenge the artistic credentials
of photographs? Even in the nineteenth century were there not already
photographs — by people like Julia Cameron Mitchell, for example — which
were undeniably artworks? However, for often subtle reasons, many
skeptics were not prepared to grant this.
Skeptics about the potential for an art of photography begin by taking
note of the fact that photographs are mechanical productions. Photographs
are the causal consequences of a series of physio-chemical processes — the
exposure of silver haloids to light. A photograph was the sheer physical
output of the operation of brute laws of nature. Thus, the skeptics concluded
that photography precluded the creative* imaginative, subjective, expressive
contribution of the photographer. Photographic images, according to the
skeptic, were the automatic product of a machine, not of a mind. Press
a button and you get a picture. But art is not made thusly. Art requires an
artist who expresses herself through her work and who imposes form or
style upon her materials. Yet that cannot be achieved by a machine slavishly
grinding its way through a sequence of physical states.
According to the philosopher, Benedetto Croce, "if photography be not
quite art, that is precisely because the element of nature in it remains more
or less unconquered and ineradicable" in a way that blocks the transmission
of artistic intuitions and points of view. The visual artist gives form to his
subject, grouping its elements in a way predicated upon securing a specific
effect. But the photograph allegedly does nothing more than mechanically
reproduce the formless flow of reality as it passes before the lens of
the camera.
FILM AS ART 9
that are far away in space and/or time from us. But just as the jar in which
the caviar is sold is not the delicacy itself, neither is the photographic
recording of the artwork — whether of a painting or a dramatic fiction — the
work of art. No one would mistake the photographic plates in an art history
book for the works of art they showcase. Furthermore, this argument can be
applied to dramatic films. If a filmed drama is thought to be an artwork, then
it is not the film that is the pertinent artwork. Rather it is the drama —
enacted before the camera and preserved on film — that is the artwork
proper. Fiction films are not artworks under their own steam; they are at
best slavish, mechanical recordings of theatrical or dramatic artworks — that
is, recordings of artworks staged in front of the camera.
For decades, many contended that the German expressionist film The
Cabinet of Dr. Caligari was not really an example of cinematic art, but only
the mechanical recording of a stage play. Yes, the sets are expressive —
expressive of a kind of existential claustrophobia. But this, it was said, is
the product of the work of the set designers; the filmmaker simply
photographed the antecedently expressive sets that stood before the camera.
Similarly, the acting is expressive. But that is the contribution of the
performers. The filmmakers merely mechanically recorded that which the
actors creatively invented.
Whatever artistry is attributable to Caligari, the skeptic protests, belongs
to the enactment of the narrative and the design of the stage sets which were
automatically imprinted on the film stock as the camera routinely cranked
on. Surely, the skeptic charges, exposing film is not the work of an artist.
If there is art in Caligari, then it is due to the work of the writers, the actors,
and the set designers and not to the people running the cameras. If
the director, Robert Wiene, added art to the proceedings, it is as a theatrical
director of actors and not as a cinematic director of cameras that he makes
his mark. The film as such simply preserves an already existing dramatic
accomplishment for posterity. It does not make art itself; at best it makes
available art from elsewhere in space and/or time. The Cabinet of Dr. Caligari
is just like the postcard of Munch's Scream, except that it moves.
Because photography, still or moving, was regarded as the mere
mechanical recording or copying of reality, its potential for creating art
was denied. For it seems reasonable to presuppose that art requires the
addition of artistic expression and/or formal articulation to its subject
matter. And a mere copy adds nothing. Unlike a painting of a street scene,
the Lumiere actualite reproduces mechanically the look of said reality sans
artistic invention. On the other hand, where the subject of a film is a
fiction, such as The Cabinet of Dr. Caligari, then, allegedly, the art is in the
FILM AS ART 11
dramatic enactment of the story as it played in front of the camera. The art
is not in the camerawork — not in the film as film. In contrast to theater,
which creates artistic fictions, film at best records their performance.
To summarize: if a film is a nonfiction — say, a Lumiere newsreel — it cannot
be art, since art, properly so called, affords the scope for artistic expression
and/or formal invention. Machine reproductions do not afford the scope for
artistic expression and/or formal invention, since they are, by definition,
automatic mechanical transcriptions of how things look, So insofar as non-
fiction films are machine reproductions, they cannot be artworks.
Nor, on the other hand, argues the skeptic, are fiction films art. Again,
the problem is that film is essentially a recording medium. Where a fiction
film is said to be art, the skeptic maintains that this confuses the recording
of something artistic — namely, the performance of a drama — with an
artwork in its own right. If Charlie Chaplin created art when in The Gold
Rush he made us see his boot as a turkey dinner, it was his pantomime
before the camera and not the filming of it that belonged to the Muses. But
in that case, there is no art of the film as such; there is only theater art — in
Chaplin's case mime — captured on film.
Of course, many remained unconvinced by these skeptical arguments
against photography and then film. And in the process of resisting the
skeptic's case, the philosophy of film took flight. For in addressing the skeptic's
allegations that films could not be art on a priori grounds, the friends of film
began to clarify the ways in which films could qualify as authentic candidates
for the status of artworks.
Some theorists, like Rudolf Arnheim, pointed out that in spite of their
mechanical dimensions, both photography and film were not perfect
replicas of that which they represented and that, in virtue of the ways in
which they diverged from being perfect mechanical recordings, photo-
graphs and films could be expressive. A low-angle shot, for example, can
portray a typewriter as massive, thereby commenting upon it. In his The
General Line, Sergei Eisenstein uses shots like this to underscore the
oppressiveness of the bureaucracy that employs such typewriters. Similarly,
a filmmaker can use a distorting lens to make a point; laughing faces can be
made to appear hideous by means of a wide-angle lens, thereby unmasking
the cruelty that can lurk underneath a smile.
Moreover, as silent film theorists frequently emphasized, film is not
reducible to moving photography. Editing is at least as important to film as
we know it. But since film editing can rearrange the spatio-temporal
continuum, including the sequence of events in a play, a film need not
be a mere slavish recording of anything — of either an actual everyday event
12 FILM AS ART
Tlie scenographic layout — what is next to what and in front of what else, etc.
FILM AS ART 17
Because art involves the expression of thought, only media that afford a
high level of control are suitable for the purposes of artmaking. The
clarification of thought requires a degree of plasticity. To get across an
idea or a feeling clearly you may have to depart from the way the world is —
either by adding to it or by subtracting from it. Photographic media,
however, are inhospitable in this regard. They are tied to what is and they
incorporate details, like inadvertent telephone poles, that are beyond the
photographer's ken. Unlike painting, photography is not an artform; it lacks
the degree of control evinced by an unquestionable artform like painting. And
for the same reasons, moving photography suffers the same liabilities as does
still photography. So, once again, we must conclude that film is not an art.
artwork? For, the skeptic presumes, an artwork is just the kind of thing
that enjoins aesthetic interest — that is, an artwork is the kind of thing
in which we are interested because of the kind of thing (the kind of object)
it is (rather than because of the kind of object to which it affords us
perceptual access).
Suppose that the object of a photograph is something very beautiful —
like a flowering rose — of the sort whose appearance we are typically said to
value for its own sake. The, skeptic maintains that the putative aesthetic
interest here is the beautiful rose. Our attention is not drawn to the
photograph itself — as it would be were it a genuine artistic object — but
to the appearance of the flower which the photograph serves up transpar-
ently and mechanically. It is not, so to speak, a beautiful photograph but
a photograph of a beautiful thing. And it is the beautiful thing in the'
photograph that is the object of our aesthetic interest i properly speaking.
Likewise, when the movie presents us with a beautiful vista, it is the vista
that is the object of our aesthetic interest, not the movie that allegedly
merely records it.
The Soviet filmmaker Dziga Vertov called film the "microscope and
telescope of time. ,, Just as perceptual apparatuses like microscopes
and telescopes enable us to penetrate very small and very large spaces,
photographic processes enable us to "see into" the past, to "bridge" temporal
distances at a glance. But, equally, just as in the normal course of affairs neither
the microscope nor the telescope is the object of our interest, unless we are
optical technicians or repairmen, neither, the skeptic maintains, is the photo-
graphic or cinematographic image. With respect to these things, we are meant
to see "through" them; they are transparent.
To sum up: we are not interested in the photograph — as we are
interested in genuine art objects — for the sake of the object it is. The
photograph does not sustain aesthetic interest on its own. It is not an
instance of genuine representational art. Consequently, if film, as its name
indicates, is basically, essentially photographic in nature, then it is not a
representational artform in its own right either. If a given film appears to
elicit aesthetic interest — as The Cabinet of Dr. Caligari does — that is because
it is a transparent photographic record of a dramatic (theatrical) represen-
tation. It is the dramatic representation itself— as it was staged and enacted
in front of the motion picture camera — that grips our interest, just as it is
Groucho Marx's monologues and not the moving picture recording of
them of them that is the locus of our aesthetic interest in Animal Crackers.
To suspect otherwise is to confuse the box that contains the cookies for the
cookies themselves.
FILM AS ART 21
will continue to call them film for the same reason they continue to call
blue jeans "Levis," copiers "Xeroxes," and cola "Coke." Film was one of
the first names we had for this sort of thing and it will stick, just as we
continue to call those things "zippers" after their inventor.*
Of course, although it might be more accurate to call the optical
creations made possible by computer technology and whatever new inven-
tions come down the pike in the future "moving images," most people,
I predict, will continue indiscriminately to call motion picture narratives,
however they are produced, films in honor of the first medium that made
these moving spectacles popular.
But it is important to remember that photographic film is not the only
delivery system for what we call film (a.k.a. motion pictures) in the
broader sense. And since some of these delivery systems need not employ
photographic film in any way, it is false to allege that a dramatic film is
a photograph of a dramatic representation. It could be a computer-generated
representation in its own right. Moreover, this has always been a logical
possibility for the film medium, even if the mass production of such work
awaits the future.
Furthermore, it should be evident that computer-generated imagery
faces none of the challenges that the skeptic levels at straight photography.
Such imagery may mirror nothing* nor can it always be said to be
transparent because sometimes it creates its own objects. What appears
on screen is as much under the control of the CGI specialist as what appears on
the canvas is under the control of the painter. Nor can there be any question
of whether computer-generated imagery can express thoughts. It can do so
in the same ways that a painting does.
At this point* the skeptic may reject these claims on the grounds
that computer-generated imagery and anything else like it that is invented
in the future is not really film, but, perhaps, animation or even painting.
But at that point, the skeptic is in danger of exiting a genuine philosophical
debate about the evolving practice of motion picture making and indulging
in, at best, an antiquarian and primarily verbal debate about some of its
earliest stages.
For example, I doubt anyone, including both ordinary and informed viewers,
will hesitate to call the last section of Kiarostami's 1997 Taste of Cherry "film" just
because it was shot on video. "Film" has just become another way of saying
"moving image," irrespective of the provenance of its material process of production,
Or so I conjecture.
FILM AS ART 33
Suggested Reading
If some of the topics in this chapter have intrigued you and stimulated your
interest in pursuing them in greater depth, let us offer some further readings for
your consideration. If the skeptical position about the possibility of an art of film
appears worth a second look, by far the most sophisticated version of it can
be found in "Photography and Representation," by Roger Scruton in his book
The Aesthetic Understanding (South Bend, IN: St. Augustine Press, 1998), 119-^-8.
A discussion of the historical background of the prejudice against photography
and then cinematography as art can be found in the first chapter of Philosophical
Problems of Classical Film Theory by Noel Carroll (Princeton, NJ: Princeton University
Press, 1988). A particularly effective and extremely historically influential answer
to the traditional charges that neither photography nor film is art is Film as Art
by the indomitable Rudolf Arnheim (Berkeley, CA: University of California
Press, 1956).
Powerful responses to Roger Scruton's arguments include Berys Gaut, "Cinematic
Art," Journal of Aesthetics and Art Criticism 60:4 (Fall 2002), 299-312, and Dominic
Mclver Lopes, "The Aesthetics of Photographic Transparency," Mind 112:447
Quly 2003), 433-48.
34 FILM AS ART
What is a Medium?
A medium is something that mediates. The word itself derives from the
Latin word medius, which means "middle." The medium is a middleman,
a go-between betwixt one thing and another. In the arts, it is that which
brings the artist's conception to the audience, or, more exactly, it is
generally what makes the artist's vision physically manifest for reception.
With respect to the debates to be canvassed in this chapter, the notion of
media is to be understood primarily in terms of physical media.
Media, on this construal, are (1) the materials (the stuff) out of which
works are made and/or (2) the physical instruments employed to shape
or to otherwise fashion those materials. The medium of painting, in the
material sense, is paint, including watercolor, pastels, acrylic, gouache,
tempera, oil, and so forth. The medium of painting in the instrument sense
includes brushes, palette knives, air guns, fingers, etc. With respect to
cinema, the celluloid-based, photographic filmstrip, coated with silver
haloids, is — or at least was for many years — the most obvious material
medium; the film camera is a physical instrumentality that gives shape
to the emulsion on the filmstrip in a manner roughly analogous to the way
in which the brush gives form — or informs — the oil paint on the canvas.
36 MEDIUM SPECIFICITY
Medium Specificity
The idea of medium specificity is that each artform has its own specific
medium — as painting has paint, and film has film. These media, to a great
extent, individuate artforms. Furthermore, it is believed, the media of
specific artforms possess a definite range of effects — things they can do
especially well and other things that they cannot do, or, at least, that they
cannot do as well as the media that correlate with some other artform or
artforms. For example, it is frequently said that, in virtue of its medium
(especially editing), film represents physical action — such as chases, races,
and intergalactic dog-fights — exceedingly well, but intricate speeches less
well, notably in contrast with theater.
According to the doctrine of medium specificity, each artform, given
its physical medium — in either the material and/or instrumental sense —
has a range of representational, expressive, and/or formal capacities. Some
of these may overlap with the representational, expressive, and formal
capabilities associated with the media of other artforms. However, some of
these possibilities are said to be distinctive of the medium that serves to
identify or to individuate the artform in question. By "distinctive" is meant
that certain of the effects of the relevant medium are managed both
(1) better than the other things it (the medium) does and (2) better than
said effects are managed by the media possessed by any other artform. The
medium-specificity thesis recommends that artists exploit the distinctive
possibilities of the medium in which they ply their trade and that they
abjure the effects that are discharged better or equally well by the media
of other artforms.
Because the doctrine of medium specificity advises the artist to exploit
all and only those effects that are distinctive, in the preceding sense, to her
MEDIUM SPECIFICITY 37
for the stage, and the actors, accustomed to reciting it there, were scarcely
prone to movement. Nor did these films exploit the fluid possibilities
of changing camera positions. The cinematic grace of the silent film, which
emphasized the putatively unique art of motion pictures, was betrayed for
a mess of words.
That a great many early talkies were artistically wooden and aestheti-
cally stilted no one disputes. However, the proponent of medium specifi-
city adds that they were failures precisely because they eschewed the
"natural" inclinations of the cinema — which exploits movement in
every dimension (hence, moving pictures) — while simultaneously and un-
advisedly these early talkies aspired to the condition of theater. As such,
they fell stillborn from the projector and the putative reason for their
failure is that they violated the dictates of medium specificity; they were
impure to their medium. And the medium bit back.
The doctrine of medium specificity is a very bold idea. In its most
radical version, it dares to predict which artistic endeavors will succeed
and which will fail in a given artform. Only those strategies that exploit
the distinctive possibilities of the pertinent medium have any prospect of
success, while those which ignore or neglect the demands of their medium
do so at their own peril — they will either fail, or, at least, will not go very
well. In this regard, the doctrine, supposing it to be true, is extremely
attractive, because it supplies the artist with general guidelines about
what will fare nicely in her medium and what will supposedly go badly.
The doctrine of medium specificity tells the artist what lines of exploration
are promising and what directions should be shunned.
The doctrine is also seductive for critics-at-large and ordinary audience
members, as we shall see in the last chapter of this book, because it gives
them the means to account for why some films fly and others flop. Those
that excel are cinematic — that is, they engage in and exploit the distinctive
properties of the medium. Those that are insolvent can often be explained
away on the grounds that they have failed to take advantage of the special
resources and distinctive capabilities of film, often by stumbling into the
realm of the medium of an adjacent artform (usually theater). Thus,
someone might claim that the doctrine of medium specificity explains
why Hitchcock's film Psycho is superior to his The Paradine Case. The latter,
with all its palaver, crossed over into the domain of theater, whereas
Psycho — remember the shower-sequence montage — is pure cinema
(cutting, that is to say, editing, every inch of the way).
The doctrine of medium specificity also appears to have common sense
on its side. It just seems intuitively right. Who would deny that an artist
MEDIUM SPECIFICITY 39
is such that in painting spatial arrangements are the ideal subject, while in
poetry actions and events are.
Furthermore, artists invite trouble if they fail to respect the nature
of their medium. Lessing worries that the statue after which his book is
named may be flawed just because it attempts to depict an event that is
too action-packed for sculpture — Laocoon and his sons struggling violently
against the coiling serpent about to devour them. Such strenuous move-
ment supposedly looks strange in stone; the subject is not right for the
physical medium.
Early lovers of film were predictably drawn to the idea-of medium
specificity, because it gave them a framework in which to defend the
possibility of film as art. It was simply a question of showing that there
was some range of aesthetic results that film achieved best in virtue of
its physical medium. Commentators often stressed editing as the essence
of the film medium and pointed to all the kinds of things that film could
represent with incomparable facility by means of editing that, in effect,
were plausibly thought to be unequaled in neighboring artforms. Devices
like crosscutting, for instance, permitted opportunities for the parallel
development of simultaneous events virtually unrivaled by theater as
conventionally staged.
But camera movement too can deliver distinctively cinematic effects.
For instance, the follower of medium specificity might argue, at the end
of Sansho the Bailiff, Mizoguchi's slowly rising camera, moving from the
characters to the vista of the beach and sky overhead, secures its emotional
punctuation in a way that is practically inconceivable by conventional
theatrical means.
Lessing emphasized the suitability of a medium for representing certain
kinds of things more perfectly than other media. For example, media
whose basic elements follow each other in time supposedly represent
temporal succession more perfectly than media whose basic elements are
not related temporally. However, proponents of the art of cinema were —
more often than not — concerned with the ways in which film departed
from the perfect representation of its subject matter. This difference from
Lessing, moreover, can be readily explained once we recall the arguments
against the possibility of film art rehearsed in the previous chapter.
For, as we saw there, the worry was that if film were merely the
perfect representation (recording) of whatever it represented, film could
not be art at all, or, if it seemed to be, that was only because it was really
a perfect representation/recording of some work of theater art. Thus,
where Lessing was preoccupied with matching the properties of the
MEDIUM SPECIFICITY 41
frame an object in a way that lifts it out of its ordinary context, enabling
us to see it afresh — to apprehend certain of its properties that may have
gone heretofore unnoticed in the normal course of perception. Likewise,
freeze frames, slow and accelerated motion, high- and low-angle shots, as
well as close shots and camera movement cannot be dismissed as nothing
but the simulacra of an act of seeing with one's own eyes. They depart
from reality noticeably and can, therefore, function as potential expressive
devices.
The friends of film embraced the idea of medium specificity in the
first instance because it supplied them with a clear-cut way in.which to
defend the artistic promise of the medium of cinema by demonstrating
the kinds of artistic effects that its distinctive medium could deliver which,
at the same time, did not have ready equivalents in the distinctive medium
of other arts, as always, notably theater. Medium specificity — not to put
too fine a point on the matter — was a conceptual framework made for
enfranchising media artistically. But the proponents of film did not just
dragoon medium specificity for the purpose of legitimatizing film art.
They also bought into the further normative commitments of the medium-
specificity program — the notion that being pure to the medium is the
litmus test of success and failure as an artwork.
The Soviet montagists, enthusiasts of the belief that editing is the essence
of cinema, hailed those films as cinematic successes that exploited cutting
and castigated those that did not as retrograde. Films such as Potemkin,
Strike, By the Law, Fragment of Empire, Mother The End of St. Petersburg, Earth,
and Arsenal were rated as masterpieces, whereas Russian films with long
takes, for example Father Sergius, were dismissed as artistic fossils. Editing
could not only reshape the spatio-temporal continuum; it could also
be deployed to express attitudes — as Sergei Eisenstein does in his
film October when he juxtaposes a shot of Kerensky against a statue of
Napoleon.
In the late 1920s, a kind of international film style developed which
reached a high point in works such as F. W. Murnau's Sunrise, Joe May's
Asphalt, and Josef von Sternberg's Last Command, that combined stylish
editing, sophisticated camera movement, special effects, assertive lighting
and strikingly composed camera set-ups; these films celebrated empha-
tically the potential of the medium to depart from mere recording in
order to defy the suspicions of the skeptic about the proposition that
film could be art; and, in turn, cinematic extravaganzas of this sort were
rewarded by medium-specificity advocates, like Rudolf Arnheim, with the
highest aesthetic accolades.
MEDIUM SPECIFICITY 43
Cinematic artifice was treated as the high road to art. The influence
of the idea of medium specificity was so entrenched that one could still
hear its undertones as late as the 1960s, when a film like Ingmar Bergman's
Winter Light might be ranked artistically beneath Alfred Hitchcock's To
Catch a Thief on the grounds that Hitchcock exploited the distinctive
potential of cinema — Hitchcock's films were cinematic, whereas Winter
Light was not. Moreover, it was often argued that Hitchcock was the
greater artist, for this very reason. And to the extent that that conviction
is still widespread among cinephiles, the doctrine of medium specificity
continues to have clout.
But what is the argument that gets us from a defense of the possibility
of film art to the conclusion that motion pictures that exploit the dis-
tinctive capacities of the film medium (however those are to be specified)
are better artworks than those that do not? This normative conclusion
is quite spectacular when one comes to think about it. For it would seem to
entail that a film like Tarzan the Apeman is a better work of art than Louis
Malle's My Dinner with Andre, since the latter is arguably essentially a work
of theater, an evening of talk, talk, talk only minimally relieved by the
rhythm of the shot-counter-shot; whereas the jungle picture revels in the
spatio-temporal liberty of the medium, representing Tarzan swinging
across miles, vine by vine. And yet, many would feel uncomfortable
with the judgment that the Tarzan film is a greater artistic achievement
than Louis Malle's film. How can the medium-specificity advocate defend
this conclusion?
call them cinematic features) must be better as film (qua film) than films
that lack those features.
Why so? With respect to the art of film, aren't films that are artworks
better than films that are not art? That is, if a film qualifies as a work of
film art, then, all things being equal, it would appear to stand to reason
that it is better qua film art than a work that does not qualify as a work of
film art. If Helen qualifies for the long-distance swimming team after a series
of fair trials and Jane doesn't, then, all things being equal, Helen is a better
long-distance swimmer than Jane. Similarly, a film that qualifies as a work of
art is a better work oifilm art than a film that does not so qualify.
But recall: putatively films are works oifilm art only if they exploit
those features of the medium that transcend mere recording. Those
features are cinematic ones. So a cinematic film is better as a work of
film art than an uncinematic film. Let us test this hypothesis by examining a
pair of examples.
First, consider the Oceana Roll sequence in Charlie Chaplin's The Gold
Rush. This is the scene in which the Tramp, in a dream, entertains Georgia
and her friends on New Year's Eve by sticking two forks into two bread
rolls in such a way that calls to mind feet, which "feet" the Tramp then sets
to gigging through his graceful mime. The camera just stands by and takes
in this glorious performance by Chaplin. Let us agree, for the sake of
argument, that this is merely the recording of a stage pantomime. It is
not particularly cinematic, since it does not transcend mere recording.
On the other hand, the chase sequence of the Keystone Kops comedy
Lizzies of the Field is unquestionably cinematic; at the very least, it is an
exercise in editing. According to the medium-specificity theorist, the chase
sequence of Lizzies of the Field is a better work of film art than the Oceana
Roll routine from The Gold Rush.
Perhaps many can live with this conclusion. However, the strongest
version of the medium-specificity thesis goes even farther. As art (not
just film art, but art as such), the chase sequence is superior to the Oceana
Roll sequence. That is, the thesis holds that, from
(a) If a film qualifies as a work of film art, then, all things being equal, it is
better qua film art than a work that does not qualify as a work of film art
we are entitled to infer that
(b) If an artwork qualifies as an artwork in the medium in which it was
created then, all things being equal, it is a better artwork qua art than
an artwork that does not.
MEDIUM SPECIFICITY 45
If only for the purpose of the argument, let us grant them that, in a certain
sense, this is true. Nevertheless, it does not follow from this concession
that these are not excellent artworks, indeed, excellent artworks that may
even be superior to works more beholden to the allegedly distinctive capacities
of the medium. The medium-specificity advocate must tell us why consider-
ations of the medium should be overriding in our all-things-considered
judgments of said artworks as artworks. Why must considerations of the
purity of the medium trump considerations of the excellence of the effect of
the work, irrespective of the constraints of media?
The defender of medium specificity really has no convincing reason for
valuing the purity df the medium over the excellence of the artistic effect.
Both artists and artworks would appear to be validly assessed in terms of
the excellence of the effects they achieve and not in terms of whether their
means of securing of those effects are pure. The requirement of purity
here seems to fetishize the medium.
This is an especially anomalous position for the defender of medium
specificity to land in. It is as if she has forgotten what a medium is! For a
medium is the kind of thing that is instrumental!/ valuable. If a medium is
valuable, it is as the means to something else. Isn't this the very definition
of a medium? The media that are associated with artforms are presumably
valuable ultimately as means to artistic excellence. Thus, it would appear
virtually self-contradictory for the medium-specificity theorist to maintain
that respecting the medium is more important than the achievement of
excellence. Doesn't that seem to reverse the means^ends relationship
here? In demanding the purity of the medium, the medium-specificity
proponent acts as though the medium were valuable for its own sake or
intrinsically valuable, rather than being only instrumentally valuable. But
that flies in the face of what it means to be a medium in the first place.
Earlier the integrity of the medium was defended by analogizing it to
tools. But tools are instrumentally valuable, not valuable for their own
sake. If you can achieve your end by using a hammer in a non-standard
way — say, propping a door open with it — then its effectiveness is what
warrants your use of it. If holding the door open is what you want, the
observation that that is not what hammers are most suited for is beside
the point. We do not respect tools for themselves, but for what they get
done. Who values a screwdriver for its own sake? If the media associated
with artforms are really analogous to tools, we should treat them likewise —
that is to say, as only instrumentally valuable.
Undoubtedly, the friend of medium specificity will challenge the pre-
ceding observations. She may begin by claiming that our objections are
48 MEDIUM SPECIFICITY
based on imagining cases that will never occur, namely cases where there
is authentic artistic excellence despite the artist's neglect of the distinctive
capacities of the medium. But the defender of medium specificity is too
confident here. There are such cases, as exemplified by the Oceana Roll
sequence from Chaplin's The Gold Rush. Indeed, it might be argued that
throughout his career, Chaplin was never a very cinematic director by the
lights of medium-specificity theorists of a certain vintage, but nevertheless,
on everyone else's hit list, he was one of the greatest artists ever to have
worked in film.
