X3TC User Guide
X3TC User Guide
X3TC User Guide
taBlE oF contEnts
GEttInG startED System Requirements Minimum Requirements Recommended Con guration EPILEPSY WARNING Safety Procedures startInG tHE GaME For tHE FIrst tIME Starting X3 Terran Connict Graphics Settings Input Device Select Mod Package EAX Ignore last settings and start with defaults Run as Benchmark Check for Updates Start X3: Terran Con ict Cancel 4 WElcoME to X3: tErran conFlIct Say goodbye to a social life and/or sleep. tHE unIVErsal sPacE FlEEt PIlots Manual A Brief History tHE GaME MEnu New Game Continue Options Movies Quit The Corporations TerraCorp OTAS JSDD Plutarch Mining Corporation Nividium Mining and Manufacturing Corporation (PTNI) Dukes Buccaneers Atreus Shipbuilding Currents Split Strong Arms traDE, FIGHt, BuIlD, tHInK Trade Fight Build Think GEttInG to KnoW Your sHIP IntErFacE The Interactive Assistance System The Main Game Display 13 13 13 9 10 10 10 11 11 11 11 12 6 6 7 7 7 7 7 7 8 8 8 9 9 5 5 4 4 4 4 3 3 3 4 4 4 2 2 2 2 2 2 The Sidebar Personal Navigation Current Ship Target Station Undock Eject Pilot Messages Options saVInG Your GaME KEYBoarD control KEYs Game Controls Interface Controls HOW TO START Game Start Options You are Here! How to Dock at Stations How to Travel to Different Sectors The Sector Map How to Find Distant Gates The Universe Map The Mission Guidance System Finding Missions Accomplishing Missions stratEGIEs oF PlaY HoW to ProGrEss HoW to start traDInG Understanding the X-Universe Economy Useful Trading Tools A beginners Guide to a Trading Run The Pocket Guide to Trading The Way to Better Trading BuIlDInG FactorIEs Where to Build your Factories How to hire a TL-class transport ship Moving Factories with a Tractor Beam Setting up Factory Loops How to build a Factory Complex How to connect Factories Transporter Ships BuIlD anD traDE Q & a Factories Trading HoW to FIGHt, caPturE anD BoarD Why capture ships? Targeting Laser Cannon Groups Selecting and Firing Missiles 14 14 15 15 16 16 18 18 18 19 20 20 20 22 23 23 23 24 25 25 25 26 26 26 27 27 28 29 29 30 31 33 35 36 36 37 39 39 40 40 41 42 42 43 48 48 48 49 49 Boarding Pods Marines Mercenaries Boarding a Ship Flight Wings The Wing Management Menu The Wing Command Console coMBat Q & a Ship Management Fighting Reputation sHIPs Argon Ships Boron Ships Goner Ships Khaak Ships Paranid Ships Pirate Ships Split Ships Teladi Ships Terran Ships Xenon Ships Yaki Ships AGI Task Force OTAS Corporation WEaPons Laser Weapons Missiles Mines Drones Ammunition Stationary Defenses Special (non) Weapons Weapons Under Development EQuIPMEnt anD uPGraDEs WarEs anD coMMoDItIEs racE ranKs For FIGHt anD traDE Hierarchy of Ranks for Success in Trading and Fighting InHaBItants oF tHE X-unIVErsE The Terrans The Terran Race Ranks The Argon The Argon Race Ranks Argon Ships The Boron The Boron Race Ranks Boron Ships The Paranid 92 93 93 93 94 94 94 95 95 95 96 50 50 50 51 52 52 52 54 54 57 58 59 60 61 63 63 64 65 66 67 68 69 70 70 71 72 72 75 78 78 78 79 79 80 81 85 92 The Paranid Race Ranks The Paranid Ships The Split The Split Race Ranks The Split Ships The Teladi The Teladi Race Ranks The Teladi Ships The Goners The Goner Race Ranks The Goner Ships The Xenon Xenon Ships The Khaak The Pirates Pirate Ships The Yaki tHE X-unIVErsE EncYcloPEDIa Its aBout tIME KEYBoarD, JoYstIcK, MousE anD GaMEPaD coMManD KEYs Controller Pro le Con guration Copy Current Pro le Ship Controls (Joystick, Mouse, Gamepad) Joystick Control Mouse Control Gamepad Control trouBlEsHootInG Technical Support General System Performance WEBsItE anD custoMEr suPPort Basic Errors Crashes BooKs BasED on tHE X unIVErsE otHEr X unIVErsE noVEls crEDIts 104 104 104 105 105 105 106 107 107 107 109 108 108 110 110 111 96 96 97 97 97 98 98 98 99 99 99 100 100 100 101 101 101 102 103
GEttInG startED
sYstEM rEQuIrEMEnts Please read the minimum specications before you install the game.
MInIMuM rEQuIrEMEnts :: Microsoft Windows XP (SP-2), Vista SP1 :: Pentium IV or AMD equivalent at 2.0 GHz :: 1 GB RAM :: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 1.1 support :: Soundcard (Surround Sound support recommended) :: 10 GB free hard disk space :: DVD-ROM Drive :: Mouse and Keyboard or Joystick (optional support for force-feedback)or Gamepad
rEcoMMEnDED conFIGuratIon :: Microsoft Windows XP (SP-2), Vista SP1 :: Intel Core 2 Duo or AMD equivalent at 2.0 GHz :: 3 GB RAM :: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support :: Soundcard (Surround Sound support recommended) :: 10 GB free hard disk space :: DVD-ROM Drive :: Mouse and Keyboard or Joystick (optional support for force-feedback) or Gamepad
(4x, etc) are automatically selected for your graphics card. Raising these numbers above the suggested ones will decrease performance and lowering them will improve performance. Some of these settings may be changed from within the game.
DEVIcE anD rEsolutIon Your Graphics card is displayed here and, if you have more than one card installed, you can select which one to use with the game. Select the supported display Resolution to use. Remember that higher resolutions will slow the game somewhat and lower resolutions will improve game performance. Next, you can choose to display the game Full Screen or in a Window. QualItY Texture and Shader are means by which your graphics card draws the various objects in the game. Higher quality texture and shaders require faster graphics cards. If you are using a particularly old or slow graphics card then you may be able to improve performance by selecting a lower setting. More Dynamic Light Sources renders the objects in the game in a more realistic manner. Ship Colour Variations allows the colour of ships in the game to vary slightly depending on which race built them. This feature has a slight performance overhead. You may want to disable it if you have an older graphics card. Note: Disabling this option also means that the Spray Shop in the Player Headquarters has no visible effect. Automatic Quality Control is used to control the way details of certain objects are shown. Checking this box should give a small performance improvement on slow systems. EFFEcts Antialiasing blurs pixels slightly on the nal full-screen image. It gives a smoother display with fewer jagged edges. Anisotropic Texture Filtering does something similar with the source textures and makes surfaces that are not facing the camera reduce undesirable artefacts. Both options affect performance and can be selected on fast systems or unselected on slow ones. Enabling the Glow Enabled option enables a post-processing lter that causes very bright objects appear to glow. This has a small effect on performance and can be unselected on slower systems. trouBlEsHootInG Disable Vertex Size Optimization was a workaround for a specic problem with particular versions of ATI drivers. It can safely be ignored. Use Alternative Video Playback is a workaround for problems initializing DirectShow with some combinations of audio and video codecs installed. Most people should not need to use it but if you are getting crashes while trying to start the game then try this option. Click the Reset to Default button to restore the original default settings.
EPIlEPsY WarnInG Some people are prone to epileptic seizures or loss of consciousness as a result of being exposed to certain ashing lights or light patterns. Such people may have attacks while watching television or playing computer games. Fits can happen to people who have no previous history of epilepsy. If you or anyone in your family has any history of epilepsy consult your doctor prior to playing. If you experience any of the following symptoms: blurred vision, eye or muscle twitches, fainting, disorientation, convulsions or other involuntary movements, you should immediately stop playing the game and contact your doctor. saFEtY ProcEDurEs :: Sit an appropriate distance from the monitor. Ideally, as far away as the cables will allow. :: Use a small monitor :: Avoid playing the game if you are tired :: Make sure the room is adequately lit :: Take a 10 15 minute break every hour you play
scrEEnsHot FolDEr The Capture Folder is the default location of the screenshots that you might take in the game to show off that beautiful M4 ship that you have or to capture the heights of battle that you managed to survive. The choice is yours but the default folder is: My Documents\Egosoft\X3TC\Screenshots. JoYstIcK sEttInGs Select the joystick that you want to use in the game. Forcefeedback Setting options affect the strength of the force feedback that you get in a collision.Use Throttle, Use Rudder, Use POV Hat to look around and Congure as Joypad are yes/ no options. sElEct MoD PacKaGE A Mod is a game modication developed and provided by a third party, usually a fan or group of fans of the game. This button provides an easy way to activate one of these. You cannot run more than one Mod at a time. For more information on Mods and modding go to www.egosoft.com and select the Scripts and Modding forum. EaX EAX stands for Environmental Audio Extensions. This Creative Labs technology provides an improved audio experience including special audio effects such as occlusion. You can read more about it at http://eax.creative.com .
IGnorE last sEttInGs anD start WItH DEFaults This option lets you reset the game start options to their default settings if you experience any start-up problems, after an update for instance. run as BEncHMarK The default is off. To run a benchmark of X3: Terran Conict you need a special version of the game. CHECK FOR UPDATES Click here to automatically go to the Egosoft web site to see if there are any newer versions of the game available to download. start X3: tErran conFlIct This, nally, starts the game. You may skip the opening sequence, if you wish, by pressing the [ESC] key. Note: The game version number is displayed at the top of this start-up menu and in the game start menu. This is relevant for technical support and for any updates that may be available. cancEl Clicking this button will close the start-up menu and take you back to your desktop.
with the X-Universe then you can go to the Main Menu. Even so, you are advised to familiarize yourself with the controller proles. They have changed in X3: Terran Conict. With such an open ended X Universe, many players have joined the very extensive and helpful online community at the Egosoft forums. Exchanging their experiences, providing help and answers to questions and producing topics with ideas and hints, they have taken their gaming experiences much further. You can join the community in the X Universe at www.egosoft.com.
Sometimes I think were alone in the universe and sometimes I think were not. In either case the idea is quite staggering.
Arthur C. Clarke
tHE GaME MEnu This is the starting point of your X-Universe adventure. From here you start a new game or continue a saved game. There are game Options that you can set to your liking. You can view cut scenes from the Movies option. The Quit option exits the game. You wont be selecting the last choice very often; why would you want to? nEW GaME When you start X3: Terran Conict for the rst time there are a number of scenarios available. The screen to the right of the menu gives a description of your game character along with a picture of the character, the scenario difculty and a short summary of your status and general goals. contInuE If you previously saved a game, you can continue it from here. You will notice that auto-saved games are at the bottom of the list and that only the last 3 auto-saves have been saved. Manually saved games are at the top of the list. The selection highlight automatically goes to the last saved game. oPtIons Here you can set video and sound volume options. These options can also be changed from within the game. Intro The introduction movie and various cut scenes can be re-viewed here. Cut scenes will only be available after you have seen them rst during the game. QuIt As the name implies, clicking on this option exits the game and takes you back to the desktop.
tHE corPoratIons
You may nd employment with any one of the eight corporations that have a great deal of inuence over the events that transpire in the universe. Remember that you are not bound to any one of them and that you can gain rank rating in all of them. JsDD Jonferson Space Dynamics Division, popularly known as Jonferco, was founded by Ser Alman Jonferson. It is an ambitious civilian corporation specializing in engineering and installation tErracorP Established by Kyle William Brennan and Elena Kho, TerraCorp is an inuential and diverse corporation that specializes in private security as well as consulting for government agencies. designs. JSDD Company Rankings JSDD Headquarters Hero of Jonferson Jonferson Crusader JSDD Shareholder JSDD Protector TerraCorp Company Rankings TerraCorp Legend Khos Hero Crusader of Getsu Fune Security Master Chief TerraCorp Protection Specialist TerraCorp Protection Agent TerraCorp Professional Security Specialist Combat Support Hired Protection Contracted Potential Security Breach Suspected Enemy Conrmed Antagonist Conrmed Insurgent Enemy of TerraCorp PlutarcH MInInG corPoratIon Plutarch Mining Corporation is a rapidly growing, new conglomerate that doesnt shy away from any type of exploitation. They do not limit themselves to mining. JSDD Specialist JSDD Broker JSDD Professional Capitalist Skilled Dealer Hired Apprentice Nuisance Disruption Conrmed Enemy Enemy of Progress Enemy of Jonferson
otas Optimized Technology, Armaments and Shielding; OTAS (pronounced Oh Tass) is a private defence contractor that excels in research development and production of advanced defence technology. OTAS isnt afraid to use its own products and inuence to further its aims. Plutarch Company Ranking Plutarch Mining Headquarters Industrial Legend Trade Guardian Plutarch Shareholder Merchant Protector Combat Expert Combat Field Agent Armaments Professional Security Specialist Combat Support Hired Security Contracted Suspected Security Breach Known Antagonist Conrmed Enemy Conrmed Insurgent Enemy of OTAS nIVIDIuM MInInG anD ManuFacturInG corPoratIon (PtnI) Still known by many by its historic name, PTNI, the Nividium Mining and Manufacturing Corporation (NMMC) changed its name to avoid a legal wrangle in the Teladi Chamber of Commerce. One thing that hasnt changed is the single-minded hunt for Nividium and the prot it brings. NMMC Company Ranks The NMMC Headquarters Hero of Prot Prot Overlord Nividium Broker Mineral Specialist Professional Supplier Conrmed Supplier Contracted Trader Friend Trade Nuisance Mining Disruption Khaak Sympathizer Enemy of Nividium Enemy of PTNI Transportation Specialist Merchant Miner Mineral Specialist Professional Supplier Conrmed Supplier Hired Trader Potential Contact Nuisance Disruption Conrmed Enemy Enemy of Free Trade Enemy of Plutarch
OTAS Company Rankings OTAS Headquarters OTAS Legend OTAS Hero OTAS Guardian OTAS Master Chief
To consider the Earth as the only populated world in in nite space is as absurd as to assert that in an entire eld of millet, only one grain will grow.
Me trodorus of Chios (400BC)
tHE corPoratIons
DuKEs BuccanEErs Outwardly a non-governmental security organization, the known activities of this Corporation suggest that they dont always subscribe to Paranid ideologies and ethics.
Dukes Company Ranking Dukes Haven Honour Guard of Priest Duke Priest Dukes Guardian Priest Dukes Warrior Priests Guard
Buccaneers Specialist Buccaneers Assassin Buccaneers Professional Dukes Buccaneer Associate Accomplice
Potential Contact Suspected Informer Enemy Conrmed Enemy Conrmed Insurgent Enemy of the Duke
and recognition.
FIGHt Tinker, Taylor, Soldier, Spy It doesnt matter if you are a pirate, assassin, warrior, explorer or trader or if you are just minding your own business, the ght will come to you. Whether you ght for rewards or just for your right to exist, you will nd the X-Universe a hard place in which to survive, let alone prosper and grow. It will be up to you to demonstrate in your own
atrEus sHIPBuIlDInG currEnts This up-and-coming Boron shipbuilding corporation specializes in remote controlled space vehicles. It has made great strides in automation and AI controlled craft.
forceful way that you intend to stay. Pirates will view you as a target, Xenon will just want to terraform you and the Khaak will attempt to erase you. If you prove yourself a worthy opponent, one with deadly skills, you will gain recognition from the high and the not so high. They will offer to pay highly for your services to do whatever dirty work they require. As you gain skill, improve your rank and build a eet of ships, new avenues of dealing with your foes will open to you. You may even become one of the few elite with the extreme ghting ability who can build a force strong enough to take on any enemy.
Atreus Company Ranking Atreus Headquarters Knight of Atreus Shipbuilding Guardian Atreus Currents Shareholder Shipbuilding Protector
Trusted Wholesaler Shipbuilding Specialist Technology Broker Specialist Supplier Conrmed Supplier Potential Contact
Potential Friend Antagonist Adversary Conrmed Enemy Enemy of Shipbuilding Enemy of Atreus BuIlD In between your adventures, it would be wise to start developing your empire by building factories and complexes to increase your nancial resources. It would also be wise to explore all the new and interesting sectors where you can nd additional markets that will increase your wealth and status. Building and trading in all sectors of the different races, the Paranid, for instance, will provide you access to technology only produced by that particular race and, at the same time, improve your race rank with them. Spreading your corporate inuence all over the universe will not only enhance your status with everyone but will also ensure that no matter what perils the universe may face, you will be included in any inexorable changes it experiences. Your Credit-making skills will develop over time, from the rst factory you build to the multisector empires you aspire to own. As you become more familiar with all the possible ways to increase your prots, you will be able to take your ambitions to new and exciting extremes.
sPlIt stronG arMs This Split corporation exists only to manufacture and sell weapons. Ethically bankrupt, the company isnt particular about who pays top credits for its armaments.
Strong Arms Company Ranking The Strong Arms Headquarters Honoured Strong Arms Legend Imperator of Strong Arms Strong Arms Battlemaster Strong Arms Protector
Strong Arms Assassin Warrior Specialist Warrior Combat Support Associate Accomplice Friend
Outcast Combat Nuisance Conrmed Enemy Enemy Warrior Enemy of Strong Arms
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The controls of each ship are positioned in a standard layout no matter what the vessel. You will nd that the view from various ships is slightly different depending on the ships hull design. In this instance the view from the ship, the interface and associated briengs are from the Terran Sabre M4 class ship. tHE IntEractIVE assIstancE sYstEM This feature of your ships computer will present information about common tasks you perform. Data will be streamed to your onboard computer when you encounter new events, species or objects about which you may require information essential to your survival. The image above shows the entire ship interface. The different parts of the interface will be explained in detail in the following sections tHE MaIn GaME DIsPlaY The main display is your window to the universe and is the same no matter how you begin. It will vary only slightly depending on which ship you nd yourself in. Here is what you will see.
Who am I? I am but the sum of my experiences and today I am more than I was yesterday and less than I will be tomorrow.
Terrabyte
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tHE sIDEBar
The sidebar is your main in-play menu and is accessible from all views. When in any menu system, remember that the [ESC] key will take you to the previous menu/window. Some menu items will indicate what keyboard hot key will initiate the same action as selecting that option here. Others may have double arrows (>>). This indicates that there is a submenu available. The Icons, from top to bottom, represent the following options: PErsonal :: My Missions: When selected, this menu extends at the bottom with additional information. In this case there are two items: - Guidance active to: below which is a hint about where you should go next; but you dont have to if you dont want to. The other one is: - Next mission timeout: This tells when the time allowed for a mission expires. If you arent on a mission then you can ignore this. [Left Click] opens the My Missions window where you can review the mission brieng. :: My Property: (hot key [r]), extends: :: Ships owned: the number of ships you own (surprise!) :: Stations owned: Same as above. :: Ships idle: Same as above. :: [Left Click] opens the Property Owned window. Along the top is a row of buttons which allow you to lter the display of all your property. :: All: Information about all owned property. :: Stations: Information about all owned stations. Note that if a station ashes red, it is under attack and if it ashes orange then the station needs attention. :: Ships: Information about all owned ships. :: Wings: Information about all owned wings. :: Sectors: Lists the sectors where you own property. :: Statistics: Statistics about all owned property. :: My Pilot Status: Extends: :: Name: Your name. :: Location: The sector in which you currently nd yourself. :: Flying Time: This is the total in-game time that has passed. :: Account: The amount of Credits you have. :: Combat Rating: As you might guess, your current combat rating. :: Trade Rating: Your current trade rating. [Click] Pilot: Opens a window that displays a variety of information about the pilot: :: :: :: :: Pilot Information: Information about you, the pilot. Titles: Lists the various ratings that have achieved. Inventory: A list of all the police licenses you hold. Statistics: A variety of statistics about your ying and ghting. Flight Options, Sorting Options and choose which wing your ships belong to. :: My Message Log: Extends: :: Unread Messages: The total number of unread messages. :: Last Received: Shows how long it has been since the last message arrived. :: Total Messages: The total number of messages in your message log. (Sub Menu) :: Message Log: Opens the Message Log window where you can review all messages. :: New Entry: Allows you to write personal entries and notes. :: Clear Logs: Clears all entries from the message log.
