Carbon 2185 (036-040)

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ENFORCER

High in a corporate tower an enforcer primes the


explosives and checks the weapons of the guards
lying at his feet. He’s ready to destroy the whole
structure, and he’ll kill anyone who gets in the way.
That’s the job, after all.
A Yakuza assassin sharpens her monoblade
katana in anticipation of the killing stroke. Cold
as ice she executes the bratva drug pusher daring
to trespass on Yakuza streets.
The security operative pushes his client to
cover as he scans the nearby buildings for the
sniper. He fires a short burst, taking out the
would-be assassin with the skill of an elite
soldier.
Skilled at defending themselves and pro-
tecting the lives of others, enforcers fill
a much-needed role on the dangerous
streets of San Francisco. Experts in the
art of killing, they focus on the dirty
work of assassination, protection, and
spec-ops.

A LIFE OF VIOLENCE
Enforcers are tough and versatile. Most
enforcers have military and/or law en-
forcement training, and they’ve built on
that training to become highly effective
fighters. Very little action takes place in
the city without involving enforcers. Capa-
ble of fighting with any weapon, these hired
guns have no problem killing those that get
in the way. Corporations hire enforcers by the
hundreds, often recruiting the best from mili-
tary special forces, and those with distinguished
combat careers. Some enforcers focus their
talents on knowing a variety of weapons, operat-
ing effectively as mercenaries and gang members.
Others, like the street samurai, dedicate them-
selves to mastering just one weapon, thus becoming
specialized assassins. Those trained in combat tactics
and security generally work for the corps and the
rich.

Violence is the fashion that never goes out of


style.

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炭素 2185 | サイバーパンクロールプレイングゲーム
WEAPONS OF PERSONAL
DESTRUCTION
Cyberpunk enforcers are a must for any aspiring
cyberpunk gang. The enforcer’s expertise in weapons
and explosives gives the gang a serious foundation
for mayhem.

Specialized enforcers fill niche roles in elite assas-


sination squads, demolitions, and other delicate ops
as part of corporate or other powerful agencies.

Many enforcers act as foot soldiers in private


armies, while others serve as personal henchmen of
the elite. Whatever their style, an enforcer is a valu-
able weapon in the fight against, or for, injustice.

CREATING AN ENFORCER
When creating an enforcer think about their train-
ing. Where did they receive it? Did they once be-
long to a private military, or were these skills picked
up on the streets in some underground training fa-
cility? Who have they worked for in the past? Have
they ever been double-crossed? Who, if anyone,
saved their life from a bad situation? Why did they
choose the life and profession they have? Are they
hoping to make a difference in the world, or are they
just here for easy money and all of the luxuries it
affords?

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炭素 2185 | サイバーパンクロールプレイングゲーム
HIT POINTS THE ENFORCER
Hit Dice. 1d10 per enforcer level
Hit Points at 1st Level. 10 + your Constitution LEVEL PROFICIENCY BONUS FEATURES

modifier 1st +2 Fighting Style, Second


Hit Points at Higher Levels. 1d10 (or 6) + your Wind
constitution modifier per enforcer level after 1st 2nd +2 Combat
Archetype
STARTING PROFICIENCIES 3rd +2 Action Surge
You are proficient with the following, in addition to 4th +2 Character
any provided by your origin or background genera- Improvement
tion. 5th +3 Extra Attack
6th +3 Character
Armor. All armor, helmets Improvement
Weapons. All weapons. 7th +3 Combat
Saving Throw. Fortitude Archetype Feature
Skills. Choose two skills from Acrobatics, Athletics, 8th +4 Character
Intimidation, Navigation, Perception, Sense Motive Improvement
and Vehicles (Land). 9th +4 Tough to Kill
10th +4 Combat
Archetype Feature

FIGHTING STYLE TWO-WEAPON FIGHTING


You adopt a particular style of fighting as your When you engage in two-weapon fighting, you can
specialty. Choose a fighting style from the list of add your ability modifier to the damage of the sec-
optional features. You can’t take the same Fight- ond attack if you add it to the first.
ing Style option more than once, even if you get to
choose again. POINT BLANK SHOOTER
You suffer no penalties from making ranged attacks
MARKSMAN at close range. When making a ranged attack while
You gain a +2 bonus to attack rolls you make with you are within 5ft. of the target, you do not have
ranged weapons. disadvantage on the attack roll.