At this point in the debate, the proponent of medium specificity is
likely to say that Chaplin's work was never really all that good. But this
will run afoul of received wisdom. Moreover, if the medium-specificity
theorist says that Chaplin's work was not very good because Chaplin did
not exploit the medium, then the theorist will again be accused of begging
the question. The medium-specificity thesis often seems attractive because
it looks like a powerful empirical theory that promises to predict what
will work or not in cinema.* However, no one has ever succeeded fielding
a mediums-specificity hypothesis of any degree of detail that has not been
immediately accosted by counterexamples.
Typically medium-specificity theorists attempt to fend off these counter-
examples by denying that the masterpieces in question are genuinely
estimable due to their compromised employment of the medium. But that
merely assumes as a premise what should be the conclusion of the argument.
It is an attempt to transform an empirical statement into a definition of what
is good in cinema.
But how, the believer in medium specificity will demand, can it be that
an artist who ignores what is distinctive about the medium can accomplish
anything? Earlier it was emphasized that you cannot make a medium do
that which it is beyond its realm of possibility. That is true, but only
because it is a tautology — by definition, if something is impossible for x,
Another way in which to see that being true to the medium — a.k.a. being
cinematic — is not a guarantee of quality is to recall that most of the films and
TV programs we see will pass the medium-specificity muster. But a great many
of them are not very good at all; in fact many are bad. So being, as they say,
cinematic, is not a reliable predictor of goodness. Moreover, interestingly enough,
the reason they are bad often has to do with factors they share with other media — for
example, they are badly plotted or acted, or poorly written. So, purity is not a key
to artistic success, just as impurity is not a sure road to aesthetic perdition. Hence,
we have yet another nail to hammer into the coffin of the medium-specificity thesis.
MEDIUM SPECIFICITY 49
then x cannot do it. Yet it was not impossible for Chaplin to make the
Oceana Roll sequence in the way he did. Had it been, he would not have
been able to make it. The camera didn't explode when he mimed before
it; the footage did not ignite when projected in theaters. In no logical or
physical sense of impossibility was the Oceana Roll sequence impossible.
In fact, there would be no cause for the medium-specificity theorist
to warn artists away from putatively impure uses of the medium, if said
uses were truly impossible options. N o artist can execute anything that is
genuinely impossible. If the proponent of medium specificity is afraid of
people doing the impossible, she should stop fretting and find some other
crusade to rally.
Common sense is naturally attracted to the medium-specificity position
because of the previously mentioned analogy between media and tools. Use
hacksaws for cutting through steel; use jack-hammers for busting concrete.
Similarly, use film for representing fast-moving action that occurs over
large distances; use theater for presenting densely packed speeches with
elaborate verbal textures.
Behind the tool analogy, of course, there is some presiding notion of
efficiency. Use the right tool for the right job. But the media of the various
artforms are not tools with fixed uses. Indeed, it is generally up to artists
to discover uses for their media rather than the other way around. Film-
makers discovered the artistic potential of the technology of film; the
medium did not come with a set of artmaking instructions
So it is not clear that the tool analogy supports the dicta of medium
specificity. Perhaps there is an underlying suspicion that there is something
wasteful about using one medium to do what another medium can do. But
what exactly was wasted by Chaplin doing the Oceana Roll pantomime on
film rather than in the theater — the opportunity to do it in the theater?
But what if he had done it onstage and on screen? That neither sounds
like something "wasteful," in the ordinary sense of the term, nor does
there seem anything else wrong with it. The world would be a richer place
for having many performances of the Oceana Roll, even across media.
Andj in any event, the notion that waste is to be avoided in art is an
odd one. Artists do not eschew procedures because they are too time-
consuming, or materials because they are too dear. Efficiency, in short, is
not a standard to which we often appeal in art; no one chides James Joyce
as a slacker for dragging his pen in the production of Finnegans Wake.
Excellence of effect is typically all that counts.
In this chapter we have looked at the doctrine of medium specificity.
This doctrine grows naturally out of the strategy for establishing the
possibility of film art by asserting that the film medium is not a perfect
recording mechanism but rather that it deviates from the invisible, mirror-
like transmission of images of its referents in ways that make expression
possible (and formal invention apparent). For the proponent of medium
specificity surmises that film art emerges precisely by exploiting those
medium-specific deviations. Historically, the doctrine of medium specifi-
city has been of immense heuristic value, because it urges filmmakers and
film viewers to pay very close attention to many of the most important
variables whose manipulation have made the, cinema such a powerful
channel of expression. Medium specificity is the kind of "noble lie" that
can get people to see motion pictures with greater accuracy and sensitivity.
But the doctrine of medium specificity is very ambitious. It attempts
to advance an a priori account of what will succeed and fail artistically on
film. Films that fail to exploit the distinctive — a.k.a. cinematic — potential
his thoughts and feelings about American society. Similarly, the film The History
Boys is highly theatrical in a way that is appropriate to its subject — acting,
performance, and striking the pose in the pursuit of academic achievement.
MEDIUM SPECIFICITY 51
Suggested Reading
Medium!," in Engaging the Moving Image by Noel Carroll (New Haven, CT: Yale
University Press, 2003).
Of proponents of the medium-specificity view, the most powerful and thor-
oughly argued statement is Rudolf Arnheim's in his book Film as Art (Berkeley, CA:
University of California Press, 1956). Most of the other canonical film theorists are
also committed to the medium-specificity idea, or a variation thereof. Some classic
texts in this tradition include: Hugo Munsterberg, The Photoplay: A Psychological
Study (New York: Dover, 1916); Bela Balasz, Theory of Film (New York: Dover,
1952); V. I. Pudovkin, Film Acting and Film Technique (London: Vision Press, 1958);
Sergei Eisenstein, Selected Works (London: BFI Publishing/Indiana University
Press, 1988); Andre Bazin, What Is Cinema?y vols. 1 and 2, (Berkeley, CA:
University of California Press, 1967); and Siegfried Kracauer, Theory of Film
(Oxford: Oxford University Press, 1960).
An extremely perceptive survey and sophisticated extension of this viewpoint
is Victor Perkins* Film as Film: Understanding and Judging Movies (Baltimore, MD:
Penguin Books, 1972). This book will be discussed in the final chapter of this
text but deserves mention now as one of the most astute accounts of the medium-
specificity debates.
Modified defenses of medium specificity can be found in Edward Sankowski,
"Uniqueness Arguments and Artist's Actions," Journal of Aesthetics and Art Criticism
38:1 (Fall 1979), 61-74, and Donald Crawford, "The Uniqueness of the Medium,"
The Personalist 51 (Autumn 1970), 447—69. Comment upon these.articles is offered
by Noel Carroll in "Medium Specificity Arguments and the Self-Consciously
Invented Arts: Film, Video, and Photography," in his collection Theorizing the Moving
Image (Cambridge: Cambridge University Press, 1996). Exchanges on the issue
of medium specificity can be found in the following: between Alan Goldman and
Noel Carroll in Film and Philosophy 5—6 (2002), and between Murray Smith and Noel
Carroll in Film Studies 8 (Summer 2006).
For an excellent, critical review of the film—theater debate, see Susan Sontag,
"Film and Theater," in her collection Styles of Radical Will (New York: Farrar,,
Straus & Giroux, 1966).
Chapter Three
What Is Cinema?
pictures. We will analyze a number of them in this book. But before plunging
ahead, we need first to denominate the boundaries of our investigation.
We need to answer the question "What is cinema?"
Defining Cinema
The issue of defining cinema arose within the first two decades of the
advent of moving pictures. One reason for this was that cinema was a new
thing under the sun and, therefore, it needed to be fitted into our scheme
of things — where it is, the task of philosophy, in the intellectual division of
labor, to situate items in our biggest picture of the way things are.
But there were other reasons why commentators became engaged with
defining the essence of cinema. Some, as we saw in chapter 1, believed that
a proper analysis of cinema would reveal that it could not be art, properly
so called, given its photographic provenance, whereas others were invested
in demonstrating that, to the contrary, an accurate analysis of the nature of
cinema would show that art was within its reach. Thus, both sides of the
debate needed an account of the essence of cinema in order to make their case.
Moreover, as we saw in chapter 2, many of the friends of film — those
who characterized cinema as possessing inherent artistic capacities — also
thought that their analysis of the film medium would provide them with
the wherewithal to tell the good films from the bad ones.
Of course, the pressure to prove that moving pictures can be art is, by
now, far behind us. Furthermore, as we saw in the previous chapter, we
have reason to believe that a descriptive definition of film will not provide
us with a reliable set of normative guidelines to the filmically good, the
bad, and the ugly. Nevertheless, even if isolating the essence of cinema
holds forth no promise of disclosing the secrets of cinematic success,
curiosity still lingers about the place of cinema on our overall conceptual
map. How does cinema stand in relation to things like theater and painting?
We should at least know what we are talking about when we say we are
going to the movies, lest we find ourselves at the ballet. For such reasons,
we need a definition or analysis of cinema.
When philosophers attempt to produce what they variously call a
definition, a theory, or an analysis of x (whatever x is), they usually have
in mind something very specific — what is often called an essential or real
definition. What is a real definition? The short answer is: a definition or
analysis of some concept in terms of a set of necessary conditions that are
conjointly sufficient for the application of said concept. But what are those?
WHAT IS CINEMA? 55
words, is, on this conception, putatively exactly like seeing the stone
falling in front of you, where your view is not mediated by cinema.
Consequently, just as a falling stone in nature literally expresses nothing,
so a moving picture image of one expresses nothing. The moving picture
image is rather like a mirror — it simply delivers up the way things look and
nothing more. What you see on film, what you see in a mirror, and what
you see in a close encounter of the third kind with whatever gave rise to
the aforesaid cinematic image supposedly are perceptually equivalent.
Seeing a cinematic image, according to this theory, is precisely like seeing
whatever it is an image of in the pro-filmic world — the world as it is
arrayed in front of the camera.
That is, perceiving a cinematic image is virtually the same as seeing its
pro-filmic referent; the cinematic image itself is, in a manner of speaking,
diaphanous. Thus, what we might call "cinematic seeing" is just like normal
perception. The normal perception of something and its perception via
cinema are in nowise appreciably different.
This view, as we have already seen, is false. There are quite a few
differences between seeing an object in nature and seeing an object on film.
For example, for many years, most of the objects seen on film were black
and white, whereas their referents were in living color. Undoubtedly,
cinematic color is still often perceptually discernible from color in nature.
However, perhaps color technology could be improved to the point where
any differences in hue that the naked eye might detect could be erased.
Indeed, let us imagine that motion picture technology advances to the
point where moving picture images of objects and events are virtually
indiscernible by normal viewers from the things of which they are images.
Suppose, for instance, that so many scan lines are added to high-definition
television images that the unaided eye cannot confidently cut the difference
between a medium shot of Samuel L. Jackson and Samuel L. Jackson in the
flesh. Imagine, in other words, that the image was as persuasive as a sculpture
by Duane Hanson. Is there nevertheless some fundamental or essential differ-
ence between seeing a moving picture image of x and a normal perceptual
encounter with x in, so to speak, nature?
Detached Displays
Mercedes Benz parked across the street, I can point my body in its direction
and walk to it. Normal perception enables me to navigate my way in the
space where I live toward the objects I see in the distance. Normal veridical
perception, that is, comes with egocentric information about where I stand
in relation to what I see. But this characteristic feature of normal perception
contrasts radically with our perceptual encounters with movies.
For when I see an image of the Kremlin in cinema, I cannot, on the basis
of the spatial information available intrinsically in that image, orient myself
to that precinct of Moscow, nor, if it is a movie set rather than the real
thing, can I point myself in the direction of the locale where the motion
picture was shot. If we are, in a manner of speaking, attached to the arrays
that surround us visually in our lives off screen, then cinematic images are
detached displays — they display persons, places, things, actions, and events
that are phenomenologically detached, in the preceding sense, from the
actual space of our bodies.
Suppose that I am watching Casablanca and what I see onscreen is Rick's
bar. I can, of course, orient myself to the screen; I can point myself in its
direction. The screen is part of my phenomenologically attached array. But
I cannot, on the basis of the spatial information intrinsic to the shot
onscreen, orient myself reliably toward Rick's bar — toward the spatial
coordinates of that structure as it existed some time in the early 1940s in
California (nor could I point my body, by means of the information in the
image, toward, or away from the fictional locale of the film in North
Africa). Simply by looking at the image on the screeni I would not be
able to walk, drive, swim, fly, or otherwise move toward the site of Rick's
bar — toward the remnants, if any, of the set on some sound stage in LA.
The image itself would not tell me how to get to the set, presuming that
part, if any, of it still remains, nor the way in which to get to the place in
the world where, if it no longer exists, it once did. For the space, so to say,
where the set of Rick's bar is located is disconnected phenomenologically
from the space in which I dwell bodily as a physical being.
Some readers might say that when they see a movie image of Big Ben in
London, then they are confident that they will be able to point their body
in right direction. But if this is so, it is because these viewers already know
in which direction London lies. It is not information intrinsic to the image
on the screen that gives them their marching orders. It is the extrinsic
knowledge of geography which they antecedently possess that sets them
straight.
Ordinarily, our sense of where we are depends upon our sense of balance
and our kinesthetic feelings. What we see is integrated with these cues in
58 WHAT IS CINEMA?
such a way as to yield a sense of where we are situated. But if we call what we
see on the silver screen a "view," then it is a disembodied view. When I see a
visual expanse, like Rick's bar, onscreen, I have no sense of where the
portrayed space really is in relation to my body. It is detached. I cannot relate
myself reliably to it spatially; it is not attached spatially to my life-world.
In the past, I think, film theorists have attempted to get at the essence of
cinema by talking obscurely about how film engenders a peculiar sort of
absence, or even a unique play of presence and absence. For the most part,
this way of speaking has been unfortunately vague, even murky. However,
perhaps what these theorists were trying to get at by the notion of absence
is the way in which the cinematic display is discontinuous from the space
we inhabit. What is present to us is a display, but the referent of the display
is discontinuous with, or detached or absent from, the space in which our
eyes can plot the way to our destination. Thus, the play of presence and
absence that intrigued film theorists might be better characterized by
saying — in a more positive and descriptively substantial way — that, in
cinema, the image or image series is a detached display.
This feature of the cinematic image, moreover, appears universal; it
pertains to every moving picture representation. There are no exceptions.
Therefore, we may begin to answer our animating question — "What is
cinema?" — by means of a first approximation: "x is an instance of cinema
only if it, x, is a detached display (or a series of detached displays)." That is,
being a detached display is a necessary condition for being an instance of
cinema.
Moving Images
That the cinema is a detached display draws a distinction between cinematic
arrays and the normal perception of the visible "attached" arrays that give
rise to them. However, it does not draw a distinction between near
neighbors of cinema, like painting and photography, on the one hand, and^
theater, on the other. Quite clearly, these artforms are also detached
displays. For neither from a painting of Elsinore nor from a stage set of
Hamlet can one point ones body toward that castle on the shore of Denmark.
So what distinguishes cinema from still pictures and theater? Let's start with
still pictures — with paintings, photographs, and the like.
Imagine a painting of a cartoon character, say Manga, by some
postmodern artist. Now imagine alongside of it a film loop of the same
cartoon character striking precisely the same pose. Like the painting of the
WHAT IS CINEMA? 59
film is. Even with a static film, like Poetic Justice, it makes sense to wonder
whether there will be movement up until the last inch of film has run its
course.
With a film like Poetic Justice, it is an intelligible question to ask why the
filmmaker, Hollis Frampton, made a static film, since he had movement as
a genuine stylistic option at his disposal. But it makes no sense to ask why
Holbein forswore literal movement in his painting The Ambassadors. Unlike
Frampton, he had no other alternative. Asking why Holbein's ambassadors
don't move is like asking why spiders don't sing Tosca.
Of course, once one has seen a static film from beginning to end, it is no
longer justifiable to anticipate possible movement in repeated viewings,
unless you suspect that the film has been tampered with since the time of
your initial viewing. On first viewing, it is reasonable, or at least not
irrational, to be open to the possibility that movement will appear onscreen
up until the final credits; on second, third, and subsequent viewings, such
anticipation is out of place. However, on first viewings, one can never be
sure that the film is entirely still till it is over. And this is what makes it
plausible to continue watching for movement throughout the first viewing
of static films. But to await movement from what one knows to be a painting
or a slide is conceptually absurd.
Why categorize static films as cinema rather than as slides or as some
other sort of still picture show? Because, as already suggested, stasis is
stylistic choice dn static films. It is an option that contributes to the artistic
effect of a film. It is something whose significance the audience contem-
plates when trying to make sense of a film. Encountering Lajetee, a natural
interpretive question is, "Why did Chris Marker choose to make a movie
out of still photographs?" Perhaps the answer has to do with his attempt to
simulate the fragmentary nature of memory. But, in any event, note that
this approach makes sense with a static film, whereas it would not with a
slide show, every image of which, of necessity, is a still photograph. That is,
one crucial reason to countenance the notion of static films and to modify
our definition of cinema to assimilate them is an aesthetic reason, viz.,
stasis is a cinematic variable of potential significance in our interpretive and
appreciative responses to a motion picture, whereas stasis is an unalterable,
and therefore mute and meaningless, constant in a slide show.
With an individual shot, such as the one that concludes Lo Wei's movie
The Chinese Connection and which shows Bruce Lee, frozen mid-air deliver-
ing a flying kick, the arrest of movement exercises a cinematic option with
expressive potential. In this particular instance, freezing the frame, among
other things, serves to memorialize Lee and his character — to turn him
62 WHAT IS CINEMA?
into the stuff of legend at the height of his prowess and glory. But just as
the choice of stasis can have an expressive effect by eschewing motion at the
level of the individual shot, so too an entire film may accrue meaning by
staying still, whereas a painting or a slide cannot exploit this possibiUty
precisely because its only option is to be motionless.
It is informative to say that a film is static; it alerts a prospective viewer
to a pertinent lever of stylistic articulation in the work. Contrariwise,
there is no point in saying of a painting that it is a literally still painting. It could
not have been otherwise. To call a painting or a slide a still painting or a still
slide is redundant.
One can imagine a slide of a procession and a cinematic freeze frame of
the exact same moment in a parade. The two images may, in effect, be
perceptually indiscernible. And yet they are metaphysically different.
Moreover, this difference translates into a difference in the epistemic states
of the respective viewers of the slide versus the cinematic freeze frame.
With the motion picture, the anticipation that the freeze frame may start
to move is reasonable or, at least, conceptually permissible; but with still
pictures such as slides it is never conceptually permissible. The reason for
this is quite clear. Film belongs to the class of things where movement is a
technical possibiUty while paintings, slides, and the like belong to a class of
things that are, by definition, still.
Ordinary language broadly informs us about one of the necessary condi-
tions of cinema by referring to it collectively as "the motion pictures" But
the wisdom in this common way of speaking needs to be unpacked a bit. It is
not the case that every film or every film image imparts an impression of
movement. As we have seen, there are static films. However, static films
belong to the class of things where the possibility of movement is always
technically available in such a way that stasis is a styUstic variable in films in a
way that it cannot be with respect to still pictures. Perhaps this is one of the
reasons that "moving pictures" or "motion pictures" serve as better labels
for the practice of cinema than does "film," since these phrases advertise
what may be the most pertinent essential feature of the artform, namely, the ?
possibiUty of movement.
Of course, the category of moving pictures is somewhat broader than that
which has traditionally been discussed by film theorists, since it would
include such things as video and computer imaging as well as celluloid-
based cinematography. Indeed, if we could produce moving images sono-
graphically, those too should count as motion pictures. Moreover, this
expansion of the class of objects under consideration to moving pictures
in general is, in my opinion, theoretically advisable, since I predict that one
WHAT IS CINEMA? 63
day the history of what we now call cinema and the history of video, TV,
computer-generated imaging, and whatever comes next will all be thought
of as a piece.
That is, by defining cinema as belonging to the class of the moving
picture, we are characterizing cinematic artifacts in terms of their function —
rather than their physical basis — which function is, in short, to impart the
impression of movement. This function can be implemented in an indefinite
number of media — celluloid-based film, most obviously, but also video,
broadcast TV, handmade cartoon flip books, CGI, and, truth be told, who
knows what successive generations will invent? Furthermore, the capacity
to impart movement to pictures is also connected to an even narrower
function that, for many, is the central cultural rationale for cinema — its
ability to narrate visually by means of pictures that move.
Nevertheless, there is at least one limitation in calling the relevant
artform moving pictures. For the term "picture" implies the sort of inten-
tional visual artifact in which one recognizes the depiction of objects,
persons, and events simply by looking, rather than by reading or decipher-
ing or decoding. That is, we recognize what pictures are pictures of
through the operation of certain subpersonal perceptual routines that are
automatic and bred in the bone. But not all of the images found in cinema
are of this sort. Many films and videos are abstract or nonfigurative or
nonrepresentational. Think of the films of figures like Viking Eggeling,
Marcel Duchamp, and some of the work of Stan Brakhage. These works
may be comprised of non-recognizable shapes and purely visual structures.
Thus, rather than speaking of moving pictures, it may be more advisable
to talk of moving images. For the term image covers both pictures and
abstractions — Hokusai and Kandinsky; Zhang Yimou and Jordan Belson.
That is, the concept of the moving image — like that of the still image — is
more comprehensive than that of the moving or motion picture. For
whether the image is pictorial or abstract is less relevant for the purposes
of classification than that it is moving imagery in the sense of possessing the
technical possibility of movement.
that involve multiple copies of the same artwork. The novel, for example,
is a multiple-instance artform. There are probably millions of copies of the
novel Ivanhoe.
Multiple-instance artforms, in turn, can be analyzed in terms of the
type—token relationship. Just as the dime in my pocket is a token of the type
designed by the US Treasury, so my copy of Ivanhoe is a token of the
type authored by Sir Walter Scott in the nineteenth century. My token of
Ivanhoe grants me access to the type — the artwork— that Sir Walter Scott
created. Ivanhoe, moreover, is not an ordinary material object. It is not
Scott's original manuscript, which itself is a token of the novel. For the
original manuscript could be lost or destroyed and we would still say
that Ivanhoe exists. In fact, every copy of Ivanhoe could be destroyed and it
could continue to exist, perhaps as human memory traces — a possibility
illustrated by Ray Bradbury's novel Fahrenheit 451 (which was adapted for
the screen by Francois Truffaut).
Along with novels, plays and films also fall into the category of multiple-
instance or type-artforms. Tonights performance at 8 p.m. of the play
Romance is a token of the comedy created by David Mamet, just as tonight's
performance (showing, screening) at 8 p.m. of Raging Bull is a token of
the movie-type directed by Martin Scorsese. Thus theater and cinema are
brethren ontologically as well as historically.
On the basis of the type/token distinction theatrical performances
and movie performances do not look very different. In both cases, the
performance in question is a token of a type. Does this imply that there
really is no deep difference between theatrical performances and motion
picture performances? Does it suggest that there is no significant ontological
divide between theater and cinema?
No. For, though the simple type /token distinction is useful as far as it
goes, it does not go far enough. Theatrical performances and motion
picture performances may, indeed, both justifiably be called tokens; how-
ever, the ways in which these tokens are generated from their respective types
diverge profoundly. And therein lies a clue to the ontological distinction
between theater and cinema. Specifically: live theatrical, token performances
are generated by interpretations, whereas token performances of motion
pictures are generated by templates.
Moreover, this yields a perhaps unexpected artistic distinction between
the two kinds of performance. Theatrical performances are artworks in
their own right and, as such, are subject to artistic evaluation, but the
performance of a motion picture (a motion picture showing) is neither an
artwork nor a reasonable candidate for artistic evaluation.
66 WHAT IS CINEMA?
of the play type. The connection between the play type and its token
performance is negotiated by a conception of the play, itself a type, thereby
indicating that an interpretation is a type within a type. What gets us from
the play to a token performance is not a template, which is a token, but an
interpretation that is a type.
Furthermore, and of the utmost importance: an interpretation is an affair
of intentional or mental causation. The token performance of The Bacchae, in
other words, is mind-generated. The token performance of the movie, on
the other hand, is mechanically (and/or electronically) generated; it is the
product primarily of physical causation. Perhaps this distinction is already
built into the phrase "live theater." But it pays to be pedantic here. Live
theater is to be understood in contrast to mechanical movies (cinema) where
what makes the former living is that it is the product of mental or intentional
mediation via an interpretation or series of interpretations.
So one difference between the performance of a play and the performance
of a motion picture is that the former is generated by an interpretation and
the latter is generated by a template. Moreover, this difference is connected
to another very interesting distinction* namely, that performances of plays
are artworks in their own right and can be aesthetically evaluated as such,
whereas performances of films and videos are not artworks. Nor does it
make sense to evaluate them as such. A film may be projected out of focus or
the video tracking may be badly adjusted, but these are not artistic failures.
They are mechanical or electrical glitches. That is, a film projectionist may
be mechanically challenged but he is not artistically incompetent. Artistic
competence does not even enter the picture.
In the theater, the play, the interpretation, and the performance are each
discrete arenas of artistic achievement. It is to be hoped, of course, that
they will be integrated. And in the best of all cases they are. Nevertheless,
we recognize that these are separable strata of artistry. We realize that
they can come apart. We often speak of a good play interpreted blandly, of
a mediocre play interpreted ingeniously and performed brilliantly, and
every other combination thereof. But this manner of speaking, of course,
presupposes that we regard the play, the interpretation, and the perform-
ance as separate levels of artistic achievement — even where the play is
written by someone who directs it and acts in it as well. The play by the
playwright is one artwork which is then interpreted like a recipe or set of
instructions by a director and others in the process of producing another
artwork — the performance of the play.
In this regard, theater, like music and dance, can be called a two-tiered
artform. In music, at least since the advent of notation, there is the score — the
68 WHAT IS CINEMA?
artwork created by the composer; and then there is also the performance —
the score as played by a group of musicians. Similarly, there is the choreo-
graphy of the dance which is one artwork; and then there is choreography
as performed by the troupe which constitutes a discrete artwork. And
in theater, there is the play — if not of the well-made sort then, at least,
some kind of performance plan — and subsequently its execution (or
executions).
But cinema is not a two-tiered artform. There is one, and only one,
artwork in cinema — the finished film or video. In this regard, though a
multiple-instance artwork, a finished film or video is like a painting and
unlike a theatrical performance, which, in a manner of speaking, finishes
the play-text, or an interpretation thereof, by enacting it. It is that
enactment that deserves to be treated as an artwork in its own right.
But the performance of a motion picture — a film showing — is not an
artwork in its own right. With two-tiered artforms it makes sense to say
that last night's performance was better than tonight's. For example, we
might say of a ballet that the corps danced more crisply in yesterday's
rendition but is a bit sloppy today. But we cannot talk that way about films.