:: My Wings: [Click] Opens the Flight Wings Management window where you can edit
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tHE sIDEBar
:: Advanced: (Sub Menu) :: Global Commands: opens a window that lets you set - Global Friend/Foe: Sets whos your friend and foe globally. - Transmit to: All reachable Property. - Wing Control: Opens the Flight Wing Management window. - Global Missile Resupply: Set resupply options for all ships. :: Encyclopaedia: Opens the X-Universe Encyclopaedia. :: Change Name: Change the pilots name. :: All Tips: Displays the Interactive Assistance Systems. :: Export Statistics: Click to export your game statistics to the Egosoft website for your Forum account. naVIGatIon :: Sector Map: [.], (Expands): :: Location: ex. Herrons Nebula :: Territory: Argon :: Sector Security: Protected (or Border, Core etc.) :: Your Stations: 0 :: Your ships: 1 [Click]: displays the current sector display. :: Universe Map: [,], (Expands): :: Location: The current sector :: Known Sectors: The number of sectors you have visited [Click]: opens the Universe map. You only see the sectors that you have visited. :: Jumpdrive: [Shift + J]: This opens the universe map and lets you select the known sector that you want to jump to. You will, of course, have to have energy cells to power your Jumpdrive. The farther you want to jump, the more energy cells you need. To help you with this issue, the sectors for which you have enough energy cells will be ashing. :: Best Buys: [6]: opens the Trade Utilities window. If you dont have the Trading System Extension installed, a message at the top will inform you of that fact. If you have this extension you will see the Best Buys in this sector. The display is divided vertically by Food, Missiles, Minerals, Tech, and Other. Horizontally, you see: Product Name, Quantity available, Minimum Credits (cost), Average Credits, Difference (the higher this number is, the better), and Location. :: Best Sales: [5]: This is the same window but with Best Sell Location selected. The display is the same except for the last column. If nobody is interested in buying what you carry aboard your ship then No Buyer will be displayed. currEnt sHIP :: Info: [Click]: Displays a window with detailed information about your current ship. :: Command Console: [Shift + C]: allows you to congure and control your current ship. :: Commands: - Navigation: Give navigational commands - Trade: Give trading commands - More commands and options become available as you install the related extensions. :: Turret Control: If your ship has turrets, you can set automatic actions here. :: Additional Ship Commands: You can set additional commands when the appropriate extensions are installed. statIon This sidebar option is not active until you are docked at a station. :: Info: [i], (extends) :: Location :: Station ID :: Shield strength :: Hull integrity :: Production Station Details are displayed in the window that opens. It shows the products the station sells, their container volume and cargo class (S, M, L, XL), how many units are in stock versus the maximum it can stock (450/1664) and the cost per unit. Below this is listed the Primary and Secondary Resources the station (or factory) needs. Remember that stations only buy resources, they never sell them. :: Trade: [d] This is where you do your buying and selling. Near the bottom of this window is a rectangle with numbers on the right and left. This is your shopping basket. The number on the left, marked Market shows how much of a product is available. The right number, marked Ship, shows how much of that product you have in your cargo hold. To the right of that is your nancial resource. Select the amount you want with the arrow keys and hit enter; purchase is complete. One more thing to keep an eye on is in the lower left and right corner of this window: your trade rank on the left and, if you try to buy something that is restricted, the rank you need to buy this item on the right. tarGEt :: Info: [u]: Opens a Ship Details window which displays (guess what) details about your target. :: Comms: [c]: Opens the Communications link with your target. :: Autopilot Follow: This is the same as the context menu that opens when you click a target. :: Display on Monitor: (Sub menu): You can select whether to display your target on the right or left monitor. :: Conguration: Allows you to set the following: - Receive a message when the ship completes assigned orders. - Select the formation that your ships y in (if more than one ship). - Assign a Home Base (must be your property). :: Wing Control: this is where you assign and control ight wings. :: Adjust Friend and Foe: Here you can decide who is your friend or foe. :: Freight: [f]: Shows whats in your freight bay and (bottom left) how much space is used of the maximum space available. :: Advanced: (Sub menu) Weapons [g]: opens the Weapons Control window that shows the available lasers and missiles. You cans install and remove weapons as you like. Automatic Missile Resupply: If you have a favourite missile or one that you use often, you can order your computer to automatically buy this missile when you dock at a station that supplies this type. (Sub menu) - Rename: If you dont like the name of your ship, this is where you can change it. :: Quick Commands: (Sub menu) These are Autopilot commands. :: Display on Monitor: (Sub menu) Lets you view your ship on either the left or right mini monitor.
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tHE sIDEBar
:: Bartering: Bartering is as old as history itself and was used long before the invention of currency. The principle is simple; you give someone a product in exchange for something else. Thats it. [Click]: opens the Barter window where you can: :: Sell Wares: This shows Wares Wanted, the Amount wanted, the amount you are Carrying and the Merchant interested in these wares. :: Buy Wares: shows Ware Offered, the Amount offered, how much of this ware your cargo bay Can Hold and the Merchant offering these wares. To begin a trade, select a ware and hit [Enter]. :: The Trade window opens. Here you can make an exchange of goods, if you have anything the merchant is interested in, or you can pay credits. A word of caution: If you are not aware of the current trading prices for goods you may end up paying too much. :: Comms: [c]: This opens the stations Comms window. From here you can talk to the Information Station or a person on board. :: Landed Ships: This will open two windows. On the left is a list of all landed ships and on the right some brief information about the highlighted ship. If you hit [Enter] on your own ship, your ships Command window opens. If you hit [Enter] on another ship, that ships Detail information window opens. :: Owned Ships: Displays a list of ships that are owned (home based) by the station. :: Graphics: [Click]: Various graphics and visual settings can be set here. :: Audio: [Click]: Opens a window where you can set volume levels, select whether or not to show Subtitles and if your on-board computer should give you Verbose information or not. :: Game play: The following options can be set from here: :: SETA Factor; from 1 to 10 times normal speed. The default is 6. :: Gravidar View Range; from 500 m to 50 km. The default is Auto. :: Monitor Settings: You can select objects displayed on the monitors and change the view mode of the main screen and the monitors. - Default External View; The default is Auto - Full Screen Cockpit: Main (default) - Left Monitor (Sub menu) Default is Closed :: Watch :: Automatic Target :: Automatic Missile - Right Monitor (same options as Left Monitor) Default is Closed :: Advanced Game Settings; unDocK This option is active only while you are docked at a station. Clicking this button will undock you. To leave a capital ship, select Current Ship | Change Ships [x] and then select the landed ship that you want to use. All escorts that you may have will undock as well. EJEct PIlot Sometimes you may want to leave your ship, such as when claiming an abandoned or captured ship. When you select this option, a pop-up menu will ask you to conrm that you really want to walk in space. To return to your original ship, move within 30 meters, target that ship and then press [Shift + E] or from the context menu, select Enter Ship. MEssaGEs Incoming messages can be viewed from here. The Message icon will blink when you have new or unread messages. - Auto Save in Stations; the default is Yes. - Show Warp Tunnel; the default is No - Conrmation on Eject; the default is Yes. - Disable Station Announcements; the default is No. - Articial Life Settings; opens AL Plugins window :: Controls: Opens a window where you set the following items: :: Proles: You can edit, save and load game proles here. :: Controls: This is where you edit game controls and joystick settings :: Game: A list of all game shortcut keys (see listing below for details). :: Interface: Shortcut keys for the game interface (see listing below for details). :: Script Editor: Edit and load scripts that you write (for advanced users only, believe me). :: Pause Game: [Shift + P], [Pause]: hit any key to continue. :: Save Game: [Shift + S]: Saving a game is only possible while docked at a station unless you have Salvage Insurance. Salvage Insurance can be bought at any Goner Temple. Be advised that when you choose to invoke Salvage Insurance, the policy expires. :: Load Game: [Shift + L]: A sub-menu with all saved games and the last three auto-saves opens, allowing you to select which game to load. There is a description at the bottom of each saved game: :: Your Name: This is, as you may have guessed, the pilots name. :: Your Credits: Your nancial situation at the time you saved the game. :: Flying Time: How long you have been ying at the time of the save. :: Location: Where you were when you saved the game. :: The Ship: Which ship you were ying when you saved the game. :: Version: The game version that the game was saved with. :: Quit Game: [Shift + Q]: Exit this game and return to the main game menu. oPtIons The Options Menu is accessible by selecting this button or by pressing the [ESC] key when no other menus are open. This menu enables you to change many in-game features.
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IntErFacE controls
GEnEral ACTIONS Open Sidebar Options Menu Load Saved game Save current game Pause Game Quit Game EDItInG ACTIONS Delete character Backspace Home End arcHIVal ACTIONS Take Screenshot KEYS [F9], [Print Screen] View from Southeast sEctor MaP ACTIONS Move Cursor left Move Cursor right Move Cursor up Move Cursor down Move Cursor up and left Move Cursor up and right Move Cursor down and left Move Cursor down and right Move Cursor to nearest object Change map axis Enable/Disable sector camera Zoom map in Zoom map out Build Station: Rotate A axis pos Build Station: Rotate A axis neg Build Station: Rotate B axis pos Build Station: Rotate B axis neg KEYS Num Pad 4 Num Pad 6 Num Pad 8 Num Pad 2 Num Pad 7 Num Pad 9 Num Pad 1 Num Pad 3 Num Pad 5 [Insert] [k] [Home] [End] Num Pad 3 Num Pad 1 Num Pad 9 Num Pad 7 Move cursor left Move cursor right Scroll Up Scroll down Scroll page up Scroll page down Empty selection Fill selection Close all menus Move cursor up Move cursor down MEnus ACTIONS Cancel/Escape Open Sidebar Select option KEYS [ESC] [Enter], Num [Enter] [Enter], Left Mouse button, Joystick button # 1 [Up arrow], POV up [Down arrow], POV down [Left arrow], POV left [Right arrow], POV right Mouse wheel up Mouse wheel down [Page Up] [Page Down] [Home] [End] [Delete] View from West View from Northwest View from South View from Southwest View from East KEYS [Delete] [Backspace] [Home] [End] Zoom in Zoom out Select camera mode Default view View from North View from Northeast KEYS [Enter] [Shift + O] [Shift + L] [Shift +S] [Shift + P], [Pause] [Shift +Q] VIEWs ACTIONS Select view mode External view Select monitor Close All Monitors Toggle HUD display View on Left monitor View on Right monitor KEYS [F1] [F2] [F4] [F5] [Shift + H] [Shift + 1] (not num pad 1) [Shift + 2] (not num pad 2) [+] [-] Num Pad 0 Num Pad 5 Num Pad 8, POV UP Num Pad 9, POV Up-Right Num Pad 6, POV Right Num Pad 3, POV Down-Right Num Pad 2, POV Down Num Pad 1, POV Down-left Num Pad 4, POV Left Num Pad 7 , POV Up-Left
HoW to start
This section will help you to choose which game start to use and to understand where you are, what the universe has waiting for you and how to Trade, Fight, Build and Think in the X Universe. When you start a new game, you nd yourself in a small ship ying in a big universe. This is not unlike a small boat oating in a vast ocean. You might not be sure about which direction to go or what to do next. Your goals may reach beyond the horizon. Your aims may include domination of the universe, a massive trading empire, to be a hero to all races or maybe all of these things. These are enormous ambitions when you look at your humble starting point but they are all achievable. The universe was created for you. If you are up to the challenge, you can make it yours.
GaME start oPtIons There are a number of New Game starting scenarios. After you have achieved certain goals in the plot, bonus game starts will become available. No matter with which game you start, there are a few useful upgrades that you should install at the nearest equipment dock once you have sufcient credits; they include the Trading System Extension, Navigation Command Software and the Best Buys and Best Sells upgrades. You arE HErE! Which sector you start in and with what equipment depends on which game start you choose.
Start Game
Terran Defender Argon Patriot Humble Merchant
Start Sector
Uranus Omicron Lyrae Herrons Nebula
Ship(s)
Terran Sabre Argon Elite Argon Mercury Argon Discoverer
Ship Class
M4 M4 TS M5
Starting Credits
1,000 1,974 9,693
Difculty
Normal Average Not all that hard
Bankrupt Assassin
Aladna Hill
Split Mamba
M3
If you start a Custom game then all bets are off. This is a roll your own option but you will start in an Argon Buster (M4) and have 1,000 credits to your name.
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HoW to start
Other game starts become available after you have reached certain milestones within the game. All game starts are linked to the main story line of X3: Terran Conict. It is up to you if you want to follow the plot or strike out on your own. Start Game
USC Commander Tormented Teladi Poisoned Paranid Aldrin Adventurer Goner Witness Unholy Traitor Teladi Traf cker Yaki Insurgent Lost Lar Savage Split Boring Boron Pious Paranid
Start Sector
Uranus Acquisition Repository Preachers Refuge Aldrin Elysium of Light Tkrs Deprivation Seizewell Weavers Tempest Xenon Core 023 Family Pride Kingdom End Paranid Prime
Ship(s)
Terran Scimitar Teladi Harrier Hauler Paranid Demeter Hauler Terran Spit re Goner Ranger Split Medusa Prototype Vanguard Teladi Vulture Yaki Washi Boron Angel Split Jaguar Argon Discoverer Boron Octopus Paranid Demeter
Navigation. tHE sEctor MaP The sector map is divided into two sections. The left panel is the real time top down view of the current sector. It is always oriented with North at the top and South at the bottom. The left panel shows icons of all mapped stations (the ones that you have already seen) and the ships that are within scanner range. At the top of the right panel of the sector map are three buttons, labelled Ships, All and Stations. All is the default selection. This display option shows ships, stations and other objects. Some sectors are very busy and can contain hundreds of objects. The Ships and Stations buttons allow you to lter out everything but ships or stations respectively. Clicking on an object name in the right panel will open the property screen for that object from which further options become available depending on object type and ownership. All objects that you own appear in green. Enemy objects appear in red and neutral objects are white. Hired ships, a TL for example, appear in gold. Single clicking on an object on the left side will select that object and highlight its name on the right side. Double clicking an object will target it and direct your autopilot to move to and/or dock with it. If you selected an enemy ship then it is advised that you stay alert because once you get close enough, the enemy will probably re on you. The left panel has other useful information besides whos who in this sector. In the bottom left corner is the name of the race that owns this sector. The numbers on the right indicate your position in the sector by x, y and z coordinates, which is your distance from dead centre. On the top right are two magnifying glass icons that let you zoom in and out. To the left of them is what looks like a plus sign. Actually, it shows your current view of the sector; top down (+) or a view from the edge (-), the y coordinate. Pressing [Insert] will do the same thing. HoW to FInD DIstant GatEs Navigation is not always a straight forward matter. Many jump gates are not positioned in an exact North, South, East, West location. Sometimes they may even be positioned well outside the sector grid, with more than 200 km between them and some may be hidden behind asteroids or other large objects. Some sectors have dust or nebula fog that make most objects, factories and stations invisible until you are right on top of them. You can nd most opposing gates, if there is one, by continuing in the direction that you entered the sector. You may also detect long lines of ships that appear to come from outside the sector. If you go in the direction that these ship are coming from, you will usually nd the jump gate from which they entered. Some very large sectors have navigation beacons that you can follow to nd the main shipping lanes. The hazards of navigation in very large sectors have resulted in ships and cargo being abandoned, drifting well outside normal trafc lanes. If you nd any of these, they are yours to be claimed.
HoW to DocK at statIons You will have to dock at a station sooner or later. This is especially important in the early hours of your game. Docking your ship at a station can be accomplished in two ways. You can manually guide your ship into the docking bay after you request permission to land (Comms with station). This should only be attempted by experienced pilots because it can be a bit tricky. Should you not be as skilled as you think you are, you risk damaging or even destroying your ship. The least stressful way is with the autopilot by using the context menu and selecting Autopilot: Dock At or you can also use the keyboard when you have targeted the station by pressing [Shift + D]. The latter option will automatically engage the docking computer, if one is installed and your ship is within the required range; otherwise, autopilot is used. Once landed, the stations docking clamps will secure your ship and its powerful shields will protect you from all harm. External docking clamps were adopted by all stations after the Teladi and Split made it a political issue and lobbied for a uniform system that would allow large ships to dock at all stations. The primary
issue was about the rising cost of repairing internal station damage caused by young, inexperienced pilots who, frequently intoxicated from space fuel or other illegal substances, were ying into the stations structure while entering and leaving the docking bays. There were many detractors who believed that this was motivated by the Teladis desire to increase internal storage of all their stations so that they could utilize large surplus stocks of goods to inuence the trading markets. Others suggested that the Teladi and Split realized that this development would result in fewer ships parking inside the stations. This was believed to result in stations being forced to rely more and more on free traders, which has proved to be the case since external docking clamps became the norm.
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tHE MIssIon GuIDancE sYstEM FInDInG MIssIons As you travel through the various sectors you will notice that some objects (ships and stations) display an icon on the top right corner ( ). They indicate that someone is offering a mission. These icons are also displayed in the sector map, next to the name of the station or ship offering a mission. To nd out what the mission is, select the object as your target and then open communications [c] with them. Your comm equipment isnt too powerful, so you must be within 25 km of your target before you get a response. The comm menu may list any number of names but the one offering the mission will have the icon next to his name; click on it. Tell him/her that you are looking for a job and they will tell you what the mission is by displaying the Mission Brieng window where all pertinent mission info is displayed. After you have looked it over, close the brieng window ([ESC] or the X in the upper right corner). At this point you can either accept the mission or reject it. There are several good reasons why you might choose to reject a mission, especially in the beginning. You may not have the resources to complete a mission that requires buying a ship or station. The enemy that is to be killed may be too powerful for you to overcome. There can be any number of reasons why a mission is not for you at this point. If you accept the mission, pay attention to the time limit for completing the mission. If you succeed within the given time, ne. If you dont, the mission has failed and you wont get paid for your trouble and you may even loose standing with this particular race. One more thing; it is permissible to accept more than one mission at a time. If you think that you can carry out two missions simultaneously, go for it. There is one other icon that you should look for: The blue, open book indicates that there is a Plot Mission available. These missions follow the X3: Terran Conict story line and are different from other missions. They become available after you reach certain milestones within the game.
stratEGIEs oF PlaY There are two routes or strategies with which you can start your game play. In both of them the main goal is to obtain credits. You need credits in order to buy upgrades for your ship, to buy goods that you can sell (for more credits, of course) or to buy bigger and better ships to achieve your ultimate goal. You will also need a good reputation with the races from which you want to buy these goods and ships.The rst strategy is trading. You will want to buy goods at a low price and sell them for a higher price. This is a basic economic strategy known and practiced since the beginning of civilization. This strategy can be supplemented by completing missions that are offered by the various stations and ships that you encounter. Your credits and reputation will increase the more you trade and the more missions you complete. The second strategy that can be equally or even more protable is to ght your way to riches. You will gain reputation and rank by taking on the bad guys, destroying or capturing their ships. When you capture an enemy ship you can take the equipment that you nd and upgrade your own ship. You may even obtain bigger ships by claiming, repairing and swapping your current equipment into them. You might even mix these two strategies by alternating between them. This would ensure that your race reputation, trading and ghting ranks all increase simultaneously.
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HoW to ProGrEss
Reputation is everything! To get what you want you have the two routes mentioned above. You can buy good ships and then equip them with advanced upgrades. You need a very good reputation with a race to buy certain of their upgrades and weapons. You need an even higher reputation to buy some of their classier, big ships. You increase your reputation by trading with them or by helping them to remove hostiles, such as the Khaak, Xenon or Pirates from their sectors. 6. Selling goods and cargo containers will improve your standing with a race. Setting up factories in their sectors has the same effect. 7 Placing standard or advanced relay satellites in sectors provides a very effective way to locate Pirates . In the Trade menu above you see that the selected item is highlighted in red. This indicates that your trade ranking is not high enough to purchase this item. At the bottom left you can see your current ranking with the Argon, which is Argon Conrmed Friend, and on the right is the ranking you need (Argon Federation Guardian) before a Photon Pulse Cannon will be sold to you. There are a number of things that you cannot do or are restricted in doing because of your current low rank and race notoriety. If you improve these you will be able to: :: Earn more for ghting missions when you raise your ghting rank :: Buy and sell higher grade technology and weapons :: Barter for better trading prots with ill-gotten cargo :: Gamble your wealth for higher gains :: Get more credits for trading missions If you want to impress a particular race and increase your status with them quickly so that you can buy that M3 or M6 class ship that you want so badly, there are a few additional ways to achieve that: 1.The rst is by obtaining a Police License which will, in itself, require a reasonably high status. They are only available when a race trusts you. That would be after you have repeatedly removed the unwelcome from their sectors. When you have earned a police license you will be paid for each of your kills. You will also be able to use a freight scanner legally, which should provide additional bonuses of cargo that you force smugglers to drop. Discovering smugglers is not easy. They dont advertise what they are doing. Once you have scanned a ship and nd illegal wares you can/must demand that he drop his cargo. Most smugglers will be sensible and drop the illegal cargo but some, who are natural foes of the sector race, may try to avoid doing so. Sometimes, when scanned, the smuggler will turn out to be a Pirate. Scanning of large ships is recursive, which means that if there is illegal cargo on a ship that is docked within another ship; that will also be revealed. If you successfully make a ship drop illegal wares, you will gain additional reputation with the local race. 2. Another way is by accepting Xenon Taxi missions to escort or transport shady characters. You will then have the opportunity to impress the locals and gain reputation by cleaning up the Xenon mini invasion that you provoked by accepting this mission. 3. Jumping in and out of Xenon sectors and destroying Xenon ships will cause the Xenon to call for and other enemies in transit. You can then jump to the gate that they are heading towards and make your kill or capture. This will denitely raise your ghting and race ranks. The best placement of satellites is to enter a sector and nose up about 30 degrees then dropping the satellite well above the centre of the sector. 5. Destroying Khaak clusters is a great way to improve your reputation because they provide a large number of ships for you to gain notoriety by eliminating. 4. You can enlist in the local militia when the call goes out of a Xenon invasion. These missions not only provide substantial nancial rewards but will also improve your reputation and possibly raise your combat rank. replacements. As the replacements travel through other sectors to reach the Xenon sector you have an opportunity to help the local race by removing these invaders. This, obviously, will benet your reputations with them.
If you can imagine it, you can achieve it. If you can dream it, you can become it.
