Overlord II - Manual - PC - US

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FOR THE LATEST GAME RELEASES AND NEWS VISIT:

WWW.CODEMASTERS.COM

© 2009 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"®, “Overlord”® and the Codemasters logo are
registered trademarks owned by Codemasters. All other copyrights or trademarks are the property of their respective owners and are being used under license.
© 2005 - 2009 Triumph Studios B.V. ("Triumph"). All rights reserved. Original Overlord Game Concept by Lennart Sas, Arno Van Wingerden and Triumph
Studios. Facial Animation software provided by FaceFX. ©2002-2007 OC3 Entertainment, Inc. and its licensors. All rights reserved. ‘Demon Night’ font ©
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OVERLORD 2 PC Manual US v1.indd 1-2 29/5/09 13:49:49


Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain
visual images, including flashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed
condition that can cause these “photosensitive epileptic seizures” while watching video
games.
These seizures may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above symptoms—
children and teenagers are more likely than adults to experience these seizures. The
risk of photosensitive epileptic seizures may be reduced by taking the following
precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room;
and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing.

ESRB Game Ratings


The Entertainment Software Rating Board (ESRB) ratings are designed to provide
consumers, especially parents, with concise, impartial guidance about the age-
appropriateness and content of computer and video games. This information can
help consumers make informed purchase decisions about which games they deem
suitable for their children and families.
ESRB ratings have two equal parts:
• Rating Symbols suggest age appropriateness for the game. These symbols
appear on the front of virtually every game box available for retail sale or
rental in the United States and Canada.
• Content Descriptors indicate elements in a game that may have triggered a
particular rating and/or may be of interest or concern. The descriptors appear
on the back of the box next to the rating symbol.

ON FRONT ON BACK
VIDEO
GAME
E

For more information, visit www.ESRB.org

OVERLORD 2 PC Manual US v1.indd 3 29/5/09 13:51:34


TABLE OF CONTENTS
INSTALLATION - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2
GNARL’S WELCOME - - - - - - - - - - - - - - - - - - - - - - - - - - - 3
GNARL’S HINTS ’N‘ TIPS FOR THE EVIL AMATEUR - - - 4
USING THE MENUS - - - - - - - - - - - - - - - - - - - - - - - - - - - 6
CONTROLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 7
MINION TYPES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14
MORE ABOUT YOUR MINIONS
& HOW TO CONTROL THEM - - - - - - - - - - - - - - - - - - - 16
ON SCREEN INFORMATION - - - - - - - - - - - - - - - - - - - 22
PAUSE GAME - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24
STATUS SCREEN - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24
TYRANNY: DOMINATION OR DESTRUCTION - - - - - 25
DARK MAGIC & SPELL CASTING - - - - - - - - - - - - - - - - 26
THE NETHERWORLD - - - - - - - - - - - - - - - - - - - - - - - - - 28
WEAPON & ARMOR TYPES- - - - - - - - - - - - - - - - - - - - - 31
MULTIPLAYER - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32
CREDITS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34
LICENSE AGREEMENT & WARRANTY - - - - - - - - - - - - 36
CUSTOMER SUPPORT- - - - - - - - - - - - - - - - - - - - - - - - - 37

OVERLORD 2 PC Manual US v1.indd 1 29/5/09 13:51:37


INSTALLATION
Insert the Overlord II disc into your DVD drive. If AutoPlay is enabled, the Overlord®II launcher will
appear. If it does not, browse to your DVD drive and run the ‘Launcher’ application.
Press the Install button on the launcher to begin installation and then simply follow the on-screen
instructions. It is advisable to have no unnecessary programs running during installation.
Overlord®II requires the presence of both DirectX® 9.0c and AGEIA’s PhysX™ on your system, and these
will be automatically installed during installation.

Register your game online to obtain game hints and bonuses - visit: www.codemasters.co.uk/register.

LAUNCHING THE GAME


Windows® Vista:
After installing the game, open the Games Explorer from within the Start menu, and simply double click
the Overlord®II icon to launch the game. Other actions can be carried out by right-clicking this icon.

Windows® XP:
After installing the game, double click the game’s icon on the Desktop. Alternatively, navigate to the
Programs\Codemasters\Overlord II folder in the Start menu.

OVERLORD 2 PC Manual US v1.indd 2 29/5/09 13:51:42


GNARL’S WELCOME

Dear Dark Lordt,day of Overlording! We’d almost s


Wgiveelncoupmehotopewe’yoofreurfiovfinderrsinjogyeyodu.toBurettunornwyothuetoevthil. Trewdaueithirkevn anilha d
surfaced, bby depths of your true family
slightly sca held back. It’s in the blood.
can never be herworld. It’s
ve ry ha ppy in the Netve
We hope yo u w ill be
w n an d ra th er on th e ca rnous seride,e,
a little upside .doAdd a few evil touches here ansdes th
and
bu t ho me to us a co up le of Mi s tres
rt er s , ma yb e
Private Qua calling it home too.
you’ll soon be be done. Y oudemusstrtuction,
ch O ve rl ord w or k to
There is mu tyranny, through domination or miting in
impose your above. They’ve not had a decent s
on the lands me.
a very long ti an d its legions have made
lo ri ou s E mp ire
The so called Gfearful of magic and all
the populatione it. But it has also made its
those who us zy and ripe for a good old
peons fat, la d pillage!
loot an
Time to get this d!
carnage started, Lor
Y our humble servant
GNARL
Minion Master

OVERLORD 2 PC Manual US v1.indd 3 29/5/09 13:51:46


GNARL’S HINTS ’N‘ TIPS
FOR THE EVIL AMATEUR

is n o t a s e asy kases
B rl o rd
eingfiOrsvet appear. Proper eviel taare
it matyice and dedication. Thernsage and
practop tips for creating ca ithout having
my hem wherever you go, wess.
mayie horribly in the proc
to d tle
Reds are fiery lit handy if
Y ou can blighters. Alwameys ng roasted.
control both the you fancy so thi

Tips Minions and the


camera with thel
mouse. To cont
the Minions nanyo
ro
d sweep
The more Fire; da
chance they’
the
mage enemies
higher the
take at oncell catch fire!

them in the dird ec tio u want. Greens are stea lthy


Ri gh t an lef t mouse pe s. Wh at the y lack in
Push mo ve the mouse. ty
y ma ke up for in
button s an d hy gie ne the
the mo us e lef t or right ea ki ne ss .
Push t sw ee ping the sn
witho ut fi rs camera. on a Guard
Mini on s to ro ta te the Green Minionclosak ; making
en do thi s whilst Marker wi ll
Y ou ca n ev
. vis ib le to enemies.
moving the Overlord them in
d
Revisit conqueferefodrce and
areas Blues can swtimtheany’re less
to harvest Li resurrect, buonly order them to
treasure. durable, so a last resort.
out lost do bashing as
Don’t worry ab will Blues can swcoimnt. Co
nquered
Minions, theyret n to their levels might s that youain water-
automatically ur bound goodie to get with your
Minion G at e.
. weren’t ables.
Browns are is melee fighters other Minion
bash first,
Their policy wn on the Sweeping wobo lves gives them
jump up and do . and is
a temporary eaoskitng through
carcass, later useful for brations.
Use Browns to pin down Legion Form
ick mo vin g en em ies and
qu an ts .
fl ee in g pe as

