Overlord II - Manual - PC - US
Overlord II - Manual - PC - US
Overlord II - Manual - PC - US
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POVL2CDUS05
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ON FRONT ON BACK
VIDEO
GAME
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Register your game online to obtain game hints and bonuses - visit: www.codemasters.co.uk/register.
Windows® XP:
After installing the game, double click the game’s icon on the Desktop. Alternatively, navigate to the
Programs\Codemasters\Overlord II folder in the Start menu.
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MAIN MENU
Continue
Return to the Netherworld, and continue playing from where you left off the last time you played.
New Game
Select this option to start a new game.
NOTE: If you already have an active save game, you will be asked to select an Autosave Slot to use.
Load Game
Choose a different Autosave slot to Continue playing from.
NOTE: Your game will be saved to the slot you choose. This option is only available if you have more
than one active Autosave slot.
Multiplayer
Select this option to start a multiplayer game. See page 32 for the different options.
Options
You can make the following adjustments to the game:
• Audio Sound Volume - Move the slider to set the volume of the sound effects.
Music Volume - Move the slider to set the volume of the in-game music.
Speech Volume - Move the slider to set the volume of the in-game speech.
• Game & Display Brightness - Move the slider to set the screen brightness.
Subtitles - Turn Subtitles On/Off.
Vibration - Turn Vibration On/Off.
Credits
See who made Overlord II.
w, a, s, d Move Overlord
ß Target Lock
1, 2, 3, 4 Select Individual Minion Types
> Select all Minions
<+?+
Sweep Minions
Mouse Movement
< Send Minions
NOTE: Overlord II supports use of the Xbox 360® Controller for Windows.
STRIKE
Press Í to launch a mighty strike with your weapon of choice. You can direct attacks using
a & d. Successive melee strikes add to the combo; on the third successful swing you’ll initiate a Power
Strike. This causes considerable damage and can finish off enemies.
Pull back with s and press Í to perform a 180° Strike, hitting enemies behind you with a
mighty overhead swing. This attack does more damage than directional strikes.
If you press Í + a + d at the same time you will perform a 360° Spin Strike that hits all
enemies surrounding the Overlord that are in range.
CONTROL CAMERA
Use your mouse to rotate the camera. To zoom the camera you need to move your mouse forwards and
backwards.
NOTE: These may change depending on where you are in a level.
To center the camera behind you tap f.
SELECT MINIONS
While you start with Brown Minions you‘ll soon find different Minion types to call upon. Each Minion
type has their own special skills and abilities (see the Minion Types) and it‘s important to play to
their strengths.
Press one of the 1, 2, 3, or 4 to select the corresponding Minion type of just that color. Further
presses of 1, 2, 3, or 4 offer different selections:
From now on any of the Minion commands you give will only relate to the selected Minion type.
To quickly select all Minion types simply tap >.
1 (BROWN)
4 (BLUE) 2 (RED)
3 (GREEN)
SEND MINIONS
To Send an individual Minion, use <. One Minion from your Horde will sprint away in the direction you’re
facing (or, more likely, straight toward the interesting thing to destroy / beat up / pick-up roughly in
that direction!).
If you hold <, more Minions will follow him until there are no more left.
• Tap ? to call back one Minion in the direction you’re facing or from the currently selected
target (targets are locked on to by holding ß).
• Hold ? a little longer to call back all Minions, except those that think what they’re doing
is too important, such as waiting on a Guard Marker
• If you want all Minions to return to you immediately hold ? even longer. They’ll drop
whatever it is they’re doing and come scurrying back.
NOTE: If Minions don‘t come back to you right away, check which Minion color you currently
have selected.
10
11
w, a, s, d Move Overlord
ß Target lock
? (tap) Call back a single Minion (from a Guard Marker, for instance)
? (short hold) Call back Minions that aren’t placed on a Guard Marker
(or carrying an object)
12
M+ < & ? + q Place a Guard Marker at the current sweep point
CONTROLLING
WAR MACHINES & SHIPS
Keyboard & Mouse Action
w, a, s, d Steer Ship
13
BROWNS
THE FIGHTERS
; and are
The Brown Minions are your all-round fighters
a moderate
able to take the most damage, but deal only good at
amount of damage. As frontline fighters they‘re ecks.