William Arthur Ward30 31
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traDInG PYraMID ProDucED BY Hut FnaaK, sPlIt curato ProFIt GuIlD Contact has been lost with Hut FNaa and this information is incomplete
Start a new game as Humble Merchant. This will provide you with an Argon Mercury (TS class) freighter and enough credits to buy some goods. You also have an Argon Discoverer (M5) but well ignore that for now. Open the sector map [.] and select Rimes Fact L Alpha as your target [t]. Exit the sector map [ESC] and turn on your autopilot [Shift + A] which will take you to your destination. When you are docked select Station | Trade. The Trade window, displayed on the left, opens. You will see the status of the factory; how much stock it has, the selling price, how many units of resources it has and the buying price for those resources. Cloth Rimes is the only product this factory sells so it is automatically selected. There are several ways you can tell the trade computer how much you want to buy: 1. Enter the number of units you wish to buy. Then, hit the right arrow key followed by [Enter]. If you have sufcient credits, the cargo is bought and transferred to your cargo bay. 2. Use the right and left arrow keys to increase or decrease the amount you wish to buy. Hit [Enter] when the desired amount is indicated. 3. Press [End] followed by [Enter]. If you have enough credits and the factory has enough products, your cargo bay will be lled with the maximum possible. Note: It is important to remember that factories only sell products, never resources. Conversely, factories only buy resources, never their own products. Returning to our trade; press the right arrow on your keyboard and you will see a blue bar move to the right at the bottom centre. It wont move very far because at 255 credits each, you cant buy very many Cloth Rimes. Press [Enter] and your purchase is transferred to your cargo bay. Thats all there is to it. You may notice that after you have completed your purchase, the selling price has increased. This is because the factory now has fewer Cloth Rimes to sell. You will also see (bottom right) how many credits you have available after the purchase is completed. Now we want sell those goods (at a prot, of course). Undock from the Rimes Fact. Target and y to the High Yield Production Complex Alpha. Once landed, select Station | Trade again and a new Trade window opens. This time you have to scroll down until you highlight Cloth Rimes in the Secondary Resources section. Notice that this factory will buy Cloth Rimes for 313 credits each. Move your freight from your cargo bay to the factory by pressing the left arrow on your keyboard or press [Home] and then hit [Enter]. The sale is complete and
Note: Primary and Secondary goods. Primary goods are required for a factory to produce its goods, secondary goods are optional and will be used if they are available at reasonable costs / quantity / distance Hut FNaak notes, that formed the basis of the above, are detailed below. Please keep in mind that this s information may not be entirely complete or accurate.Trading is one of the most important features in the X Universe and essentially there are two different levels to it. The rst level is the easiest and most straightforward. That is buying, transporting and then selling goods at the various stations (at a prot of course!). The next level is buying and managing your own factories, keeping them supplied with their required resources and then selling the nished product to other stations which need it. You may also decide to command other ships in your eet to go out and trade automatically for you. For now though, we will stick with basic trading. The key to a good prot margin is understanding stock levels; the more wares a factory has stocked, the cheaper the selling price will be, so these are the factories where you should buy. The best places to sell this cheaper stock is to factories with low stocks, as their buying prices will be higher than others. Factories selling or buying with average stocks will only provide average prots. The Best Buy and Sell upgrades as well as the Trading System Extension are essential for trading. They provide a very quick way of nding the cheapest items to buy and the best place to sell them in a sector. They can be purchased at Teladi Equipment Docks.
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you have made a prot of 2,016 credits. Not bad for a rst trade but you will need a lot more.
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Dont tell me that man doesnt belong out there. Man belongs wherever he wants to go - and hell do plenty well when he gets there.
Werner von Braun
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Basic materials: Excellent: Cheaper than average Solar Plants and Mines. Good: Again, the Teladi are above average in many types of common technical commodities. Budget gurus: The Teladi excel in manufacturing low priced, lower tech technology that has been around forever. They dont do cutting edge technology.
:: Make use of your Trading Extensions. Check before you dock at a factory in case a Free Trader has wiped out the prot margin by delivering to the factory just before you got there. If they did, use your Best Sell extension to nd the next best place to unload your cargo bay. Do this in your current sector as well as nearby ones.
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BuIlDInG FactorIEs
Most of the factories that produce end-products like missiles, shields or other weapons require primary resources like energy, ore and food products. Primary resources are what a factory needs to build its endproduct, but it can also use secondary resources when the primary resources are in short supply. As all Teladi hatchlings learn in their rst lessons, although it can be protable to just keep building factories to supply primary resources, the demand for these products will decrease when the market reaches a point of saturation, seriously reducing your prot margin. So, in practice, building factories based on an initial winning formula will prove not to be as protable when their quantity increases. Captains of Teladi industry all agree that the building and locating of factories requires careful examination of the supply and demand in a potential sector. For instance, nding factories that are continually running low on primary and secondary resources will provide you with opportunity to name your own selling price for these goods. Where these opportunities can lead to even higher prots, is when you nd that the surrounding sectors are also short of these resources. All traders, whether a prot liability or successful company directors, know that the economy can not only rise and fall in response to supply and demand but also due to theft, war or natural disasters. These events can make some trading lanes too dangerous to be protable for those who dont take risks. But a well-protected and steady supply of goods can lead to high, long-term prots for those with a wise head and a strong arm. The Khaak threat has produced a whole range of innovative design and new building techniques for constructing stations and factories. These high-tech advances have resulted in larger and more powerful stations. The new, integrated factory complexes are designed to rely less on transporters which are subject to attack and therefore loss of goods. The new stations are now equipped with the powerful 10 giga joule shields that are capable of not only protecting them but also the ships that are docked there. This recent change in technology and attitude has inspired ever larger and more extraordinary station designs. Deciding to build the rst of many factories is a moment of great pride. You may be ready to build a group of factories that supply each other and produce an end product. You may even go further by connecting your factories into a complex. Whatever you intend to do, big or small, your rst step to empire building will be a lasting memory. WHErE to BuIlD Your FactorIEs Location, Location, Location! Factory placement is all about nding the most protable place to market your product. It is better to nd a need and then full it than having a product and trying to nd someone who wants to buy it. You should set up factories that manufacture products that are needed in that sector. If there are no Solar Power Plants to supply the energy needs of a sector on not enough Crystal Fabs to supply the power plants then you might consider building several factories to ll this resource void. It is best to check what is being produced in neighbouring sectors before you start building. You should also consider your product selling price and HoW to HIrE a tl-class transPort sHIP The rst thing you will need to do in order to construct your new factory is hire a Large Transport (TL) ship. This class of ship is required to carry the construction kit, materials and drones from the shipyard to its nal destination. It is an amazing sight when they haul three or more stations at a time. It is wise to keep out of their path. They are slow to stop or turn and will plough right through you if you get in their way. Building a factory is a costly affair. Make sure that you have enough credits for the following: :: Buy the factory :: Pay the TL captain for each jump gate he travels through (up to 10,000 cr. Each). Be advised that if you dont have enough credits to pay for the whole journey, the TL captain will sell your factory and you will lose your investment. :: Buy one or more TS class transporters to supply resources to your new factory. :: Buy the resources that your factory needs to Factories cost between 400,000 and 20 million credits. If you decide to start with one of the cheaper varieties you can estimate an initial investment of about one million credits. Each race has a TL class. They are as follows: :: Argon Mammoth :: Teladi Albatross :: Split Elephant :: Paranid Hercules :: Boron Orca :: Terran Atmospheric Lifter Low priced food equals average pro ts. A good rst factory might be a Delexian Wheat Farm in an Argon sector that has some Cahoona Bakeries in it and is close to a Boron sector. Of course, there should be no other Delexian Wheat Farms in the neighbourhood but a Solar Power Plant would be desirable. Other possible starting factories might be a BoFu plant in Kingdoms End or a BoGas factory in Ocean of Fantasy which has several poorly supplied BoFu plants nearby. In many Argon sectors there is a shortage of Cahoona Bakeries. Most races are in need of Solar Power Plants, Silicon and Ore Mines and Crystal Fabs. If you are really audacious, try building a factory near one that sells the same product. This will allow you to entice some or all of your neighbours customers to your factory, especially if you are selling for less. Large factories produce 2.5 times the amount of goods that a standard size factory will. It will also require 2.5 times the resources. A large mine will produce 2.5 times the amount of ore of a small mine. You have to decide whether your factories should only buy resources from your own sources or if they can be supplemented by local suppliers. A very effective way to depend less on others and at the same time increase prots is to set up a factory loop. High priced high-tech equals very good pro t. The 1 giga joule and 10 giga joule Shield Production Facilities are best placed in sectors with nearby Equipment Docks. A very good place would be Home of Light since there are three nearby sector that have Equipment Docks: Argon Prime, Red Light and Cloudbase Southeast. the needed resource buying price as well as how far you have to travel to get needed resources. Another major point to consider is the local demand for your product. Mid priced Minerals equal good pro t. High-tech production areas such as Argon Prime always have a demand for Silicon. The bad news is that Argon Prime doesnt have any asteroids. The good news is that there are plenty of asteroids in nearby Ore Belt. There are also Solar Power Plants to be found here. When factory stocks of Silicon run low and they are willing to pay 700+ credits per unit, you can make a tidy prot.
A Crystal Fab 36
produce its product. :: Have a 200,000 credit start-up fund to pay for the continued ow of resources.
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If you can imagine it, you can achieve it. If you can dream it, you can become it.
William Arthur Ward40 41
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transPortEr sHIPs
The TS class transporter ships are the backbone of the economy and have a wide range of specications. Some have large cargo bays but may be slower. These would be best assigned to buy large volumes of resources from nearby factories. Other ships have smaller cargo bays but are much faster. They would best be assigned to buy resources, like Crystals, that are a few sector jumps away. TS class ships can be bought individually or in quantity. It is important that you not only have the Credits
Cost of 3 freighters = 1,800,000 Cost of 1 kit + 1 freighter = 860,000 That makes the Construction Kits a cost effective solution for making food. If you total the costs for other factories that you build, you can work out a similar cost effectiveness of the kits. When you set up factories and set the home base of the transporters to that factory, remember to limit their range to three or four sectors. Should you choose to increase their range, they may well take too long to deliver much needed resources. The end result will be that your factories run out of supplies to keep producing. You can nd more information on this and factories elsewhere in this Manual.
to pay for the ship but also to purchase all the desired shields and upgrades. If you press [i] while in the Shipyard trade menu you will see the full details of the selected ship, including any pre-installed upgrades. Setting up transport ships can be easier if you buy them in bulk; allowing you to select the upgrades for all the ships at the same time. Ships are available in S, M, and L specications. The S ships have minimal equipment; M ships have medium level equipment; L ships have high grade shielding and weapons. If you do not want your transporters to engage enemies (freighters are only equipped with low class defensive weapons), dont equip them with ghting upgrades or weapons. Ships travelling across dangerous sectors can (and usually do) have ghter escorts in addition to defensive weaponry. A typical transporter con guration might look like this:
HoW to connEct FactorIEs Connecting factories is actually quite straight forward. If, for instance, you hired an Argon Mammoth to carry a Cattle Ranch and a Cahoona Bakery, you would also be able to load one Complex Construction Kit for connecting the two into it. The construction kit will allow you to join two or more stations together to form a station complex. It is comprised of a Complex Hub that controls power distribution, a central command and control centre, the commodity exchange and central docking clamps for the complex. When the TL captain has been ordered to drop the two stations and you have positioned them relativity close to each other, you can instruct the TL Captain to drop the Complex Construction Kit and instead of the positioning grid, a sector listing of your factories will pop up. Select the rst factory to combine. The list will change to display the remaining factories. Select the second factory and the Complex Construction Kit will build the tunnels between them. The Complex Hub transports supplies between the stations, so you can create a loop of factories that supply each other without the need for lots of transporters delivering resources between them. Complex Hubs cost a lot less than the use of transporters, but they have a weakness. You have to protect these complexes from attack. If they are destroyed, the factories will not be able to get the resources they need until you buy another complex builder or assign transports to them. When you select the command console for the Complex Hub, it will show you the stations and the production cycles that are currently running. All the factories in the complex use a single pool of Credits. You can still set factory prices and change the maximum distance that transporter ships can jump across sectors for resources just as you did for a single factory The solutions for choosing the right location will vary according to what resources are available in the sector, i.e. which factories are included in your build for the complex and the available resources in other nearby sectors. There is no hard and fast rule that applies. You can save a lot of resource effort for your complexes by choosing your location based on the needs of your new factories, so even if resources in the factories run low, there will be local resources to supplement them. As mentioned before, the one weakness of complexes is the vulnerability of the tunnels that connect them. It would be advisable for you to set up sector patrol ships around your factories and their complexes to protect them from pirates or other enemies. Transporter ships home based at the complex can be assigned to buy at best prices from a list of resources for all the factories in the complex. When you add a factory to a complex all ships with Best Buy software will stop and restart this command, but owned ships lose their original command. You will have to re-issue commands to them with their new instructions.
5 or 25MJ Shields: Engine Tunings: Rudders: Cargo extensions: Duplex or Triplex Scanners:
They are important when travelling across dangerous sectors. Time is money; speed supply of resources is good. Good turning will reduce accidents and aid in evasive manoeuvres. To suit the cargo. The standard conguration will work for most. Duplex will sufce for most.
To assign a transporter to a Station you will need to make sure the transporter has either or both of the Trade MK1 or MK2 software installed (available at all good Equipment Docks). To make that station the ships home base select the ships Command Console, scroll down to the conguration section and select Home Base, then select the sector and the station that you want to assign as that ships home base.
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BoarDInG PoDs
Boarding Pods are designed to transport boarding parties short distances to enemy ships. The only ships that can launch boarding pods are the OTAS Sirokos and M7M class ships. Marines will go into the pod by themselves (up to ve marines per pod) just before you re it from your missile bay. There are certain conditions that must be met before boarding pods will re: 1. Your ship must be able to launch Boarding Pods. 2. Your target ship must be boardable. 3. There must be room on your target ship for at least one marine. 4. You must have at least one marine on your ship 5. The target ships shields must be down There are three stages to the boarding process and possibly a fourth, if your luck runs out before the target When the pod hits the target ship, the boarding process begins. MarInEs A Marine is a simple creature. Feed it, clothe it and tell it what to do and many things become possible. The Marines primary function is for combat boarding operations. For this reason, as well as being procient soldiers, marines are well versed in either computer technology or engineering. Marines can be hired (bought) at military stations. Marines can be trained. Dock at any military dock and you will nd a training option in the Trade menu. Use the left and right key to select the kind of training desired. There are three training choices: Engineering, Mechanical and Hacking. The length of time it takes to train your marines depends on their current levels of expertise. The higher the levels become, the longer and more expensive it will be to train them. You can keep an eye on your troops by going to the stations Details screen to see a list of the marines that are training and their current progress. When they have completed their training you will receive a message to that effect. If you have a ship docked at the training centre that can carry them, the newly trained marines will embark automatically. If not, they will wait until an appropriate ship arrives. This means that you dont have to hang around while your marines go to school. You will be notied to either pick them up or which ship they boarded. You can also make marines out of slaves but they will have to spend some time at a Rehabilitation Facility before you can send them to boot camp. MErcEnarIEs Mercenaries are like Marines. They are trained in a variety of combat skills and technical specializations. Mercenaries are developed for a wide range of tasks and are usually hired by the pirate clans and guilds. Stage 3: Hacking into the ships computer. This stage starts when the marines arrive at the ships central computer. The top two hackers will apply their skills and try to break into the computer to turn ownership of the ship over to you. If they succeed, the ship is yours. If they didnt pay close enough attention during training and cant hack into the computer then the mission is a failure and they have to try to evacuate from the ship. Stage 4: Wheres the nearest exit? If the boarding process fails, the remaining marines will evacuate the ship. This may also happen if the ships hull integrity drops too low to be safe. Your marines may try to get back to the boarding pods or they may simply dive out the nearest airlock and you can pick them up as they drift in space. You can also force an evacuation if, for example, during the boarding process you all of a sudden have unwelcome company, with lasers blazing. You are not exempt from being boarded (if you own the appropriate ship) and the above process may be applied to you. There are, thankfully, some things you can do to make the boarders job more difcult. To improve the defence of your ship, you might consider installing the following upgrades: :: Hull Polarization Device: Increase protection against boarders trying to breach the hull. :: Internal Sentries: Weapons that will kill any unauthorized persons on board your ship, such as boarding parties. :: Core Firewall Software: Increases the protection of your computer and makes hacking much more difcult. Stage 2: The Marines ght their way through the ship. This stage begins when the rst marine enters the ship. It is the most dangerous part of the entire boarding process and you will, most likely, lose some marines here because they will meet resistance. They will have to ght their way from deck to deck through the entire ship in order to reach the ships central computer. How many decks they have to ght through depends on the ship class. M6 class ships have two decks and M1 class ships have ve. The target ship may also have marines on board which have to be vanquished. The speed with which your boys reach their objective depends entirely on their skill level. You will receive progress reports as they move from one deck to the next. ship is yours. Stage 1: Get your marines to the target ship and breach the hull. This should be the easiest part and can be accomplished in two ways: either send them over in spacesuits, in which case each marine has to breach the hull individually or send them over in boarding pods with up to ve marines per pod. Warning: during this stage the target ships shields must be down or you will lose your boarding party. Your marines mechanical skill will determine the speed and success of entering the ship. Did we mention that the target ships shields must be down during this stage? BoarDInG a sHIP In order for you to even consider boarding a ship you must have the Fight Command MK1 software installed. You must also be on a ship that supports marines such as a class TP M6 or the HCF (Heavy Capture Frigate). , However, when using the Boarding Ship (the OTAS Sirokos), the Fight Command software is not necessary because you launch the boarding pod from a missile launcher. When you do, the Marines are automatically assigned to the pod. Also note that the Argon Sirokos and M7M class ships are the only ships capable of launching boarding pods. Finally, your target ship must be boardable; these include M6, M7 M8, M1, M2, TL , and TM class ships. You cant board a TS class ship, for example.
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51
FlIGHt WInGs
Flight wings allow you to control groups of ships as a single unit. When you give commands to a wing, all ships in that wing carry out your order. For example, if you were to order the Blue wing to attack a target and there are ve ships in Blue wing, all ve ships would attack. There are two menus available for the management and control of ight wings: The Wings Management menu is used to add to and remove ships from the different wings. The Wing Command Console is used to give your wings orders the way you give other, non wing, ships orders. Flight wings come in eight delicious colours: Blue, Gold, Green, Orange, Purple, Red, Silver and White. tHE WInG ManaGEMEnt MEnu You access this menu through the side bar Personal | My Wings option. You then have the following options available: The lter options allow you to display only certain types of ships. Select Display only ships in this wing, and then the desired wing colour (default is any) and only ships in that wing will be displayed. Display only ships of this class and then a ship class (default is any) and only ships of that class are displayed. The sorting options let you sort the display by Sector, Ship Class and Current Wing (default is none). Below that is the list of all your owned ships and their current wings. You can move any ship to another wing. Ships that are not in any wing can be added to a wing or you can remove a ship form a wing. :: Ships Currently in Wing: This section displays a list of all ships in a wing and what command they are tHE WInG coMManD consolE Similar to a ships command console, the wing command console allows you to issue commands to your wings and to adjusting various wing settings. To access this console, select the ships command menu [Shift + C] and if the ship is in a wing, the Wing Command Console opens. Alternately, you can select a particular wing by selecting it (click on the wings name) from the right panel of the sector map [.]. The Wing Command Console is divided into seven sections. :: Adjust Friend Foe: As with individual ships, you can set the friend/foe settings per wing. Notice that only known races are listed. :: Add ships to Wing [sector name]: This is a list of non-wing ships that you own and that are in the wings current sector. You can add a ship to the wing by simply clicking on its name. No fuss, no bother. currently running. Selecting a ship will open a menu with various options for that ship, such as putting the ship on temporary leave or removing it permanently from the wing. :: Default Conguration for all Ships: This section allows you set up the defaults for all ships in the wing. When a ship is added to the wing, their settings will be adjusted to match the wings defaults. These settings are also available separately on all ships. :: Command Section: This is where you issue commands to your wing. Commands are divided into submenus depending on the type of command to be given. They may include Navigation, Combat, Trade, Piracy, Special, etc. Not all sub-menus are available at all times. It depends on what software and other upgrades the ships have installed. For example, the command Move to Position requires that every ship in that wing has the Navigation Software MK 1 installed before it can be executed. Other commands require only that at least one ship has a particular upgrade. The Jump commands will work if only some ships have a Jumpdrive. But, only the ships with a Jumpdrive installed will actually jump. :: Wing Conguration: Here you can set options for your wing, including the Wing Notify command which will send you a message when the wing nishes a task. Note that this is separate from the ships notify command. If that is enabled then all ships in the wing will send a separate message upon completing a command.
:: Formation Control: You can set up different formations within a wing. The settings are similar to the ones given above but instead of applying them to all ships in a wing, only the ships in this formation are affected. Formations can be manually created within a wing and then the lead ship will be displayed as well as its available settings. Some commands will automatically create formations, such as some Navigation commands.