OVERLORD 2 PC Manual US v1.indd 4 29/5/09 13:51:51


Peasants undefo r domination
placed on . will slavis tackhly llow you e
Spiders can be uard Marker any hostil
walls us in g a G around and atwaste Minions
Thes e am bu sh po ints are y
targets. Wh are available?
imposs ib le to re ach for most when plebs
enem ie s. Try resurrecton ing your
able Reds to at the
Salamanders en favorite Mini ouswill need
fire whils t mo vin g; so keep Graveyard. Y ce in blood of
them rolli ng ! to pay the prions however.
a Netherworldalth lesser Mini
Walking up tost ore your He rworld.
Gate will re Explore the Nethe so me lost
ou mi gh t fi nd
and Mana. Y
ure s the Mi ni ons have
ies carefully. tre as
Observe enem ll signal forgotten about.
Often they wi . Call your stress,
before an attack Be good to yohaurveMimore than
Minions back llo in time to avoid even if yo u
good to you.
damage and foweak w up if the one, and she’ll be
spot. y of Lifeforce!
enemy has a Collect plentnt
fo rm ation Y ou don’t wa to use
Empire units innsive bonus most tooled
re ce ive a de fe your best and we apon
and can’t be target
ed up Minions as
in div idu all y. ingredients.

ARL
Take out Cent urions first
rale of their
N
to low er the mo

G
format ion s. If the ir morale
drops to o low the formation
br ea k up an d the
will ll rout.
individual units wi
Tyranny affe cts how your
spells wo come rk . De struction
s be better
Overlord thi ng s.
at dest ro yi ng
Domination O verlords get
better at domiidu nating weak
minded in div als.

OVERLORD 2 PC Manual US v1.indd 5 29/5/09 13:51:58


USING THE MENUS
MENU CONTROLS
Use N, S, W, E to view and cycle through the different menu items.
Use R or  to select something, accept changes to an option setting or progress to the next screen.

Saving the Game


Overlord automatically saves your progress as you play the game. You will always restart the game from
your Netherworld and can then enter the lands and carry on with world domination where you left off. You
have multiple “Autosave Slots” which enable you to start different games without deleting your previous
progress. See below for more information.

MAIN MENU
Continue
Return to the Netherworld, and continue playing from where you left off the last time you played.

New Game
Select this option to start a new game.
NOTE: If you already have an active save game, you will be asked to select an Autosave Slot to use.

Load Game
Choose a different Autosave slot to Continue playing from.
NOTE: Your game will be saved to the slot you choose. This option is only available if you have more
than one active Autosave slot.

Multiplayer
Select this option to start a multiplayer game. See page 32 for the different options.

Options
You can make the following adjustments to the game:
• Audio Sound Volume - Move the slider to set the volume of the sound effects.
Music Volume - Move the slider to set the volume of the in-game music.
Speech Volume - Move the slider to set the volume of the in-game speech.
• Game & Display Brightness - Move the slider to set the screen brightness.
Subtitles - Turn Subtitles On/Off.
Vibration - Turn Vibration On/Off.

Credits
See who made Overlord II.

OVERLORD 2 PC Manual US v1.indd 6 29/5/09 13:52:02


CONTROLS

BASIC MOUSE AND


KEYBOARD CONTROLS
Keyboard & Mouse Action

w, a, s, d Move Overlord
ß Target Lock
1, 2, 3, 4 Select Individual Minion Types
> Select all Minions
<+?+
Sweep Minions
Mouse Movement
< Send Minions

? or hold Call back Minions (call back all Minions)


Í Strike
Left A Cast Magic
q Plant Guard Marker
f Centre Camera
T Status Screen
‰ Pause

NOTE: Overlord II supports use of the Xbox 360® Controller for Windows.

OVERLORD 2 PC Manual US v1.indd 7 29/5/09 13:52:06


MOVE THE OVERLORD
Sadly the Minions aren’t strong enough to carry you around. You’ll need to use w, a, s and d
to move.

STRIKE
Press Í to launch a mighty strike with your weapon of choice. You can direct attacks using
a & d. Successive melee strikes add to the combo; on the third successful swing you’ll initiate a Power
Strike. This causes considerable damage and can finish off enemies.
Pull back with s and press Í to perform a 180° Strike, hitting enemies behind you with a
mighty overhead swing. This attack does more damage than directional strikes.
If you press Í + a + d at the same time you will perform a 360° Spin Strike that hits all
enemies surrounding the Overlord that are in range.

OVERLORD 2 PC Manual US v1.indd 8 29/5/09 13:52:08


CAST MAGIC
Harnessing dark magical forces goes with the territory of being the Overlord. These powers will awaken in
you as you play the game. See Casting Spells for a full description of all magic and how to wield it.

CONTROL CAMERA
Use your mouse to rotate the camera. To zoom the camera you need to move your mouse forwards and
backwards.
NOTE: These may change depending on where you are in a level.
To center the camera behind you tap f.

SELECT MINIONS
While you start with Brown Minions you‘ll soon find different Minion types to call upon. Each Minion
type has their own special skills and abilities (see the Minion Types) and it‘s important to play to
their strengths.
Press one of the 1, 2, 3, or 4 to select the corresponding Minion type of just that color. Further
presses of 1, 2, 3, or 4 offer different selections:

• First press – all Minions of that type selected


• Second press – only mounted Minions of that type are selected
• Third press – only non mounted Minions of that type are selected

From now on any of the Minion commands you give will only relate to the selected Minion type.
To quickly select all Minion types simply tap >.

1 (BROWN)

4 (BLUE) 2 (RED)

3 (GREEN)

OVERLORD 2 PC Manual US v1.indd 9 29/5/09 13:52:12


SWEEP MINIONS
Move your Minion Horde by moving the mouse whilst holding < & ? in any direction you like.
The camera will automatically track the Minions whilst sweeping. Let go of < & ? momentarily to regain
direct control over the camera.
Minions are pretty smart and will automatically do what you’d expect when they are swept into things;
like beating up enemies, pulling levers, smashing things, stealing useful items, smashing things up
a bit more…

SEND MINIONS
To Send an individual Minion, use <. One Minion from your Horde will sprint away in the direction you’re
facing (or, more likely, straight toward the interesting thing to destroy / beat up / pick-up roughly in
that direction!).
If you hold <, more Minions will follow him until there are no more left.

CALL BACK MINIONS


Having sent your Minions away, you may find yourself wanting to call them back from whatever it is that’s
keeping them busy. To do this use ?:

• Tap ? to call back one Minion in the direction you’re facing or from the currently selected
target (targets are locked on to by holding ß).
• Hold ? a little longer to call back all Minions, except those that think what they’re doing
is too important, such as waiting on a Guard Marker
• If you want all Minions to return to you immediately hold ? even longer. They’ll drop
whatever it is they’re doing and come scurrying back.

