DCC Character Sheet 2022-01-10 10-14-34

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Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 11.

7 | Mod Sum: +9

Name: Name:
Occupation: Wheat Farmer Occupation: Barber

(11) (2)
Alignment: (12) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 7 -1 Reflex 1 Speed 30 Init 1 Strength 9 0 Reflex 2 Speed 30 Init 2
Agility 15 1 Fortitude 1 Equipment Agility 16 2 Fortitude -1 Equipment
Stamina 14 1 Will 0 Starting Funds: 30 cp
Stamina 7 -1 Will 1 Starting Funds: 23 cp
Mule Scissors

Personality 12 0 Weapons
Hammer - small (5 sp)
Personality 14 1 Weapons
Flask - empty (3 cp)

Intelligence 10 0 Pitchfork (as spear) -1 (1d8-1) Intelligence 17 2 Razor (as dagger) +0 (1d4)

Luck 12 0 Luck 13 1
Notes Notes
Lucky Sign: Resisted temptation (Willpower saving throws) (+0) XP Lucky Sign: Warrior's arm (Critical hit tables) (+1) XP
Languages: Common Languages: Common, Orc, Hobgoblin

Name: Name:
Occupation: Blacksmith Occupation: Corn Farmer

(10) (3)
Alignment: (10) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 12 0 Reflex 0 Speed 30 Init 0 Strength 10 0 Reflex 0 Speed 30 Init 0
Agility 9 0 Fortitude 1 Equipment Agility 12 0 Fortitude 0 Equipment
Stamina 14 1 Will 0 Starting Funds: 37 cp
Stamina 10 0 Will -1 Starting Funds: 27 cp
Steel tongs Goose

Personality 12 0 Weapons
Torch (1 cp)
Personality 7 -1 Weapons
Chain 10' (30 gp)

Intelligence 9 0 Hammer (as club) +0 (1d4) Intelligence 14 1 Pitchfork (as spear) +0 (1d8)

Luck 16 2 Luck 9 0
Notes Notes
Lucky Sign: Seventh son (Spell checks) (+2) XP Lucky Sign: Survived the plague (Magical healing) (+0) XP
Languages: Common Languages: Common, Bugbear
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 11.8 | Mod Sum: +11

Name: Name:
Occupation: Dwarven stonemason Occupation: Corn Farmer

(11) (2)
Alignment: (9) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 13 1 Reflex 1 Speed 20 Init 1 Strength 10 0 Reflex -1 Speed 30 Init -1
Agility 14 1 Fortitude 0 Equipment Agility 7 -1 Fortitude 1 Equipment
Stamina 11 0 Will 0 Starting Funds: 27 cp
Stamina 13 1 Will 1 Starting Funds: 39 cp
Fine stone (10 lbs) Goat

Personality 10 0 Weapons
Pole - 10-foot (15 cp)
Personality 13 1 Weapons
Torch (1 cp)

Intelligence 12 0 Hammer (as club) +1 (1d4+1) Intelligence 9 0 Pitchfork (as spear) +0 (1d8)

Luck 9 0 Luck 17 2
Notes Notes
Lucky Sign: Resisted temptation (Willpower saving throws) (+0) XP Lucky Sign: Survived a spider bite (Saving throws against poison) (+2) XP
Languages: Common, Dwarf Languages: Common
Dwarven ability: Infravision

Name: Name:
Occupation: Halfling chicken butcher Occupation: Rutabega Farmer

(11) (1)
Alignment: (10) (5)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 12 0 Reflex 2 Speed 20 Init 1 Strength 13 1 Reflex 0 Speed 30 Init 0
Agility 13 1 Fortitude 0 Equipment Agility 9 0 Fortitude 1 Equipment
Stamina 11 0 Will 0 Starting Funds: 19 cp
Stamina 14 1 Will 1 Starting Funds: 35 cp
Chicken meat (5 lbs.) Duck

Personality 11 0 Weapons
Holy water (1 vial) (25 gp)
Personality 12 0 Weapons
Flask - empty (3 cp)

Intelligence 13 1 Handaxe +0 (1d6) Intelligence 9 0 Pitchfork (as spear) +1 (1d8+1)

Luck 13 1 Luck 15 1
Notes Notes
Lucky Sign: Struck by lightning (Reflex saving throws) (+1) XP Lucky Sign: Resisted temptation (Willpower saving throws) (+1) XP
Languages: Common, Halfling, Alignment Languages: Common
Halfling ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.5 | Mod Sum: -1

Name: Name:
Occupation: Jeweler Occupation: Dwarven herder

(10) (3)
Alignment: (10) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 16 2 Reflex 0 Speed 30 Init 0 Strength 6 -1 Reflex 0 Speed 20 Init 0
Agility 10 0 Fortitude -1 Equipment Agility 12 0 Fortitude -1 Equipment
Stamina 7 -1 Will 0 Starting Funds: 36 cp
Stamina 8 -1 Will 0 Starting Funds: 40 cp
Gem worth 20 gp Sow

Personality 12 0 Weapons
Pole - 10-foot (15 cp)
Personality 12 0 Weapons
Flask - empty (3 cp)

Intelligence 8 -1 Dagger +2 (1d4+2) Intelligence 14 1 Staff -1 (1d4-1)

Luck 13 1 Luck 8 -1
Notes Notes
Lucky Sign: Survived the plague (Magical healing) (+1) XP Lucky Sign: Fox's cunning (Find/disable traps) (-1) XP
Languages: Common Languages: Common, Dwarf, Alignment
Dwarven ability: Infravision

Name: Name:
Occupation: Hunter Occupation: Woodcutter

(11) (3)
Alignment: (12) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 8 -1 Reflex 1 Speed 30 Init 1 Strength 9 0 Reflex 2 Speed 30 Init 2
Agility 13 1 Fortitude -1 Equipment Agility 17 2 Fortitude 0 Equipment
Stamina 8 -1 Will 0 Starting Funds: 22 cp
Stamina 12 0 Will -1 Starting Funds: 40 cp
Deer pelt Bundle of wood

Personality 11 0 Weapons
Flask - empty (3 cp)
Personality 8 -1 Weapons
Torch (1 cp)

Intelligence 9 0 Shortbow +1 (1d6) Intelligence 10 0 Handaxe +0 (1d6)

Luck 12 0 Luck 9 0
Notes Notes
Lucky Sign: Unholy house (Corruption rolls) (+0) XP Lucky Sign: Struck by lightning (Reflex saving throws) (+0) XP
Languages: Common Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10 | Mod Sum: -3