50
coMBat Q & a
sHIP ManaGEMEnt Q: What is the Missile re probability that is set to 5%? A: The missile re probability is how often the ship will use its missiles in combat. So for 5%, it will use a missile every once in a while. If set to a higher number, like 50%, it will use a lot of missiles in combat. Q: How do I jump a lot of ships? A: Use the command console to tell you other ships to follow you. The ships will need to be equipped with a Jump Drive, Energy Cells and navigation software. In the command console [Shift + C], Navigation, Jump, you can order all your ships to jump with you. The amount of energy required for a ship to jump is based on the number of sectors and the class of the ship, the bigger they are the more energy is required per sector jumped. Q: Where can I dock an M2 or bigger class ship? A: Destroyers and Carriers can dock at a Shipyard for buying equipment. TL class ships can dock there too, to buy factories. Q: Why cant I buy some ships? Q: How do you load energy cells and other goods into M1 and M2 ships? A: There are several ways to do this. :: (a) Request one of your ships to drop their freight in space and then retrieve the freight. :: (b) Use the Goner Transporter Device to beam the freight over to your ship from a freighter that you keep docked at a Power Plant for this purpose. :: (c) Visit TerraCorp Headquarters where you can purchase energy. Q: What are the essential upgrades that I should have? A: The Goner Temple sells the top three upgrades, which are a little expensive, but make survival in the universe much easier. The Jumpdrive allows you to travel quickly to distant sectors to protect your assets or hunt down enemies. The Transporter Device is used for beaming yourself or goods between ships. Finally, Salvage Insurance allows to save your assets no matter where you are, in case your luck has not been so good. Q: What if my kills leave more containers in space than I can put in my cargo bay? A: You can instruct one of your larger ships to collect wares in this sector. The ship will have to have the Special Command Software MK1 upgrade installed and be able to load S, M, L or XL classed goods. Q: How do I command my ships to patrol a given area of space or multiple sectors? A: In order to use the patrol commands you must have the Patrol Command Software installed. There are three types of patrols available. The rst is Scout For Enemies. This command is available to M5 class ghters. The M5 will move throughout the current sector and look for enemies. When one is found you will receive a message to that effect. Then it will be up to you to decide what to do about it. The second type of patrol command is Patrol Sector. This one is available to all ghters that are larger than an M5. The primary difference between patrol and scout is that if your patrolling ship nds an enemy, it will attack it. The third command is Patrol Sectors. This command is available to the large ships, M6 or bigger. When selected, a menu opens to specify the patrol route. The patrolling ship will y from one sector to the next, as you designated, and look for enemies. Q: How do I repair the hull of my ship? A: If your ship is not going as fast as it should be, it may have hull damage. The ship becomes slower as this damage increases.. To remedy this situation, go to any shipyard and trade with the station to get your hull repaired. Bigger ships have a greater hull density and will be more expensive, per percentage point of damage, to repair. Q: How do I move from one ship to another? A: There are three ways to move from one ship to another. The most fundamental but somewhat risky way is to eject from your current ship [Shift + E], target your destination ship and press [Shift + E] again. The risk lies in the fact that your space suit is fragile. Should you collide with another object, it will rupture and your career in space will end abruptly. The second method requires that you have the Goner Transporter Device installed on your ship of departure. Target your destination ship. When you click on the icon a second time, a context menu opens. Select Advanced and a submenu opens. Once you are within 5 kilometres of the destination ship, new options become available in the submenu (Change Ships and Transfer Freight). Select Change Ships [x]. You will see the teleporter glitter and before you know it, you will nd yourself in the other ship. If you intend on moving back and forth between ships, both ships must have the Transporter Device installed. For the third method, both ships must be docked at a station. Select Change Ships [x] from the Station menu and then click on the docked ship to which you want to move. You can only move to your own ships. The well known author of Survival in the Universe, Los tSoul, has given permission to quote extracts from his work regarding Ship Management, Fighting, Reputation and Big Ships to be made available to the general public. The guide has been read by over 120,000 new pilots and is constantly updated with feedback from pilots experiences. A: Your ability to buy certain ships and high tech wares depends on your reputation with the race that sells them and on your ghting rank. If you nd you cannot buy a particular ship like an M2 class destroyer, then your combat rank isnt high enough and you dont deserve one yet. Q: How do I pick up cargo from a ship I have destroyed? A: This is an opportunity to equip your ship with items you need or to improve your nancial situation. There are two ways to pick up drifting cargo containers, manually or by using your onboard computer to calculate approach and speed. There are also two ways to target the desired container. If you see it oating in space you can click on it. If you cant see it, open the sector map [.] and scroll the right panel all the way to the bottom. All available drifting cargo is listed here. Select the item that youre interested in and then go after it. When you come within about 200 meters of the container, slow your ship to 10 m/s. The onboard computer will conrm the successful pickup of the wares. To do the same thing automatically you have to have the Special Command Software MK1 installed. Target the object of your desires as described above. Then, open your ships command console [Shift + C] and select Special. You can then select either Collect wares in sector or Collect ware. The rst choice will collect all available wares in the sector that you select from the sector map which opens automatically. The second choice lets you designate one particular container to collect. One word of caution: if you try to pick up a container that is too large for your cargo bay or if your hold is already full, you may experience hull damage.
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coMBat Q & a
Q: How do I rotate the camera around the ship while ying? A: Press the [F2] key for the external camera and then use the numeric keyboard keys to rotate it. If you press the zero [0] key you can toggle the view between the front and rear of the ship. Q: How do I deploy Squash Mines? A: Eject them from the cargo bay. Target them and press [i] to bring up the info screen of the Squash Mine. Select the command menu and then arm them. Q: How do I set up a Laser tower? A: Eject it from the cargo bay. Target it and press [i] to bring up the information screen of the Laser tower. Select the Command menu and set the Friend/Foe settings. It will attack any foe that comes into range. Q: How do I use Fighting Drones? A: Drones are a very good disposable defensive weapon that can save your pilots seat from getting toasted. You can release them and sick em on your enemy, which will do a several things for you. First, it will totally distract your enemy into spending time ghting them off and, second, it will give you time to recharge your shields, run for it or add your own repower to the drones to turn the tables on the ship that attacked you. They are pretty essential if you are trading in a TS ship. To launch them, go to your Freight menu [f], highlight your drones and with the [Right Arrow] key select the number you want to use; then press [Enter] to eject them. Go to your sector menu, select a drone, then the Command Console, then Broadcast to all my ships in the sector, Broadcast Sector, Fighter Drones, and select command Protect me, Attack all enemies Attack or Protect. Or use the keys [Shift + 8] to command the drones to Attack Target or [Shift + 9] to command them to Protect you. Q: How do I get a ship to let me know that it has completed a command I gave? A: There is an option to have ships contact you once they have completed their current command. In the command console [c] for the vessel in question locate the Conguration section. The rst setting is Notify me when order completed. Enabling the option by selecting Yes tells that ships computer to send you a message when it has completed the task it has been assigned. This will ensure that none of your ships are left idle for extended periods, losing you potential prot. Q: Which turret commands should I use for defence? A: Missile Defence will prioritize missiles coming towards your ship and then the nearest ship. Protect Ship will target the nearest attacking ship or missile. Attack My Target will only attack your target and Attack Enemies will attack the nearest enemy ship. Q: How do I set up Wingmen? A: To make a particular ship your wingman, go into that ships Command Console and then the wingman settings. Set Wingman: Yes/No. By setting this to Yes the ship will show a (W) in the sector Window. You can give orders to your wingman with the [Shift + 6] key (Protect me) and the [Shift + 7] key (Attack my Target). Your wingmen should also be equipped with a Jumpdrive and energy cells if you plan to jump to different sectors so that they can follow you. Otherwise they will have to travel through the individual sectors to catch up with you Q: If I am under attack can I get some help? A: Yes, if you have a good reputation with the local race, you can comm Destroyers, Carriers or Stations that are within range and tell them you are under attack. They will then send you assistance if they have ghters available. Q: How do I command my ships to follow or protect me? A: To get your ships to follow you, you need to install the Navigation Command Software MK1 in it. Fight Command Software MK1 is required if you want your ship to protect you or if you want to command it to attack. Go to the ships Command Console; select either Navigation or Combat and then the appropriate order. Q: Where can I nd out how many ships I have killed or captured? A: Click on or hover over the Personal icon on the Sidebar (the top button). Select My Status. This opens the Pilot window where you can scroll down to Statistics. Here is where you see a list of all your accomplishments. FIGHtInG Q: Is increasing my ghting rank just about ghting? A: Yes and no. Yes, in as much as the more kills you make, the more your rank increases. Also, the bigger your opponent the bigger the increase. If you kill enemies not just in their own territories but also in the space of other, friendly races, and you have a police license for that race, your ght and your race rank will increase. No, because as your rank increase you will be allowed to buy bigger and better ships and Tech wares. Q: How do you use the strafe drive? A: The strafe drive is standard equipment for all ships and is very effective in combat to avoid incoming re. The direction of the strafe is controlled by the [w, a, s and d] keys. Q: How do I set up turrets to re automatically on enemies? A: To control turrets you have to have Fight Command Software MK1 installed. Access your Command Console [Shift + C] and go to Turret Control. Select either Command for all Turrets or an individual turret and hit [Enter]. This opens the Select Command window where you highlight one of the following commands, followed by [Enter]: None, Turret Attack Enemies, Turret Protect Ship, Turret Attack My Target or Turret Missile Defence.
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rEPutatIon
Q: Can I get rich as a Pirate? A: In a word, yes but at a high cost. You can run illegal goods, like Space Fuel, Spaceweed, Slaves and Squash mines, or carry out not-so-legal missions for dealers at Pirate stations and steal from innocent freighters. You may pay a heavy price with your reputation and ranking of the races you prey on or whose sectors you try to take illegal goods through. You will also nd yourself barred from docking at their stations or even hunted by them if they have cause to be really upset with you. Q: How can I improve on my race ranks? A: Race rank is increased by proving your skills to the different races by killing Pirates, Xenon or Khaak ships and do race-specic and military missions. Most importantly, avoid collisions and ghts with the races you want to improve your relations with! Improving your race ranks will make it possible for you to buy a Police license so that you get paid for your kills. You will then have an [L] after the race rankings in your pilot info for each race from whom you have obtained a license. Q: I accidentally made a Station an enemy, can I make it friendly again? A: If you manage to upset a station manager, you need to nd a pirate station within three sectors and look for any shady characters offering hacking services to change your status with that station. Q: I launched a eet attack on a race whose sector I wanted. Will they take it back? A: Yes they will start to rebuild their stations in that sector and if any of your freight/ghter ships travel through any of their sectors, they will destroy them. You will also nd they will no longer sell you any goods or buy from your stations and it will take you a long time to earn their trust again. Q: Why do my ships keep attacking other races ships? A: Check the ships command console and race settings to change the Friend/Foe details and then make sure you have not left the ship setting Show as enemy if enemy to me - Yes. If you have and then make an enemy of a Paranid ship, for example, the other ships with this setting will attack Paranid ships. Q: Is my Fighting Rank reduced if I do not ght for a long period? A: Your combat rank will decrease slightly over time if you do not ght but the decrease is more noticeable if you use SETA for long periods other than travelling. Q: How do I apologize for friendly re? A: Should you accidentally cause damage or death to a ship to which you had no hostile intentions, you can contact local sector police or military vessels to declare the incident and avail yourself to any punishment.
sHIPs
There is a very large variety of ship designs in the X-Universe. This is primarily due to the fact that different races think differently about what is and what is not important when designing a ship. The interesting thing is, they are all right, from their point of view. All ships are in a class, which serves to indicate what type of ship it is, its function, size and capabilities. The ship types are as follows:
:: TL, TM, TS and TP are transport ships. They are lightly armed (if at all) and travel at a slow, steady pace. :: The TL is the largest transporter and is the only ship capable of carrying Stations. :: The TP is primarily intended for carrying passengers. :: The TM is designed to carry several docked ghters instead of cargo. :: All M class ships are designed for combat. :: M1 is a Carrier. It can carry many smaller ghters within its bowels. :: M2 is a Destroyer. You dont want to get on the wrong side of these big fellows. :: M3, M4 and M5 are small ghters, decreasing in size. The M3 are the largest, best armed ghters and the M5 are the smallest but fastest of the ghters. The M4 are somewhere in between. :: M3+ and M4+ are newly developed ghters that are marked improvements over their predecessors. :: M6 are Corvettes; larger than an M3 but smaller than an M7 . :: M7 are Frigates; larger than the M6 but smaller than the M2. :: M7M are Missile Frigates; substituting missile batteries for guns. :: M8 are Bombers; they are somewhat smaller than the M7 . To help you decide which ship, or ships, is right for you we have compiled the following list of the most common vessels and their types that you may encounter as you traverse the various sectors in search of fame and fortune. Note that sub types, such as Hauler, Raider, Vanguard, Sentinel, etc. are not listed separately because they are merely variations of the base type.
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arGon sHIPs
Arrow M5 The Arrow is a new vessel designed to participate in the space vessel racing leagues. The Argon Buster was once the pride of the Argon eet and was instrumental in gaining the Argon victory in the Xenon Con ict. However during the Boron campaign it was superseded by the Argon Elite. Over the intervening years the design of the Argon Buster has been modi ed and new, more powerful engines have been tted. Now updated, the Buster is again a rm favourite of the Argon Fighter Command. The Centaur was developed by Argon Shipwrights in Omicron Lyrae. It is larger than a ghter or small transporter but is much smaller than a frigate. A corvette-class craft, armed with turrets and strong frontal weapons, the Centaur lls the gap between ghters and capital ships. The Cerberus was designed in the face of the increasing threat of Xenon and Pirate raiders. It boasts impressive weapons arrays, mainly intended to engage ghters and corvettes, although it can also hold its own against larger threats. The Colossus is the main carrier of the Argon military. As new technology has been developed in recent years, the design has undergone several major overhauls. With a large hangar capacity for ghters, strong shielding and numerous turret batteries, the Colossus is one of the most powerful vessels in the Argon eet. Argon One, the agship of the Argon eet, maintains a dominant presence in Argon Prime. The Argon Discoverer, as compared to other ships in the Argon eet, is relatively young. It is armed with two lasers, is light, versatile and very manoeuvrable. The Federal Argon Government commissioned Bala Gi Research Inc. to develop a heavy ghter, larger than the current Nova, to ful l a wider range of roles. The result, the Eclipse, enjoys a larger cargo bay than the Nova, at the expense of some speed and manoeuvrability. The Argon military are happy to welcome this craft into their arsenal. Drawing on design clues from the popular Nova, this familiar name more than adequately bridges the performance gap between the Buster and the Nova. The Eurus medium ghter complements heavy ghters in the protection of OTAS facilities, providing a rapid-response intercept capability. The purpose of the Express is to act as a passenger transporter for civilians wanting to travel between systems and stations. Roughly twice the size of a Nova, the Gladiator bomber poses a credible threat to hostile capital ships and stations alike. The Argon military transport, Magnetar, was designed to be able to quickly deploy and retrieve a small number of ghters. This adds considerable exibility to Argon eet operations, providing ghter cover wherever it is needed most. Mammoth TL The Argon Mammoth is a heavy transporter ship, usually found in Argon Federation Territory. It is so large that it cannot dock at any space station. Instead, it is loaded and unloaded while docking some distance from a station and having its freight ferried back and forth by a eet of smaller transporters. These big TLs are owned by successful private entrepreneurs who have made great investments in purchasing them and therefore are more than eager to hire out their services. The Mercury is the latest addition to the Argon merchant eet and it is a worthy successor to the Argon Lifter. Armed with an aft turret for defensive purposes and increased shield space, the Mercury is more than capable of defending itself. Sporting a large array of missile launchers, the Minotaur is a swift and powerful ship, excelling in hit and run tactics. When the long serving Argon Elite was originally retired, the Argon military was left without an M3 ghter. That was until a group of Shipwrights in Omicron Lyrae put forward plans for a new type of ship. The Nova was born shortly afterwards. After two years of testing, virtually all of the older Elite class ship had been replaced by this new craft. Capable of carrying powerful weapons and armed with an aft turret, the Nova is bound to serve the Argon military for many years to come. Until the building of Argon One, the Titan-class destroyers were the biggest ship in the Argon eet. Although heavy and dif cult to manoeuvre, in the hands of a capable Argon captain, this ship is a powerful weapon with a noble heritage. Its predecessors fought and won many major battles in both the Xenon Con ict and the Boron Campaign. Since then the ship has been regularly updated and redesigned and it remains the heaviestarmed and best shielded vessel in the Argon eet.
Buster
M4
Mercury
TS
Centaur
M6
Minotaur
M7M
Cerberus
M7
Nova
M3
Colossus
M1
Titan
M2
Discoverer
M5
Eclipse
M3+
Boron sHIPs
Angel TP A purpose-built transport for the Boron Lar and other members of the royal family and senior dignitaries. With enhanced defensive capabilities and long-range communications, the Boron royal family can travel in relative security. The Barracuda is a new innovation to replace the Eel. When the plans for the Barracuda were drawn up it became clear that the Eel was outdated. The Boron improved on the design with a new power generator. This allowed for the weaponry to be upgraded, leaving room for slightly increased cargo space and improved acceleration. The Boron Dolphin is a cost-effective transporter ship. Its unique Boron technology has been developed and combined with Argon innovation to produce a transporter that can carry great loads while moving gracefully.
Elite
M4+
Eurus
M4
Barracuda
M3
Express
TP
Gladiator
M8
Dolphin
TS
Magnetar
TM
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Boron sHIPs
Hydra M6 The Boron Hydra is a corvette class ship developed originally to give extra protection to convoys of freighters. The Hydra now sees widespread service both as part of regular sector patrols and as an escort for capital ships. Although many consider the Boron to be paci sts, this ship has been increasingly upgraded to pose a greater offensive threat to the enemies of the Boron Kingdom. The Kraken is nearly as large as an Argon Titan. This larger than average missile frigate gives the Royal Boron Navy an excellent heavy strike capability. A major design aw in the Piranha led it to be decommissioned. Left with nothing in the light ghter class, the Boron Navy commissioned the Mako. It has more cargo space and higher speed as compared to the Piranha but with similar weapon capacity. The Manta used to be for royal service only, transporting very important people from sector to sector. Now, the ship has been downgraded to carry any passengers to where they want to go. The Octopus was developed to be the Boron version of the Argon Discoverer. Its design was revolutionary when it rst saw service. Today the Octopus is obsolete. The Boron Orca is a heavy duty transport craft fractionally bigger than the Argon Mammoth. It is too large to dock at any station. Instead, it has a small eet of transporters ferry its cargo back and forth. Adding the Pike to the Royal Boron Navys inventory was an inspired move. The Pikes agility, speed and improved weapons make it a ne interceptor. One of the most recent ships to be commissioned from Kingdom Ends shipyard, the Pleco military transport offers increased exibility and capability in convoy protection and post-combat recovery operations. This Boron destroyer is fast, manoeuvrable and, despite the Borons peaceful nature, very deadly. It is heavily armed and the weapons are complimented with powerful shield generators. Its design and technology is revolutionary. It is manned by the highly trained pilots of the Boron space eet. The Boron Shark is a fast carrier class battleship and replaces the much older and outdated Boron Cuttle sh. It is believed that this new ship was designed and constructed in light of rumours about the Xenon BMS and, together with the Argon One, represents a formidable opposition to any enemy. It is well known that Argon technology was traded with the Boron to enable them to produce such a ship. The two ships were designed to complement each other. The Royal Boron Navy wisely waited to see how Bala Gis M3 Plus offerings were accepted before developing its own version. The Skate is the result and is an extremely capable heavy ghter. The realities of the threats that exist urged the Boron Navy to adopt a more robust doctrine. The Thresher heavy frigate is the result; currently one of the most potent warships available.
GonEr sHIPs
Goner Ranger M4 The Goner Ranger is one of few ships known to be in use by the Goners. Due to the peaceful nature of the Goners this ship is totally unarmed. The Ranger is quite fast and is also considered to be a good short range freighter due to its large cargo space. It is also capable of powering shields compatible with some M3 ghters. You will probably see this ship roaming the sectors spreading the word of the Goners and Nathan R. Gunne. Since the settlement of Elysium of Light by the Goner, the TL Ozias, a gift from the Federal Argon Government, has been the key to Goner station development.
Kraken
M7M
Ozias
TL
Mako
M4
Manta
TP
KHaaK sHIPs
Carrier M1 When the rst systems were attacked, this was one of two heavy ships observed. It is armed with six weapons that are visible. There have been reports of smaller craft docking with this ship. Its function leads us to believe that it is equivalent to a carrier class ship. This ship rst appeared with an assault party. It is made up of an M3 ghter and several (up to ten) smaller M5 scout craft. One theory is that the gateless Jumpdrive that this species operate needs multiple power generators to form a stable wormhole to allow them to jump into known sectors. Once there, they split into ghter wings. Paranid long-range reconnaissance pilots recently discovered this ship in a Khaak sector. It was reported to be of M6-class size and con guration. Little else is known about this warship. This ship is extremely dangerous. It is advised to keep your distance. A scout reported seeing at least eighteen weapons, three mounted on six turrets. It has not yet been con rmed that this is true. It is known that this ship was present at the rst encounter and single-handedly destroyed two stations. It appears to be approximately equal to a destroyer class ship. This ship rst appeared with an assault party. It is the heaviest ghter class of this race. It is speculated that its an M3 class. Thought to be the very centre of a Khaak collective, the Khaak Hive is inhabited by the so-called Hive Queen which coordinates Khaak activity throughout the entire collective. This ship was rst sighted at a recent skirmish. It appears to be equivalent to an M4 class ship. Weapons and shield strength is currently unknown. This was the rst ship of this race to be encountered. It is thought to be a scout ship due to its speed and armament.
Octopus
M5
Orca
TL
Cluster
M3
Pike
M4
Pleco
TM
Corvette
M6
Ray
M2
Destroyer
M2
Shark
M1
Fighter
M3
Hive Queen
M1
Interceptor
M4
Skate
M3+
Scout
M5
Thresher
M7
62
63
ParanID sHIPs
Agamemnon M7 Regrettably, mass production of the Agamemnon class fell afoul of the same budget diversion which claimed the Hyperion hybrid M6. This unique prototype was commandeered for use by the Priest Duke and is now stationed in Dukes Domain. The Ares missile frigate is a fearsome addition to the Paranid Fleet. Boasting a large array of launchers, the Ares packs a powerful punch. The Deimos strikes a good balance between armament, speed and shielding. This frigate is a good all rounder but is particularly effective when escorting task groups. The Demeter has been used for some years now, replacing the old Paranid Ganymede model and improving on all of its predecessors systems. This ship was rst brought into service to serve only the Paranid Fleet but later slowly replaced the Ganymede because of its speed to bring the Paranid Economy back to levels of the Argon and Boron. The lustrous lines of the Hades belie the steel beneath. The best of Paranid technology make this bomber a class leader. The Paranid Helios military transport, having the ability to carry ghter protection, ensures the Paranid Navy can respond rapidly to emerging threats. This ship is the largest ship in the Paranid eet. It is too large to land on stations and uses a eet of shuttle craft to load and unload its cargo. The Hermes design is based on the original plans for the old Ganymede but the designs were reworked to accommodate passengers. Like most Paranid ships, it can carry a certain amount of weaponry, primarily for defence purposes. Once owned by the Pontifex Maximus Paranidia and sailed under the name Trinity, this unique vessel was a prototype for a new M6 class of ship. The contract for the serial production of the ship was cancelled for nancial reasons when the Paranid Defense Directorate decided to divert funds to its secret jump gate project. The ships awesome capabilities place it between an M6 and an M7-class vessel, its astounding design is the ultimate in Paranid innovation. The Paranid government, after learning that Bala Gi Research Inc. was to develop enhanced heavy ghters for other races, asked the company to investigate new design options for a heavy ghter to provide load carrying capacity enhancements over the Perseus. The Medusa was the result. This new design lls a number of capability gaps that exist within the Paranid Fleet. The Nemesis is a compact but deadly corvette; the ship packs repower comparable to a carrier. It has powerful shields and can carry Hornet missiles. Its speed compares well with that of ghters, which makes it a very capable escort ship. This destroyer is the pride of the Paranid eet. It was developed from an earlier model used by the Paranid in alliance with the Split during the Boron campaign. This ship is the main ghter craft of the Paranid eet and the most common. It has good speed and is armed with one front mounted laser. Pericles M4 The Pericles was developed to replace the aging Poseidon. The Paranid improvised on the earlier model by increasing shield capacity and speed while maintaining the weapons compliment. The Perseus is the successor to the Prometheus. Its rst test run was an embarrassment for the Paranid when the Perseus was stolen by pirates. The Paranid had to request external help to recover it. The Theseus medium ghter, while slightly slower than the conventional M4, packs a bigger punch in dog ghts and enjoys better shielding and enhanced hull plating. The Zeus is the primary carrier of the Paranid eet. Information about this ship has not yet been released, aside from the fact that new weapons technology makes it very deadly.