What would we make of someone who said Gregory Peck's portrayal of
Atticus Finch in To Kill a Mockingbird was riveting last week but a bit shabby
last night? The suggestion strains intelligibility.
Our practices with respect to theater and motion pictures are very
different. If* in theater, the play-text type is a recipe or sketch that the
director and/or the actors interpret, and, furthermore, if the recipe and
the interpretation can be regarded as different though related artworks, in
motion pictures the recipe and the interpretations are constituents of the
self-same integral artwork. When the playwright creates a play, we appre-
ciate it independently of what its theatrical interpreters make of it. We can
and should read a play-text as we read a novel.
But in the world of motion pictures, as we know it, scenarios are not
read like plays and novels. For example, the voters at the Academy Awards
do not read the scripts of nominees when they vote for the best screenplay;
they watch the movie in which it is a contributing creative ingredient. The
only people who read screenplays, apart from actors and directors, are people
who are trying to learn how to write them or the people who teach people to
write them or film scholars engaged in historical and/or critical research.
In contrast to the theater, where the recipe and the interpretation are two
different artworks, in cinema the recipe and its interpretation are presented
together in one indissoluble package. The scenarios of most motion
pictures, like Duel, are not literature, whereas the typical play-text, save
WHAT IS CINEMA? 69
perhaps for comedy skits, lays claim to literary status — that is, the status of
being an artwork in its own right.
Movie scripts are nothing like the play-text of Hedda Gabler. Often, as in
the case of Sunset Boulevard, shooting begins without a completed script;
pages arrive on the set day by day, just in time to start the next scene.
Moreover, the script is usually reworked and reworked, often as the movie
is being shot, and even after. The director changes it, the actors change it
(often simply by paraphrasing the screenwriter's lines their own way), then
the writers have second thoughts, and the producer intervenes — sooner or
later everyone puts in their two bits, and so on. These are not the products
of the uncompromising modernist genius a la Becket. The movie scripts
that come to us in published form are not the scripts used during the
production process — which were quite frequently being constantly altered
as the movie was being made — but are m o r e of the nature of transcriptions
or records of the words that finally wound up being said in the finished
product. They are not the recipes that were used to launch an interpret-
ation. They are documents of what got made — less recipes, and m o r e parts
of the dish that was served. That is, once again, they are ontologically
ingredients in the motion pictures with which they are associated rather
than being independent artworks.
Let us now also consider another difference between theater and
cinema, namely, the putative contrast between how we regard the relation
of movie a c t o p to their characters and how we understand the relation of
stage actors to theirs. Frequently, people appear to hold the conviction that
many different actors can play Khlestakov and the performance will still
be a token of the play-type The Inspector General, but that it would not be
the film-type Shadow of a Doubt if someone other than Joseph Gotten played
Uncle Charlie. The reason for this is that Joseph Gotten's performance
of Uncle Charlie — his interpretation of the role — in concert with
the direction of Alfred Hitchcock is ostensibly a non-detachable constituent
of the movie. It would not be a screening (a token performance) of Shadow
of a Doubt if this particular ingredient were missing. Cotten's interpretation
of Uncle Charlie has been etched onto celluloid indelibly. That is, speaking
less metaphorically, the interpretation by the thespians in the case of
film is not separable from the film-type in the way that such interpretations
are separable from the play-type. W h e n new actors are cast in what are
called movie "remakes," we count the results as a new film-type; b u t for
all the cast changes that Hamlet has undergone in the course of history,
there is still the one and only play-type, the one created by William
Shakespeare.
70 WHAT IS CINEMA?
Moreover, the first of these contrasts helps us explain the second. For it
is insofar as the performance of the moving image is generated merely by
engaging the template mechanically and/or electrically that it is not to be
counted as an artistic performance, properly so called, whereas a perform-
ance generated by an interpretation or a set of interpretations is. These two
features of motion pictures are enough to differentiate performances of
moving images from performances of plays, and, furthermore, the two
differentiae under consideration apply to all films, videos, and the like,
whether the types themselves are artworks or not.
Thus far, we have identified four necessary conditions for the moving
image. Something x is a moving image only if (1) x is a detached display;
(2) x belongs to the class of things from which the promotion of the impression
of movement is possible; (3) performance tokens of x are generated by
templates that are tokens; and (4) performance tokens of x are not artworks
in their own right. Moreover, these criteria supply us with the conceptual
wherewithal to discriminate instances of the moving image from its neighbors
in the worlds of painting and theater.
Two-Dimensionality
Nevertheless, our formula so far is not completely adequate. For example.,
it is vulnerable to at least one sort of counterexample. Consider what
might be called moving sculptures of the sort that are exemplified by
the moving figurines on various antique clocks; as the clock chimes noon, a
door swings open and a toy grenadier figure marches across the top of the
time piece. Similarly, there are the moving sculptures that one meets at the
various Disneylands; such as the mechanical effigies of Abraham Lincoln
intoning the Gettysburg Address like, well, clockwork.
Inasmuch as these sorts of figures are multiples, they meet the condi-
tions stated above for membership in the category of the moving image, as
do the statuettes of ballerinas that once cavorted on the tops of music
boxes. All these examples are detached displays in the same sense that the
locale of Burnham Wood on a theater stage is literally discontinuous with
the space we inhabit. These ballerinas are not dancing in our space, but
some ideal, ethereal space.
Moreover, the aforesaid sculptures, we are assuming, are manufactured
from a template and come in multiples. And the mechanical movement
in the semblance of a pirouette of the ballerina — her performance, if
you will — is not an artwork in its own right. Yet, although she satisfies the
WHAT IS CINEMA? 73
criteria, clearly, our ballerina does not seem to be the sort of thing that we
have in mind when we speak of motion pictures or the moving image.
In order to exclude cases like this, let us propose a fifth condition for
membership in the regime of the moving image. Let us require additionally
that, in order to be a moving image, x must also be a two-dimensional
array. So x is a moving image only if (5) x is two-dimensional. Perhaps, it
might seem unnecessary to supplement the formula above with this
emendation, since it might be argued that two-dimensionality is already
entailed by the fact that we are talking about motion pictures and moving
images which are by definition two-dimensional. However, even if this is
true when it comes to pictures, it helps to make it explicit that the
pertinent images, when speaking of moving images, are two-dimensional.
Here, it may be fair to ask why two-dimensionality wasn't introduced earlier,
since it might appear that that would have given us a neat way in which to
cleave motion pictures from theater. But appearances can be deceptive, since
there is, in fact, theater that is two-dimensional, for example the shadow-
puppet shows of Bah, Java, and China. In order to count them as theater
rather than moving pictures, we require recourse to the notion that token
performances of motion pictures, in particular, and moving images, more
generally, are generated by means of templates that are themselves tokens.
So, x is a moving image if and only if (1) x is a detached display or a series
thereof; (2) x belongs to the class of things from which the promotion of the
impression of movement is technically possible; (3) performance tokens of x
are generated by templates that are themselves tokens; (4) performance
tokens of x are not artworks in their own right; and (5) x is two-dimensional.
Notice that each of these five conditions is alleged to be necessary and to be
conjointly sufficient.
However, as soon as the claim of sufficiency is issued, the worry may arise
that the preceding formula is too exclusive. Suppose that it became possible to
remake motion pictures, like the HBO television series Rome, in the round by
means of holography. Imagine that we could project a scene of mortal combat
in the Coliseum three-dimensionally with the audience seated around the
virtual arena like ancient Romans. Would not such a spectacle be rightfully
categorized as a moving image? And yet it will not pass muster according
to our definition, since a holographic remake of Rome is not two-dimensional:
for we can measure our legionnaire-gladiators up, down, and around.
There are at least two strategies for dealing with this case. On the one hand,
we may argue that it is an illusion that our holograph is three-dimensional.
It is produced by an ensemble of two-dimensional projections, and if you try
to strike our legionnaire-gladiators, your hand will pass right through them.
74 WHAT IS CINEMA?
and the like, they may propose that membership in the category requires
that the candidate be projected onto a screen. One philosopher, Alan
Goldman, for example, defines something as a moving image if and only
if it is (1) an image capable of movement (2) that is mechanically projected
on a screen. Since this conception of the moving image is far simpler than
the one we have been evolving throughout this chapter, we can call it "the
simplified definition." Moreover, the second condition of the simplified
definition — that a moving image be projected onto a screen — ejects flip
books and zoetropes from the realm of the moving image. Shouldn't that
count in favor of the simplified view? However, on the down side, it also
excludes too many other items that surely belong to the category.
The earliest films produced by the Edison Corporation were not
projected onto screens but were viewed as kinetoscopes — that is, not
screened but viewed in boxes into which customers peered one at a time
and which are sometimes referred to as "peep shows." Often these film
shorts were recordings of vaudeville turns, like Annie Oakley's sharp-
shooting. It was not until the Lumiere Brothers popularized film projection
that the screening of films became the order of the day. But these early
Edison films were surely moving images, even though they were never
screened. A definition that does not classify them as moving images is
clearly inadequate. Moreover, these viewing devices remained popular in
amusement parks and in adult pornography emporiums until the advent of
the videocassette. Like the Edison shorts, these films too were undeniably
moving images. Indeed, until quite recently, films were usually cut on
machines like movieolas and Steembeck editing tables. That is, editors viewed
the raw footage in the same way in which the original audiences viewed the
products of the Edison company. But who would deny that these editors
were watching moving images? Isn't that what they bequeathed to (movie)
theater viewers?
In response to these objections, the proponent of the simplified definition
might counter that his definition of the moving image is meant to capture
current usage and, therefore, is not threatened by counterexamples from the
past. I am not sure that this is a compelling response, since current users will
still have to classify things like the Edison productions, and I suspect they
will categorize them as moving images, or, at least, as motion pictures. But,
in any event, even if it were permissible somehow to bracket all these
historical counterexamples, there is a remaining conundrum for the simpli-
fied definition, since there are quite a large number of ostensibly legitimate
candidates of contemporary vintage for the category of the moving image
which the simplified definition simply can't accommodate.
WHAT IS CINEMA? 77
Suggested Reading
The quest to define cinema has been a perennial one. All of the film theorists cited at
the end of the last chapter have their own version of an answer to the question "What
is cinema?" See those references as a guide to reading your way through the maze.
An approximation of the theory offered in this chapter is also available in
Noel Carroll, "Defining the Moving Image," in his Theorizing the Moving Image
WHAT IS CINEMA? 79
Imagine that the image on screen is Big Jake. According to the cognitive
or epistemic version of the illusion thesis, as Big Jake saunters toward the
camera, I believe that Big Jake is actually sauntering toward me. If Big Jake
reaches for his Winchester and points it in my direction, then I fear for my
life. For, putatively, I believe that Big Jake is in the same space that I am in
and that his bullets can cut me to the quick.
The perceptual version of the illusion thesis can be illustrated by that
perennial philosophical example — the straight stick that appears bent in
water. As you know, if you take a straight stick and dip it into a running
stream, it will appear bent to you. That is, the stick will look bent to you,
even though you realize that it is straight. This is what we call an optical
illusion. Of course, since you know that the stick is straight, you believe
it is straight, despite its bent appearance. You are not deceived by the look
of the stick. Unlike a case of cognitive or epistemic illusion, you do not
form a false belief about the stick. Nevertheless, it does look perceptually
as though it were bent.
Another famous example of a perceptual illusion is the Miller-Lyre
Illusion. This involves two lines of equal length. But on the tips of the
two ends of the bottom line there are what look like arrowheads pointing
away from the line, while on the top line the arrowheads point into the
line. The effect of this arrangement is that the top line appears longer than
the lower line, though they are both precisely the same length. To prove
this you may take a ruler to the two lines. This will establish that they
are equal, but still one cannot shake the impression that they look to be of
different lengths.
Even though you come to believe that the two lines are equal, that belief
will not change the way in which the lines appear to you. The perception of the
inequality of the lines is what philosophers call cognitively impenetrable — i.e.,
knowing (and believing) that the lines are equal will not change the fact that
they look unequal to you. The perceptual illusion here is impervious to our
beliefs. We know cognitively that the lines are the same, but we cannot but see
the top line as longer than the bottom line.
Cognitive illusions involve beliefs, indeed false beliefs. We are deceived
by cognitive or epistemic illusions. Perceptual illusions need not involve
being deceived at all. We may know (and, therefore, believe) that a stick
in water is straight and yet it still seems stubbornly bent to us. What we
know and believe does not change the perceptual impression the stimulus
provokes in us. Believing otherwise — for example, that the two lines in the
Miller—Lyre example are equal — has no impact on the fact that to our eyes
they remain obdurately unequal.
THE MOVING PICTURE 83
pictured in movie shots. Our behavior in the movie theater or, for that
matter, in our living rooms, is not the sort we would expect from
people who believe that King Kong is in the neighborhood, or that they
are pinned down by gunfire, or that they have just blundered into a love
nest. Given the connection between beliefs and behavior, our behaviors at
the movies indicate that we are not in the thrall of any cognitive or
epistemic illusion.
Apart from the aforesaid kinds of behavioral anomalies, there are
further aspects of the movie-viewing experience that make it positively
unlikely that we are deluded into believing that what is pictured on screen
is "in our face." Often we have to see through various surface interfer-
ences in order to attend to a movie — we must look past the scratches, the
dirt on the filmstrip, and the hair in the projector gate, or we must see past
the overexposure of the footage in order to secure visual access to the
story. But if we are knowingly "seeing through" the image, we cannot be
under the misapprehension that what is pictured is somehow really a living
presence that is close up and personal, so to speak. For such a mental state
would be self-contradictory.
Likewise, sometimes the screen is soiled. Perhaps an unhappy patron
threw a glass of Coke at it eons ago and the negligent theater owner never got
around to cleaning it off. That splotch is also something that we need to see
through. But how can we see through this surface interference and believe in
the reality of what is pictured at the same time? That is, movie viewing
appears to involve an awareness of the screen, if we know to "see through"
these various surface incongruities. But, at the same time, the cognitive
illusion thesis has us disbelieving in the screen and believing in the real
presence of what is shown. However, this supposes us to be in a contradict-
ory mental state — simultaneously believing and not believing in the presence
of the screen — a mental state that borders dubiously upon psychosis.
Moreover, often when appreciating a motion picture we say "How
very lifelike." But we would hardly call a movie lifeMe, if we thought it
was, as the cognitive illusion thesis requires, real life. Sitting in our office,
suffering through our daily grind, we never say "How lifelike." We're
more apt to say "That's life."
Similarly, we wouldn't call a movie realistic if we thought it was real.
When caught in a traffic jam, we don't say "How realistic." If anything we
say "I can't believe this is real (or really happening)." Thus, it seems that
certain of the ways in which we articulate our appreciation of cinema entail
that we cannot hold the beliefs that the epistemic version of the illusion
thesis purports we do.
THE MOVING PICTURE 85
as though the bruiser is in front of us, we have not met those shots so far.
Consequently, what perceptual illusionism offers by way of understanding
the operation of moving picture shots fails to characterize shots as we now
know them.
Nevertheless, the defender of perceptual illusionism may argue that
these objections do not show that there is absolutely no place for the
notion of illusion in our account of the moving picture shot. Even if Big
Jake does not strike us perceptually as being in front of us in the flesh,
there still is an element of the image that is implacably illusory, namely:
that something is moving on screen. For, it may be argued, nothing is really
moving on screen in the movie theater. That is, the appearance of
movement is an illusion — specifically a perceptual illusion.
The impression of movement in film is standardly generated by a
succession of still pictures projected, nowadays, typically at the rate of
twenty-four per second. These still pictures are frames, and they are said
not to move. This is not exactly right, since they do move through the gate
of the projector. Of course, we do not perceive these frames or their
movement. The projector puts projected images of these frames on the
screen for us to look at. These images move too — they move on and off
the screen — but that is not something our perceptual apparatus registers.
Instead, we perceive shots, not frames, or rather projected shots.
Moreover, these projected shots don't move, in the sense that they don't
jump off the screen and fly around the movie theater. Rather, parts of the
projected shots — projected people, vehicles, animals, etc. — give the
impression of moving. Furthermore, the friend of perceptual illusionism
maintains> those impressions are illusions, since what is actually on screen
are still images.
That is, what is really on screen is a succession of still pictures; but we
cannot help but see movement up there. Movement in film is a perceptual
illusion. Therefore, one cannot discount the illusion thesis entirely when it
comes to understanding how the moving picture shot operates.
Parts of the shot — a car, for example — appear to move. Comparable
parts of the frame don't move, or, if they do, because they wobble a bit,
this is not usually detectable by the human eye. So, the parts of the frame
are still, whereas the corresponding parts of projected shots give the
impression of movement, that is, in shots where there is movement (as
opposed to freeze frames). Perceptual illusionism says that this impression
of movement or apparent motion is an illusion.
I think that, at first blush, perceptual illusionism with respect to motion
picture movement appeals to common sense. But might not there be some
88 THE MOVING PICTURE
way in which the movement is not illusory? Or, in other words, might
there be a way in which we might be prepared to say that the movement
within the shot is real, or, at least, objective?
The argument that so readily convinces common sense that motion picture
movement is illusory rests upon setting up a forced choice: either the
movement in the motion picture shot is metaphysically real or it is illusory.
Here, for something to be metaphysically real means: the way in which things
stand from the view from nowhere or, if that notion is oxymoronic, then how
ultimate reality appears to an omniscient being, like God, who is not limited
to what can be detected by human sensory apparatus. This being sees tables
and chairs in their ultimate physical reality as swarms of sub-atomic particles;
this being sees film frames click by one at a time. Moreover, if something
is not metaphysically real in this sense, then it is illusory.
But are these the only alternatives that we should consider? Insofar as
common sense starts with this disjunction, common sense sees no other
option but to consign movement within the shot to the rank of an illusion.
Yet might we not think differently if there were more options at our
disposal? Needless to say, that will depend upon what those alternatives are
and how compelling they appear.
One alternative, not canvassed so far, is that the motion is real in the
sense that it is real, response-dependent motion. That is, the movement
within the shot is an objective appearance. A standard motion picture shot
will yield the impression of movement to creatures constituted with
perceptual systems like ours. Creatures with our perceptual capabilities,
including not only other humans, but the members of other species as well,
will unfailingly perceive motion on screen when the pertinent frames are
projected at certain speeds. This will not be a subjective matter in the
sense that some people will see the motion and others won't, depending
upon their taste. The design of the motion picture apparatus engages the
"design" of our perceptual apparatus in a way that the detection of
movement on screen obtains consistently and regularly for normally
sighted, human viewers. That is why we say that the appearance of motion
is objective in the sense of being inter-subjective; it is uniform across sighted,
human percipients. Therefore, it seems very misleading to call it an
illusion, since everyone will see it that way. Indeed, if a sighted human
being reported sincerely that he did not see movement when exposed to
standard motion picture projection, we might suspect him of being the
victim of some sort of perceptual malfunction.
Nor is this convergence only observable among humans. There is a 1994
videotape entitled Kitty Safari which was produced in order to make
THE MOVING PICTURE 89
household cats purr with delight as they watch assorted birds, squirrels,
rats, mice, and guppies cavort before the camera. Humans are not the only
animals that see movement in motion pictures; felines do as well. In fact,
in one installment of Americas Funniest Videos, a cat perched on top of a
television attempted to snatch the racing automobiles zooming toward the
camera as they seemed to converge on lower left-hand corner of the
screen. Cats, like humans, perceive movement in motion picture arrays.
Furthermore, the motion effect imparted from movies is so uniform that
were someone to deny that they saw movement on screen as the guns of
Navarone blow skyward, we would suspect that that person were suffering
some sort of delusion — an illusion or hallucination of stillness perhaps.
If it does not make sense to say that what everyone sees is illusory then,
equally, it admittedly does not seem right to say that the parts of the shot
are literally moving from the perspective of ultimate reality. The move-
ment is not metaphysically (or even physically) real. But it may be real —
that is to say objective — nevertheless; the movement may be a real,
response-dependent property of the shot. But what does that mean?
Color is a real, response-dependent property. A property is a real,
response-dependent one if it can be detected by normal viewers in
appropriately conditioned circumstances. Color is like this. We say that
the American post box really is blue, in the response-dependent sense, if it
looks blue to normal viewers in standard lighting; it is not green in
standard lighting, nor would we say it was green if we suffused it in a
yellow light or if the viewers were jaundiced.
Arguably, cinematic motion is real in a comparable, response-dependent
way. That the post box is blue is not an illusion. Blueness is a real,
response-dependent property of the mailbox. Analogously, cinematic
movement is real — real, response-dependent movement — and not illusory
movement. Just as we detect the real, response-dependent property of
blueness in the post box, so the movement we detect on screen is real,
albeit in a response-dependent way.
Perhaps this position may gain support from considerations like this: if,
while watching To Kill a Mockingbird, one spectator asks another spectator
"Did Atticus Finch just cross the courtroom?" the pertinent answer will be
"Yes" rather than "There was no movement, just a succession of projected,
still frames"; just as when we are asked "Is the fire engine red?", the
answer is "Yes" rather than "No, there are just colorless photons over
there." Color and cinematic movement are both objective appearances, i.e.,
real, response-dependent properties that are inter-subjectively verifiable,
though only detectable via certain perceptual systems.
90 THE MOVING PICTURE
It is not an illusion that the desk upon which I now write is solid. It is
true that at the subatomic level there are gaps between the particles that
comprise the desk. That may dispose us to say that the desk is not solid —
gapless — in the sense of ultimate metaphysical reality. But the solidity of
the desk is not illusory. Anyone who thought they could pass their hand
through it would be counted as a madman. Rather, the desk appears solid,
objectively, for those of us possessed of certain perceptual apparatus.
Similarly, we say that the epidermis of an ant is solid, though under a
powerful microscope we would see that it is perforated with numerous
spiracles through which it takes in air. It is not illusion to say that the ant's
back is solid; it is an objective property of the ant's epidermis detectable by
creatures with perceptual apparatuses like ours. So, by analogous argu-
mentation, cinematic movement is not an illusion. It is an objective
appearance, inter-subjectively available to anyone constituted perceptually
in the way we are. Cinematic movement is a real, response-dependent
property of the shot.
That is, our alternatives in this discussion are not limited conceptually to
a choice between cinematic movement being metaphysically real and its
being illusory. There is also the option that is an objective appearance —
real, that is, in a response-dependent way. And if cinematic movement
is real in this way, then it is not an illusion.
Nevertheless, this argument against relegating cinematic movement to
the status of an illusion may strike some readers as proving far too much.
They may fear that this notion of response-dependent reality is far too
liberal. It seems to threaten to banish entirely the very category of
perceptual illusion. Will we say of the Miller-Lyre Illusion, for example,
that it is not an illusion, because the apparently greater length of the top
line is objective for creatures with our perceptual capacities — that its
apparently greater length is a real, response-dependent property of the
line? Gr that the bentness of the stick in the stream is a real, response-
dependent property of the stick? Or, for a fresh example, that waves have
the real, response-dependent property of coming toward us, though
speaking in terms of what is happening physically, water molecules are
merely being displaced sequentially?
The notion of real, response-dependent properties, it may be argued,
will make all these illusions disappear. But we cannot dispense with the
category of perceptual illusions, since there are such things under the sun.
The invocation of real, response-dependent properties, however, does
not evaporate the category of perceptual illusions. An important distinc-
tion between the solidity of the epidermis of the ant and the bentness of the
THE MOVING PICTURE 91
stick in water is that we can discover the illusory nature of the latter by using
nothing more than our normal perceptual capacities and ordinary or every-
day or conventional procedures, ones readily within our reach without
resort to special equipment or tests. That is, we can lift the stick out of
the water and, using our ordinary powers of sight, confirm that it is straight;
or we can bend down and feel that it is not bent while it is still below the
waterline. In other words, we can locate the illusion within the realm of our
own senses. On the other hand, in order to see the air holes on the back of an
ant, we need special equipment — a high-powered microscope, for example.
So if we can detect the pertinent, deviant phenomena by employing
our ordinary perceptual capabilities and conventional means, then it is a
perceptual illusion. To determine that the lines are equal in the Miller-Lyre
configuration, we need only cover the arrowheads with our hands, or apply
some ready-to-hand measuring device, like a piece of string, to the lines.
We can establish that the wave is not a single block of water rushing at us
by floating something in the water and then noting that it stays bobbing
in place when the wave moves past it. Thus, these two phenomena are
perceptual illusions, as is the bent stick in water. But establishing that the
desk is composed of atoms and the void, or that the redness of the fire engine
is an affair of colorless photons requires far more extraordinary means.
Given this way of marking off perceptual illusions from realj response-
dependent properties, in which category does cinematic motion belong? If
it is a perceptual illusion, we should be able to discover this using our normal
sensory capabilities and ordinary, household paraphernalia. Can we?
In order to assert that the cinematic movement is an illusion, it will not
suffice to take the celluloid filmstrip in your hand and to notice that it is
composed 6f static frames. For it is not the film unengaged by the
projector that imparts the impression of movement; you have to be able
to detect the static frames on the screen while the filmstrip is moving. How
would you do that, and would it involve extraordinary means or not?
It may be suggested that the way to establish that there is no movement
on the screen is to slow the projector down to a speed where the spectator
sees the projected frames one at a time in all their stillness. But this is not a
conventional way of viewing films. Moreover, it turns out that it is not, as
a matter of fact, a readily available way. Most projectors do not have the
capacity to slow down the projection rate to the point where the spectator
can see one frame at a time. In all probability, almost all, if not all, of the
extant movie projectors in theaters today lack this capacity. Moreover,
the projectors that have the capability to run alternately at silent speed and
sound speed do not run slowly enough to extinguish the impression of
92 THE MOVING PICTURE
movement, but only to change the apparent velocity of the moving objects
on screen.
Of course, certain projectors have been designed that can exhibit the
filmstrip frame by frame — for example, analytic projectors like the Athena
of yesteryear. But is resorting to such devices a conventional way of
checking the projected film for actual movement? Rather, such projectors
seem to be like microscopes — they are ways of going beyond what can
be discovered by the naked eye. They are expressly produced to pierce
through response-dependent appearances. We would not say that the
epidermis of the ant is not solid just because if we put it under a suitably
adjusted microscope, we would see air holes. There is a perfectly respect-
able way in which it is appropriate to say that the ant's body is solid.
Shouldn't we adopt the same stance with respect to cinematic movement?
Moreover, the same kind of argument might be made if it was suggested
that we examine the film on a movieola or and editing table, like a
Steembeck; these are specialized instruments, like microscopes, and not
the sorts of things to which most viewers have access.
So one reason to deny that the cinematic movement in the film shot is
illusory is that it is an objective appearance; the motion, that is, is a real,
response-dependent property of the shot. But another reason to deny the
illusion thesis is that calling filmic movement illusory invites paradox.
Why? Well suppose, pace the preceding discussion, that we could slow
ordinary film projectors down to the point where one could see that the
cinematic movement was caused by the passage of still frames through the
gate. Imagine we slowed down the projection of Nashville in just this way.