Name: Name:
Occupation: Squire Occupation: Tax collector

(10) (3)
Alignment: (10) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 10 0 Reflex 0 Speed 30 Init 0 Strength 8 -1 Reflex 0 Speed 30 Init 0
Agility 9 0 Fortitude 0 Equipment Agility 10 0 Fortitude 0 Equipment
Stamina 11 0 Will -1 Starting Funds: 27 cp
Stamina 11 0 Will 1 Starting Funds: 36 cp
Steel helmet 100 cp

Personality 6 -1 Weapons
Torch (1 cp)
Personality 13 1 Weapons
Crowbar (2 gp)

Intelligence 9 0 Longsword +0 (1d8) Intelligence 12 0 Longsword -1 (1d8-1)

Luck 9 0 Luck 9 0
Notes Notes
Lucky Sign: Raised by wolves (Unarmed attack rolls) (+0) XP Lucky Sign: Harsh winter (All attack rolls) (+0) XP
Languages: Common Languages: Common

Name: Name:
Occupation: Jester Occupation: Wainwright

(11) (1)
Alignment: (10) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 8 -1 Reflex 1 Speed 30 Init 1 Strength 8 -1 Reflex 0 Speed 30 Init 0
Agility 13 1 Fortitude 0 Equipment Agility 12 0 Fortitude -1 Equipment
Stamina 11 0 Will 0 Starting Funds: 46 cp
Stamina 6 -1 Will -1 Starting Funds: 51 cp
Silk clothes Cart: straw

Personality 12 0 Weapons
Mirror - hand-sized (10 gp)
Personality 6 -1 Weapons
Chest - empty (2 gp)

Intelligence 9 0 Dart +1 (1d4-1) Intelligence 12 0 Club -1 (1d4-1)

Luck 11 0 Luck 15 1
Notes Notes
Lucky Sign: Bountiful harvest (Hit points, applies each level) (+0) XP Lucky Sign: The Broken Star (Fumbles) (+1) XP
Languages: Common Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.8 | Mod Sum: +5

Name: Name:
Occupation: Butcher Occupation: Squire

(9) (4)
Alignment: (11) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 13 1 Reflex -1 Speed 30 Init -1 Strength 13 1 Reflex 1 Speed 30 Init 1
Agility 7 -1 Fortitude 0 Equipment Agility 14 1 Fortitude 0 Equipment
Stamina 10 0 Will 0 Starting Funds: 46 cp
Stamina 10 0 Will 0 Starting Funds: 27 cp
Side of beef Steel helmet

Personality 9 0 Weapons
Hammer - small (5 sp)
Personality 12 0 Weapons
Flask - empty (3 cp)

Intelligence 6 -1 Cleaver (as axe) +1 (1d6+1) Intelligence 10 0 Longsword +1 (1d8+1)

Luck 13 1 Luck 8 -1
Notes Notes
Lucky Sign: Bountiful harvest (Hit points, applies each level) (+1) XP Lucky Sign: Survived a spider bite (Saving throws against poison) (-1) XP
Languages: Common Languages: Common

Name: Name:
Occupation: Jeweler Occupation: Smuggler

(12) (2)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 10 0 Reflex 2 Speed 30 Init 2 Strength 10 0 Reflex 0 Speed 30 Init 0
Agility 16 2 Fortitude 0 Equipment Agility 10 0 Fortitude 1 Equipment
Stamina 12 0 Will 1 Starting Funds: 41 cp
Stamina 13 1 Will -1 Starting Funds: 21 cp
Gem worth 20 gp Waterproof sack

Personality 13 1 Weapons
Thieves' tools (25 gp)
Personality 8 -1 Weapons
Crowbar (2 gp)

Intelligence 9 0 Dagger +0 (1d4) Intelligence 9 0 Sling +0 (1d4)

Luck 11 0 Luck 13 1
Notes Notes
Lucky Sign: Seventh son (Spell checks) (+0) XP Lucky Sign: Righteous heart (Turn unholy checks) (+1) XP
Languages: Common Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.7 | Mod Sum: +1

Name: Name:
Occupation: Dwarven apothacarist Occupation: Orphan

(11) (3)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 6 -1 Reflex 1 Speed 20 Init 1 Strength 9 0 Reflex 0 Speed 30 Init 0
Agility 15 1 Fortitude 0 Equipment Agility 9 0 Fortitude 0 Equipment
Stamina 10 0 Will 1 Starting Funds: 29 cp
Stamina 11 0 Will -1 Starting Funds: 39 cp
Steel vial Rag doll

Personality 15 1 Weapons
Mirror - hand-sized (10 gp)
Personality 8 -1 Weapons
Mirror - hand-sized (10 gp)

Intelligence 12 0 Cudgel (as staff) -1 (1d4-1) Intelligence 14 1 Club +0 (1d4)

Luck 15 1 Luck 11 0
Notes Notes
Lucky Sign: Fortunate date (Missile fire attack rolls) (+1) XP Lucky Sign: Path of the bear (Melee damage rolls) (+0) XP
Languages: Common, Dwarf Languages: Common, Bugbear
Dwarven ability: Infravision

Name: Name:
Occupation: Animal trainer Occupation: Dwarven miner

(9) (3)
Alignment: (10) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 10 0 Reflex -1 Speed 30 Init -1 Strength 12 0 Reflex 0 Speed 20 Init 0
Agility 8 -1 Fortitude 0 Equipment Agility 9 0 Fortitude 0 Equipment
Stamina 12 0 Will -1 Starting Funds: 31 cp
Stamina 9 0 Will 0 Starting Funds: 27 cp
Pony Lantern

Personality 8 -1 Weapons
Flask - empty (3 cp)
Personality 9 0 Weapons
Iron spike (1 sp)

Intelligence 12 0 Club +0 (1d4) Intelligence 13 1 Pick (as club) +0 (1d4)

Luck 14 1 Luck 6 -1
Notes Notes
Lucky Sign: Fox's cunning (Find/disable traps) (+1) XP Lucky Sign: Born under the loom (Skill checks, including thief) (-1) XP
Languages: Common Languages: Common, Dwarf, Gnoll
Dwarven ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 11 | Mod Sum: +3

Name: Name:
Occupation: Herbalist Occupation: Noble

(9) (4)
Alignment: (9) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 12 0 Reflex -1 Speed 30 Init -1 Strength 10 0 Reflex -1 Speed 30 Init -1
Agility 7 -1 Fortitude 0 Equipment Agility 8 -1 Fortitude 0 Equipment
Stamina 10 0 Will -1 Starting Funds: 31 cp
Stamina 10 0 Will 1 Starting Funds: 39 cp
Herbs (1 lb.) Gold ring worth 10 gp