Ares
M7M
Perseus
M3
Deimos
M7
Theseus
M4+
Demeter
TS
Zeus
M1
Hades
M8
Helios
TM
PIratE sHIPs
Blastclaw M3 The product of rare collaboration between two pirate clans, the Blastclaw is a distinctive and destructive ship which should be kept at a safe distance. The worst fears of shipping and trading companies were recently realized when the existence of a pirate destroyer was con rmed. Military forces have increased their vigilance in the face of this new threat. With its ability to quickly deploy and recover ghters, the advent of the Caravel has added to the aggressiveness and organization of pirate raiding activity. Recent good relations and cooperation between pirate factions led to the construction of the rare Carrack light frigate. In typical pirate fashion it was built using mainly old or stolen ship parts. The Galleon carrier represents many years of secluded development and reverse engineering by a cooperative of Pirate shipbuilders. Pirates can now deploy a ghter capability where it is most needed.
Hercules
TL
Hermes
TP
Brigantine
M2
Hyperion
M6
Caravel
TM
Carrack
M7
Medusa
M3+
Galleon
M1
Nemesis
M6
Odysseus
M2
Pegasus
M5
64
65
sPlIt sHIPs
Asp M4+ The Asp is a highly manoeuvrable medium ghter which can hold its own against most similar sized opponents. There are not many transport ships that you want to avoid but the Boa is d one of them. Split designers tried to optimize every aspect of this military transports design, especially its ability to launch ghters. The Caiman is the prototype replacement of the Mule. It was almost destroyed in the Dragon incident but managed to save one hundred people who were nearly killed when the docking crew tried to escape. The Caiman project continued in Chos Defeat where it was eventually completed. It then went into service delivering supplies to rebuild the shipyard in Family Pride. The Split Chimera was developed by Bala Gi Research, Inc. following a successful tender to produce a ship that gave better long range performance than the Mamba. Split defence experts view the Chimera as a logical step to delivering a heavy ghter with enhanced load carrying capability and endurance. The Cobra missile frigate is an awe-inspiring and potent warship giving an outstanding heavy strike capability to any eet. The Dragon is the Splits main corvette which, despite early development problems, has matured into a deadly warship, becoming a rm favourite of Split pilots and many privateers. It is generally considered to be one of most potent craft in its class. This huge transporter is too large to dock at any stations. It carries a eet of smaller ships to load and unload its goods. This fast transport ship has been in service for many Jazuras now. This ship was originally intended to be a slave transporter which takes slaves from where they are captured to the factories where they spend the rest of their Tazuras. This ship is the successful replacement for the aging Wolf that has been in service since the Split rst started building ships. The Jaguar is capable of increased speed and increased re power at the expense of cargo space. A long serving and deadly ghter developed by the Split military. It is only in recent Jazuras that the existence of this ship has been made public. The Panther is the result of a failed bid by the Family Whi Shipyard to win a contract to mass-produce a new frigate class. With some modi cation to install hangar decks, it was eventually pressed into service as a light carrier instead. The Python is one of the most successful destroyers in the Split sectors. It is well armed and lethal. It is also one of the most aggressive ships in the universe. Its captains are under orders to shoot rst and ask questions later. The Raptor is the Splits carrier ship. It rst made an appearance in the war against the Boron when it proved to be effective but vulnerable to attack from beneath. It is believed that, over the intervening years, the Split have redesigned the ship to eliminate this weakness. Normally these ships are commanded by high ranking Split of cers related by kin to the ruling family clan. Generally they are even more abrasive and arrogant than the other members of their race. Condor Scorpion M4 A forerunner of this ship fought in the Boron campaign and proved to be a very powerful opponent. Like most of the other Split ships, its new design focused more on high speed engines and weapon power than on great shield strength. The Tiger frigate is a brand new Split design. It is a fearsome vessel designed for only one purpose: the waging of war. The Split, naturally, were among the rst to develop a specialized bomber. The Viper epitomizes the best of Split ship design and combat effectiveness.
Boa
TM
Tiger
M7
Caiman
TS
Viper
M8
tElaDI sHIPs
Albatross TL This huge transporter is too large to dock at stations and carries its own eet of smaller transporter ships to load and unload its cargo. The Buzzard was developed to replace the Teladis most successful ghter, the Hawk. The Buzzard improved on virtually all aspects of its predecessor. The main feature of this ship is the third shield slot and much improved acceleration. The Condor is the carrier class of the Teladi company space eet. It is a powerful battle ship based on technology supplied by the Split combined with that of the older Argon prime ships. The Falcon ghter is a hybrid of the old Argon Elite and the Boron Piranha with some Split technology thrown in for good measure. It is fast, well armed and can be found operating in most sectors. The Teladi Gannet adds a heavy strike capability to the Teladi Companys eet with a considerable array of offensive armament. Because the Teladi Bat was the slowest M5 of its class, it was retired and replaced by the Harrier. Although the Harrier is more pro table, it has not improved on its speed very much. Originally turning up their noses at Bala Gis multi-race rollout of M3 Plus designs, Teladi designers have nally admitted that there is a place for this class in their eet. The Kea is the result. A departure from conventional Teladi design, the Kestrel is now arguably the fastest production ship in the known universe. It may boast phenomenal acceleration but it suffers from poor manoeuvrability. In an effort to keep up with the other races combat ship development, the Teladi developed the Kite to provide a quick but more heavily armed interceptor than the Buzzard. The Osprey has undergone a signi cant redesign in recent years in response to pilots complaints about its lack of speed. Originally developed as a heavy corvette with a large cargo bay, recent updates have sought to redress the lack of balance between size, speed and repower. The Pelican was developed primarily for convoy protection after growing numbers of Teladi Company transports had been lost to hostile action. Confronted with an ever-rising threat of enemy capital ships, the Peregrine was speci cally designed to help eliminate these dangers in the most costeffective manner possible.
Chimera
M3+
Buzzard
M4
Cobra
M7M
Dragon
M6
M1
Falcon
M3
Elephant
TL
Iguana
TP
Gannet
M7M
Harrier
M5
Jaguar
M5
Kea
M3
Mamba
M3
Kestrel
M5
Panther
M7
Kite
M4+
Python
M2
Osprey
M6
Raptor
M1
Pelican
TM
Peregrine
M8
66
67
tElaDI sHIPs
Phoenix M2 The Phoenix is the destroyer operated by the Teladi company space eet. Its technology is based on the Paranid Odysseus and the Boron Ray. It is well armed and shielded but rarely used in combat. In a bid to catch up with other races, the Shrike was the last M7 to be elded. Borrowing heavily from previous Teladi capital ship designs, it should not be tried with. The Toucan is a mid-range luxury passenger transporter craft equipped with entertainment facilities to keep its passengers comfortable on their journey. This includes computerized gambling and state of the art visual entertainment all for the price of a luxury seat. The Vulture is the trading vessel most commonly used by the Teladi in all sectors of the universe and can always be found where there is a pro t to be made no matter whose sector it might be.
tErran sHIPs
Rapier M5 The USCs ability to patrol remote areas of the Solar System and to reconnoitre hostile territory is due in no small part to the Rapiers agility and speed. The Sabre is a capable medium ghter that is optimized for interceptor duties. The Scabbard transport is mainly used in the transfer of personnel between USC facilities and ships. The Scimitar heavy ghter is the mainstay of Earth tactical defence capability. This s multi-role ship gives the USC an enviable degree of exibility in mission planning. Heavily modi ed from older Terran ghter designs, the Spitfyre appears to still ful l the same role as its predecessors. The Springblossom class was originally a derivation of the Winterblossom design that was used to rst explore the jump gate network. This version appears to be modi ed for other uses besides exploration. The Tokyo-class carrier, with its capacious hangars, is the USCs premier force multiplier. The Yokohama frigate excels at providing stand-off support and protection to a carrier task force.
Sabre Scabbard
M4 TP
Shrike
M7
Toucan
TP
Scimitar
M3
Spitfyre
M3
Vulture
TS
Springblossom
M6
tErran sHIPs
#deca M1 (Pronounced Dekka) This appears to be one of the huge CPU ships originally dispatched from Earth to terraform planets and has since been modi ed for a defensive role. (Pronounced Dekka Keffa) Originally terraforming drones deployed from the #deca CPU ship, these ships appear to have been modi ed along with #deca to perform a defensive role. Originally a terraforming drone from the #deca CPU ship, these ships appear to have been modi ed to perform a defensive role. (Pronounced Dekka-Fade) Originally terraforming drones deployed from the #deca CPU ship, these ships appear to have been modi ed along with #deca to perform a defensive role. The Atmospheric Lifter is a specially equipped TL-class vessel that is able to efciently lift heavy freight and infrastructure from a planets surface to orbital and extra-orbital facilities. The Baldric is the backbone of the USCs logistics support capability, transporting wares, food and components to USC facilities to ensure ongoing operational capability. The Claymore bomber provides the United Space Command with an easily deployable and exible strike capability. Being larger and slightly slower than conventional heavy ghters, the Cutlass can normally be found escorting capital and large transport ships. The Katana represents the ultimate in USC combat vessel capability. The Katana-Class corvette is equally at home supporting battle groups as on long-range patrol. The USC ghter drone was named after a small twisting dagger; very apt, since it is able to annoy even the most agile ships. This ship serves as a base-ship for nearby mining vessels which break up asteroids in the sector, retrieve any valuable resources and then unload them at this ship. The Osaka-class destroyer boasts considerable repower and enhances the USCs ability to project its power throughout the Solar System and beyond.
Tokyo Yokohama
M1 M7
#deca.cefa
M3
XEnon sHIPs
J M1 The Xenon carrier is a slow yet powerful beast. Armed with numerous turret batteries and with a large number of ghters stored in its large hangar bay, a Xenon J is considered a major threat to any civilized sector it happens to be near. Some ships are able to escape a direct attack from a J class ship because J is slow but these carriers normally carry numerous faster craft to chase down any eeing quarry. This destroyer was one of the most powerful ships the Argon faced in the Xenon con ict and its memory deserves the greatest of respect. Until recently the L was the most powerful Xenon ghter developed; it is armed with multiple lasers, and powerful shields These ships are often seen attacking passing ships trying to take shortcuts through their sectors. Like the other Xenon ships, the L has been updated in the last few years. Pilots brave enough to traverse Xenon space in recent months have reported sighting a strange ship, larger than the Xenon L. Defence experts have named it the LX. The ship is assumed to have a larger cargo capacity, while being only marginally less swift and agile. The M is a ghter craft that rst fought in the Xenon con ict. It is fast and lethal. The N is the short range scout of the Xenon. It is only lightly armed but very fast. The P is reported to be a corvette class vessel capable of defending the large, slow and bulky Xenon capital ships. Recently spotted in incursions from Xenon sectors, this heavily modi ed variant of the P represents a considerable step forward in Xenon manufacturing capability. The Xenon Q, only seen recently by ships transiting Xenon sectors, appears to be a frigate that increases the Xenon ability to react quickly to incursions into their space.
#deca.deaf
M4
#deca.fade
M5
M2
Atmospheric Lifter
TL
M3
Baldric
TS
Claymore
M8
LX
M3+
Cutlass
M3+
M N P
M4 M5 M6
Katana
M6
Keris
M5
PX
M6
M7
68
69
YaKI sHIPs
Akuma M2 The recently-introduced Akuma destroyer, as its name suggests, is considered a demon among the innocent pilots trying to get safely to their destination. Little is known about the capabilities of this ship. Leading the development of TM-class vessels among non-aligned races, the Yaki use this ship mainly to support their raiding activities and also to protect against counter-attacks. The Yaki developed this small, fast and manoeuvrable scout to keep an eye on the outer reaches of their sectors and to accompany raiding parties venturing into other sectors. Hoshi, meaning star, is the Yakis response to increasing incursions into their space by Argon and Paranid patrols. Able to jump in, deploy ghters and retire to a safe distance, Hoshi now makes Argon and Paranid mission planners think twice. The Rajin is the interceptor class of the pirate faction, the Yaki. As the Yaki seek to expand their sphere of in uence so their infrastructure must increase. The Ryu is a key part of enabling Yaki station building and heavy transport activities. Using the Shuri as a command centre and base of operations, the Yaki are now in a position to project their burgeoning power well beyond their own frontiers. The Susanowa is the heavy ghter of the Yaki. Its full capabilities have not yet been determined. Seeing some of the shortcomings in the Susanowas overall combat capabilities, the Yaki have developed the Tenjin, which trades a little agility for stronger shields and repower. Considering the need to provide a quick but strong medium ghter to better protect transports and to bolster raiding parties, the Yaki have developed the Tonbo.
Chokaro
TM
Valhalla
M2
Fujin
M5
Vali
M6
Hoshi
M1
Valkyrie
M5
Rajin Ryu
M4 TL
Vidar
M6
Woden
M1
Shuri
M1
Susanowa
M3
otas corPoratIon
Aquilo M7M The OTAS Aquilo missile frigate is, unsurprisingly, the inspiration for other races forays into the heavy strike arena. With some sacri ces of shielding and armament for speed, this OTAS-developed light destroyer can react quickly to developing situations. The Eurus medium ghter complements heavy ghters in the protection of OTAS facilities, providing a rapid response and intercept capability. The Mistral freighter provides essential logistical support to the OTAS eet and all of its activities. The Notus heavy ghter has been developed to provide OTAS with a long-range escort and strike support capability. Speci cally designed for boarding and capturing enemy craft, the Sirokos heavy capture frigate is in a class of its own when it comes to seizing ships. The Skiron represents a signi cant step forward in OTAS corvette design, with most areas of its potential having been enhanced. The Solano is an advanced interceptor, optimized for rapid advance on hostile intruders. It has the ability to destroy similar sized ships or pin down larger ones until reinforcements arrive. The Venti heavy ghter can largely be found guarding OTAS Headquarters. Its powerful armament makes it more than suitable for this task. The Zephyrus military transport, with its ability to carry a small number of ghters, provides important tactical exibility to the OTAS eet. Boreas M2
Tenjin
M3
Tonbo
M4
Eurus
M4
Mistral
TS
Notus
M3+
Fenrir
M3
Sirokos
M7
Mjolnir
M4
Skiron
M6
Odin
M1
Solano
M4+
Skirnir
M7
Venti
M3
Thor
M3
Zephyrus
TM
70
71
WEaPons
There is a pattern to which weapons are used by what race. It reects the various alliances and treaties in force. The following is a quick list of what weapons you can expect to see in the various races arsenals: :: Argon weapons are used by the Argon and the Boron. :: Boron manufactured weapons are used by the Boron and the Argon. :: Paranid armament is used primarily by the Paranid and the Split. :: Split weapons can be found in Split and Paranid ships. :: Teladi weapons are sold to anyone who can adapt them to their ships. The Teladi are very handy at making other races weapons t into their ships. :: Terrans are very particular about their weapons and will only use Terran built armament. :: Pirates sell a wide variety of weapons but it is wise not to ask about their origin. Any law abiding and self respecting citizen of the X-Universe would refrain from purchasing one of these. :: Xenon dont sell anything. They are, however, very good at assimilating whatever they can nd, which accounts for the wide variety of everyone elses weapons they use. lasEr WEaPons FlaK artIllErY arraY clustEr FlaK arraY Based on the Teladi-developed Flak Artillery Array, the recently developed Argon Cluster Array makes several compromises in exchange for using deadly cluster ammunition which explodes at its maximum range into multiple smaller projectiles, covering a greater area with devastating shrapnel. concussIon IMPulsE GEnErator The Concussion Impulse Generator uses advanced technology to create powerful ripples in subspace. These bursts are strong enough to physically move objects. The high energy levels can drain shields and cause moderate structural damage. ElEctro-MaGnEtIc PlasMa cannon The Earth Fleets powerful and highly advanced Electro-Magnetic Plasma Cannon is the most common weapon found on Terran ghters. It uses powerful EM eld generators to propel concentrated plasma bolts at enemies. EnErGY Bolt cHaInGun The Energy Bolt Chaingun was developed by the Teladi to be an ammunition based alternative to the energy-hungry HEPT and PBE. It res bolts of stored energy designed to damage enemy ships as efciently as any other plasma based weapon while putting less strain on the ships generators. This weapon requires special ammunition. HIGH EnErGY PlasMa tHroWErs The radiation from this weapon is so dangerous that it had to go through many Jazuras of research and development until it could be placed on the market. This problem was resolved by adding a radiation sink into the weapons main design, purging the weapon of all excess radiation between shots. Gauss cannon The Teladi designed this ammunition base, low tech solution in a bid to save credits on expensive capital ship generators. The Gauss Cannon uses magnetic coils to accelerate large ionized metal slugs that, while too big to pass through them, will disrupt enemy shields. This weapon requires specially made ammunition in order for it to re. FraGMEntatIon BoMB launcHEr The Fragmentation Bomb Launcher was created by the Paranid as an anti-ghter weapon that causes more damage with fewer shots. It res an unstable projectile that, after reaching a certain distance from the ring ship, explodes into multiple fragments that rip into any nearby ship. The Flak Artillery Array is a new weapon that res bursts of energy into space, acting as a defensive barrier that stops most missiles and light ghters. IncEnDIarY BoMB launcHEr A deadly weapon found on frigates, destroyers and carriers. Unable to easily gain possession of high-tech capital ship weapons, pirates designed this as an alternative. The Incendiary Bomb Launcher produces a large ball of ery plasma, which it hurls at the target. Ion cannon Upscaling IPG technology and taking advantage of the massive energy available on capital ships, the Ion Cannon is the pinnacle of Boron ion weaponry. A huge amount of ion energy is concentrated into a single projectile and will disrupt a target ships systems, such as the engines and weapons, in addition to severely damaging the shields. Ion DIsruPtor This weapon is unlike any other weapon encountered. Developed by Boron scientists, this weapon res a steady stream of ion particles in the direction of a ship. Then the stream is ignited. The result is a lightning effect that damages the ships systems and shields while leaving the hull relatively intact. Although this weapon is relatively new, it has undergone extensive testing to make sure it maintains high Boron safety standards. Ion PulsE GEnErator In addition to being effective against shields, the Ion Pulse Generators projectiles give off a violent ion burst upon reaching maximum range. This has a negative effect on engines, often causing a reduction in speed. Ion sHarD raIlGun Developed by reverse engineering Boron ion weapon technology, the Ion Shard Railgun res ionized shards of superheated plasma which are then accelerated to very high speeds by powerful MattEr/antI-MattEr launcHEr A weapon usually found equipped on corvettes or frigate sized ships. The Matter/Anti-Matter Launcher res a bomb-like projectile which contains a small amount of anti-matter suspended in an energy eld. When the energy eld is disrupted by impact or when it fails after a specic period of time, the antimatter mixes with surrounding matter, resulting in a huge explosion. This weapon only res Matter/ Anti-Matter Warheads. Mass DrIVEr This weapon is unique in that it is the only type of non-energy-based projectile weapon available. It consists of a rapid-feed, multi-barrelled cannon, which is capable of delivering a large number of small projectiles to its target in a short period of time. It inicts damage not due to the power of individual projectiles but because of the large numbers of projectiles delivered. Because of the unique nature of this weapons ammunition it has almost no effect on a ships shields but instead delivers heavy damage directly to the targets hull. It causes very little power drain since its ammunition supplies all energy requirements. Currently the weapon can only be tted to Argon and Split ships because those are the only ships that can accommodate the ammunition feed system. The true power of this weapon comes from its ammunition. IMPulsE raY EMIttErs The Impulse Ray Emitter is one of the oldest energy based weapons around. It does not require much power to re and has quite a rapid rate of re. No one actually knows when the weapon was rst developed. KYon EMIttEr This weapon is of Khaak origin. It generates and emits Kyon particles that line up in a straight line. How these particles are generated is not currently known. They are most commonly found on Khaak ships. magnets. This combination will wreak havoc on weapons systems.
