UCD2009 Presentations 1 2 3
UCD2009 Presentations 1 2 3
UCD2009 Presentations 1 2 3
•User Distraction.
Participatory design – How (1)
Advantages
- Better understanding of the working environment
and tasks the system needs to be able to cope
with.
Participatory design – How, methods (2)
- Workshops
→ stakeholders communicate and commit to
shared goals, strategies and outcomes
→ usually held in neutral place
→ usually introduce new procedures to the
conventional working practices
→ Participants can be generative e.g. by
brainstorming or talking about their own needs
Advantages
→ Developed concept have direct and practical
value for product design
→ Stakeholders get engaged to the project
Participatory design – How, methods (3)
- Stories / photographs
→ can be triggers for conversation in a group
→ end-users can tell their opinion of the product's
opportunities and what the product should do.
→ stories can also be used to tell how the product
will be used, what it will do and what changes will
occur as a result
Advantages
- serve multiple purposes
Participatory design – How, methods (4)
- Games
→ good way to activate and to produce enjoyment
within the design group
→ e.g. Layout kit, scenario-based games
Advantages:
- Enhanced teamwork through shared enjoyment
- enhanced commication between participants
Participatory design – How, methods (5)
- Constructions
→ descriptions of work, low- or high-tech
prototypes for analysis, design or evaluation
Advantages:
- Enhanced understanding of one anothers'
perspectives
- Improved communication within the design team
and clients/stakeholders
Participatory design – methods (1)
Assessment)