Carbon 2185 (036-040)
Carbon 2185 (036-040)
Carbon 2185 (036-040)
A LIFE OF VIOLENCE
Enforcers are tough and versatile. Most
enforcers have military and/or law en-
forcement training, and they’ve built on
that training to become highly effective
fighters. Very little action takes place in
the city without involving enforcers. Capa-
ble of fighting with any weapon, these hired
guns have no problem killing those that get
in the way. Corporations hire enforcers by the
hundreds, often recruiting the best from mili-
tary special forces, and those with distinguished
combat careers. Some enforcers focus their
talents on knowing a variety of weapons, operat-
ing effectively as mercenaries and gang members.
Others, like the street samurai, dedicate them-
selves to mastering just one weapon, thus becoming
specialized assassins. Those trained in combat tactics
and security generally work for the corps and the
rich.
CREATING AN ENFORCER
When creating an enforcer think about their train-
ing. Where did they receive it? Did they once be-
long to a private military, or were these skills picked
up on the streets in some underground training fa-
cility? Who have they worked for in the past? Have
they ever been double-crossed? Who, if anyone,
saved their life from a bad situation? Why did they
choose the life and profession they have? Are they
hoping to make a difference in the world, or are they
just here for easy money and all of the luxuries it
affords?
Once you use this feature, you must finish a short TOUGH TO KILL
or long rest before you can use it again. Starting at 9th level, you are determined to stay
alive no matter what happens. If you are reduced
to 0 hit points or are killed outright, you can make
CHARACTER IMPROVEMENT a DC 10 Fortitude saving throw. On a success you
When you reach 4th level, at 6th level, and again at regain 1 hit point and consciousness. Once you have
8th level you can increase one ability score of your used this feature you must complete a long rest
choice by 2, or two ability scores by 1. before you are able to do so again.
COMBAT ARCHETYPE
At 2nd level, you choose your combat archetype. Each archetype gives different abilities.
BLADED DAMAGE
You’ve learned to strike vital organs with bladed
weapons. Whenever you hit with a melee attack
using a bladed weapon, you deal an additional dam-
age die as shown below. The additional dice you roll
changes as you gain enforcer levels:
At 2nd level the additional die is
1d4. At 5th level the die is 1d6, and
at 10th level, 1d8.