72
73
lasEr WEaPons
PartIclE accElErator cannon The Paranid and Argon developed the rst of its class. The particles are accelerated to a speed faster than most currently known spacecraft. They are then polarized and focused into a tight energy pulse. They have been in use since the Xenon conict. PHasED rEPEatEr Gun Designed for M3 class ghters, it is lighter and faster than the HEPT. It can also serve as a heavier weapon for the M4 class. The Phased Repeater Gun res in rapid bursts of three rounds and is ideal for taking out fast and hard to hit ghters. PHasED sHocKWaVE GEnErator This weapon was developed jointly by the Teladi and Paranid. It works by sending out a phased package which reacts and expands, creating a shockwave of phased energy. This area weapon should be used carefully when friendly ships are around. It is quite effective in a missile defence role. PHoton PulsE cannon First developed by Professor Jo Bydnah of the Argon, the Photon Pulse Cannon became a favourite of the Argon Military, who later sold the original designs to the other races. This slow-ring weapon is extremely powerful and can only be tted on the large Capital ships. It works by sending highly charged photon radiation through a series of coils that multiplies the charge, creating a very deadly pulse of radiation. PlasMa Burst GEnErator While expensive for privateers, the better equipped members of organized pirate gangs are known to use this weapon regularly. It borrows heavily from ghter engine designs and essentially throws a large, ery stream of plasma outward which rapidly dissipates into space. PoInt sInGularItY ProJEctor Recently developed by Terran scientists, the Point Singularity Projector generates a tiny jump event and, using a tremendous amount of energy, accelerates it through space. The singularity eventually destabilizes, collapses and releases an starBurst sHocKWaVE cannon This cannon is commonly used by the United Space Commands capital ships. The Starburst Shockwave Cannon is an advanced energy based version of the rather basic ak weapons used by other races. A projectile is red. When it reaches its maximum range it activates and propels powerful energy waves outward which damage any nearby ships. PulsED BEaM EMIttEr The Pulsed Beam Emitter is a high-tech weapon that uses directed beams of rapidly red enhanced energy to produce a weapon of devastating repower. enormous amount of rapidly outward expanding energy causing massive damage to nearby ships and stations.
MIssIlEs
aurora MIssIlE The Aurora is classed as a Synaptic Detonator missile. This is a new and revolutionary technology that allows the pilot to choose when to detonate his missile within a split-second of pressing the trigger. The pilot rst res his missile and then uses the trigger again to detonate the missile before the onboard timer expires. BansHEE MIssIlE This is a powerful military grade, medium range, image recognition missile. The Banshee offers pilots the chance to show their enemies the true meaning of fear. While not the fastest missile available, its high yield and strong acquisition capability allow it to be used in a wide range of combat scenarios against medium to heavy ghters. BlIZZarD MIssIlE The Blizzard Missile offers combatants the ability to effectively deal with multiple targets using only one missile. While not as powerful as a one-shot direct unit, the missile will split into several independent components that will track separate enemies using your ship computers friend or foe (FF) signatures. FlaIl BarraGE MIssIlE cYclonE MIssIlE Similar to the Blizzard, the Cyclone Missile offers the same ability to deal with multiple targets with one shot. Lacking the power of a single larger weapon, this missile will split at a certain distance from the target into several smaller units that will use Image Recognition tracking to engage conrmed enemies in the eld of engagement. GHoul MIssIlE DIsruPtor MIssIlE The Disruptor Missile is an invention of the pirate faction, the Yaki. The missile uses enhanced ion particles to disrupt the electronics and engines of the vessel it hits, leaving the hull and other systems intact. DraGonFlY MIssIlE Before developing the Firey missile the Argon Military retted the Dragony missile with dumb re protocols to greatly reduce the cost of manufacturing. The new Dragony replaces the now obsolete Using similar technology as in the Poltergeist Missile, this missile features both multiple warheads and advanced target acquisition technology. It is equipped with a proximity fuse. The Ghoul is designed to be red in salvos from specially equipped ships. Early missile frigate prototypes proved vulnerable to ghter attacks. The Flail missile was therefore designed to counter this vulnerability by taking advantage of both multiple warheads and advanced target acquisition technology. Being caught in a Flail barrage is extremely dangerous (deadly) for any nearby enemy ghters. FIrEstorM torPEDo One of the slowest and most powerful projectile weapons in the current armoury, the Firestorm Torpedo possesses devastating destructive force at the expense of speed and manoeuvrability. While remarkably easy to shoot down, this weapon, if successful, can inict great damage to a station and, in volume, can even destroy it. Its success against large combat craft can be equally devastating when employed at close range attack runs. This missile has even some hull protection, so it can survive a few hits before it is destroyed. Needless to say, big bangs require big Credits. FIrEFlY MIssIlE With combat increasingly being fought at evercloser range, Argon Military specialists turned to the development of a more straightforward technology that did not require the advanced guidance systems of other missiles. The result was the Firey Missile, a small, extremely fast projectile. With a high exit velocity and single trajectory, it is a one shot one chance armament. original. It continues in service to this day.
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HaMMEr HEaVY torPEDo Designed as a large, anti-capital ship torpedo which can be red in salvos, particularly by missile frigates, the Hammer combines a large warhead with greater speed and manoeuvrability; which is made possible by the use of a larger, more powerful launching system. raPIEr MIssIlE HornEt MIssIlE The Hornet Class Missile is one of the most powerful weapons known today. The gigantic resources needed to produce this monster also make it extremely expensive. The missile works by setting off a small nuclear charge causing a reaction between three differing elements that are then combined on impact to create a large explosion powerful enough to disrupt even the largest shields. The hornet is, on the other hand, the slowest of the known missiles and is best used against immobile or slow moving targets. HurrIcanE MIssIlE After some concern that this armament would be nothing more than a continuation of the SQUASH Mines unethical use, the Hurricane Missile rmly rooted itself in military circles as being the weapon of choice when dealing with large numbers of small targets. Perfect for both Khaak cluster engagements as well as breaking up tight formations of Pirates. KHaaK stInG, nEEDlE anD tHorn MIssIlEs These are fast missiles that will explode in the proximity of the target ship. They are deadly against all ghter ships. MosQuIto MIssIlE The Mosquito Missile is the most commonly used light missile in dogghts. The main purpose of this weapon is missile defence for craft without a rear gun turret. It is excellent for destroying ghter drones. Most ships can use this missile. PHantoM MIssIlE This missile uses an antimatter warhead similar to that used by the weaponized Matter/Antimatter Launcher. It combines this technology with a proximity fuse and relatively powerful engines to help Terran ships to quickly eliminate any other tEMPEst MIssIlE Depending on the IFF settings of the ships computer of the vessel it was launched from, the Tempest Missile scans for enemy targets and establishes priority of attack. In doing so, if the primary target is lost, it will immediately lock onto the secondary, and so on, until it either runs out of fuel, or makes contact. WIlDFIrE MIssIlE The Wildre Missile is a prototype developed by the Industritech Corporation before the Khaak attacks. However a production stage has not yet been reached. Some missiles have reportedly disappeared, but ofcial sources have denied that claim. sPEctrE MIssIlE The Spectre is a heat seeking missile with proximity fusing. It is used by M3 and larger class USC ships against medium sized opponents. WasP MIssIlE The Wasp Missile was remodelled for use against the Khaak and was the prototype for Swarm Image Recognition (IR) tracking. Launching missiles simultaneously or in succession, the pilot has the option to re when not directly pointed at the target. sIlKWorM MIssIlE The Silkworm Missile combines quantum technology with a warhead able to destroy even heavily protected targets. This missile will typically be used for attacks on large ghters or transports. sHaDoW MIssIlE This is the Terran equivalent of the Hammer Heavy Torpedo. This missile is specically designed for salvo re from capital ships against enemy capital ships. It is equipped with a proximity fuse. This means that the warhead will detonate on near misses. tYPHoon MIssIlE Packing a bigger punch than the Wasp, the Typhoon Missile also allows multiple armaments to be launched at the same target. Using Image Recognition guidance systems, the chances of a kill are good. Launching simultaneously or in succession, the pilot has the option to re when not directly pointed at the active target. Fresh from the drawing boards of the Argon Military Research Labs and not yet in ofcial production, the Rapier missile can acquire and lock on targets at high speed, launching a lightning-quick attack against an enemy vessel, far faster than many pilots reexes. It is used in close range combat and often in numbers, and through medium range evasive manoeuvres. This missile is considered to be an essential backup to any standard array of laser weaponry. tornaDo MIssIlE The Tornado Missile improves on the one-shot onechance performance of the Firey by overwhelming the target with a hail of missiles. Using multiple projectiles, the Tornado is launched either individually or in swift succession, allowing the pilot to strafe the target with a barrage of missiles. toMaHaWK HEaVY MIssIlE This heavy missile was specically designed for use by the new bomber class ships. The missile is generally red in salvos by one or more bombers at relatively close enemy capital ships. PoltErGEIst MIssIlE The Poltergeist, a missile that can be used by most USC ships, res in swarms and acquires targets automatically. capital ships that threaten their territory. tHunDErBolt MIssIlE The Thunderbolt heat seeker Missile uses a built-in guidance system to lock onto heat signatures in both the visible and infrared spectrums. This allows it to track targets in areas where doing so would otherwise be impossible. Classically used when engaging targets at a distance, although pilots have since found other more ingenious uses for them. WraItH MIssIlE The Wraith is a multiple warhead, heat seeking missile armed with a proximity fuse. It is used by USC medium and large ships against capital ships. WInDstalKEr MIssIlE One of the most powerful missiles in the synaptic range, the Windstalker has been proven to bring an edge to any combat pilots weapons array. Good speed and yield make this missile a wise choice for attack runs and interception of mid-range craft. Where covert operations without scanners are required, the Windstalker is unsurpassed.
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MattEr/antI-MattEr MInE Matter/Anti-Matter Mines are made and used by the Terran USC. It is considered illegal for anyone else to deploy or have possession of them without proper authorization.
aMMunItIon
EnErGY Bolt cHaInGun aMMunItIon The Energy Bolt Chaingun uses bolts, which are pods of stored energy red as projectiles. On impact the pods break and the stored energy is released.
statIonarY DEFEncEs
sMall orBItal WEaPons PlatForM The Argon Small Orbital Weapons Platform provides orbital defence capabilities above and beyond that provided by a single weapon Lasertower. It is most effective against small ships, especially ghters. MEDIuM orBItal WEaPons PlatForM
Gauss cannon aMMunItIon sQuasH MInE This is a very destructive mine. It is typically used to protect strategic locations. Beware: This mine does not have friend-foe recognition! Gauss Cannon Ammunition consists of large metal slugs coated with an ionizing polymer which are accelerated to high speeds by magnetic coils.
The medium-sized Orbital Weapons Platform provides moderate levels of protection to space in close proximity. These weapons platforms are perfect for deployment along trade routes to cover the maximum amount of space at a minimum cost. larGE orBItal WEaPons PlatForM
DronEs
FIGHtEr DronE The Fighter Drone can be launched against an enemy ship and attacks the target autonomously. FIGHtEr DronE MKII The MkII Fighter Drone offers an increase in both manoeuvrability and repower over the previous version while also having the benet of an extended range of operation. MEssaGE DronE Message Drones travel at very high speeds to deliver data and messages quickly across the universe; passing through gates and quietly zipping past all sector trafc. FrEIGHt DronE The Freight Drone was designed to partially automate the process of transferring cargo. The Freight Drone has an advantage over the freight beamer in that its operating range is far greater. KErIs The USC ghter drone was very aptly named after a small twisting dagger since it is able to annoy even the most agile ships. rEcon DronE Recon Drones are equipped with specialized wide spectrum cameras and sensing equipment. They are able to inltrate and monitor enemy sectors and installations. They send telemetry back to the observer in near real time.
Mass DrIVEr aMMunItIon This is special ammunition for use in the Mass Driver. Each projectile is a self contained unit consisting of the projectile itself and a small armour-piercing shell which is encased in a unique crystalline matrix. This allows the shells to pass through a ships shields unhindered. The projectile produces a tiny spatial distortion using the shields own energy. One ammunition pack contains 200 rounds. MattEr/antI-MattEr WarHEaD Matter/Anti-Matter Warheads contain an equal amount of matter and anti-matter separated by an energy eld. When this eld is compromised, by impact or failure, the two mix with devastating results.
The Large Orbital Weapons Platform boasts a large number of weapons and heavy shields; which makes it the most powerful option available in support of orbital security for stations and entire sectors. lasEr toWEr This defensive weapon is typically found around stations and factories to help them defend against invaders. Laser towers are normally equipped with a 25 MJ shield
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FusIon BEaM cannon The fusion Beam Cannon will be able to take advantage of the enormously powerful generators on Terran capital ships. The beam is said to superheat target materials to the point of fusion, releasing all the energy associated with that process to cause wider damage.
Race: Usage:
Argon Formerly the Laser Tower beam weapon, the Plasma Beam Cannon has now been strengthened and made compatible with regular
sHIElDs Shields come in various strengths and are measured in Joules which is a unit of energy. The smallest is a 1 MJ (Mega Joule) shield followed by 5 MJ, 25 MJ, 200 MJ, 1 GJ (1 giga Joule = 1,000 Mega Joules) and 2 GJ. Shields require a large amount of energy. Therefore, small ships can only power small shields. As a ships size increases so do its power generators and can, consequently, support larger shields. Thus the 1, 5 and 25 MJ shields are used most commonly in ghters. The 200 Mega Joule shield is a medium protection shield. It is typically used by corvettes and some large transports. The 2 Giga Joule shield is the most powerful protection known. It is typically used by large installations and capital ships. aDVancED FIrEWall soFtWarE The Advanced Firewall Software package can be added to the ships central computer core of large ships to protect against remote or direct malicious access attempts (hacking). aDVancED satEllItE This satellite is the next generation of advanced communications, providing live information of ship trafc and commodity prices which are relayed to your ships computer. This model has a much larger scanning range than the standard Satellite. It still retains many of the old features that allow for navigation and information relay and adds the ability to get a three dimensional view [k] of the current sector. BEst BuYs locator The Best Buys Locator will help you nd the one location in your current system where you can buy each available product for the lowest price. Very helpful for advanced traders!
BEst sEllInG PrIcE locator This upgrade will help you nd the one location inside your current sector where you can sell each of your trading items for the highest price. It will also let you know if nobody is interested in what you are carrying. Very useful for advanced traders! BIoscannEr Bioscanners were developed specically to detect signs of life aboard ships. The broad spectrum sensitivity of the scanner makes it particularly effective at receiving neural and biological life signs. BoarDInG PoD Boarding pods are designed to transport boarding parties short distances to enemy ships. Boost EXtEnsIon The Boost Extension allows your ship to accelerate with three times its normal acceleration speed. This extension is essential in combat situations. caMouFlaGE DEVIcE This is a specialized device originally developed for spy missions by the Paranid. The technology behind the device is unknown. It renders the ship invisible to Radar and to sight. Because of its dangerous nature it is now considered highly illegal in most sectors prompted by the fear that if the device falls into either Pirate or Xenon hands, any of the sentient races would be at risk to attack. There are rumours that each races military has a covert operations squadron equipped with these devices. carGo BaY EXtEnsIon Your cargo bay will be extended by a certain amount of cargo units using subspace compression technology. This extension will be more expensive every time you use it because of the increasing complexity of the technology used.
capital ship weapon systems. While still not as powerful as the heaviest projectile weapons, it res at and hits enemies at the speed of light, providing advantages in accuracy and rst strike capabilities. General Description: It may look more high-tech than the original simple white beam, possibly something similar to the gauss cannon. trI-BEaM lasEr cannon Race: Usage: Paranid Slower ring, slower aiming, and more energy consuming than the Split or Argon beam weapons, the Paranid Tri-Beam will do more damage. This would make it the rst true heavy anti-capital ship beam weapon made by any of the races. General Description: It would feel bigger and more powerful than the Plasma Beam Cannon, putting three beams together, possibly with some sort of rings or sheath holding them together.
PHasED arraY lasEr cannon Race: Usage: Split A quick, burst ring beam weapon with a rapid turret speed. That will make this weapon ideal for taking out ghters and other light craft. Alternatively, it may end up with a slower turret speed but gain the ability to reduce the speed of targets by using some parts of tractor beam technology. General Description: A quick, thin beam, which doesnt appear too powerful. It resembles the monochrome beam of the Kyon Emitters. PlasMa BEaM cannon
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artEFacts
Relics of ancient civilizations can be found all over the universe. These artefacts vary in size and shape but most were built with sophisticated advanced technology. The origins of these artefacts are still unclear and Argon and Boron archaeologists are working to decipher their purpose. artIFIcIal FErtIlIZEr In recent Jazuras the Argon Agricultural Council has decided that it is unsafe to use fertilizer from the Argnu Cattle. The articial fertilizer created by the AAC contains all the essential elements that plants need for growth but eliminates the ones that are harmful to other life forms. BIoloGIcal MIcro orGanIsMs These micro-organisms are used by the Boron to create new and advanced pharmaceuticals. Using their advanced genetic techniques, the Boron have discovered many cures to previously incurable diseases. The Boron Medical Council now controls the regulation of these micro-organisms in most sectors. The Boron actively search out new species and have discovered varieties that are used to manufacture fertilizer and to treat radioactive waste. BoFu BoFu meals are known to be very nutritious and healthy. The Boron love them and it is said that their pilots can live on just a nugget of BoFu for almost a Wozura. BoFu is grown in special BoFu Chemical Labs from Plankton and other secret ingredients. Even though the Boron are famous for their delicious Stott spices among other races, the taste of BoFu is of no joy to anybody but them. BoGas BoGas is the unusual natural resource found within the planet Boron. This means that the planet is really a huge chemical factory. From these many chemicals the Boron manufacture a unique gas that is used throughout the universe as the ultimate painkiller and anaesthetic. After the Boron government stopped commercial use of the natural cHElt MEat Chelts are natural sea animals that once roamed the seas and oceans on the Split home planet. The Split hunted them for the meat, oil and their skins which they processed to create a tough leather-like material. However Chelts were over hunted for many Jazuras and almost brought to extinction. Nowadays Chelts are grown in space Aquariums and sold to Split food factories. cartoGraPHY cHIPs Designed and produced by the military, these cartography chips contain important information on individual sectors and the universe as a whole. They detail the positions of all known military facilities and stellar phenomena. c-ratIons C-Rations, short for Combat Rations, consist of a small array of dry but highly nutritious food blocks. The rat packs, as USC marines like to call them, can be prepared for eating using water and a special plasma heater carried by soldiers. carBo caKE Carbo Cake is a compound consisting of complex carbohydrates vital for the provision of energy. The USC uses this extensively in the production of combat rations and ready-to-eat meals. resources of its planet, BoGas is now articially produced in Bio Gas factories throughout the Boron Kingdom.
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clotH rIMEs Argon cloth is one of the most versatile items to be found throughout the X-Universe. It is traded in great bolts of cloth known as Rimes. Produced by merging the stems of Delaxian Wheat with various animal fat based oils, it provides the raw materials for hard wearing and durable clothing such as work suits and leisure clothing. The Argon use this material for all kinds of packaging. Argon Cloth is also processed into explosive materials and used in weapons manufacture. coMPutEr coMPonEnts Computer Components are important resources for the production of all modern technology. From wristwatches to gigantic spaceships, computers control everything. constructIon EQuIPMEnt Modern construction equipment is designed to allow the construction of vast space stations safely and quickly. It is vital for the economic growth of all races crYstals Crystals are important for the production of various weapons. They are produced in Crystal Fabs from Silicon wafers. DElaXIan WHEat Delaxian wheat is grown on the plains of Argon. Argon settlers have taken this plant wherever they have colonized a planet and nowadays even grow it on gigantic farms oating in space. It is a yellowish green plant that stands four to ve feet tall. The top of the plant produces grain which, when threshed, produces a versatile our like substance which forms the basis of all Argon foodstuffs. EnErGY cElls Energy Cells are the unied energy storage device used throughout the whole known universe. The unication of the energy storage specications allows for interstellar trading with this most basic of all products. HacKEr cHIPs A new and expensive computer chip created by an unknown pirate faction. These Hacker chips are designed as an adaptive hacking tool, automatically redirecting signals, creating viruses and generally making a hackers life easier. They are easily identiable because they contain their own power source; a small fusion battery that powers the chip for a Jazura. They cannot be obtained through the usual sources and are used by some pirates to hack into station computers. MarInEs A Marine is a simple creature. Feed it, clothe it and tell it what to do and many things become possible. The Marines primary role now is in combat boarding operations. For this reason, as well as being a procient soldier, marines are also well versed in either engineering or computer technology. MInInG EQuIPMEnt Mining Equipment, produced by the Galactic Mining Authority, is used to repair or replace equipment on asteroid mines. The equipment can range from a standard mining drill to advanced laser equipment. HanD WEaPons There are many different designs of hand weapons that allow for the physical differences of each race. They range from knives and swords to sophisticated military guns and ries. MaJa snaIls Maja snails are found in the pools and rivers deep underground on the Paranid home planet. Their shells are very shiny and when subjected to certain light sources, produce a myriad of different colours. In Space they are cultivated on Snail Ranches. MIlItarY PErsonnEl The military always has to move personnel around at short notice. For this purpose they often employ freelance pilots. These passengers usually carry weapons and other goods and their destinations might be dangerous. FooD ratIons Small packs of food usually used in combat and refugee camps. These packs of food contain freeze-dried Argnu beef, dried BoFu and water. Although not very appetizing, these foods packs can mean the difference between life and starvation. MaJaGlIt Majaglit is made from the shell of the Maja snail and is a very precious material used by many races for creating jewellery and ornamentation. Due to its precious nature it fetches high prices. The few space jewelleries capable of processing Majaglit are famous for their high quality artworks. MIcrocHIPs Microchips are manufactured from silicon wafers that are specially treated with various coatings to create the required conductivity. They are mainly used in the production of computer components. FlaVour PacKs Flavour Packs contain herbs, spices and other avouring agents both natural and articial. There are a large number of different Flavour Packs available and it is the variety of avours provided which makes them so popular. luXurY FooDstuFFs Many planets produce their own Luxury Foodstuffs that are coveted by connoisseurs all over the universe. They are packed into refrigerated boxes and shipped quickly to their destination. Because of the cost and short shelf life these foodstuffs are usually only used at important functions. MEDIcal EQuIPMEnt Medical equipment can be found all over the universe. The equipment can range from small medicinal bottles to life support systems and portable operating theatres. MEatstEaK caHoonas Argon Meatsteaks are traded throughout the universe. They provide a nutritious meat-based food suitable for most types of races. Some races prefer to use Argon Meatsteaks in conjunction with different Boron Spices. It is traded in half ton blocks known as Cahoonas. EntErtaInMEnt cHIPs Entertainment chips contain lms, books or interactive entertainment. They are used throughout the known universe. Many Boron titles, however, have been banned in the Split sectors. loW YIElD sIDE arMs (IllEGal) All Low Yield Side Arms are illegal to own, transport or warehouse. These include phase pistols, stun guns, laser pistols and plasma blasters. They can only be used by law enforcement agencies and the military. EnGInE coMPonEnts Engine components are used in the manufacture and repair of spacecraft engines. The plasma drive is the most common engine used in modern spacecraft. It makes use of a high-energy ionized plasma stream from a fusion core to propel the ship. These drives are very stable and simple to construct. They require little maintenance. IcE Found deep inside asteroids in the far reaches of the Solar System, this mineral-rich ice is harvested, melted and treated and provides a useful supply of water to USC ships and outposts deployed throughout the system. It is particularly useful since access to Earth is strictly controlled by the AGI Taskforce. MassoM PoWDEr Massom is a powdered form of Scrufn. It is a yellow powder produced by the Split from the Scrufn, a sweet potato-like food grown by the Split. Other races use it to mix and enhance their own foodstuff and trade for this powder. It is manufactured in Massom Mills found everywhere in the Split territory and sold in large, one-ton bulk containers. MErcEnarY Trained in a variety of combat skills and technical specializations, Mercenaries are used for a broad range of tasks and are primarily employed by pirate clans and guilds.