holding up enemies and blocking them in bottlen
wide variety
Browns have the special ability to wear a
on the battle fi eld. They’ll utilize anythi ng, from
of items
useles s items such as hats and ear warmers to
nearly
es!
powerful swords they steal from their enemi
RE DS
TH E ARCH ERS
14
BLUE S
THE HEALERS
15
If they see an Enemy… …they’ll attack until it, or they, are dead
If they see something they can move or turn… …they’ll try to move it
(but it might take more Minions)
If they see something they can carry… …they’ll try to pick it up (but it might take
more Minions – or you to take direct
command)
If they see Lifeforce, treasure, or a potion… …they’ll pick it up and bring it to you
If they see a Guard Marker… …they’ll wait at it, until called back
If they see something they can wear… …they’ll pick it up and wear it
To make sure a Minion does what you want you can often use Target Lock.
Minions won’t sacrifice themselves, or go back to the Netherworld unless you give them a really clear
command. So, with Bombs and Minion Gates you MUST target lock them.
And, some objects – like bombs - need to be used cleverly, so they’ll await your direct commands
before acting.
NOTE: Minions are pretty tough. After a battle they’ll heal quickly, so it takes sustained or massive
damage to take a Minion out.
16
Tip: There are different types of Minions, and different types of Minion Gates.
Make sure you use the right Gate for the right Minion type.
MAXIMUM
HORDE SIZE
Unfortunately you cannot control an infinite amount of Minions.
There is a limit to the number of Minions you can have in your
Horde, rampaging across the land.
If you try to pull more Minions from a Minion Gate than your
Horde Max allows, you will receive an on-screen message.
Tip: If you are running short, make raids through earlier Domains to gather
Lifeforce and equip your Minions!
17
the Minions;
Tip: It’s possible to find rare upgrades for
often dropped by important characters.
es.
Some are even rumoured to offer secret bonus
RETRIEVING
NETHERWORLD OBJECTS
Just Send with < or Sweep with M+ < & ? to attach Minions to a Netherworld Object, and watch them
pick it up and return it to the Netherworld Gate. For greater accuracy you can also lock on to a Netherworld
Object with ß and send with <. Some objects such as Key Stones are not carried to Netherworld
Gates but are instead placed on Key Holders. You’ll need a certain number of Minions to be able to lift it
(see On Screen Information).
If your Minions reach an obstacle they can’t get past, they’ll wait for you to clear the path for them. You
can always call them back from the Netherworld Object to help you, and then get them to pick it up again
when the path is clear.
18
PICKING UP
DANGEROUS ITEMS
Some dangerous items within the game can be picked up
and moved by a single Minion.
Target the item by holding ß.
Send a Minion to it by pressing <.
Then sweep the Minion whilst he’s holding the item using
M+ < & ?.
To call the Minion back and drop the item release ?.
POSSESSION
Your dominant presence can enter the minds of Minions, taking direct control of them. To do this you’ll
need to find a Possession Stone.
Select the Possession Stone with ß and use < to send in your Minions. While still holding ß, press
and hold A to transfer your spirit into the body of the strongest Minion. Be mindful however, as the range
is limited and your own body is quite helpless while the effect lasts. To cancel Possession hold A.
19
• Catapults – use catapults to fire boulders at buildings and other structures to destroy them,
you can also fire at large formations of soldiers.
• Ballistas – ballista’s can be used to fire enormous arrows at your enemies, spearing more
than one enemy in one go.
• Ships – use ships to cross vast areas of water, transport Netherworld Objects or hunt down
enemy ships! They can also be used to ram objects and other ships, hit the Drummer by
repeatedly pressing the < to make the ship reach ramming speed!
20
CONTROLLING
THE GUARD MARKER
To place a Guard Marker, press the q button.
This will cause your active Minions (those you are Sweeping, or those following you) to gather around the
Guard Marker. The number guarding is shown above the Guard Marker. Use the Minion Select 1, 2, 3
or 4 to change which Minions are affected.
To change the number of Minions at a Guard Marker, target lock it by holding ß and use < to add
Minions, and ? to remove Minions. Pressing ? once calls back one Minion of the selected type. Holding
? momentarily calls back all Minions of the selected type. If no Minions remain at a Guard Marker it
is disbanded.
