Koraghan Agdhan
Koraghan Agdhan
Koraghan Agdhan
8 Ancestral Guardian
Koraghan Agdhan
LEVEL & CLASS PLAYER NAME
F AC DESCRIPTION
● +8 STR +1 INT
PRO
82 +3 16
Set Max HP
STRENGTH +3 DEX +1 WIS
Shield
+5 ● +6 CON
RESISTANCES
+1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor
Magic
Bludgeon. (in rage) Cold
20 Piercing (in rage)
Misc
Temporary Hit Points: Misc
+3
Slashing (in rage)
DEXTERITY -2 (vantagem inciativa >>>> ARMOR
Adv. on Str saves in rage; Adv. on
+3 Dex saves vs. seen effects CURRENT HIT POINTS Heal INITIATIVE
INSPIRATION
+3
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+3 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
Heavy
PRO
+1
+1 Deception (Cha) > Common Artisan's tools
+1 History (Int) > Giant Vehicles (land)
+1 Insight (Wis)
12
>
● +4 Intimidation (Cha) >
+1 Persuasion (Cha) > Attack (2 attacks per action) Rage (start & half move / end)< Spirit Shield (in Rage) / usei 2 <
CHARISMA +1 Religion (Int) > mover metade mov qnd rage < Stone's Endurance / usei <
+1 +3 Sleight of Hand (Dex) > +10 mov qnd rage < <
>
Reload Reload
>
Since I come from the ranks of the common folk, I fit in among them
with ease. I can find a place to hide, rest, or recuperate among other
commoners, unless I have shown myself to be a danger to them.
They will shield me from the law or anyone else searching for me,
though they will not risk their lives for me.
BACKGROUND FEATURE
Stone's Endurance: Once per short rest, when I take damage, I can
use my reaction to reduce the damage by 1d12 + my Con modifier.
I can choose from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
◆ Instinctive Pounce (Optional Barbarian 7, TCoE 24)
As part of the bonus action I use to enter rage, I can move up to half my speed
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)