NOTE: If Minions don‘t come back to you right away, check which Minion color you currently
have selected.

10

OVERLORD 2 PC Manual US v1.indd 10 29/5/09 13:52:16


TARGET LOCKING
Target Lock works with all the other controls in the game and
helps you give your Minions clear orders. It’s also essential for
some actions in the game.
Hold ß to lock your attention on an enemy or object in the
direction you are facing.
You can tell which object is Targeted by the glowing “Task Icon”
above it.
If you lock onto the wrong target you can release and press
ß again to select a different target. To manually change
target hold down ß then press c or z to cycle through
available targets.

Target Locking and Other Controls


While Target Locked:
• The camera will look at the Target, and by using a & d you will ‘strafe’ around it.
• Minions you Send will go straight after your Target, and Minions you Sweep will ignore everything
except your Target.
• Where you might have kicked a peasant or friendly character, you’ll now swing your weapon,
hurting and killing them.
• You can also use target locking to move objects, target spells, interact with Minion Gates, Tents,
and Possession Stones – but more of that later.

PLANT GUARD MARKER


Ordering Minions to hold certain positions greatly increases the tactical options available to you.
See Guard Markers for the full low-down.

11

OVERLORD 2 PC Manual US v1.indd 11 29/5/09 13:52:20


ADVANCED CONTROLS
Keyboard & Mouse controls Action

w, a, s, d Move Overlord

< + ? +M Sweep Minions

M Rotate camera (left/right)

f Centre camera in direction Overlord is facing

M Set camera zoom level

> Select all Minions and Mounts

< Send one Minion from the current selection

< (hold) Continuously send Minions from the current selection

ß Target lock

ß+ß or c & z Next Target


when a target is locked

Í Overlord Attack (time strikes for a combo string of attacks)

Í+a+d Activate the Overlord’s 360° attack

Í+ Make the Overlord strike in that direction (including a bonus


w, a, s, d 180° attack dealing bonus damage)

? (tap) Call back a single Minion (from a Guard Marker, for instance)

? (short hold) Call back Minions that aren’t placed on a Guard Marker
(or carrying an object)

? (long hold) Call back all Minions

12

OVERLORD 2 PC Manual US v1.indd 12 29/5/09 13:52:25


Keyboard & Mouse Action

Left A Lighting Whip Spell

Left A (hold) Cancel Minion Possession

Begin Minion Possession (when Target Locking a


Left ß (hold target Possession Stone
lock) + Left A Target Spell: Dominate target (if released in time);
Destroy target (if held continuously)

Minion Spell: Sacrifice (if held continuously); Minion Missile


Left A (hold) + < (upon releasing <)

Halo Spell: Boost Minions (if released in time); Shockwave (if


Left A (hold) + a + d held until full charge)

q Place a Guard Marker at the feet of the Overlord.

M+ < & ? + q Place a Guard Marker at the current sweep point

CONTROLLING
WAR MACHINES & SHIPS
Keyboard & Mouse Action

M Rotate War Machine

w, a, s, d Steer Ship

< Fire War Machine

w Move Ship forward

s Move Ship backwards

Í Activate War Machines and Ships

? (repeatedly) Boost Ship’s speed

Í Deactivate Ship or War Machine

Í Dock Ship (when in position)

? War Machine zoom in/out

13

OVERLORD 2 PC Manual US v1.indd 13 29/5/09 13:52:29


MINION TYPES

BROWNS
THE FIGHTERS

; and are
The Brown Minions are your all-round fighters
a moderate
able to take the most damage, but deal only good at
amount of damage. As frontline fighters they‘re ecks.
holding up enemies and blocking them in bottlen
wide variety
Browns have the special ability to wear a
on the battle fi eld. They’ll utilize anythi ng, from
of items
useles s items such as hats and ear warmers to
nearly
es!
powerful swords they steal from their enemi

RE DS
TH E ARCH ERS

Reds are imps linked to the Plane of


Fire and can throw
bolts of fire over distance. They are
obviously immune to
fire damage and are known to quen
ch flames.
Keep Reds out of melee, as they
are barely skilled in
hand-to-hand combat. Position them
carefully, Sire!

14

OVERLORD 2 PC Manual US v1.indd 14 29/5/09 13:52:32


G RE EN S
TH E AS SAS SIN S

Green Minions may render


poison harmless. As
assassins, they cloak when plac
ed on
and they like to strike their oppo a Guard Marker;
unnoticed, with their razor sharp nent from behind,
claws! Green Minions
are not as tough as Browns, but
their strike can do a
lot more damage. They are very
usef
strong enemies, but only if you man ul against big and
age to attach them
to the back of your opponent!

BLUE S
THE HEALERS

The amphibian Blues are the most


not
mysterious of the Minions. Although they are
using their
fighters, they can turn the tide of a battle
while water
unique skills. First; Blues are able to swim; they can
d;
proves fatal for all other Minion types. Secon unnoticed
g
Blink through enemy ranks like ghosts; passin
are able to
and free from harm. And last but not least; Blues
resurrect fallen Minions.

15

OVERLORD 2 PC Manual US v1.indd 15 29/5/09 13:52:34


MORE ABOUT YOUR MINIONS
& HOW TO CONTROL THEM
Minions are quite smart. Once you have called Minions from their Gates they will automatically follow you
around, doing their best to avoid hazards. If they see their Overlord at risk they’ll do their best to protect
him and if they’re given an order (Send or Sweep) they’ll do their best to figure out what you mean.

If they see an Enemy… …they’ll attack until it, or they, are dead

If they see something they can move or turn… …they’ll try to move it
(but it might take more Minions)

If they see something they can carry… …they’ll try to pick it up (but it might take
more Minions – or you to take direct
command)

If they see something smashable… …they’ll smash it up

If they see Lifeforce, treasure, or a potion… …they’ll pick it up and bring it to you

If they see a Guard Marker… …they’ll wait at it, until called back

If they see something they can wear… …they’ll pick it up and wear it

If they get lost… …they’ll automatically teleport back to


their Minion gate.

To make sure a Minion does what you want you can often use Target Lock.
Minions won’t sacrifice themselves, or go back to the Netherworld unless you give them a really clear
command. So, with Bombs and Minion Gates you MUST target lock them.
And, some objects – like bombs - need to be used cleverly, so they’ll await your direct commands
before acting.
NOTE: Minions are pretty tough. After a battle they’ll heal quickly, so it takes sustained or massive
damage to take a Minion out.

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CALLING MINIONS TO YOUR SIDE
– MINION GATES
Minions are born and live in the Minion
Burrows in the Netherworld. You can
command them to wherever you are
by calling them through Minion Gates.
These are created as Minions tunnel
to the surface. They are found at the
main Netherworld Gates and dotted
throughout the domains.
Target Lock the Minion Gate by holding
ß, Then press ?.
Hold ? to call more Minions from
the Gate.
To send them back, just Target Lock
the Minion Gate by holding ß, then
press <.

