Assign#2 MIS
Assign#2 MIS
Assign#2 MIS
f) Why are industries adopting Cloud-based software services and tools (for
competitive advantage?
Businesses are increasingly turning to cloud-based software services and tools
for a variety of reasons, but the primary motivation is to gain a competitive
advantage. By using cloud-based services, businesses can take advantage of
the scalability and flexibility offered by cloud computing, enabling them to
quickly implement new features and services without having to worry about the
cost or complexity of managing the underlying infrastructure. Additionally,
cloud-based services are often cheaper than traditional software solutions,
making them an attractive option for businesses looking to reduce costs.
h) Give at least 3 Examples of Super Apps Successful Case.
1. Amazon Web Services: Amazon Web Services (AWS) is one of the most popular
cloud-based software services. It offers a wide range of services, such as storage,
compute, database, and analytics, allowing businesses to build and run their
applications in the cloud. 2. Microsoft Azure: Microsoft Azure is a cloud-based
software service that offers a wide range of services, such as storage, compute,
database, and analytics. It is widely used by businesses of all sizes and offers a cost-
effective solution for businesses looking to reduce costs.
3. Google Cloud Platform: Google Cloud Platform is a cloud-based software service
that offers a wide range of services, such as storage, compute, database, and
analytics. It is widely used by businesses of all sizes and is known for its scalability
and flexible pricing.
i) What are the implications, advantages and Disadvantages using
Superapps?
The main advantage of using cloud-based software services and tools is
that they can provide businesses with a cost-effective solution for running
their applications and services. Additionally, cloud-based services are
often more secure and scalable than traditional software solutions,
allowing businesses to quickly add features and scale their applications as
needed. However, there are also some disadvantages to using cloud-based
software services and tools, such as vendor lock-in and data privacy
concerns.
j) Key Terms used (Minimum of 20 terms, define according to
usage)
Cloud Computing: A model of computing in which applications, data, and
resources are hosted on a network of remote servers and accessed over the
internet.
Virtualization: A technology that allows applications to be hosted on virtual
machines, which are software-based versions of physical servers.
Containerization: A technology that allows applications to be deployed in
isolated environments, allowing them to run independently of other applications
and services.
Service-Oriented Architecture (SOA): A software architecture that allows for the
creation of loosely coupled services, which can be easily combined and
reused.
Scalability: The ability to quickly and easily add features and services to an
application or system.
Flexibility: The ability to quickly and easily adapt an application or system to
changing needs.
Vendor Lock-in: The inability to easily move an application or system to a
different provider.
Data Privacy: The ability to protect sensitive data and ensure that it is not
accessed by unauthorized parties.
API: An application programming interface (API), which allows applications to
interact with each other.
Cloud Storage: A form of data storage that is hosted on a network of remote
servers and accessed over the internet.
Cloud Computing Platform: A platform that allows applications to be built,
deployed, and managed in the cloud.
Cloud Computing Service: A service that offers a range of cloud-based
services, such as storage, compute, database, and analytics.
Internet of Things (IoT): A network of interconnected devices that can be
remotely monitored and controlled.
Serverless Computing: A form of cloud computing that allows applications to be
deployed without the need for physical servers.
Infrastructure as a Service (IaaS): A type of cloud computing service that
provides a range of infrastructure services, such as storage, networking, and
computing.
Platform as a Service (PaaS): A type of cloud computing service that provides
a platform for building, deploying, and managing applications.
Software as a Service (SaaS): A type of cloud computing service that provides
access to software applications via the internet.
Backup as a Service (BaaS): A type of cloud computing service that provides
automated backup and recovery of data. Database as a Service (DBaaS): A
type of cloud computing service that provides access to databases in the cloud.
Analytics as a Service (AaaS): A type of cloud computing service that provides
access to analytics and data processing services in the cloud.
5. Research and discuss about Emerging mobile digital platform? (Provide
examples of each to earn points)
a) Brief history
Emerging mobile digital platforms have been developing over the past
decade due to the rapid advances in mobile technology. Mobile digital
platforms first emerged as a way for businesses to provide services to
customers on their mobile phones. This allowed customers to access
services such as online banking and online shopping from their mobile
devices. Since then, mobile digital platforms have continued to evolve and
are now used for a variety of purposes including digital payments, digital
marketing, and even digital health services.
b) What are the features and How does IT works?