To reposition a Guard Marker target lock it with ß and use M+ < & ?. If whilst moving a Guard
Marker you release ß its disbanded and the Minions become a sweep group.
MINIONS AND
THE GUARD MARKER
A bit of organization can do wonders for Minions. If there are multiple types of Minions they will adopt
a formation with the weaker ones at the centre. Their behavior will change somewhat from what they
normally do.
• Brown Minions on a Guard Marker gain increased toughness. Use Browns to block narrow
passages; stopping enemies getting through – and in general to distract and hold up
enemies; giving you more time to react.
• Red Minions on a Guard Marker send volleys of fireballs towards hostile targets. For this
reason they are best placed on high ground and out of reach. Additionally you can use Reds
to target specific objects, such as explosive barrels.
• Green Minions on a Guard Marker gain stealth and will attempt to ambush enemies by
leaping onto their backs and doing critical damage. Try placing them on high ground and
Minion only paths.
• Blue Minions will bring any resurrected Minions back to life at the Guard Marker. For this
reason they are best placed in safe areas and not on the front lines.
21
HEALTH (RED)
The Health Bar
This shows how much Health you have left. If an enemy hits you, your
Health bar decreases. If your Health reaches zero you will have the option
to exit or retry back at the last save stone. However, your progress up till
that point is lost. MANA (BLUE)
Treasure Notification
A notification icon appears momentarily to indicate how much Gold,
Fairy Gems, and Dark Crystals you have.
Minion Counter
The right hand figure is the total number of Minions in your current
Horde. The left hand figure shows how many of those are free for duty -
the rest are, presumably, busy carrying out your dark will.
NOTE: These numbers will only refer to available and total Minions of
the type of Minion you have selected.
22
Mini Map
The minimap gives you a view of your surroundings, as well showing you
where nearby minion gates and tower gates are.
• Grey: Your Minions are bashing the object. The outer circle indicates how much
more punishment it can take.
• Red: You need more Minions to operate it – the outer circle indicates how many
more are needed.
• Blue: Your Minions are operating the object. If the outer circle isn’t full you can
assign more to speed things up!
NOTE: The arrow indicates that the object is Target Locked.
23
Bright Red. An enemy being attacked by Minions. The number is how many Minions are
attacking and the outer circle indicates how much health the enemy has left.
Bright Green: Indicates a friendly target that could, should you kill it, raise your destruction.
If you subdue the target you will increase your domination.
PAUSE GAME
Pause the game by pressing ‰ during play.
Select “Resume” to continue playing.
Select “Options” to change the game settings (see page 6 for details).
Select “Exit Game” to return to the main menu.
NOTE: You may lose any progress since the last Autosave.
STATUS SCREEN
You can bring up the
Status Screen at any point
during play by pressing the
T button.
24
• Playing as a Domination Overlord: You are a cold-hearted slaver. You think people are
more useful to you as mindless thralls. Enslaved people do your bidding and follow you
around, helping you attack enemies. Dominated towns and villagers under your control
provide sustained resources gradually over time.
• Playing as a Destruction Overlord: You are a demon of death and destruction. You kill
creatures you encounter so they drop Lifeforce and other useful resources. Destroying
towns and villagers offers immediate gains for impatient Overlords.
25
DARK MAGIC
& SPELL CASTING
You have a great power residing within yourself just waiting to be unleashed. At the start of the game
your powers have not yet fully awoken, but as time goes on you’ll become a paragon of dark magic.
CHANGING SPELLS
As the Overlord you have an inherently Evil Presence – your will and mind is stronger than that of others;
and you can use your powers to manipulate others to do your bidding, or to destroy them utterly.
The following powers are learnt as you progress through the game. Each has a Domination and Destruction
side (see Tyranny: Domination or Destruction). As you lean towards one type of evil or the other, your spells
become more powerful and easier to cast within each type of Tyranny aspect.
26
Minion Spell
The Minion Spell is gained later in the game. To activate it hold A and then press and hold <.
You’ll grab the closest Minion to you and the spell will begin to charge:
• The Domination aspect channels the spell’s power into a single Minion imbuing it with dark
energy. Releasing A before the Minion is overcome with power turns it into a Minion missile!
The Minion will gain a speed bonus as it shoots towards the nearest target and explodes. The
type of explosion depends on the type of Minion used:
• Brown – area of affect knock back • Red – area of affect fire damage
• Green – area of affect poison damage • Blue – area of affect magical stun
• The Destruction aspect channels the spell’s power into a single Minion eventually destroying it.