Personality 8 -1 Weapons
Rope - 50' (25 cp)
Personality 15 1 Weapons
Pole - 10-foot (15 cp)

Intelligence 16 2 Club +0 (1d4) Intelligence 13 1 Longsword +0 (1d8)

Luck 3 -3 Luck 7 -1
Notes Notes
Lucky Sign: Survived a spider bite (Saving throws against poison) (-3) XP Lucky Sign: Born under the loom (Skill checks, including thief) (-1) XP
Languages: Common, Gnoll, Elf Languages: Common, Hobgoblin

Name: Name:
Occupation: Dwarven blacksmith Occupation: Butcher

(11) (4)
Alignment: (11) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 17 2 Reflex 1 Speed 20 Init 1 Strength 9 0 Reflex 1 Speed 30 Init 1
Agility 15 1 Fortitude 3 Equipment Agility 15 1 Fortitude 0 Equipment
Stamina 18 3 Will -2 Starting Funds: 31 cp
Stamina 11 0 Will 0 Starting Funds: 38 cp
Mithril (1 oz.) Side of beef

Personality 5 -2 Weapons
Hammer - small (5 sp)
Personality 11 0 Weapons
Oil - 1 flask (2 sp)

Intelligence 11 0 Hammer (as club) +2 (1d4+2) Intelligence 9 0 Cleaver (as axe) +0 (1d6+1)

Luck 9 0 Luck 15 1
Notes Notes
Lucky Sign: Unholy house (Corruption rolls) (+0) XP Lucky Sign: Born on the battlefield (Damage rolls) (+1) XP
Languages: Common, Dwarf Languages: Common
Dwarven ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.8 | Mod Sum: +0

Name: Name:
Occupation: Locksmith Occupation: Halfling chicken butcher

(10) (3)
Alignment: (11) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 30 Init 0 Strength 8 -1 Reflex 1 Speed 20 Init 1
Agility 9 0 Fortitude -1 Equipment Agility 14 1 Fortitude 0 Equipment
Stamina 8 -1 Will 0 Starting Funds: 28 cp
Stamina 12 0 Will 0 Starting Funds: 29 cp
Fine tools Chicken meat (5 lbs.)

Personality 10 0 Weapons
Sack (small) (8 cp)
Personality 14 1 Weapons
Sack (large) (12 cp)

Intelligence 5 -2 Dagger +0 (1d4) Intelligence 12 0 Handaxe -1 (1d6-1)

Luck 14 1 Luck 8 -1
Notes Notes
Lucky Sign: Fortunate date (Missile fire attack rolls) (+1) XP Lucky Sign: Resisted temptation (Willpower saving throws) (-1) XP
Languages: Common Languages: Common, Halfling
Halfling ability: Infravision

Name: Name:
Occupation: Cutpurse Occupation: Smuggler

(11) (2)
Alignment: (10) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 13 1 Reflex 1 Speed 30 Init 1 Strength 10 0 Reflex 0 Speed 30 Init 0
Agility 14 1 Fortitude 1 Equipment Agility 9 0 Fortitude 0 Equipment
Stamina 15 1 Will -1 Starting Funds: 24 cp
Stamina 12 0 Will -1 Starting Funds: 37 cp
Small chest Waterproof sack

Personality 6 -1 Weapons
Backpack (2 gp)
Personality 7 -1 Weapons
Sack (large) (12 cp)

Intelligence 14 1 Dagger +1 (1d4+1) Intelligence 12 0 Sling +0 (1d4)

Luck 9 0 Luck 12 0
Notes Notes
Lucky Sign: Harsh winter (All attack rolls) (+0) XP Lucky Sign: Conceived on horseback (Mounted attack rolls) (+0) XP
Languages: Common, Ogre Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.1 | Mod Sum: -2

Name: Name:
Occupation: Rice Farmer Occupation: Guild beggar

(9) (2)
Alignment: (9) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 14 1 Reflex -1 Speed 30 Init -1 Strength 8 -1 Reflex -1 Speed 30 Init -1
Agility 7 -1 Fortitude -1 Equipment Agility 6 -1 Fortitude 1 Equipment
Stamina 6 -1 Will 1 Starting Funds: 24 cp
Stamina 13 1 Will 0 Starting Funds: 37 cp
Hen Crutches

Personality 13 1 Weapons
Waterskin (5 sp)
Personality 9 0 Weapons
Chain 10' (30 gp)

Intelligence 15 1 Pitchfork (as spear) +1 (1d8+1) Intelligence 10 0 Sling -1 (1d4-1)

Luck 8 -1 Luck 10 0
Notes Notes
Lucky Sign: The Broken Star (Fumbles) (-1) XP Lucky Sign: Born on the battlefield (Damage rolls) (+0) XP
Languages: Common, Bugbear Languages: Common

Name: Name:
Occupation: Rice Farmer Occupation: Cheesemaker

(10) (4)
Alignment: (10) (5)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 7 -1 Reflex 0 Speed 30 Init 0 Strength 7 -1 Reflex 0 Speed 30 Init 0
Agility 9 0 Fortitude 1 Equipment Agility 11 0 Fortitude 1 Equipment
Stamina 13 1 Will 1 Starting Funds: 36 cp
Stamina 13 1 Will -1 Starting Funds: 28 cp
Duck Stinky cheese

Personality 14 1 Weapons
Backpack (2 gp)
Personality 8 -1 Weapons
Waterskin (5 sp)

Intelligence 15 1 Pitchfork (as spear) -1 (1d8-1) Intelligence 12 0 Cudgel (as staff) -1 (1d4-1)

Luck 10 0 Luck 5 -2
Notes Notes
Lucky Sign: Righteous heart (Turn unholy checks) (+0) XP Lucky Sign: Four-leafed clover (Find secret doors) (-2) XP
Languages: Common, Bugbear Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 11.3 | Mod Sum: +5

Name: Name:
Occupation: Scribe Occupation: Minstrel

(9) (2)
Alignment: (10) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex -1 Speed 30 Init -1 Strength 16 2 Reflex 0 Speed 30 Init 0
Agility 8 -1 Fortitude -2 Equipment Agility 10 0 Fortitude 0 Equipment
Stamina 5 -2 Will -1 Starting Funds: 43 cp
Stamina 12 0 Will 3 Starting Funds: 36 cp
Parchment (10 sheets) Ukulele

Personality 8 -1 Weapons
Rope - 50' (25 cp)
Personality 18 3 Weapons
Pole - 10-foot (15 cp)