Emerging mobile digital platforms are typically built on either a native or
web-based platform. Native platforms are designed to be used on a
specific mobile operating system, such as iOS or Android. These platforms
are optimized for the specific device and operating system, providing users
with a more tailored experience. Web-based platforms, on the other hand,
are designed to work on any device and operating system, providing a
more generic experience. The features of a mobile digital platform vary
depending on the platform and its purpose. Generally speaking, these
platforms provide users with the ability to access services, make payments,
store and share data, track analytics, and manage accounts.
c) What are the benefits of Emerging mobile digital platform?
Emerging mobile digital platforms provide businesses and users with a
number of advantages. For businesses, these platforms reduce the cost of
providing services and managing data. They also provide a more secure
environment for users to access services and make payments. For users,
these platforms provide a convenient and easy way to access services,
make payments, and manage accounts.
d) What are the Applications of Emerging mobile digital platform?
There are a number of applications for emerging mobile digital platforms.
These include digital payments, digital marketing, digital health services,
digital banking, digital wallets, and more.
e) What are the possible the future of Emerging mobile digital platform?
The future of emerging mobile digital platforms is likely to be
characterized by further advances in technology, such as 5G, artificial
intelligence, and machine learning. These technologies will allow mobile
digital platforms to offer more sophisticated services and features.
Additionally, mobile digital platforms will continue to become more user-
friendly and secure, providing businesses and users with more reliable and
secure ways to access services, make payments, and manage accounts.
f) Give at least 3 Examples of Emerging mobile digital platform.
1. Apple Pay: Apple Pay is a mobile payment and digital wallet service that
allows users to make payments with their Apple devices. It is available on
iOS, macOS, and watchOS devices.
2. Google Pay: Google Pay is a mobile payment system and digital wallet that
allows users to make payments with their Android devices.
3. Venmo: Venmo is a mobile payment and money transfer service that
allows users to send and receive money with their smartphones.
g) What are the implications, advantages and Disadvantages using
Emerging mobile digital platform?
The advantages of using emerging mobile digital platforms include
convenience, security, and cost savings. These platforms provide users
with a secure and convenient way to access services, make payments, and
manage accounts. Additionally, businesses are able to reduce costs
associated with providing services and managing data. The disadvantages
of using emerging mobile digital platforms include privacy concerns and
security risks. As these platforms become more popular, there is an
increased risk of data breaches and other security threats. Additionally,
users may not be aware of the terms and conditions associated with the use
of these platforms, which could lead to financial losses.
6. Research and discuss about Metaverse (Provide examples of each to
earn points) a) Brief history
The term Metaverse was first coined in Neal Stephenson's science fiction
novel Snow Crash in 1992. The term was used to describe an immersive
virtual world, where people could interact, do business, and create
relationships. Since then, the concept of Metaverse has evolved and
become increasingly popular, with a growing number of applications and
platforms being developed to explore the potential of this technology.
b) How does IT works?
A Metaverse is a virtual world consisting of a digital environment where
real and virtual objects, people, and ideas can interact and interact with
one another. It is a digital universe that is created and maintained by a
distributed network of computers, which is connected to the internet. It is
similar to a virtual reality environment, but with a much larger scope and
scale.
c) What is the Metaverse and why is it important?
The Metaverse is an online virtual world where people, objects, and ideas
can interact, collaborate, and create relationships. It is a digital universe
that is created and maintained by a distributed network of computers,
which is connected to the internet. It is a platform for creating and
exploring new and innovative applications and experiences, and it has the
potential to revolutionize the way people interact with one another, as well
as how they conduct business and access information.
d) Which Companies Are Investing in Metaverse?
Several large companies are investing in Metaverse technology, including
Google, Microsoft, Amazon, and Apple. These companies are exploring
the potential of this technology and investing in its development.
Additionally, there are a number of startups and venture capital firms that
are investing in Metaverse technology, such as Metaverse Ventures, which
is a venture capital firm focused on investing in early-stage Metaverse
startups.
e) What Can You Do with Metaverse?