Tip: There are different types of Minions, and different types of Minion Gates.
Make sure you use the right Gate for the right Minion type.

MAXIMUM
HORDE SIZE
Unfortunately you cannot control an infinite amount of Minions.
There is a limit to the number of Minions you can have in your
Horde, rampaging across the land.
If you try to pull more Minions from a Minion Gate than your
Horde Max allows, you will receive an on-screen message.

GETTING NEW MINIONS


You can only spawn as many Minions as you have Lifeforce to
support them – and you start with very little. To collect more Lifeforce
you must kill living creatures such as Gnomes, Seals or enemies –
or even peasants.
Different creatures drop different colored Lifeforce, and this color tells
you which type of Minion you can spawn.

Tip: If you are running short, make raids through earlier Domains to gather
Lifeforce and equip your Minions!

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HORDE POWER
– TOOLING UP MINIONS
Minions are born nasty and the cunning creatures are also smart enough to pick-up objects from the
world and use them as weapons and armor. As they do this the power of your Horde increases and as you
progress you’ll find better kit for your Minions to use.
A tooled up Minion is much stronger than a newborn so they’ll be first into battle (but last when death is
guaranteed, such as sacrificing in the Graveyard).

the Minions;
Tip: It’s possible to find rare upgrades for
often dropped by important characters.
es.
Some are even rumoured to offer secret bonus

RETRIEVING
NETHERWORLD OBJECTS
Just Send with < or Sweep with M+ < & ? to attach Minions to a Netherworld Object, and watch them
pick it up and return it to the Netherworld Gate. For greater accuracy you can also lock on to a Netherworld
Object with ß and send with <. Some objects such as Key Stones are not carried to Netherworld
Gates but are instead placed on Key Holders. You’ll need a certain number of Minions to be able to lift it
(see On Screen Information).
If your Minions reach an obstacle they can’t get past, they’ll wait for you to clear the path for them. You
can always call them back from the Netherworld Object to help you, and then get them to pick it up again
when the path is clear.

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MOVING OBSTRUCTIONS
Just Send with < or Sweep with M+ < & ? to attach Minions to obstructions and watch as they
smash them up. Be careful as some obstructions (like fire), are dangerous to all but the right Minion type.
Some obstructions can’t be broken, but need to be pushed, or in the case of wheels turned.
These work in exactly the same way, except you’ll need a certain number of Minions to get them
moving (see On Screen Information).

PICKING UP
DANGEROUS ITEMS
Some dangerous items within the game can be picked up
and moved by a single Minion.
Target the item by holding ß.
Send a Minion to it by pressing <.
Then sweep the Minion whilst he’s holding the item using
M+ < & ?.
To call the Minion back and drop the item release ?.

POSSESSION
Your dominant presence can enter the minds of Minions, taking direct control of them. To do this you’ll
need to find a Possession Stone.
Select the Possession Stone with ß and use < to send in your Minions. While still holding ß, press
and hold A to transfer your spirit into the body of the strongest Minion. Be mindful however, as the range
is limited and your own body is quite helpless while the effect lasts. To cancel Possession hold A.

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MOUNT
BASICS
Some Minions can tame and use dark
creatures as mounts. Keep an eye out
on your travels for wolves, spiders,
and salamanders. Mounts enhance
the combat abilities of the Minions in
addition to offering other benefits.

• Wolves – make Browns into


more effective fighters
allowing them to break up
enemy formations more easily.
Wolves can also jump gaps
that would normally prevent
the Minions from crossing.
• Spiders – can web enemies
slowing them down. They allow
Greens to scale webbed walls
and launch stealth attacks
from above.
• Salamanders – are good
at rooting out troublesome
Gnomes from their holes,
and allow Reds to fire whilst
moving enabling hit and run
tactics.

WAR MACHINE BASICS


Minions can commandeer enemy War Machines. There’s nothing
more they like than using the enemy’s own contraptions against
himself. Once a War Machine is freed from enemy troops, simply
Sweep your Minions into it withM+ < & ?. Alternatively, target lock with ß
and send in your Minions with <.
Once you’ve placed enough Minions in the machine to operate it you need to activate it with Í.
To deactivate a machine press Í. w, a, s, d steers the machine and < and ? will
operate its functions.

• Catapults – use catapults to fire boulders at buildings and other structures to destroy them,
you can also fire at large formations of soldiers.
• Ballistas – ballista’s can be used to fire enormous arrows at your enemies, spearing more
than one enemy in one go.
• Ships – use ships to cross vast areas of water, transport Netherworld Objects or hunt down
enemy ships! They can also be used to ram objects and other ships, hit the Drummer by
repeatedly pressing the < to make the ship reach ramming speed!

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THE GUARD MARKER
For advanced Overlords there is the Guard Marker. This gives you a way to separate your
Minions, put them in important locations, launch ambushes and otherwise do clever Overlordy
things. Minions will behave differently when placed on a Guard Marker; they will stand their ground no
matter what.

CONTROLLING
THE GUARD MARKER
To place a Guard Marker, press the q button.
This will cause your active Minions (those you are Sweeping, or those following you) to gather around the
Guard Marker. The number guarding is shown above the Guard Marker. Use the Minion Select 1, 2, 3
or 4 to change which Minions are affected.
To change the number of Minions at a Guard Marker, target lock it by holding ß and use < to add
Minions, and ? to remove Minions. Pressing ? once calls back one Minion of the selected type. Holding
? momentarily calls back all Minions of the selected type. If no Minions remain at a Guard Marker it
is disbanded.
To reposition a Guard Marker target lock it with ß and use M+ < & ?. If whilst moving a Guard
Marker you release ß its disbanded and the Minions become a sweep group.

MINIONS AND
THE GUARD MARKER
A bit of organization can do wonders for Minions. If there are multiple types of Minions they will adopt
a formation with the weaker ones at the centre. Their behavior will change somewhat from what they
normally do.
• Brown Minions on a Guard Marker gain increased toughness. Use Browns to block narrow
passages; stopping enemies getting through – and in general to distract and hold up
enemies; giving you more time to react.
• Red Minions on a Guard Marker send volleys of fireballs towards hostile targets. For this
reason they are best placed on high ground and out of reach. Additionally you can use Reds
to target specific objects, such as explosive barrels.
• Green Minions on a Guard Marker gain stealth and will attempt to ambush enemies by
leaping onto their backs and doing critical damage. Try placing them on high ground and
Minion only paths.
• Blue Minions will bring any resurrected Minions back to life at the Guard Marker. For this
reason they are best placed in safe areas and not on the front lines.