DEFENSIVE SECOND WIND


While you are wearing armor, you gain a +1 bonus to You have a limited well of stamina that you can draw
armor class. on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to
DUELING 1d10 + your enforcer level. Once you use this fea-
When you are wielding a melee weapon in one hand ture, you must finish a short rest or long rest before
and no other weapons, you gain a +2 bonus to dam- you can use it again.
age rolls with that weapon.

HEAVY WEAPON SPECIALIST


When you roll a 1 or 2 on a damage die for an attack
you make with a heavy weapon that you are wielding
with two hands, you can reroll the die and must use
the new roll, even if the new roll is a 1 or a 2.

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炭素 2185 | サイバーパンクロールプレイングゲーム
ACTION SURGE EXTRA ATTACK
Starting at 3rd level, you can push yourself beyon- Beginning at 5th level, you can attack twice, instead
dyour normal limits for a moment. On your turn, of once, whenever you take the attack action on
you can take one additional action on top of your your turn.
regular action and a possible bonus action.

Once you use this feature, you must finish a short TOUGH TO KILL
or long rest before you can use it again. Starting at 9th level, you are determined to stay
alive no matter what happens. If you are reduced
to 0 hit points or are killed outright, you can make
CHARACTER IMPROVEMENT a DC 10 Fortitude saving throw. On a success you
When you reach 4th level, at 6th level, and again at regain 1 hit point and consciousness. Once you have
8th level you can increase one ability score of your used this feature you must complete a long rest
choice by 2, or two ability scores by 1. before you are able to do so again.

COMBAT ARCHETYPE
At 2nd level, you choose your combat archetype. Each archetype gives different abilities.

RAPID DEPLOYMENT MARINE


A Rapid Deployment archetype is tough as nails. The Marine is trained to use one type of weapon
These make up the bulk of combatants on the better than any other. Marines form a bond with
streets of San Francisco – on both sides of the law. their weapon of choice.

IMPROVED CRITICAL SPECIALIZED SHOOTING


At 2nd level, your weapon attacks score a critical hit At 2nd level, you choose a weapon type to specialize
on a roll of 19 or 20. in: For example, pistols, or assault rifles. When using
a specialized weapon, you deal extra damage of the
same type as the weapon, equal to half your level,
UNPARALLELED ATHLETICISM rounded down. For example: at level 2, you deal an
Starting at 7th level, you can add half your profi- additional +1 damage, at level 4 you deal +2.
ciency bonus (round up) to any Strength, Dexterity,
or Constitution check you make that doesn’t already
use your proficiency bonus. In addition, when you DEADSHOT
make a running long jump, the distance you can You know your gun better than the back of your
cover increases by a number of feet equal to your hand. From 7th level, when you score a critical hit
Strength modifier. with your specialized firearm type, you do not need
to roll damage dice and instead deal maximum dam-
age.
MASTER CRITICAL
Starting at 10th level, you know how to bring the
enemy down with the right strike. Whenever you BROAD FIRING SOLUTION
score a critical hit you deal 3x the damage, instead You are an expert with firearms and know how to
of the normal 2x. land perfect shots. Starting at 10th level, whenever
you take the attack action using your specialized
weapon type, you may make an additional attack as
a bonus action using that weapon.
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炭素 2185 | サイバーパンクロールプレイングゲーム
STREET SAMURAI WAY OF THE BLADE
You flow like a dancer using a blade. Starting at 7th
A swordsman rejects guns, and ranged weapons,
preferring the more honorable blade-based combat. level, whenever you take the attack action using a
bladed weapon, you may make an additional attack
with the same weapon as a bonus action.
BONUS PROFICIENCY
You know all about the history of swordplay. When
you select this archetype, you gain proficiency in SWORD MASTERY
History. In addition, whenever you make a History Starting at 10th level your skill with a bladed weapon
check to recall knowledge about bladed weapons, is unparalleled. Whenever you take the attack action
you double your proficiency bonus. with a bladed weapon you may Dash or Disengage
without using an action or bonus action.

BLADED DAMAGE
You’ve learned to strike vital organs with bladed
weapons. Whenever you hit with a melee attack
using a bladed weapon, you deal an additional dam-
age die as shown below. The additional dice you roll
changes as you gain enforcer levels:
At 2nd level the additional die is
1d4. At 5th level the die is 1d6, and
at 10th level, 1d8.

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炭素 2185 | サイバーパンクロールプレイングゲーム

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