The Four Pillars of Object-Oriented Prog in JAVA
The Four Pillars of Object-Oriented Prog in JAVA
The Four Pillars of Object-Oriented Prog in JAVA
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explain all these four a little more
Sure, I'd be happy to explain the four pillars of Object-Oriented Programming (OOP)
in Java in more detail.
Instead, you can create public methods such as "getName()", "getAge()", and
"getAddress()" to allow access to these variables. By encapsulating the data within
the class, you can ensure better data security and reduce the risk of errors and
bugs.
Inheritance promotes code reusability and saves time in programming, as you don't
need to rewrite code that already exists in the superclass.
Method overloading is when a class has multiple methods with the same name but
different parameters. This allows for more flexibility in using the same method
with different data types or objects.
Polymorphism makes code more flexible and scalable, as it allows for a wide range
of objects to be used interchangeably and reduces the need for duplicate code.
Interfaces are similar to abstract classes in that they cannot be instantiated, but
they only contain abstract methods and constants. Classes can implement multiple
interfaces to inherit their properties and behavior.
Abstraction allows for the separation of concerns and helps in managing complexity.
By hiding implementation details behind simpler interfaces, you can make your code
more modular and easier to maintain.