With Metaverse technology, you can create virtual worlds, games, or
applications. You can also create virtual marketplaces where people can
buy and sell goods, or collaborate on projects. You can also create virtual
classrooms and virtual conferences, where students and professionals can
interact in an immersive environment. Additionally, Metaverse technology
can be used to create digital versions of physical objects, such as furniture
or cars, that can be used in virtual environments.
f) Give at least 5 Examples of Metaverse Technology Successful Case
1. Decentraland: Decentraland is a virtual world where users can create and
explore digital versions of real-world locations, such as cities and parks.
The platform allows users to create and monetize digital assets such as
buildings, art, and digital goods.
2. High Fidelity: High Fidelity is a virtual reality platform that allows users
to create and explore digital versions of real-world locations, such as cities
and parks. The platform also allows users to create and monetize digital
assets such as buildings, art, and digital goods.
3. Somnium Space: Somnium Space is a virtual world where users can create
and explore digital versions of real-world locations, such as cities and
parks. The platform allows users to create and monetize digital assets such
as buildings, art, and digital goods.
4. VRChat: VRChat is a virtual reality platform that allows users to create
and explore digital versions of real-world locations, such as cities and
parks. The platform also allows users to create and monetize digital assets
such as buildings, art, and digital goods.
5. NeosVR: NeosVR is a virtual reality platform that allows users to create
and explore digital versions of real-world locations, such as cities and
parks. The platform also allows users to create and monetize digital assets
such as buildings, art, and digital goods
g) What are the implications, advantages and Disadvantages using
Metaverse Technology?
The Metaverse offers numerous advantages, including enhanced
communication, collaboration, and productivity. It also provides
a platform for the development of new applications and services,
as well as an avenue for virtual commerce. It also allows for the
development of virtual experiences that would not be possible in
the real world. However, there are also some potential
disadvantages, such as the potential for misuse of the technology
and the need for users to be aware of privacy and security issues.
h) What is the future of the Metaverse?
The future of the Metaverse is still uncertain, but it is likely that the
technology will continue to evolve and expand. It is possible that the
Metaverse could become the main platform for communication,
collaboration, and commerce in the future. It is also likely that the
Metaverse will become increasingly important in education, entertainment,
and other areas. As the technology continues to evolve, it will become an
increasingly important part of our lives.
i) Key Terms used (Minimum of 20 terms, define according to usage)
Distributed Ledger Technology (DLT): A form of technology which is
used to securely store data, track transactions, and manage digital assets.
Virtual Reality (VR): A technology which creates a simulated 3-
dimensional environment which can be explored and interacted with.
Augmented Reality (AR): A technology which combines virtual elements
with the real world to create an enhanced experience.
Artificial Intelligence (AI): A branch of computer science which focuses
on creating intelligent machines which can learn from their environment
and make decisions.
Digital Assets: Digital files which can be created, managed, and
transferred using DLT.
Cryptocurrency: A digital form of currency which is secured using
cryptography and is used to facilitate transactions.
Smart Contracts: Automated agreements which are programmed using
DLT and are designed to execute only when certain conditions are met.
NFTs (Non-Fungible Tokens): Digital tokens which are used to represent
unique digital assets, such as artwork or collectibles.
3D Modeling: A form of computer graphics which is used to create three-
dimensional objects.
API (Application Programming Interface): A set of protocols which are
used to allow different systems and applications to interact with each
other.
Cloud Computing: The use of remote servers to store and process data.
Gamification: The use of game-like elements, such as rewards and points,
to encourage user engagement.
Spatial Computing: A type of computing which uses data from sensors and
cameras to understand the physical world.
Blockchain: A distributed ledger technology which is used to securely
store data and track transactions.
Open Source Software: Software whose source code is freely available for
anyone to view, modify, and redistribute.
Cybersecurity: The practice of protecting networks, systems, and programs
from digital attacks.
Streaming: The delivery of digital content over the internet in real-time.
Digital Rights Management (DRM): A system which is used to protect
digital content from unauthorized use.