Intelligence 6 -1 Dart -1 (1d4) Intelligence 15 1 Dagger +2 (1d4+2)

Luck 12 0 Luck 11 0
Notes Notes
Lucky Sign: The Broken Star (Fumbles) (+0) XP Lucky Sign: Fortunate date (Missile fire attack rolls) (+0) XP
Languages: Common Languages: Common, Ogre

Name: Name:
Occupation: Dwarven apothacarist Occupation: Trapper

(9) (2)
Alignment: (12) (5)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 10 0 Reflex 0 Speed 20 Init -1 Strength 12 0 Reflex 1 Speed 30 Init 1
Agility 7 -1 Fortitude 1 Equipment Agility 15 1 Fortitude 1 Equipment
Stamina 12 0 Will 1 Starting Funds: 34 cp
Stamina 13 1 Will 0 Starting Funds: 49 cp
Steel vial Badger pelt

Personality 11 0 Weapons
Sack (large) (12 cp)
Personality 10 0 Weapons
Candle (1 cp)

Intelligence 13 1 Cudgel (as staff) +0 (1d4) Intelligence 10 0 Sling +1 (1d4)

Luck 13 1 Luck 14 1
Notes Notes
Lucky Sign: Lucky sign (Saving throws) (+1) XP Lucky Sign: Charmed house (Armor Class) (+1) XP
Languages: Common, Dwarf, Goblin Languages: Common
Dwarven ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 9.8 | Mod Sum: -5

Name: Name:
Occupation: Merchant Occupation: Guild beggar

(10) (2)
Alignment: (8) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 7 -1 Reflex 0 Speed 30 Init 0 Strength 12 0 Reflex -2 Speed 30 Init -2
Agility 10 0 Fortitude 1 Equipment Agility 4 -2 Fortitude -1 Equipment
Stamina 13 1 Will 2 Starting Funds: 29 cp
Stamina 6 -1 Will 0 Starting Funds: 36 cp
4 gp 14 sp 27 cp Crutches

Personality 16 2 Weapons
Rations (1 day) (5 cp)
Personality 10 0 Weapons
Oil - 1 flask (2 sp)

Intelligence 12 0 Dagger -1 (1d4-1) Intelligence 8 -1 Sling -2 (1d4)

Luck 5 -2 Luck 13 1
Notes Notes
Lucky Sign: Guardian angel (Savings throws to escape traps) (-2) XP Lucky Sign: Righteous heart (Turn unholy checks) (+1) XP
Languages: Common Languages: Common

Name: Name:
Occupation: Ostler Occupation: Elven forester

(9) (1)
Alignment: (10) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex -1 Speed 30 Init -2 Strength 16 2 Reflex 0 Speed 30 Init 0
Agility 8 -1 Fortitude -1 Equipment Agility 10 0 Fortitude -1 Equipment
Stamina 8 -1 Will 1 Starting Funds: 30 cp
Stamina 8 -1 Will -1 Starting Funds: 37 cp
Bridle Herbs (1 lb.)

Personality 13 1 Weapons
Waterskin (5 sp)
Personality 6 -1 Weapons
Sack (small) (8 cp)

Intelligence 8 -1 Staff +0 (1d4) Intelligence 14 1 Staff +2 (1d4+2)

Luck 8 -1 Luck 10 0
Notes Notes
Lucky Sign: Speed of the cobra (Initiative) (-1) XP Lucky Sign: Struck by lightning (Reflex saving throws) (+0) XP
Languages: Common Languages: Common, Elf, Alignment
Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.9 | Mod Sum: +4

Name: Name:
Occupation: Cutpurse Occupation: Hunter

(10) (3)
Alignment: (11) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 5 -2 Reflex 0 Speed 30 Init 0 Strength 13 1 Reflex 1 Speed 30 Init 1
Agility 12 0 Fortitude 1 Equipment Agility 14 1 Fortitude 1 Equipment
Stamina 13 1 Will 1 Starting Funds: 34 cp
Stamina 13 1 Will 1 Starting Funds: 23 cp
Small chest Deer pelt

Personality 15 1 Weapons
Hammer - small (5 sp)
Personality 13 1 Weapons
Sack (large) (12 cp)

Intelligence 8 -1 Dagger -2 (1d4-2) Intelligence 10 0 Shortbow +1 (1d6)

Luck 11 0 Luck 10 0
Notes Notes
Lucky Sign: Raised by wolves (Unarmed attack rolls) (+0) XP Lucky Sign: Fortunate date (Missile fire attack rolls) (+0) XP
Languages: Common Languages: Common

Name: Name:
Occupation: Dock worker Occupation: Elven artisan

(10) (3)
Alignment: (9) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 13 1 Reflex 0 Speed 30 Init 0 Strength 10 0 Reflex -1 Speed 30 Init -1
Agility 9 0 Fortitude 0 Equipment Agility 8 -1 Fortitude 0 Equipment
Stamina 9 0 Will -1 Starting Funds: 28 cp
Stamina 9 0 Will 0 Starting Funds: 47 cp
1 late RPG book Clay (1 lb.)

Personality 7 -1 Weapons
Oil - 1 flask (2 sp)
Personality 11 0 Weapons
Flint and steel (15 cp)

Intelligence 9 0 Pole (as staff) +1 (1d4+1) Intelligence 13 1 Staff +0 (1d4)

Luck 11 0 Luck 15 1
Notes Notes
Lucky Sign: Conceived on horseback (Mounted attack rolls) (+0) XP Lucky Sign: The raging storm (Spell damage) (+1) XP
Languages: Common Languages: Common, Elf, Alignment
Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 9.8 | Mod Sum: -2

Name: Name:
Occupation: Miller-baker Occupation: Turnip Farmer

(10) (1)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 14 1 Reflex 0 Speed 30 Init 0 Strength 9 0 Reflex 0 Speed 30 Init 0
Agility 10 0 Fortitude -1 Equipment Agility 10 0 Fortitude -1 Equipment
Stamina 6 -1 Will -1 Starting Funds: 28 cp
Stamina 7 -1 Will 1 Starting Funds: 40 cp
Flour (1 lb.) Goat

Personality 6 -1 Weapons
Rations (1 day) (5 cp)
Personality 14 1 Weapons
Iron spike (1 sp)

Intelligence 11 0 Club +1 (1d4+1) Intelligence 10 0 Pitchfork (as spear) +0 (1d8)

Luck 6 -1 Luck 10 0
Notes Notes
Lucky Sign: Conceived on horseback (Mounted attack rolls) (-1) XP Lucky Sign: Wild child (Speed, each +1 = +5' speed) (+0) XP
Languages: Common Languages: Common

Name: Name:
Occupation: Hunter Occupation: Miller-baker

(10) (1)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 0 Speed 30 Init 0 Strength 10 0 Reflex 0 Speed 30 Init 0
Agility 9 0 Fortitude -1 Equipment Agility 10 0 Fortitude 1 Equipment
Stamina 7 -1 Will -1 Starting Funds: 46 cp
Stamina 13 1 Will 1 Starting Funds: 50 cp
Deer pelt Flour (1 lb.)

