Third Shard Regulars

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10/16/22, 8:20 PM Flechs Sheets

OMNI CONFIG.: N FERRO-FIBROUS ARMOR

MAD CAT 9

SHUTDOWN K.O PRONE

OVERVIEW PILOT
24 24
MOVEMENT: TONS: 75 SKILLS: Gunnery: 3 Piloting: 4
+1 5 YEAR: 3050

+2 8 TECH: Clan HITS:

0 AVOID K.O.
+3
25 25
+* +0 +2 +4 36
INVENTORY & ATTACKS (hexes)

# Type Loc Ht Dmg Min Sh Md Lng Cluster

1 ER PPC LA 15 15 — 7 14 23

1 ER PPC RA 15 15 — 7 14 23

–2 1 Medium Pulse Laser LT 4 7 — 4 8 12

–2 1 Medium Pulse Laser RT 4 7 — 4 8 12

1 LRM 15 LT 5 1 c5 — 7 14 21

1 LRM 15 RT 5 1 c5 — 7 14 21
32 32
1 Machine Gun LT 0 2 — 1 2 3

1 Machine Gun LT 0 2 — 1 2 3

1 Machine Gun RT 0 2 — 1 2 3

1 Machine Gun RT 0 2 — 1 2 3

+3 PUNCH LA 4 1

+3 PUNCH RA 4 1

–2 KICK Front 15 1

–1 PUSH Forward 0 1

vs. CHARGE ⬣ 8 × Dst c5 –

7 7

Heat
CRITICAL HIT TABLE ENDO-STEEL INTERNAL STRUCTURE Scale

Left Arm Head Right Arm 3 00

1–3, 1. Shoulder 1. Life Support 1–3, 1. Shoulder 12 12

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator


3. ER PPC 3. Cockpit 3. ER PPC
4. ER PPC 4. Ferro-Fibre 4. ER PPC
5. Ferro-Fibre 5. Sensors 5. Ferro-Fibre
6. Roll Again 6. Life Support 6. Roll Again
16 16
4–6, 1. Roll Again 4–6, 1. Roll Again
2. Roll Again Center Torso 2. Roll Again
3. Roll Again 3. Roll Again
1–3, 1. XL Engine
4. Roll Again 4. Roll Again
2. XL Engine 23
5. Roll Again 5. Roll Again
3. XL Engine
6. Roll Again 6. Roll Again
4. Gyro
5. Gyro
6. Gyro
Left Torso Right Torso
16 16
1–3, 1. XL Engine 4–6, 1. Gyro 1–3, 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. LRM 15 3. XL Engine 3. Double Heat Sink
4. LRM 15 4. XL Engine 4. Double Heat Sink
SINKS Heat
5. Medium Pulse Laser 5. Ammo (MG) 100 5. LRM 15
6. Endo-Steel 6. LRM 15 Level* Heat Effects
6. Machine Gun
16 (32)
4–6, 1. Machine Gun 4–6, 1. Medium Pulse Laser Double 30 Shutdown

2. Ammo (LRM 15) 8 2. Machine Gun 28 Ammo Exp. avoid on 8+

3. Ammo (LRM 15) 8 3. Machine Gun 26 Shutdown, avoid on 10+

4. Endo-Steel 4. Endo-Steel 25 –5 Movement Points

5. Ferro-Fibre 5. Ferro-Fibre 24 +4 Modifier to Fire

6. Ferro-Fibre 6. Ferro-Fibre 23 Ammo Exp. avoid on 6+


22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
Left Leg Critical Hit Chance
Right Leg
18 Shutdown, avoid on 6+
1. Hip 1. Hip +3 Modifier to Fire
17
2. Upper Leg Actuator 2. Upper Leg Actuator –3 Movement Points
15
3. Lower Leg Actuator 3. Lower Leg Actuator Shutdown, avoid on 4+
14
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire
5. Endo-Steel 5. Endo-Steel 10 –2 Movement Points
6. Endo-Steel 6. Endo-Steel 8 +1 Modifier to Fire
5 –1 Movement Points

Not an official record sheet. Sheet printed from Flechs Sheets v7.1.44

https://sheets.flechs.net/?f=d53d5d18-bdee-4fd7-baeb-84ef46f63c09 1/5
10/16/22, 8:20 PM Flechs Sheets

THG-11EB STANDARD ARMOR

THUG 9

SHUTDOWN K.O PRONE

OVERVIEW PILOT
26 26
MOVEMENT: TONS: 80 SKILLS: Gunnery: 4 Piloting: 5
+1 4 YEAR: 2760

+2 6 TECH: Inner Sphere HITS:

0 AVOID K.O.
+3
25 25
+* +0 +2 +4 34
INVENTORY & ATTACKS (hexes)

# Type Loc Ht Dmg Min Sh Md Lng Cluster

1 ER PPC LA 15 10 — 7 14 23

1 ER PPC RA 15 10 — 7 14 23

1 SRM 6 LT 4 2 c2 — 3 6 9

1 SRM 6 RT 4 2 c2 — 3 6 9

34 34

16

PUNCH LA 8 1

PUNCH RA 8 1

–2 KICK Front 16 1

–1 PUSH Forward 0 1

vs. CHARGE ⬣ 8 × Dst c5 –

9 9

Heat
CRITICAL HIT TABLE ENDO-STEEL INTERNAL STRUCTURE Scale

Left Arm Head Right Arm 3 00

1–3, 1. Shoulder 1. Life Support 1–3, 1. Shoulder 13 13

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator


3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo-Steel 4. Hand Actuator
5. Double Heat Sink 5. Sensors 5. Double Heat Sink
6. Double Heat Sink 6. Life Support 6. Double Heat Sink
17 17
4–6, 1. Double Heat Sink 4–6, 1. Double Heat Sink
2. ER PPC Center Torso 2. ER PPC
3. ER PPC 3. ER PPC
1–3, 1. Fusion Engine
4. ER PPC 4. ER PPC
2. Fusion Engine 25
5. Endo-Steel 5. Endo-Steel
3. Fusion Engine
6. Endo-Steel 6. Endo-Steel
4. Gyro
5. Gyro
6. Gyro
Left Torso Right Torso
17 17
1–3, 1. Double Heat Sink 4–6, 1. Gyro 1–3, 1. Double Heat Sink
2. Double Heat Sink 2. Fusion Engine 2. Double Heat Sink
3. Double Heat Sink 3. Fusion Engine 3. Double Heat Sink
4. Double Heat Sink 4. Fusion Engine 4. Double Heat Sink
SINKS Heat
5. Double Heat Sink 5. Endo-Steel 5. Double Heat Sink
6. Roll Again 6. Double Heat Sink Level* Heat Effects
6. Double Heat Sink
18 (36)
4–6, 1. SRM 6 4–6, 1. SRM 6 Double 30 Shutdown

2. SRM 6 2. SRM 6 28 Ammo Exp. avoid on 8+

3. Ammo (SRM 6) 15 3. Ammo (SRM 6) 15 26 Shutdown, avoid on 10+

4. CASE 4. CASE 25 –5 Movement Points

5. Endo-Steel 5. Endo-Steel 24 +4 Modifier to Fire

6. Endo-Steel 6. Endo-Steel 23 Ammo Exp. avoid on 6+


22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
Left Leg Critical Hit Chance
Right Leg
18 Shutdown, avoid on 6+
1. Hip 1. Hip +3 Modifier to Fire
17
2. Upper Leg Actuator 2. Upper Leg Actuator –3 Movement Points
15
3. Lower Leg Actuator 3. Lower Leg Actuator Shutdown, avoid on 4+
14
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire
5. Endo-Steel 5. Endo-Steel 10 –2 Movement Points
6. Endo-Steel 6. Endo-Steel 8 +1 Modifier to Fire
5 –1 Movement Points

Not an official record sheet. Sheet printed from Flechs Sheets v7.1.44

https://sheets.flechs.net/?f=d53d5d18-bdee-4fd7-baeb-84ef46f63c09 2/5
10/16/22, 8:20 PM Flechs Sheets

VARIANT: C FERRO-FIBROUS ARMOR

CHAMPION 9

SHUTDOWN K.O PRONE

OVERVIEW PILOT
19 19
MOVEMENT: TONS: 60 SKILLS: Gunnery: 4 Piloting: 5
+1 5 YEAR: 2867

+2 8 TECH: Clan HITS:

5 AVOID K.O.
+3
20 20
+* +0 +2 +4 28
INVENTORY & ATTACKS (hexes)

# Type Loc Ht Dmg Min Sh Md Lng Cluster

1 ER Medium Laser LA 5 7 — 5 10 15

1 ER Medium Laser RA 5 7 — 5 10 15

–2 1 Medium Pulse Laser LT 4 7 — 4 8 12

–2 1 Medium Pulse Laser LT 4 7 — 4 8 12

–2 1 Small Pulse Laser CT 2 3 — 2 4 6

–2 1 Small Pulse Laser HD 2 3 — 2 4 6


27 27
1 SRM 6 + Artemis IV LT 4 2 c2 — 3 6 9

–1 1 LB 10-X AC RT 2 1 c1 — 6 12 18

+3 PUNCH LA 3 1

+3 PUNCH RA 3 1

–2 KICK Front 12 1

–1 PUSH Forward 0 1

vs. DFA ⬣ 0 18 c5 5

vs. CHARGE ⬣ 6 × Dst c5 – 7 7

Heat
CRITICAL HIT TABLE STANDARD INTERNAL STRUCTURE Scale

Left Arm Head Right Arm 3 00

1–3, 1. Shoulder 1. Life Support 1–3, 1. Shoulder 10 10

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator


3. ER Medium Laser 3. Cockpit 3. ER Medium Laser
4. Ferro-Fibre 4. Small Pulse Laser 4. Ferro-Fibre
5. Ferro-Fibre 5. Sensors 5. Ferro-Fibre
6. Roll Again 6. Life Support 6. Roll Again
14 14
4–6, 1. Roll Again 4–6, 1. Roll Again
2. Roll Again Center Torso 2. Roll Again
3. Roll Again 3. Roll Again
1–3, 1. XL Engine
4. Roll Again 4. Roll Again
2. XL Engine 20
5. Roll Again 5. Roll Again
3. XL Engine
6. Roll Again 6. Roll Again
4. Gyro
5. Gyro
6. Gyro
Left Torso Right Torso
14 14
1–3, 1. XL Engine 4–6, 1. Gyro 1–3, 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Medium Pulse Laser 3. XL Engine 3. LB 10-X AC
4. Medium Pulse Laser 4. XL Engine 4. LB 10-X AC
SINKS Heat
5. SRM 6 5. Jump Jet 5. LB 10-X AC
6. Small Pulse Laser 6. LB 10-X AC Level* Heat Effects
6. Artemis IV
10 (20)
4–6, 1. Ammo (SRM 6) 15 4–6, 1. LB 10-X AC Double 30 Shutdown

2. Ferro-Fibre 2. Ammo (LB 10-X) 10 28 Ammo Exp. avoid on 8+

3. Ferro-Fibre 3. Ammo (LB 10-X) 10 26 Shutdown, avoid on 10+

4. Roll Again 4. Ferro-Fibre 25 –5 Movement Points

5. Roll Again 5. Roll Again 24 +4 Modifier to Fire

6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+


22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
Left Leg Critical Hit Chance
Right Leg
18 Shutdown, avoid on 6+
1. Hip 1. Hip +3 Modifier to Fire
17
2. Upper Leg Actuator 2. Upper Leg Actuator –3 Movement Points
15
3. Lower Leg Actuator 3. Lower Leg Actuator Shutdown, avoid on 4+
14
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire
5. Jump Jet 5. Jump Jet 10 –2 Movement Points
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
5 –1 Movement Points

Not an official record sheet. Sheet printed from Flechs Sheets v7.1.44

https://sheets.flechs.net/?f=d53d5d18-bdee-4fd7-baeb-84ef46f63c09 3/5
10/16/22, 8:20 PM Flechs Sheets

HOP-4BB STANDARD ARMOR

HOPLITE 9

SHUTDOWN K.O PRONE

OVERVIEW PILOT
18 18
MOVEMENT: TONS: 55 SKILLS: Gunnery: 4 Piloting: 5
+1 4 YEAR: 2795

+2 6 TECH: Inner Sphere HITS:

0 AVOID K.O.
+3
18 18
+* +0 +2 +4 26
INVENTORY & ATTACKS (hexes)

# Type Loc Ht Dmg Min Sh Md Lng Cluster

1 ER PPC RA 15 10 — 7 14 23

1 LRM 15 + Artemis IV LA 5 1 c5 6 7 14 21

1 Guardian ECM CT 0 — — — — 6

1 Anti-Missile System RT 1 — — — — —

26 26

+3 PUNCH LA 3 1

+3 PUNCH RA 3 1

–2 KICK Front 11 1

–1 PUSH Forward 0 1

vs. CHARGE ⬣ 6 × Dst c5 –

8 8

Heat
CRITICAL HIT TABLE STANDARD INTERNAL STRUCTURE Scale

Left Arm Head Right Arm 3 00

1–3, 1. Shoulder 1. Life Support 1–3, 1. Shoulder 9 9

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator


3. LRM 15 3. Cockpit 3. Double Heat Sink
4. LRM 15 4. Roll Again 4. Double Heat Sink
5. LRM 15 5. Sensors 5. Double Heat Sink
6. Artemis IV 6. Life Support 6. ER PPC
13 13
4–6, 1. Roll Again 4–6, 1. ER PPC
2. Roll Again Center Torso 2. ER PPC
3. Roll Again 3. Roll Again
1–3, 1. Fusion Engine
4. Roll Again 4. Roll Again
2. Fusion Engine 18
5. Roll Again 5. Roll Again
3. Fusion Engine
6. Roll Again 6. Roll Again
4. Gyro
5. Gyro
6. Gyro
Left Torso Right Torso
13 13
1–3, 1. Double Heat Sink 4–6, 1. Gyro 1–3, 1. Double Heat Sink
2. Double Heat Sink 2. Fusion Engine 2. Double Heat Sink
3. Double Heat Sink 3. Fusion Engine 3. Double Heat Sink
4. Ammo (LRM 15) 8 4. Fusion Engine 4. Anti-Missile System
SINKS Heat
5. Ammo (LRM 15) 8 5. Guardian ECM 5. Ammo (AMS) 12
6. Guardian ECM 6. CASE Level* Heat Effects
6. CASE
11 (22)
4–6, 1. Roll Again 4–6, 1. Roll Again Double 30 Shutdown