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narcotIcs Narcotics are used widely within the pirate community. The drugs alter the persons perceptions and brain functions. Unfortunately these effects cannot be controlled and the narcotics usually result in unwanted side effects and in some cases, death. nIVIDIuM Nividium is a rare mineral that is found in some large asteroid eld. Its use is limited, although it has been used as a superconductor. Nividium in its purest form is traded as a unique and valuable commodity. QuantuM tuBEs nostroP oIl Nostrop or Teladi sun oil is the main Teladi food product. It is manufactured from Teladi sunowers. It is usually mixed with various spices and sold in different avours. The Teladi produce and mix it in so-called Sun Oil Reneries. orE Ore is the most common mineral throughout the whole known universe. It is used in the production process of almost all technical goods. Ore is produced in Ore Mines which are built on suitably mineral-rich asteroids. PassEnGErs All races have access to commercial spacecraft. These ships can take large groups of people to space stations or to other systems and planets. rastar oIl PIratE sIDE arMs Unlike the military issue hand weapons, these pirate side arms have been declared illegal by most races. They are popular among pirates because they are very effective at short range and even minor wounds can be fatal. The favourite pirate sidearm is the rare IMB-42 Blaster which literally rips apart the molecular structure of a living organism. Transporting and owning these weapons is a capital offence in some sectors. PlanKton Boron plankton is found as scum-like algae that oat on the surface of the swamps on the planet Boron. It is produced naturally from certain chemical reactions that are found in the swamps, mixing Rastar is oil produced from the animal fat of the Chelt, a farmed sea animal on Split. This oil, once rened, is very ne and is used by most races to lubricate engines and other moving mechanical parts. It is rened in Rastar Reneries and sold in large barrels known as Gretts. Quantum Tubes, also called Planck Tubes, are used inside the engines and controls of many of the large transporter ships and destroyers. The manufacture of Planck Tubes is both costly and complex, making Quantum Tubes one of the most expensive trading goods. raDIoactIVE WastE Radioactive waste is a by-product of weapon production, especially the Hornet Missile. Until recently the only way to dispose of the waste was to dump it in disused silicon mines. The Boron discovered a micro-organism in the sector Light Water that digests the harmful waste and excretes an inert material. How this useful radiation-resistant organism evolved is unknown. sPacEFlIEs This creature, ofcially known as the Markus Spacey is a small, unintelligent ying creature that lives in the vast emptiness of deep space. They are the size of a small bird and appear to be made out of delicate shining gossamer that reacts to light and shimmers in a multitude of colours. The Markus Spacey lives in vast, complex hives in hollowed out parts of asteroids and performs a valuable function by collecting space junk and other debris which they use in the construction of their hives. They travel in great swarms and communicate with a series of musical notes, similar to bird song, that impossibly echo in space. Their beauty and the beauty of their music is famed throughout the X Universe and all intelligent races delight in seeing them. Pilots will stop to watch a swarm y past. Men working on the outside of ships and space stations have claimed that the Markus will y near them and even perch on them, singing all the while. However, throughout space, sightings of the Markus Space Fly are becoming very rare. This is mainly due to the Split, who capture and use the small spacey to power their spaceships. Currently the Foundation Guild is pressing for the Markus to be made a protected species and pressure is being put on the Split to change their system of powering spaceship engines. It is believed that, despite a universal ban on their capture or trading, some pirates still hunt and capture this creature in order to sell them to the Split. with the ammonia-based air. This scum is collected and then treated with additives and other Boron minerals to produce a wide range of tasty and nutritious spices. Since the Boron seas are now completely protected from any industrial usage, Plankton is mainly produced in space on huge Plankton Farms. ProtEIn PastE Protein Paste is a concentrated blend of meat and vegetable proteins used to produce specialized food products. slaVEs Pilots who have to eject from their ships and are captured by pirates often end up being sold as slaves on illegal markets. Slaves can also be trained into Marines at Rehabilitation centres sIlIcon WaFErs Silicon is the main mineral resource that all modern technology goods are based on. It is usually found just below the surface of asteroids and mined in huge Silicon mines. scruFFIn FruIts Scrufn is a large type of edible vegetation similar to sweet potatoes. It is grown by Split farmers in large open elds, as well as on gigantic space installations called Scrufn Farms. It is a versatile foodstuff that, when processed, provides a number of Split food types. Even though Scrufn is traded inside and outside the Split territory it is mainly demanded by various Split food factories.
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sPacE FuEl Members of the Argon race never trade Argon Whiskey openly. It is known as Space Fuel and is smuggled in containers known as Fuel Tanks. Only a few stations have a production and trading license. A cheap imitation of Argon whiskey, also called space fuel, is produced in whiskey producing stills, and smuggled into all other sectors. sPacEWEED Spaceweed is a plant that can be smoked or ingested. Because of its intoxicating effect and the fact that it is supposedly habit forming, the governments of all races, with the exception of the Teladi, have outlawed this plant. It is suspected that the Teladi produce Spaceweed in a factory they called the Bliss Place. soJa BEans Soja beans grow naturally inside large caves found throughout the Paranid home planet. Because they grow in the dark, they are white in colour and retain a large amount of moisture. The Paranid farm them and gently squeeze out this moisture which they then use as a source of water. The dry beans are then mashed and processed to produce a type of foodstuff used as the base for many of the different Paranid food types. It is traded as Soja husk. The space installations growing these beans are called Soy Farms. soJa HusK Soja husk is the dried and processed form of the Soja bean. It is the number one food in the Paranid territory. It can be mixed with many different indigenous products to produce a wide variety of avours. Soja husk are produced in space factories called Soyeries. stott sPIcEs Stott Spices, also known as Boron spices, are highly regarded by all races in the known universe. They are used to mix with many different basic foodstuffs to provide tastier foods with more exotic avouring. They are traded in containers known as Stott Jagos. It is not known to outsiders how the chefs working inside Stott mixeries archive those delicate products out of plain Boron Plankton and only a few other ingredients. tErran EMP rIFlEs (IllEGal) Terran EMP Ries were initially designed by the AGI Taskforce for use by their secretive marine units. It is now more widely used by all Terran forces. Some exemplars of this illegal weapon might be found in black markets. tElaDIanIuM PanElInG Teladianium panelling is produced in rolling mills at shipyards. When added to a ships hull it provides extra protection against micro asteroids. tElaDIanIuM Teladi mud is a very silty type of sediment found at the bottom of rivers and swamps on the Teladi home world. This mud, when dried, becomes a hard mineral known as Teladianium. This mineral, when mixed with certain chemicals and processed can be added to synthetic plastics to create a tough, exible material stronger than hardened steel but much lighter. In space, Teladianium is produced in chemical plants called Teladianium Foundries. Teladianium is used throughout the X universe by all races to construct buildings and the interior of spaceships and space stations. WatEr Since the transport of water from Earth to outlying settlements was severely hampered by increased security imposed on the Earth by the AGI Taskforce, the extrapolation of water from remote asteroids has become vital to the Terran eet and outposts sWaMP Plant The Teladi Swamp plant is a small moss like plant that, when dried and processed, acts like a narcotic known as Spaceweed. Swamp Plants are grown on small space installations the Teladi call Dream Farms. Swamp Plants are also used as the source of Nostrop and other Teladi food products. WarHEaDs Warheads are needed in the production of missiles. Most technical details about the internals of warheads are kept secret. VIta KaI Vita Kai is a block of concentrated vitamins providing all of the daily requirements for humans. Vita Kai is an essential part of the USCs military food rations production. sunrIsE FloWErs Teladi sunrise owers are large plants with blue leaves, blue stems and large white owers that originally grew in the vast open swamplands found on the Teladi home planet. Sunrise Flowers are also grown on Flower Farms nowadays because of the superior light and gravity conditions in space. These owers provide the Teladi with a number of different resources. The stems and leaves are used as vegetable matter and provide the Teladi with their basic foodstuff. The ower heads of these plants are gathered and pressed to produce a crude oil, which is used for cooking and for heating purposes. VErY IMPortant PassEnGErs These are very special people who have very special requirements when travelling. They usually have several security guards and travel with a large amount of luggage. tErran MrE The MRE or Meal Ready to Eat (Marines also call them Meals Refused by Ethiopians) was rst invented on Earth in the 20th century. Since that time, the food that comprises it has developed and is more nutritious. These pre-hydrated food packages require no preparation and are selfheating when opened.
When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasy has meant more to me than my talent for absorbing positive knowledge.
Albert Einstein
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tHE tErrans
tHE tErran racE ranKs Hero of Sol Several years after that, the Xenon attacked the Earth and tried to destroy their creators and everything they stood for. This was the Xenon invasion. In a brave tactical manoeuvre, Nathan R. Gunne led the Xenon eet through a jump gate to what is now known as Brennans Triumph. He then destroyed the gate that led back to Earth. He would never see his home planet again. The Terrans are the inhabitants of Earth. They are a technologically advanced race, but their suspicion of other races, including their lost cousins, the Argon, motivated them to be protective of their territory. To shield Earth from alien races, they moved their only jump gate to a secluded location and a substantial military presence now buffers the void between the Solar System and the Commonwealth. The Terrans built only two jump gates, all other gates were built by a mysterious people only known as The Ancients. In the year 2066 (Earth date) the Terrans started to send terraforming ships into the depths of space. These were later followed by self-replicating machines. After several years the terraforming project was discontinued but their attempts to cancel the terraforming process failed because the terraformers had become sentient and the machines became known as the Xenon. Hero of the Federation Several years after that, the Xenon attacked the Earth and tried to destroy their creators and everything they stood for. This was the Xenon invasion. In a brave tactical manoeuvre, Nathan R. Gunne led the Xenon eet through a jump gate to what is now known as Brennans Triumph. He then destroyed the gate that led back to Earth. He would never see his home planet again. Solar Sentinel Guardian of Earth Planetary Senator Servant of Terra Warrior of Io Marshall of Mars Senatorial Advisor Regional Representative Local Councillor Citizen Revolutionary Renegade Insurgent Terrorist
tHE traDInG HIErarcHY oF ranK X-Treme Pan-Galactic Tycoon Tycoon Super Magnate Magnate Mogul Capitalist Master Industrialist Industrialist Manufacturer Master Economist Economist Master Broker Broker Financier Petty Financier Wholesaler Merchant Retailer Petty Retailer Entrepreneur Master Dealer Dealer Trader Apprentice Trader Vendor Petty Vendor Hawker Pro teer Journeyman Opportunist Legal Notice:
tHE FIGHtInG HIErarcHY oF ranK X-Treme Hero Legend Overlord Conqueror Battlemaster Crusader Warlord Vindicator Assassin Warrior Militant Master Chief Fighter Chief Specialist Instructor Professional Eagle Eye Sharpshooter Marksman Veteran Fighter Skilled Graduate Competent Trainee Rookie Novice Greenhorn Nuisance Harmless
It is illegal in all known sectors to advertise, employ or actively supply jobs to a lower rank as the local Guild representative rates jobs before they are offered. It is also highly illegal to wear the insignia of or impersonate another pilots higher or lower rank. As you increase your ghting rank you will be accepted for higher-paid missions. Your trading rank will also affect the amount you are paid for trading missions. Additionally, your rank, as it increases, will allow you to buy better equipment and ships.
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tHE arGon
tHE arGon racE ranKs Protector of the Federation Federation Overwatch Federation Marshall Federation Guardian Trusted Ally Accepted Adviser Conrmed Friend Federation Associate Federation Member Citizen Suspected Foe Known Antagonist Conrmed Insurgent Conrmed Enemy Enemy of the Federation arGon sHIPs The Argon build the most balanced ships in the X-Universe. One can see the Boron inuence that mirrors their joint development. When you buy an Argon ship you get a good all-around, versatile vessel. In addition, since the Argon do not share the peaceful nature of the Boron, you may be able to install the Mass Driver Gatling gun. This weapon was developed according to specications found in some old documents. The Split were so impressed by this weapon that they paid enormous licensing fees so that they could manufacture it as well. With the development of the Nova, an M3 class ghter and successor of the aging Elite, the Argon were the rst race to install a rear turret in a heavy ghter. Technologically advanced shipyards enable the Argon to build better ships by increasing shield capacity and improving engine performance. Whereas, in the past, you may have laughed about the old Elite, it is a different story today. Although the Nova is still one of the slowest heavy ghters, her re power will quickly silence any critics. Similar upgrades were installed in the Buster, an M4 ghter, and the newly introduced Argon Centaur Corvette, while the Elite has since been redesigned and brought back into service Today, the Argon Federation is wealthy and encompasses a large number of very different types of planets. Some are deserts while others are icy wastes. The planet Argon Prime is the heart of the Federation and is the seat of the government and all other administration. It is also one of the most exciting planets in the X Universe. Not only is it the home of culture, science and learning, one can also nd the nest entertainment. In addition to the nest Geodesic Holiday homes it also offers thousands of bars, restaurants, theatres, casinos, holosuites, cinemas, holiday villas, everything, in fact, that makes it the nest rest and recreation centre in any known universe. The Argon Federation is governed by an elected parliament. Each city, colony and space station represented by senators elected by their electorate. The leader of the Argon Parliament is called President. Currently, a male Argon called Frann Herron holds this position.
tHE Boron
tHE Boron racE ranKs Knight of the Kingdom Kings Protectorate Kings Knight Queens Protectorate Queens Knight Queens Guard Noble Peer Trusted Courtier Accepted Friend Friend Acquaintance Antagonist Conrmed Adversary Enemy of Menelaus Queens Nemesis Enemy of the Kingdom The Boron have no direct contact with the Xenon, however, because of their relationship with the Argon, they are very much aware of them and of the threat they represent. Despite being called the Kingdom of Boron, they are actually ruled by an elected government. They do however have a royal family who act as gureheads of the Kingdom State. The current head of this Royal Family is the 50-year-old Queen Atreus. Her husband, King Rolk, was killed in a space cruiser when it crash-landed on a nearby space station, leaving their daughter, Princess Menelaus, as the heir apparent. Boron sHIPs In the past, the Boron have cooperated very closely with the Argon design engineers even though their aggressive nature was never fully understood by the Boron. The constant threat of assault from the over aggressive Split has pushed more recent Boron ship designs to move away from their peaceful nature. Advanced Ion weaponry and unique propulsion systems have led to a drastic reduction in raids by Split pilots. When compared to Argon ships, the new Boron ships are just as fast and with equivalent armament but with weaker shields. The Boron are famous for their wisdom, wealth and the sophistication of their space ships throughout the X Universe. Boron ships have a shimmering green tint to them. They are equipped with powerful engines and are among the fastest and most manoeuvrable ships in the universe. They are also armed with very sophisticated weapons and defensive shields and, with the exception of the Argon, are among the best spacecraft you can buy. Because of their peaceful nature the Boron are friends to all races in the X Universe despite their membership in the Foundation Guild and their strong alliance with the Argon. They currently hold trading agreements with both the Teladi and the Paranid, however, they are still very wary of the Split and relationships between the two races are strained.
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tHE ParanID racE ranKs Honour Guard of Xaar Seeker of the Holy Light Emperors Protectorate Friend of Emperor Priest Protectorate Friend of Priest King Friend of Priest Duke Priest Condante Friend of Priest Friend Nomad Unholy Nomad Tainted Wanderer Desecrator of Holy Light Enemy of Priest Duke Enemy of Priest Xaar tHE ParanID sHIPs The Paranid have always understood how to construct good combat ships. They have the best ghting capabilities of all the eets in the X-Universe. Unfortunately, their designers have little imagination and only required functionality is added to their ships. Comfort is discarded for more practical amenities. But, if you are looking for a ship that will still be in tact after a heavy skirmish, a Paranid ship would make an excellent choice. It was Paranid engineers who developed the Phased Shockwave Generator and the Fragmentation Bomb Launcher. Both of these weapons are designed to have a wider area of re than your standard issue laser. The Paranid were forced to sell the designs of the Particle Accelerator Cannon to the other races during their recent recession which some have said, with much sneering, was caused because of the small cargo bays in their ships. The sale of plans for any future weapons was prohibited by the Paranid secret service. The Paranid are allied with the Split even though there have been many disagreements between them. They are also allied with the Teladi because both races are members of the Prot Guild. For this reason the Paranid allow all other races to trade freely throughout their territory. However, because of strained relations between the Paranid and the Argon, trade is the only contact these two races have with each other. They adhere strictly to their ancient and strange rites and religious beliefs which are a mystery to other races. It is virtually impossible to befriend or even understand them. Their religion also forbids non Paranid to settle or live in a Paranid colony. This law is really of little consequence because very few outsiders are interested in settling in Paranid colonies. This is due to the fact that the Paranid prefer to settle on planets that are much too hot and humid for other races.
tHE sPlIt
Honoured Strong Arm of Rhonkar Honoured Imperator of Rhonkar Inner Circle of Rhonkar Privileged Associate of Rhonkar Family Protector Distinguished Associate Family Friend Comrade Friend Known Venturer Creature Shameless Creature Family Outcast Family Enemy Enemy of Rhonkar Enemy of all Split Families
tHE sPlIt racE ranKs To this day the Split continue to control large territories that used to belong to the kingdom of Boron. They continue to exploit the rare Markus Spacey as a propellant in their ships but they also continue to effectively trade with the Prot Guild. While the relationship between the Foundation Guild and the Prot Guild remains cordial, on the surface anyway, the relationship between the Split and the other races is continually degenerating and now borders on the edge of war. This due equally to the natural aggressiveness of the Split and the continued abuse of the Markus Spacey. Even though the Boron are a peaceful race, they are always eager to reclaim their lost territories and dont miss any opportunity to attack the Split. The Argon are suspicious of the Splits alleged friendship with the Xenon even though the Split and Xenon barely tolerate each other. They were at war at one time but when neither side could see an easy victory or any territory to be gained, they came to terms. However, this treaty is very shaky and a new war is expected if their association deteriorates much further. The Split maintain a frosty friendship with the Paranid but will never forgive them for not engaging in the ght against the Xenon when the Split needed them. tHE sPlIt sHIPs The Split rmly believe in the axiom that if you cant eliminate your enemy with the rst shot, get a bigger gun or get more support. They are impatient and have an insatiable need to be the rst to join any conict. In ship construction, therefore, shields take a backseat. In one particular construction project, shields were retrotted because they were left out in the design. Their engineers still complain about it today, citing a missed opportunity to t the ship with more weapons. Nevertheless, Split ships are some of the best combat ships built. If you are willing to live with weaker shields then you trade that for the strongest and deadliest weapons. It was with extreme reluctance that a few Split traders had Ion Disrupters tted into their cargo bays only to discover that they could use them to hunt Spaceies. That is why the Split personnel transporters, the most luxurious and lavishly outtted ship used for hunting parties, can be tted with the Ion Disruptor.