We could then say that the movement in the film Nashville is illusory. But
now suppose we transfer Nashville to a videocassette or a DVD. These
systems do not engender the impression of movement frame by frame, nor
can the manner in which they impart motion be decomposed in a way that
we can grasp using the naked eye. Consequently, we will be forced to the
patently contradictory conclusion that the impression of motion in the film
Nashville is illusory, but the perceived movement in the videocassette
version and the DVD is not.
Also, there is another impression caused by film projection that may be
pertinent here. Call it the impression of the continuous image. As each
frame is pulled away from the projector lamp and replaced by another,
there is an interval of darkness. But on screen we see the shot as a
continuous picture, though for every second of screening time there are
so many blank screens. Moreover, even if there is some flickering, this
impression will not be extinguished by slowing the projector or even
THE MOVING PICTURE 93
perceptions such that if the starting point in that network were otherwise,
then our perceptions would vary in concert. For instance, I see the redness
of the tomato because the tomato is red, but had the tomato been a green
one, what I would see would be green. And had the object been a tuba,
rather than a tomato, then, all things remaining constant, what I would have
seen would have been a tuba.
Likewise, when I look through a periscope, what I see is counter-
factually dependent upon the objects that give rise to my perception.
I see an ocean liner, because that is what occupies the pertinent visual
arc; had it been a battle cruiser, a battle cruiser is what the periscope
would deliver up to me. It is because devices like periscopes and binoculars
preserve this sort of counterfactual dependency that we are prepared to
say that we see through them to the very objects to which they grant us
visual access.
These instruments boost our visual powers. They are on a continuum
with unaided sight, in part because they sustain the same land of relations
of counterfactual dependence with the objects of sight that natural per-
ception does. That is, what we see through them would have been different
had the visible properties they were aimed at been different. The causal
chain of physical events involved in looking through a pair of binoculars
may add a step when contrasted to unaided vision. But the step is not one
that is different in kind from what one finds in unaugmented perception.
It remains a causal process that preserves the relevant visual relations of
counterfactual dependency. The prostheses and the perception they abet
blend together seamlessly.
But is the situation so different when it comes to cinematography?
Cinematic "vision" and unaided vision are as alike as the "vision" available
through a pair of binoculars is analogous to unaided perception. Counter-
factual dependency obtains equally. We expect a cinematic image of x to
present the visible properties of x in such a way that had the visible
properties of .x been different, the image of x would differ correspondingly.
For instance, we expect, all things being equal, the cinematic image of
a white church to be white, though if, counterfactually, the church had
been black, then we would have expected the cinematic depiction of it
to be black.
This, of course, correlates both with prosthetically unassisted vision
and with the enhanced vision available through the optical instruments
discussed thus far. So if we are comfortable with saying we see through
binoculars because of the way in which they preserve the counterfactual
dependency of the visual output on the visual input, then why should we
96 THE MOVING PICTURE
balk at saying precisely the same thing about cinematic images which possess
comparable powers? Since the same kind of physico-causal processes are
involved in seeing through a telescope as are engaged in the delivery of a
cinematic image to an auditorium, we have no reason, in principle, to treat
the one as different from the other. We see the extinct star through the
telescope; we see the assassination of JFK through the Zapruder footage.
In order to "see through" a cinematic shot, it is a necessary condition
that the photographic process put us in contact with the object by purely
mechanical means of the sort that guarantees the preservation of the
pertinent relations of counterfactual dependency. However, the proponent
of the transparency thesis does not think that this is enough to establish that
the shot is transparent. Why not? Well, imagine a computer that is capable
of scanning a visual array of simple geometrical shapes and of then printing
out a verbal description of it. When a square appears in the array, the
computer prints out "square," and so forth. However, no one supposes
that in looking at the word "square" on the printout we are seeing through
the paper and ink to the very square that the computer detected.
A description is not a transparent picture for the simple reason that it is
not a picture at all. So what must be added to the concept of transparency
in order to forestall the inclusion of computer-generated descriptions of
the previous sort from the category?
One way to begin to do this is to think about the ways in which we
might be confused by pictures versus the way in which we can be confused
by verbal descriptions. When reading, for example, we might confuse the
word sun for son, since the lettering is so very similar. This kind of error is
even more likely if we are reading very quickly. However, when we are out
in the world viewing objects in nature it would seem virtually impossible
(discounting Apollo) to mistake a male offspring for the celestial body.
On the other hand, when it comes to seeing objects out in the world,
it is quite possible to mistake the back of a garage for the back of a house,
though even when we are tired or reading quickly, it seems highly
improbable that one could mistake the word garage for the word house.
What accounts for these differences?
One very plausible hypothesis is that confusions between objects in the
case of seeing in nature are rooted in genuine or real similarities between
the objects in question, whereas confusions involving words are caused
by similarities in the lettering which, in one sense, are perfectly arbitrary.
Consequently, we may hypothesize that seeing through a photographic
process obtains only where confusion over the object in the photographic or
cinematic image is a function of genuine similarity relations between the
THE MOVING PICTURE 97
there seems no reason not to speak in the same way about photographic
and cinematic images which, in effect, function rather like celluloid mirrors.
Putatively, seeing through cinematic images is merely a straightforward
expansion of the notion of seeing through binoculars.
That is, starting with ordinary seeing, we seem to encounter no
principled difference in kind as we make our way through an inventory
of cases all the way to the cinematic image. We find ourselves sliding down
the transparency theorist's slippery slope. Is there any way to break our
fall? In other words, less metaphorically, can we adduce any principled
differences between the items on this apparent continuum such that we
can distinguish between ordinary seeing and seeing with certain prostheses,
on the one hand, from our perceptual engagement with the contents of
cinematic shots on the other? That is the challenge with which the
transparency theorist confronts us.
Yet, despite the transparency theorist's suggestion, there is at least one
difference between ordinary seeing and certain forms of seeing through
prostheses, on the one hand, and the alleged seeing through photographs
and cinematic images on the other. We encountered it in the preceding
chapter where we noted that something counted as a moving image only if
it was a detached display. Moreover, there is a striking disparity between
seeing x and seeing a detached display of x. When one sees x, one can point
one's body toward x, but in seeing a detached display of x, one cannot.
Ordinary perception carries egocentric information about the relation of
my body to the object of perception. But photos and cinematic images do
not afford comparable egocentric information. Thus, the everyday case of
seeing x in front of me and seeing a detached display of x should not be
treated as instances of the same kind of perceptual experience. For I can
orient myself physically to x in the spatial-temporal continuum I inhabit in
cases of ordinary seeing, but not with cases of seeing a detached display of x.
If it entered my visual field, I could find my way to that railroad yard in
Samoa; but if I saw a detached display of it — like the aforesaid model
in Argentina — I would have no clues about which way to turn to get to
the original.
Egocentric information about my bodily relation to the objects of
perception is also available in many of the cases where I employ prosthetic
aids. I can point my body in the direction of the star when I use a telescope;
toward the microbes when I look into the microscope; at the parking
space, when I peer into the rear-view mirror in my car; at the ingenue
when i adjust my opera glasses; at the aircraft carrier when I see through a
periscope. And so on. In all of these cases, these prosthetic instruments can
100 THE MOVING PICTURE
direct me to the objects they deliver to us. But I could not hope find my
way to the White House by looking at a photographic postcard or a
newsreel of it. For they are detached displays and, all things being equalj
a detached display does not provide perceptually the sort of egocentric
information about its object that I need to get from point A to point B.
If I look through a pair of binoculars at a brace of horses racing furiously,
the visual array I obtain, though magnified, is still connected to my own
body in such a way that I would be able to walk reliably toward the finish
line if asked. When I use the binoculars, I can still point myself accurately
toward the finish line. My bodily orientation with respect to the things
that I perceive is preserved. But someone who does not already know
where St. Petersburg is cannot point themselves reliably in the direction of
the Winter Palace by watching Eisenstein's October.
Ex hypothesis we do not literally see x, unless we can orient reliably
ourselves spatially toward x by, for example, turning our body, if asked, in
the direction of x. We can achieve this in the case of ordinary seeing and
in many cases of prosthetically empowered perception. It is not the case
that we can do this with respect to cinematic images, save in unusual
conditions, as when we view a video in the self-same space the video
depicts. The possession of versus the lack of egocentric information is the
distinction we need to thwart the slippery slope argument introduced to us
by the transparency thesis. Since a cinematic image of Fido lacks egocentric
information about the relation of my body to Fido, we do not see Fido
through it in the same way in which we see Fido in the flesh when he is
prancing before us on the lawn.
The transparency theorist may attempt to meet this challenge with two
challenges of his own. First, consider the sight of a rose situated ten miles
away but delivered to us by a relay of hundreds of mirrors arranged after
the fashion of a labyrinth so complex that, by peering into the mirror in
front of us, it is impossible to find our way to the rose reflected in it.
Ostensibly we have agreed that we see through mirrors. And yet this
particular arrangement of mirrors does not enable us to point our bodies
toward the rose. Therefore, the transparency theorist argues, we must
agree that the preservation of egocentric information is not a necessary
condition for seeing.
Furthermore, the transparency theorist invites us to consider a second
case. Again we see a rose before us. But we have also been apprised that
it is very likely that it is being presented to us through a maze of mirrors
like that described in the previous paragraph. Thus, we may come to doubt
that we do know how to find our way to the rose. However, we have been
THE MOVING PICTURE 101
misled. The rose is actually right in front of us. We do not believe that it is
in front of us; we doubt we can walk toward it. But surely we are seeing
the rose, even if we do not believe we are seeing it. We are seeing it, even
if we do not believe that we know how to move in its direction. This too
indicates that knowing how to orient one's body toward an object is not a
logical requirement for seeing the object.
What both of these examples are supposed to show is that egocentric
information is not a genuine criterion for either seeing x or seeing through
j to x. Thus, the transparency theorist argues, the putative lack of
egocentric information cannot be invoked as the reason why we cannot
be said to see through photographic and cinematographic images to the
objects at which they are aimed.
However, it is not obvious that we must concede the case of the
labyrinth of mirrors to the transparency theorist. If every time I try to
walk toward the rose I bump my head against a mirror, it is not evident
that I am really seeing the rose. Agreeing that some arrangements of
mirrors enable us to see through them does not force us to say that we
see through every imaginable relay of mirrors. This position, moreover, is
not arbitrary, so long as we have a principled way of distinguishing between
the two cases. Do we? Of course — the mirrors we see through are the ones
through which we can retrieve reliable egocentric information; the ones
we do not see through are the mirror arrangements through which we
cannot. There is no inconsistency here. If the transparency theorist alleges
that there is, he begs the question.
But what of the second example — the case where the rose that
dominates our visual field is really directly in front of us but where we
doubt it because we are entertaining the suspicion that a Cartesian-type
deceiver has surrounded us with a baroque maze of misleading mirrors?
Certainly we are seeing the rose, even though, if asked, we might say we
don?t believe we can point or otherwise orient our bodies toward it.
Nevertheless, it pays to notice that there is a difference between being
able reliably to point our bodies toward the rose and believing that one can
reliably point one's body toward the rose. The transparency theorist's
example focuses on the doxastic state (the belief state) of the percipient.
But even if, given the peculiar circumstances of the thought experiment,
the percipient does not believe that she can reliably point her body toward
the rose, she may still be able to do so. I may not think or believe that I can
lift a fifty-pound barbell over my head, but I may, in spite of what I believe,
be able to do so. Similarly, I may not believe that I can walk reHably toward
the rose, but, if instructed to give it my best shot, in the situation as
102 THE MOVING PICTURE
In the era of the silent film, cinema was often analogized to language.
D. W. Griffith, for example, claimed to derive certain of his techniques
from the writing of Charles Dickens. The most ambitious early versions of
this kind of claim were undoubtedly articulated by the Soviet montagists.
THE MOVING PICTURE 103
For example, one of the leading theoreticians and filmmakers of that school
of cinema, V. I. Pudovkin, argued that "[Film] editing is the language of the
film director. Just as in Hving speech^ so one may say in editing: there is a
word — the exposed piece of film, the image; a phrase — the combination of
these pieces."
That is, according to Pudovkin, the cinematic shot should be understood as
something strictly word-like. Perhaps we see a shot of the muzzle of a cannon;
this is equivalent to the word "cannon." Then we are shown a close-up of a
fuse being lit; this is equivalent to " fires." The two shots are spliced
together and we get "The cannon fires."
But even if this somewhat contrived example seems persuasive, it is hard
to imagine this account being extrapolated to the operation of shots in
general. For shots do not typically function as words. Characteristically,
shots carry an amount of information that it would take sentences and even
paragraphs to articulate in language; this is an instance of the old truism
that "a picture is worth a thousand words." Indeed, moving pictures are
probably most often worth even more words than still pictures. And, in any
event, clearly a feature-length film, like Russian Ark, composed of a single
shot cannot be equated with a word, even if we turned off the voice track.
Except in very special situations, such as those in which shots are being
manipulated to advance cinematic similes (e.g., from Eisenstein's October:
"Kerensky is like Napoleon"), moving picture shots are not the equivalent
of words, especially if the test of being word-like is that they be summari-
zable by means of a single word. It was only for the sake of the example
that we "translated" the igniting of the fuse above as "fires." It would be
more natural to characterize such a shot with a sentence.
But, be that as it may, the content of most shots cannot be readily
captured by one word. So it would appear unlikely that most shots are
strictly equivalent or even analogous to words. Moreover^ if it is argued
that the capacity to be summed up in a word is not the true test of shots
being word-like, then the burden of providing a method for ascertaining
whether a shot is functioning as a word falls to Pudovkin and his followers.
Unfortunately, to date, they have not met this challenge.
In addition, another problem is that words are abstract in a manner
quite unlike moving picture shots, which are concrete. The word "cannon"
need not call any particular cannon to mind, whereas a shot of a cannon is
always of a particular cannon — the 155 mm howitzer with a flat right front
tire and the initials "NC" scratched on the inside of its barrel, for example.
So, shots are arrestingly different from words given their inevitable
concreteness, which property, in turn, is connected to the fact that they
104 THE MOVING PICTURE
are naturally described by many words, not one. Related to this and
further supporting the disanalogy between cinematic imagery and language
is that the neural bases of imagery and language are different, suggesting
that we are dealing with distinct communicative systems.
Furthermore, the relation of a word to its referent is arbitrary. We
use the word "dog" in order to denote canines, but it is easy to imagine
that we might have introduced the word "cat," had it not been otherwise
employed, to do the job. O n the other hand, that a well-made shot of a dog
depicts a dog is not arbitrary; a competent shot of a cat, all things being
equal, cannot represent a dog cinematically. The shot of a dog represents a
dog, to a large extent, because of a nonarbitrary perceptual relation between
certain cinematic processes and certain automatic, human, visual processes —
ones to be discussed at greater length anon. But for the moment, suffice it to
say that a shot is not a word, nor is it particularly word-like because, among
other things, its relation to its referent is not, on the face of it, word-like
in terms of arbitrariness. That is, whereas the relation of a word to its
referent is conventional, it is not merely a matter of convention that the
shots of Lassie in the old TV series depict a dog, indeed a collie (rather than,
say, an ostrich).
We have argued that a cinematic shot is not a word because, among
other things, it would generally appear to carry m o r e information than a
word does. At the very least, it must usually be described by more than
one word. Shots do not typically evoke single words, save in certain cases
of highly controlled figuration, as one finds most famously in constructivist
montages. If shots evoke linguistic responses at all, it is more plausible to
predict that they would be descriptions of at least the order of sentences.
But it will do no good to attempt to repair the code thesis by saying that
a shot is not a word, but rather a sentence.
For cinematic shots are neither sentences nor are they sentence-like.
Sentences are composed of atomic particles — words — that are minimal
units. But shots cannot be decomposed into minimal units like verbs and
nouns. Shots do not have discrete subjects and predicates. In a shot of
the cannon firing, which part of the picture is the subject and which part
is the predicate?
Shots do not contain grammatical units at all. A shot is not structurally
analogous to a sentence such as "This is a tall man." N o t only does it lack
analogues for "this," "is," and "a," but the subject of the shot is not the
result of the law-like combination of the acontextually definably meaningful
units "tall" and "man." Rather the shot of a man shows all his properties at
once and nondetachably, so to speak. You can't break the down the moving
THE MOVING PICTURE 105
picture of the tall man into its component parts in the way that you can
analyze the sentence into minimal units such as "tall" and "man." Moreover,
if negation is a natural part of language, then film cannot be a normal
specimen of language, since it would appear to lack the means to say "no" in
its putative vocabulary. Showing a picture of Napoleon is scarcely the
equivalent of saying that "Napoleon is not tall."
There is nothing in the shot that corresponds to words. In sentences,
meaning is made by the application of certain recursive rules to the atoms
of meaning — the words — that comprise the sentences. That is, sentences
abide by grammar in order to be well formed. However, moving picture
shots are not grammatical, or even ungrammatical. In part, this is because
they are not comprised of minimal units of meaning — like words — that can
then be assembled in accordance with certain rules.
But in addition there are no rules about what can be combined with
what in a movie shot. Whatever can be represented pictorially is kosher;
there are no ungrammatical pictures. There may be pictures of physically
impossible objects and events — like Dumbo or Mighty Mouse in flight.
However, these are impossible pictures, not ungrammatical ones. Even the
picture of a monstrous entity — say a head with an arm sprouting from it, as
one might find in a film by Brian Yunza, is only a picture of something
biologically ill formed rather than a grammatically ill-formed picture.
In this regard, a shot is more like a representational painting than it is
like a sentence.
Sentences are meaningful in virtue of being built up, via recursive
operations, from acontextually defined, meaningful, detachable units,
like nouns and verbs, adjectives and adverbs. But shots lack comparably
discrete building blocks. The red hair on screen is not made up of two
discrete components red and hair, combined in virtue of certain semantic
rules, but is just red-hair-all-at-once, so to say.
Furthermore, the arm of a woman in a film shot is not like the word
"arm" in a sentence, because the word "arm" bears an arbitrary relation to
its referent, whereas the arm in a film image does not bear an arbitrary
relation to its referent. Nor is the perceived biological relation of the
woman's arm to her torso a conventional one in the shot of a film, though
the grammatical relation of the word "arm" to the word "torso" in the
sentence "The woman's arm was connected to her torso" is utterly
conventional, its sense governed by its grammar.
Moving picture shots also lack the panoply of other structures available
to natural languages like English. Sentences come in a variety of moods, but
how, without resort to the soundtrack or titles, does one articulate an
106 THE MOVING PICTURE
But the suggestion that the way in which we learn a language is on a par
with the way in which we become conversant with a pictorial idiom is
immensely dubious. Suppose we call the ancient Egyptian "frontal eye"
approach to pictorial representation a code. If it is a code, then we acquire
command of it in a way that is radically different from the way in which we
would achieve mastery of spoken Egyptian during the reign of King Tut.
Once you encounter one or two pictures in the "frontal eye" style, you
can readily recognize the kind of thing represented by any other picture in
that tradition. But if we were to learn the meaning of one or two spoken
words of ancient Egyptian, we would not be any wiser about the rest of
the language.
This is not to say that there are no pictorial conventions in the frontal eye
style. That we interpret the fact that the pharaoh is so many times larger than
other folk in the picture as a measure of his relative social superiority is a
learned convention. However, that we recognize the picture of the pharaoh
as a picture of a man is not something we need to learn to do. If we can
recognize m e n "in nature," so to speak, we can recognize pictures of men.
That is, once we see one or two ancient Egyptian pictures, we can then
go on to identify what virtually every other Egyptian picture is a picture
of — at least with respect to the general kind of thing it is a picture of. But
were we to hear one or two ancient Egyptian words and learn what they
mean, we would not, on the basis of that experience, be able to grasp the
meaning of any other Egyptian words, n o t even the words that denote
different natural kinds.
The way in which we acquire knowledge of a code, like a natural
language, and the way in which we acquire mastery of a pictorial system
differ extremely. Ex hypothesis the reason is because the underlying pro-
cesses are different. Arbitrary codes are associational and, therefore, must
be acquired correlation by correlation over a protracted period of time,
whereas pictorial practices can be grasped almost immediately — or, at
least, with astounding alacrity in comparison to language learning — and, in
a manner of speaking, "all in one shot." Indeed, the empirical evidence is
that the underlying brain-processing systems that negotiate language and
pictures are different.
This contention is borne out by the research of two psychologists —
Julian Hochberg and Virginia Brooks. This couple raised one of their
children in an environment effectively devoid of pictures of any sort,
including drawings, photographs, and, of course, motion pictures. The
child had no picture-books, nor did he have access to television; the labels
with visual graphics on them were removed from all the household
108 THE MOVING PICTURE
products in his vicinity. Moreover, the child was never tutored in any way
about associations between words and pictures. He was never read a story
from a picture-book. And yet at the age of 2 or so, when the child's
vocabulary was sufficiently developed, he was exposed to a selection of line
drawings and black and white photographs and he was asked to identify
what they were pictures of. He succeeded in doing so in most cases. He did
so at rates that were scarcely random.
In this case, there was no question of the child's learning or being
instructed in codes or conventions for decoding or reading pictorial
images, including moving picture shots. The child was able to recognize
what the pictures were pictures of simply by looking. The code hypothesis
fares badly with a case like this one, since there is virtually no process of
learning detectable here.
Picture comprehension, including motion picture comprehension,
appears to require no special training or instruction. It seems to come
naturally. That is, one hypothesis that is superior to the code hypothesis
for explaining the way in which we come to comprehend what a picture is a
picture of is that this comprehension occurs via the activation a natural
recognitional capacity — one that arises in tandem with our capacity to
recognize objects but which is also triggered by things that are appreciably
similar to the visual properties, such as the outline contours, of said objects.
No special training is required to understand what a picture — including
a moving picture shot — pictures, so long as one is already familiar with the
kind of thing being depicted by the image in question. One can identify
what a typical shot of x is a moving picture of by looking, if one can identify
x in "real life," even if one has never previously seen a shot of x. The fact
that this can be done without any significant training period indicates that
nothing like the acquisition of a code is involved in accessing the meaning
of moving picture shots. Indeed, the communication here seems to happen
in the absence of a code. Therefore, the thesis that the shot is a coded
signal seems unlikely. This is not to say that the shot is not a symbol. Rather
it is a symbol that communicates in large measure without reference to a
code, a vocabulary, or a set of combinatory conventions.
or inferring — simply by looking also fits nicely with the historical fact of the
notably rapid, cross-cultural dissemination of the movies. Motion pictures
became the dominant artform of the twentieth century and have evolved
into an omnipresent channel of communication worldwide because the
basic symbols in the practice — the moving picture shots — are accessible
virtually automatically to everyone from urban centers in North America
to rural communities in Eurasia.
Undoubtedly, these assertions fly in the face of certain anecdotes,
repeated endlessly in anthropology classes, about the incomprehension
with which tribal peoples greeted pictures in the Western tradition.
However, the first thing to emphasize in this regard is that the systematic
evidence about the responses of pictorially inexperienced, tribal peoples to
pictures is overwhelmingly on the side of the hypothesis that they do,
without instruction, recognize what the pictures which are presented to
them depict.
Furthermore, in those cases where subjects manifested some trouble in
identifying the referents of the alien pictures, it seems likely that their
initial difficulties had more to do with misunderstanding what they were
being asked to do, rather than with an inability to recognize the depicta of
the relevant pictures. For example, when pictures were presented to the
Me'en tribe of Ethiopia, they sniffed them instead of looking at them,
because the pictures reminded them of a kind of cloth material with which
they were already familiar. They did not look at the pictures at all.
However, when their attention was directed to the task of identifying the
objects being pictured, the vast majority of the respondents had no
problems comprehending the pictures.
That is, their putative inability to understand the pictures had to do with
their lack of familiarity with the point of picturing and not with an inability
to recognize what the pictures were of, since, once the practice of
picturing was explained to them, they had no problems with offering the
pertinent identifications. Moreover, since they were able to do so with
virtually no preparation, it is not plausible to suppose that they had — on
the spot — digested some complex body of conventions.
Recognition rather than convention is the fundamental key to pictorial
comprehension. To recognize something, of course, requires that what is
presented to us be something or, at least, a type of something, with which we
are already familiar. It is a matter of re-cognizing. So, pictorial recognition
is a process of realizing what is depicted in a picture where it is something —
or an instance of a type of thing — that is already known to us simply by
looking at (rather than by reading or decoding) the picture.
112 THE MOVING PICTURE
Suggested Reading
In the previous chapter, we discussed the single motion picture shot, with
primary emphasis on the single shot as taken from a static camera position.
However, most motion pictures are comprised of more than one shot.
Typically shots are combined into sequences. They are added together in
order to perform certain functions. Paradigmatically, that function has
been to narrate a fiction. But there are other possible functions as well,
including: to depict an environment, as in a travelogue or a nature film; to
make an argument, as in the case of Fahrenheit 9/11; to draw a comparison
or contrast; to make a comment; to arouse an emotion; and so forth.
This list, of course, is not exhaustive, nor are the items on it mutually
exclusive.
Cinematic sequences are typically assembled by means of film editing.
Discrete shots, taken from different camera positions, are spliced together
in order to discharge one or another of the preceding functions. The scene
of a man becoming aware that he is surrounded, for example, might be
narrated cinematically by taking a close-up of his face, registering the
emotion of surprise, and then cutting back to a long shot that reveals
him to be surrounded by hostile forces of whom he has just become
cognizant.
However, a sequence like this one can also be built up within a single
shot via camera movement — the image can go from the close-up to the
long shot by moving or tracking the camera backwards, thus achieving an
effect that may be functionally equivalent (in terms of the information
conveyed) to cutting between two different camera positions, but while
continuously recording the space traversed between the view from close
up and the more distant one. This is sometimes called a sequence shot.
MOVING IMAGES 117
In editing, the space between the close-up camera position and the long
view is excised. Hence, the idea of a "cut": something has been cut out.
In camera movements, which were once called "traveling shots," the
"space between" is exhibited.
Furthermore, the preceding sequence of images — from a close camera
view to a far camera view — might be secured by action within the camera, as
when one zooms out using a telephoto lens. Whether by editing, camera
movement, or lens movement, cinematic sequencing — the coherent shifting
of discernibly discrete camera views — is a fundamental feature of most
motion pictures, save single-shot films made from a fixed camera position as
in the case of many Lumiere actualites.
This chapter is divided into two parts. First, we will be concerned with
understanding cinematic sequencing — that is, with how changing camera
positions facilitate motion picture communication. Though editing is a
primary example of this, we will also consider the ways in which camera
movement and the deployment of various types of camera lenses can also
contribute to this effect. Then, after examining how sequences are con-
structed, in the second part of the chapter we will focus on some of the
ways in which sequences are combined, most notably in terms of the most
common form of movie narrative.