Keep A held until the Minion explodes. Sacrificing a Minion in this way transfers some of its
life energy to the Overlord’s own health pool; in addition to enveloping the Overlord in a damage
reducing shield.
Halo Spell
The Halo Spell gained later in the game. To activate it hold A and then press and hold a or d.
The spell will begin to charge:
• The Domination aspect boosts all Minions with an offensive and protective enchantment; to
charge your Minions with this power simply release ß before the Halo Spell is fully charged.
• The Destruction aspect unleashes a mighty earth-shattering shockwave which damages nearby
enemies and knocks them back. Keep holding A and ß to unleash this power.
NOTE: You can upgrade spells with Catalysts in the Magic Room of the Netherworld
(see Netherworld section for more information).
27
NETHERWORLD OBJECTS
When the game begins the Minions have only just started work on the Netherworld. It has yet to
fully awaken to your Evil Presence and has untapped potential. Throughout the world you’ll discover
Netherworld Objects. Collecting and returning
these to Netherworld Gates ensures the
Netherworld becomes a magnificent domain
that’s truly seething with dark power.
Send your Minions to Netherworld Objects, clear
a path and they will automatically retrieve them
for you. As you collect Netherworld Objects you
will see the Netherworld change with new areas
becoming available to explore and interact with. It
is also through Netherworld Objects that you gain
new Spells, command more Minions, gain new
Minion types, increase your Health and otherwise
fulfil your true evil potential.
NETHERWORLD GATES
Netherworld Gates are your link into the lands above. It is through these Gates that the Overlord
emerges, and through these Gates that Netherworld Objects and the Overlord return to the
Netherworld. Approaching one of these gates also recharges your current health and mana pools.
Netherworld Gates also attract Minions, and so always give you access to your loyal servants through
Minion Gates.
In order to travel to a Netherworld Gate from the Throne Room you must first discover it.
WAYPOINT
GATES
This is a smaller version of the Netherworld
Gate. It enables your Minions to commit
Netherworld Objects, and is also used for
saving and returning to the Netherworld.
28
FOUNDATIONS
Here you can set your Minions to work on large Netherworld construction projects; such as upgrading
their Barracks. You can also forge new armor and weapons for the Overlord here. You may need a Minion
or two to get the flames really hot! And no Overlord worth his basalt makes do without an Armoury to get
dressed in the morning.
29
PRIVATE
QUARTERS
This is the place where you can relax
after a long day of destroying, pillaging
and looting. Here your wealth and power
are displayed, and it is a perfect home for
a mistress, if you acquire one... or more.
30
WEAPONS
• Great for beating things up. You can also imbue newly forged weapons with Minions and
other rare objects to enhance their powers. See the individual weapon recipes available
by collecting Forge Stones.
ARMOR
• Great for protecting your evil features. Imbued armor increases your defence and
resistances. See the individual armor recipes available by collecting Forge Stones.
HELMETS
• Great for creating that infamous, ominous, imposing stare. Not only do helmets make you
look cool, they also provide you with special abilities. See the individual helmet recipes
available by collecting Forge Stones.
31
MULTIPLAYER MODES
Split Screen
Select this option to play multiplayer on the same PC and prove you’re the Overlord to someone sat right
next to you!
Co-Op Survival
Are two Overlords better than one? Team up and play unique survival maps together. Even mighty
Overlords fall eventually – but how long will you last?
Co-Op - Invasion
In this mode two Overlords must team up to defeat a powerful centurion in the quickest time possible.
There are several routes through the level and resources that can be sort out, but should you play it safe
and gather as much as you can; or play it risky and try to complete the level as quickly as possible?
Versus - Dominate
In this mode two Overlords compete with each other to dominate the map and score the most points.
Capture zones with your Minions to score points, and try to capture more than the other player; but don’t
forget to leave some reserve Minions behind to defend. Minions defending a zone receive a bonus making
them quite tough, but not unstoppable.
Versus - Pillage
The main goal of Pillage is to hoard more gold that the other player. Use War Machines and Ships to seek
out treasures and defeat the opposing Overlord. The first player to amass the gold quota wins.