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ON SCREEN INFORMATION

HEALTH (RED)
The Health Bar
This shows how much Health you have left. If an enemy hits you, your
Health bar decreases. If your Health reaches zero you will have the option
to exit or retry back at the last save stone. However, your progress up till
that point is lost. MANA (BLUE)

Treasure Notification
A notification icon appears momentarily to indicate how much Gold,
Fairy Gems, and Dark Crystals you have.

Minion Counter
The right hand figure is the total number of Minions in your current
Horde. The left hand figure shows how many of those are free for duty -
the rest are, presumably, busy carrying out your dark will.
NOTE: These numbers will only refer to available and total Minions of
the type of Minion you have selected.

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Life Notification
Whenever you collect a piece of Lifeforce this indicator will appear to tell
you how many pieces of that color you have available to call upon from
the Minion Gates.
Remember, there’s a limit to the number of Minions you can command - but
there’s no limit to the amount of Lifeforce you can gather! A wise Overlord
keeps a hefty stock, just in case!
NOTE: Excess Lifeforce can be spent on upgrades and to resurrect your
favourite Minions. See Netherworld section for more information.

Mini Map
The minimap gives you a view of your surroundings, as well showing you
where nearby minion gates and tower gates are.

Horde Power Notification


Displays the power of your whole Horde when a change occurs, such as picking up
a new weapon, or diluting the Horde Power with new Minions. Newborn Minions
have 100% power, so the only way is up!

TASK ICONS AND OBJECTS


Task icons appear above objects your Minions can interact with:

An object that can be moved or


operated by your Minions.

An object that needs at least this


number of Minions to move or operate.

The number shows how many Minions


are attached to the object:

• Grey: Your Minions are bashing the object. The outer circle indicates how much
more punishment it can take.
• Red: You need more Minions to operate it – the outer circle indicates how many
more are needed.
• Blue: Your Minions are operating the object. If the outer circle isn’t full you can
assign more to speed things up!
NOTE: The arrow indicates that the object is Target Locked.

An object you MUST Target Lock to interact with.

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TASK ICONS
AND THINGS YOU DESTROY
Task Icons will appear when you Target Lock something that can be destroyed (e.g. a peasant).

Bright Red. An enemy being attacked by Minions. The number is how many Minions are
attacking and the outer circle indicates how much health the enemy has left.

Bright Green: Indicates a friendly target that could, should you kill it, raise your destruction.
If you subdue the target you will increase your domination.

PAUSE GAME
Pause the game by pressing ‰ during play.
Select “Resume” to continue playing.
Select “Options” to change the game settings (see page 6 for details).
Select “Exit Game” to return to the main menu.
NOTE: You may lose any progress since the last Autosave.

STATUS SCREEN
You can bring up the
Status Screen at any point
during play by pressing the
T button.

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TYRANNY: DOMINATION
OR DESTRUCTION -
Some say power corrupts
and absolute power corrupts absolutely:
As the Overlord your choice is simple; do you want to enslave and Dominate the world; or raze it to
hell and Destroy everything? During your adventures your choices and actions affect the world and are
reflected back at the Netherworld and how people react towards you. Are you Evil or Really Evil?
Gathering Lifeforce from enemies you meet and other creatures like Gnomes is just part of everyday life
for an Overlord. But friendly creatures, such as peasants, also drop Lifeforce when they die. Do you kill
them immediately, or leave them alive to worship and work for you? If you do attack innocents don’t be
surprised if their friends get a bit miffed at this and turn on you!
At various points in the game you will get to decide the fate of towns and villages. Which kind of evil will
you be? The choice is yours...

• Playing as a Domination Overlord: You are a cold-hearted slaver. You think people are
more useful to you as mindless thralls. Enslaved people do your bidding and follow you
around, helping you attack enemies. Dominated towns and villagers under your control
provide sustained resources gradually over time.
• Playing as a Destruction Overlord: You are a demon of death and destruction. You kill
creatures you encounter so they drop Lifeforce and other useful resources. Destroying
towns and villagers offers immediate gains for impatient Overlords.

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re.
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DARK MAGIC
& SPELL CASTING
You have a great power residing within yourself just waiting to be unleashed. At the start of the game
your powers have not yet fully awoken, but as time goes on you’ll become a paragon of dark magic.

CHANGING SPELLS
As the Overlord you have an inherently Evil Presence – your will and mind is stronger than that of others;
and you can use your powers to manipulate others to do your bidding, or to destroy them utterly.

Lighting Whip Spell


The Lighting Whip Spell is available from the start of the game. To activate it simply
tap left A. It’s useful for putting pesky villagers in their place, breaking small objects,
and setting fire to flammable materials such as fireworks.

The following powers are learnt as you progress through the game. Each has a Domination and Destruction
side (see Tyranny: Domination or Destruction). As you lean towards one type of evil or the other, your spells
become more powerful and easier to cast within each type of Tyranny aspect.

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Target Spell
The Target Spell discovered early into your Overlord career. To activate it target lock your victim
with ß and keep A held down. Initially the spell is useful for slowing down targets, but as
you become more powerful the spell leans more towards your chosen Tyranny aspect.
• The Domination aspect spreads the spell’s energy over multiple targets; making it easier to
slow enemies and subdue the masses. When dominating friendly targets make sure you stop
casting before they are fully overcome with your Evil Presence and die. You’ll know when you have
successfully dominated a target when they drop to their knees. Alternatively, keep A held down
and watch them be destroyed!
• The Destruction aspect focuses the spell’s energy on a single target; making it more deadly and
possible to kill targets quickly.

Minion Spell
The Minion Spell is gained later in the game. To activate it hold A and then press and hold <.
You’ll grab the closest Minion to you and the spell will begin to charge:
• The Domination aspect channels the spell’s power into a single Minion imbuing it with dark
energy. Releasing A before the Minion is overcome with power turns it into a Minion missile!
The Minion will gain a speed bonus as it shoots towards the nearest target and explodes. The
type of explosion depends on the type of Minion used:
• Brown – area of affect knock back • Red – area of affect fire damage
• Green – area of affect poison damage • Blue – area of affect magical stun
• The Destruction aspect channels the spell’s power into a single Minion eventually destroying it.
Keep A held until the Minion explodes. Sacrificing a Minion in this way transfers some of its
life energy to the Overlord’s own health pool; in addition to enveloping the Overlord in a damage
reducing shield.

Halo Spell
The Halo Spell gained later in the game. To activate it hold A and then press and hold a or d.
The spell will begin to charge:
• The Domination aspect boosts all Minions with an offensive and protective enchantment; to
charge your Minions with this power simply release ß before the Halo Spell is fully charged.
• The Destruction aspect unleashes a mighty earth-shattering shockwave which damages nearby
enemies and knocks them back. Keep holding A and ß to unleash this power.

NOTE: You can upgrade spells with Catalysts in the Magic Room of the Netherworld
(see Netherworld section for more information).

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THE NETHERWORLD
Next to achieving world domination, your main focus is to grow the Netherworld and build your Tower.
The Netherworld also contains many useful areas, so make sure to take the time to explore it fully.