1 Cinematic Sequencing
Cinematic sequences are composed of views taken from different vantage
points whether by means of editing together shots from discrete camera
positions or by means of camera movements that shift our perspective on
the action, or via the adjustment of camera lenses that have functionally
equivalent consequences. By way of sequences, moviemakers communicate
action, events, and states of affairs as well as often the attitudes and
opinions they take toward the circumstances they portray. But how is
communication possible through a disparate array of views?
We have already encountered a putative answer to this question. It is
perhaps one of the earliest accounts, one popularized by the Soviet
montage school of film theory. We heard a clarion statement of this view
in the last chapter where V. I. Pudovkin declared: "[Film] editing is the
language of the film director. Just as in living speech, so one may say in
editing: there is a word: the exposed piece of film, the image [the shot]; a
phrase — the combination of these pieces." Call this the "film language
hypothesis." How plausible is it?
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Variable framing
Cinematic sequences are built through variable framing which exploits our
natural perceptual dispositions in order to guide our attention to where the
motion picture maker wants it to be — usually to whatever is important to
MOVING IMAGES 125
deliberately place the bracket in such a way that what may be most significant
for the narrative is left offscreen, perhaps in an adjacent space. This is often
done for emotional effect. Thus, the approach of the murderer is frequently
hinted at onscreen, but the killer is "hidden" outside the bracket, as is the
case in early scenes in Fritz Lang's classic M. We hear the child-killer, but we
don't see him. This raises a certain frisson in the spectator and keeps us
riveted to the screen in the expectation that sooner or later we will get to see
the murderer — that what is offscreen will come onscreen.
Moving the camera forward not only indexes and brackets certain
details rather than others. It also changes the scale of what the audience
is looking at. In Hitchcock's Notorious, there is a famous crane shot that
begins on a second-floor landing and edges over behind a chandelier before
it swoops down toward the character of Alicia Huberman, finally landing
on her hand, where she has secreted the cellar key that she plans to give to
the American agent, Devlin. As the camera moves in on Alicia, it not only
points to her and removes surrounding, distracting detail from the most
significant element of the shot, but it also makes the key larger. That is, the
key literally occupies more screen space at the end of the shot than at
earlier moments. As it becomes visible, it "grows" in scale, taking up more
screen space and more retinal space to boot. Moreover, the increase in scale
alerts the audience not only to the presence but also to the importance of the
key in the scene.
Although someone might be tempted to say that it is a convention that
visual largeness should come to mark importance, it is difficult to agree
that this is purely arbitrary; Would it be equally effective psychologically to
make what is important in a scene small? But then how could a director be
assured that the audience would take note of it? By means of scaling, the
director fills the audience's awareness with whatever she deems appropriate.
Likewise, scaling enables the director to make what is less significant to the
narrative smaller and, therefore, a less likely object of audience attention.
This is not merely a matter of marking an item as less important. It is a way
of making it less probable that the audience will be looking at it or that
they may be able to see it. Scaling may be a "conventional" device in that
it is frequently used in film; but it is not conventional in the sense of
the arbitrariness that we speak of with relation to language, since, given the
human perceptual make-up, it is not arbitrary that we attend to the objects
that dominate our visual field nor that we are less likely to attend to
objects that are not prominent.
Scaling, bracketing, and indexing are three different ways at the director's
disposal to make objects and events, characters, and actions salient to the
128 MOVING IMAGES
that are most relevant to the ongoing narrative. But with movies, a great
deal more of that work is done for us by the variable framing than is done
for us in the staging of the typical play, housed, as it usually is, under the
proscenium arch with its rigidly fixed dimensions. Think of how much
more difficult it was to take in the first plays you saw in comparison with
the first movies you encountered.
With motion pictures, the right standpoint on the action is delivered
automatically to the viewer most of the time, especially in those movies
made for mass distribution. That is why, as suggested previously, motion
picture viewing involves less effort than most theater viewing. It is also
why movies may strike viewers with little experience of live theater as
more readily intelligible than staged dramas, inasmuch as each cinematic
moment is such that it shows in bold reHef what is necessary to see in order
to grasp the emerging story.
Of course, variable framing does not operate without substantial input
from the spectator. Not only must the spectator follow the perceptual
trajectory that is mapped out by the variable framing, but she must also
assimilate what she sees, in combination with what she knows about the
evolving story, in order to make inferences about what is going on. In Fritz
Lang's You Only Live Once, there is a scene about which the spectator infers
that heroine is on the verge of suicide. This is never stated outright.
Rather, the viewer has to put together the details — that the variable
framing selects out and makes salient — with what is happening in the
storyworld. As the clock tells us that the time of her husband's execution is
at hand, we ask ourselves why we are being so emphatically shown the wife
filling a glass with water and then adding an unidentified white powder to
it. Suicide, we surmise. Variable framing leads the viewer by highlighting
the ingredients we need to take into account in order to infer what is going
on; but generally it remains up to the viewer herself to assemble these cues
by making the desired or proponed inferences.
Here we see that although the variable framing makes certain inferences
likely — indeed, often virtually unavoidable — it still usually depends upon
the viewer to arrive at the hypothesis that completes the thought the
filmmaker intends to convey. Furthermore, what is interesting about the
way in which the viewer puts this information together is that it does not,
for the most part, rely on special cinematic and/or language-like codes and
conventions, but instead upon the same sort of inferential and interpret-
ational processes — including abduction, inference to the best explanation,
and practical reasoning — that we employ to negotiate situations in every-
day life.
MOVING IMAGES 131
Think about what goes on in your mind when you chance upon a crime
scene in the course of your daily affairs. First, you begin to notice that
there are a number of cops milling about; then you observe other details —
police barriers, photographers, and the like. Gradually you colligate these
facts under the concept of a crime scene. But isn't it the case that a
comparable mode of thinking is thrown into gear when Lang presents the
wife's near-suicide to us in You Only Live Once?
In order to process a film narrative, our default assumption is that we
should fill it in with the kinds of beliefs and inferential strategies that
we employ in everyday life. Of course, this is only a default assumption. It
may need to be waived under certain conditions. Specific genres, for
example, mandate frequent departures from the reality principle in order
to make sense of them — for instance, with respect to vampire films, we are
meant to assume that something that looks very like a man, such as Count
Dracula, is nevertheless impervious to bullets. Or a particular film may
stipulate that something that is physically impossible is a fact of life in its
storyworld — perhaps that one can travel through a black hole and come out
the other side intact and alive.
In other cases, the cultural or historical origins of the motion picture
may dispose us to modify our assumptions about the storyworld in order to
understand what a motion picture maker, whose beliefs diverge from our
own, intends to convey. However, we usually begin computing the narra-
tive of a motion picture by deploying our own working cognitive stock,
unless alerted to do otherwise or unless our presumptions are evidently
culturally or historically inapposite. Undoubtedly we do this because it is
our default assumption in any of our dealings with our conspecifics. And
though we often do need to adjust our interpretive assumptions to
exceptional circumstances like those just canvassed, it is surprising the
extent to which the default assumption is almost as reliable with respect to
many, many aspects in movies as it is in life.
That much of the reasoning that we mobilize while following most
motion pictures is continuous with ordinary, everyday reasoning — within
the context of an ongoing narrative — helps explain how it is possible for
films to travel so easily internationally: for The Last Samurai to be a hit in
Tokyo and for Fists of Fury to flourish among audiences from Harlem. For, it
is not necessary to learn a special code to follow film narratives. To a large
degree, motion pictures can be understood by means of ordinary reasoning
and the recruitment of our standing concepts and beliefs, including folk-
psychological beliefs about the recurrent scenarios of human motivation
and action.
132 MOVING IMAGES
2 Cinematic Narration
Cinematic scenes and sequences are parts of larger totalities. These scenes
and sequences fit into these larger constellations in terms of the functions
they perform for the given motion picture work as a whole. The
sequences, that is, are subordinate to the purposes of the overarching
work and, therefore, the principles that connect the scenes and sequences
therein are likewise dependent upon the superordinate aims of the overall
motion picture.
Furthermore, motion pictures, as noted earlier, can have a diversity of
agendas. A great many tell stories; some make arguments. Others, such as
Man With a Movie Camera by Dziga Vertov, are involved in extended
explorations of comparisons and contrasts. Still others, such as Cocteau's
Blood of a Poet, portray the inner life of dreams and visions or seek to shock,
as in the case of 11Age d'or, the surrealist masterpiece by Bufiuel and Dali.
With different organizing concerns come different structures for connect-
ing scenes and sequences. What motivates scene linkages in Anticipation of
the Night is different than what makes the scenes and sequences of Sorry
Wrong Number hang together.
Needless to say, an introductory book like this one is not the place to
pursue all the various structures, relative to the disparate programs, that
can be deployed to organize the diverse kinds of motion pictures as
internally coherent entities. However, it may be fruitful to look at one
kind of structure for coordinating sequences, and the variable framing that
organizes them, within certain of the larger structures that render entire
motion pictures coherent. The specific larger structure that I have in mind
is that which determines the shape of the vast majority of popular, mass-
market motion pictures — what many affectionately call movies (whether
they appear on screen or on television).
134 MOVING IMAGES
Erotetic narration
This basic structure of movie narration is an instance of what can be called
erotetic narration. It will be profitable to examine it at some length for
two reasons: first, in order to illustrate how the principles that govern
variable framing cohere or segue with the principles that hierarchically
control the narrative enterprise at large at the level of the entire individual
motion picture work; and second, because the issue of the nature of basic
movie narration is of philosophical interest in and of itself.
How does the typical movie tell its story? First, in contrast, for
example, to a soap opera, the typical movie tells its story in one uninter-
rupted sitting. It begins and then comes to an end, usually within two to
four or so hours after it begins. On the other hand, it is the fervent wish of
the makers of soap operas that their sagas continue on and on. If movies
follow Aristotle's advice with respect to having beginnings, middles, and
ends, soap operas have, as the critic Dennis Porter nicely remarks,
"indefinitely expandable middles."
Moreover, the difference here is not simply that the movie stops
somewhere whereas the soap opera, ideally, plows on perpetually. The
end of a motion picture narrative has an aura of consummation about it; it
yields a quite definite impression of completeness. In contrast, the soap
opera is, by its nature, incomplete. Even if General Hospital were about to
go off the air, it is probably by now practically impossible for a soap opera
like this to tie up all of its loose ends — that is, to resolve all of its
exfoliating plot lines. But ideally we expect a movie to "wrap everything
up." "That's a wrap," the director shouts. In short, a movie is not supposed
merely to come to a halt; a movie is meant to have what theorists call
closure.
Closure
The notion of closure is connected to the sense of finality with which a
piece of music, a poem, a story, or a typical movie concludes. It is the
impression that exactly the point where the work does end is just the right
point. To have gone beyond that point would have been an error. It would
have been to have gone too far. But to have stopped before that point
would also have been a mistake. It would have been too abrupt. Closure is
a matter of concluding rather than simply stopping or ceasing or running
out of steam or crashing. When a filmmaker effectuates closure, then we
feel that there is nothing remaining for her to do. There is nothing left to
MOVING IMAGES 135
questions won't relax their grip on us as the story moves forward. Closure
transpires when all the questions that have been saliently posed by the
narrative get answered. It is the point at which the audience can presume
that everyone lived happily ever after and leave it at that.
The film Totosi revolves around the question of whether the infant who has
been accidentally kidnapped by Totosi will be returned to his parents. When
we learn the answer to that question, the film is over. We do not ask whether
the child got into Harvard, since that is not a question the film encouraged us
to ask. The impression of completeness that arrives with closure derives
from our sense that all our pressing questions have been answered.
Moreover, this account of closure gives us an important clue to the
basics of the way in which plots in movies are constructed. They are
constructed by generating questions about the storyworld of the movie
which the movie then goes on to answer. At one level, the plot is a network
of events and states of affairs held together by the cement of causation. Yet,
at another level — namely, the level of rhetorical address — a typical movie
narrative is a network of questions and answers, where the questions are
self-generated but then finally resolved.
In order to pith the narrative structure of a typical movie, it is useful to
begin at the end. Ascertain what questions are being answered at the
conclusion of the film, and then work your way backwards to the scenes
and sequences where those questions were introduced, partially answered,
or otherwise sustained, refined, transformed, mutated, and so forth. What
results is the skeleton of the plot with the animating questions functioning
rather like the joints.
Some scenes and sequences set out the conditions necessary for certain
questions to take hold. These scenes themselves, including most of intro-
ductory or establishing scenes in a movie, generally involve answering the
standing questions that we have when presented with a description or
depiction of any set of circumstances: where the action is set, and when,
who these people are and how they are related, what they want, who they
are for and against, why they behave thus and such, and so forth.
Some scenes evoke questions; others answer said questions directly.
Still other scenes or sequences sustain earlier questions: the failure to
apprehend the escaped prisoner leaves us still asking whether he will be
caught in a subsequent scene. Sometimes our questions are incompletely
answered: we learn that the culprit limps, but we still do not know who he is.
One question may be answered in a way that introduces a new question
or set of questions. The question of whether or not King Kong can be
stopped is answered when he is gassed on Skull Island, but this raises the
MOVING IMAGES 137
In Volver, the neighbor wants to know whether or not her mother is dead. It
seems more natural to describe her request for information as a question rather
than a problem. Moreover, it becomes a question whose answer we discover is
material to securing closure in Volver.
MOVING IMAGES 139
On behalf of the question /answer model, the first thing to notice is that
questions can and quite frequently do arise from declarative sentences.
When we are told that the mayor has just eluded abduction, it is normal to
ask who attempted to kidnap him and why. Likewise, when we receive
information through media other than language, questions frequently
ensue. When we see a photograph of our parents standing next to people
we don't recognize, we ask who they are.
Question formation on the basis of received information is a natural
thought process. It plays a role in every kind of inquiry. With respect to
erotetic movie narration, we use the questions evoked by the narrative
to organize and to keep track of the representations of events and states of
affairs that the story presents to us. A young farmer's wife is raped by
marauders. He returns home and finds her dead. We ask ourselves what he
will do. He takes a fancy pair of revolvers from their hiding place and
straps them on. We surmise that he is bent on revenge. And this then
arouses the question of whether he will succeed, fail, or possibly relent —
questions that structure our viewing of what is to come.
The evocation of such questions is a matter of a natural thought
process. Though we are speaking of questions here, we are not reverting
to a version of the film language model. As we have already argued
strenuously, there is no grammar of film. In ordinary life when we see
our front door ajar, we naturally ask who opened it. Similarly, in a movie,
when we are shown that the lock on the door of the heroine's house has
been forced, we want to know who opened it and for what reason. It is
not that the movie has a syntactical structure isomorphic to the inter-
rogative in language. It is the narrative that raises the question — not some
celluloid sentence. For, narrative events and states of affairs in fictional
movies can provoke questions, just as events and states of affairs in
everyday life can do so.
In order to understand how the events and states of affairs represented
by the scenes and sequences of narrative movies can evoke questions in
viewers, it pays to remember that many of these events and states of affairs
stand in various causal relations to one another, albeit causal relations of
different strengths. Some of the earlier events in the storyworld are only
necessary causal conditions to the later developments; so rather than being
fully deterministic of future plot developments, they instead open a range
of possible outcomes. For example, once the bridge is mined, it either
will or will not explode as the enemy crosses it; but we do not know
which state will obtain. Thus, we quite naturally come to wonder what
will happen.
MOVING IMAGES 141
Kane begins with the question of what "rosebud" portends, while Mildred
Peirce starts off with the question of who killed the title character's
husband.
Moreover, it is the role of the variable framing from shot to shot to
make salient the element or elements in the sequence that animate the
network of questions and answers that compel our attention. For example,
the close-up toward the end of The Illusionist that indexes, scales, and
brackets Eisenheim taking, the gems from the blade of the Archduke's
sword answers our question about the way in which the heir-apparent
has been framed. In turn, the sequence in which this scene is embedded
functions to answer the lingering question the spectator has about the
earlier scene in which Eisenheim and one of his confederates were hatching
a plot. Whatever came of that plot? That is what the flashback involving the
inspector in the railroad station discloses.
Of course, not all motion pictures are narrated in this manner. Not even
all movies are full-fledged, erotetic narratives. For, though they raise
questions, the weekly installments of the movie serials of yesteryear and
the daily episodes of the soap operas of today studiously refrain from
answering all of their presiding macro-questions in order to guarantee
that viewers will return for the next round of plotting.
In contrast to American horror movies, which try to tie up all the loose
ends (if only with forays into fantastic physics), recent Asian horror flicks —
like Ringu by Hideo Nakata and Ju-on by Takashi Shimizu — leave the super-
natural forces not only at large but also scarcely explained — the refusal to
answer the viewers' questions thereby engendering a kind of metaphysical
unease about the mystery of things that is far more chilling and far less
reassuring than Stateside ghost films where the wraiths get sent back to hell
in the course of our learning how they came to be here in the first place.
Or, on a higher plane, one might eschew closure for the purpose of
scoring a more elevated thematic point, as Kurosawa does in Rashomon,
where, by not divulging what happened from the vantage of an omniscient
narrator, the director encourages the viewer to entertain perspectivism as
the best interpretation of the film and, perhaps, of interpersonal relations
in general as well. Some films, such as L'Avventura by Michelangelo
Antonioni, may not answer the questions they put in motion in order to
suggest that not all our questions have answers — that existential meaning-
lessness is a genuine possibility.
Similarly Nashville by Robert Altman defies closure — its ending coming
from nowhere — in order to suggest the utter unintelligibility of America in
the 1970s. That is, narrative incompleteness = chaos.
MOVING IMAGES 143
Suggested Reading
Titles claiming that cinema is a kind of language are readily cited. For example,
consider Raymond Spottiswode, A Grammar of the Film: Basic Film Techniques
(London, 1935). And, as indicated in earlier chapters, one source for the idea
MOVING IMAGES 145
rejected by David Bordwell in Narration in the Fiction Film and by Gregory Currie in
his Image and Mind.
The debate is deftly summarized by George Wilson in his "Le Grand Imagier
Steps Out: The Primitive Basis of Film Narration," Philosophical Topics 25:1 (Spring
1997), 295—318. Wilson, himself, comes out in favor of the thesis that all fiction
motion pictures have fictional narrators. This position is challenged in: Berys
Gaut, "The Movies: Cinematic Narration," in The Blackwell Guide to Aesthetics,
edited by Peter Kivy (Oxford: Blackwell Pubhshing, 2004); Andrew Kania,
"Against the Ubiquity of Fictional Narrators," Journal of Aesthetics and Art Criticism
63:1 (Winter 2005), 47-54; and Noel Carroll, "Film Narrative/Narration:
Introduction," in The Philosophy of Film and Motion Pictures, ed. Carroll and Choi.
Though this particular debate is not canvassed in this book, it is well worth a
look. One very exciting place to go in order to continue your exploration of
the philosophy of motion pictures, then, might be to start by checking out the
references in the preceding two paragraphs.
Chapter Six
Affect and the Moving
Image
These reflex states, of course, are not only tripped by loud noises.
Sudden movements toward the camera or of the camera or rapid move-
ments laterally across the screen can put the body on high alert. The maw
of the giant shark surges forward and we start backwards. The movie
screen is a rich phenomenal field in terms of variables like size, altitude,
and speed, which have the capability to draw forth intense, feeling-tuned,
automatic responses from the bodies of viewers, as do the variations in the
loudness and cadence on the soundtrack.
This is why so many movies are "action-packed." The relentless move-
ment in movies provokes a level of inner commotion that is experienced
positively. In this way, the movie can keep the audience percolating with
affect from the pre-title scene to the end credits. And that is the aspiration
of the many summer action spectacles which subscribe, according to some
French critics, to the "Boom-Boom" theory of filmmaking.
In addition to reflexes, the standard-issue human organism comes
equipped with certain broadly shared phobias. Fear of insects and snakes,
for example. Moviemakers exploit these in all sorts of ways; the number of
films named after their presiding bug is legion, from Killer Bees to The Spider
(a.k.a. Earth Versus the Spider). Ditto snakes — as in the case of Anaconda.
Sometimes our phobias are titillated by making these creatures enormous —
for example, The Black Scorpion — but also by marshalling swarming masses
of them together as in the case of the army ants in Byron Haskin's The
Naked Jungle. O r one can have them both larger than life and swarming, as
Peter Jackson does in the scene in the pit in his remake of King Kong
Horror fictions, of course, specialize in phobic creatures. O u r instinctual
aversion to dead and decaying things is exploited by monsters from A to Z
(for zombies). In these examples, we relish the shudder they invite, since we
are in no danger of being eaten alive or infected. Again, the heightened affect
comes cost-free. But horror fictions are not the only movies that traffic in
tantalizing phobic reactions. An instinctual fear of heights plays a role in
many action genres; that is probably why so many films feature mountain
climbing, airline disasters, roof-top chases, and so on.
Alfred Hitchcock was identified by Francois Truffaut as a director who
overtly strives to tickle phobic responses. In North by Northwest he is said
to have experimented with agoraphobia (fear of open spaces) in the crop-
dusting sequence, while Vertigo is, of course, named after a phobia, one
which the film attempts to simulate cinematically. The recent film Snakes on
a Plane exploits several phobias at once by releasing venomous vipers in the
cabin of an airplane in flight — thereby racking up fear of reptiles, heights,
claustrophobia, and fear of flying in one shot.
AFFECT AND THE M O V I N G IMAGE 151
Perhaps, little needs to be said about the ways in which motion pictures
can arouse sexual feelings; we will leave that research to the reader.
Emotions
The affective responses reviewed so far are somewhat rigid. They are dedicated—
they issue a fixed response to a very specific kind of stimulus. This is not to
discount their importance to either self-preservation or moviegoing. They
were evolved to protect us in environments fraught with danger. However,
where there is no danger, as is typically the case in most movie theaters,
inciting them, as already indicated, can be a source of great pleasure.
However, in addition to these somewhat primitive responses, the body has
affective resources that are more discerning — smarter, if you will — in their
activation. Whereas the startle response warns the organism on the occasion
of a loud noise, these affective systems — which we will call the emotions
proper — can detect danger not only in a resounding explosion, but also in a
whispered threat or in one's spouse's overly attentive laughter to the attractive
stranger.
These resources size up the situations and things that give rise to them
and elect differential reactions to the aforesaid stimuli on the basis of
antecedent computations, whether immediately prior or after some interval.
That is, these computations may occur on contact at the initial level of
perception or they may be processed cognitively in the forecourts of the
mind, either tacitly or consciously. They may engage the frontal cortex of
the brain or they may bypass it and may be relayed directly to our behavioral-
response centers. It is the function of these affect systems to evaluate the
circumstances before us in terms of certain recurring existential-human
themes — like loss — and to prepare us to react appropriately.
For example, if the stimulus is appraised to be harmful, the organism is
primed to fight or flee. This response, of course, is what we call fear.
Likewise, if the situation that confronts us is one in which we perceive a
wrong done to ourselves, or to those we hold near and dear to ourselves, or
to our interests, then we are prepared to "get even." This, needless to say, is
anger. Other affective responses in this neighborhood include sorrow, pity,
indignation, reverence, awe, hatred, love, shame, embarrassment, guilt,
humiliation, comic amusement, loyalty, and so forth. This is the realm of
the emotions.
Emotion is the realm of affect in which differential computational
appraisals of stimuli relative to certain interests give rise to visceral feelings
which typically prime behavioral tendencies to act. Or, to put the matter
152 AFFECT AND THE MOVING IMAGE
So how can we be seized with fear when we know there are no such things
as alien invaders?
Indeed, the problem extends to other emotions beyond fear. How can you
feel sad about someone's loss of a loved one in a movie melodrama, when
you know that there was never a loved one to be lost? And, of course, if you
are sitting in a movie theater watching a well-known actress emote, you do
know — and therefore believe — that it is "just a story." And yet we cry. Doesn't
this defy reason?
Some philosophers have found this phenomenon quite puzzling and have
even conjectured that, if movie audiences are emotionally moved by fictions,
they must be, at least temporarily, irrational (or, in other words, insane for
the duration of the fiction). This conundrum is sometimes called "the
paradox of fiction" — the mystery of how one can be emotionally moved
(for example, frightened) by something you know does not exist. And yet,
on the basis of our understanding of the ways in which the emotions work
naturally, it does not appear that we actually are compelled to agree that
fearing fictions is in any way paradoxical or self-contradictory, nor must we
be forced to such a desperate conclusion as the conjecture that movie
viewers must be momentarily deranged.
One consideration against the temporary insanity charge is that, as we
have already observed, many emotion-like, affective states — such as
reflexes and phobias — can be elicited sans belief. We start at the loud
noise — the balloon bursting — even though we know that it is harmless. No
one thinks that is irrational. Insofar as emotions are near relations — cousins
perhaps — of these more primitive affective states, isn't it possible that they
do not require beliefs in order to be launched? And, in any event, since
various reflexes, phobias, and affect programs can be set in motion while
bypassing the belief-centers of the brain, there would not appear to be a
paradox of fiction with respect to affects across the board.
Furthermore, although it is true that an emotional state can, and often
is, ignited by a state of belief, this is not the only mental state that can
arouse an emotional reaction like fear or anger. We may also simply
imagine a state of affairs and then take note of an emotion welling up
within us. And there is nothing abnormal or irrational about this.
Consider: we are about to ask our boss for a day off in order to visit a
dying relative. We imagine how things might go down. In our mind's eye,
he denies our request and makes a characteristically cutting remark. Our
ire mounts, though we do not literally believe that our boss has either
denied our request or insulted us. We only imagine that he does so, and
this is enough to start our emotional engine churning. Or, in a moment of
154 AFFECT AND THE MOVING IMAGE
on screen in a three-cornered hat and then imagine that the eponymous naval
officer is steering his frigate out of harm's way because that is what, given
the context of fiction, we realize we are intended to do by the director Raoul
Walsh (and his team of fellow fictioneers). In effect, a fictional motion
picture instructs its audiences to hold certain propositions before the mind
unassertively — for example, to imagine that Hornblower is under fire, or
to suppose that Hornblower is being blasted, or to entertain the unasserted
thought (rather than the belief) that Hornblower is just barely eluding the
enemy attack.
And then, upon entertaining or imagining said state of affairs, we feel
suspense for Hornblower and his crew. This is possible precisely because,
due to evolution, our emotions are susceptible to imaginings as well as
beliefs. The cultural institution of fiction, including the precinct of fictional
motion pictures, rests upon our innate capacity to be moved emotionally
by representations of counterfactual states of affairs and events. The
phenomenon is neither paradoxical nor irrational, but natural.*
Furthermore, emotional states — like fear, pity; levity; anger, sadness,
and so forth — can be activated not only by mental occurrences such as
believings that x and imaginings that xy but also by nonpropositional states
such as patterns of perceptual awareness or attention. That is, upon
identifying the animal before me as a people-eating tiger and, thence,
believing it to be dangerous, I am reduced to fear and trembling. Likewise,
prompted by the visage on screen, I imagine that The Predator exists and
then, recognizing all his malignant properties, my flesh crawls with visceral
revulsion. But; in addition, an emotional reaction may be thrown into gear
before I have fully computed or re-cognized the identity of that which I am
in the process of encountering.