Quick Match
Quickly joins a match of the multiplayer mode you have selected.
Custom Match
Like Quick Match only now you are able to select the game type and map.
Create Match
Lets you create and host your own match. You will be able to choose the maps and settings for the
match.
Choose which Map you want to play on. In Versus, you can also choose between Pillage or Slaughter.
In non-Ranked matches you can also choose, depending on the Map.
• Score needed to Win
• Gold needed to Win
32
33
34
35
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* Remove, disable or circumvent any proprietary notices or labels (1)(ii) of the Rights in Technical Data and Computer Software clauses in
contained on or within the Program. DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the
Commercial Computer Software Restricted Rights clauses at FAR 52.227-
* Export or re-export the Program or any copy or adaptation in violation of 19, as applicable. The Contractor/Manufacturer is Codemasters Inc.,
any applicable U.S. export restrictions or other laws or regulations. P.O. Box 11359 Burbank, CA 91510-1359.
LIMITED WARRANTY. Codemasters warrants to the original consumer INJUNCTION. Because Codemasters would be irreparably damaged if the
purchaser of the Program that the recording medium on which the Program terms of this Agreement were not specifically enforced, you agree that
is recorded will be free from defects in material and workmanship for 90 Codemasters shall be entitled, without bond, other security or proof of
days from the date of purchase. If the recording medium of a product is damages, to appropriate equitable remedies with respect to breaches of
found defective within 90 days of original purchase, Codemasters agrees to this Agreement, in addition to such other remedies as Codemasters may
replace, free of charge, such product within such period upon its receipt of otherwise have under applicable laws.
the Product, postage paid, with proof of the date of purchase, as long as the
Program is still being manufactured by Codemasters. In the event that the INDEMNITY. You agree to indemnify, defend and hold Codemasters, its
Program is no longer available, Codemasters retains the right to substitute partners, affiliates, contractors, officers, directors, employees and agents
a similar program of equal or greater value. This warranty is limited to harmless from all damages, losses and expenses arising directly or indirectly
the recording medium containing the Program as originally provided by from your acts and omissions to act in using the Product pursuant to the
Codemasters and is not applicable and shall be void if the defect has arisen terms of this Agreement.
through abuse, mistreatment, or neglect. Any implied warranties prescribed MISCELLANEOUS. This Agreement represents the complete agreement
by statute are expressly limited to the 90-day period described above. concerning this license between the parties and supersedes all prior
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL agreements and representations between them. It may be amended only by
OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR a writing executed by both parties. If any provision of this Agreement is held
IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS to be unenforceable for any reason, such provision shall be reformed only
FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER to the extent necessary to make it enforceable and the remaining provisions
REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR of this Agreement shall not be affected. This Agreement shall be construed
OBLIGATE CODEMASTERS. under California law as such law is applied to agreements between California
residents entered into and to be performed within California, except as
When returning the Program for warranty replacement please send the governed by federal law and you consent to the exclusive jurisdiction of the
original product disks only in protective packaging and include: (1) a state and federal courts in Los Angeles, California.
If you have any questions concerning this license, you may contact Codemasters at:
The Codemasters Software Company Limited,
PO Box 6, Royal Leamington Spa, Warwickshire, CV47 2ZT, United Kingdom.
Tel: +44 1926 816000 Fax: +44 1926 817595
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EMAIL
[email protected]
Please include your Dxdiag.txt file with a description of your problem. To do this with Windows
XP click on ‘Start’, then ‘Run’ or with Windows Vista click the Windows button and use the
search box. Now type DXDIAG and click ‘Ok’. This will display the DirectX Diagnostics screen.
To send the results, simply click the “SAVE ALL INFORMATION” button and save this as a text (.txt)
file. Now attach this file to your email.
Email support is provided 7 days a week.
TELEPHONE / FAX
Before calling, ensure that you have checked our website for a possible solution and have read the
Overlord®II help file which can be found on the Overlord®II DVD-ROM.
To access the help file:
1. Double-click on “MY COMPUTER” on your Windows Desktop.
2. Right-click on your DVD-ROM drive.
3. Left-click on “EXPLORE”.
4. Double-click on “README.TXT”.
Please ensure that you are in front of your PC before calling. Your PC should also be on and in
a running state (i.e. not having just crashed). Calls may be recorded for training purposes.
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