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tHE tElaDI racE ranKs Company Director Venture Capitalist Venture Proteer Company Owner Company Manager Majority Shareholder Shareholder Company Trader Company Helper Prot Opportunity Prot Initiate Prot Liability Mercantile Rebel Commercial Anarchist Commercial Enemy Enemy of the Corporation Most of the races in the X Universe dont like the Teladi and refer to them as greedy and lazy. Sometimes they are even referred to as stupid but that is only by races that have never done business with them. The Teladi drive some of the hardest bargains in the X Universe and always come out of a situation with a prot. This is the primary reason why certain races have banned the Teladi from trading in their territories or sectors. Consequently, the Teladi are always on the lookout for new trading partners. It is believed that they nance many of the pirate factions that operate throughout the X Universe. Indeed, many races believe that it is no coincidence that their ships have been captured and their high-tech equipment looted by pirates after refusing to trade with the Teladi. Their own technology tends to lag behind the rest of the occupants of the X Universe but, being Teladi, they would rather buy and trade for what they need than spend their money in research and development. Hence, the Teladi have access to all the high-tech equipment, engines and weapons technology of practically all the other races. tHE tElaDI sHIPs The skill of the Teladi is not the ability to sell water to a Boron swamp runner, as is claimed by some, but rather the ability to adapt anything they can lay their claws on. Their own technology is pretty much outdated and since they prefer to trade rather than develop, they manage to use most anything in their ships. Consequently, when looking at their eet, they have the broadest spectrum of upgrades, weapons and shields. Their ships move rather slowly in comparison to others but with lots of cargo space and strong shields. You should not underestimate them. Their combat ships are usually late on the scene but when they do get there they are usually efcient in their job. Since the Teladi have friendly trade relations with all organic races, including the Pirates, they can usually rely on their help if attacked. There is currently a rumour about a new Teladi M6 prototype which is said to be better equipped than anything seen so far. At a secret trial run the Split, supposedly trying to attack the ship with two of their own M6 class ships, were so impressed by it that they decided to forego their usual ridicule of its snail-like speed.
tHE GonErs
tHE GonEr racE ranKs Protector of the Goners Holy Order Of The Goners Goner Evangelist Goner Preacher Honoured Pilgrim Trusted Pilgrim Faithful Believer Believer Follower Accepted Member Sceptic Agnostic Heathen Blasphemer Heretic Deler of the Truth tHE GonEr sHIPs While the Goner Ranger was the only ship known to be in use by the Goners, with their growing needs and numbers following the recent rediscovery of Earth, there are rumours of larger Goner ships. Due to their extremely peaceful nature, Goners ships are totally unarmed. The Ranger is quite fast and is also considered to be a good short range freighter due to its large cargo space. It is also capable of carrying shields compatible with some M3 ghters. You will probably see this ship roaming all sectors spreading the word of the Goners and Nathan R. Gunne. Goners use the Book of Truth as their spiritual and philosophical guide and in their temple they have Beholders of the Truth. Their leader is Noah Gaffelt, an old man with a white beard. Norma Gardna, a noted female Beholder of the Truth and second in command, died on Argon Prime due to a sickness and was replaced by Lynda North. The Book of Truth is said to contain extensive knowledge about Earth, which has found itself in high demand due to recent events. Seven hundred years in the past, Earth colonists were trapped in the X-Universe. They made a new home on the planet now known as Argon Prime. At the same time, the terraforming Xenon machines took over the sectors east of Presidents End. Most of these became Pirate sectors after the Xenon war. The Argon called the colonists Gunners, naming them after their leader, Nathan R. Gunne who explored the universe in an effort to nd a way back to Earth. The details of their story became obscured in the centuries that followed and became known as The Truth. Even their name became distorted and they became known as the Goners. The Goners worked in harmony with the Argon and spread the good news about the existence of a glorious planet called Earth to other races.
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Today, the Xenon are somewhat of an enigma. There is no known contact between the Xenon and any other race. They do not belong to any of the guilds. They do not use Credits nor is it known what, if any, currency they use. They appear to have no interest in the technology of or to trade with other races. The location of the Xenon home planet, if there is one, has never been discovered in spite of many attempts to do so. Nor does anyone know the exact size of the territory that the Xenon control. Hence, on most star maps, possible Xenon sectors are only marked with a question mark and a warning to be cautious. Not many ships dare venture into these regions of space and, regrettably, many ships brave enough to do so have never been heard from again. The Xenon, if the robot psychologists are to be believed, seem to be ever increasing in self awareness, consciousness and understanding of themselves. Whether this development is a step in the right direction is still undecided since the Xenon continue to attack rst and dont bother asking questions afterwards. A special covert operations department of the Argon Federation Space Academy based on Argon Prime has researched the Xenon for many years and is currently engaged in documenting and cross referencing all conrmed Xenon ship sightings. Unnamed sources inside the department suggest that there are plans to nance an undercover expedition deep into the Xenon territory in an attempt to locate the Xenon home world. XEnon sHIPs Xenon ships are very aggressive. Their only directive is If it moves, shoot it down. They are fast, heavily armed and well protected.
tHE PIratEs
Pirates are not a race in themselves but groups of like-minded criminals who specialize in all sorts of illegal activities. They have their own bases, usually hidden from view and well defended. Most pirate bases have large eets of ships and will send out raiding patrols on a regular basis. They are known to be very aggressive and if they spot you across the sector they may start heading your way. If you encounter pirates, you can report them after you have scanned a pirate ship for illegal goods with you freight scanner. Note: you cant see whats in the cargo hold without rst scanning the ship and that scanning is illegal if you dont have a local police license. PIratE sHIPs You will encounter pirate vessels of all types since pirates use other races ships, modied for their own ends. The wealthy pirate groups even have their own custom ship designs, often including non-standard ship colours. Do not confuse pirates with smugglers who are much cleverer by using normal ships to conceal their activities.
tHE YaKI
The ruthless Yaki pirates have taken advantage of the weakened Argon eet to carry out raids on Argon facilities and many other sectors in the X-Universe. The Yaki Pirates are becoming a real force to be reckoned
tHE KHaaK
The Khaak is a hive race in which the individual only exists to serve the hive. A Khaak will sacrice himself to that end without question. The Khaak goal appears to be the destruction of the universe. They employ s a cluster conguration in which their interceptors, scouts and ghters group together and break apart at will in order to better engage the enemy. Despite their increasing presence in the universe there is still very little known about them; their origin, how many of them there are or what their true intentions are, although there are rumours linking them with Nividium. It is interesting to observe how Khaak ships behave. If you have ever seen a ock of birds suddenly change direction you might agree that its an amazing sight. Khaak ghters emulate this behaviour when they chase a patrol ship. Once their target is destroyed they will turn as one and take on their next victim. You may see this yourself one day and your reaction will change very quickly from fascinated amazement to gut-wrenching horror when you realize that you are their next chosen victim. The Khaak turn everyone and everything they encounter into space debris. They take no prisoners. Their ships are of an unusual pyramid shape and resemble crystalline structures.
with. Their activities have all the hallmarks of deliberate creation of chaos and confusion in order to undermine law and order throughout the universe. They are known for their frequent attacks on isolated traders because they are easy targets, often without ghter escorts.
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On the right you see how many of a type you already know about. Lets look at one of these categories in detail. So, scroll down to Objects and select Ships. The next window displays the different race names that you know about with a [+] to the left of each name, indicating that the name will expand when you click on it. You can also use the [right arrow] key, which will expand all sub categories at once. Click on Argon. The window that opens displays a list of ship classes. Click the [+] next to a class (click on the M4) to see all the ships in that class that you know about. Now, click on a ship name, the Argon Buster, for example. We now see a detailed description of that ship, including Technical Data, Weapons Systems, Compatible Missiles and maximum Shield capacity. Keep in mind that only the Weapons, Wares and Objects that you already know about (this means having seen it in your Gravidar or traded) will be shown in the above lists. As you progress and become a veteran in the X-Universe, these lists will get longer and longer and longer
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the POV hat, if you have one, can be used to navigate the menus. MousE control The mouse is by far the most powerful device for playing X3: Terran Conict. The mouse cursor operates in tree modes: normal mouse pointer, mouse-follow steering and the classic steering Mode [Shift +N]. Classic steering is the only mode which disables the mouse cursor and hides the sidebar. The other two modes always allow you to use the mouse cursor in the sidebar and the HUD. Pressing the [Space] bar will switch mouse follow steering on and off or press the Left Mouse Button to temporarily active it. Mouse follow works in free space only. Clicking the Right Mouse Button will re your lasers. This is true whether you are in mouse follow mode or not. The mouse cursor will be modied when hovering over a selectable object by showing a small blue target reticule on its lower right. Left clicking on an object selects it as a target, clicking on it again opens a context menu. Use the wheel to navigate menus and the Left Mouse Button to select menu items.
This option allows you to copy your current prole by giving it a name and then editing the Controls, Game and Interface tabs. These controls can be congured for each action. If you want just one control for an action, remove the original control rst and then add a new one. If you add a control that is already assigned, that control will be removed from the previous assignment. It is therefore important to check all the controls before you save. Certain controls are locked. The apply button will be disabled for keys and controls for the main menu that cannot be unmapped. After you have changed control settings, they can be saved to a new prole. Additionally, the proles themselves can be organized by selecting Switch Current Prole, Save Pro le, Rename a Prole or Select Default Prole.
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You can change the gamepad controls to your preferences by using the Controller prole Left (hidden at front of GP) :: Top: Accelerate :: Bottom: Decelerate Right (hidden at front of GP) :: Top: Fire :: Bottom: Next Enemy
trouBlEsHootInG
tEcHnIcal suPPort We have put this product through rigorous tests and you shouldnt experience any problems. However, its We have put this product through rigorous tests and you shouldnt experience any problems. However, its impossible to test every conguration and should you experience any problems regarding this product, please contact us at www.igs-games.com. GEnEral sYstEM PErForMancE 1. Check your system against the published System Requirements above. :: The minimum specication is the basic requirement to play the game. At this specication performance may
Middle Right: Zoom Middle Left: Open Cargo Left Rocker Arm: Strafe Ship
vary or be quite slow at times and does not guarantee that you will always see a particular frame rate. Below this specication the game may not run. :: The recommended specication (if provided) should provide smooth game play in almost all situations. However, because the game universe is complex and varied, there may occasionally be situations in which even this specication is pushed to the limits. 2. Make sure that your PC is con gured for best performance. :: Processor speed, graphics card and available memory are all very important factors. :: Update motherboard drivers where possible and in particular update any additional drivers if you have on board chipsets such as sound. :: Keep your operating system and driver up to date but dont automatically assume that newer is better or faster. If you nd that a driver version is slow and unstable, remove it and reinstall one that you know is good. Right Rocker Arm: :: Rotate Ship Right NEWS: :: N: Target :: E: Dock At Target :: W: Select Missile :: S: Lauch Missile :: Do not run any programs in the background. In particular, switch off applications that access the internet. These often check to see if the connection is still there, causing pauses. :: Make sure your PC is clear of viruses and spyware. They can slow a PC down as well as causing other problems. When playing, however, you should consider switching off your anti-virus software since this, too, can slow things down. 3. Set the in-game settings so that they are appropriate for your con guration. :: Playing at a lower resolution is the simplest way to reduce the load on your graphics card but there are a few cases where graphics cards work better at specic resolutions. So try different resolutions and see what works best for you. :: Anti-Aliasing (AA) provides smoother edges on objects so that they do not appear jagged. However, antialiasing is demanding on processing power so you should only consider using it on mid to high-end graphics cards. :: The Automatic Quality Control (AQC) system is a built-in feature that tries to prevent frame rates from dropping too low. It should be left switched on for all but the highest spec systems. :: Use in-game settings rather than driver settings where possible. Many drivers allow you to force features such as AA or vsync but these will adversely affect performance. :: Try switching Environmental Audio Extensions (EAX) off or on. Most systems either ignore it if they dont support it or use it if they do. 4. The game comes with graphics settings that you can change to improve performance.
Ive seen things, you people wouldnt believe, hmmm. ... attack ships on re off the shoulder of Orion. Ive watched C Beams glitter in the dark near the Tannhauser Gate All those moments, will be lost in time like tears in rain... ... time to die ...
From the album Blade Runner - Vangelis - Tears In Rain
At the startup screen: :: Texture resolution: High, Medium and Low (default is High) :: Anisotropic ltering: ON or OFF (default is ON) :: Shader Quality: High, Medium or Low (default is High, not available for Medium or Low if your video card doesnt support it). In the game:
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BasIc Errors 1. Graphical Errors :: The most common causes of graphical errors are issues with the driver, which may have errors or simply may have been corrupted. :: Jagged lines or triangles across the screen or random blocks of colour are signs of overheating. Make sure the fans on your graphics card are free of dust and working properly. :: If you are running Windows Vista and use the Sidebar, it is recommended that you close the sidebar before starting X3: Terran Conict. This will prevent the screen from jiggling when you move your mouse over the far right part of the screen. 2. Sound Errors :: The most common causes are audio codecs. Try removing, adding or adjusting their priorities in the Windows control panel. :: Sound errors can also be caused by a corrupt game installation, particularly where the wrong updates or patches have been installed. :: It is recommended to have a separate sound card (other than onboard) and drivers. This can make a big difference. Many problems occur because of poor sound hardware, poor drivers or an incorrect audio codec. crasHEs 1. Eliminate system con guration issues rst. :: It is perfectly possible for problems with a game to be caused by the conguration of the system it is running on, even if it runs other software and games without problems. :: If there is a problem while installing, make sure you switch off any drive emulation software, which may cause problems for the copy protection system. Make sure that the installation CD or DVD is clean. Update any drivers if necessary. :: If you are overclocking any part of your system throttle it back to normal speed. :: Check all other hardware. Component problems such as graphic cards and system memory can show up in one game and be ne in another. :: Check for viruses as well as other software interfering with the game. A wide range of software can do this including anti-virus software, utilities such as drive emulators, instant messaging software and le sharing tools. :: Update your drivers. If they are already up-to-date then try older ones. If you are having problems with third party drivers then use the original drivers supplied with the hardware. :: Try reinstalling the default Microsoft codecs. One of the most common causes of game crashes is the installation of third party codec packs. 2. Once you have eliminated system problems check the game itself. :: Make sure that you have downloaded and installed the latest updates and patches. Check to make sure that you installed the correct version for your copy of the game and that you have installed it in the correct location. :: It is possible for saved games to become corrupted by either external causes or by game problems. Try starting a new game and see if the problem still occurs. Save regularly and use several save slots. :: Try uninstalling and reinstalling the game. The installation may have become corrupt due to a disk error or an important le may have been overwritten. After reinstallation, try starting a new game rst, before trying to load a saved game. :: A frequent cause of in-game problems is the installation of third party scripts or mods. If reinstalling the game but not these additional items solves the problem then the chances are high that they are the cause.
When submitting a fault via our helpdesk, please include the following information: :: Exact error message, if any. :: Steps that should be taken to reproduce the error or fault. :: Details of programs running at the time of the fault including anti-virus and rewall applications. :: Most importantly, e-mail a DXDiag report. Follow the instructions below:
Click the start button on your Windows task bar. Click run and type dxdiag in the dialog box that opens. If you are using Windows Vista, click on the round icon on the bottom, left of the screen and type dxdiag in the Start Search text box. The DirectX diagnostic toolbox should automatically run. This tool details your whole system. The details can be saved to a log le by clicking on the Save All Information button at the bottom of the screen. This will save a text le called DxDiag which you can attach to any correspondence. This information will greatly assist us in resolving your query as quickly as possible. You can obtain additional support at Egosofts ofcial X3: Terran Conict website: www.egosoft.com/games/x3_tc/info_en.php You can also nd the ofcial forums here and read questions sent by other X3: Terran Conict players. Here you will also nd a multitude of hints and tips to enhance your gaming experience plus a host of other, wideranging, topics. Please view the Readme le on the game CD/DVD for the latest information. WEBsItE anD custoMEr suPPort www.igs-games.com www.egosoft.com
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EGosoFt anD DevNet Director Bernd Lehahn Lead Designers Markus Pohl Christian Vogel Fictional Background and Story Helge Kautz Project Leader Chris BurttJones Lead Programmer Martin Brenner Shader Programming Andreas Itze Engine Programming Chris BurttJones Interface Programming Michael BurnIt! Baumgardt Klaus Meyer Universe Programming David voxol Feltell Matt Cycrow Gravestock Tim ticaki Kiemen Mike Apoch Lewis Thomas Bala Gi Maier Richard moggy2 Morgan Mission Programming Owen Lake Al Main Christian XGamer Funke Lukas Stefanski Daniel AalaarDB Winsor MSCI Programming Matt Cycrow Gravestock Richard moggy2 Morgan Simon SymTec Schtz Tools doubleshadow Map Design Dirk Groben Sascha Meuser Bobby Syklon Wilkinson Economy Design and Game Balancing Dirk Groben Bobby Syklon Wilkinson 3D Artwork Markus Pohl Alexander Preuss BYZANTOS Marc Mox Spaans Bobby Syklon Wilkinson Christian Hercher Don Jakesnake5 Jacobs Stphane Chasseloup 2D Artwork Christian Vogel Martijn Mishra Kerkhoff Matt Mokonzi Sealey Video Alexander Preuss Robin Aragon Speed Porter Music Daniel Wof n Finney Thomas Egeskov Petersen Edgar Player Stiris Alexei Zakharov with voice by Natalia Yakovleva Sound Effects Martin Hensler Alexander Koch Authors/Scriptwriters Ivan Tefalco Mark Toastie Wilson Manual Fred Hirschfelder Localisation German Dorian Krause Carsten Cmdr . Baumfalk Lukas enenra Blumer Thomas Barron Hangl Arvid Ogerboss Ihrig Olaf Stormsong Schweppe Lukas Stefanski Silvio Belisarius Walther Vincent Alex Vanderbilt Wiener Georg PIC Armbruster Thorn 4of25 Seidel Localisation French Benot PrizzZ Baliguet Nicolas Nalin Brax Marc Bugsman Huhardeaux Adrien Photon Siebert Thomas Thoto Szapiro Andr The Fly Gaul Localisation Italian Federico Confucio Persano Daniele DannyD Coralluzzo Christian GargaPotter Deligant Cristiano Hugoz Trombin Test Coordinators Graham Graphil Pursey Olaf Stormsong Schweppe Test Team Leaders/ Deputies Christopher Shadow_ Knight Cowell Euclid Marios fchopin Georgiou Chris |M| Harrod Jeffrey rabiddeity Hiner Arvid Ogerboss Ihrig Remco Merroc Jeckmans Axel Sheva Monien Roger Powell Andres Arsaneus Schaffhauser Thomas Iifrit Schmidt Naima Differix Siddique Filipe Ketraar Teixeira Daniel AalaarDB Winsor Testers Christian Black@Hawk Assoni Daniel Augustini Carsten Cmdr. Baumfalk Lukas enenra Blumer Phil darkest_majick Brent Jurgen Da_Imp Buisman Marc Trickmov Clahsen Daniele DannyD Coralluzzo Samuel Vincent Creshal KarlFriedrich UniTrader Eisermann Richard Submarine Ensor Simon Granjow Eugster David Dwarden Foltyn Daniel Fanchen von der Haar Luis subaluigi Haase Jeff DeadlyDa Hatch Mike Cpt. Dylan Hunt Hiebert Fred Hirschfelder Reverend Paul LV Hutchinson Dave Warchild Ingram Don Jakesnake5 Jacobs Kurt Lazerath Johnsen Paul Knibbs Stewart Maahes Lear Philippe Phlt Lefort Florian CoreSniper Ltkebohmert Dirk bogatzky Ltzen Ted Kailric McBride Michael Lucike Mittmann Niels Christian ncmohr Mohr Richard moggy2 Morgan Dave Seawolfe Musser Ronald D. beastmaster Nichols Markus Riedel Gary Sanger Christian EoD Schmidbauer Daniel st@ni Schnitzer Simon myrrdyn Shak Danijel Drow Simic Andreas laux Strebelow Christopher reblade Tyerman Rob RJV Vernon Silvio Belisarius Walther Richard softweir Weir Vincent Alex Vanderbilt Wiener Andreas uziel666 Zippel Website Administrators Michael BurnIt! Baumgardt Olaf Stormsong
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Schweppe Greg The_Abyss Kingston EGOSOFT Ofce Hannelore Lehahn ChiaChen Lehahn PuBlIsHErs KocH MEDIa Director of Production Christian Moriz Producer Reichert Sebastian Product Manager Christoph Ebenschwaiger QALead Roman Grow Localization Daniel Langer International PR Martin Metzler PR Germany Michael Zolna PR UK Paul Bartholemew PR France Barbara Allart Anne Chantreau PR Italy Tania Rossi International Marketing Georg Larch Marion Lindmayr Henning Schmid Jrg Spormann Antoine Madre German Marketing Mario Gerhold Stefan Eder Marketing UK Amy Curtin Marketing France Emmanuel Melero Marketing Italy Daniele Falcone PR IGs Director of North American Publishing Paul Lombardi Publishing Agent. John Williams Executive Producer Dave Marconi Recordings Recording Director Christian Zeevaert Voice Actors English Lorenz Bhme Gary Evans Mark Humphries Owen Lake Jeanette McGrath Jan Vrethen Ellen Wagner Elisabeth Wessalink Voice Actors German Kirsten Anders Lorenz Bhme Chiara Ferrau Gregor Hppner Helge Sidow Karl Walter Sprungala Jan Vrethen Christian Zeevaert Voice Actors French David Berthier Marion Billy Mark Bouvet Etienne Gillig Jean Yves de Groote Jacques Herlin Eric LeBlanc Marie L`Hermite Samira Mamche Sophie Ostria Patrick Pouly Emmanuel Rausenberger Yves VatinPerrignon Rmy Wibaut Jrmy Zylberberg Viginie Jeanroy Andreas Geiss EXtErnal artIsts Black and White Fish Digital General Manager Wang Ranyan Lead Artist Wang Yuedong Model Artist Shang Xiaolei Model Artist Wang Guangdong Texture Artist Zhang Fengqi Concept Artist Ruan Liang Devil on a Donkey Ivelin G. ChieFFF Ivanov Krikor Koko Sarkisian Kosta Concrete Donkey Milev Antonio Tony Slavkov Angel Galileo Shumanov Vasil S.VSV Vasilev Konstantin Code Nikolov The Light Works Tobias Richter Oliver Nikelowski Arne Langenbach Iring Freytag Oliver Stark Jennifer Marx Maximilan Laska Streamline Studios Hector Fernandez Stefan Baier Renier Banninga Gilles Ketting Henrik Bolle Jeroen Leurs Steven Chagnon Lucas Bramlage Wanja Svasek Andre Stiegler Nikitova Olga Petrus Maksim Dembick Sergei Ilushin Miroslav Baranenko Vadim Derkach Vitaliy Smyk Alexander Barsukov Anton Evdokimov Artem Fanaylov Evgeniy Kuklev Denis Beregech Denis Torgovenko Dmitriy Borodavko Ilya Gulayev Maksim Domnin Oleg Gamov Roman Androshchuk Sergei Voluzhin Vadim Popenko Alexander Kaplun Anatoliy Chechel Maksim Popov Andrei Pozolotin Olya Nikitova Liquid Development
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