For whatever it is may command attention just because it satisfies a very
general profile for that which is potentially harmful. That is, we may not know
what x is specifically, but perception registers that x is large and advancing
toward us very quickly. And, as a result, sans conscious identification; our
fear-alarms put us on red alert, prior to any further processing. Of course,
once we recognize that it is a charging rogue elephant, that then reinforces
But, you may say, what of cases where we quell the child's fear by dispelling
his beliefs? Doesn't that establish that emotions require beliefs to take hold? No,
for there are also cases on the other side of the ledger. For example, we may
overcome our disappointment at failing in some goal today by imagining that we
will succeed tomorrow. (I owe this observation to Rianna Oelofson.)
156 AFFECT AND THE MOVING IMAGE
our fright all the more. But the relevant point at this juncture is that there a
may be enough information in these very early, very general stages of the
tracking process to send the emotion system into a state of terror, even
though there is not yet sufficient information to determine the exact nature
of the threat.
Emotions can originate near the site of perception and prime the body
for action without any further need for computation: the groom slips on a
banana peel and we burst into laughter. Or the emotion may arise after
being processed cognitively, either tacitly or consciously. Professional envy
with regard to your colleague's executive bathroom privileges takes a lot of
tliinking. Motion pictures, of course, afford opportunities for the emotions
to erupt through a variety of routes — some mediated by conscious
cognitions, some by tacit ones, and others even more immediately. The
quickly moving, dark shadows may send the icy rush of fear down our
spine without our apprehension of whatever is casting those shadows. On
the other hand, in order to admire the bravery of the hero, we must
cognize his actions under the concept of courage and also recognize that
that satisfies the pertinent criteria for admiration. Of course, whether a
given motion picture involves a greater degree of primarily perceptually
motivated emotional states versus ones calling for more cognitive processing
can only be determined on a movie-by-movie basis.
Nevertheless, what these emotional states have in common is that they
comprise appraisals or evaluations relative to certain recurring human
themes, such as personal dignity, which appraisals then engender bodily
states of feeling that dispose the organism to behave in certain ways. The
samurai, for example, appraises the mud splashed on his brother's sandals
as an affront: this causes his blood to boil, and, in consequence, he draws
his sword from its scabbard, with lethal consequences. Of course, with
respect to motion picture audiences, the behavioral portion of the emotion
scenario rarely obtains, since we are only imagining that such-and-such is
happening. For example, we are only supposing that someone's sandals have
been muddied; thus, even if we are partial to that character, we have no
reason to act, since, among other things, no one has really been insulted.
It is a remarkable fact about motion pictures that to an arresting extent
they are able to elicit — across diversified audiences — roughly the same or
converging general emotional responses to the fictions on screen. Suppose,
as might happen any day of the week, that an ordinary couple is arguing on
a street corner. The affective responses, if any, of real-world passers-by are
likely to be all over the map. But, contrariwise, a couple argues onscreen
and we all — or nearly all of us — feel indignation at the way in which the
AFFECT AND THE MOVING IMAGE 157
This is how the emotions work in everyday life. But what does it have to
do with viewing motion pictures? In particular, what does it have to do
with the way in which moving pictures quite frequently dispose diverse
audiences to vent extremely like-minded emotions in response to onscreen
fictions — to the degree that all or most of us feel suspense, at the same
time, for example, over the issue of whether or not the diminutive
protagonist will make the football team of his dreams or whether or not
the over-the-hill boxer stands a chance against Apollo Creed?
In life, in contrast to fiction, our emotions have to select the pertinent
objects upon which to focus from a plethora of largely unstructured
stimuli. But in fictions, including motion picture fictions, things are
different. Our emotions are not called upon to organize the situations
before us, so to say, de novo. To a much greater extent than usually
encountered in everyday life, the situations in fictional motion pictures
have already been structured for us by the director and his team. We do
not typically have to depend, from the first instant, upon our emotions
to organize fictional events for us as much as we rely upon the emotions to
perform this task for us in the ordinary course of events. For, in the main,
the states of affairs and events in motion pictures have been, in a manner of
speaking, emotionally predigested for us by the creators of the fiction.
That is, the creators of the motion picture have already done much of
the work of emotionally sculpting scenes and sequences for us through the
ways in which the salient features of the fictional situation have been
carefully designed to satisfy the criteria for drawing forth the emotional
state intended by the production team. Details that suit the conceptual
conditions of the emotional response desired by the moviemakers have
been selected, filtered, foregrounded, and emphasized in the narrative,
the dialogue, and the composition, and through the camera positioning, the
acting, the musical commentary, and so forth.
In contrast to the way that the emotions have to start from scratch when
it comes to managing our attention in daily life, when it comes to the
general run of motion pictures, the events on screen have been emotively
prefocused for us by the creators of the movie. They have selected the
elements of the scene or sequence that they think are emotively significant
and thrust them, to put it bluntly, in our face. The means to this end at the
filmmaker's disposal include: camera position and composition, editing
(including the processes of bracketing, scaling, and indexing discussed in
the previous chapter), lighting, the use of color, and, of course, musical
accompaniment, acting, dialogue, and the very structure of the script
or narrative.
AFFECT AND THE MOVING IMAGE 159
Identification
A natural place to initiate a discussion about the emotional relationship
of viewers to fictional movie characters is the notion of identification.
There are several reasons for this. First, when asked for an account of our
emotive relation to fictional characters, especially the protagonists, most
people are likely to invoke some notion of identification. Moreover,
identification is probably the oldest account in the Western tradition of
our emotional relationship to characters, for it was first propounded by
Plato, who feared that the goodly citizens would become possessed
by undesirable emotions, such as the fear of death, when exposed to actors
shuddering onstage about the prospect of Hades. And this, of course, was
hardly a desirable state to incite in potential militiamen.
Today, similar Platonic anxieties are abroad, undoubtedly underlying
the recurring suspicion that the representation in the movies of unpalatable
sexual feelings and aggressiveness will contaminate the hearts of audiences —
most worrisomely, those of impressionable adolescents. But identification is
162 AFFECT AND THE MOVING IMAGE
As will become evident after our discussion of sympathy, I think claims like
"I couldn't identify with character x" should be translated as "I couldn't or didn't
care for character x." Or, more colloquially, "I couldn't care less about soandso."
AFFECT AND THE MOVING IMAGE 163
endorsing the conviction that one has been infected by the self-same
feelings that the onscreen protagonist is now enduring. Might this not be
more accurately termed "affiliation" rather than "identification"?
Alternatively, "identification" is often parsed in terms of putting myself
in the place of the character. This is not a matter of putting myself in the
character's shoes, as they say, but of putting the character in my shoes. But
why suppose that this entails that the character and I are in the same affective
state? Shouldn't this be called "projection" rather than "identification"?
In what follows, I am presupposing that the core concept of the leading
version of identification — and on many accounts, empathy as well — involves
the audience member being in the same type-identical emotional state in
which the viewer believes the fictional character finds himself. The protag-
onist is indignant about the treatment of minorities and so are we; the heroine
is uplifted by the sight of her Savior, as are we; the hero is terrified of the
Alien — us too. However, identity of emotion-types, even if it is necessary, is
not enough to constitute identification of the sort we are now considering.
Why not?
Consider this: the fans of a certain team at a soccer match may all be in
the same emotive state — they all hate the opposing team. Yet we wouldn't
call this identification in the relevant sense. For with whom are they
identifying? Although they may all be inflamed to the same degree with
hatred for the rival team, they are not identifying with each other, since
they may not even be aware of the presence of the others, so wrapped up
are they in the game that they are witnessing as it unfolds before them. Or
imagine each is watching the game alone on television in the solitude of his
own den; they have no idea who else is watching; thus, they could not be
identifying with all those unknown others.
Nor is it plausible to speculate that these fans are, in the pertinent sense,
identifying with any of the soccer players — the players are probably too
absorbed in the activity on the field to be emoting anything, and in any
event most of them probably don't literally hate their opponents. That kind
of sports-hatred is for the fans, not for professionals.
But if the sharing of type-identical emotional states is not sufficient for
identification, what needs to be added? That the viewers be in the
emotional state in question because that is the state they think that the
fictional characters are in. That is, putatively, in this sense of identification,
I identify with Ann Darrow when I am horrified by King Kong because she
is — or I imagine her to be — horrified by King Kong. In short, the version
of identification on the table maintains: a viewer x identifies with a fictional
character/ if and only if (1) x is in the same type-identical emotive state
164 AFFECT AND THE MOVING IMAGE
Asymmetric emotions
Even a cursory review of cases indicates that the infection model of
identification is unlikely to provide anything even approaching a general
account of our emotional relationships to the fictional characters in motion
pictures. Imagine: the candidate is pumped up by the adulation with which
his acceptance speech has been greeted by the adoring crowd; but we know
that he is standing in the cross-hairs of the high-powered, laser-guided rifle
of a merciless hired assassin. We do not feel the thrill that the candidate
does; we feel suspense, even anxiety. Our emotional state is not type-
identical with the candidate's. Nor should it be, since the movie mandates
that we should fear for the candidate.
Moreover, this species of asymmetry of affect is rife throughout comic
fictions. Every time the would-be suitor is discovered in a compromising
AFFECT AND THE MOVING IMAGE 165
arachnid, part lawyer, with a maw like a chainsaw — and we are horrified
too. Isn't that patently a case of infectious identification?
Again, I think that it is not, for the simple reason that we would probably
feel the same level of horror if the sequence were shown without the
character looking offscreen. An interesting experiment might be to remove
the emotive povs from a movie like The Descent in order to assess whether
our repulsion at the sight of those slimy, albino cave-dwellers dwindles.
Of course, this leaves open the question of why such point-of-view
shots — and other perspective-disclosing devices — are used by fictioneers.
The short answer, I think, is that they are a means of priming or preparing
or communicating to the audience in a very broad way the general kind of
affect (dysphoric or euphoric) that the audience should bring to bear on the
objects, persons, situations, and events they are about to encounter. In this
way, the point-of-view structures reinforce the affective information avail-
able on screen. But I will have more to say about how this communication
works in my subsequent remarks about mirror reflexes.
an attempt to disavow them. For cases like these should not be taken as
cases of infectious identification in the first place.
True, the emotional states of the characters do cause us to be in a
euphoric state. But our euphoric state is not precisely the same type of
euphoric state that the lovers are in. Their emotional state is infatuation.
That is not our condition; we are happy for the couple. I am not in love
with Georgia nor am I identifying with that aspect of the Tramp. Were
I in love with Georgia, I wouldn't be so happy. I'd be jealous of the Tramp.
So I am not in a state of infectious identification.
Yet I am in state of roughly the same emotive valence. They are, let us say,
euphoric and I am euphoric as well. Our emotional states converge — they
both belong on the positively charged side of the scale of the emotions. We
are not in the same emotional states, but our conditions are in broad
categorical agreement and we are in that vectorially converging state with
the state of the characters because that is the condition in which we imagine
them to be.
Contrariwise, when the monster in the concluding scenes of Bride of
Frankenstein is reviled by his reanimated betrothed, we feel sorry for him.
Our emotion does not match his. We do not feel the pain of an unrequited
lover. Indeed, I doubt that any viewers, no matter how desperate, harbor any
desires for the frizzy-haired, electrified corpse, played by Elsa Lanchester.
Yet we do respond to the monsters misery with sorrow. It is in this sense
that we share his misery. We are not miserable for being lovelorn, but we do
pity the monster.
Both misery and pity, of course, are dysphoric or negative emotions.
Both sit on the distressful, discomforting, disturbing, or painful pole of
emotional states. Again, our emotions are broadly similar in their general
valence. They converge vectorially in their negative directionality. Our
emotions are causally coordinated. But this does not count in favor of the
model of infectious identification, unless identification means nothing
more than a somewhat similarly charged feeling. However, why mobilize
the notion of identity to describe that?
Simulation theory
We appear to be emotionally tied to movie fictions predominantly through our
relations to characters, particularly those called protagonists. But what is the
nature of that relation — at least in the largest number of cases? We have just
been arguing that the concept of identification does not seem to do it justice.
Perhaps the relationship is an instance of what is nowadays called "simulation."
AFFECT AND THE MOVING IMAGE 171
corruption in the Senate and so are we. Perhaps simulation explains cases
of convergence. But this seems unlikely. Motion pictures proceed at a pace
that would seem uncongenial for simulation. Supposedly one of the
advantages of the simulation theory over the theory-theory is that simula-
tion is more temporally suited to sussing out the emotive states of our
conspecifics. But be that as it may, simulation takes time too and one
wonders whether one typically has sufficient breathing space in which to
simulate in reaction to a rapidly edited audiovisual array.
Furthermore, another problem with simulation is that it is a firmly
established fact that people are notoriously unreliable in identifying their
own emotions and intentions. So how likely is it that such unreliable
subjects will be able to extrapolate correctly from what they take to be
their own case to the case of another?
Moreover, where the other being is a fictional character of the order of a
movie hero, the likelihood that we are using simulation to predict their
behaviors is especially implausible. Movie heroes don't shirk their duty in
the face of overwhelming odds. When surrounded, Rambo lights into his
assailants. How many of us — given the black box of our cognitive-conative
system — would really reach the same decisions as Rambo does? Given his
beliefs that these bruisers are bad guys and his commitment to justice,
Rambo goes on the warpath. Wouldn't the rest of us just decide meekly to
be arrested? As moviegoers, we probably anticipate that Rambo will not go
quietly. But it is improbable that most of us reach this surmise by simulating
Rambo, since if we were actually simulating, we would anticipate that he
would surrender, wouldn't we?
But an even deeper question of how the simulation account can reach
the right answers in cases like these is the question of how often simulation
can be supposed to occur in our responses to motion pictures. I contend
that, if it ever occurs, it is nevertheless very unlikely that, with respect to
popular movies, it is occurring very often. Why?
Simulation theory in the philosophy of mind is advanced as a view about
the way in which we go about determining what our conspecifics are
thinking and feeling — a way of understanding and predicting their not
transparently fathomable behavior in the course of daily affairs. But popular
motion picture fictions are not like everyday life. They are expressly
designed to be understood — indeed, they are designed to be understood
quickly and clearly by untutored audiences.
Needless to say, this aspiration extends to the way in which the fictional
characters are constructed. Perhaps in our ordinary experience, our con-
specifics strike us as opaque in a way that calls for simulation. I would not
174 AFFECT AND THE MOVING IMAGE
say that this never happens, though I am not convinced that it is happening
all of the time. Nevertheless, I do contend that the kinds of situations that
call for simulation occur rarely with respect to the kind of fictional
characters who inhabit movies, because those characters are intentionally
fabricated in such a way that they wear their feelings and their thoughts on
their sleeves. Thus, there is little or no need to hypothesize the operation
of simulation in response to popular motion picture fictions, since we
usually know exactly what the fictional characters are feeling and thinking
faster than it would take to simulate said fictional beings.
Does it seem impossible that we might penetrate into the heart of
a fictional being so easily? To establish that it is not impossible, let us take
a brief digression into literary fiction before returning to the case of movies.
Most popular literary fictions employ the device of free indirect discourse.
This means that the author can narrate what the character is thinking
and feeling from both the inside and the outside. We have her context
described for us, often in emotionally suggestive terms, her physical states
delineated, and we are also made privy to her thoughts. In such circum-
stances there is no call for simulation. We are just told what the character
is feeling and tiiinking. Perhaps some readers use the text as a script for
attempting to raise similar emotions in themselves. I don't, but I wouldn't
want to claim that others are like me in this respect. Nevertheless, it
should be clear that there is no pressure to mobilize simulation theory in
cases like this in order to explain how we come to grasp the feelings and
thoughts of the protagonist. We are told them outright.
Of course, this feature of literary fictions is not as common in audio-
visual fictions (though there are exceptions, from Diary of a Country Priest to
The Twilight Zone). That is, we do not typically enter the minds of
protagonists as frequently in movies and TV as we do in literary fictions.
But, on the other hand, it is true that quite often the characters in these
artforms do tell us precisely what they are feeling and what they are
thinking, often by way of dialogue with interlocutors. And even in those
cases where the characters do not explicitly articulate their state of mind,
I would still urge that the characters in movies manifest their feelings and
thoughts so openly that simulation is effectively beside the point.
How is this possible? Perhaps one way to get at this is to ask whether
with respect to everyday experience simulation and the theory-theory
exhaust our way of gaining access to the feelings and thoughts of others.
Arguably, they do not. Often — in fact, probably most often — we impute
thoughts and feelings to others on the basis of schemas, scripts, prototypes,
contextual cues, exemplars, and other heuristics, rather than by means of a
AFFECT AND THE MOVING IMAGE 175
Moreover, with respect to this particular TV series, our surmise will almost
always be confirmed when Samantha slyly, albeit redundantly, confides
her desires to her friends, Carrie, Miranda, and Charlotte. Nor does this
seem to me to be a peculiar example of the way in which characters in
popular motion picture fictions function. Instead it appears to be the norm.
Perhaps supporting evidence for this hypothesis can be drawn from our
reactions to movie villains. Movie villains, especially very, very evil ones
like Michael Meyers, are probably among the most psychologically opaque
beings around. By rights, then, we should try to simulate them. But
I conjecture that we never do. Why? Because, we render them intelligible
by means of our schema for stalker/slashers (though this is a schema that
admittedly derives more from the movies than from daily experience —
thank God).
The point of emphasizing the operation of recognitional cues and other
heuristics in negotiating our emotive relationships to fictional characters
in movies, of course, is to show that there is little motivation for hypothe-
sizing the operation of simulation in response to the protagonists in popular
motion pictures. For the problem that simulation is supposed to solve with
respect to understanding the feelings and thoughts of others in everyday life
does not generally arise with regard to popular motion picture fictions because
movies intensively exploit the schemas, scripts, prototypes, exemplars, and
contextual and recognitional cues that comprise our heuristics for discerning
the inner lives of others.
Moviemakers build characters, economically sculpting their features,
precisely to trigger quickly and effortlessly the mobilization of those
prototypes and heuristics by audiences. Thus, the need to postulate the
operation of simulation as the means by which we apprehend the emotions
and thoughts of others is largely otiose.
But what, the simulationist might ask, of motion pictures, of a more
exacting sort — such as the art cinema of the 1960s? Those characters do
not show their psychology so unabashedly. Aren't they, at least, ripe for
simulation? I suspect not — for the simple reason that most of those characters
are simply too opaque to simulate. Their beliefs and desires are often far too
murky for us to process through our own cognitive-conative architecture. We
don't know what to put into our own off-line system. This is not said to
chastise these motion pictures. Often their point is that the human heart is
ultimately too mysterious to plumb. Rather, my point is simply that even in
these cases, simulation appears irrelevant.
Therefore, once again, the need to posit simulation appears beside the
point. But if we are not simulating the emotions of the fictional characters
AFFECT AND THE MOVING IMAGE 177
in moving pictures, then it is not the case that were are typically bound
emotionally to them by a continuous process of sharing congruent feelings.
So what is going on here emotionally?
Sympathy
We are emotionally tied to movies in large measure through our relation-
ship with characters, especially the protagonists. But neither the model of
infectious identification nor that of simulation appears to explain satisfac-
torily the general structure of this relationship in a comprehensive manner.
Whether or not infectious identification or simulation ever occur, they
occur far more rarely than is often supposed and, therefore, cannot afford
a comprehensive account of the emotive address of characters in movies.
A problem with the model of infectious identification and simulation
theory in this regard is that they postulate a more, rather than less, closely
shared emotional state between viewers and characters, whereas, as we
have seen, so often the relation is asymmetrical. Consequently, perhaps the
place to look for an account of our relation to fictional characters is a
condition where what we feel and what the protagonists are thought to feel
are categorically different.
An obvious candidate for such a bond is sympathy. Sympathy is not an
emotional state that persons bear to themselves. It is, by definition, directed
at others. For our purposes, let us construe sympathy broadly as non-
fleeting care, concern, or, more widely, a non-passing pro-attitude toward
another person (or fictional character, including anthropomorphized beings
of all sorts). Sympathy qua emotion is a supportive response. It provides an
impulse toward benevolent action with respect to those to whom it is
directed, though, of course, that impulse need not and often is not acted
upon, frequently because it conflicts with other interests that we might have.
And, needless to say, with the fictional characters in movies, the sympathetic
impulse cannot be acted upon. Perhaps, one reason why we are so free with
our sympathies toward fictional characters is that, since we need not ever act
on their behalf, their needs never threaten to fall afoul of our interests.
Indeed, it is probably because such sympathies come so cheaply that
moralists, such as Augustine and Rousseau, have perennially distrusted the
benevolent feelings elicited by fictions.
But, in any case, sympathy, conceived as an emotion, involves visceral
feelings of distress when the interests of the objects of our pro-attitude
are endangered, and feelings of elation, closure, and/or satisfaction when
their welfare is achieved. The emotion in question has as a component the
178 AFFECT AND THE MOVING IMAGE
enduring well-being of its object — a desire that things work out well for
her. In order to be the object of this pro-attitude, the person in question
must be thought to be worthy of our benevolence in light of our interests,
projects, values, loyalties, allegiances, and/or moral commitments. When
some fictional character so-and-so is appraised to be worthy of our non-
passing desire that things go well for her and this is linked to positive
feeling tones when gratified and negative ones when frustrated, we are in the
emotional state that I am calling sympathy. If "sympathy" strikes you as too
saccharin-sounding, then you are welcome to refer to it as "benevolence," or
even more aridly as "a pro-attitude."
Though sympathy may initially appear to be just another example of a
vectorially converging state, it is important to note that it need not be. For
sympathy does not always — and in any event does not necessarily — track,
even vectorially, the way in which the character feels. This is due to the fact
that sympathy concerns what we believe to be the genuine well-being of the
character. Should the heroine fall head over heels for some lounge-lizardly
Lothario, she might be in ecstasy, whereas our sympathetic response would
be anxiety-ridden, since we surmise that she is headed for trouble. Although,
on occasion, sympathy may converge vectorially upon the emotions of the
characters we care for, this is not required for the state in question to count
as sympathy.
The suggestion that sympathy plays a role in our emotional involvement
with fictional characters is fairly unexceptionable. However, what is being
claimed now is more than that. I am arguing that sympathy, along with
antipathy (which we will discuss presently), constitutes the major emotive
cement between audiences and the pertinent movie characters. But why
suppose that sympathy holds this place of privilege?
Obviously, during the course of a motion picture, the viewer undergoes
many emotional states. One is angry for awhile, then sad, then happy, then
gripped with suspense, some laughter erupts, some tears, and then we are
happy again. Sometimes sympathy for the protagonist is so strong that you
can feel it. At other times, it may appear to take the back seat for an
interlude of comic amusement. So why select out of this welter of affects
sympathy as the premier emotion?
The first reason might be called its breath. Sympathy for the protagonist
is the most pervasive emotion from the beginning to the end of the movie.
As soon as sympathy is secured, unless it is later intentionally neutralized
by the creator of the motion picture, it stays on the alert, following the
protagonist's fortunes throughout, registering distress as they waver, and
pleasure as they rise.
AFFECT AND THE MOVING IMAGE 179
a function of— the sympathy we feel toward their rival protagonists, the case
of antipathy is less of a counterexample to our hypothesis than it is a
corollary.
Granting that sympathy is the glue that keeps us connected emotionally
to the protagonists, the question remains about the way in which movies
are able to recruit our sympathies as effectively as they do. In life outside
the movies, our benevolent or altruistic attitudes toward others depend on
factors such as kinship, group memberships of all sorts, and group inter-
ests. Of course, for both artistic and financial reasons, the creators of
movies are aiming at larger audiences than a single extended family and
often at audiences that cross regional, ethnic, national, and religious
boundaries. And even where their targets are less than global, they must
be careful not to trigger the sectarian differences that always exist in
virtually every large group. This clearly presents the creators of popular
motion pictures with a problem to be solved, namely, how to enlist the
care and concern — the sympathetic feelings — for their fictional prota-
gonists from mass audiences of heterogeneous backgrounds and different,
often potentially clashing, interests.
That is, if sympathy is the crux of our relationship to the relevant
characters in the movies, how is this sympathy mobilized? In everyday life,
we extend our sympathies to those with whom we share interests or projects
or loyalties, or to those who exemplify values of which we approve, or to
those who fall under the protection of certain moral principles. But most
of the interests, projects, and loyalties upon which we base many of our
quotidian sympathies are highly specific to us. Needless to say, the movie-
maker cannot hope to activate on behalf of the protagonists the individualized
interests of every viewer. Rather, she must aim at engaging the audience at a
fairly generic level of interests, projects, and loyalties. That is, she must find
some common ground or touchstone amongst the diverse audience which
will encourage us to find the protagonists to be worthy of our good will.
This is a design problem for the popular moviemaker. She must find a
way in which to elicit from a disparate audience the converging desire that
the protagonists do well — that is, she must elicit our felt conviction that it
would be good for the protagonists to do well, or that they deserve to do
well. What is the solution to this problem?
As a matter of empirical generalization, I conjecture that the most
common answer to this challenge is the creation of protagonists who
command the audience's moral endorsement. In other words, morality, of
an extremely broad cast, provides the moviemaker with an interest, or
project, or loyalty upon which viewers of diverse backgrounds can converge.
AFFECT AND THE MOVING IMAGE 181
Solidarity
Harden. Their names are clues to their most important attributes. She is
always the beneficiary of deliriously good fortune. When she leaves her
apartment without an umbrella, it immediately stops raining. When she
hails a cab, it arrives from nowhere. And so on. Jake is just the opposite.
If he bends down, his pants will split; if he picks up a five-dollar bill, it
will be smeared with canine feces. But their luck magically changes hands
at a masquerade ball when they kiss, anonymously, while dancing. Now
everything Ashley attempts leads to disaster, while Jake becomes a very
successful record producer. The rest of the story involves Ashley tracking
Jake down in order to reclaim her good fortune with another kiss.
However, they fall in love and kiss their way to some kind of providential
equilibrium; they will live happily and unhappily ever after in the normal
proportions.
What is striking about Just My Luck — and this is also true of many other
romantic comedies — is that there is no real villain. There are some people
who present temporary obstacles to the main characters, but they are not
full-fledged antagonists. They are not on the scene long enough for our
antipathy toward them to take root, and, anyway, by the end of the film,
they all may turn out, by twists of fate, to be nice people after all. With
Just My Luck, we are encouraged to feel care and concern for Ashley and
Jake. But there are no real bad guys.
The majority of movies, however, are not like this. Most pit the
protagonists and the other nice people against some adversaries. We are
not only prompted emotionally to embrace the good people as members of
a generic "Us"; their opponents belong to "Them." Moreover, these
"Them" are not just regarded as the opposing team. They are usually
presented as people we hate, indeed, often love to hate.
