Andy Klise 3x3x3 Speedcubing Guide v4
Andy Klise 3x3x3 Speedcubing Guide v4
Andy Klise 3x3x3 Speedcubing Guide v4
Algorithms by Dan Harris and Erik Akkersdijk y U' (L' U L) d (R U' R') U (R U' R') y U' (L' U L)
(R U' R' U')(R U' R' U)(R U R')
U (R U' R') U' (F' U F)
First 2 Layers R' F' R U (R U' R') F
U' (F' U F) U (R U' R')
Note – (y U') and (d') are interchangeable
You must solve the cross first. It can be done in 6 moves or less ~82% of the time and ≤7 moves 99.95% of the time
These are just optimal example solves; F2L should be solved intuitively.
y' (R' U R U')(R' U R)
Easy Cases (1-4) (R U' R' U)(R U' R')
(R U' R') U2 (F' U F)
U (R U' R') y' U' (R' U R)
Use (R' F R F') if no U face edges are Use (F R' F' R) if no U face edges are
oriented properly on final slot oriented properly on final slot y' (R' U' R U)(R' U' R) (R U R' U')(R U R')
y' (R' U' R) (R U R')
Note – this image is blue and red Note – this image is green and red
because a cube rotation is required because no cube rotation is required Edge in Place, Corner in U face (31-36)
2
y' (U R' U' R) U2 (R' U R)
(U' R U R') U (R U' R') d (R' U' R) U2' (R' U R) U' (R U2' R') U (R U R')
Note – (y' U) and (d) are interchangeable (U' R U' R') U2 (R U' R')
U (R U R') U2 (R U R')
y U' (L U' L') U2 (L U' L)
d (R' U R) U2 (R' U R)
y' U (R' U2 R) U2 (R' U R)
U' (R U2' R') U2 (R U' R')
d (R' U2 R) U2' (R' U R) (U' R U R') y' (U R' U' R) y' (U R' U' R) y (U' R U R')
U2 (R U' R') U' (F' U' F) y U2 (L' U L) U (F U F')
Step 2
x' (R U' R') D (R U R') D' (R U R') D (R U' R') D'
All Edges Oriented Correctly R2 U R' y (R U' R' U)*3 y' R U' R2 * Solved
x' (R U' R') D (R U R') u2 (R' U R) D (R' U' R)
Probability = 1/72
(R U R' U R U2' R') (R' U' R U' R' U2 R) E -Probability = 1/36
y' (R' U2 R U R' U R) * y (R U2 R' U' R U' R')
Probability = 4/27 Probability = 4/27
Swap One Set of Adjacent Corners
(R U2')(R' U2)(R B')(R' U' R U)(R B R2 U)
2 2 2 2 2 (R U R' U)(R U' R' U)(R U2 R') y' (R U' R' U')(R U R) D (R' U' R) D' (R' U2 R')(U') (R' U2)(R U2')(R' F)(R U R' U')(R' F' R2 U')
R U ' R ' U' R U' R ' U R
y R U2 R' (U' R U R')(U' R U' R') y2 z (U R2')(U' R2)(U F')(U' R' U R)(U F U2' R)
Probability = 4/27 Rb - Probability = 1/18
Probability = 2/27
Ra - Probability = 1/18
(R' F)(R B')(R' F')(R B) (R U')(L' U)(R' U2)(L U')(L' U2') L (L' U)(R U')(L U2)(R' U)(R U2') R'
x (R' U')(L U)(R U')(L' U)
y2 x' D (R U R') D' (R U' R') x y2 (R' U2 R) U z D' (R2' U)(R' D R U') z' * (R U R' F')(R U R' U')(R' F)(R2 U')(R' U') *
y x' (R U R') D (R U' R') D' x
x (R' U R) D' (R' U' R) D
Probability = 4/27 Ja - Probability = 1/18 Jb - Probability = 1/18
Probability = 4/27
[(L U') R U2' (L' U) R']*2 U' [(R' U) L' U2 (R U') L]*2 U
2
R R' R r/Rw r'/Rw' x y z (R' U R') D (R2' U' R)(U D')(R' D R2' U' R D') * (R' U R U')(R' F' U')(F R U)(R' F R' F')(R U' R) *
Na - Probability = 1/72 Nb - Probability = 1/72
Double Spins
U U' U2 u/Uw u'/Uw' z M (R2' u)(R' U R' U')(R u') R2 y' (R' U R)
(L2 u')(L U' L U)(L' u) L2 y' (R U' R')
y2 (R2 u')(R U' R U)(R' u) R2 y (R U' R') *
Ga - Probability = 1/18
Gc - Probability = 1/18