Final Journal Reflection
Final Journal Reflection
Final Journal Reflection
process by writing a final journal reflection on your process and final product addressing the
following questions. You will need to answer ALL required questions WITH DETAILED
RESPONSES.
The Capstone is a unique and demanding challenge. In completing it, what did you learn
about your subject? Your skill set? Yourself?
Somethings that I learned from doing this Capstone Project was that coding a video was way
harder that I imagined it would be and led to me changing my game so that it would be slightly
easier for me to code and be able to actually finish the game instead of having a very
incomplete game that is out of my skill range. Although it was very difficult and time consuming,
I got through it with the help of my mentor and with to only get better at creating game and
coding so in the future I may be able to code more complex games that are able to reach a
larger audience. For my YouTube channel, I learned that I am getting more consistent in terms
of editing, for example, being able to sync clips with the music more precisely and efficiently. My
editing skills improved quite a bit and can see myself looking to improve even more in the future
as I plan on continuing this passion of mine in the future.
Thinking about the whole process and your finished product, what are you most proud
of?
I am most proud of the fact that I not only created and finished a game, but did my project on
something that I truly had a passion for even though I believed was going to be too hard for me
and I wouldn’t be able to finish in time. Although I ended up altering my original idea, the main
idea was still presented and I am quite proud that I, someone who has 0 experience in game
development, created a fully playable game with little to no bugs.
What was a difficulty you encountered and how did you solve the problem?
One difficulty that I encountered was being unable to create some code for complex mechanics
within my game that led to me changing some aspects of the game so it could function without
those mechanics. When I realized that I would not be able to learn how to code these
mechanics in time, instead of stressing and having an unfinished, glitchy game, I decided that it
would be a better decision to just change the game as a whole and remodel it to be able to be
playable without those mechanics which in the end saved me from having an unfinished game
to present.
What is one thing about your finished project you wish you could change? Why?
One thing I wish I could change is the fact that I cannot use many of the cooler, more polished
effects offered by the editing software as I own only the free version. If I did have access to the
paid version, I would without a doubt use many more effects to make my videos unique from the
rest to be able to reach a more diverse audience and impact the community even more.
What advice would you give to a student who will be completing their Capstone Project
next year?
Start as early as possible. This is something that I wish I knew when starting my Capstone as
due to time constraints, I was not able to learn more complex codes that would have enabled
me to create the mechanics that I originally planned out.
What source from your research helped you the most? (or least?).
I think the YouTube helped me the most as it was the platform I used to research and learn how
to code in C# and be able to create a game that was playable. I used not one, but many videos
that talked about different techniques and how to use certain lines of code for certain
mechanics. Without YouTube I doubt that I would have gotten anywhere with my game.
What is one thing about your approach to your project that you wish you could change?
Why?
I would change my procrastination at the start as without it, I may have been able to create a
game that is closer that what I designed at the start which would have been much more
interesting than the game that I actually created. You may think and might actually be able to
finish your project even if you procrastinate, but it is always better to finish earlier so you can fix
any problems that appear and so that after completing your project, you can see if there is
anything you can add/remove/modify about your project to improve it. Even if I ended up
changing my project, if I had done it earlier it would have given me more time to think about the
mechanics of my altered game and include some more simple mechanics to my game that
would have made it more enjoyable and polished.