If sympathy toward "Us" is characteristically elicited by portraying the
protagonists and the other nice people in the fiction as morally good* then
the antipathy generated toward "Them" is generally provoked by repre-
senting them as morally blemished. Whereas the protagonist is nice to nice
people — treating good people with good manners — the villain is at least
rude to those he perceives to be his inferiors and very often what he does
to them is much worse. The antagonists pillage, cheat, lie, rob, rape, kill,
and so on. The hero pets the old sleeping dog on the doorstep; the bad guy
kicks it out of his way.
Movies are generally political in the sense defined by the philosopher
Carl Schmitt. The fictional population in the motion picture is standardly
partitioned into friends and enemies — into Us and Them. Sympathy,
motivated by morality, disposes us to assimilate the protagonists into Us.
184 AFFECT AND THE MOVING IMAGE
Mirror reflexes
We have been exploring several kinds of emotional relationships between
audiences and movie characters. These have included circumstances:
(1) where our emotions may be type-identical with those of the protagonists,
but due to our own independent appraisal of the relevant situations
(in response to criterial prefocusing); (2) where our emotions vectorially
converge on the emotional states of characters; (3) where we sympathize
with the characters (which, of course, may, but need not, be an instance of
a vectorially converging emotion); and (4) where we emote in solidarity
with the protagonist (where the antipathy component may be a response
congruent with the protagonist's though one we find ourselves in as a result
of our own appraisal of the situation). None of these cases corresponds to
the popular model of infectious identification which requires that the
audience member be in an emotional state that is type^identical with that
of the protagonist just because the pertinent character is in that state. But
let us conclude by briefly examining a fifth affective relation — one which
comes closer to the model of infectious identification, and whose very
existence has probably lent some credence to the ubiquitous talk about
identification and simulation with movie characters.
What I have in mind here are what may be called mirror reflexes. By
calling them "reflexes," I mean to signal that they are not full-fledged
emotional states. Consequently, the existence of mirror reflexes does not
corroborate the model of infectious identification, though it is understand-
able that some might think it does. But, at the same time, no account of
our affective relationship to motion pictures would be adequate without a
discussion of mirror reflexes. So, what are mirror reflexes?
Occasionally when speaking to another person, we suddenly realize that
we have adopted their facial expression. They are frowning; we start to
frown. Or, they are smiling and we find ourselves smiling. We have an
unmistakable tendency to ape our interlocutors — to mirror them. This is the
case not only with facial expressions, but also with gestures and postures.
We tend to fall into step with our companions; when they're walking tall, so
are we. If our informant bends toward us conspiratorially, we bend toward
them in response. When we watch the outfielder stretch to intercept a fly
ball, the muscles in our arm tug slightly in that direction. And so forth.
We have an involuntary tendency to mirror automatically the behavior,
especially the expressive behavior, of our conspecifics.
Putatively, we do this in order to gain some sense of what they are
feeling. By configuring our own facial expression after the fashion of a
186 AFFECT AND THE MOVING IMAGE
also be iterated; the editor can repeat the figure several times progres-
sively, retrogressively, or in some combination of the two. In early cinema,
when filmmakers were somewhat anxious about whether or not people
would understand this cinematic figure, it was often reiterated through
several cycles. However, today, repetitions are less pronounced, except for
dramatic effect.
The comprehensibility of point-of-view editing rests, first and foremost,
on certain biological tendencies of the human organism (as well as other
mammals) — specifically, the tendency to track the glance of our conspe-
cifics (and, indeed, of other animals) to its target. This is a way in which to
derive some insight into what is going on in the minds of others — we
follow the gaze of the hostess of the party as she keeps stealing glances at
the door and then we speculate that she is expecting someone. This
tropism is inborn; a child on his mother's knee naturally follows her eyes
wherever they point. When a caregiver introduces a word, the child looks
at what mother is looking at, thereby, in the process, being inducted into
the conceptual scheme of the culture.
But the point-of-view editing structure does not only exploit our innate
tendency to trace the gaze of our conspecifics for the purpose of mind-
reading. It also mobilizes the mirror-reflex system for the sake of cinematic
communication. For, when the character's face appears in close-up on
screen, the viewer has an automatic tendency to imitate her expression,
thereby getting an intimation of the range or tenor of her inner state.
If mimicking the character's demeanor causes unpleasant turmoil within
us, we ready ourselves — we calibrate our expectations — to muster some
dysphoric emotion, such as anger, fear, horror, or the like. The character's
face in the point/glance shot, in other words, functions as an emotional
range-finder, demarcating the valence of the emotions appropriate to
the objects we are about to see in the point/object shot and suggesting
the approximate scope of the emotions we need to enlist in response. In this
way, point-of-view editing capitalizes upon an evolutionary adaptation that
took place countless millennia before the birth of cinema.
Although the moving image is a cultural invention, it is useful never to
lose sight of the fact that in many ways it succeeds as well as it does because
it freely avails itself of our biological heritage. The motion picture is an
artform, but, as with art in general, we must not suppose that it is solely
an affair of the mind. Motion pictures address our bodies as well. Though
we have seen this phenomenon in evidence in other chapters, the way
in which moving images interact with our bodies is perhaps never
more blatant than with regard to the hold motion pictures can exert
190 AFFECT AND THE MOVING IMAGE
over our affective life, including, notably, our emotions, that nexus of
mind and body.
Movies can, so to speak, reach under our skin and stir up our feelings.
Moviemakers, in this regard as in others, are amateur psychologists,
experimenting intuitively with the human sensory apparatus for the
purpose of art, fame, and money, but often with results that sometimes
reveal how we, as incarnated beings, work. This is not said in order to
attempt to reduce the moving image to a repertoire of biomechanical
triggers. The moving image is undeniably a cultural creation. But it is
important not to lose sight of the fact that culture, including our affective
and emotional life, is constructed out of the biological possibilities deliv-
ered up by natural selection, often for purposes never dreamt of on the
sprawling savannahs where those possibilities took root.
Suggested Reading
The leading volume with respect to motion pictures and the emotions is Passionate
Views, edited by Carl Plantinga and Gregory Smith (Baltimore, MD: Johns
Hopkins University Press, 1999). Though not devoted to affect in motion pictures
in particular, but to art and the emotions in general, another very important
volume is Emotion and the Arts, edited by Mette Hjort and Sue Laver (Oxford:
Oxford University Press, 1997). On the range of affect in motion pictures, see
Jinhee Choi, "Fits and Startles: Cognitivism Revisited," Journal of Aesthetics and Art
Criticism 61:2 (Spring 2003), 149-57.
The contemporary discussion of the paradox of fiction was introduced by Colin
Radford in "How Can We Be Moved by the Fate of Anna Karenina?," Proceedings of
the Aristotelian Society, supplement 49 (1975), 67—81. One of the most important
attempts to solve the paradox of fiction is Kendall Walton's "Fearing Fictions,"
Journal of Philosophy 75:1 (Jan. 1978), 5—27. Interesting comments on Walton's
article include Alex Neill, "Fear, Fiction and Make Believe," Journal of Aesthetics
and Art Criticism 49:1 (Winter 1991), 47—56, and Richard Moran, "The Expression
of Feeling in Imagination," The Philosophical Review 103:1 (Jan. 1994), 75—106.
Kendall Walton responds to some of his critics in his article in Emotion and the Arts.
Concerning the relation of the emotions to movie genres, sources include Flo
Leibowitz, "Apt Feelings, or Why Women's Films' Aren't Trivial," in Post-Theory:
Reconstructing Film Studies, edited by David Bordwell and Noel Carroll (Madison:
University of Wisconsin Press, 1996), and The Philosophy of Horror, by Noel Carroll
(New York: Routledge, 1990). Carroll's view is criticized in many places,
including Berys Gaut's "The Enjoyment of Horror: A Response to Carroll," British
Journal of Aesthetics 35:3 (July 1995), 284—9. On suspense, see Noel Carroll, "The
AFFECT AND THE MOVING IMAGE 191
In the preceding chapter, and throughout much of this book, we have been
concerned with the relationship between various motion picture structures
and the corresponding experiences said structures engender in audiences.
Thus, in a manner of speaking, we have stayed inside the movie house. But
in this chapter, let us walk outside onto the street and listen to how we talk
about moving pictures after we've seen them.
You meet a friend. She says that she has just seen a motion picture — say,
Cache. What do you say? What do you ask? Supposing that you know that it
is a current motion picture, the odds are that you respond with something
like: "How was it?" or "Was it any good?" That is, even before you inquire
about the specifics of the story, you are likely first to request an evaluation.
Moreover, your friend will be happy to gratify you; for evaluating motion
pictures is an activity that most people enjoy. We not only engage in
moviegoing in anticipation of the experience of it; most of us, in addition,
delight in assessing that experience afterwards and then comparing our
evaluation of it with those of other viewers.
Perhaps when you first consider the topic of evaluating motion pictures,
you are prone initially to think of movie critics. These are people who are
in the business of pronouncing upon the value of motion pictures. There
are so many movies to see and so little time. Consequently, almost all of us
have to fall back on the advice of movie critics from time to time in order
to inform our choice of viewing fare.
There are several different ways in which a movie critic may carry out
her role. Two of the most common ones are those of the consumer
reporter, on the one hand, and the taste-maker, on the other. Consumer
reporters try to predict which movies most of their readership will love
and which they will hate. For such readers, these critics are consumer
guides. Such critics treat themselves as live-detectors, presuming that what
they like, their readers will like too. Critics who aspire to the function of
consumer reporters speak in the vox populi. It is probably the case that
EVALUATION 193
most, though not all, journalistic movie critics intend to be of this sort. Or,
at least, a great many of their readers expect this of them.
Other critics aim at being taste-makers. They do not attempt to reflect
the inclinations of others; instead they hope to shape the taste of their
readers. They are always on the lookout for motion pictures that are special,
even if— and perhaps sometimes especially if— they are not obviously so;
and, in the best of cases, these critics also suggest how the rest of us might
learn to go on to appreciate these outstanding motion pictures as well.
The taste-makers and the consumer guides, of course, are often at odds
with each other, given their respective aims. What the consumer guide
dismisses as boring, the taste-maker may recognize as a deliberate strategy
that effectively articulates the theme of the pointlessness of modern life, as
in the case of La Notte by Michelangelo Antonioni.
Readers who prefer their tastes confirmed will gravitate toward the
consumer guides. Those who want their taste expanded are apt to seek
and to admire those critics who are able to pick out singular cinematic
achievements and to contextualize and explain them.
However, though the role of the movie critic commands an important
position in cultures like ours that are awash with movies 24/7 (in movie
theaters, on television, on videocassettes, DVDs, personal computers, and
even cellphones), as hinted earlier, it would be a grave mistake to think of
moving picture evaluation as exclusively a professional affair. Evaluating
movies is something that we all do all of the time.
Nor do I mean by this merely that we automatically form preferences
for some of the movies we see over others and rank some of them as better
than the rest. As humans, we naturally tend to do this with most of our
experiences. But with regard to moviegoing, this is not something that
simply happens to us automatically. It is, as already remarked, an activity
that we avidly pursue. Think about it: when we talk about motion pictures
with others, most people spend most of their time airing their evaluation
of the movie rather than summarizing, let alone analyzing, it.
And when we converse back and forth with acquaintances about moving
pictures we've all seen, most of our energy is devoted to trading evalu-
ations, comparing them, sometimes sharing them, and often arguing about
them. Mary says that so-and-so's performance was great; Marty responds
"If that's an Irish accent, I'll eat my shillelagh." Indeed, we frequently read
critics after we have seen a motion picture in order to enter into imaginary
conversations with them, sometimes agreeing with them (and congratu-
lating them on their extraordinary intelligence and sensitivity), though also
often wondering aloud what galaxy they come from.
194 EVALUATION
whims or confessing guilty pleasures when we say that Jean Renoir's Rules
of the Game is a better film than Stanley Kramer's Guess Who's Coming to
Dinner. We think that a disagreement like this one can be resolved
rationally — that is, with reasons. Reasons, properly so called, portend
objectivity. Nevertheless, where do these reasons come from and what
grounds them? Inquiring minds would like to know; and they are surely not
perverse in this desire. Clearly, it is the responsibility of philosophy to
speak to this urgent issue — the question of the adjudication of apparently
relentless disagreement.
In order to get a handle on how such seemingly immovable disagree-
ments might be negotiated rationally, let us follow our earlier, imaginary
dispute about Inside Man just a little bit further. You say Inside Man is good;
I say it is bad. What happens next? Very often we start mentioning other
movies. You refer to comparable suspense films (with hostage-taking), such
as, for instance, William Wyler's The Desperate Hours and/or Sidney
Lumet's Dog Day Afternoon or F. Gary Gray's The Negotiator. Your purpose
here might be to get me to agree that these are good films; since, if I agree
that they are gopd films, then you will argue that consistency (a funda-
mental test for rational objectivity) requires that I admit that Inside Man is
also good. For, once granting the premise — that Inside Man shares essential
features with these other suspense thrillers which I supposedly have already
accepted to be good — I am bound by logical analogy to judge Inside Man
to be good as well.
At this point, the debate could go in several directions. I might deny that
Inside Man is really analogous to the three exemplars of suspense thrillers
that you have adduced, or I might reject the attribution of goodness to any
of the suspense thrillers that you recommend as paradigmatic ones. If I take
the first option, I must show that the analogies which you are attempting
to enlist are either insubstantial or implausible; this will, perforce, be a
matter of close analysis.
But let us imagine that I accept your analogies and, instead, that I go
for the second option: I deny that any of the analogues that you have
dragooned on behalf of Inside Man are themselves good films. Therefore,
even if Inside Man is strictly analogous in essential respects to your
hypothetical paradigms, that premise affords no support in our debate
for your contention that Inside Man is good, since, by my book, none of the
other films cited have anything going for them either. So the fact that Inside
Man is analogous to them counts for nothing.
However, if I reject all of your paradigms at this juncture, then you
certainly have the right to demand that I produce one of my own. What
198 EVALUATION
pinpointing precisely why we hold such different views, but it does not
settle our dispute. For our debate will not be adjudicated rationally until
we are able to determine which of our competing categories is the correct
one (or, at least, the more correct one). To decide who is right on the issue
of the quality of Inside Man, we need to establish who has accessed the right
(or the predominantly right) category.
Note that our disagreement about the goodness or badness of Inside Man
has escalated, in a manner of speaking, into a debate about categories.
Which category or categories is/are appropriate or correct in this instance?
So, our dispute, thenj looks like it can be brought to a reasonable
conclusion just in case we can prove which category is the apposite one
to bring to bear on Inside Man.
Indeed, a great many problems with respect to movie evaluation —
though not every one of them — could be solved, if only we had a way
to fix the correct category or categories for weighing the moving picture in
question. But how does one find the correct category? That is the million-
dollar question. For without an answer to that question, it appears that our
dispute over the right way to classify Inside Man is as rationally intransigent
as the issue of whether or not Inside Man is good.
Early film theorists, particularly those associated with silent film, for
example, tended to locate the cinematic in terms of two contrasts — that
which differentiated motion pictures from theater, on the one hand, and
that which differentiated film from the slavish recording of reahty, on the
other hand. As we saw in our opening chapter, they stressed the difference
between film, properly so called, and mere recording, in order to establish
the credentials of the motion picture as an artform — that is, as something that
did not simply duplicate reality but that could reconstitute it expressively,
formally, and/or creatively.
But the early film theorists also desired to differentiate the moving
picture from theater. The point here was to demonstrate that cinema was a
unique artform, an artistic category unto itself — film as film. Thus, these
film theorists, of whom Arnheim is a leading example, argued that film,
properly so called, was neither an imitation of nature nor an imitation of
any other artform, notably theater.
Whereas theater narration typically relies upon words, cinematic nar-
ration, it was asserted, could and should emphasize movement, image,
action, and rapidly changing points of view. If theater is primarily verbal in
its typical mode of address, cinema, ideally, is primarily visual. Similarly,
cinema has resources, particularly editing, that enable moviemakers to
manipulate spatial and temporal transitions with more fluidity than is
customary in theater. Thus, editing, or montage, was generally celebrated
as the most important, essential characteristic of cinema. On this view,
the moving image is essentially visual, its natural subject of representation
is highly animated action, and its primary means of expression is editing
or montage.
Other techniques were also regarded as cinematic — including close-ups,
assertive camera angulation, trick photography, visual devices such as
fades, wipes, and superimposition, camera movement, and the like. As
with editing, these techniques were prized because they both declared the
difference between film and theater (inasmuch as the effects available
through these procedures were not easily achievable in theater) and also
departed from the "straight" shooting of reality. In other words, the use of
these devices standardly indicated that film differed from theater and from
what was thought of as the merely mechanical recording of reality (which
was sometimes equated, oddly enough, with something called "normal
perception"). These techniques, in other words, displayed film as a unique
artistic category — film as film.
A feature of a film was cinematic, then, so long as it deployed techniques
that underscored the putatively unique capacities of cinema. Stylistic features
202 EVALUATION
that failed to do this — such as the use of extended dialogue or stolid tableaux
shots — were uncinematic. Excessive reliance on words at the expense of
animated action, or of a single camera position to record the declamation of
speech-ridden dialogue (rather than exploiting the powers of editing)' was
not only uncinematic, but downright theatrical. And to be theatrical, a.k.a.
uncinematic, flew in the face of the canonical standards of film as film.
Theatrical or uncinematic films were bad films, inappropriate or defective
examples of the category of film as film.
A movie such as Inside Man does nicely on this conception of cinema.
Dialogue here is primarily in the service of action — of which there is a
goodly amount — which, in turn, is nicely articulated through editing. The
camera shifts its perspective often and there are no visual dead spots. On
the other hand, Fast, Cheap ScOut of Control would not fare so well because
much of its screen time is simply a matter of straightforward interviewing.
Thus, this approach to motion picture evaluation could settle our earlier
dispute in short order, if only its account of the essence of cinema is found
to be compelling.
But this conception of cinema is hardly incontestable. In factj it was
challenged by subsequent theorists in the classical tradition, of whom Bazin
and Kracauer are noteworthy examples. These theorists were often called
realists because they thought that the essential feature of cinema is pho-
tography (cinematography) and that this feature committed cinema to
meeting certain standards that emphasized the recording and disclosure
of reality.
So, where earlier classical theorists, like Arnheim, thought that the
capacity of film to diverge from the recording of reality implied that
cinema should employ assertive devices such as editing to reconstitute
reality, realist theorists, like Kracauer, looked more favorably on cinema's
provenance in photography and inferred that this argued for the realistic
usage of film. Indeed, the realist Bazin even argued that the putatively
realist origin of cinema in photography privileged certain techniques like
the multiplanar, depth-of-field, sequence shot later embraced by directors
like Hou Hsiao-Hsien over the rapid montage championed by Soviet film-
makers of the 1920s like Alexander Dovzhenko.
As so often occurs in debates like this, the "repressed" of the first
generation of theorists, not only returns but is valorized by the next
wave of thinkers. Nevertheless, both waves — as represented by Arnheim
and the Soviets, on the one hand, and Kracauer and Bazin, on the other — were
classical film theorists, since both groups believed in the cinematic. However,
they disagreed about what constituted that category and, consequently, they
EVALUATION 203
is the sort of specious reasoning that runs rampant throughout the corpus
of classical film theorizing.
One very ingenious attempt to reconcile the differences between the
different schools of classical film theory can be found in Victor Perkins's
brilliant book Film as Film. This is an especially interesting text for us, given
the concerns of this chapter, because it is one of the only explicit efforts to
provide a rational foundation for film evaluation. Although Perkins would
probably bridle at this suggestion, his book is an example of classical film
theory, as his title — Film as Film — indicates. Like other classical theorists,
Perkins tries to develop a unified canon of movie evaluation for all motion
pictures, irrespective of genre and period.
Perkins evolves his canon of the evaluation of motion pictures by
combining in a logically scrupulous way some of the insights — such as
those of the montagist Arnheim and the realist Kracauer — into a single,
non-contradictory formula. On Perkins's account, in order to be good, a
moving picture must abide by certain realist standards of verisimilitude. In
this way, Perkins pays tribute to the theoretical tradition of people like
Kracauer and Bazin. But Perkins also pays his respects to the tradition of
assertive stylization in classical film theory. For he maintains that the extra
credit that a movie accrues (over and above the minimal accreditation as
good that it receives for being realistic) is to be added to the movie's
account in terms of the extent to which it is stylized — via editing, set
design, camera angulation, camera movement, costume, and so on — just
so long as this stylization is articulated within the bounds of realism.
That is, a film as film is good simpliciter, if it plays by the rules of realism,
as set forth by Perkins. How good — or how much better — it is, then, is a
matter of how artfully stylized it is, so long as that stylization is constrained
reahstically. For example, a film such as Elmer Gantry can employ hyper-
active montage metaphors and still win Perkins's aj/plause for doing so,
because those metaphors are motivated realistically Within the world of
the fiction. \
In Perkins's theory, realism and stylization do not contradict each other,
but can coexist peacefully, where the two tendencies'cooperate in accord-
ance with the principle that realism constrains the legitimate compass of
stylization. That is, realism and stylization are coordinated by a rule that
says a good film contains both, but is only good to the degree that the
stylization conforms to the discipline of realism. In Elmer Gantry, figura-
tively expressive cutting between a swelling fire and the uncontrolled
delivery of a "hell and brimstone" sermon is commendable cinematically
because the fire that comments upon the frenzied preaching is of a piece
206 EVALUATION
with the naturalist settings and narration of the fictional world. It is, so to
say, motivated from within the storyworld of Elmer Gantry.
In Elmer Gantry, the story establishes that the fire started literally
backstage, in the same locale as the pulpit; a workman threw a butt on a
flammable heap which smolders as the rhetoric mounts. So the fire is given
as something that happened in the fiction world; it is not sheerly a
comment from an authorial elsewhere. This use of editing putatively
contrasts favorably with those Eisensteinian montage-sequences which
resort to similes that intrude upon the decoupage from outside the setting
of the fiction. That is, when in October, for example, Eisenstein compares
Kerensky with a peacock, he does not establish that the peacock, as an
actual artifact, dwells in the same palace or even the same storyworld that
Kerensky does.
By requiring that stylization be constrained by realism, Perkins proposes
a principled way for films to exploit both of the tendencies advocated by the
conflicting strands of classical film theory. Perkins's offers an immensely
intellectually seductive and thoughtful compromise solution to settle the
differences between the t w o opposing camps of classical film theory, camps
which, it should be acknowledged, have advanced the very best thinking
about the moving image produced to date. In this way, Perkins's approach
appears to realize the dream of classical film theory — to solve the problem
of the correct category by discovering a standard of evaluation that is
applicable to all motion pictures.
Nevertheless, if Perkins's approach represents one of the highest points
in classical film theory, it is also unfortunately (I mean that, I really wish it
were otherwise) vulnerable to some of the same criticisms that we have
seen plagued earlier forms of this kind of theory. We have already observed
that a recurrent failing of classical film theorists involved their hypostatiza-
tion of certain period-specific film styles — their tendency to mistake these
styles for the very essence of cinema itself. Ironically, a similar problem
besets Perkins's project.
Perkins takes the exploration of stylization within the bounds of realism
to be the quiddity of film as film. By why suppose that this tendency is any
more representative of the essence of film than experiments in avant-garde
irrealism? That is, why think that Otto Premingers Carmen Jones is m o r e
cinematic than Jean-Luc Godard's One Plus One or his One or Two Things
1 Know About Her?
Yet, when we scrutinize the database of Perkins's theory, an explanation
of his assignment of Preminger's position in the cinematic pantheon
readily suggests itself. For the examples that bolster Perkins's theory
EVALUATION 207
objective grounds for categorizing films one way rather than another. Thus,
if the objective evaluation of motion pictures rests upon our ability to
categorize movies correctly, then we have shown that this requirement can
be met sometimes, if not often. Furthermore, if we possess the means
to categorize moving pictures correctly — and to defend certain categori-
zations over others — then we can rationally settle some — indeed, I suspect
many — disagreements with respect to evaluating movies.
In order to defend our own evaluations of motion pictures against
competing ones, we will often proceed by demonstrating that our evalu-
ation is grounded on a correct categorization, while also arguing that rival
evaluations depend on incorrect, unlikely, or, at least, less plausible ones.
Moreover, insofar as this procedure of invoking objective categorizations
enables us to adjudicate a significant number of evaluative disputes, it
establishes that motion picture evaluation is, at least to this extent, a
rationally governed activity. Let us call this procedure for evaluating
motion pictures the pluralistic-category approach, since it depends upon
countenancing many diverse categories of moving pictures.
Admittedly, the pluralistic-category approach will not dissolve every
disagreement about motion picture evaluation. Even if the correct category
is identified, there may be debates about how to apply it — disputes, for
example, about how a given movie fits the category or categories in
question; disagreements about how to weigh the different standards that
may be pertinent to the category or categories at issue, and debates about
their underlying purposes. Perhaps most often, these controversies need to
be worked out on a case-by-case basis (which is not to say that they cannot
frequently be resolved objectively). As well, some further matters, involv-
ing cross-categorical rankings — which we will address in the next section
of this chapter — require an approach different from the pluralistic-category
approach. Nevertheless, it remains the case that a great many of our
disputes over the merits of moving pictures can be settled by establishing
the correct category, as when the husband disparages a movie because it
lacks gunfights, but the wife points out that it is a light and frothy,
adolescent romantic comedy (rather than, say, a dark one like the recent
Mr. and Mrs. Smith).
One objection to the pluralistic-category approach is that it is inherently
formalist, since it primarily involves assessing a movie in virtue of the kind
of motion picture it is, referring its evaluation to the formulaic canons of
certain categories, whether they be genres, movements, styles (period and
otherwise), and so forth. One idea behind this criticism is that if movies
are evaluated in terms of categories, they will be insulated from cognitive,
214 EVALUATION
the obscurity of the category does not militate against either its reality or
its relevance.
In this regard, it pays to note that one function that motion picture
critics can perform for the general public is to inform them of the
existence of categories that are not widely known and to explain their
points, purposes, and virtues. It is unfortunate that journalistic film
criticism is often assigned to writers who possess nothing other than the
ambition to write — thus presuming that anyone can write about movies —
whereas a really accomplished motion picture critic should have a
capacious enough knowledge and understanding of motion picture history
that she ranges widely over its stunning diversity of categories, subgenres,
visionary movements, stylistic tendencies, and so forth. One of the most
significant services that a motion picture critic can perform is to enable
plain viewers to place puzzling work in unfamiliar categories where the
goodness to be had from the movie in question becomes available to
viewers upon the elucidation of the subtending purposes of the relevant
categories.
Clearly, the pluralistic-category approach to motion picture evaluation,
as its very label advertises, is not as unified as the one proposed by classical
film theory. Since classical film theory acknowledged only one category, it
supplied a unitary metric according to which every motion picture, genre
or style notwithstanding, could be ranked on a single scale. That is, every
movie could be compared for its degree of cinematicity. The pluralistic-
category approach is far more fragmentary, since it maintains, quite credi-
tably I would argue, that there are many different categories that we can and
indeed should call upon to evaluate different types of moving pictures.