Personality 6 -1 Weapons
Backpack (2 gp)
Personality 15 1 Weapons
Crowbar (2 gp)

Intelligence 8 -1 Shortbow +0 (1d6) Intelligence 13 1 Club +0 (1d4)

Luck 8 -1 Luck 15 1
Notes Notes
Lucky Sign: Born under the loom (Skill checks, including thief) (-1) XP Lucky Sign: Righteous heart (Turn unholy checks) (+1) XP
Languages: Common Languages: Common, Orc
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 9.8 | Mod Sum: -4

Name: Name:
Occupation: Radish Farmer Occupation: Halfling glovemaker

(9) (4)
Alignment: (9) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 0 Speed 30 Init -1 Strength 15 1 Reflex -1 Speed 20 Init -1
Agility 7 -1 Fortitude 1 Equipment Agility 7 -1 Fortitude -1 Equipment
Stamina 12 0 Will 0 Starting Funds: 32 cp
Stamina 7 -1 Will 2 Starting Funds: 33 cp
Cow Gloves (4 pairs)

Personality 8 -1 Weapons
Iron spike (1 sp)
Personality 16 2 Weapons
Iron spike (1 sp)

Intelligence 7 -1 Pitchfork (as spear) +0 (1d8) Intelligence 5 -2 Awl (as dagger) +0 (1d4+1)

Luck 14 1 Luck 6 -1
Notes Notes
Lucky Sign: Lucky sign (Saving throws) (+1) XP Lucky Sign: The bull (Melee attack rolls) (-1) XP
Languages: Common Languages: Common
Halfling ability: Infravision

Name: Name:
Occupation: Beekeeper Occupation: Wainwright

(9) (1)
Alignment: (9) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 10 0 Reflex -1 Speed 30 Init -1 Strength 17 2 Reflex -1 Speed 30 Init -1
Agility 7 -1 Fortitude -1 Equipment Agility 7 -1 Fortitude 1 Equipment
Stamina 7 -1 Will 1 Starting Funds: 29 cp
Stamina 13 1 Will 0 Starting Funds: 29 cp
Jar of honey Cart: rocks

Personality 13 1 Weapons
Mirror - hand-sized (10 gp)
Personality 11 0 Weapons
Pole - 10-foot (15 cp)

Intelligence 10 0 Staff +0 (1d4) Intelligence 9 0 Club +2 (1d4+2)

Luck 11 0 Luck 7 -1
Notes Notes
Lucky Sign: Speed of the cobra (Initiative) (+0) XP Lucky Sign: Four-leafed clover (Find secret doors) (-1) XP
Languages: Common Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.3 | Mod Sum: +0

Name: Name:
Occupation: Dwarven miner Occupation: Beadle

(10) (1)
Alignment: (10) (7)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 7 -1 Reflex 0 Speed 20 Init 0 Strength 14 1 Reflex 0 Speed 25 Init 0
Agility 9 0 Fortitude -1 Equipment Agility 12 0 Fortitude 3 Equipment
Stamina 8 -1 Will 1 Starting Funds: 37 cp
Stamina 18 3 Will -1 Starting Funds: 44 cp
Lantern Holy Symbol

Personality 13 1 Weapons
Chain 10' (30 gp)
Personality 8 -1 Weapons
Rope - 50' (25 cp)

Intelligence 6 -1 Pick (as club) -1 (1d4-1) Intelligence 6 -1 Staff +1 (1d4+1)

Luck 12 0 Luck 7 -1
Notes Notes
Lucky Sign: Struck by lightning (Reflex saving throws) (+0) XP Lucky Sign: Wild child (Speed, each +1 = +5' speed) (-1) XP
Languages: Common Languages: Common
Dwarven ability: Infravision

Name: Name:
Occupation: Halfling trader Occupation: Miller-baker

(10) (3)
Alignment: (9) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 20 Init 0 Strength 11 0 Reflex -1 Speed 30 Init -1
Agility 12 0 Fortitude -1 Equipment Agility 8 -1 Fortitude 1 Equipment
Stamina 7 -1 Will 1 Starting Funds: 35 cp
Stamina 13 1 Will 0 Starting Funds: 40 cp
20 sp Flour (1 lb.)

Personality 13 1 Weapons
Torch (1 cp)
Personality 9 0 Weapons
Flask - empty (3 cp)

Intelligence 13 1 Short sword +0 (1d6) Intelligence 9 0 Club +0 (1d4)

Luck 11 0 Luck 10 0
Notes Notes
Lucky Sign: The raging storm (Spell damage) (+0) XP Lucky Sign: The raging storm (Spell damage) (+0) XP
Languages: Common, Halfling, Kobold Languages: Common
Halfling ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.9 | Mod Sum: +3

Name: Name:
Occupation: Elven forester Occupation: Dwarven rat-catcher

(10) (1)
Alignment: (12) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 30 Init 0 Strength 10 0 Reflex 2 Speed 20 Init 2
Agility 9 0 Fortitude -1 Equipment Agility 16 2 Fortitude -1 Equipment
Stamina 7 -1 Will 1 Starting Funds: 28 cp
Stamina 7 -1 Will 0 Starting Funds: 46 cp
Herbs (1 lb.) Net

Personality 13 1 Weapons
Mirror - hand-sized (10 gp)
Personality 10 0 Weapons
Chalk - 1 piece (1 cp)

Intelligence 8 -1 Staff +0 (1d4) Intelligence 14 1 Club +0 (1d4)

Luck 9 0 Luck 7 -1
Notes Notes
Lucky Sign: Hawkeye (Missile fire damage rolls) (+0) XP Lucky Sign: Fox's cunning (Find/disable traps) (-1) XP
Languages: Common, Elf Languages: Common, Dwarf, Alignment
Elven traits: Heightened senses, iron vulnerability Dwarven ability: Infravision

Name: Name:
Occupation: Healer Occupation: Urchin

(10) (4)
Alignment: (9) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 12 0 Reflex 0 Speed 30 Init 0 Strength 14 1 Reflex -1 Speed 30 Init -1
Agility 10 0 Fortitude 0 Equipment Agility 8 -1 Fortitude 1 Equipment
Stamina 12 0 Will 0 Starting Funds: 26 cp
Stamina 13 1 Will -2 Starting Funds: 34 cp
Holy water (1 vial) Begging bowl