NETHERWORLD OBJECTS
When the game begins the Minions have only just started work on the Netherworld. It has yet to
fully awaken to your Evil Presence and has untapped potential. Throughout the world you’ll discover
Netherworld Objects. Collecting and returning
these to Netherworld Gates ensures the
Netherworld becomes a magnificent domain
that’s truly seething with dark power.
Send your Minions to Netherworld Objects, clear
a path and they will automatically retrieve them
for you. As you collect Netherworld Objects you
will see the Netherworld change with new areas
becoming available to explore and interact with. It
is also through Netherworld Objects that you gain
new Spells, command more Minions, gain new
Minion types, increase your Health and otherwise
fulfil your true evil potential.

NETHERWORLD GATES
Netherworld Gates are your link into the lands above. It is through these Gates that the Overlord
emerges, and through these Gates that Netherworld Objects and the Overlord return to the
Netherworld. Approaching one of these gates also recharges your current health and mana pools.
Netherworld Gates also attract Minions, and so always give you access to your loyal servants through
Minion Gates.
In order to travel to a Netherworld Gate from the Throne Room you must first discover it.

WAYPOINT
GATES
This is a smaller version of the Netherworld
Gate. It enables your Minions to commit
Netherworld Objects, and is also used for
saving and returning to the Netherworld.

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THRONE ROOM
The Throne Room is the heart of your Tower. Press Í to sit on your throne. From here you can
teleport to any locations within the domains you’ve discovered; review your current quests; and receive
audiences from petitioners.

FOUNDATIONS
Here you can set your Minions to work on large Netherworld construction projects; such as upgrading
their Barracks. You can also forge new armor and weapons for the Overlord here. You may need a Minion
or two to get the flames really hot! And no Overlord worth his basalt makes do without an Armoury to get
dressed in the morning.

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MINION
BURROWS
AND
GRAVEYARD
This is where your Minions hang out
– well you wouldn’t want them back
at the Tower; just think of the smell!
Here you can check up on your Minions
and even resurrect your favourites in
the Graveyard. Of course, you’ll have to
make a small token sacrifice in order
to do so.

PRIVATE
QUARTERS
This is the place where you can relax
after a long day of destroying, pillaging
and looting. Here your wealth and power
are displayed, and it is a perfect home for
a mistress, if you acquire one... or more.

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WEAPON & ARMOR TYPES
Once the forge is up and running you can start building your first weapons and armor. Seek out Forge
Stones in the world to reveal ancient techniques and secret knowledge. Forging items cost resources;
Gold, Fairy Gems, rare Dark Crystals and even Minion Lifeforce! The rarer the item the more resources
it costs to forge it.

WEAPONS
• Great for beating things up. You can also imbue newly forged weapons with Minions and
other rare objects to enhance their powers. See the individual weapon recipes available
by collecting Forge Stones.

ARMOR
• Great for protecting your evil features. Imbued armor increases your defence and
resistances. See the individual armor recipes available by collecting Forge Stones.

HELMETS
• Great for creating that infamous, ominous, imposing stare. Not only do helmets make you
look cool, they also provide you with special abilities. See the individual helmet recipes
available by collecting Forge Stones.

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MULTIPLAYER
If you have an internet connection you can engage in multiplayer mayhem against other players online.
If you don't have an internet connection you can still play against someone in the same room as you
using the Split Screen multiplayer.

MULTIPLAYER MODES
Split Screen
Select this option to play multiplayer on the same PC and prove you’re the Overlord to someone sat right
next to you!

Co-Op Survival
Are two Overlords better than one? Team up and play unique survival maps together. Even mighty
Overlords fall eventually – but how long will you last?

Co-Op - Invasion
In this mode two Overlords must team up to defeat a powerful centurion in the quickest time possible.
There are several routes through the level and resources that can be sort out, but should you play it safe
and gather as much as you can; or play it risky and try to complete the level as quickly as possible?

Versus - Dominate
In this mode two Overlords compete with each other to dominate the map and score the most points.
Capture zones with your Minions to score points, and try to capture more than the other player; but don’t
forget to leave some reserve Minions behind to defend. Minions defending a zone receive a bonus making
them quite tough, but not unstoppable.

Versus - Pillage
The main goal of Pillage is to hoard more gold that the other player. Use War Machines and Ships to seek
out treasures and defeat the opposing Overlord. The first player to amass the gold quota wins.

Quick Match
Quickly joins a match of the multiplayer mode you have selected.

Custom Match
Like Quick Match only now you are able to select the game type and map.

Create Match
Lets you create and host your own match. You will be able to choose the maps and settings for the
match.
Choose which Map you want to play on. In Versus, you can also choose between Pillage or Slaughter.
In non-Ranked matches you can also choose, depending on the Map.
• Score needed to Win
• Gold needed to Win

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LOBBY SCREEN
When you have chosen your game, whether Versus or Survival you will end up on the Lobby Screen. The
Lobby shows the progress of the session, displaying all connected players.
You will also see the summary of the match that’s about to be played.
When there are enough players in the lobby to start the game, a countdown timer will start. If a player
quits the session during this countdown the timer will be stopped until a new player enters the session.
When the timer reaches 0 the game will start automatically.

When Your Game Ends


When the multiplayer session is finished all the players will return to the Lobby screen where the statistics
of the game just played are shown.

