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Cleric 5 RigsbyGrimsdark

CLASS & LEVEL PLAYER NAME


Zilmar Zarosh ZZ
Custom Lineage Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 17 38 --
+2 +1 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
14
• +1 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 +4

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons

14 P +5 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Elvish, Goblin, Primordial
-2 Deception CHA
+1 History INT
INTELLIGENCE
P +7 Insight WIS
30 ft. (Walking)
+1 -2 Intimidation CHA
+1 Investigation INT
13 +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +4 Perception WIS


-2 Performance CHA === ACTIONS ===
+4 -2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
At 8th level and higher, it is instead destroyed if it is of
CR 1 or lower.
Help, Hide, Ready, Search, Use an Object,
P +4 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Channel Divinity • 1 / Short Rest
P +7 Survival WIS
You can channel divine energy to fuel magical

-2 effects a number of times per short rest.

Destroy Undead
At 5th level, when an undead fails its saving throw
7 against your Turn Undead feature, it is instantly
destroyed if it is of CR ½ or lower.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Javelin +5 1d6+2 Piercing Simple, Thrown, Range (30/120)

Mace +5 1d6+2 Bludgeoning Simple


17 PASSIVE WISDOM (INSIGHT)

Primal Savagery +8 2d10 Acid S


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 5 RigsbyGrimsdark
CLASS & LEVEL PLAYER NAME
Zilmar Zarosh ZZ
Custom Lineage Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === it fails a WIS saving throw (DC 15).
| Healer Healing: 1 Action
* Hit Points • PHB 57 | 1 Action

* Proficiencies • PHB 57 * Ability Score Improvement • PHB 59

* Spellcasting • PHB 58 * Destroy Undead • PHB 59


You can cast prepared cleric spells using WIS as your When an undead fails its saving throw against your
spellcasting modifier (Spell DC 15, Spell Attack +7) Turn Undead feature, it is instantly destroyed if its CR
and prepared cleric spells as rituals if they have the is lower than the threshold for your level.
ritual tag. You can use a holy symbol as a spellcasting
focus. | Special

* Divine Domain • PHB 58


You choose a divine domain that grants you additional === CUSTOM LINEAGE RACIAL TRAITS ===
spells and other features related to your deity.
* Creature Type • TCoE 9
| Nature Domain You are a humanoid. You determine your appearance
and whether you resemble any of your kin.
* Acolyte of Nature • PHB 62
You learn one druid cantrip which counts as a cleric * Size • TCoE 8
cantrip for you and doesn't count against the number You are Small or Medium (your choice).
of cleric cantrips you know. You also gain proficiency
in one additional skill of your choice. * Feat • TCoE 8

* Bonus Proficiency • PHB 62 * Variable Trait • TCoE 8


You gain proficiency with heavy armor.
| Proficiency •
* Channel Divinity • PHB 58 Proficiency in one skill of your choice.
You can channel divine energy to fuel magical effects
a number of times per short rest
=== FEATS ===
| 1 / Short Rest • Special
* Healer • PHB 167
| Channel Divinity: Turn Undead: 1 Action When you use a healer's kit to stabilize a dying
creature, that creature also regains 1 HP. As an action,
* Channel Divinity: Charm Animals and Plants • PHB you can spend one use of a healer's kit to tend to a
62 creature and restore 1d6 + 4 HP to it, plus additional
As an action, you can use Channel Divinity and HP equal to the creature's maximum number of Hit
present your holy symbol to charm for 1 minute each Dice. The creature can't regain HP from this feat again
beast or plant creature that can see you within 30 ft. if until it finishes a short or long rest.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cast-Off Armor, Breastplate 1 20 lb. Torch 10 10 lb.

Amulet of the Devout, +1 1 -- Waterskin 1 5 lb.

SP 0 Shield 1 6 lb.

Javelin 1 2 lb.
EP 0 Mace 1 4 lb.

Backpack 1 5 lb.
GP 15 Clothes, Common 1 3 lb.

Amulet 1 1 lb.
PP 0 Reliquary 1 2 lb.

Vestments 1 --
WEIGHT CARRIED

97 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Rations (1 day) 10 20 lb. Amulet of the Devout, +1 1 --

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

420 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Zilmar Zarosh ZZ Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I see omens in every event and action. The


gods try to speak to us, we just need to listen.

PERSONALITY TRAITS

Aspiration. I seek to prove myself


worthy of my god’s favor by matching
my actions against his or her
IDEALS

I would die to recover an ancient relic of my


faith that was lost long ago.

BONDS

My piety sometimes leads me to blindly trust


those that profess faith in my god.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 16 +8
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Sacred Flame Cleric DEX 16 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Toll the Dead Cleric WIS 16 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Light Cleric DEX 16 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Primal Savagery Acolyte of Nature +8 1A Self S Instantaneous XGtE 163 S

=== 1st LEVEL === 4 Slots OOOO

O Ceremony [R] Cleric -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

P Speak with Animals [R] Cleric (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

P Animal Friendship Cleric (Always Prepared) WIS 16 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Bane <C> Cleric CHA 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 16 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +8 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Inflict Wounds Cleric +8 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 16 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Spiritual Weapon Cleric +8 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

P Barkskin <C> Cleric (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

P Spike Growth <C> Cleric (Always Prepared) -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 16 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 16 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

=== 3rd LEVEL === 2 Slots OO

O Revivify Cleric -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

SPELLS

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WIS 16 +8
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Wind Wall <C> Cleric (Always Prepared) STR 16 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 288 D: 1m, V/S/M

P Plant Growth Cleric (Always Prepared) -- S 150 ft. V,S Instantaneous PHB 266 V/S

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Beacon of Hope <C> Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

O Bestow Curse <C> Cleric WIS 16 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Glyph of Warding Cleric DEX 16 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Magic Circle Cleric CHA 16 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Spirit Guardians <C> Cleric WIS 16 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Feign Death [R] Cleric -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M

O Life Transference Cleric -- 1A 30 ft. V,S Instantaneous XGtE 160 V/S

O Spirit Shroud <C> Cleric -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S

SPELLS

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