Personality 11 0 Weapons
Lantern (10 gp)
Personality 5 -2 Weapons
Lantern (10 gp)

Intelligence 15 1 Club +0 (1d4) Intelligence 17 2 Stick (as club) +1 (1d4+1)

Luck 10 0 Luck 13 1
Notes Notes
Lucky Sign: Righteous heart (Turn unholy checks) (+0) XP Lucky Sign: The raging storm (Spell damage) (+1) XP
Languages: Common, Elf Languages: Common, Ogre, Hobgoblin
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.4 | Mod Sum: +2

Name: Name:
Occupation: Cobbler Occupation: Rice Farmer

(10) (4)
Alignment: (10) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 15 1 Reflex 0 Speed 30 Init 0 Strength 13 1 Reflex 0 Speed 30 Init 0
Agility 9 0 Fortitude 0 Equipment Agility 9 0 Fortitude 0 Equipment
Stamina 11 0 Will 1 Starting Funds: 29 cp
Stamina 10 0 Will 0 Starting Funds: 32 cp
Shoehorn Goat

Personality 13 1 Weapons
Torch (1 cp)
Personality 9 0 Weapons
Torch (1 cp)

Intelligence 12 0 Awl (as dagger) +1 (1d4+1) Intelligence 9 0 Pitchfork (as spear) +1 (1d8+1)

Luck 9 0 Luck 9 0
Notes Notes
Lucky Sign: Born under the loom (Skill checks, including thief) (+0) XP Lucky Sign: Pack hunter (Attack/damage rolls for 0-level weapon) (+0) XP
Languages: Common Languages: Common

Name: Name:
Occupation: Halfling moneylender Occupation: Beekeeper

(10) (3)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 20 Init 0 Strength 6 -1 Reflex 0 Speed 30 Init 0
Agility 11 0 Fortitude -1 Equipment Agility 10 0 Fortitude 1 Equipment
Stamina 12 0 Will 0 Starting Funds: 32 cp
Stamina 14 1 Will 0 Starting Funds: 33 cp
5 gp 10 sp 200 cp Jar of honey

Personality 10 0 Weapons
Flask - empty (3 cp)
Personality 10 0 Weapons
Chain 10' (30 gp)

Intelligence 9 0 Short sword +0 (1d6) Intelligence 6 -1 Staff -1 (1d4-1)

Luck 7 -1 Luck 15 1
Notes Notes
Lucky Sign: Lived through famine (Fortitude saving throws) (-1) XP Lucky Sign: Conceived on horseback (Mounted attack rolls) (+1) XP
Languages: Common, Halfling Languages: Common
Halfling ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 11.5 | Mod Sum: +6

Name: Name:
Occupation: Elven navigator Occupation: Woodcutter

(11) (3)
Alignment: (11) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 1 Speed 30 Init 1 Strength 14 1 Reflex 1 Speed 30 Init 1
Agility 15 1 Fortitude 0 Equipment Agility 15 1 Fortitude -2 Equipment
Stamina 11 0 Will 2 Starting Funds: 35 cp
Stamina 5 -2 Will 1 Starting Funds: 43 cp
Spyglass Bundle of wood

Personality 17 2 Weapons
Lantern (10 gp)
Personality 13 1 Weapons
Mirror - hand-sized (10 gp)

Intelligence 6 -1 Shortbow +1 (1d6) Intelligence 12 0 Handaxe +1 (1d6+1)

Luck 11 0 Luck 8 -1
Notes Notes
Lucky Sign: Righteous heart (Turn unholy checks) (+0) XP Lucky Sign: Born under the loom (Skill checks, including thief) (-1) XP
Languages: Common Languages: Common
Elven traits: Heightened senses, iron vulnerability

Name: Name:
Occupation: Halfling moneylender Occupation: Halfling trader

(10) (3)
Alignment: (10) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 13 1 Reflex 0 Speed 20 Init 0 Strength 16 2 Reflex 0 Speed 20 Init 0
Agility 11 0 Fortitude 0 Equipment Agility 12 0 Fortitude 1 Equipment
Stamina 9 0 Will 2 Starting Funds: 21 cp
Stamina 13 1 Will 0 Starting Funds: 34 cp
5 gp 10 sp 200 cp 20 sp

Personality 16 2 Weapons
Chest - empty (2 gp)
Personality 9 0 Weapons
Sack (large) (12 cp)

Intelligence 5 -2 Short sword +1 (1d6+1) Intelligence 15 1 Short sword +2 (1d6+1)

Luck 11 0 Luck 8 -1
Notes Notes
Lucky Sign: Righteous heart (Turn unholy checks) (+0) XP Lucky Sign: Born on the battlefield (Damage rolls) (-1) XP
Languages: Common Languages: Common, Halfling, Alignment
Halfling ability: Infravision Halfling ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.3 | Mod Sum: +0

Name: Name:
Occupation: Halfling mariner Occupation: Shaman

(9) (1)
Alignment: (9) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 7 -1 Reflex -1 Speed 20 Init -1 Strength 13 1 Reflex -1 Speed 30 Init -1
Agility 7 -1 Fortitude 0 Equipment Agility 6 -1 Fortitude 0 Equipment
Stamina 9 0 Will 0 Starting Funds: 25 cp
Stamina 10 0 Will 1 Starting Funds: 51 cp
Sailcloth (2 yards) Herbs (1 lb.)

Personality 11 0 Weapons
Crowbar (2 gp)
Personality 15 1 Weapons
Pole - 10-foot (15 cp)

Intelligence 6 -1 Knife (as dagger) -1 (1d4-1) Intelligence 9 0 Mace +1 (1d6+1)

Luck 9 0 Luck 11 0
Notes Notes
Lucky Sign: Struck by lightning (Reflex saving throws) (+0) XP Lucky Sign: Raised by wolves (Unarmed attack rolls) (+0) XP
Languages: Common Languages: Common
Halfling ability: Infravision

Name: Name:
Occupation: Miller-baker Occupation: Woodcutter

(10) (1)
Alignment: (12) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 10 0 Reflex 0 Speed 35 Init 0 Strength 14 1 Reflex 2 Speed 30 Init 2
Agility 10 0 Fortitude 0 Equipment Agility 17 2 Fortitude 0 Equipment
Stamina 9 0 Will 1 Starting Funds: 26 cp
Stamina 12 0 Will -2 Starting Funds: 45 cp
Flour (1 lb.) Bundle of wood