2. Roll Again 2. Roll Again 28 Ammo Exp. avoid on 8+

3. Roll Again 3. Roll Again 26 Shutdown, avoid on 10+

4. Roll Again 4. Roll Again 25 –5 Movement Points

5. Roll Again 5. Roll Again 24 +4 Modifier to Fire

6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+


22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
Left Leg Critical Hit Chance
Right Leg
18 Shutdown, avoid on 6+
1. Hip 1. Hip +3 Modifier to Fire
17
2. Upper Leg Actuator 2. Upper Leg Actuator –3 Movement Points
15
3. Lower Leg Actuator 3. Lower Leg Actuator Shutdown, avoid on 4+
14
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire
5. Roll Again 5. Roll Again 10 –2 Movement Points
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
5 –1 Movement Points

Not an official record sheet. Sheet printed from Flechs Sheets v7.1.44

https://sheets.flechs.net/?f=d53d5d18-bdee-4fd7-baeb-84ef46f63c09 4/5
10/16/22, 8:20 PM Flechs Sheets

BMB-12D STANDARD ARMOR

BOMBARDIER 9

SHUTDOWN K.O PRONE

OVERVIEW PILOT
20 20
MOVEMENT: TONS: 65 SKILLS: Gunnery: 4 Piloting: 5
+1 5 YEAR: 2735

+2 8 TECH: Inner Sphere HITS:

0 AVOID K.O.
+3
20 20
+* +0 +2 +4 24
INVENTORY & ATTACKS (hexes)

# Type Loc Ht Dmg Min Sh Md Lng Cluster

1 LRM 20 LT 6 1 c5 6 7 14 21

1 LRM 20 RT 6 1 c5 6 7 14 21

1 SRM 4 RA 3 2 c2 — 3 6 9

1 Anti-Missile System CT 1 — — — — —

26 26

15

PUNCH LA 7 1

PUNCH RA 7 1

–2 KICK Front 13 1

–1 PUSH Forward 0 1

vs. CHARGE ⬣ 7 × Dst c5 –

10 10

Heat
CRITICAL HIT TABLE STANDARD INTERNAL STRUCTURE Scale

Left Arm Head Right Arm 3 00

1–3, 1. Shoulder 1. Life Support 1–3, 1. Shoulder 10 10

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator


3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. SRM 4
6. Roll Again 6. Life Support 6. Ammo (SRM 4) 25
15 15
4–6, 1. Roll Again 4–6, 1. Roll Again
2. Roll Again Center Torso 2. Roll Again
3. Roll Again 3. Roll Again
1–3, 1. XL Engine
4. Roll Again 4. Roll Again
2. XL Engine 21
5. Roll Again 5. Roll Again
3. XL Engine
6. Roll Again 6. Roll Again
4. Gyro
5. Gyro
6. Gyro
Left Torso Right Torso
15 15
1–3, 1. XL Engine 4–6, 1. Gyro 1–3, 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. LRM 20 4. XL Engine 4. LRM 20
SINKS Heat
5. LRM 20 5. Anti-Missile System 5. LRM 20
6. Ammo (AMS) 12 6. LRM 20 Level* Heat Effects
6. LRM 20
10 (20)
4–6, 1. LRM 20 4–6, 1. LRM 20 Double 30 Shutdown

2. LRM 20 2. LRM 20 28 Ammo Exp. avoid on 8+

3. Roll Again 3. Ammo (LRM 20) 6 26 Shutdown, avoid on 10+

4. Roll Again 4. Ammo (LRM 20) 6 25 –5 Movement Points

5. Roll Again 5. CASE 24 +4 Modifier to Fire

6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+


22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
Left Leg Critical Hit Chance
Right Leg
18 Shutdown, avoid on 6+
1. Hip 1. Hip +3 Modifier to Fire
17
2. Upper Leg Actuator 2. Upper Leg Actuator –3 Movement Points
15
3. Lower Leg Actuator 3. Lower Leg Actuator Shutdown, avoid on 4+
14
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire
5. Roll Again 5. Roll Again 10 –2 Movement Points
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
5 –1 Movement Points

Not an official record sheet. Sheet printed from Flechs Sheets v7.1.44

https://sheets.flechs.net/?f=d53d5d18-bdee-4fd7-baeb-84ef46f63c09 5/5

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