Facial Recognition: A technology which is used to identify and
authenticate individuals based on their facial features.
Machine Learning: A branch of artificial intelligence which focuses on
creating algorithms which can learn from data and make decisions without
human intervention.
7. Research and discuss about Crowdsourcing and the wisdom of crowds
(Provide examples of each to earn points)
a) Brief history –
Crowdsourcing has been in use since the late 1990s, when companies
began to utilize the power of the collective to generate ideas, solve
problems, and complete tasks. The term “Crowdsourcing” was coined in
2006 by Jeff Howe and Mark Robinson in their Wired magazine article
“The Rise of Crowdsourcing.”
b) How does IT works?
Crowdsourcing works by engaging a large group of people to help solve a
problem or complete a task. Companies typically post a task or challenge
and invite anyone to participate. Participants provide input or ideas, which
are then evaluated and the best options are chosen. This process allows
companies to gain access to a large pool of talent and ideas, often with a
minimal investment.
c) What is the Crowdsourcing and the wisdom of crowds and why is it
important?
Crowdsourcing is a process in which companies utilize the collective
knowledge of large groups of people to complete tasks. The wisdom of
crowds refers to the concept that the collective opinion of a large group of
people is often more accurate than that of even the most knowledgeable
individual. This is important because it can be used to make better
decisions and solve complex problems.
d) Which Companies are Crowdsourcing and the wisdom of crowds?
Many companies now use crowdsourcing, including Amazon, Microsoft,
Apple, Google, Uber, Airbnb and many more. Crowdsourcing is also
utilized by non-profit organizations, governments, and educational
institutions.
e) Give at least 3 Examples of Crowdsourcing and the wisdom of crowds Successful
Case
1. Netflix used crowdsourcing to develop algorithms for its movie recommendation
system.
2. LEGO used crowdsourcing to create a new set of building blocks, which was the
most successful LEGO product launch in history.
3. Microsoft used crowdsourcing to develop its Azure cloud computing platform.
Disadvantages:
- Security risks: An e-commerce website must be secure in order to
protect customer data.
- Technical difficulties: If an e-commerce website is not properly
maintained, it can experience technical problems that can affect the
customer experience.
- Competition: With so many businesses selling products online, it can be
difficult to stand out from the competition.
g) What is the future for Business process management?
Business process management is an important part of e-commerce, as it
allows businesses to optimize their processes in order to increase
efficiency and reduce costs. In the future, businesses will continue to use
business process management to improve their operations and stay
competitive.
i) Key Terms used (Minimum of 20 terms, define according to usage)
Online Store - A website or platform where customers can browse and
purchase goods and services.
Shopping Cart - A feature on an e-commerce site that allows customers to
add items to their cart and make a purchase.
Payment Gateway - A service that processes online payments for e-
commerce transactions.
Merchant Account - An account with a payment processor that allows
businesses to accept payments from customers.
Inventory Management - The process of tracking, managing, and updating
the inventory of items for sale.
Shipping - The process of physically delivering purchased goods to the
customer.
Digital Marketing - The process of promoting and selling products and
services online.
SEO (Search Engine Optimization) - The practice of optimizing website
content to improve its visibility in search engine rankings.
Affiliate Marketing - An online marketing strategy where affiliates are
paid a commission for referring customers to a business.
Dropshipping - A fulfillment method where a business does not keep
goods in stock but instead transfers customer orders and shipment details
to the supplier.
Customer Relationship Management (CRM) - A system for managing
customer interactions and data to improve customer relationships.
Mobile Commerce (M-Commerce) - A type of e-commerce that occurs
over mobile devices.
Social Commerce - A type of e-commerce that takes place over social
media platforms.
Analytics - The process of collecting, analyzing, and reporting data to
gain insights.
Conversion Rate - A metric used to measure the success of an e-
commerce website.
User Experience (UX) - The overall experience a customer has when
interacting with an e-commerce website.
User Interface (UI) - The design and layout of an e-commerce website.
Security - Measures taken to protect customer information from
unauthorized access.
Automation - The use of technology to automate manual tasks and
processes.
API (Application Programming Interface) - A set of tools and protocols
used to connect different software systems.