Personality 13 1 Weapons
Holy water (1 vial) (25 gp)
Personality 5 -2 Weapons
Hammer - small (5 sp)

Intelligence 8 -1 Club +0 (1d4) Intelligence 11 0 Handaxe +1 (1d6+1)

Luck 15 1 Luck 11 0
Notes Notes
Lucky Sign: Wild child (Speed, each +1 = +5' speed) (+1) XP Lucky Sign: Warrior's arm (Critical hit tables) (+0) XP
Languages: Common Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.2 | Mod Sum: -1

Name: Name:
Occupation: Elven forester Occupation: Mendicant

(8) (3)
Alignment: (12) (6)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex -2 Speed 30 Init -2 Strength 12 0 Reflex 2 Speed 30 Init 2
Agility 5 -2 Fortitude 0 Equipment Agility 17 2 Fortitude 2 Equipment
Stamina 11 0 Will 0 Starting Funds: 25 cp
Stamina 16 2 Will 0 Starting Funds: 33 cp
Herbs (1 lb.) Cheese dip

Personality 10 0 Weapons
Torch (1 cp)
Personality 9 0 Weapons
Holy water (1 vial) (25 gp)

Intelligence 7 -1 Staff +0 (1d4) Intelligence 14 1 Club +0 (1d4)

Luck 12 0 Luck 7 -1
Notes Notes
Lucky Sign: Path of the bear (Melee damage rolls) (+0) XP Lucky Sign: Born under the loom (Skill checks, including thief) (-1) XP
Languages: Common Languages: Common, Hobgoblin
Elven traits: Heightened senses, iron vulnerability

Name: Name:
Occupation: Dwarven herder Occupation: Butcher

(10) (3)
Alignment: (11) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 20 Init 0 Strength 4 -2 Reflex 1 Speed 30 Init 1
Agility 11 0 Fortitude 0 Equipment Agility 13 1 Fortitude -1 Equipment
Stamina 9 0 Will 0 Starting Funds: 29 cp
Stamina 7 -1 Will -1 Starting Funds: 45 cp
Sow Side of beef

Personality 10 0 Weapons
Thieves' tools (25 gp)
Personality 6 -1 Weapons
Waterskin (5 sp)

Intelligence 9 0 Staff +0 (1d4) Intelligence 13 1 Cleaver (as axe) -2 (1d6-2)

Luck 9 0 Luck 12 0
Notes Notes
Lucky Sign: Fox's cunning (Find/disable traps) (+0) XP Lucky Sign: Wild child (Speed, each +1 = +5' speed) (+0) XP
Languages: Common, Dwarf Languages: Common, Alignment
Dwarven ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 11.5 | Mod Sum: +6

Name: Name:
Occupation: Tax collector Occupation: Armorer

(11) (4)
Alignment: (12) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 1 Speed 30 Init 1 Strength 16 2 Reflex 2 Speed 30 Init 2
Agility 15 1 Fortitude 1 Equipment Agility 17 2 Fortitude 0 Equipment
Stamina 14 1 Will -1 Starting Funds: 34 cp
Stamina 12 0 Will 0 Starting Funds: 36 cp
100 cp Iron helmet

Personality 8 -1 Weapons
Pole - 10-foot (15 cp)
Personality 12 0 Weapons
Flint and steel (15 cp)

Intelligence 13 1 Longsword +0 (1d8) Intelligence 9 0 Hammer (as club) +2 (1d4+2)

Luck 10 0 Luck 15 1
Notes Notes
Lucky Sign: Fox's cunning (Find/disable traps) (+0) XP Lucky Sign: Fox's cunning (Find/disable traps) (+1) XP
Languages: Common, Orc Languages: Common

Name: Name:
Occupation: Jester Occupation: Caravan guard

(10) (1)
Alignment: (9) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 8 -1 Reflex 0 Speed 30 Init 0 Strength 9 0 Reflex -1 Speed 30 Init -1
Agility 12 0 Fortitude -1 Equipment Agility 8 -1 Fortitude 0 Equipment
Stamina 8 -1 Will 1 Starting Funds: 25 cp
Stamina 10 0 Will 1 Starting Funds: 38 cp
Silk clothes Linen (1 yard)

Personality 13 1 Weapons
Rations (1 day) (5 cp)
Personality 10 0 Weapons
Crowbar (2 gp)

Intelligence 15 1 Dart +0 (1d4-1) Intelligence 14 1 Short sword +0 (1d6)

Luck 5 -2 Luck 13 1
Notes Notes
Lucky Sign: Born under the loom (Skill checks, including thief) (-2) XP Lucky Sign: Resisted temptation (Willpower saving throws) (+1) XP
Languages: Common, Dwarf Languages: Common, Hobgoblin
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10 | Mod Sum: -3

Name: Name:
Occupation: Hunter Occupation: Halfling chicken butcher

(10) (2)
Alignment: (9) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 30 Init 0 Strength 10 0 Reflex -1 Speed 20 Init -1
Agility 11 0 Fortitude 0 Equipment Agility 6 -1 Fortitude 0 Equipment
Stamina 10 0 Will 0 Starting Funds: 40 cp
Stamina 12 0 Will 0 Starting Funds: 39 cp
Deer pelt Chicken meat (5 lbs.)

Personality 11 0 Weapons
Sack (small) (8 cp)
Personality 11 0 Weapons
Sack (small) (8 cp)

Intelligence 17 2 Shortbow +0 (1d6) Intelligence 6 -1 Handaxe +0 (1d6)

Luck 11 0 Luck 7 -1
Notes Notes
Lucky Sign: Unholy house (Corruption rolls) (+0) XP Lucky Sign: Raised by wolves (Unarmed attack rolls) (-1) XP
Languages: Common, Gnoll, Alignment Languages: Common
Halfling ability: Infravision

Name: Name:
Occupation: Locksmith Occupation: Elven falconer

(11) (2)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 8 -1 Reflex 1 Speed 30 Init 1 Strength 6 -1 Reflex 0 Speed 30 Init 0
Agility 13 1 Fortitude 0 Equipment Agility 12 0 Fortitude -1 Equipment
Stamina 9 0 Will 0 Starting Funds: 22 cp
Stamina 6 -1 Will -1 Starting Funds: 32 cp
Fine tools Falcon

Personality 9 0 Weapons
Chain 10' (30 gp)
Personality 8 -1 Weapons
Hammer - small (5 sp)

Intelligence 13 1 Dagger -1 (1d4-2) Intelligence 11 0 Dagger +0 (1d4-1)

