Animatronics File
Animatronics File
Animatronics File
What is Animatronics?
ANIMATRONICS
INTRODUCTION
This concept was developed for Disney studios, used in 1954 film version 20,000 leagues
under the sea.
First use Audio-Animatronics was for walt Disney’s Enchanted Tiki Room in
Disneyland,which open in June 1963
Walt and WED knew that this pneumatic system could not be sufficiently handle then
Digital programming was devised.
Tones were recorded onto tape, which on playback would cause a metal reed to vibrate.
The vibrating reed would close a circuit and thus operate a relay.
The relay sent a pulse of energy (electricity) to the figure's mechanism which would
cause a pneumatic valve to operate, which resulted in the action, like the opening of a
bird's beak.
At air pressure.
Analog programming.
All individual actions were then rerecorded onto a single reel--up to ten actions, each
activated by a different tone, could be combined onto a single reel.
ELECTRONICS
PHYSICAL OVERVIEW
FORMATION OF ANIMATRONICS
Step 1: Designing
Step2:Sculpting
Step 5: Costuming
Step 6: Programming
Évaluation
Put it on paper.
Put It On Paper
Designing
Client and the company developing the animatronics decide what the character will
be, its appearance total number of moves, quality of moves, and what each specific
move will be. Budgets ,time lines etc.
Sculpting
This team can work from photos, artwork, videos, models, statuettes and similar
likenesses.
Mold making
This department creates the molds that will ultimately produce the character skins.
Molds can be soft or hard, single or multiple pieces, and reusable or non-reusable.
After the mold is finished and cured, it is ready for skin making. Fiberglass shells are
simultaneously being laid up to form the body and limb shapes.
Armature Fabrication
Each individual part requires a custom design and fabrication.
Each of the robot’s movement axis point must have an industrial rated bearing to
provide action and long life.
The technicians select those components carefully in order to ensure the durability
and long life.
Build a Full-size
Costuming
The outfit has to allow for easy acces to the character’s operating mechanisms. It
must also “look” normal after movement has taken place.
Programming
Programming is the final step, and for some animations it is the most rewarding.
Programming can be done either at the manufacturing facility or at the final
installation site. In programming, all the individual moves are coordinated into
complex animated actions and it bring “life.”
I.MECHANICAL II.ELECTRONICAL III.STRUCTURAL IV.SURFACE
Making It move
• Basic head/body
• Front arms
• Cart/body
• Breathing
• Tail