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CREDITS
TRIUMPH STUDIOS
Developed by Artists Animators Stuart Duffield Additional Voices by
TRIUMPH STUDIOS B.V. Allert van der Leij Remco Moll Jane Garbett Steve Nallon
Designer and Director Bob Bouman Cristina Ynzenga Shelly Bartlett Conner Byrne
Lennart Sas Remco Moll Michiel Wouters Siyuan Lin Karen Hayley
Daniël Ernst Hylke Banga Darren Heard Triumph Studios would
Technical Director Gilles Ketting
Arno van Wingerden Animation Associate Fonts especially like to thank:
Berend van Gorkom Yasumiko Cindy Lo Garry Demon Night by Brian Nelson Jimmy van der Have
Executive Producer David Kamerman Ghoulish Fright by Tatiana Kruse
Kevin Mullard Sjan Weijers Data Architect
Ray Brian J. Bonislawsky Jurrie Hobers
of Mullard Consulting Ltd Chris Evenhuis Djurre van Dijk
Mike Hendrixen
Nick Visser Triumph Studios QA VOICES
Associate Producer Paddy Burns
Lesley ‘t Lam Robin Schram Gnarl, Minions, Florian
Marco van der Toorn Paul Hulsebosch
Marcel van der List & others
Lead Level Designer Peter Venis
Programmers Marcel Vijfwinkel Marc Silk
Joost Blatter Niels de Wit
Tom Bird Mistress Kelda & others Rice & Pasta
Sandy Brand Designers Music Composed by
Michiel van den Bos Sarah Hadland Il Tartufo
Richard Nijland Arnout Sas
Mistress Juno & others Brood- & Banketbakkerij De
Josh Farley Merijn Vogelsang Writer and Co-Story diamanten Ring
Onno Jongbloed Maarten Brouwer Designer Jules de Jongh Kwaliteitsslagerij Leo
Pascal van der Heiden Hanneke Debie Rhianna Pratchett Mistress Fay & others van Vliet
Maurits Fassaert Rick van Werkhoven Maria Darling All the people we worked
Audio Design & English
Jaap van Muijden Koen Pater Voice Recording by with in the past.
Roy van de Mortel Marius, Quaver, minions
Reinier den Hollander The Audio Guys & others
Bart van Paassen Our significant other halves
Frank de Bresser Dan Gardner Stephen Critchlow for bearing with us.
Lead Artist Lead Animator Tim Bartlett
Stafford Bawler Borius & others
Roel Grevendonck Peter Kortenhoeven
Brian Bowles
Lead Concept Artist
Edwin Rhemrev
CODEMASTERS
Executive Producer QA Online Manager German Localisation Spanish Voice Actors Video Editing
Adam Parsons Jonathan Treacy Claudia Digel Juan Carlos Lozano Sam Hatton-Brown
Spanish Localisation Begoña Hernández Phil Roberts
Producer QA Online Senior
Technicians Ana Gárate Rubio César Díaz Rob Lucas
Carl Johnson
Michael Wood Félix Alcolea Lead Web Designer
Associate Producers Voice Recording (FIGS) Ana Esther Alborg
Robert Young James Bonshor
Dean Scott Binari Sonori Miguel Ayones
Hugh Pearson QA Online Technicians Olga Velasco Web Editor
French Voice Actors
Anthony Moore Rafael Alonso Roldán Richard Tysoe
QA General Manager Frédéric Cerdal
Daniel Wright Roberto Encinas
Eddy Di Luccio Jacques Albaret Web Designer
Edward Rothwell Yolanda Pérez
Sébastien Desjours Kevin Thomas
Functional QA Manager Mathew Leech
Danny Beilard Brigitte Guedj Brand Manager Director, Digital Marketing
Simon Tapley
Fily Keita Dan Robinson Lizzie Wilding
QA Team Lead Sukhdeep Thandi
Daniel Lafourcade
Andy Kinzett Compliance & Code Gilbert Levy Vice President of Brand Online Marketing Manager
Security Manager Laura Prejean Alex Bertie Joe McEwan
QA Technicians
Gary Cody Barbara Tissier Senior Vice President
Adriano Rizzo Director of Business
Alan Jardine Compliance Platform Michel Tureau of Brand Affairs
Alex Harvey Leads Barry Jafrato Julian Ward
Italian Voice Actors
David Khan Richard Pickering Olivero Corbetta Director, Communication Lawyer
Rebeccak Crossdale Neil Martin Gianluca Iacono Richard Eddy Simon Moynihan
Filippo Rizzo Compliance Technicians Lucy Matera PR
Greg Law Acquisitions
Gurshaan Surana Loretta Di Pisa Sam Cordier
Paul Devitt Pete O’Donnell
Manish Panchmatia Marco Balzarotti Peter Webber
Peter Kain Matthew Mortlock
Neil McCabe Riccardo Rovatti Mike Hendrixen
Richard Pearce Gurtejbir Mangat Matteo Zanotti Jérôme Firon Special Thanks
Stephanie Holmes Michael Hill Esther Ruggiero Matthias Mirlach Joe Falke
Terry Lee Keith Tsang Lorella De Luca Marion Eilers Andy Wafer
James Constable Andy Laird Daniele Demma Lilit Baron Alex McLean
Lee Shakespeare Bryan Marshall & the
Stephen Maden Localisation Manager German Voice Actors Creative Services Central Technology Team
Alex Tyc Daniel Schäfers Bert Stevens Peter Matthews F4G Software Plc.
Brad Porter Andreas Gröber David Alcock
Assistant Localisation
Manager Gilles Karolyi Barry Cheney Very Special Thanks
Simon Pattison
Gaëlle Leysour de Rohello Steffen Wilhelm Wes Strange Denyse
Matt Berry
Sabina Godec Wayne Garfirth Tara & Daniel
Paul Cheetham French Localisation
Stacey Barnett Mario Hassert Jo Rose Original Overlord Game
Jérôme Bayeux Ellen Schulz
Michael Easton Andy Hack concept by Lennart Sas,
Adam Wells Italian Localisation Ines Rudolph Arno Van Wingerden and
Francesca Di Marco Richard Van Weyden Triumph Studios
Nora Jokoscha

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OUTSOURCING
Graphics Production Galima Yarohanova Yaroslav Medvedev Domokos Abran Viktor Kispal
Services by Nikitova LLC Olga Yarotskaya Sergei Pliakov Gabor Bodnar Balazs Meszaros
Aleksandr Kravchuk Dmitriy Sychev Daniel Domokos
Olya Nikitova Evelina Samoylovich Anatoliy Kuzmich David Ecsi
Michael Vatsovskiy FMV Production Services by
Daria Marchenko Karoly Gogos Ark VFX ltd
Vladislav Belozerov Aleksandr Sychev Adrian Hunyas
Miroslav Baranenko Graphics Production
Denis Tabachuk Services by Balint Jaczko Michael Powell
Natalia Makarova Dmitriy Borodavko Andor Kollar Richard Wright
Maxim Ivanov 3D Brigade Hungary
Eduard Yurevich Krisztian Kovacs Stephen Tappin
Irina Lokshina Nikolai Butivsky Tamas Daubner Csaba Molnar Andy Turner
Vitaliy Smyk Ludmila Shumarina Laszlo „Dae” Domjan Róbert Nagy Tim Brown
Andrei Klimenko Sergei Khorujiy Balazs Kalvin Peter Nemeth Richard Bentley
Max Stupa Sergei Gorbunov Attila Grob Tamas Radli Patrick Ward
Aleksandr Neskoromyuk Tatiana Sakovskaya Robert Nagy David Szabo Craig Clark
Aleksandr Markelov Aleksandr Mendeleyev Robert Nagy Krisztian Szadoczki Paul Clayton
Ekaterina Sergienko Alexander Moiseenko Peter Szucsy Gabor Szugyi
Maxim Shcherbin Anton Evdokimov Szabolcs Penzes Zoltan Zahorszki
Max Popov Roman Kepkalo Balazs Kalazdi David Fesus-Farkas