Some may find this disheartening. They might complain that the plur-
alistic-category approach makes the qualitative comparison of motion
pictures from different categories impossible. This may be a big disap-
pointment, especially when contrasted to the capacity of the classical
tradition to rate all movies along a single grid. But, these lamentations
may be exaggerated, on the one hand, and Utopian on the other.
The objection that the pluralistic-category approach makes all comparisons
between motion pictures of different categories impossible is hyperbolic
for at least two reasons. First, as noted earlier, many movies inhabit more
than one category. Consequently, a high-spirited, comic spy film can be
compared qualitatively to a comedy simpliciter in terms of humor. Moreover,
there is no reason to suppose that there are never shared, cross-categorical
dimensions of evaluation, such as narrative coherence or the deft and not-so-
deft manipulation of point-of-view structures.
218 EVALUATION
At the same time, the wish to be able to compare every motion picture
with all other motion pictures is frankly unrealistic. Why imagine that a
near-perfect cine-dance like Hilary Harris's Nine Variations can be weighed
against an estimable social drama like Once Were Warriors? And even supposing
one could find some points of tangency between these two moving pictures,
note that in virtually every respect that we care about with reference to these
two achievements, the two candidates are effectively incommensurable.
Indeed, sometimes the attempt to compare certain films with others
cross-categorically seems almost silly. When I was youngs my friends and
I would get into shouting matches over whether Sherlock Holmes was
smarter than Captain Nemo, or whether Mighty Mouse was tougher than
Superman, or, my favorite: could Frankenstein's Monster take Godzilla?
This was a pleasant enough way to blow a summer afternoon, but, in point
of fact, these arguments were ridiculous, since the comparisons were being
made between non-overlapping fictions whose make-believe worlds were
utterly unconnected. Similarly, but for different reasons, it often is simply
nonsense to attempt to appraise every movie on a single axis.
This is especially obvious with regard to masterpieces. Which is
greater — A Midsummer Night's Dream (the play) or the Goldberg Variations?
Who knows? How would you go about deciding the issue? And, basically,
who really cares? At a certain level of achievement, trying to parse the
precise difference in quality between masterpieces, even if possible, seems
feckless. Both the aforesaid works belong to the highest strata of artistic
excellence; calibrating a differential between them seems akin to deter-
mining whether Captain America is stronger than Batman. Both artworks
are just "top of the line."
Just as Captain America and Batman are the non plus ultra human
warriors of their respective, ontologically disjoint fictional worlds and,
consequently, not suitable for direct comparison, so A Midsummer Night's
Dream (the play) and the Goldberg Variations dwell at the summits of at best
weakly commensurable artistic categories. Turning to motion pictures,
judging whether Some Like It Hot is better than John Huston's Maltese Falcon
seems likewise beside the point. It is questionable whether it can be done,
how it could be done, and, most of all, why it needs to be or should be
attempted at all.
Because it may not make sense to attempt to weigh every motion picture
against every other motion picture, it cannot be a failing of the pluralistic-
category approach that it is unable to do so. Perhaps this alleged short-
coming of the pluralistic- category approach is actually a reflection of its
underlying good sense.
EVALUATION 219
But . . .
Maybe sometimes, even often, it is silly, or imponderable, or both to try to
evaluate comparatively certain works of radically disjoint and virtually
incommensurable categories. Nevertheless, it is not always silly to do so.
Aren't there cases where we are willing to indulge in this sort of com-
parison with great confidence? Does anyone feel squeamish in asserting
that Tokyo Story is a better film than The Big Broadcast of 1938 or that Father
Panchali is superior to Glen or Glenda? However, these are not the sort
of evaluations that the pluralistic-categorical approach is well suited to
advance, since it seems fruitless to attempt to situate either of the
preceding pairs of motion pictures informatively in the same category or
categories. Consequently, the pluralistic-category approach to motion
picture evaluation has to be supplemented to manage cases like these (and
probably other sorts of cases as well).
One task for the philosophy of a practice, including the practice of
moving picture evaluation, is to strive to establish the premises upon which
reasoning in that practice proceeds. So far we have tried to show that a
great deal of movie evaluation rests on trying to place the moving picture
on the docket in the correct category (or categories). But that cannot be
the whole story about movie evaluation, since there appear to be perfectly
acceptable motion picture evaluations where the category approach
appears inapplicable. Tokyo Story and The Big Broadcast of 1938, on the
one hand, and Pather Panchali and Glen or Glenda, on the other, are so
categorically remote from each other that it seems pointless to suppose
that they share any aims concrete enough to motivate the differential
assessments we are willing to make here.
Nevertheless, with these particular examples, it is not difficult to
hypothesize the principle that makes the evaluations at issue compelling.
Tokyo Story and Pather Panchali number among the most excellent achieve-
ments in their class, while The Big Broadcast of 1938 is at the bottom of its
particular heap and Glen or Glenda is the worst of its lot. The pairs in
question, though not profitably situated in shared categories, can be
compared evaluatively vis-a-vis their relative status in the categories to
which they do belong. And where one motion picture is an excellent
example of its type and another makes a very poor showing in its class, we
are likely, all things being equal, to rate the former above the latter.
Yet the preceding possibilities do not exhaust the field. Isn't it fair to
suppose that most informed motion picture goers would be prepared
220 EVALUATION
to agree that The Bicycle Thief is & better moving picture than Beetlejuice? In
this case, we have two motion pictures, each of which is at the top of its
category — humanist realism (The Bicycle Thief), on the one hand, and
horror-comedy (Beetlejuice), on the other. The narration in both films is
flawless and the performances perfect. It is tempting to think that this
might be one of those cases where we think it is fatuous to ask whether
one of these really splendid motion pictures is better than the other. And
yet it does not sound silly or strained to maintain that The Bicycle Thief
is better than Beetlejuice, even to someone like m e who really adores
Beetlejuice. Why not?
The value or disvalue of a motion picture is connected to its purposes.
As we have seen, moving pictures belong to various categories, which
categories, in turn, are devoted to the realization of certain points and
purposes. A movie that accomplishes its aims succeeds as the kind of
motion picture it is; a mystery, for example, that sustains our curiosity
throughout achieves its objective and is objectively valuable for doing so.
However, assessing a motion picture from the perspective of its category
(or categories) does n o t address the question of the value of the purpose
that the category is intended to attain. Nevertheless, it would appear to
stand to reason that an overall evaluation — a.k.a. an "all-things-considered
judgment" — of a motion picture should take into account not only the
movie's success or failure by its own (category-relative) lights, but the value
or disvalue of the purpose or purposes to which the category is committed.
Moreover, the achievement of some purposes is clearly more valuable
than the achievement of others. For example, the discovery of the polio
vaccine was m o r e valuable than my managing to get out of bed this
morning (or any other morning, for that matter). Likewise, the dramatist
who succeeds in disclosing the deep secrets of ressentiment produces some-
thing of greater value than the New Yorker cartoonist who captures perfectly
the quaint foibles of a Greenwich Villager complaining about out-of-town
bagels. In both cases, the works in question are good of their kind, b u t we
rank the purposes of the one kind mor e highly than the purposes connected
to the other kind.
Returning to the case of The Bicycle Thief versus Beetlejuice, it seems likely
that we are inclined to rank The Bicycle Thief'more highly because, all things
being equal, we think that cinematic works of humanist realism are m o r e
valuable than works of horror-comedy in cases where each of the candi-
dates in question are superb with reference to their own respective kind.
O n the other hand, we may be less willing to rank The Bicycle Thief and
La Grande Illusion, since both realize their purposes magnificently and
EVALUATION 221
neither purpose seems obviously more valuable than the other. Indeed,
their aims seem of a piece.
Movies are evaluated in terms of whether they succeed or fail in
realizing their purposes. Generally, these purposes are rooted in the
categories the motion pictures under evaluation inhabit — which categories
include genres, subgenres, cycles, styles, movements, and so forth. Some
of these categories may belong exclusively to the history of motion
pictures, such as the cine-dance, but many belong to more than one
artform, such as the melodrama.
Yet, in either case, it is primarily from its presiding category (or
categories) that the movie, so to speak, gets its marching orders. If the
motion picture reaches its destination, then it is good as the kind of moving
picture it is; if not, not. This kind of evaluation might be thought of as
movie evaluation, narrowly construed, since it is tethered to the specific
kinds of movies there actually are and have been. Evaluation of this sort is
the type of evaluation to which movie critics and connoisseurs may lay
special claim, because it relies upon a sophisticated knowledge of motion
.picture history, its modes, and its varieties.
Yet sometimes we also incorporate into our overall evaluation of movies
an assessment of the value of the purpose which the motion picture at hand
successfully realizes. Where does this evaluation come from? The short
answer is that it comes from the culture at large. In this respect, this
species of judgment might be thought of in terms of the evaluation of
motion pictures, broadly construed. Moreover, this is the kind of evalu-
ation in which we are involved when we pronounced The Bicycle Thief to
be better than Beetlejuice. We are expressing the conviction, ceteris paribus,
that The Bicycle Thief and the kind of purpose this category of motion
picture making implements serves more important cultural interests than
Beetlejuice and the genre of horror-comedy.
Indeed, even within a single category, we appear willing to rate one very
excellent example of a kind over another very excellent instance, where
one of the pair, in addition to being splendid of its type, also serves some
higher purpose. Thus, we may feel that Vertigo is better — all things
considered — than The Lady Vanishes, since, although both films do an
especially fine job engendering suspense, Vertigo offers insights into the
philosophy of romantic love as well, thereby contributing more than simply
a thrilling adrenaline surge.
Of course, once we start to issue estimates of this variety, we are no
longer simply speaking as movie critics and/or connoisseurs with narrowly
specialized knowledge about the history of movies. Movie evaluators can
222 EVALUATION
say what makes for a good splatter film, but they have no special authority
when it comes to attesting to the value of a good splatter film, like
Halloween n + 2 , versus a satiric exposure of hypocritical posturing, like
Team America. To enter the discussion about the value of the cultural
interests served by different cinematic categories, or even by different
individual movies, is undoubtedly to broach questions of general axiology.
To assert, for example, that even a very remarkable splatter film is, ceteris
paribus, not as valuable as an equally well executed satire of contemporary
affairs obviously requires taking a stance upon the status, aims, and needs
of the civilization in which this particular discussion makes sense. That is,
this discussion involves a shift from movie evaluation, narrowly construed,
to cultural criticism — a transition that requires that the best prepared
evaluators of movies not only know film history, but be generally informed
intellectually as well.
Although the very best movie evaluation requires an informed and
refined understanding of the actual history of the moving image, it does
not entail that, in our evaluations of motion pictures, we should stick to
the narrow gauge — in fact, far from it. Instead, there would be something
peculiar about trying to sequester movie evaluation solely inside the history
of the moving image. For motion pictures penetrate the life of the culture
in every way, and therefore the discourse about them, including the
evaluative discourse, should also be multi-layered. Unquestionably, movie
evaluation requires specialist knowledge, but it also calls for an engagement
with the life of a breathing civilization.
In some eases, evaluating some motion pictures may require summing
up the value of the movie in terms of the kind of moving picture it is plus
some estimate of the social value of the purposes that category of moving
image usually serves. With reference to our previous discussion of The
Bicycle Thief and Beetlejuice, talking crudely and only heuristically, we might
try to represent this by saying that on a scale of —10 to + 1 0 , both films
get a + 9 . 9 for category excellence. But on a similarly calibrated scale for
cultural importance, let us say that The Bicycle Thief gets a +9.9 again, but
Beetlejuice only garners a + 6 . Overall, then Bicycle Thief would merit a
score of +19.8, while Beetlejuice racks up a +15.9, where the hypothetical
point spread is explicable in virtue of the variable cultural weight that we
assign to the purposes we attribute to these different kinds of movies.
Although we may often feel uncomfortable in admitting it, when we are
confident in claiming that, of two excellent motion pictures of barely
commensurable categories, the latter is superior to the former, it is
reasonable to conjecture that that is probably because we are convinced
EVALUATION 223
that the latter (or the category to which it belongs) is more important
because the civilizational interests it serves are more important than those
served by the former. That is what really grounds our evaluations. Indeed,
it is difficult to imagine what other grounds there might be. The only
reason that we feel nervous about confessing this is that many of us are still
in the grip of the ideology of the autonomy of art, including motion picture
art, which dictates that considerations of social importance are somehow
beyond the pale. And yet as members of society we cannot but help
to harken to its claims when it comes to assessing almost everything,
including art and even movies.
Does this entail that it does make sense to compare every film in this
way? Probably not. When we have excellent motion pictures, such as
masterpieces, from disparate categories where the there is no assignable
difference in cultural value between the purposes of the categories in
question or where the difference is imponderable or indeterminate, it is
likely that an attempt at comparison will either be beside the point or silly.
Of course, as the preceding sentence concedes, there may be cases where
the cultural weighting to be assigned to the different categories will be
disputed by reasonable people. In those cases, our evaluative debates
may sometimes go unresolved. Nevertheless, there are no grounds for
thinking that none of our disagreements will ever be resolved. The cartoon
"Godzilla Meets Bambi" is perfectly delightful enough on its own terms,
but no one can seriously maintain that it is of the same order of cultural
heft as Lanzmann's Shoah and its like.
Some, even many, evaluative disputes will be settled. Some will be
beside the point. And some may remain intractable. However, the fact that
some evaluative disagreements concerning motion pictures remain unset-
tled is not a reflection of some special weakness of moving picture
evaluation in contrast to other cognitive enterprises. For we should not
expect to resolve every dispute concerning the evaluation of moving
pictures. After all, we have not done that in any other field of inquiry.
Suggested Reading
As indicated in this chapter, the question of motion picture evaluation has not
been the subject of much recent philosophical and/or theoretical discussion.
Nevertheless, sometimes explicitly, but often implicitly, the question of film
evaluation — as it relates to the notion of the cinematic — was a preoccupation
of much of the film theory produced through the 1960s by what might be called
the classical tradition. See the suggested reading at the end of chapter 2 for
citation of several of the most relevant texts.
One participant in that conversation who is specifically interested in laying the
foundations of rational film evaluation is Victor F. Perkins. His book Film as Film:
Understanding and Judging Movies (Baltimore, MD: Penguin, 1972) is probably the
most ambitious and thoughtful treatise on film evaluation to date.
The discussion of the pertinence of categories for motion picture evaluation
was inspired by Kendall Walton's very important article, "Categories of Art," The
Philosophical Review 79 (1970), 334—67. An earlier version of the pluralistic-
category approach can be found in Noel Carroll, "Introducing Film Evaluation,"
in Engaging the Moving Image (New Haven, CT: Yale University Press, 2003).
A useful response to that article is Cynthia Freeland's "Evaluating Film," Film
Studies 8 (Summer 2006), 154-60.
226 EVALUATION
"The Problem with Movie Stars," in Scott Walden (ed.), Photography and
Philosophy (Blackwell Publishing, forthcoming).
Noel Carroll and Jinhee Choi (eds.), Philosophy of Film and Motion Pictures (Blackwell
Publishing, 2006).
Allan Casebier, Film and Phenomenology (Cambridge University Press, 1991).
Stanley Cavell, The World Viewed, enlarged edn. (Harvard University Press, 1979).
Pursuits of Happiness (Harvard University Press, 1981).
Contesting Tears (University of Chicago Press, 1996).
Cities of Words (Harvard University Press, 2004).
Jinhee Choi, "All the Right Responses," British Journal ofAesthetics 43:1 (2003), 308-21.
"Fits and Startles: Cognitivism Revisited," Journal of Aesthetics and Art
Criticism 61:2 (2003), 149-57.
"Leaving it up to the Imagination," Journal of Aesthetics and Art Criticism 63:1
(2005), 17-25.
Amy Coplan, "Empathic Engagement with Narrative Fictions," Journal of Aesthetics
and Art Criticism 62:2 (2004), 447-69.
Donald Crawford, "The Uniqueness of the Medium," The Personalist 51 (1970),
447-69.
Gregory Currie, Image and Mind: Film, Philosophy, and Cognitive Science (Cambridge
University Press, 1995).
"The Moral Psychology of Fiction," Australasian Journal of Philosophy 73:2
(1995), 250-9.
"Visible Traces," Journal of Aesthetics and Art Criticism 57:3 (1999), 285-97.
Arthur Danto, "Moving Pictures," Quarterly Review ofFilm Studies A\\ (1979), 1-21.
Gilles Deleuze, Cinema, 2 vols. (University of Minnesota Press, 1989).
Jan B. Deregowski, Illusions, Patterns and Pictures: A Cross-Cultural Perspective
(Academic Press, 1980).
Mary Devereaux, "Beauty and Evil," in Jerrold Levinson (ed.), Aesthetics and Ethics
(Cambridge University Press, 1998).
George Dickie, Evaluating Art (Temple University Press, 1988).
Umberto Eco, "On the Contribution of Film to Semiotics," in Gerald Mast and
Marshall Cohen (eds.), Film Theory and Film Criticism, 2nd edn. (Oxford University
Press, 1979).
Sergei Eisenstein, Selected Works (BFI Publishing/Indiana University Press, 1988).
Cynthia Freeland, "The Naked and the Undead" (Westview Press, 2002).
"Evaluating Film," Film Studies 8 (2006), 154-60.
Cynthia Freeland and Thomas Wartenberg (eds.), Philosophy and Film (Routledge,
1995).
Berys Gaut, "On Cinema and Perversion," Film and Philosophy 1 (1994), 3-17.
"The Enjoyment of Horror," British Journal ofAesthetics 35:3 (1995), 284—9.
"Cinematic Art," Journal of Aesthetics and Art Criticism 60:4 (2002), 299-312.
"Identification and Emotion in Narrative Film," in Carl Plantinga and
Gregory Smith (eds.), Passionate Views (Johns Hopkins University Press, 1999).
SELECT BIBLIOGRAPHY 229
"The Movies: Cinematic Narration," in Peter Kivy (ed.), The Blackwell Guide
to Aesthetics (Blackwell Publishing, 2004).
Alan Goldman, "Specificity, Popularity, and Engagement in the Moving Image,"
Film and Philosophy 5:6 (2002), 93-9.
Karen Hanson, "Minerva in the Movies," Persistence of Vision 5 (1987), 5—11.
Gilbert Harman, "Semiotics and the Cinema," in Gerald Mast and Marshall Cohen
(eds.), Film Theory and Film Criticism, 2nd edn. (Oxford University Press, 1979).
"Eco-location," in Gerald Mast and Marshall Cohen (eds.), Film Theory and
Film Criticism, 2nd edn. (Oxford University Press, 1979).
Elaine Hatfield, John T Cacioppo, and Richard L. Rapson, Emotional Contagion
(Cambridge University Press, 1994).
Brian Henderson, Critique of Film Theory (Dutton, 1980).
Mette Hjort and Sue Laver (eds,), Emotion and the Arts (Oxford University Press, 1997).
Julian Hochberg and Virginia Brooks, "Pictorial Recognition as an Unlearned
Ability," American Journal of Psychology 75:4 (1962), 624-8.
David Hume, Selected Essays (Oxford University Press, 1993).
Ian Jar vie, Movies and Society (Basic Books, 1970).
Philosophy of Film (Routledge, 1987).
Pauline Kael, "Circles and Squares," in Gerald Mast and Marshall Cohen (eds.),
Film Theory and Film Criticism, 3rd edn. (Oxford University Press, 1985).
Andrew Kania, "The Illusion of Realism in Film," British Journal of Aesthetics 42:3
(2002), 243-58.
"Against the Ubiquity of Fictional Narrators," Journal of Aesthetics and Art
Criticism 63:1 (2005), 47-54.
Daniel Kaufman, "Normative Criticism and the Objective Value of Artworks,"
Journal of Aesthetics and Art Criticism 60:2 (2002), 150—66.
"Critical Justification and Critical Laws," British Journal of Aesthetics 43:3
(2004), 393-100.
Haig Khatchadourian, "Film as Art," Journal of Aesthetics and Art Criticism 33:3
(1975), 271-84.
"Movement and Action in Film," British Journal of Aesthetics 20 (1980), 349—55.
Soren Kjorup, "George Inness and the Battle of Hastings, or Doing Things with
Pictures," TheMonist 58 (1974), 216-35.
Pictorial Speech Acts," Erkenntis 12:1 (1978), 55-71.
Peter Kivy, "Music in the Movies," in Richard Allen and Murray Smith (eds.), Film
Theory and Philosophy (Oxford University Press, 1997).
Deborah Knight, "Aristotelians on Speed," in Richard Allen and Murray Smith
(eds.), Film Theory and Philosophy (Oxford University Press, 1997).
Siegfried Kracauer, Theory of Film (Oxford University Press, 1960).
Joseph Kupfer, Visions and Virtue in Popular Film (Westview Press, 1999).
Flo Lebowitz, "Apt Feelings, or Why 'Women's Films' Aren't Trivial," in David
Bordwell and Noel Carroll (eds.), Post-Theory: Reconstructing Film Studies
(University of Wisconsin Press, 1996).
230 SELECT BIBLIOGRAPHY
Jerrold Levinson, "Film Music and Narrative Agency," in David Bordwell and Noel
Carroll (eds.), Post-Theory: Reconstructing Film Studies (University of Wisconsin
Press, 1996).
Andrew Light, Reel Arguments (Westview Press, 2003).
Paisley Livingston, "Cinematic Authorship," in Richard Allen and Murray Smith
(eds.), Film Theory and Philosophy (Oxford University Press, 1997).
Dominic Mclver Lopes, "The Aesthetics of Photographic Transparency," Mind
1 1 2 : 4 4 7 ( 2 0 0 3 ) , 433-^-8.
Joseph Margolis, "Film as Art," Millennium Film Journal 1 4 - 1 5 ( 1 9 8 4 - 5 ) , 8 9 - 1 0 4 .
"Le Significant Imaginaire, malgre lui," Persistence of Vision 5 (1987), 28—36.
"Mechanical Reproduction and Cinematic Humanism," Film and Philosophy
5 - 6 (2002), 1 1 4 - 3 0 .
Patrick Maynard, "Drawing and Shooting: Causality in Depiction," Journal of
Aesthetics and Art Criticism 44:2 ( 1 9 8 5 / 6 ) , 1 1 5 - 2 9 .
Aaron Meskin and Jonathan Cohen, "On the Epistemic Value of Photographs,"
Journal of Aesthetics and Art Criticism 62:2 (2004), 1 9 7 - 2 1 0 .
"Photographs as Evidence," in Scott Walden (ed.), Philosophy and
Photography (Blackwell Publishing, forthcoming).
Aaron Meskin and Jonathan Weinberg, "Emotion, Fiction, and Cognitive Archi-
tecture," British Journal of Aesthetics 43:1 (2003), 1 8 - 3 4 .
Paul Messaris, Visual Literacy: Image, Mind and Reality (Westview Press, 1994).
Richard Moran, "The Expression of Feeling in Imagination," The Philosophical Review
103:1 (1994), 7 5 - 1 0 6 .
Hugo Munsterberg, The Photoplay: A Psychological Study (Dover Publishers, 1916).
Alex Neill, "Fear, Fiction and Make-Believe," Journal of Aesthetics and Art Criticism
49:1 (1991), 4 7 - 5 6 .
"Empathy and (Fiction) Film," in David Bordwell and Noel Carroll (eds.),
PosuTheory: Reconstructing Film Studies (University of Wisconsin Press, 1996).
Victor Perkins, Film as Film: Understanding and Judging Movies (Penguin Books, 1972).
Carl Plantinga, Rhetoric and Representation in Nonfiction Film (Cambridge University
Press, 1997).
Carl Plantinga and Gregory Smith (eds.), Passionate Views (Johns Hopkins University
Press, 1999).
Trevor Ponech, What Is Non-Fiction Cinema? (Westview Press, 1999).
Jesse Prinz, Gut Reactions (Oxford University Press, 2004).
V. I. Pudovkin, Film Acting and Film Technique (Vision Press, 1958).
Colin Radford, "How Can We Be Moved by the Fate of Anna Karenina?,"
Proceedings of the Aristotelian Society, supplement 4 9 (1975), 67—81.
Jenefer Robinson, Deeper Than Reason (Oxford University Press, 2005).
William Rothman and Marion Keane, Reading CavelTs The World Viewed (Wayne
State University Press, 2000).
Bruce Russell, "The Philosophical Limits of Film," in Noel Carroll and Jinhee
Choi (eds.), Philosophy of Film and Motion Pictures (Blackwell PubHshing, 2006).
SELECT BIBLIOGRAPHY 231
"le Grand Imagier Steps Out: The Primitive Basis of Film Narration," in
Noel Carroll and Jinhee Choi (eds.), Philosophy of Film and Motion Pictures
(Blackwell Publishing, 2006).
Peter Wollen, Signs and Meaning in the Cinema (Indiana University Press, 1972).
Richard Wollheim, Art and its Objects (Cambridge University Press, 1980).
Sol Worth, "Pictures Can't Say Ain't," Vegas 12 (1975), 85-108.
Index
actor—character relation, 69—71 Arnheim, R., 11, 199, 201, 202-3, 204
actualizes, 9 art, film as, 2—3, 7—33
aesthetic interest, 12, 18-20, 21, medium specificity, 40—6
26-30 "photography is not art" arguments,
affect, 4 - 5 , 147-90 8—12; aesthetic interest, 12,
audience—character relations, 18-20, 21, 26-30; control
161—90; asymmetric emotions, argument, 12, 16-18, 21, 23-6;
164—6, 172; coincident sheer physical causation, 12—15,
emotions, 166—9; connected 21-3
emotions, 166—9; identification, or as a recording of an artwork,
161—70, 185; mirror reflexes, 9 - 1 1 , 30-3
164, 185—90; simulation theory, Asphalt, 42
170-7, 185; solidarity, 182-4, asymmetric emotions, 164—6, 172
185; sympathy, 177-82, 183-4, Atget, E., 22
185; vectorially converging attention management, 122-4, 132
emotions, 169-70, 178, 185 audience, affect and, 149—60
compass of, 149—51 emotions, 151-60, 161-84
emotions, 151-60, 161-84 gamut of affect, 149—51
Age d'or, 11, 133 see also audience—character affective
alethic modal logic, 22—3 relations
Alien Resurrection, 187 audience—character affective relations,
Alternating Pink and Gold (sculptural 161-90
installation), 74 asymmetric emotions, 164—6, 172
Altaian, R., 142 coincident emotions, 166—9
Amarcord, 143 connected emotions, 166—9
Amis, M., 135 identification, 161—70, 185
anachronisms, 16—17 mirror reflexes, 164, 185—90
analyses, real definitions, 54—5 simulation theory, 170—7, 185
see also cinema, the essence of solidarity, 182-4, 185
anti-heroes, 181—2 sympathy, 177-^-82, 183—4, 185
antipathy, 179-80, 183--4, 185 vectorially converging emotions,
Antonioni, M., 142 169-70, 178, 185
234 INDEX