Luck 8 -1 Luck 14 1
Notes Notes
Lucky Sign: Born on the battlefield (Damage rolls) (-1) XP Lucky Sign: The bull (Melee attack rolls) (+1) XP
Languages: Common, Elf Languages: Common, Elf
Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 11.1 | Mod Sum: +5

Name: Name:
Occupation: Turnip Farmer Occupation: Astrologer

(9) (4)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 1 Speed 30 Init -1 Strength 6 -1 Reflex 0 Speed 30 Init 0
Agility 7 -1 Fortitude 0 Equipment Agility 12 0 Fortitude 0 Equipment
Stamina 11 0 Will 1 Starting Funds: 33 cp
Stamina 9 0 Will 0 Starting Funds: 37 cp
Hen Spyglass

Personality 14 1 Weapons
Rope - 50' (25 cp)
Personality 12 0 Weapons
Hammer - small (5 sp)

Intelligence 10 0 Pitchfork (as spear) +0 (1d8) Intelligence 10 0 Dagger -1 (1d4-1)

Luck 16 2 Luck 15 1
Notes Notes
Lucky Sign: Struck by lightning (Reflex saving throws) (+2) XP Lucky Sign: Hawkeye (Missile fire damage rolls) (+1) XP
Languages: Common Languages: Common

Name: Name:
Occupation: Elven artisan Occupation: Outlaw

(10) (3)
Alignment: (10) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 30 Init 0 Strength 17 2 Reflex 0 Speed 30 Init 0
Agility 12 0 Fortitude 0 Equipment Agility 10 0 Fortitude -1 Equipment
Stamina 10 0 Will 1 Starting Funds: 39 cp
Stamina 8 -1 Will 0 Starting Funds: 24 cp
Clay (1 lb.) Leather armor

Personality 13 1 Weapons
Grappling hook (1 gp)
Personality 10 0 Weapons
Rations (1 day) (5 cp)

Intelligence 8 -1 Staff +0 (1d4) Intelligence 9 0 Short sword +2 (1d6+2)

Luck 13 1 Luck 15 1
Notes Notes
Lucky Sign: Survived the plague (Magical healing) (+1) XP Lucky Sign: Bountiful harvest (Hit points, applies each level) (+1) XP
Languages: Common, Elf Languages: Common
Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.1 | Mod Sum: -5

Name: Name:
Occupation: Elven artisan Occupation: Locksmith

(10) (3)
Alignment: (11) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 8 -1 Reflex 0 Speed 35 Init 0 Strength 12 0 Reflex 1 Speed 30 Init 1
Agility 12 0 Fortitude 0 Equipment Agility 13 1 Fortitude 0 Equipment
Stamina 11 0 Will 0 Starting Funds: 19 cp
Stamina 10 0 Will -1 Starting Funds: 39 cp
Clay (1 lb.) Fine tools

Personality 10 0 Weapons
Holy water (1 vial) (25 gp)
Personality 8 -1 Weapons
Waterskin (5 sp)

Intelligence 4 -2 Staff -1 (1d4-1) Intelligence 8 -1 Dagger +0 (1d4)

Luck 13 1 Luck 9 0
Notes Notes
Lucky Sign: Wild child (Speed, each +1 = +5' speed) (+1) XP Lucky Sign: Born on the battlefield (Damage rolls) (+0) XP
Languages: Common Languages: Common
Elven traits: Heightened senses, iron vulnerability

Name: Name:
Occupation: Woodcutter Occupation: Halfling moneylender

(11) (4)
Alignment: (7) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 10 0 Reflex 1 Speed 30 Init 1 Strength 12 0 Reflex -3 Speed 20 Init -3
Agility 13 1 Fortitude 0 Equipment Agility 3 -3 Fortitude 0 Equipment
Stamina 10 0 Will 1 Starting Funds: 32 cp
Stamina 10 0 Will 0 Starting Funds: 28 cp
Bundle of wood 5 gp 10 sp 200 cp

Personality 14 1 Weapons
Holy water (1 vial) (25 gp)
Personality 11 0 Weapons
Holy water (1 vial) (25 gp)

Intelligence 13 1 Handaxe +0 (1d6) Intelligence 8 -1 Short sword +0 (1d6)

Luck 12 0 Luck 8 -1
Notes Notes
Lucky Sign: Born under the loom (Skill checks, including thief) (+0) XP Lucky Sign: Conceived on horseback (Mounted attack rolls) (-1) XP
Languages: Common, Elf Languages: Common, Halfling
Halfling ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal | Roll Avg: 10.4 | Mod Sum: +0

Name: Name:
Occupation: Butcher Occupation: Cheesemaker

(10) (4)
Alignment: (11) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 0 Speed 30 Init 0 Strength 9 0 Reflex 1 Speed 30 Init 1
Agility 9 0 Fortitude 1 Equipment Agility 15 1 Fortitude 0 Equipment
Stamina 15 1 Will 0 Starting Funds: 47 cp
Stamina 9 0 Will 0 Starting Funds: 35 cp
Side of beef Stinky cheese

Personality 12 0 Weapons
Holy water (1 vial) (25 gp)
Personality 12 0 Weapons
Torch (1 cp)

Intelligence 14 1 Cleaver (as axe) +0 (1d6) Intelligence 15 1 Cudgel (as staff) +0 (1d4)

Luck 9 0 Luck 5 -2
Notes Notes
Lucky Sign: Seventh son (Spell checks) (+0) XP Lucky Sign: Born under the loom (Skill checks, including thief) (-2) XP
Languages: Common, Alignment Languages: Common, Alignment

Name: Name:
Occupation: Cobbler Occupation: Noble

(11) (2)
Alignment: (10) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 7 -1 Reflex 1 Speed 30 Init 1 Strength 7 -1 Reflex 0 Speed 30 Init 1
Agility 13 1 Fortitude 0 Equipment Agility 10 0 Fortitude 1 Equipment
Stamina 11 0 Will -1 Starting Funds: 39 cp
Stamina 13 1 Will 0 Starting Funds: 52 cp
Shoehorn Gold ring worth 10 gp

Personality 8 -1 Weapons
Chest - empty (2 gp)
Personality 9 0 Weapons
Sack (small) (8 cp)

Intelligence 5 -2 Awl (as dagger) -1 (1d4-1) Intelligence 6 -1 Longsword -1 (1d8-1)

Luck 13 1 Luck 15 1
Notes Notes
Lucky Sign: Righteous heart (Turn unholy checks) (+1) XP Lucky Sign: Speed of the cobra (Initiative) (+1) XP
Languages: Common Languages: Common

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