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NSE AGREEMENT &
WARRANTY

THE CODEMASTERS SOFTWARE COMPANY LIMITED SOFTWARE LICENSE AGREEMENT & WARRANTY
IMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH photocopy of your dated sales receipt; (2) your name and return address
INCLUDES COMPUTER SOFTWARE PROGRAM, THE MEDIA AND RELATED typed or clearly printed; (3) a brief note describing the defect, the problem(s)
DOCUMENTATION IN PRINTED OR ELECTRONIC FORM) IS LICENSED you encountered and the system on which you are running the Program; (4)
TO YOU ON THE TERMS SET FORTH BELOW, WHICH CONSTITUTES A if you are returning the Program after the 90-day warranty period, but within
LEGAL AGREEMENT BETWEEN YOU AND THE CODEMASTERS SOFTWARE one year after the date of purchase, please include check or money order
COMPANY LIMITED. (“CODEMASTERS”). BY USING THE PROGRAM, for $15 U.S. currency per CD or floppy disk replacement. Note: Certified
YOU AGREE TO BE LEGALLY BOUND BY THE TERMS OF THIS AGREEMENT mail recommended.
WITH CODEMASTERS.
Send to:
THE PROGRAM is protected by the copyright laws of the United States,
Warranty Replacements,
international copyright treaties and conventions and other laws. The
Codemasters Inc., P.O. Box 11359 Burbank, CA 91510-1359.
Program is licensed, and not sold, and this Agreement confers no title or
ownership to the Program or any copy thereof. LIMITATION ON DAMAGES. IN NO EVENT WILL CODEMASTERS BE LIABLE
FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
1. Limited Use License. Codemasters grants you the non-exclusive, non-
FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING
transferable, limited right and license to use one copy of the Program
DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR
solely for your personal use.
MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR
2. Ownership. All intellectual property rights in and to the Program PERSONAL INJURIES, EVEN IF CODEMASTERS HAS BEEN ADVISED OF THE
(including but not limited to video, audio and other content incorporated POSSIBILITY OF SUCH DAMAGES. CODEMASTER’S LIABILITY SHALL NOT
therein) and title to any and all copies thereof are owned by Codemasters EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM.
or its licensors, and you receive no right or interest therein other than the SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN
limited license in paragraph 1 hereof. IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS
YOU SHALL NOT:
AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU.
* Copy the Program. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE
* Sell, rent, lease, license, distribute or otherwise transfer or make available OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
to any other person the Program, in whole or in part, or use the Program TERMINATION. Without prejudice to any other rights of Codemasters, this
or any part thereof in any commercial context, including but not limited Agreement will terminate automatically if you fail to comply with its terms
to use in a service bureau, “cyber cafe”, computer gaming center or and conditions. In such event, you must destroy all copies of the Program
any other commercial location in which multiple users may access the and all of its component parts.
Program. Codemasters may offer a separate Site License Agreement to
U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation
permit you to make the Program available for commercial use; see the
have been developed entirely at private expense and are provided as
contact information below.
“Commercial Computer Software” or “restricted computer software.” Use,
* Reverse engineer, derive source code, modify, decompile, disassemble, duplication or disclosure by the U.S. Government or a U.S. Government
or create derivative works of the Program, in whole or in part. subcontractor is subject to the restrictions set forth in subparagraph (c)
* Remove, disable or circumvent any proprietary notices or labels (1)(ii) of the Rights in Technical Data and Computer Software clauses in
contained on or within the Program. DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the
Commercial Computer Software Restricted Rights clauses at FAR 52.227-
* Export or re-export the Program or any copy or adaptation in violation of 19, as applicable. The Contractor/Manufacturer is Codemasters Inc.,
any applicable U.S. export restrictions or other laws or regulations. P.O. Box 11359 Burbank, CA 91510-1359.
LIMITED WARRANTY. Codemasters warrants to the original consumer INJUNCTION. Because Codemasters would be irreparably damaged if the
purchaser of the Program that the recording medium on which the Program terms of this Agreement were not specifically enforced, you agree that
is recorded will be free from defects in material and workmanship for 90 Codemasters shall be entitled, without bond, other security or proof of
days from the date of purchase. If the recording medium of a product is damages, to appropriate equitable remedies with respect to breaches of
found defective within 90 days of original purchase, Codemasters agrees to this Agreement, in addition to such other remedies as Codemasters may
replace, free of charge, such product within such period upon its receipt of otherwise have under applicable laws.
the Product, postage paid, with proof of the date of purchase, as long as the
Program is still being manufactured by Codemasters. In the event that the INDEMNITY. You agree to indemnify, defend and hold Codemasters, its
Program is no longer available, Codemasters retains the right to substitute partners, affiliates, contractors, officers, directors, employees and agents
a similar program of equal or greater value. This warranty is limited to harmless from all damages, losses and expenses arising directly or indirectly
the recording medium containing the Program as originally provided by from your acts and omissions to act in using the Product pursuant to the
Codemasters and is not applicable and shall be void if the defect has arisen terms of this Agreement.
through abuse, mistreatment, or neglect. Any implied warranties prescribed MISCELLANEOUS. This Agreement represents the complete agreement
by statute are expressly limited to the 90-day period described above. concerning this license between the parties and supersedes all prior
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL agreements and representations between them. It may be amended only by
OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR a writing executed by both parties. If any provision of this Agreement is held
IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS to be unenforceable for any reason, such provision shall be reformed only
FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER to the extent necessary to make it enforceable and the remaining provisions
REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR of this Agreement shall not be affected. This Agreement shall be construed
OBLIGATE CODEMASTERS. under California law as such law is applied to agreements between California
residents entered into and to be performed within California, except as
When returning the Program for warranty replacement please send the governed by federal law and you consent to the exclusive jurisdiction of the
original product disks only in protective packaging and include: (1) a state and federal courts in Los Angeles, California.

If you have any questions concerning this license, you may contact Codemasters at:
The Codemasters Software Company Limited,
PO Box 6, Royal Leamington Spa, Warwickshire, CV47 2ZT, United Kingdom.
Tel: +44 1926 816000 Fax: +44 1926 817595

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CUSTOMER SUPPORT
CODEMASTERS WEBSITE
www.codemasters.com
Codemasters’ website contains game patches, FAQs and an online version of our technical support
knowledgebase. It also has a technical support request form that you can use to request assistance
with this or any other Codemasters game.

EMAIL
[email protected]
Please include your Dxdiag.txt file with a description of your problem. To do this with Windows
XP click on ‘Start’, then ‘Run’ or with Windows Vista click the Windows button and use the
search box. Now type DXDIAG and click ‘Ok’. This will display the DirectX Diagnostics screen.
To send the results, simply click the “SAVE ALL INFORMATION” button and save this as a text (.txt)
file. Now attach this file to your email.
Email support is provided 7 days a week.

TELEPHONE / FAX
Before calling, ensure that you have checked our website for a possible solution and have read the
Overlord®II help file which can be found on the Overlord®II DVD-ROM.
To access the help file:
1. Double-click on “MY COMPUTER” on your Windows Desktop.
2. Right-click on your DVD-ROM drive.
3. Left-click on “EXPLORE”.
4. Double-click on “README.TXT”.

Tel (from within US) 646-432-6888


(from outside US) 0044 1926 816044

Please ensure that you are in front of your PC before calling. Your PC should also be on and in
a running state (i.e. not having just crashed). Calls may be recorded for training purposes.

CODEMASTERS POSTAL ADDRESS


Customer Services, Codemasters Software Ltd,
PO Box 6, Royal Leamington Spa, Warwickshire, CV47 2ZT, United Kingdom.

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